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[[File:Black Market Access.jpg|thumb|250px|Accessing the Black Market]]
[[File:Black Market Screen.jpeg|thumb|250px|Selling stolen and illegal goods]]
Some [[Station]]s and [[Surface Port]]s feature a '''Black Market''', a separate service from the [[Commodities Market]] where [[smuggler]]s can sell [[Stolen Goods]] and [[Illegal Goods]]. While using a Black Market is technically illegal except under Anarchy [[government]]s, security forces in systems where Black Markets exist only concern themselves with catching smugglers, and will apply a [[Crime & Punishment|fine or bounty]] on any ships that they detect carrying contraband.


[[File:blackmarketmenu.png|thumb|300px|Access to the Black Market]]
==Overview==
The Black Market is accessed through the Contacts menu, only found at ports where the Black Market is available.


[[File:sellillegalgoodsmenu.png|thumb|300px|Selling your stolen and illegal goods]]
To find out whether specific station has an active Black Market, open [[System Map]], select the port, and check if "Black Market" is listed under the Facilities section. Systems with Black Markets can also be located in the [[Galaxy Map]] by selecting Services in the Map View Configuration and then Black Market.


Some starports offer a '''black market'''. This is additional to the [[Commodities Market]] and is the only place where [[Stolen Goods|stolen goods]] and/or [[Illegal Goods|illegal goods]] can be traded. The black market can be found in the contacts menu of starport services, but only where it is available (not every starport supports black market trade).
===Availability===
The presence of a Black Market at a specific port is not constant, and depends primarily on the type of [[government]] of the minor faction that currently controls the port and the ebb and flow of the [[Background Simulation]]. If a port with an active Black Market is taken over by a minor faction that does not permit Black Markets, then the local Black Market will be disabled until the port is taken over by another minor faction that does permit Black Markets. If a minor faction controlling a port with an active Black Market enters the Lockdown state, then the local Black Market will be disabled until the Lockdown ends. If a minor faction enters the Civil Unrest state, then any local ports under its control will open a Black Market for the duration.


Prices on the black market can vary greatly, depending on the goods and system.
{| class="wikitable" border="1"
! Governments that<br/>tolerate Black Markets
! Governments that<br/>suppress Black Markets
|-
|Anarchy<br/>Communism<br/>Confederacy<br/>Cooperative<br/>Democracy
|Corporate<br/>Dictatorship<br/>Feudal<br/>Patronage<br/>Prison Colony<br/>Theocracy
|}
 
Note that using a Black Market will decrease the [[influence]] of the controlling minor faction.


Carrying [[Stolen Goods|stolen goods]] and/or [[Illegal Goods|illegal goods]] can be a dangerous pastime. Authorities, and other players, will often scan the cargo of ships to see if they are carrying any [[Stolen Goods|stolen]] and/or [[Illegal Goods|illegal goods]]. Being cargo scanned whilst carrying such items may incur a bounty, or a fine from the starport authorities.
===Prices===
Prices on the Black Market can vary greatly, depending on the goods and system. Generally, the Black Market subtracts 25% from normal commodity prices. For example, if a port offers 500,000 CR per unit of [[Low Temperature Diamonds]] in its Commodities Market, the Black Market will offer 375,000 CR.


==Locations==
==External links==
''Please keep in alphabetical order.''
* [https://inara.cz/nearest/ INARA - Search Nearest...]
{| class="article-table" border="1"
! System
! Planet
! Station
! Station Size
! Notable Items For Sale
! Prohibited
|-
| 31 Aquilae
|B 11
| Russo Dock
| style="text-align: center;"|L
|
|
|-
| Aulis
|
| Dezhurov Gateway
| style="text-align: center;"|
|
|
|-
| BD-01 3500
|
| Bosch Dock
| style="text-align: center;"|
|
|
|-
| Chamunda
|
| Gidzenko Ring
| style="text-align: center;"|
|
|
|-
| Clayakarma
|
| Sinclair Port
| style="text-align: center;"|
|
|
|-
| Dahan
|
| Dahan gateway
| style="text-align: center;"|
|
|Sugar, Botanical Drugs, Nacotics and more
|-
| Delphin (G1.05)
|
| Joliot-Curie Dock
| style="text-align: center;"|
|
|Combat Stabilisers, Narcotics, Tobacco, Personal Weapons, Battle Weapons, Slaves, Toxic Waste
|-
| Epsilon Indi
|1 (Edmond's Rock)
| Mansfield Orbiter
| style="text-align: center;"|L
|
|
|-
| Eravate
|
| Ackerman Market
| style="text-align: center;"|
|
|
|-
| FK5 2550 (G1.05)
|
| Julian Gateway
| style="text-align: center;"|
|
|Combat Stabilisers, Narcotics, Tobacco, Personal Weapons, Battle Weapons, Slaves, Toxic Waste
|-
| Gwaelod
|B 1
| Veach Gateway
| style="text-align: center;"|
|
|
|-
| Haghole
|6
| Messerschmid City
| style="text-align: center;"|M
|
|
|-
| Ithaca
|
| Hume Depot
| style="text-align: center;"|
|
|
|-
| Khnemurt
|
| Bosch Point
| style="text-align: center;"|
|
|
|-
| Kini
|
| Kadenyuk Orbital
| style="text-align: center;"|
|
|
|-
| Kremainn
|
| Wohler Terminal
| style="text-align: center;"|
|
| Combat Stabilisers, Narcotics, Tobacco, Personal Weapons, Battle Weapons, Slaves, Toxic Waste
|-
| Lalande 15547 (G1.05)
|
| McDevitt Mines
| style="text-align: center;"|
|
| Toxic Waste
|-
| LFT 1448
|
| Dirac Enterprise
| style="text-align: center;"|
|
|
|-
| LHS 1914 (G1.05)
|
| Heisenberg Terminal
| style="text-align: center;"|
|
| Combat Stabilisers, Narcotics, Tobacco, Personal Weapons, Battle Weapons, Slaves, Toxic Waste
|-
| LHS 3384
|
| Michelson Gateway
| style="text-align: center;"|
|
|
|-
| colspan="1" rowspan="2"| LHS 3447
|A 5
| Dalton Gateway
| style="text-align: center;"|
|
| Blueprints, Motrona Experience "Jelly"
|-
|B 3
| Lawson Orbital
| style="text-align: center;"|
|
|
|-
| LP 751-1
|
| Bramford Port
| style="text-align: center;"|
|
|
|-
| LP 98-132
|
| Freeport
| style="text-align: center;"|
|
| Toxic waste, Radioactive Material
|-
| LTT 15899
|
| Kekule Orbital
| style="text-align: center;"|
|
|
|-
| Mbukuravi
|
| Musgrave Relay
| style="text-align: center;"|
|
|
|-
| Nambikuara
|
| Lukyanenko Terminal
| style="text-align: center;"|
|
|
|-
| colspan="1" rowspan="2"| Ngaliba
|
| Kingsmill Settlement
| style="text-align: center;"|
| Slaves
|
|-
|
| Nordenskiold Landing
| style="text-align: center;"|
| Slaves
|
|-
| Phra ram
|
| Lockhart Dock
| style="text-align: center;" |
|
|
|-
| Qa'Wakana
|
| Carpini Terminal
| style="text-align: center;" |
|
|
|-
| Ramit
|
| Diesel Ring
| style="text-align: center;" |
|
|
|-
| Ross 128
| -
| Galton Hanger
| style="text-align: center;" |S
|
|
|-
| Siren (1.01)
|
| Brash Dock
| style="text-align: center;" |
|
| Toxic Waste
|-
| STKM 1-626 (G1.05)
|
| Fleming City
| style="text-align: center;" |
|
| Combat Stabilisers, Narcotics, Tobacco, Personal Weapons, Battle Weapons, Slaves, Toxic Waste
|-
| Tara
|
| Remek Colony
| style="text-align: center;" |
|
|
|-
| colspan="1" rowspan="2"| Togher
| A 2
| Scheutz Ring
| style="text-align: center;" |S
|Scrap, Beryllium
|Toxic Waste
|-
| A 3
| Hurley Park
| style="text-align: center;" |S
|
|
|-
| B 1
| Bondar Terminal
| style="text-align: center;" |L
|
|
|-
| Toolfa
| A 3
| Kelleam Orbital
| style="text-align: center;" |
|Non-Lethal Weapons
|
|-
| Ualapalor
|
| Rochon Ring
| style="text-align: center;" |
|
|
|-
| Yakabugai
|
| Serebrov Station
| style="text-align: center;" |
|
|
|}


==Prices==
[[ru:Чёрный рынок]]
{| class="article-table" border="1"
[[Category:Commerce]]
|-
[[Category:Guides]]
! scope="col" | Commodity
[[Category:Services and Contacts]]
! scope="col" | Sale Price (CR)
|-
| Motrona Experience "Jelly"
| 13,130
|-
| Slave
| 5,874 - 11,500
|-
| Battle Weapons
| 5,717
|-
| Tobacco
| 5,103
|-
| Personal Weapons
| 4,476
|-
| Gold
| 4,596
|-
| Beryllium
| 4,321
|-
| Progenitor Cells
| 3,545
|-
| Performance Enhancers
| 3,545
|-
| Black Box
| 3000
|-
| Indium
| 2,726
|-
| Military Plans
| 2,700 - 4,014
|-
| Gallium
| 2,600
|-
| Ancient Artefact
| 2,530
|-
| Rare Artwork
| 2,403
|-
| Technical Blueprints
| 2,300
|-
| Combat Stabiliser
| 2,144
|-
| Uranium
| 1,417
|-
| Rebel Transmissions
| 1400
|-
| Sugar
| 1,276
|-
| Experimental Chemicals
| 1,253
|-
| Crop Harvester
| 952
|-
| Trade Data
| 850
|-
| Tea
| 793
|-
| Coffee
| 698
|-
| Animal Meat
| 698
|-
| Gallite
| 682
|-
| Crisis gas Grenades
| 598
|-
| Titanium
| 541
|-
| Coltan
| 521
|-
| Liquor
| 380-660
|-
| Bioreducing Lichen
| 299
|-
| Cobalt
| 287
|-
| Dom. Appliances
| 274
|-
| Lepidolite
| 213
|-
| Natural Fabrics
| 204
|-
| Mineral Extractor
| 197
|-
| Fish
| 191
|-
| Computer Components
| 175
|-
| Basic Medicines
| 165
|-
| Fruit and Vegetables
| 153
|-
| Explosives
| 145
|-
| Narcotic
| 142
|-
| Aquaponic Systems
| 129
|-
| HE Suits
| 129
|-
| Aluminium
| 116
|-
| Pesticide
| 99
|-
| Grain
| 90
|-
| Synthetic Fabrics
| 78
|-
| Leather
| 71
|-
| Beer
| 71
|-
| Energy Drink
| 29
|-
| Mineral Oil
| 25
|-
| Toxic Waste
| 17
|-
| Radioactive Materials
| 14
|-
| Bauxite
| 10
|-
| Food Cartridges
| 7
|-
| Algae
| 5
|}

Latest revision as of 13:19, 26 March 2026

File:Black Market Access.jpg
Accessing the Black Market
File:Black Market Screen.jpeg
Selling stolen and illegal goods

Some Stations and Surface Ports feature a Black Market, a separate service from the Commodities Market where smugglers can sell Stolen Goods and Illegal Goods. While using a Black Market is technically illegal except under Anarchy governments, security forces in systems where Black Markets exist only concern themselves with catching smugglers, and will apply a fine or bounty on any ships that they detect carrying contraband.

Overview

The Black Market is accessed through the Contacts menu, only found at ports where the Black Market is available.

To find out whether specific station has an active Black Market, open System Map, select the port, and check if "Black Market" is listed under the Facilities section. Systems with Black Markets can also be located in the Galaxy Map by selecting Services in the Map View Configuration and then Black Market.

Availability

The presence of a Black Market at a specific port is not constant, and depends primarily on the type of government of the minor faction that currently controls the port and the ebb and flow of the Background Simulation. If a port with an active Black Market is taken over by a minor faction that does not permit Black Markets, then the local Black Market will be disabled until the port is taken over by another minor faction that does permit Black Markets. If a minor faction controlling a port with an active Black Market enters the Lockdown state, then the local Black Market will be disabled until the Lockdown ends. If a minor faction enters the Civil Unrest state, then any local ports under its control will open a Black Market for the duration.

Governments that
tolerate Black Markets
Governments that
suppress Black Markets
Anarchy
Communism
Confederacy
Cooperative
Democracy
Corporate
Dictatorship
Feudal
Patronage
Prison Colony
Theocracy

Note that using a Black Market will decrease the influence of the controlling minor faction.

Prices

Prices on the Black Market can vary greatly, depending on the goods and system. Generally, the Black Market subtracts 25% from normal commodity prices. For example, if a port offers 500,000 CR per unit of Low Temperature Diamonds in its Commodities Market, the Black Market will offer 375,000 CR.

ru:Чёрный рынок