Jump to content

Burst Laser: Difference between revisions

From Elite Dangerous Wiki
→Purchase Location: added purchase location
mNo edit summary
 
(45 intermediate revisions by 28 users not shown)
Line 1: Line 1:
[[File:BurstLaser_Ingame.png|300px|thumb|Class 1 burst laser]]
[[File:Burst Laser.png|300px|thumb|Burst Laser (Class 3, Fixed)]]
 
{{quote|Multiple-pulse laser weapon...|In-Game Description}}
{{quote|Multiple-pulse laser weapon...|In-Game Description}}
The '''Burst Laser''' is an energy weapon that emits a burst of three laser blasts with each shot. Burst Lasers can inflict more damage per shot than a [[Pulse Laser]] provided that each blast hits its target, but somewhat less than a [[Beam Laser]].


The Burst laser is an energy weapon that's mounted on one of your ship's hardpoints and needs to be assigned to a fire group before it can be used. When fired it emits three laser blasts in each burst, much like a burst fire assault rifle compared to a semi-automatic rifle. Burst lasers do much more damage in a single burst than a [[Pulse_Laser|pulse laser]] does in a single shot. Burst Lasers require more power to use and generate more heat than a [[Pulse_Laser|pulse laser]].
==Usage==
The Burst Laser inflicts thermal damage, making it very effective against shields and less effective against armour. Although its [[Armour Hardness|Armour piercing]] capability is low, it is slightly higher than that of [[Beam Laser]]s. Burst Lasers require more power to use and generate more heat than a [[Pulse Laser]], but not as much as a Beam Laser. The weapon's range is 3000m but [[Damage Falloff]] begins at 500m.


==Specifications==
==Specifications==
{| class="article-table sortable" style="text-align: center;" border="1"
{| class="sortable fandom-table article-table" style="text-align: center;" border="1"
|-
|-
! Class
! Class
! Rating
! Rating
! Mass<br>(T)
! Mass (T)
! Integrity
! Integrity
! Power<br>Draw
! Power Draw
! Weapon<br>Mode
! Weapon Mode
! Damage<br>Type
! Damage Type
! Distributor Draw/Shot (MW)
! Damage
! Damage
! Armour<br>Pen
! Armour Piercing
! ROF
! ROF/s
! DPS
! DPS
! Thermal<br>Load
! Thermal Load/s
! Value<br>(CR)
! Value (CR)
|-
|-
| 1 || F || 2.00 || A || 0.650 || Fixed || Thermic || 2 || A || 1.6 /s || 3 || 1 || 4,400
| 1
| F
| 2.00
| 40
| 0.650
| Fixed
| Thermal
| 0.25
| 1.70
| 20
| 4.70
| 8.10
| 0.40
| 4,400
|-
|-
| 1 || G || 2.00 || A || 0.640 || Gimbal || Thermic || 2 || A || 1.7 /s || 3 || 1 || 8,600
| 1
| G
| 2.00
| 40
| 0.640
| Gimbal
| Thermal
| 0.24
| 1.20
| 20
| 5.30
| 6.40
| 0.30
| 8,600
|-
|-
| 1 || G || 2.00 || A || 0.600 || Turret || Thermic || 1 || B || 1.3 /s || 2 || 1 || 52,800
| 1
| G
| 2.00
| 40
| 0.600
| Turret
| Thermal
| 0.14
| 0.90
| 20
| 4.80
| 4.20
| 0.20
| 52,800
|-
|2
|E
|4.00
|51
|1.050
|Fixed
|Thermal
|0.50
|3.50
|35
|3.70
|13.00
|0.80
|48,500
|-
|-
|2
|2
|F
|F
|4.00
|4.00
|A
|51
|1.040
|1.040
|Gimbal
|Gimbal
|Thermic
|Thermal
|3
|0.49
|A
|2.50
|1.5/s
|35
|
|4.20
|
|10.30
|
|0.70
|-
|23,000
|2
|E
|4.00
|A
|1.050
|Fixed
|Thermic
|3
|A
|1.3/s
|
|
|
|-
|-
|2
|2
|F
|F
|4.00
|4.00
|A
|51
|0.980
|0.980
|Turret
|Turret
|Thermic
|Thermal
|2
|0.28
|B
|1.70
|1.1
|35
|
|3.90
|
|6.80
|
|0.40
|162,800
|-
| 3
| D
| 8.00
| 64
| 1.660
| Fixed
| Thermal
| 1.11
| 7.70
| 52
| 2.70
| 20.80
| 1.70
| 140,400
|-
|-
| 3 || D || 8.00 || A || 1.660 || Fixed || Thermic || 4 || B || 1.0 /s || 4 || 1 || 140,400
| 3
| E
| 8.00
| 64
| 1.650
| Gimbal
| Thermal
| 1.03
| 5.20
| 52
| 3.20
| 16.60
| 1.40
| 281,600
|-
|-
| 3 || E || 8.00 || A || 1.650 || Gimbal || Thermic || 3 || A || 1.2 /s || 4 || 1 || 281,600
| 3
| E
| 8.00
| 64
| 1.570
| Turret
| Thermal
| 0.56
| 3.50
| 52
| 3.10
| 11.00
| 0.80
| 800,400
|-
|-
| 3 || E || 8.00 || A || 1.570 || Turret || Thermic || 3 || B || 0.9 /s || 4 || 1 || 800,400
|4
|E
|16.00
|80
|2.580
|Fixed
|Thermal
|2.98
|20.60
|65
|1.60
|32.30
|4.50
|281,600
|-
|-
|4
|E
|16.00
|80
|2.590
|Gimbal
|Thermal
|2.41
|12.10
|65
|2.10
|25.90
|3.30
|1,245,600
|}
|}
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.


== Purchase Location ==
== Engineering ==
{| class="article-table"
This weapon can be modified by [[Engineers]] to enhance its abilities.
 
=== Modifications ===
The following modifications can be applied to this module:
 
* [[Efficient Weapon|Efficient]]
* [[Focused Weapon|Focused]]
* [[Lightweight Weapon|Lightweight]]
* [[Long Range Weapon|Long-range]]
* [[Overcharged Weapon|Overcharged]]
* [[Rapid Fire Weapon|Rapid fire]]
* [[Short Range Weapon|Short-range]]
* [[Sturdy Weapon|Sturdy]]
 
=== Experimental Effects ===
The following [[Experimental Effect]]s can be applied to this module:
 
* [[Concordant Sequence]]
* [[Double Braced]]
* [[Flow Control]]
* [[Inertial Impact]]
* [[Multi-Servos]]
* [[Oversized]]
* [[Phasing Sequence]]
* [[Scramble Spectrum]]
* [[Stripped Down]]
* [[Thermal Shock]]
 
== Purchase Locations ==
{| class="article-table" border="1"
!Class
!Class
!Rating
!Rating
!Type
!System
!System
!Station
!Station
!CR
!Date
Found
|-
|-
!1
|All
!F
|All
!F
|Shinrarta Dezhra
!LTT 7543
|Jameson Memorial
!Clervoy port
!3,960
!06/07/2015
|-
|-
|3
|All
|E
|All
|G
|Brestla
|HARITI SYSTEM
|i Sola Prospect
|GOEPPERT-MAYER
STATION
|281,600
|05/05/2015
|-
|-
|3
|All
|E
|All
|G
|HIP 8758
|Sol
|Firsoff Orbital
|Mars High
|281,600
|05/07/2015
|-
|-
|3
|All
|E
|All
|G
|Latuba
|Vaka
|Soukup City
|Zenbei Orbital
|281,600
|23/05/2015
|-
|-
|2
|All
|F
|All
|G
|Mizar
|Chona
|Judson Station
|Smoot Station
|48,500
|19/06/2015
|-
|-
|2
|All
|F
|All
|G
|Beta Caeli
|51 Arietis
|Lloyd Port
|Dillon Hub
|41,225
|29/06/2015
|-
|-
|3
|All
|E
|All
|G
|7 Andromedae
|LHS 336
|Papin City
|Klimuk Station
|281,600
|21/07/2015
|-
|3
|E
|T
|LHS 3505
|Olivas City
|720,360
|27/06/2015
|-
|3
|D
|F
|LHS 3505
|Olivas City
|126,360
|27/06/2015
|-
|-
|2
|All
|E
|All
|F
|Ratraii
|LHS 3505
|Colonia Dream
|Olivas City
|20,700
|27/06/2015
|-
|-
|2
|1, 2, 4
|F
|E, F, G
|T
|Lembava
|LHS 547
|Goldstein Port
|Khan Terminal
|146,520
|29/06/2015
|}
|}
== Gallery ==
<gallery>
wpn_c1_laser.png|Class 1 Burst Laser
wpn_c2_laser.png|Class 2 Burst Laser
wpn_c3_laser.png|Class 3 Burst Laser
Wpn_c4_burst_laser.png|Class 4 Burst Laser
Elite-Dangerous-Anaconda-Ship-Shield.png|Burst Laser and an Anaconda
</gallery>
{{WeaponNavbox}}
{{WeaponNavbox}}
[[ru:Пульсирующий лазер]]
[[zh:Burst Laser]]
[[Category:Weapons]]
[[Category:Weapons]]

Latest revision as of 08:29, 30 November 2025

File:Burst Laser.png
Burst Laser (Class 3, Fixed)

Template:Quote The Burst Laser is an energy weapon that emits a burst of three laser blasts with each shot. Burst Lasers can inflict more damage per shot than a Pulse Laser provided that each blast hits its target, but somewhat less than a Beam Laser.

Usage

The Burst Laser inflicts thermal damage, making it very effective against shields and less effective against armour. Although its Armour piercing capability is low, it is slightly higher than that of Beam Lasers. Burst Lasers require more power to use and generate more heat than a Pulse Laser, but not as much as a Beam Laser. The weapon's range is 3000m but Damage Falloff begins at 500m.

Specifications

Class Rating Mass (T) Integrity Power Draw Weapon Mode Damage Type Distributor Draw/Shot (MW) Damage Armour Piercing ROF/s DPS Thermal Load/s Value (CR)
1 F 2.00 40 0.650 Fixed Thermal 0.25 1.70 20 4.70 8.10 0.40 4,400
1 G 2.00 40 0.640 Gimbal Thermal 0.24 1.20 20 5.30 6.40 0.30 8,600
1 G 2.00 40 0.600 Turret Thermal 0.14 0.90 20 4.80 4.20 0.20 52,800
2 E 4.00 51 1.050 Fixed Thermal 0.50 3.50 35 3.70 13.00 0.80 48,500
2 F 4.00 51 1.040 Gimbal Thermal 0.49 2.50 35 4.20 10.30 0.70 23,000
2 F 4.00 51 0.980 Turret Thermal 0.28 1.70 35 3.90 6.80 0.40 162,800
3 D 8.00 64 1.660 Fixed Thermal 1.11 7.70 52 2.70 20.80 1.70 140,400
3 E 8.00 64 1.650 Gimbal Thermal 1.03 5.20 52 3.20 16.60 1.40 281,600
3 E 8.00 64 1.570 Turret Thermal 0.56 3.50 52 3.10 11.00 0.80 800,400
4 E 16.00 80 2.580 Fixed Thermal 2.98 20.60 65 1.60 32.30 4.50 281,600
4 E 16.00 80 2.590 Gimbal Thermal 2.41 12.10 65 2.10 25.90 3.30 1,245,600

Engineering

This weapon can be modified by Engineers to enhance its abilities.

Modifications

The following modifications can be applied to this module:

Experimental Effects

The following Experimental Effects can be applied to this module:

Purchase Locations

Class Rating System Station
All All Shinrarta Dezhra Jameson Memorial
All All Brestla i Sola Prospect
All All HIP 8758 Firsoff Orbital
All All Latuba Soukup City
All All Mizar Judson Station
All All Beta Caeli Lloyd Port
All All 7 Andromedae Papin City
All All Ratraii Colonia Dream
1, 2, 4 E, F, G Lembava Goldstein Port

Template:WeaponNavbox ru:Пульсирующий лазер zh:Burst Laser