Multi-cannon: Difference between revisions

Content deleted Content added
Removed comment about class 4 having better range - because they don't. Added range of all mcannons in preface.
added video = Elite Dangerous Odyssey - CG triple engineered phasing multicannons -raw tests-
 
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[[File:MulticannonMulti-cannon Class 4 sneak peek.pngjpg|thumb|282px300px|Class 24 multiMulti-cannon]]
{{quote|Rapid fire, small calibre projectile weapon.|In-Game Description}}
The '''Multi-cannon''' is a small calibre machine gun that rapidly fires kinetic projectiles. Multi-cannons consume less power than energy weapons, generate less heat, and have a longer range, but have a finite stockpile of ammunition that must be replenished.
 
==Usage==
The continuous hail of projectiles that multiMulti-cannons fire are relatively easy to keep on-target and can be fired at the same time as other, more energy-thirsty weapons such as lasers due to their low distributor draw, making them very common weapons among pilots. As kinetic weapons, they have a high chance of breaching hulls and causing extra damage per hit, and theirTheir damage does not begin to drop off at range as quickly as that caused by laser weapons does. All multiMulti-cannons have a maximum range of 4000m, with [[Damage Falloff|damage dropping off]] past 2000m1800m. Projectile velocity for all Multi-cannons is 1600 m/s.
 
The downside to multiMulti-cannons is that they causerequire relativelyfire littleto be maintained on the target continuously to deal damage, overand this damage is timegradual compared to some other types of weapon,. They moststruggle especially against larger ships because of their relatively low armour piercing values being pitted against high [[Armour Hardness]]. TheyAs alsokinetic haveweapons athey damagealso penaltyare againstless shields,effective asagainst all kinetic weapons doshields.
 
Multi-cannons also have a hidden attribute: a firing delay as they "spin-up". When the trigger is pushed, the weapons will not fire for a short amount of time while they reach the rotational speed required. If the trigger is released during this time, they will spin down without having fired. This means they are better at sustained fire rather than shorter bursts. Spin-up delay is minor but increases with the class of the weapon, with Class 3 having a notably longer delay. This may make Class 3 Multi-cannons less effective against small, nimble ships that allow for minimal time on-target.
The Class 4 multi-cannon is notably different in that it fires higher calibre shells at a slower rate, rather than an stream of projectiles (see note below). They also have substantially better armour piercing capability.▼
 
▲The Class 4 multiMulti-cannon is notably different in that it fires higher calibre shells at a slower rate, rather than ana constant stream of projectiles (see note below). They also have substantially better armour piercing capability, and do not have spin-up delay.
 
==Specifications==
{| class="article-table sortable" border="1" style="text-align: center; font-size:85%"
|-
! Class
Line 16 ⟶ 19:
! Mass<br />(T)
! Integrity
! Power<br />Draw (MW)
! Distributor<br />Draw (MW)
! Weapon<br />Mode
! Damage<br />Type
Line 33 ⟶ 37:
| 40
| 0.280
| 0.06
| Fixed
| Kinetic
Line 49 ⟶ 54:
| 40
| 0.370
| 0.07
| Gimbal
| Kinetic
Line 54 ⟶ 60:
| 22
| 8.30
| 6.80
| 0.10
| 90
Line 65 ⟶ 71:
| 40
| 0.260
| 0.03
| Turret
| Kinetic
Line 81 ⟶ 88:
| 51
| 0.460
| 0.11
| Fixed
| Kinetic
Line 97 ⟶ 105:
| 51
| 0.640
| 0.14
| Gimbal
| Kinetic
Line 113 ⟶ 122:
| 51
| 0.500
| 0.06
| Turret
| Kinetic
Line 129 ⟶ 139:
|64
|0.640
|0.18
|Fixed
|Kinetic
|3.90
|3754
|5.90
|23.10
Line 145 ⟶ 156:
|64
|0.970
|0.25
|Gimbal
|Kinetic
|2.80
|3754
|6.70
|18.90
Line 155 ⟶ 167:
|2,100
|578,436
|-
|3
|E
|8.00
|64
|0.970
|0.18
|Turret
|Kinetic
|2.20
|54
|5.30
|11.70
|0.20
|90
|2,100
|3,794,600
|-
|4
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|80
|0.730
|0.24
|Fixed
|Kinetic
Line 177 ⟶ 207:
|80
|1.220
|0.37
|Gimbal
|Kinetic
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* Class 4 Multi-cannons have lower rate of fire (3.0/s for fixed, 3.4/s for gimballed), but fire two rounds of ammunition at the same time giving a projectile count of 6.0/s and 6.8/s for Fixed and Gimballed respectively.
 
== Engineer ModificationsEngineering ==
This weapon can be modified by [[Engineers]] to enhance its abilities.
 
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* [[Sturdy Weapon|Sturdy]]
 
=== Possible Experimental Effects ===
The following [[Experimental effect|experimental effects]] can be applied to this module:
Modifying this module can sometimes result in any one of the following special effects also being applied:
* [[Auto Loader]]
* [[Corrosive Shell]]
* [[Double Braced]]
* [[Emissive Munitions]]
* [[Flow Control]]
* [[Incendiary Rounds]]
* [[Multi-Servos]]
* [[Oversized]]
* [[Smart Rounds]]
* [[Stripped Down]]
* [[Thermal Shock]]
 
==Videos==
<gallery>
File:Sidewinder Bounty Hunter - No Engineering - Gameplay - Elite Dangerous
File:Elite Dangerous Odyssey - CG triple engineered phasing multicannons -raw tests-
</gallery>
 
==Gallery==
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wpn_c2_multi.png|Class 2 Multi-cannon
conda multicannons.png|Anaconda showing twin C3 multi-cannons
File:9697fc566b9e82b51cf1a33b5a3aa21e41d08184.jpg |Sneak peek at a Class 4 multi-cannon from newsletter #120
20160908163522_1.jpg|Fer-de-Lance ''HCS Pournelle'' with Class 4 multciannon on gimbal mounting
Large Multi-cannon.jpg|Large (Class 3) Multi-cannon
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Multi-Cannon-Size-Comparison.png|Multi-Cannon size comparison (Class 4 vs Class 2)
Class-4-multi-cannon-fires-space.png|Dual Class 4 Multi-cannon firing
ED-Class-4-Multi-Cannon-Size.png|Class 4 Multi-cannon size compared to a person
</gallery>
 
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[[ru:Многоствольное орудие]]
[[zh:Multi-cannon]]
[[Category:Weapons]]