Multi-cannon: Difference between revisions
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added video = Elite Dangerous Odyssey - CG triple engineered phasing multicannons -raw tests- |
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{{quote|Rapid fire, small calibre projectile weapon.|In-Game Description}}
The '''Multi-cannon''' is a small calibre machine gun that rapidly fires kinetic projectiles. Multi-cannons consume less power than energy weapons, generate less heat, and have a longer range, but have a finite stockpile of ammunition that must be replenished.
==Usage==
The continuous hail of projectiles that
The downside to
Multi-cannons also have a hidden attribute: a firing delay as they "spin-up". When the trigger is pushed, the weapons will not fire for a short amount of time while they reach the rotational speed required. If the trigger is released during this time, they will spin down without having fired. This means they are better at sustained fire rather than shorter bursts. Spin-up delay is minor but increases with the class of the weapon, with Class 3 having a notably longer delay. This may make Class 3 Multi-cannons less effective against small, nimble ships that allow for minimal time on-target.
The Class 4 multi-cannon is notably different in that it fires higher calibre shells at a slower rate, rather than an stream of projectiles (see note below). They also have substantially better armour piercing capability.▼
▲The Class 4
==Specifications==
{| class="article-table sortable" border="1" style="text-align: center; font-size:85%"
|-
! Class
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! Mass<br />(T)
! Integrity
! Power<br />Draw (MW)
! Distributor<br />Draw (MW)
! Weapon<br />Mode
! Damage<br />Type
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| 40
| 0.280
| 0.06
| Fixed
| Kinetic
Line 49 ⟶ 54:
| 40
| 0.370
| 0.07
| Gimbal
| Kinetic
Line 54 ⟶ 60:
| 22
| 8.30
| 6.80
| 0.10
| 90
Line 65 ⟶ 71:
| 40
| 0.260
| 0.03
| Turret
| Kinetic
Line 81 ⟶ 88:
| 51
| 0.460
| 0.11
| Fixed
| Kinetic
Line 97 ⟶ 105:
| 51
| 0.640
| 0.14
| Gimbal
| Kinetic
Line 113 ⟶ 122:
| 51
| 0.500
| 0.06
| Turret
| Kinetic
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|64
|0.640
|0.18
|Fixed
|Kinetic
|3.90
|
|5.90
|23.10
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|64
|0.970
|0.25
|Gimbal
|Kinetic
|2.80
|
|6.70
|18.90
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|2,100
|578,436
|-
|3
|E
|8.00
|64
|0.970
|0.18
|Turret
|Kinetic
|2.20
|54
|5.30
|11.70
|0.20
|90
|2,100
|3,794,600
|-
|4
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|80
|0.730
|0.24
|Fixed
|Kinetic
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|80
|1.220
|0.37
|Gimbal
|Kinetic
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* Class 4 Multi-cannons have lower rate of fire (3.0/s for fixed, 3.4/s for gimballed), but fire two rounds of ammunition at the same time giving a projectile count of 6.0/s and 6.8/s for Fixed and Gimballed respectively.
==
This weapon can be modified by [[Engineers]] to enhance its abilities.
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* [[Sturdy Weapon|Sturdy]]
===
The following [[Experimental effect|experimental effects]] can be applied to this module:
* [[Auto Loader]]
* [[Corrosive Shell]]
* [[Double Braced]]
* [[Emissive Munitions]]
* [[Flow Control]]
* [[Incendiary Rounds]]
* [[Multi-Servos]]
* [[Oversized]]
* [[Smart Rounds]]
* [[Stripped Down]]
* [[Thermal Shock]]
==Videos==
<gallery>
File:Sidewinder Bounty Hunter - No Engineering - Gameplay - Elite Dangerous
File:Elite Dangerous Odyssey - CG triple engineered phasing multicannons -raw tests-
</gallery>
==Gallery==
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wpn_c2_multi.png|Class 2 Multi-cannon
conda multicannons.png|Anaconda showing twin C3 multi-cannons
20160908163522_1.jpg|Fer-de-Lance ''HCS Pournelle'' with Class 4 multciannon on gimbal mounting
Large Multi-cannon.jpg|Large (Class 3) Multi-cannon
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Multi-Cannon-Size-Comparison.png|Multi-Cannon size comparison (Class 4 vs Class 2)
Class-4-multi-cannon-fires-space.png|Dual Class 4 Multi-cannon firing
ED-Class-4-Multi-Cannon-Size.png|Class 4 Multi-cannon size compared to a person
</gallery>
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[[ru:Многоствольное орудие]]
[[zh:Multi-cannon]]
[[Category:Weapons]]
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