Heatsink Launcher: Difference between revisions

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m →Sirius Heatsink Launcher: Outfitting is now linked earlier in the article so this older internal link is no longer necessary. Furthermore, only materials are needed to unlock the module, so mention of commodities is removed.
 
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[[File:Heatsinklauncher_visdev01.jpg|thumb]]
{{Equipment_Infobox
{{quote|Purges ship's heat into a disposable sink block, which is then ejected. Requires ammunition.|In-Game Description}}
| name              = Heatsink Launcher
| image            = Heatsink Launcher.png
| imagecaption      =
<!-- Section Information -->
| slot              = Utility Mounts
| slot2            =
| core_compartments =
| classes          = 0
| ratings          = I
| refills          = Yes
| refills_cost      = 25
| key              =
| synthesis        = [[Synthesis#Heat Sink|Heat Sink]]
| technobroker      =
<!-- Section Engineering -->
| engineering      = Yes
| engineers        = Gr.5 - [[Ram Tah]]<br/>Gr.5 - [[Petra Olmanova]]
}}
{{quote|Purges ship's heat into a disposable sink block, which is then ejected. Requires ammunition.|In-Game Description}}
The '''Heatsink Launcher''' is a utility module that can be used to temporarily reduce a ship's [[heat]] levels. When activated, all of a [[Ships|ship's]] internally stored heat is rapidly transferred into a heatsink, and then the heatsink itself is ejected from the ship.


Heat sinks can be used to temporarily cool the ship by transferring all internally stored heat to them and then ejecting them from the ship.  
== Usage ==
The Heatsink Launcher can be used both in normal space and while in [[Supercruise]]. Heatsinks are most commonly used in connection with [[Silent Running]] or with larger ships dumping excess [[heat]] when making multiple hyperspace jumps or straying too close to a star while [[Fuel Scoop|fuel scooping]]. Heatsink Launchers are also important to prevent overheating caused by the use of [[Shield Cell Bank]]s or other high-heat modules and weapons. Additionally, deploying a heatsink partially replenishes the [[Power Distributor]]'s WEP (weapon) capacitor; each active heatsink provides 2.0MJ/s of power to WEP, allowing more powerful weapons to be sustained for a short period of time. This effect stacks with multiple heatsinks.


Heat sinks are most commonly used in connection with [[Silent Running]] or with larger ships dumping excess heat when making multiple hyperspace jumps, deploying a heat sink when weapons systems are overheated will also speed up the cool down process. The heat sink launchers are installed on ships Utility Mount and you can install more than one providing your ship has additional Utility Mounts to install them upon. Each heat sink has a capacity of 3 sinks and each sink can hold approx 90-100% of ships maximum heat capacity. Heat sinks can be launched via a dedicated key binding or launched via the fire button of the fire group the launcher is assigned too and hardpoints do not need to he deployed to launch a heat sink.  
Heatsink Launchers are installed on a ship's Utility Mount. Multiple launchers can be installed but activating them will only fire a single heatsink from one launcher per button press, even if all Heatsink Launchers are linked to the same fire group. Each launcher holds 3 heatsinks and each heatsink will absorb approximately 90-100% of the ship's maximum heat capacity. Heatsinks can be launched via a dedicated keybind or the fire button of the fire group to which their launcher is assigned. Hardpoints do not need to be deployed to launch a heatsink.


Current issues are that keybinding does not always launch sink in Super Cruise, however fire button of associated Fire Groups will launch on SC providing the fire group is selected prior to entering super cruise. If you have more than one Heat Sink Launcher assigned to a particular fire group, each launcher will launch a sink at the same time so depleting stocks by one on all launchers in that fire group but Primary and Secondary fire groups do fire independently.
Heatsink Launchers are a ubiquitous module that can be purchased at most locations with [[Outfitting]] services. They can be restocked at [[Starport]]s or via [[Synthesis#Heat Sink|Synthesis]].


{| class="article-table" border="1" style="text-align: center;"
== Specifications ==
|+ Class 0
{| class="article-table article-table-selected" border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
|-
|-
! Rating
! scope="col" |Rating
| I
! scope="col" |Mass (T)
! scope="col" |Integrity
! scope="col" |Power Draw
! scope="col" |Armour Penetration
! scope="col" |Thermal Load
! scope="col" |Ammo Clip Size
! scope="col" |Ammo Maximum
! scope="col" |Value (CR)
|-
|-
! Mass (T)
|I
| 1.30
|1.30
|-
|B
! Integrity
|0.200
| B
|F
|-
|0
! Power Draw
|1
| 0.200
|3
|-
|3,500
! Armour Penetration
|}
| F
 
|-
== Engineer Modifications ==
! Thermal Load
The following modifications can be applied to this module by [[Engineers]] to enhance its abilities:
| 0
* [[Ammo Capacity Heat Sink Launcher|Ammo capacity]]
|-
* [[Lightweight Module|Lightweight]]
! Ammo Clip Size
* [[Reinforced Module|Reinforced]]
| 1
* [[Shielded Module|Shielded]]
|-
 
! Ammo Maximum
==Sirius Heatsink Launcher==
| 3
The '''Sirius Heatsink Launcher''' is a [[Engineers#Pre-Engineered modules|pre-Engineered]] Heatsink Launcher with enhanced [[Ammo Capacity Heat Sink Launcher|Ammo Capacity]] engineering, which can be acquired from [[Technology Broker]]s located on [[megaship]]s owned by the [[Sirius Corporation]]. Unlocking it on the Technology Broker screen immediately adds one module to local Outfitting storage at no additional cost. The module can be unlocked repeatedly to obtain multiple copies. While the pre-engineered modification can be removed, [[Engineers]] cannot re-apply the same pre-engineered effect, or apply extra engineering on top of the pre-engineered effect.
|-
 
! Value (CR)
Unlocking requires the following [[Materials]]:
| 3,500
*8 [[Mechanical Scrap]]
*6 [[Niobium]]
*6 [[Vanadium]]
*5 [[Mechanical Components]]
 
===Specifications===
The following table shows the specifications of the Sirius Heatsink Launcher (differences over an unengineered Heatsink Launcher are indicated in brackets):
{| class="article-table" border="1" style="text-align: center; font-size: small;"
!Ammo Maximum
!Reload Time
|-
|-
|5 (+2)
|17.5 s (+75%)
|}
|}


==Purchase Locations==
Compared to an engineered [[Ammo Capacity Heat Sink Launcher]], the Sirius Heatsink Launcher adds 1 extra round of ammo but has an additional reload time of 2.5 s.
 
===Unlock Locations===
{| class="article-table sortable" border="1" style="text-align: center; display: inline-table;"
{| class="article-table sortable" border="1" style="text-align: center; display: inline-table;"
! Megaship Name
! System
! System
! Station
|-
|-
| Witchhaul || Hornby Terminal
| Chariot of Rhea
| Leesti
|-
| El Centinela Cadejo
| Arimpox
|-
| Kumiho Sky
| Andecavi
|-
|-
| Kamitra || Hammel Terminal
| Spirit of Laelaps
| V886 Centauri
|-
|-
| Ross 210 || Fu City
| The Witness Odysseus
| Alioth
|}


== Videos ==
<gallery>
File:Torpedo_Boat_Anaconda
</gallery>


* This list requires expansion
== Gallery ==
<gallery>
File:Heat Sink Launcher artwork dev1.jpg|Heatsink Launcher concept art
File:Heatsink ejected.png|An ejected heatsink
</gallery>


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[[zh:Heat_Sink_Launcher]]
[[Category:Equipment]]
[[Category:Equipment]]