Thargoid Hunter: Difference between revisions
Content deleted Content added
Adding categories |
m medium combat ship |
||
| (36 intermediate revisions by 8 users not shown) | |||
Line 2:
| image = Thargoid Hunter Glaive Front.jpg
| manufacturer = Thargoids
| yearsproduced =
| type =Hunter
| cost =
Line 16:
| hardpoints =
| complement =
}}The '''Thargoid Hunter''' is
==Overview==
Line 29:
!Variant
!Thargoid Hearts
!Weapons
! USS Threat Level
!Notes
Line 35 ⟶ 36:
|Glaive
|Zero
|
# Cannon shoots caustic energy projectiles
# Caustic missiles
# Lightning attack
# Missile that disables the Frame Shift Drive for 20 seconds.<ref name=":0">[https://canonn.science/codex/thargoid-hunter/ Thargoid Hunter] - Canonn Research - 22 June 2023</ref>
|Unknown
|Immediately hostile on detection.
|[[File:
|-
|Scythe
|Breach drones that attach to your ship and rip holes in the hull to expose the [[Occupied Escape Pod|escape pods]] and bring back to the Scythe.<ref name=":0" />
|
# Low-power, rapid-firing twin cannons
# Lightning attack
# FSD Reboot missile<ref name=":0" />
|Unknown
|
Appears to [[Hyperdiction|hyperdict]] and [[Interdiction|interdict]]
|[[File:
|}
===Design===
[[File:
The Hunter is drastically different to the [[Thargoid Interceptor|Interceptor]] in appearance. It has 8 blade shaped petals and is a lot smaller, with an opaque canopy in the front. The Glaive has 4 large petals and 4 small petals that counter rotate and glow yellow when lightning is about to deploy. The Scythe Hunter variant
[[File:Thargoid hunter limpet.png|thumb|231x231px|A Limpet-like craft deployed from the 8 Petaled Hunter]]
===Weaponry===
The Hunter uses
The Hunter's fourth weapon is a homing missile, which will disrupt the Frame Shift Drive of the targeted ship, [[FSD Interrupt|forcing it to reboot]].
===Capabilities===
Much like Interceptor and [[Scout]] class ships, Hunters have been observed both emerging from [[Hyperspace]] and interdicting human ships from [[Supercruise]]. So far this has been witnessed around Maelstroms and systems actively under Thargoid Invasion or Control. Scythes are capable of [[Hyperdiction|hyperdicting]] human ships attempting to leave said systems.
The Scythe variant is equipped with vessels similar to human [[
[[File:Thargoid Limpet 17-3-2024.png|thumb|A thargoid limpet on the ship's hud]]
▲Following their appearance outside Maelstrom systems, it has been confirmed Hunters are capable of generating a field that degrades nearby [[Guardian]] technology (including Guardian-Human hybrid modules), similar to the pulse produced by the Orthrus class Interceptor. This field can quickly render Guardian-hybrid weapons inoperable, making it advisable to equip human AX weapons during encounters.
▲=== Vulnerabilities===
[[File:Thargoid Hunter Glaive 2.jpg|thumb|Glaive near a gas giant]]
The Hunter is a relatively weak vessel, with [[AX Multi-cannon|enhanced AX Multi-cannons]] being sufficient to take one down. However, the Hunter will immediately start with its shield up, and will regenerate it rapidly when using lightning.
An [[Electronic Countermeasure]] can break the lock of the Hunter's FSD-rebooting missile, and can also destroy any Breach or Collection Drones used by a Scythe.
===Combat Tactics ===
Since Hunters are able to rapidly degrade Guardian Weaponry (which is also entirely impractical within Maelstrom systems), one must strive to remove the Hunter's shields quickly using conventional laser weaponry, then immediately switch to Multi-cannon fire. The lightning it uses is quite frequent, and since [[Guardian Module Reinforcement Package|Guardian Module Reinforcements]] are useless, it is recommended to stay far away from the vessel if it begins to glow. To deal with the FSD-rebooting missiles, [[Point Defence Turret|Point Defence Turrets]]
If a Scythe brings down a ship's shields, it will periodically send out Breach Drones to jettison any passengers onboard. Breach Drones can be destroyed using Point Defence Turrets or Electronic Countermeasures, but these need energy from the ship's Systems (SYS) capacitor, which may be drained from recharging shields. Deactivating the Shield Generator will free up the SYS capacitor for utilities.
Multi-cannons are recommended over [[AX Missile Rack|AX Missiles]] due to the Hunter's immense speed making acquiring missile lock extremely difficult.
==
*Files datamined from the ''[[Elite Dangerous: Odyssey]]'' alpha mention a vehicle by the name of the Glaive. This was thought to be a new Thargoid vessel until Update 15 where it was confirmed to exist.
*In the outer cloud of a Thargoid Maelstrom, skillful maneuvering around the Caustic Seed Mines could lure a Hunter into flying into one, which could instantly destroy (or seriously damage) an unshielded Hunter. A fast ship was recommended for this tactic in order to dodge taking damage as well. As there are no longer any known locations where active Caustic Seed Mines can be found, this strategy is no longer relevant.
==Videos==
<gallery>
File:Thargoid Hunter Glaive
File:Scythe Interdiction
File:Thargoid Glaive- Know Thy Enemy (Combat Overview)
File:Thargoid Scythe- Know Thy Enemy (Combat Overview)
</gallery>
== Gallery ==
<gallery>
File:Thargoid Glaive ship 1.jpg|Thargoid Glaive
File:Thargoid Hunter Glaive Front.jpg|Thargoid Glaive Front
File:Thargoid Scythe 1.png|Thargoid Scythe
File:Thargoid Hunter Glaive 2.jpg|Thargoid Glaive near gas giant
File:Thargoid Glaive Rear 1.png|Thargoid Glaive Rear
</gallery>
Line 87 ⟶ 116:
[[ru:Таргоид-охотник]]
[[Category:Thargoid Ships]]
[[Category:Alien life]]
[[Category:NPC Units]]
| |||