Thargoid Hunter: Difference between revisions

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| image = Thargoid Hunter Glaive Front.jpg
| manufacturer = Thargoids
| yearsproduced =3309Unknown-Present (First encountered in 3309)
| type = [[Hunter]]
| cost =
| faction =
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| hardpoints =
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}}The '''Thargoid Hunter''' is ana alienmedium vesselcombat used[[Ships|ship]] byof the [[Thargoid|Thargoids]]. It isfirst assumedappeared toduring havethe beenThargoids' madeadvance recentlyinto inthe response[[Core toSystems|Bubble]] humanities fight back againstduring the Thargoids[[Second advanceThargoid into the bubbleWar]]. Only one2 subtypevariants has beenare identified: Thethe Glaive and the Scythe.
 
==Overview==
During the [[Second Thargoid War]], these vessels were presumably manufactured directly to respond against humanity. They were initllayinitially found only within the core of the Thargoid [[Thargoid Maelstrom|Thargoid Maelstroms]], defending the [[Thargoid Mothership|Titan]], but in the weeks following the Titan's discovery they began appearing in other instances, such as [[AX Conflict Zone|AX Conflict Zones]] and interdicting ships from [[supercruiseSupercruise]] in Thargoid invaded systems. It has been confirmed that the reason for their creation is to combat humanitieshumanity's "cold-orbiting" technique, as they are able to maintain the ability to lead shots even when a human ship is at a very low temperature, and they are too fast to out-manoeuvre.
 
These vessels are deployed from small vent openings on the outer petals of the [[Thargoid Titan]] as well as its central Mawmaw.
 
== Capabilities==
 
===Variants===
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!Variant
!Thargoid Hearts
!Weapons
! USS Threat Level
!Notes
!Image
|-
|Glaive
|Zero
|Unknown
|
# Cannon shoots caustic energy projectiles
# Caustic missiles
# Lightning attack
# Missile that disables the Frame Shift Drive for 20 seconds.<ref name=":0">[https://canonn.science/codex/thargoid-hunter/ Thargoid Hunter] - Canonn Research - 22 June 2023</ref>
|Unknown
|Immediately hostile on detection.
|[[File:Glaive_CloseThargoid Glaive ship 1.pngjpg|200px]]
|-
|Scythe
|Breach drones that attach to your ship and rip holes in the hull to expose the [[Occupied Escape Pod|escape pods]] and bring back to the Scythe.<ref name=":0" />
|
# Low-power, rapid-firing twin cannons
# Lightning attack
# FSD Reboot missile<ref name=":0" />
|Unknown
|May deploy smaller vessels (breach drones) dedicated to picking up Escape Pods. The Scythe becomes aggressive when it detects any pods in the player's cargo hold.
|Unknown
Appears to [[Hyperdiction|hyperdict]] and [[Interdiction|interdict]] players with Escape Pods onboard.
|Unknown
|[[File:Thargoid hunterScythe 21.png|thumb200px]]▼
|Appears to deploy smaller vessels dedicated to picking up Escape Pods
▲|[[File:Thargoid hunter 2.png|thumb]]
|}
 
=== Design ===
[[File:Thargoid_Hunter_Glaive_1Thargoid Glaive Rear 1.png|thumb|Glaive rear]]
The Hunter is drastically different to the [[Thargoid Interceptor|Interceptor]] in appearance. It has 8 Bladeblade shaped petals and is a lot smaller, with an opaque canopy in the front. The Glaive has 4 Largelarge Petalspetals and 4 Smallsmall Petalspetals that counter rotate and glow yellow when lightning is about to deploy. The otherScythe Hunter variant, the name of which is unknown, has 8 equal length petals, the same size as the GlaivesGlaive's longest, that all rotate the same direction. It also has a slightly raised cockpit with two large pincers on the front. It also deploys smaller vessels similar to Thargons, that fulfil the same job as a human limpet and are designed to pick up items, most commonly shown picking up Occupied Escape Pods.
[[File:Thargoid hunter limpet.png|thumb|231x231px|A Limpet-like craft deployed from the 8 Petaled Hunter]]
 
=== Weaponry ===
The Hunter uses threefour weapons when in combat with human vessels, three of which it shares with the [[Thargoid Interceptor|Interceptor]]. These are the typical lasercannon fire, the enzyme missiles, and its lightning. However, the Hunter appears to to fire all of its missiles simultaneously from each of its larger outer petals, whereas the Interceptor fires its missile round sequentially from its rear. Furthermore, the Hunter can use its lightning at will, and not after a certain amount of damage has been done. Its cool down on all weapons appears to be shorter than an Interceptor too.
 
The Hunter's fourth weapon is a homing missile, which will disrupt the Frame Shift Drive of the targeted ship, [[FSD Interrupt|forcing it to reboot]].
=== Capabilities ===▼
Much like Interceptor and [[Scout]] class ships, Hunters have been observed both emerging from [[Hyperspace]] and Interdicting human ships from [[supercruise]]. So far this has been witnessed around Maelstroms and systems actively under Thargoid Invasion.▼
 
▲=== Capabilities ===
Following their appearance outside Maelstrom systems, it has been confirmed Hunters are capable of generating a field that degrades nearby [[Guardian]] technology (including Guardian-Human hybrid modules), similar to the pulse produced by the Orthrus class Interceptor. This field can quickly render Guardian-hybrid weapons inoperable, making it advisable to equip Human AX weapons during encounters.▼
▲Much like Interceptor and [[Scout]] class ships, Hunters have been observed both emerging from [[Hyperspace]] and Interdictinginterdicting human ships from [[supercruiseSupercruise]]. So far this has been witnessed around Maelstroms and systems actively under Thargoid Invasion or Control. Scythes are capable of [[Hyperdiction|hyperdicting]] human ships attempting to leave said systems.
 
The Scythe variant is equipped with vessels similar to human [[Limpet Controller|limpets]] in function. The Scythe uses Breach Drones against unshielded human ships with Escape Pods onboard, forcing it to jettison cargo. Unlike [[Hatch Breaker Limpet Controller|Hatch Breaker Limpets]], Breach Drones are also capable of attacking onboard [[Passenger Cabin|Passenger Cabins]], forcing the passengers inside to eject using [[Occupied Escape Pod|escape pods]]. The Scythe will then pick up the pods by using Collection Drones, which behave much like [[Collector Limpet Controller|Collector Limpets]].
=== Vulnerabilities ===▼
[[File:Thargoid Limpet 17-3-2024.png|thumb|A thargoid limpet on the ship's hud]]
▲Following their appearance outside Maelstrom systems, it has been confirmed HuntersGlaives are capable of generating a field that degrades nearby [[Guardian]] technology (including Guardian-Human hybrid modules), similar to the pulse produced by the Orthrus class Interceptor. This field can quickly render Guardian-hybrid weapons inoperable, making it advisable to equip Humanhuman AX weapons during encounters.
 
▲=== Vulnerabilities ===
[[File:Thargoid Hunter Glaive 2.jpg|thumb|Glaive near a gas giant]]
The Hunter is a relatively weak vessel, with [[AX Multi-cannon|Enhancedenhanced AX Multi-cannons]] being sufficient to take one down. However, the Hunter will immediately start with its shield up, and will regenerate it rapidly when using lightning. ItThe isScythe quitevariant weakis toeven the Thargoid Seed Mines found in the vicinity of the Titanweaker and onedoes tonot two detonations within range can kill an unshielded Hunter withuse easeshields.
 
An [[Electronic Countermeasure]] can break the lock of the Hunter's FSD-rebooting missile, and can also destroy any Breach or Collection Drones used by a Scythe.
 
=== Combat Tactics ===▼
Since Hunters are able to rapidly degrade Guardian Weaponry (which is also entirely impractical within Maelstrom systems), one must strive to remove the HuntersHunter's shields quickly using conventional laser weaponry, then immediately switch to Multi-cannon Firefire. The Lightninglightning it uses is quite frequent, and since [[Guardian Module Reinforcement Package|Guardian Module Reinforcements]] are useless, it is recommended to stay far away from the vessel if it begins to glow. PointTo Defencedeal Turretswith arethe recommended to be placed strategically across your vessel to have full coverage, as theFSD-rebooting missiles will inflict Caustic on your ship, and[[Point CausticDefence SinkTurret|Point LaunchersDefence willTurrets]] takecan awaybe from Utility Mounts you can dedicateequipped to moreshoot Pointthem Defensedown, or Shielduse Boosters.an Rather[[Electronic counterintuitively, it is recommendedCountermeasure]] to flybreak nearthe Seedmissile Mineslock. withinHowever, thecaustic Maelstrommissles andwill kitehit the Hunter intoship theseanyway, asso with its shields down,equipping a Seed[[Caustic MineSink canLauncher]] instantlywill destroy,be or seriously damage, an unshielded Hunteruseful. A fast ship is recommended for this tactic in order to dodge getting damaged yourself.▼
 
If a Scythe brings down a ship's shields, it will periodically send out Breach Drones to jettison any passengers onboard. Breach Drones can be destroyed using Point Defence Turrets or Electronic Countermeasures, but these need energy from the ship's Systems (SYS) capacitor, which may be drained from recharging shields. Deactivating the Shield Generator will free up the SYS capacitor for utilities.
 
Multi-cannons are recommended over [[AX Missile Rack|AX Missiles]] due to the HuntersHunter's immense speed making acquiring missile lock extremely difficult.▼
▲=== Combat Tactics ===
▲Since Hunters are able to rapidly degrade Guardian Weaponry (which is also entirely impractical within Maelstrom systems), one must strive to remove the Hunters shields quickly using conventional laser weaponry, then immediately switch to Multi-cannon Fire. The Lightning it uses is quite frequent, and since Guardian Module Reinforcements are useless, it is recommended to stay far away from the vessel if it begins to glow. Point Defence Turrets are recommended to be placed strategically across your vessel to have full coverage, as the missiles will inflict Caustic on your ship, and Caustic Sink Launchers will take away from Utility Mounts you can dedicate to more Point Defense or Shield Boosters. Rather counterintuitively, it is recommended to fly near Seed Mines within the Maelstrom and kite the Hunter into these, as with its shields down, a Seed Mine can instantly destroy, or seriously damage, an unshielded Hunter. A fast ship is recommended for this tactic in order to dodge getting damaged yourself.
 
==Trivia ==
▲Multi-cannons are recommended over AX Missiles due to the Hunters immense speed making acquiring missile lock extremely difficult.
*Files datamined from the ''[[Elite Dangerous: Odyssey]]'' alpha mention a vehicle by the name of the Glaive. This was thought to be a new Thargoid Vesselvessel until Update 15 where it was confirmed to exist.▼
*In the outer cloud of a Thargoid Maelstrom, skillful maneuvering around the Caustic Seed Mines could lure a Hunter into flying into one, which could instantly destroy (or seriously damage) an unshielded Hunter. A fast ship was recommended for this tactic in order to dodge taking damage as well. As there are no longer any known locations where active Caustic Seed Mines can be found, this strategy is no longer relevant.
 
==NotesVideos==
<gallery>
▲*Files datamined from the ''[[Elite Dangerous: Odyssey]]'' alpha mention a vehicle by the name of the Glaive. This was thought to be a new Thargoid Vessel until Update 15 where it was confirmed to exist.
File:Thargoid Hunter Glaive
File:Scythe Interdiction
File:Thargoid Glaive- Know Thy Enemy (Combat Overview)
File:Thargoid Scythe- Know Thy Enemy (Combat Overview)
</gallery>
 
== Gallery ==
[https://youtu.be/IbPWt7T8V1Y?t=421]
<gallery>
File:Thargoid Glaive ship 1.jpg|Thargoid Glaive
File:Thargoid Hunter Glaive Front.jpg|Thargoid Glaive Front
File:Thargoid Scythe 1.png|Thargoid Scythe
File:Thargoid Hunter Glaive 2.jpg|Thargoid Glaive near gas giant
File:Thargoid Glaive Rear 1.png|Thargoid Glaive Rear
</gallery>
 
==References==
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[[ru:Таргоид-охотник]]
[[Category:Thargoid Ships]]
[[Category:Alien life]]
[[Category:NPC Units]]