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'''Ships''' are used to traverse space. As with previous Elite games,[http://www.helvellyn.plus.com/3dfrontier][http://www.frontierastro.co.uk/Ships/ships.html][http://ffeartpage.com/ident.htm][http://www.jades.org/shiprevs.htm] there will be a variety of designs.
[[File:Elite Dangerous Ship Models Scale 2026.jpg|thumb|250px|ED Ship Models Scale 2026]]
'''Ships''' are used to traverse the [[Milky Way]] and to perform various tasks. There are over 50 flyable ships with configurable builds to suit roles and [[careers]]. Every ship is equipped with a [[Frame Shift Drive]] to [[supercruise]] at 100s to 1000s of times lightspeed in a [[star system]] and for interstellar travel via [[hyperspace]]. Many ship designs in [[Elite Dangerous]] are inspired by the wireframe and polygonal models of the classic [[:Category:Elite series|Elite games]].  


There will be 25 different '''playable''' ships in addition to some non-playable ones at launch,[http://forums.frontier.co.uk/showthread.php?t=9285] with each manufacturer having its own unique style.[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=a4bd777a7f#4] Some will have variant versions, and each will have a huge range of different equipment levels,[https://www.youtube.com/watch?v=9NSMMTfwTOU&t=203] so they could be equipped as freighters, attack ships, explorers, etc.
Every flyable ship is upgradeable and the components are fully customizable, with the exception of [[Ship-Launched Fighters]] and [[Ship-Launched Vessels]].<ref>[https://www.elitedangerous.com/equipment/starships Elite Dangerous website - Starships] - 9 May 2024</ref> There are a range of optional modules to specialize as a [[trader]], [[explorer]], [[hauler]], [[smuggler]], [[Bounty Hunter|bounty hunter]], [[pirate]] etc. The [[Outfitting|modules]] can be changed or upgraded at [[Station|Stations]] and [[Surface Port|Surface Ports]] with an [[Outfitting]] service.  


== Current Pilotable Ships ==
The starships are built by several [[ship manufacturers]] with unique styles and specifications. All [[Commander|Commanders]] start their careers with a [[Sidewinder]]. New ships are purchasable with [[credits]]. Pre-built ships are equipped with modules and engineering for [[ARX]]. The ships and vessels are for sale via the [[Shipyard]] menu and [[Inter Astra]] in the [[Concourse]] of a [[station]] or [[Surface Port|surface port]]. Ships can only land on a [[Planets|planetary body]] without an atmosphere, or with a [[Atmospheric Landing|tenuous atmosphere]]. The latter requires [[Elite Dangerous: Odyssey|Odyssey]] and the [[Advanced Planetary Approach Suite]].
{| class="article-table article-table-selected sortable mw-collapsible" border="1" width="100%"
! scope="col" style="text-align: center; font-size:small;"|Model
! scope="col" style="text-align: center; font-size:small;"|Type
! scope="col" style="text-align: center; font-size:small;"|Value
! scope="col" style="text-align: center; font-size:small;"|Initial Cargo
! scope="col" style="text-align: center; font-size:small;"|Max Cargo<br /><span style="font-size: x-small;">(No shields)</span>
! scope="col" style="text-align: center; font-size:small;"|Jump Range**<br /><span style="font-size: x-small;">(~Light Years)</span>
! scope="col" style="text-align: center; font-size:small;"|Speed<br />[Boost]
|-style="text-align: center;"
|
[[Sidewinder Mk. I]]
|Light Multipurpose
|32,000*
|4
|10
|7.56
|220 [320]
|-style="text-align: center;"
|[[Eagle Mk II|Eagle Mk. II]]
|Mid-range Fighter
|44,800
|2
|14
|8.47 (default load-out, no cargo)
|250 [350]
|-style="text-align: center;"
|[[Zorgon Peterson Hauler]]
|Light Freighter
|52,720
|8
|22
|10.46
|200 [300]
|-style="text-align: center;"
|[[Viper Mk III|Viper Mk. III]]
|Heavy Fighter
|142,931
|4
|22
|6.92
|'''''320 [500]'''''
|-style="text-align: center;"
|
[[Cobra|Cobra Mk. III]]
|Mid-range Multipurpose
|279,718
|18
|60
|10.46
|280 [400]
|-style="text-align: center;"
|[[Lakon Type 6]]
|Mid-range Freighter
|1,045,945
|50
|112
|12.39
|220 [350]
|-style="text-align: center;"
|[[Lakon Type 9|Lakon Type-9 Heavy]]
|Heavy Freighter
|32,555,842
|220
|532
|17.722
|130 [200]
|-style="text-align: center;"
|[[Asp|Asp Explorer]]
|Heavy Multipurpose
|6,661,153<br />(approx)
|102
|192
|13.2
|
|-style="text-align: center;"
|[[Anaconda]]
|Super-Heavy Multipurpose
|46,969,451
|114
|468
|19.555
|180 [240]
|}
<span style="font-size: small;"><nowiki>*</nowiki>Note the sidewinder is available for free via insurance.</span><br />
<span style="font-size: small;"><nowiki>**</nowiki>Empty, stripped of weapons, full fuel. Note that in Beta1 there is a bug whereby the distance reported for missions on the Bulletin Board is the range with no fuel loaded.</span><br />
<span style="font-size: small;">Values in '''''bold italics''''' indicate best in category.</span>


;Considerations
[[Ship-Launched Fighters]] can be deployed for [[combat]] or [[Explorer|exploration]]. [[Ship-Launched Vessels]] are more versatile. The [[Drake-Class Carrier]] is available for 5 billion credits. This [[Capital Ship|capital ship]] has 16 [[Landing Pad|Landing Pads]], various station services including customizable ship interiors, max 500 light years jump range, and can carry 25,000 tons. [[Squadrons]] can own a [[Javelin-Class Carrier]] for 25 billion credits which includes 32 landing pads, 500 ly jump range and 60,000 t cargo capacity.  
*The in-shipyard prices are modified by the value of your current ship and supply/demand. It is not the true value of the ship. Generate costs from the insurance.


*Note that prices will vary greatly between star ports and are modified by the resell value of your current ship, Lakons and Anacondas in particular undergo a significant markup, expect to pay up to double the values in the table. The above prices are the based of the insurance values which are currently the only way to find the true value of a ship.
You can join other ships as a [[hologram]] via [[multicrew]]. However, walking inside ships is currently unavailable. All ships are designed with interiors in mind and for future gameplay opportunities. Nearly all ships and [[station]]s are fitted with [[GalNet]] for [[Market Economy|market]] information, galactic news and communication.<ref>[https://web.archive.org/web/20200517111759/https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2 Elite Dangerous Newsletter #22]</ref><ref>Tourist Spot 0249, "Pilots Federation's Near Monopoly"</ref>


*Beta 2.04: The ship (and modules!) you sell, is sold at 90% it's value (you lose 10%).
== Available Ships ==
**As your modules are sold at 90% value when buying a new ship, sell/swap your modules to cheaper ones, if possible, in the outfitting, as you get 100% the price there, so in the end the 10% you lose, will be from a less expensive module (I would expect this to be fixed to a 10% loss as well at some stage. Would make sense, so buyer beware).
All ships available to players are presented below. Some ships require to attain a specific rank of the [[Federal Navy|Federal]] or [[Imperial Navy|Imperial]] navies before they can be purchased. Ship-Launched Fighters, Vessels and certain [[Capital Ship|capital ships]] can be purchased with [[credits]], but are not classified as conventional ships.


*Given you know the value of your current ship (use the table above) you can then calculate the real price of the rest of the ships the current shipyard offers. Just add 90% of the base value of the ship you are in to the price listed (this assumes your current ship is standard fitted only - else add 90% value of modules as well)
=== Small ===
Small ships can dock on small [[Landing Pad|landing pad]]s.
<gallery hideaddbutton="true" navigation="true">
File:Adder-docked-ship.png|link=Adder|'''[[Adder]]'''
File:Cobra MK III - Profile.png|link=Cobra_Mk_III|'''[[Cobra Mk III]]'''
File:Cobra MK IV - Profile.png|link=Cobra_Mk_IV|'''[[Cobra Mk IV]]'''
File:Cobra Mk V ship launch 1.jpg|link=Cobra_Mk_V|'''[[Cobra Mk V]]'''
File:Diamondback Scout - Profile.png|link=Diamondback_Scout|'''[[Diamondback Scout]]'''
File:Diamondback Explorer new default.png|link=Diamondback_Explorer|'''[[Diamondback Explorer]]'''
File:Dolphin Asteroids.jpg|link=Dolphin|'''[[Dolphin]]'''
File:Eagle-mkII-ship-flying.png|link=Eagle|'''[[Eagle]]'''
File:Hauler-ship-docked-front.png|link=Hauler|'''[[Hauler]]'''
File:Imperial-Courier zpschq7esel.jpg|link=Imperial_Courier|'''[[Imperial Courier]]'''
File:Imperial-Eagle-Ship-Space.png|link=Imperial_Eagle|'''[[Imperial Eagle]]'''
File:Kestrel Mk II at Gas Giant.jpg|link=Kestrel_Mk_II|'''[[Kestrel Mk II]]'''
File:Sidewinder-MkI-front-docked.png|link=Sidewinder_Mk_I|'''[[Sidewinder]]'''
File:Viper MK III - Profile.png|link=Viper_Mk_III|'''[[Viper Mk III]]'''
File:Viper MK IV - Profile.png|link=Viper_Mk_IV|'''[[Viper Mk IV]]'''
File:Vulture-ship-flying-sideview.png|link=Vulture|'''[[Vulture]]'''
</gallery>


*Here are [https://forums.frontier.co.uk/showthread.php?t=31072 some more detailed ship stats], which include things such as turnrates, which should be added to this page soon.
=== Medium ===
Medium ships can dock on medium landing pads.
<gallery hideaddbutton="true" navigation="true">
File:Alliance Challenger.png|link=Alliance Challenger|'''[[Alliance Challenger]]'''
File:Chieftain-Ship-Station.png|link=Alliance Chieftain|'''[[Alliance Chieftain]]'''
File:Alliance-Crusader-ship-in-ED.png|link=Alliance Crusader|'''[[Alliance Crusader]]'''
File:Asp Explorer - Profile.png|link=Asp Explorer|'''[[Asp Explorer]]'''
File:Asp Scout Profile near water world cropped.jpg|link=Asp Scout|'''[[Asp Scout]]'''
File:Corsair Ship Gutamaya Front.jpg|link=Corsair|'''[[Corsair]]'''
File:Federal Assault Ship 2.png|link=Federal Assault Ship|'''[[Federal Assault Ship]]'''
File:Federal Dropship.png|link=Federal Dropship|'''[[Federal Dropship]]'''
File:Federal Gunship 2.png|link=Federal Gunship|'''[[Federal Gunship]]'''
File:Fer-de-Lance-ship-top-view.png|link=Fer-de-Lance|'''[[Fer-de-Lance]]'''
File:Keelback Hangar.jpg|link=Keelback|'''[[Keelback]]'''
File:Krait MKII flight 1 4K Use for infographic.jpg|link=Krait Mk II|'''[[Krait Mk II]]'''
File:Krait Phantom.png|link=Krait Phantom|'''[[Krait Phantom]]'''
File:Lynx Highliner Launch.jpg|link=Lynx Highliner|'''[[Lynx Highliner]]'''
File:Elite-Dangerous-Mamba.png|link=Mamba|'''[[Mamba]]'''
File:Mandalay in space ED.jpg|link=Mandalay|'''[[Mandalay]]'''
File:Python.png|link=Python|'''[[Python]]'''
File:Python MkII space.jpg|link=Python Mk II|'''[[Python Mk II]]'''
File:Type-6-Transporter-Docked.png|link=Type-6 Transporter|'''[[Type-6 Transporter]]'''
File:Type-8 Transporter base ship 1.jpg|link=Type-8|'''[[Type-8 Transporter]]'''
File:Type-11 Prospector Closeup.jpg|link=Type-11 Prospector|'''[[Type-11 Prospector]]'''
</gallery>


;Upcoming Ships
=== Large ===
*[[Adder]]
Large ships can dock on large landing pads.
*[[Beluga Liner]]
<gallery hideaddbutton="true" navigation="true">
*[[Dolphin]]
File:Anaconda.png|link=Anaconda|'''[[Anaconda]]'''
*[[Fer de Lance]]
File:Anaconda Mk II Standard Sideview.png|link=Anaconda Mk II|'''[[Anaconda Mk II]]'''
*[[Krait]]
File:Beluga Liner Passenger Carrier.jpeg|link=Beluga_Liner|'''[[Beluga Liner]]'''
*[[Freighter 3|Lakon Type 7]] (previously known as the Freighter 3)
File:Caspian Explorer and Neutron Star.jpg|link=Caspian_Explorer|'''[[Caspian Explorer]]'''
*[[Orca]]
File:Federal Corvette at Earth.png|link=Federal_Corvette|'''[[Federal Corvette]]'''
*[[Panther Clipper]]
File:Imperial-Clipper-ship-flying-space.png|link=Imperial_Clipper|'''[[Imperial Clipper]]'''
*[[Python]]
File:Imperial Cutter and Gas Giant.png|link=Imperial_Cutter|'''[[Imperial Cutter]]'''
File:Orca-Earth-like-Planet.png|link=Orca|'''[[Orca]]'''
File:Panther Clipper Mk II In-game 1.jpg|link=Panther_Clipper_Mk_II|'''[[Panther Clipper Mk II]]'''
File:Type7 1.png|link=Type-7_Transporter|'''[[Type-7 Transporter]]'''
File:Type-9 Heavy.png|link=Type-9_Heavy|'''[[Type-9 Heavy]]'''
File:Type-10 Defender with T9 and T7.png|link=Type-10_Defender|'''[[Type-10 Defender]]'''
</gallery>


== Available Outfitting on Ships ==
=== Ship-Launched Fighters ===
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. This only lists what type of outfit slots are available for each ship, their exact content has to be put on some other page. For example: Internal housing can contain cargo space, where class 1 = 2t, class 2 = 4t, class 3 = 8t, class 4 = 16t... But Internal housing can also contain shield capacitors, scanners, etc. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.
Ship-Launched Fighters can only be deployed from a [[Vessel Hangar]] on a suitable ship. They cannot be customised in Outfitting apart from their Livery, and they lack [[Frame Shift Drive]]s.
<gallery hideaddbutton="true" navigation="true">
File:F63 Condor close-up.png|link=F63 Condor|'''[[F63 Condor]]'''
File:GU-97 Fighter.png|link=Gu-97|'''[[Gu-97]]'''
File:Small fighter 01.png|link=Taipan|'''[[Taipan]]'''
File:Guardian-Ship-XG7-Trident.png|link=XG7 Trident|'''[[XG7 Trident]]'''
File:Guardian-Ship-XG8-Javelin.png|link=XG8 Javelin|'''[[XG8 Javelin]]'''
File:Guardian-Ship-XG9-Lance.png|link=XG9 Lance|'''[[XG9 Lance]]'''
</gallery>


Max class for each outfit slot in table below (more info on respective ship page):
=== Ship-Launched Vessels ===
{| class="article-table article-table-selected mw-collapsible" border="1" width="100%"
Ship-Launched Vessels can only be deployed from a [[Vessel Hangar]] on a suitable ship. These versatile vessels lack [[Frame Shift Drive]]s.
! scope="col" |
! scope="col" style="text-align: center; font-size:small;"|[[Eagle Mk II]]
! scope="col" style="text-align: center; font-size:small;"|[[Sidewinder Mk. I|Sidewinder Mk I]]
! scope="col" style="text-align: center; font-size:small;"|[[Viper Mk III]]
! scope="col" style="text-align: center; font-size:small;"|[[Zorgon Peterson Hauler|Hauler]]
! scope="col" style="text-align: center; font-size:small;"|[[Cobra]]
! scope="col" style="text-align: center; font-size:small;"|[[Asp]]
! scope="col" style="text-align: center; font-size:small;"|[[Anaconda]]
! scope="col" style="text-align: center; font-size:small;"|[[Lakon Type 6|Type-6]]
! scope="col" style="text-align: center; font-size:small;"|[[Lakon Type 9|Type-9]]
|-style="text-align: center;"
|[[Medium Hardpoint]]s
|
|
|2


2
<gallery hideaddbutton="true" navigation="true">
|
File:Nomad Vessel 1.jpg|link=Nomad|'''[[Nomad]]'''
|2
</gallery>
2
|2
2
|
|
|
|-style="text-align: center;"
|[[Small Hardpoint]]s
|1


1
=== Capital Ships ===
These are very large, capital sized, jump-capable vessels. The owner of a [[Drake-Class Carrier]] uses ''executive control'' to order hyperspace jumps between star systems. Owners can customise the interior with the onboard [[Livery]] service. It features 16 Landing Pads and a jump range of up to 500 light years. The [[Colonisation Ship]] is used for colonizing [[Star system|star systems]]. The [[Javelin-Class Carrier]] supports the activities of a [[Squadrons|squadron]].
<gallery hideaddbutton="true" navigation="true">
File:Colonisation Ship ED.jpg|link=Colonisation Ship|'''[[Colonisation Ship]]'''
File:ED-Drake-Class-Carrier.png|link=Drake-Class Carrier|'''[[Drake-Class Carrier]]'''
File:Javelin-Class Carrier White ED.jpg|link=Squadron Carrier|'''[[Javelin-Class Carrier]]'''
</gallery>


1
==Compare Ships==
|1
The following tables are initially sorted in order of increasing ship cost.
1
|1


1
===Specifications===
|
{{Ship Specifications Table}}
|
{{clr}}
1


1
===Outfitting===
|1
{{Ship Outfitting Table}}
1
{{clr}}


1
== Pre-Built Ships ==
[[File:AX Combat Jumpstart Alliance Chieftain and Thargoid Spires.jpg|thumb|200px|AX Combat Jumpstart Alliance Chieftain and Thargoid Spires]]
{{Main|Pre-Built Ships}}


1
A ''Pre-Built Ship'' is a package which includes instant-access to a pre-fitted ship, a ship kit, and a paintjob.<ref name=":3">[https://www.elitedangerous.com/news/python-mk-ii-updates-gamestore Python Mk II & Updates to the Gamestore - 23 April 2024]</ref> It's themed to match an in-game activity.<ref name=":3" /> The purpose is to provide new and casual players with a solid start of their [[Careers|career]] without requiring to build ships from scratch.<ref name=":3" /> This benefits players because unlocking modules, [[outfitting]] and [[Engineers|engineering]] ships is a complicated and time consuming grind. Pre-Built Ships have 0 rebuy cost unless you customize the loadout.
|
|
1


1
List of [[Pre-Built Ships#Available Pre-Built Ships|Available Pre-Built Ships]].
|
|-style="text-align: center;"
|[[Utility Mount]]
|0
0
|0
0
|0


0
== Multicrew & Teams ==
|
[[Multicrew]] lets crewmembers join the bridge of 1 ship via [[telepresence]]. Members can assume 3 roles: Helm, Gunner, and Fighter Con. The Helm is the ship owner and pilot. The gunner controls the turrets and weapons. The Fighter Con can pilot [[Ship-Launched Fighters|SLFs]]. Crewmembers can also use the [[Full System Scanner]] and the [[Detailed Surface Scanner]]. A ship must have at least 2 seats for multicrew. [[Teams]] allows up to 4 pilots with ships to play together in a group.
|
0


0
==Ship size==
|0
[[File:Elite Dangerous Ship Size Chart 3.0.1 Dark.jpg|250px|thumb|ED Ship Size Chart 3.0.1 Dark]]
0


0
The size of flyable ships ranges from small to large. Small ships have the lowest cost and tend to be very maneuverable. Medium ships have more hull mass, armor, cargo space and jump range. Large ships have more utility mounts, bigger [[:Category:Weapons|weapons]], cargo space, hull mass and armor. However, they are less maneuverable and have higher costs for [[outfitting]] and repair. Small and medium ships may be authorized to [[Docking|dock]] on larger [[Landing Pad|landing pads]] if others are occupied. Large ships always require large landing pads so they cannot dock at small [[Outpost|outposts]].<gallery>
File:Elite ship scale video 2021 edition
File:The true INSANE scale of the Imperial Cutter - Elite Dangerous Ship Sizes
File:Elite- Dangerous — Generation Ship size comparison
</gallery>


0
== SCO optimized ships ==
|
{{Main|Frame Shift Drive (SCO)}}
|
0


0
Newer ships are optimized for the [[Frame Shift Drive (SCO)]]. They have improved handling during [[Supercruise#Overcharging|Supercruise Overcharge]], lower heat levels and less fuel consumption than other ships. [[Achilles Corporation|Achilles Aerospace]] made the prototype FSD (SCO) available on the market on 10 April 3310.<ref>[https://community.elitedangerous.com/galnet/uid/66169acbc56a55c6a80e15d8 New Supercruise Overcharge module enters the market, a “turning point for humanity”] - Galnet - 10 April 3310 </ref>


0
SCO boosts a ship to hundreds to thousands of times the speed of light in seconds. Boosting drastically reduces travel time within a [[star system]]. The FSD SCO also offers a slightly increased max [[jump range]] compared to the standard FSDs. The increased fuel consumption and additional heat while in SCO can be mitigated by equipping the ship with extra [[Fuel Tank|Fuel Tanks]] and [[Heatsink Launcher|Heatsink Launchers]], respectively.
|
|-style="text-align: center;"
|[[Bulkheads]]
|8
|8
|8
|8
|8
|8
|8
|8
|8
|-style="text-align: center;"
|[[Reactor Bay]]
|
|2
|3
|
|4
|5
|
|3
|
|-style="text-align: center;"
|[[Thrusters Mounting]]
|
|2
|3
|
|4
|5
|
|4
|
|-style="text-align: center;"
|[[Frame Shift Drive Housing]]
|
|2
|3
|
|4
|5
|
|4
|
|-style="text-align: center;"
|[[Environment Control]]
|
|1
|2
|
|3
|4
|
|2
|
|-style="text-align: center;"
|[[Power Coupling]]
|
|1
|3
|
|3
|4
|
|3
|
|-style="text-align: center;"
|[[Sensor Suite]]
|2
|1
|3
|
|3
|5
|
|2
|
|-style="text-align: center;"
|[[Fuel Store]]
|2
|1
|2
|
|4
|5
|
|4
|
|-style="text-align: center;"
|[[Internal Compartment]]s
|
3


2
=== List of SCO optimized ships ===


1
* [[Anaconda Mk II]]
|
* [[Caspian Explorer]]
2
* [[Cobra Mk V]]
* [[Corsair]]
* [[Kestrel Mk II]]
* [[Lynx Highliner]]
* [[Mandalay]]
* [[Panther Clipper Mk II]]
* [[Python Mk II]]
* [[Type-8 Transporter]]
* [[Type-11 Prospector]]


2
==Ship Roles==
===Multirole===
Multirole/multipurpose ships are a jack-of-all-trades in that they can easily be fitted for whatever role the player needs, whether it be hauling cargo, ship-to-ship combat, or exploring the [[stars]]; multirole ships can do it all. Multirole ships can perform most jobs as well, if not better than, comparable ships targeted towards those jobs. Those ships, while considered multipurpose, sometimes lean into a more specialized role. The Imperial Courier, for example, is considered a multirole ship for being a superb combat and exploration vessel, but is less suited for trading/mining. Other examples of multirole ships are the Cobra Mk III, Python, and Anaconda.


2
===Combat===
|3
Combat ships are usually faster, more agile and more heavily armed than other ships of the same size. The exception to this would be gun boats, which have more weapon mounts designed for turrets, but sacrifice their agility for them. Some examples of combat-focused ships are the Viper Mk III, Fer-de-Lance, and Federal Corvette.


3
===Explorer===
Exploration ships typically come with large default jump ranges, large [[Fuel Tank]]s for ships of their size, and should be fitted with lots of low class [[Internal Compartment]]s for [[Discovery Scanner|scanners]] to optimize jump distance. These ships are designed to be able to equip the multitude of scanning equipment needed for an expedition, then fly long distances into the void without the need for regular refueling through the use of [[Fuel Scoop]]s. Some examples of exploration-focused ships are the Diamondback Explorer, Asp Explorer, and Mandalay.


2
===Freighter===
Freighters are typically slow, cumbersome and lightly armed, but provide extreme hauling capabilities. Useful for traders and smugglers alike. Some examples of trade-focused ships are the Hauler, Type-6 Transporter, and Type-9 Heavy.


1
=== Passenger===
|
Couriers who fly passengers and valuable items with small storage requirements have a special class of ships available to them. These ships are elegant and fast, designed to quickly and comfortably get from one system to the next. Some examples of passenger-focused ships are the Dolphin, Orca, and Beluga Liner.
|
4


4
==Ship Interiors==
{{Quote|We're designing all the ships with the interiors in mind. How the cargo is unloaded all of that sort of thing, how damage occurs. That's because another thing we are doing is, again down the line, is that you will be able to walk around inside your ship. You'll be able to get out of your ship, walk around inside space stations, other vehicles. All of that sort of thing. We've shown the damage on the ship, the damage models. Imagine looking at that from inside the ship outwards seeing your cargo fly out into space, seeing the flames trying to fight them. All of those things that we plan with time, they won't be at the first release, because we want to do them right, we want to do them well. All of these will be done as updates. The game has to be structured in a way to allow it from the start. So we're designing the ships so that they work that way and so that when we come to do it, it's not a problem.|[[David Braben]], December 2012<ref name="DevPl">[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=164s YouTube: Elite: Dangerous Development Plan (2:44)]</ref>}}
[[File:Elite-Dangerous-Ship-Interior-Concept.jpg|thumb|Ship Interior concept art]]
[[File:Elite Dangerous Atmospheric Escape.png|thumb|EVA ship repair concept art]]
All flyable ships in ''Elite Dangerous'' were designed to include interior -  as well as exterior -  features, most notably in the distinct placement of various internal modules and the ways in which they take damage. During the very early stages of development for the game, [[David Braben]] expressed a desire to eventually implement walkable ship interiors in order to add more complex gameplay opportunities such as internal cargo loading/unloading or repairs.<ref name="DevPl" />


4
In Newsletter #29, it was mentioned as one of the planned updates on the roadmap: ''"Walking around interiors and combative boarding of other ships"''<ref>[https://web.archive.org/web/20150403211754/http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1824c0b05a Elite: Dangerous Newsletter #29 - From Frontier Developments] - August 2014</ref>


2
Frontier released the video <nowiki>''Cockpit Interiors''</nowiki> on July 18, 2014: ''"Spaceship interiors from Elite: Dangerous, a look at some of the work-in-progress. Getting up out of your seat and walking around your ship will be just the beginning for plans to expand Elite: Dangerous after the initial product. Imagine landing on planets or boarding other ships..."''<ref name=":2">[https://www.youtube.com/watch?v=OiTRJpvbmhU YouTube: Cockpit Interiors]</ref>


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As of June 8, 2021, shortly after the PC launch of ''[[Elite Dangerous: Odyssey]]'', ship interiors were not in active development, and Frontier Developments was focusing on improvements to ''Odyssey'' and preparing for its launch on consoles. Frontier community manager Arthur Tolmie (CM Arf) said on Lave Radio, ''"I can relay the message as best I can. If players are saying ship interiors are an absolute must, obviously we'll assess it, but at the moment it's a case of where do we put our resources, and at the moment it's not ship interiors."''<ref>[https://clips.twitch.tv/ArtsyTenuousWasabiTakeNRG-xKxdjTZS4pxNwibI Twitch: "If players are saying ship interiors are an absolute must, obviously we'll assess it for resources" - June 8, 2021]</ref><ref>[https://www.reddit.com/r/EliteDangerous/comments/nve0e0/cm_arf_on_laveradio_i_can_relay_the_message_as/ reddit: CM Arf on LaveRadio: I can relay the message as best I can...]</ref>


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The [[Drake-Class Carrier|Drake-Class]] and [[Javelin-Class Carrier]] have fully accessible interiors. The [[Lynx Highliner]] is the first ship that allows players to walk up functional ramps to inside the hull until the entrance doors.<ref name=":5">[https://web.archive.org/web/20260429004806/https://www.elitedangerous.com/update-notes/4-3-3-0 Elite Dangerous - 4.3.3.0 Update Notes] - Elite Dangerous website - 28 April 2026</ref> However, you teleport from a blue ring at the door into the cockpit. The ''4.3.3.0 Update'' (28 April 2026) improved the scaling and detailing of the [[Imperial Cutter]]'s landing gear and stairs.<ref name=":5" /> The [[Nomad]] is the first flyable [[Ship-Launched Vessels|vessel]] with a ship interior.<ref name=":6">[https://www.elitedangerous.com/news/nomad-available-now-arx-early-access Nomad – Available Now Via ARX Early Access] - 30 June 2026</ref> It released for [[ARX]] on 30 June 2026.<ref name=":6" />
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The blue circle was removed of the [[Panther Clipper Mk II]] in favor of the walkable ramp to enter via the door.<ref name=":7">[https://www.reddit.com/r/EliteDangerous/comments/1w8m0q6/we_can_exit_and_enter_through_doors_now/ We can exit and enter through doors now!] - lunchanddinner - Reddit - 6 Sep 2026</ref> The [[Anaconda Mk II]] has a ramp and an open hangar that leads to a door to enter the bridge. You cannot walk inside the bridge.<ref name=":9">[https://www.reddit.com/r/EliteDangerous/comments/1xdcjk0/my_hopes_and_dreams_for_the_mk2_conda_have_been/ My hopes and dreams for the Mk2 Conda have been dashed.] - SweetActionJack - Reddit - 23 Oct 2026</ref> Players and [[vehicles]] fall through the hull to the surface.<ref name=":9" /> The hangar is customizable with cosmetics. Most ships unfortunately have a blue circle to teleport inside.<ref name=":7" />


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<gallery>
File:Anaconda 01 Inside.jpg|Anaconda interior
File:AnacondaDamaged.png|Damaged Anaconda
File:Viper-MkIII-Interior-Cutaway.png|Viper Mk III interior cutaway
File:The Future of Elite Dangerous
File:Elite Dangerous Development Plan
File:Designing the Future - The Ships of Elite Dangerous
File:Elite Dangerous - Cockpit Interiors
File:One Small Step Towards Ship Interiors? (Elite Dangerous)
File:Elite Dangerous - Nomad - Release Trailer
</gallery>


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== NPC Ships==
===Capital Ships===
The [[Federation]]'s [[Farragut-Class Battle Cruiser]] and the [[Empire]]'s [[Majestic-Class Interdictor]] are both [[Battlecruiser]]s. They are heavily armed, can launch several fighter squadrons, and are piloted by NPCs. However, Frontier said in their roadmap that they intend to add the ''"availability of giant ‘executive control’ ships to players"'' in a future content update.<ref>[https://web.archive.org/web/20201221021448/https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1824c0b05a Elite Dangerous Newsletter #29]</ref>


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In The Commanders Livestream, a viewer asked, ''"Any chance of playing capital ships in the future?"'', David Braben answered, ''"It's on the list, but a long way down it, because there's a lot of gameplay to make it work. The issue is what we call the difference between direct control and executive control. Where rather than flying by the seat of your pants you're giving orders to a giant ship. Because you can't expect it to change course very rapidly and that sort of thing. So it's certainly a long-term possibility, but it's long-term."''<ref>[https://www.youtube.com/watch?v=McJgSVJQGG8 YouTube: 2.3 - The Commanders Release (17:30)]</ref>


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===Megaships===
[[File:Naphtha_Class.png|thumb|200px|Naphtha Class Tanker in Okinura]]
A [[Megaship]] is a class of massive ships that travel through the galaxy, and are utilized in a wide variety of roles.<ref name=":0">[https://forums.frontier.co.uk/threads/2-3-the-commanders-beta-changelog.332399/ Frontier Forums: 2.3 The Commanders Beta - Changelog]</ref> Comparable in size to most [[station]]s, and in some cases much longer, a number of Megaships are also equipped with docking facilities for small, medium, and large vessels. All services normally available at stations are on offer, with the exception of the Shipyard. Currently, only NPCs can directly control Megaships, but certain Player Groups can petition for [[Community Goals]] to construct new Megaships, and those with docking facilities are usually placed under the control of the sponsoring Group's [[Player Minor Faction]]. Even more rarely, a Player Group may be permitted to relocate their Megaship to a different location, as with [[The Gnosis]].


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There are various types of Megaships:<ref name=":0" />
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*[[Bulk Cruiser|'''Bulk Cruiser''']]
**[[Asteroid Miner]]
**[[Agricultural Vessel]]
**[[Bulk Cargo Ship]]
**[[Dredger]]
**[[Prison Ship]]
**[[Science Vessel]]
**[[Survey Vessel]]
**[[Tanker]]
**[[Tourist Ship]]


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*'''Flight Operations [[Carrier]]'''
**[[Detention Centre]]
**[[Rescue Vessel]]
**[[Wells-class Carrier]]<ref>[https://community.elitedangerous.com/en/galnet/uid/5926e68b61a27d69bc4b7882 GalNet: Galactic News: Zeus Bureau Appeal Concludes]</ref>


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*[[Generation Ship|'''Generation Ship''']]


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=== Thargoid Ships ===
The [[Thargoids]] have 4 known ship types in their arsenal: [[Thargoid Hunter|Hunter]], [[Thargoid Interceptor|Interceptor]], [[Thargoid Scout|Scout]] and [[Thargoid Titan|Titan]]. Each type has multiple variants except the Titan. Old logs retrieved from the [[Intergalactic Naval Reserve Arm]]'s Carmichael Point base attested to the existence of Titans. These capital ships were discovered inside [[Thargoid Maelstrom|Thargoid Maelstroms]] in 3309.


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Thargoid vessels employ radically different technologies than human ships, such as the ability to interdict ships during [[hyperspace]] transit and hyperspace jump without leaving an identifiable wake signature. Their powerful offensive and defensive capabilities make them deadly opponents in combat.


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<gallery hideaddbutton="true" navigation="true">
File:Thargoid-Scout-Regenerator.png|link=Thargoid Scout|'''[[Thargoid Scout|Scout]]'''
File:Thargoid Hunter Glaive Front.jpg|link=Thargoid Hunter|'''[[Thargoid Hunter|Hunter]]'''
File:Thargoid Interceptor Cyclops Front HD.png|link=Thargoid Interceptor|'''[[Thargoid Interceptor|Interceptor]]'''
File:Thargoid Titan 3310.png|link=Thargoid Titan|'''[[Thargoid Titan|Titan]]'''
</gallery>


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==Development Notes: Fleet Hierarchy==
|
The fleet-class ships that are available to the game's major factions follow a hierarchy.<ref>[https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=c0b11fe947 Elite Dangerous Newsletter #7] - ([https://web.archive.org/web/20190316185013/https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=c0b11fe947 archived])</ref>
|}


== Faction Ships ==
===Cruisers (Battlecruisers, Battleships, Interdictors) ===
Frontier are developing a family of ships for the navies of each faction in the game. Example:
[[File:Farragut-Battle-Cruiser-Surface.jpg|thumb|200px|Farragut-Class Battle Cruiser and a Vulture]]
*[[Empire Fighter]] - Empire Fighter
[[File:Interdictor-cho-highRES.png|thumb|200px|Majestic-Class Interdictor]]
*[[Empire Courier|Imperial Courier]] - Empire Scout
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the [[Empire]] they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful Imperial Cruiser is the Majestic-Class – generally referred to as a “Majestic-Class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard, the same goes for the Federation's most common and successful Cruiser, named the Farragut-Class Battle Cruiser.
*[[Empire Courier|Imperial Cutter]] - civilian version of Empire Light Warship
*[[Majestic Class Interdictor]] - Empire Capital Ship
*[[F63 Condor]] - Federal Fighter
*[[Farragut]] - Federal Capital Ship
 
The fleet-class ships that are available to the game’s major factions follow a hierarchy.<ref>Newsletter #7</ref>
 
=== Cruisers (Battle cruisers, Battleships, Interdictors) ===
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.


=== Frigates ===
=== Frigates ===
These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defence batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.
These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defence batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.


=== Destroyers ===
===Destroyers===
These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.
These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.


=== Carriers ===
===Carriers===
Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.
[[File:ED-Drake-Class-Carrier.png|thumb|200px|A Drake-Class Carrier]]
[[Carrier]]s are designed for the deployment of fighter squadrons. They have been considered obsolete and phased out of the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.
 
The 34th century saw the resurgence of carriers with the introduction of the [[Drake-Class Carrier]] and the [[Javelin-Class Carrier]]. These aerospace product are made by [[Brewer Corporation]].
 
===Transporters (Couriers)===
[[File:Federal-Dropship-Planetary-Ring.jpg|thumb|200px|Federal Dropship in a planetary ring]]
Armoured warships designed specifically for transporting valuable assets and cargo quickly and safely.
 
===Corvettes (Cutters)===
[[File:Federal Corvette at Earth.png|thumb|200px|Federal Corvette]]
Light multi-role warships, capable of reconnaissance, incursions and escort missions. These small warships are also popular with smaller [[factions]], organizations and even wealthy individuals due to their adaptability. The Federal Corvette is a slower Corvette-class Ship with more maneuverability and firepower, while The Imperial Cutter is a lighter and faster Corvette-class ship, players will be able to get their hands on these ships in the game (assuming they can make the right contacts).
 
===Fighters===
[[File:Imperial_Fighter_landed.jpg|thumb|200px|Imperial Fighter]]
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defence of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.
 
===Drones===
Small automated ships that have largely been phased out due to the existence of effective counter-measures. The closest setting-modern analogue would be [[Limpet Controller|Limpets]], which are used almost purely for logistical/support tasks such as field repairs rather than direct combat, though some can be used for sabotage.


=== Transporters (Couriers) ===
== Ship rebalance ==
Armored warships designed specifically for transporting valuable assets and cargo quickly and safely.
The [https://www.elitedangerous.com/news/updates/4-4-2-0 Anaconda MK II Update] rebalanced many ships on 20 October 2026.<ref name=":8">[https://www.elitedangerous.com/news/updates/4-4-2-0 Elite Dangerous: Anaconda MK II Update] - 20 October 2026</ref><ref name=":4">[https://www.elitedangerous.com/news/elite-dangerous-october-dev-log-2026-law-disorder Elite Dangerous: October Dev Log 2026 | Law & Disorder] - 14 October 2026</ref> These are the Asp Scout, Federal Dropship, Imperial Clipper, Type-6 Transporter, Type-7 Transporter, Viper Mk IV, Sidewinder, Eagle, Caspian Explorer, and Mandalay. Senior Game Designer Curtis Griffiths said: ''"As more ships come out and we get to observe how they fit into the existing line up we sometimes notice that certain ships haven’t been quite taken as far as they probably need to go. As such we, wanted to take the opportunity when introducing the Anaconda MK II to explore some changes to some older ships which mean a lot to many Commanders, but were in need of newfound purpose."''<ref name=":4" /> ''"Some of these changes are on the smaller side, where others are quite extensive. Our objective was to help bring these ships back into consideration for Commanders, even if it’s just as a viable intermediate ship for newer players as they are progressing through our roster of vessels. The buzz of finding yourself at the controls of a new ship is something which we know brings a thrill, and we want to recapture that to provide more options."''<ref name=":4" />


=== Corvettes (Cutters) ===
==On Foot Gestures==
Light multi-role warships, capable of recon, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).
*If you stand outside, aim at a ship or SRV and use the clap gesture it will turn on the exterior lights.<ref name=":1">[https://www.reddit.com/r/EliteDangerous/comments/wskguu/started_playing_odyssey_and_this_is_peak/ reddit: Started playing odyssey and this is peak development]</ref>
*If you use the goodbye wave the ship will depart.<ref name=":1" />


=== Fighters ===
==Videos==
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defense of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.
<gallery>
File:Elite ship scale video 2021 edition
File:The true INSANE scale of the Imperial Cutter - Elite Dangerous Ship Sizes
File:All Ships Reviewed 2025- Elite Dangerous Odyssey
</gallery>


=== Drones ===
==Gallery==
Small automated ships that have largely been phased out due to the existence of effective counter-measures.
<gallery widths="185">
File:Elite Dangerous Ship Size Chart 3.0.1 Light.jpg|ED Ship Size Chart v3.0.1 Light
File:Elite Dangerous Ship Size Chart 3.0.1 Dark.jpg|ED Ship Size Chart v3.0.1 Dark
File:Elite Dangerous Ship Size Comparison 2016.jpg|ED Ship Size Comparison 2016
File:Elite-Dangerous-Ship-Size-Chart-3305-Edition.png|ED Ship Size Chart 3305 Edition
File:Elite Dangerous Ship Models Scale 2026.jpg|Elite Dangerous Ship Models Scale 2026
File:FDL vs Boeing 747-400.jpg|FDL vs Boeing 747-400
File:Station with Boeing 747 and Courier.jpg|Station docking with a Boeing 747 and Imperial Courier
File:Elite-Dangerous-Ships-and-Boeing-747-123.png|Elite Dangerous Ships and Boeing 747-123
File:Elite-Dangerous-Ships-and-Aircraft-Carrier.png|Elite Dangerous Ships and Aircraft Carrier
File:Asp-Explorer-Horses-Scale.png|Asp Explorer and horses scale
File:Corvette-Farragut-Scale.jpg|Corvette and Farragut scale
File:Elite-Dangerous-Megaship-Scale-New-York.png|Megaship in New York scale
File:Megaship San Francisco Scale ED.png|Megaship and San Francisco Scale
File:Majestic-Class-Interdictor-Ship-Scale-Dubai.png|Majestic-Class Interdictor ship scale Dubai
File:Diamondback-Explorer-SRV-Type-10-Top-View.png|Type-10 with Diamondback Explorer and SRV
File:Anaconda-ship-size-comparison.png|Anaconda ship size comparison
File:Elite-Dangerous-Alliance-Chieftain-and-Boeing-747.jpg|Alliance Chieftain and Boeing 747
File:ED-Anaconda-Size.png|Anaconda size comparison
File:ED-Large-Ships-Size-Comparison.jpg|Large ships size comparison
File:Elite Dangerous Ship Scale Comparison v2 iolair.jpg|ED Ship Scale Comparison v2 by CMDR iolair
File:Federal Corvette and settlement.jpg|Corvette and a settlement
File:ED Ship Scale Anaconda Cobra.jpg|Anaconda, Cobra, Sidewinder scale
File:Evolution-of-the-Cobra-Ship-Elite-Universe.png|Evolution of the Cobra in the Elite Universe
File:Elite-Dangerous-Ship-Squadron.png|Ship squadron
File:Panther Clipper Mk II Size Comparison.jpg|Panther Clipper Mk II size comparison
File:ED Scorpion vs Imperial Eagle.jpg|Scorpion vs Imperial Eagle scale
File:Beluga Asp Sidewinder Ship Scale.jpg|Beluga Asp Sidewinder ship scale.
</gallery>


== References ==
==References==
<references />
<references />
[[Category:Ships]]
 
[[Category:Other]]
{{ShipNavbox}}
[[ru:Корабли]]
[[uk: Кораблі]]
[[zh:{{PAGENAME}}]]
[[Category:Guides]]