Pilots Guide: Difference between revisions
added Ships for ARX info, pre-built ships, and CMDR starter pack |
Adding categories |
||
| (6 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
[[File:Viper Mk III Pilot Hangar.png|thumb|250px|Viper Mk III and pilot in hangar]] | [[File:Viper Mk III Pilot Hangar.png|thumb|250px|Viper Mk III and pilot in hangar]] | ||
The '''Pilots Guide''' is designed to help new [[Pilot|pilots]] get ahead in the [[galaxy]]. There are many [[Careers|career]] paths. You should choose a vocation that fits your play style and skills. The [[Sidewinder]] is the starter ship and used as an example. The concepts are applicable to all [[ships]] in [[Elite Dangerous]]. You can explore planets [[On Foot|on foot]], with a [[Ship-Launched Vessels|vessel]] or [[SRV]]. The [[Scarab]] is a staple [[Vehicles|vehicle]] for [[Explorer|exploration]]. Veterans may find this guide useful to get up to speed. You decide your own adventure in ED. This guide has key things that you should know for a better journey. | |||
== Overview == | == Overview == | ||
| Line 6: | Line 6: | ||
If you've never played an open-world, space, trading, exploration and combat simulation game before then follow this guide to get your bearings. | If you've never played an open-world, space, trading, exploration and combat simulation game before then follow this guide to get your bearings. | ||
Elite Dangerous has a steep learning curve with complex controls and minimal in-game guidance. There are basic tutorials, but the game expects you to figure out navigation, [[Trader|trading]] and survival by yourself. However, there are free [[Third Party Tools]] for | Elite Dangerous has a steep learning curve with complex controls and minimal in-game guidance. There are basic tutorials, but the game expects you to figure out navigation, [[Trader|trading]] and survival by yourself. However, there are free [[Third Party Tools]] for optimal trade routes, track market prices, [[Engineers|engineering]] [[materials]] etc. | ||
You begin as a poor [[pilot]] with a loaned [[Sidewinder]] from a secret benefactor in the 34th century. In the [[Elite Dangerous: Odyssey|ED: Odyssey]] expansion you begin an [[On Foot|on foot]] tutorial that teaches basic mechanics like walking, interacting with terminals, using [[:Category:Handheld Tools|tools]] and [[Handheld Weapon|handheld weapons]]. All independent pilots are licensed members of the [[Pilots Federation]]. Every pilot has the title "[[commander]]". [[Ranks]] are earned by completing activities | You begin as a poor [[pilot]] with a loaned [[Sidewinder]] from a secret benefactor in the 34th century. In the [[Elite Dangerous: Odyssey|ED: Odyssey]] expansion you begin an [[On Foot|on foot]] tutorial that teaches basic mechanics like walking, interacting with terminals, using [[:Category:Handheld Tools|tools]] and [[Handheld Weapon|handheld weapons]]. All independent pilots are licensed members of the [[Pilots Federation]]. Every pilot has the title "[[commander]]". [[Ranks]] are earned by completing activities to unlock perks in the auxiliaries of the [[Federation/Ranks|Federal]] and [[Empire/Ranks|Imperial Navy]]. All newbies start in the [[Pilots' Federation District]]. This protected zone has basic [[Mission Board|missions]] and [[outfitting]]. Once you've earned your [[Ranks|first rank]] in combat, trade or exploration you are guided outside the district and the [[Permits|permit]] is revoked. Thence you must choose a path and make a living in the galaxy. What you want to do determines where you want to go. | ||
The controls require learning dozens of key-bindings for thrusters, shields, landing gear and power distribution. You can customize the controls (mouse + keyboard, joystick/HOTAS or gamepad). By playing you will learn the basics like flight routines and gain muscle memory. Communication is primarily via the in-game [[Communications|Communications Panel]], which splits messages into several specific chat channels. You can also use voice chat and [[emotes]]. | The controls require learning dozens of key-bindings for thrusters, shields, landing gear and power distribution. You can customize the controls (mouse + keyboard, joystick/HOTAS or gamepad). By playing you will learn the basics like flight routines and gain muscle memory. Communication is primarily via the in-game [[Communications|Communications Panel]], which splits messages into several specific chat channels. You can also use voice chat and [[emotes]]. | ||
| Line 38: | Line 38: | ||
ED has beautiful [[Elite Dangerous Music|music]], but the limited playlist gets repetitive so you can play custom background music. | ED has beautiful [[Elite Dangerous Music|music]], but the limited playlist gets repetitive so you can play custom background music. | ||
ED has no official winning state or final quest. There is no linear campaign or final boss to finish the game. It continues after earning the highest [[ranks]]. ED is an endless sandbox | ED has no official winning state or final quest. There is no linear campaign or final boss to finish the game. It continues after earning the highest [[ranks]]. ED is an endless sandbox so you must set goals, "''blaze your trail"'' and ''"leave your mark on the galaxy''."<ref>[https://www.elitedangerous.com/ Elite Dangerous description - Official Website] - 8 October 2026</ref> Chasing achievements and the destination are less important. It's more about the journey, discovering the Milky Way, and life among the stars. | ||
== Codex == | == Codex == | ||
| Line 74: | Line 74: | ||
Activities like deep-core [[Miner|mining]] and smuggling require specialized knowledge to do properly. [[Xeno Hunter]] requires being familiar with the Thargoid [[Thargoid Scout|Scout]], [[Thargoid Hunter|Hunter]], [[Thargoid Interceptor|Interceptor]] and variants. There are third-party tools to make it easier. The [[trader]], [[System Colonisation|system colonisation]], [[powerplay]] and [[Engineers|engineering]] paths are so deep that many pilots rely on [[Third Party Tools|third-party tools]] like [https://inara.cz/elite Inara] or [https://www.edsm.net/ EDSM] to track data and utilize the [[Market Economy|economy]]. | Activities like deep-core [[Miner|mining]] and smuggling require specialized knowledge to do properly. [[Xeno Hunter]] requires being familiar with the Thargoid [[Thargoid Scout|Scout]], [[Thargoid Hunter|Hunter]], [[Thargoid Interceptor|Interceptor]] and variants. There are third-party tools to make it easier. The [[trader]], [[System Colonisation|system colonisation]], [[powerplay]] and [[Engineers|engineering]] paths are so deep that many pilots rely on [[Third Party Tools|third-party tools]] like [https://inara.cz/elite Inara] or [https://www.edsm.net/ EDSM] to track data and utilize the [[Market Economy|economy]]. | ||
== Guides == | == Guides == | ||
| Line 113: | Line 99: | ||
*[[Docking]] | *[[Docking]] | ||
* [[Engineers]] | * [[Engineers]] | ||
* [[:Category:Factions|Factions]] | |||
*[[Flight Assist]] | *[[Flight Assist]] | ||
*[[FSD Supercharging]] | *[[FSD Supercharging]] | ||
| Line 120: | Line 107: | ||
*[[Supercruise]] | *[[Supercruise]] | ||
*[[Permits]] | *[[Permits]] | ||
*[[Powerplay]] | |||
*[[Ranks]] | *[[Ranks]] | ||
| Line 192: | Line 180: | ||
ED also creates log files every time you play. These tools can pull that data in various ways to give you a detailed log of everywhere you go, buy and sell, and other player actions. | ED also creates log files every time you play. These tools can pull that data in various ways to give you a detailed log of everywhere you go, buy and sell, and other player actions. | ||
== Ships for ARX == | |||
Buying ships or [[livery]] with the in-game currency [[ARX]] (real money) is completely optional. It supports the development of ED for new content, features and updates. | |||
=== Early access === | |||
You can buy early access to newly released [[ships]], [[Ship-Launched Vessels|vessels]] and [[vehicles]] for [[ARX]] in the ED Gamestore. After around 3-4 months it will be available for standard in-game [[credits]]. | |||
=== Pre-Built Ships === | |||
[[Pre-Built Ships]] are ready-to-use and specialized for a role with pre-equipped modules, paint jobs, and ship kits. If the ship gets destroyed, the base pre-built ship can be redeployed at zero [[Credits|credit]] cost. This allows you to skip the grind to manually [[Outfitting|outfit]] it from scratch with in-game [[credits]]. Some jump-start ships have pre-installed [[Engineers|engineered]] modules. The pre-built modules cannot be sold, stored or transferred to other ships. The bundles have Standard, Stellar, and Galactic tiers. These premium ships can be purchased with [[ARX]]. | |||
Pre-built ships are convenient for new players, to switch [[careers]] or a second account. However, they're not necessarily pay-to-win (P2W), because it requires general knowledge and piloting skills to use properly. | |||
=== CMDR Starter Pack === | |||
CMDR Starter Pack is a bundle intended to help new commanders get started faster. It has lots of content like: ship, A-rated spec, ship kit, paintjobs, decals (emblems and logos), ship weapon detailing, [[COVAS]], [[Suits|suit]] and [[Handheld Weapon|handheld weapon]] [[Livery|cosmetics]]. The ship can also be deployed at any [[shipyard]]. The starter pack can be purchased with [[ARX]]. | |||
== References == | == References == | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[ru:Руководство пилота]] | [[ru:Руководство пилота]] | ||
[[Category:Gameplay]] | |||