Outfitting: Difference between revisions
Introduced reserved hardpoints. |
Updated Hardpoints sub-section / stub with link to main article. |
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==Ship Module Slots== | ==Ship Module Slots== | ||
===Hardpoints=== | ===Hardpoints=== | ||
[[File:ED-Shop-Hardpoint-Outfitting-Weapons.png|thumb|250px|Shop categories for outfitting]] | {{Main|Hardpoint}}[[File:ED-Shop-Hardpoint-Outfitting-Weapons.png|thumb|250px|Shop categories for outfitting]] | ||
Hardpoints are mechanized mounts where [[:Category:Weapons|weapons]] can be installed | Hardpoints are mechanized mounts where [[:Category:Weapons|weapons]] can be installed on a ship's hull. There are four classes of hardpoints that denote the maximum class of weapon that can be installed there. On some ships some hardpoints are reserved for only specific types of weapons. | ||
On some ships | |||
===Utility Mounts=== | ===Utility Mounts=== | ||
Utility Mounts are slots on the exterior of a ship where specialised Utility modules can be installed. Unlike Hardpoints, they cannot be retracted, but this does not interfere with other ship functions. Ships have between 2 and 8 Utility Mounts. All available Utility modules are listed below: | Utility Mounts are slots on the exterior of a ship where specialised Utility modules can be installed. Unlike Hardpoints, they cannot be retracted, but this does not interfere with other ship functions. Ships have between 2 and 8 Utility Mounts. All available Utility modules are listed below: | ||