Elite Dangerous FAQ: Difference between revisions

 
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==General FAQ==
==General FAQ==
=== '''What is "Elite: Dangerous"?''' ===
=== What is "Elite: Dangerous"? ===
: '''''[http://www.elitedangerous.com Elite: Dangerous]''''' is the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 ''4th'' installment of the game], which includes [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|mass-multiplayer]] as an integral part, while still allowing [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|singleplayer.]]
: '''''[http://www.elitedangerous.com Elite: Dangerous]''''' is the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 ''4th'' installment of the game], which includes [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|mass-multiplayer]] as an integral part, while still allowing [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|singleplayer.]]


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==='''What are the main features of "Elite: Dangerous"?'''===
===What are the main features of "Elite: Dangerous"?===


* [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|An immersive, evolving galaxy with dynamic society, economy and stories]], allowing pilots to join each other and together change story of the Milky Way.
* [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|An immersive, evolving galaxy with dynamic society, economy and stories]], allowing pilots to join each other and together change story of the Milky Way.
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===On what platforms will "Elite: Dangerous" be released?===
===On what platforms will "Elite: Dangerous" be released?===
[http://elite.frontier.co.uk Elite: Dangerous] is planned to be released for:
: [http://elite.frontier.co.uk Elite: Dangerous] is planned to be released for:
* Microsoft Windows in Q4 2014
* Microsoft Windows in Q4 2014
* Apple Mac OS X (approximately 3 months after Windows release)
* Apple Mac OS X (approximately 3 months after Windows release)
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*'''[https://www.youtube.com/watch?v=O6z5OK8J5pg&list=PL7glm5rbPHKway8jUwKEw6MeWjC4voHD4 Elite Fiction Diaries]'''
*'''[https://www.youtube.com/watch?v=O6z5OK8J5pg&list=PL7glm5rbPHKway8jUwKEw6MeWjC4voHD4 Elite Fiction Diaries]'''
*'''[http://wiki.alioth.net/index.php/Timeline Elite timeline from the older games 1950-3255 (will be revised)]'''
*'''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2 Factions and Elite Federation]'''
*'''[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|Missions/Quests]]'''
*'''[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|Missions/Quests]]'''
*'''[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Role Playing Elements]]'''
*'''[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Role Playing Elements]]'''
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*'''[http://forums.frontier.co.uk/showthread.php?t=8021 Faction Causes and Dynamic Story Generation]'''
*'''[http://forums.frontier.co.uk/showthread.php?t=8021 Faction Causes and Dynamic Story Generation]'''
*'''[https://www.youtube.com/watch?v=lFECllA71qc Dynamic Economy: Trading - Dev Diary]'''
*'''[https://www.youtube.com/watch?v=lFECllA71qc Dynamic Economy: Trading - Dev Diary]'''
*'''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2 Factions and Elite Federation]'''
*'''[http://www.lotf.co.uk/fe2_gazetteer.html Elite timeline from the older games 1950-2380 (will be revised)]'''
*'''[http://daftworks.co.uk/elite/index.php/Galactic_Timeline Elite timeline from the older games 2381-3199 (will be revised)]'''
*[http://forums.frontier.co.uk/showthread.php?t=6305 Background Simulation and Economy]
*[http://forums.frontier.co.uk/showthread.php?t=6305 Background Simulation and Economy]
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]
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=== <span style="line-height:21px;">Can I own and control capital ships?</span>===
=== <span style="line-height:21px;">Can I own and control capital ships?</span>===
: There will be [http://elite.frontier.co.uk/i_gal/ed-capital_ship_battle.jpg capital ships] in the game, but initially you won't be able to control or own them, but they will [http://www.pcgamesn.com/elite-dangerous/elite-dangerous-standard-beta-begins-next-week-last-chance-grab-lifetime-expansion-pack player controllable] in an [[Elite:_Dangerous_FAQ#What_is_the_expansion_pass.3F|expansion]]. <!-- <ref>{{YT|url=fR4G2W7bCHY#t=110|text=Test1 @0:59}}</ref><ref>{{YT|url=P3bVeRpvctQ&t=815|text=Test2 @0:59}}</ref> -->
: There will be [http://elite.frontier.co.uk/i_gal/ed-capital_ship_battle.jpg capital ships] in the game, but initially you won't be able to control or own them, but they will [http://www.pcgamesn.com/elite-dangerous/elite-dangerous-standard-beta-begins-next-week-last-chance-grab-lifetime-expansion-pack player controllable in an expansion.] <!-- <ref>{{YT|url=fR4G2W7bCHY#t=110|text=Test1 @0:59}}</ref><ref>{{YT|url=P3bVeRpvctQ&t=815|text=Test2 @0:59}}</ref> -->
: Although you can't fly capital ships, you will still be able to own and fly [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|large multi-crew ships]] like the [http://images4.wikia.nocookie.net/__cb20130720170718/elite-dangerous/images/d/d8/Anaconda_01_Inside.jpg Anaconda], the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=94e38570c6#4 Panther LX], the [[Dolphin|passenger ships]] and [http://www.pcgamer.com/2014/05/30/david-braben-on-the-ambitious-future-of-elite-dangerous/ big ships can carry other ships], so you’d be able to launch a small fighter from it, which is more nimble.
: Although you can't fly capital ships, you will still be able to own and fly [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|large multi-crew ships]] like the [http://images4.wikia.nocookie.net/__cb20130720170718/elite-dangerous/images/d/d8/Anaconda_01_Inside.jpg Anaconda], the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=94e38570c6#4 Panther LX], the [[Dolphin|passenger ships]] and [http://www.pcgamer.com/2014/05/30/david-braben-on-the-ambitious-future-of-elite-dangerous/ big ships can carry other ships], so you’d be able to launch a small fighter from it, which is more nimble.


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=== What are the general differences between "Elite: Dangerous" and "Star Citizen"? ===
=== What are the general differences between "Elite: Dangerous" and "Star Citizen"? ===
The differences are predominantly in issues surrounding scale, complexity of background simulations, adherence to recognised science of the universe and release schedule.
: The differences are predominantly in issues surrounding scale, complexity of background simulations, adherence to recognised science of the universe and release schedule.
 
: Release Schedule:
 
: ''Elite: Dangerous'' is projected for a general [[Elite: Dangerous FAQ#Where can I buy .22Elite: Dangerous.22.3F| release in Q4 2014.]]
 
: ''Star Citizen'' is projected for a general [http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule#Star_Citizen release in late 2016.]
 
: Story:
 
: Both ''Elite: Dangerous'' and ''Star Citizen'' will have an on-going [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|background story]] which will be influenced by the players and augmented with developer injected events.
 
: ''Star Citizen'' comes with a [http://starcitizen.wikia.com/wiki/Squadron_42 single-player focused cinematic scripted campaign] and is projected for general episodic releases starting from mid 2015, which will later be updated with [http://www.reddit.com/r/starcitizen/comments/1zjv88/stupid_question_dont_upvote_has_there_been_any/cfubctr paid DLC expansions.]
 
: Ship Design:
 
: In ''Elite: Dangerous'', the [http://i.imgur.com/vXLnJea.png ships] are relatively [https://dl.dropboxusercontent.com/u/33305725/Elite/comparison.jpg larger] for [[Ships#Faction Ships|their class]], with capital ships in the [http://elite.frontier.co.uk/images/newsletter_2013_09_06/schematic_flat_FEDCAP.png 2 km range] and atmospheric capable ones are engineered to be [[Elite: Dangerous FAQ#Why are the ships simpler in design compared to other games.3F|aerodynamically streamlined and symmetrical]], and therefore carry their weapons within a bay. This provides ships with hulls that are able to enter and [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|freeform (manual pitch/yaw/roll)]] fly through 1:1 scale planet atmospheres at hypersonic speeds.


==== Release Schedule ====
: In ''Star Citizen'' the ships are less aerodynamically streamlined and carry their weapons outboard, some are [http://starcitizen.wikia.com/wiki/Scythe asymmetrical.]
''Elite: Dangerous'' is projected for a general [[Elite: Dangerous FAQ#Where can I buy .22Elite: Dangerous.22.3F| release in Q4 2014.]]
: Landing on planets in ''Star Citizen'' will use [https://www.youtube.com/watch?v=bIK6g3Ql7rs&t=533s scripted in-game cinematics] and will be limited to several star ports.
''Star Citizen'' is projected for a general [http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule#Star_Citizen release in late 2016.]


==== Story ====
: Methods of Travel:
Both ''Elite: Dangerous'' and ''Star Citizen'' will have an on-going [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|background story]] which will be influenced by the players and augmented with developer injected events.


''Star Citizen'' comes with a [http://starcitizen.wikia.com/wiki/Squadron_42 single-player focused cinematic scripted campaign] and is projected for general episodic releases starting from mid 2015, which will later be updated with [http://www.reddit.com/r/starcitizen/comments/1zjv88/stupid_question_dont_upvote_has_there_been_any/cfubctr paid DLC expansions.]
: ''Elite: Dangerous'' has freeform (manual pitch/yaw/roll) [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|interplanetary fast travel]] with combat maneuvering. Due to the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|realistic 1:1 scale galaxy]] with proper distances, it necessitates [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|faster than light speeds]], up to 2000 times the speed of light (2000C), to make travel times practical with [[Elite: Dangerous FAQ#Will there be detailed ship managment and avionics.3F|very long range sensors and combat interaction]] and you will be able to seamlessly enter [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|hyperspace]] to travel from anywhere to another star.


==== Ship Design ====
: ''Star Citizen'''s interplanetary fast travel will allow a speed of up to 20% the speed of light (0.2C), which necessitates [https://www.youtube.com/watch?v=w5M5DXzcMmg&t=1066 scaled down] star systems to compress [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 spatial distances] to make travel times practical. It also won't be freeform (Autopilot Only) nor have combat maneuvering in this mode, [http://www.reddit.com/r/IAmA/comments/12grru/i_am_chris_roberts_creator_of_wing_commander/c6uxa22 so you will not have the ability to specify an exact random location in space. You can navigate to known locations or tag a ship they want to track or ambush.] Also you must fly through [https://forums.robertsspaceindustries.com/discussion/comment/1738871/#Comment_1738871 wormhole-like jump points (which will allow some interactivity) at fixed locations to other star system.]
In ''Elite: Dangerous'', the [http://i.imgur.com/vXLnJea.png ships] are relatively [https://dl.dropboxusercontent.com/u/33305725/Elite/comparison.jpg larger] for [[Ships#Faction Ships|their class]], with capital ships in the [http://elite.frontier.co.uk/images/newsletter_2013_09_06/schematic_flat_FEDCAP.png 2 km range] and atmospheric capable ones are engineered to be [[Elite: Dangerous FAQ#Why are the ships simpler in design compared to other games.3F|aerodynamically streamlined and symmetrical]], and therefore carry their weapons within a bay. This provides ships with hulls that are able to enter and [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|freeform (manual pitch/yaw/roll)]] fly through 1:1 scale planet atmospheres at hypersonic speeds.


In ''Star Citizen'' the ships are less aerodynamically streamlined and carry their weapons outboard, some are [http://starcitizen.wikia.com/wiki/Scythe asymmetrical.]
: Galaxy:
Landing on planets in ''Star Citizen'' will use [https://www.youtube.com/watch?v=bIK6g3Ql7rs&t=533s scripted in-game cinematics] and will be limited to several star ports.


==== Methods of Travel ====
: In ''Elite: Dangerous'' the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|galaxy will be scientifically accurate]] and include around&nbsp;a 100 billion star systems (around 400 billion stars considering most systems contain multiple stars). The ''Elite'' Universe is modelled on current galactic charts. [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|Planets and moons will rotate and orbit in 1:1 scale real-time]], therefore constantly changing a system's environment.
''Elite: Dangerous'' has freeform (manual pitch/yaw/roll) [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|interplanetary fast travel]] with combat maneuvering. Due to the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|realistic 1:1 scale galaxy]] with proper distances, it necessitates [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|faster than light speeds]], up to 2000 times the speed of light (2000C), to make travel times practical with [[Elite: Dangerous FAQ#Will there be detailed ship managment and avionics.3F|very long range sensors and combat interaction]] and you will be able to seamlessly enter [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|hyperspace]] to travel from anywhere to another star.


''Star Citizen'''s interplanetary fast travel will allow a speed of up to 20% the speed of light (0.2C), which necessitates [https://www.youtube.com/watch?v=w5M5DXzcMmg&t=1066 scaled down] star systems to compress [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 spatial distances] to make travel times practical. It also won't be freeform (Autopilot Only) nor have combat maneuvering in this mode, [http://www.reddit.com/r/IAmA/comments/12grru/i_am_chris_roberts_creator_of_wing_commander/c6uxa22 so you will not have the ability to specify an exact random location in space. You can navigate to known locations or tag a ship they want to track or ambush.] Also you must fly through [https://forums.robertsspaceindustries.com/discussion/comment/1738871/#Comment_1738871 wormhole-like jump points (which will allow some interactivity) at fixed locations to other star system.]
: ''Star Citizen'''s galaxy will have [http://starcitizenreview.com/star-citizen-star-systems-review 120 star systems] at launch, with [https://www.youtube.com/watch?v=oXqoyZxI_GE&t=1286 time compressed to 2 hours for each day (1:12 scale time)] and a more [https://www.youtube.com/watch?v=w5M5DXzcMmg&t=1066 casual take] on [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 spatial size and distance of celestial bodies], meaning [https://www.youtube.com/watch?v=NwTsSkUhQhU&t=482 planets won't be properly scaled] and they might also not orbit. To give an example, ''Elite: Dangerous'' will have [https://en.wikipedia.org/wiki/List_of_largest_known_stars stars] alone that can engulf whole star systems of Star Citizen multiple times. Also see [https://www.youtube.com/watch?v=HEheh1BH34Q this video] to give a sense of scale.
: Given what we know about our [http://image.gsfc.nasa.gov/poetry/venus/q89.html solar system], the [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics orbits of exoplanets] and the fact that the maximum speed in ''Star Citizen'' will be 0.2C, with a targeted travel time of [http://www.squad42.com/pages/mmorpgint around 30 minutes] to cross a star system, it is calculated that the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 size of ''Star Citizen'' star systems] will be compressed to around [https://www.youtube.com/watch?v=wf2_9-6Fmyc&t=1765 1:100] up to 1:2500 scale.


==== Galaxy ====
: Weapons:
In ''Elite: Dangerous'' the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|galaxy will be scientifically accurate]] and include around&nbsp;a 100 billion star systems (around 400 billion stars considering most systems contain multiple stars). The ''Elite'' Universe is modelled on current galactic charts. [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|Planets and moons will rotate and orbit in 1:1 scale real-time]], therefore constantly changing a system's environment.


''Star Citizen'''s galaxy will have [http://starcitizenreview.com/star-citizen-star-systems-review 120 star systems] at launch, with [https://www.youtube.com/watch?v=oXqoyZxI_GE&t=1286 time compressed to 2 hours for each day (1:12 scale time)] and a more [https://www.youtube.com/watch?v=w5M5DXzcMmg&t=1066 casual take] on [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 spatial size and distance of celestial bodies], meaning [https://www.youtube.com/watch?v=NwTsSkUhQhU&t=482 planets won't be properly scaled] and they might also not orbit. To give an example, ''Elite: Dangerous'' will have [https://en.wikipedia.org/wiki/List_of_largest_known_stars stars] alone that can engulf whole star systems of Star Citizen multiple times. Also see [https://www.youtube.com/watch?v=HEheh1BH34Q this video] to give a sense of scale.
: ''Elite: Dangerous'' has lightspeed pulse and [[Beam Laser|beam lasers]] on all ships fitted with energy weapons, as opposed to ''Star Citizen'' which has [https://www.youtube.com/watch?v=wE_xZdeakEw&t=873 slow moving beam weapons] only on capital ships. The remainder of the ''Star Citizen'' fleet will have [https://www.youtube.com/watch?v=wE_xZdeakEw&t=883 slow moving laser bolts] like one would see in Star Wars.
Given what we know about our [http://image.gsfc.nasa.gov/poetry/venus/q89.html solar system], the [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics orbits of exoplanets] and the fact that the maximum speed in ''Star Citizen'' will be 0.2C, with a targeted travel time of [http://www.squad42.com/pages/mmorpgint around 30 minutes] to cross a star system, it is calculated that the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 size of ''Star Citizen'' star systems] will be compressed to around [https://www.youtube.com/watch?v=wf2_9-6Fmyc&t=1765 1:100] up to 1:2500 scale.


==== Weapons ====
: Planetary Exploration:
''Elite: Dangerous'' has lightspeed pulse and [[Beam Laser|beam lasers]] on all ships fitted with energy weapons, as opposed to ''Star Citizen'' which has [https://www.youtube.com/watch?v=wE_xZdeakEw&t=873 slow moving beam weapons] only on capital ships. The remainder of the ''Star Citizen'' fleet will have [https://www.youtube.com/watch?v=wE_xZdeakEw&t=883 slow moving laser bolts] like one would see in Star Wars.


==== Planetary Exploration ====
: ''Elite: Dangerous'' will have [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|freeform (go wherever you want) planetary exploration]] on full 1:1 scale planets.
''Elite: Dangerous'' will have [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|freeform (go wherever you want) planetary exploration]] on full 1:1 scale planets.


In ''Star Citizen'', planetside movement will be restricted to specialized locations, such as star ports, bars and FPS arenas, while the rest of the planet is off limits.
: In ''Star Citizen'', planetside movement will be restricted to specialized locations, such as star ports, bars and FPS arenas, while the rest of the planet is off limits.


==== Artifical Gravity ====
: Artifical Gravity:
In ''Elite: Dangerous'' there is [https://www.youtube.com/watch?v=V4-gyDLRMXg&t=219 no artificial gravity], so [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|space stations]] are [https://www.youtube.com/watch?v=G6AxOoBF7SM&t=34 designed to rotate] as opposed to ''Star Citizen''.


==== Flight and Combat Models ====
: In ''Elite: Dangerous'' there is [https://www.youtube.com/watch?v=V4-gyDLRMXg&t=219 no artificial gravity], so [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|space stations]] are [https://www.youtube.com/watch?v=G6AxOoBF7SM&t=34 designed to rotate] as opposed to ''Star Citizen''.
There are major differences in how each game handles close combat flight (as you can see from [https://www.youtube.com/watch?v=VY5x85F-DKM this video]). There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw] with the premise of close combat space flight leading to endless turreting and circle-strafing especially in PVP multiplayer due to the lack of terrain features in mid space.


''Elite: Dangerous'' deals with this by limiting the yaw rate and enforce an optimum corner speed by by way of [http://elite.frontier.co.uk/media/walls/03_Ship_Cobra.jpg thruster placement] and limits in the [[Elite: Dangerous FAQ#Will there be newtonian physics.3F|flight control computer]], forcing to roll and then pitch to get the most efficient turn rate (less efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body most comfortable] for a human pilot), in addition there is a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system, a preliminary version can be seen [https://www.youtube.com/watch?v=FQGRKuOtrPg here.]
: Flight and Combat Models:


In ''Star Citizen'' ships can be pointed more intuitively in a fashion akin to FPS, requiring a strong yaw (most efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body discomforting] for a human pilot). It deals with turreting by having a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system [https://www.youtube.com/watch?v=VY5x85F-DKM&t=191 as seen here], but this alone [https://www.youtube.com/watch?v=VY5x85F-DKM doesn't alleviate the problems completely], but it is less critical due to the lack of lightspeed lasers on the smaller ships.
: There are major differences in how each game handles close combat flight (as you can see from [https://www.youtube.com/watch?v=VY5x85F-DKM this video]). There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw] with the premise of close combat space flight leading to endless turreting and circle-strafing especially in PVP multiplayer due to the lack of terrain features in mid space.


==== Multiplayer ====
: ''Elite: Dangerous'' deals with this by limiting the yaw rate and enforce an optimum corner speed by by way of [http://elite.frontier.co.uk/media/walls/03_Ship_Cobra.jpg thruster placement] and limits in the [[Elite: Dangerous FAQ#Will there be newtonian physics.3F|flight control computer]], forcing to roll and then pitch to get the most efficient turn rate (less efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body most comfortable] for a human pilot), in addition there is a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system, a preliminary version can be seen [https://www.youtube.com/watch?v=FQGRKuOtrPg here.]


Multiplayer is handled with a [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|grouping system]] in ''Elite: Dangerous'' and a [http://starcitizenstuff.wordpress.com/tag/pvp-slider/ PVP-PVE slider] which doesn't completely control engagements in ''Star Citizen''.
: In ''Star Citizen'' ships can be pointed more intuitively in a fashion akin to FPS, requiring a strong yaw (most efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body discomforting] for a human pilot). It deals with turreting by having a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system [https://www.youtube.com/watch?v=VY5x85F-DKM&t=191 as seen here], but this alone [https://www.youtube.com/watch?v=VY5x85F-DKM doesn't alleviate the problems completely], but it is less critical due to the lack of lightspeed lasers on the smaller ships.


==== Additional Links ====
: Multiplayer:
 
: Multiplayer is handled with a [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|grouping system]] in ''Elite: Dangerous'' and a [http://starcitizenstuff.wordpress.com/tag/pvp-slider/ PVP-PVE slider] which doesn't completely control engagements in ''Star Citizen''.
 
: Additional Links:


* [https://www.youtube.com/watch?v=VY5x85F-DKM ''Star Citizen'' vs ''Elite: Dangerous'' - Flight Model Comparison]
* [https://www.youtube.com/watch?v=VY5x85F-DKM ''Star Citizen'' vs ''Elite: Dangerous'' - Flight Model Comparison]
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: The flight physics are newtonian with forces fed to a [http://en.wikipedia.org/wiki/Rigid_body_dynamics proper rigid body.]
: The flight physics are newtonian with forces fed to a [http://en.wikipedia.org/wiki/Rigid_body_dynamics proper rigid body.]
: There is a flight control computer that keeps the ship within flight parameters, with a flight assist mode that is on by default, that helps you to maintain your turns and dampen the [https://en.wikipedia.org/wiki/Angular_momentum angular momentum] when rolling, pitching and yawing by automatically calculating the thruster forces needed to stabalize the ship and control the skidding.
: There is a flight control computer that keeps the ship within flight parameters, with a flight assist mode that is on by default, that helps you to maintain your turns and dampen the [https://en.wikipedia.org/wiki/Angular_momentum angular momentum] when rolling, pitching and yawing by automatically calculating the thruster forces needed to stabalize the ship and control the skidding.
: [https://www.youtube.com/watch?v=1KAJuR5giGo&t=3 You can turn flight assist off], so you will have have to manually adjust the thruster forces to control the skidding and counteract the [https://en.wikipedia.org/wiki/Angular_momentum angular momentum], the flight control computer however is still active to keep you [https://www.youtube.com/watch?v=3TrvJoViw8w within safety parameters.]
: [https://www.youtube.com/watch?v=Ty04--bvSig You can turn flight assist off], so you will have have to manually adjust the thruster forces to control the skidding and counteract the [https://en.wikipedia.org/wiki/Angular_momentum angular momentum], the flight control computer however is still active to keep you [https://www.youtube.com/watch?v=3TrvJoViw8w within safety parameters.]
: Cargo mass will also affect the maneuverability of your ship.
: Cargo mass will also affect the maneuverability of your ship.


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===What are the expansions?===
===What are the expansions?===
: The expansions includes features such as seamless freeform (manual pitch/yaw/roll) [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|atmospheric flight and landings]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|out-of-ship activities]] (such as FPS combat, walking around and boarding ships, walking in stations and on full 1:1 scale populated living planets), [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|multi-player crew]] and [[Elite: Dangerous FAQ#Can I own and control capital ships.3F|player executive controlled capital ships]].


The expansions will include features such as seamless freeform (manual pitch/yaw/roll) [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|atmospheric flight and landings]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|out-of-ship activities]] (such as FPS combat, walking around and boarding ships, walking in stations and on full 1:1 scale populated living planets), [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|multi-player crew]] and [[Elite: Dangerous FAQ#Can I own and control capital ships.3F|player executive controlled capital ships]].
: Frontier intends to release small, free updates after launch. Expansions that include significant new features and content will have to be purchased


Frontier intends to release small, free updates after launch. Expansions that include significant new features and content will have to be purchased.
: For example, the initial roadmap is to add these features over the following expansions (in no particular order):
 
For example, the initial roadmap is to add these features over the following expansions (in no particular order):
* Landing/ driving / prospecting on airless rocky planets, moons & asteroids
* Landing/ driving / prospecting on airless rocky planets, moons & asteroids
* Walking around interiors and combative boarding of other ships
* Walking around interiors and combative boarding of other ships
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* Accessing richly detailed planetary surfaces
* Accessing richly detailed planetary surfaces
* Availability of giant ‘executive control’ ships to players
* Availability of giant ‘executive control’ ships to players
: The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 scope for ''Elite'' is huge], so a sensible strategy is used to add to the game in stages.


The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 scope for ''Elite'' is huge], so a sensible strategy is used to add to the game in stages.
: Keep in mind that the game has been [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=151 well planned and designed from the start] with all these features in mind (it is not an afterthought) and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments already has the technology for this.]
 
Keep in mind that the game has been [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=151 well planned and designed from the start] with all these features in mind (it is not an afterthought) and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments already has the technology for this.]


*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video]
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video]