Elite Dangerous FAQ: Difference between revisions

 
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<div class="toclimit-3">__TOC__</div>
==General FAQ==
==General FAQ==
===What is "Elite: Dangerous"?===
=== What is "Elite: Dangerous"? ===
: '''[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite]''' is the genre defining [https://www.youtube.com/watch?v=srlJVE50mCI&list=SP9E1E1F7AA6193498&index=1 open world sandbox space / trading / combat simulator] first released in '''1984.'''  
: '''''[http://www.elitedangerous.com Elite: Dangerous]''''' is the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 ''4th'' installment of the game], which includes [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|mass-multiplayer]] as an integral part, while still allowing [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|singleplayer.]]
: It spawned two sequels '''[https://www.youtube.com/watch?v=ynXwvSqsCek Frontier: Elite II]''' in '''[https://frontier.co.uk/games/older/frontier_elite_ii 1993] '''and '''[https://www.youtube.com/watch?v=z0_WewBEGew Frontier: First Encounters (Elite III)]''' in '''[https://frontier.co.uk/games/older/frontier_first_encounters 1995]''', which already attempted to '''[[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|simulate a realistic Milky Way galaxy]]''' with '''[https://www.youtube.com/watch?v=AK-NMyDaPAg realistic star systems]''' and '''[https://www.youtube.com/watch?v=Yc9o_ldmlVs&t=72 seamless freeform interplanetary]''' and '''[https://www.youtube.com/watch?v=z0_WewBEGew#t=53 atmospheric flight]''' and''' landing on [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|moving planets]]''', with '''[https://www.youtube.com/watch?v=z0_WewBEGew&t=265 realistic day/night cycles]'''.
 
: '''Elite''' also '''[http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php inspired the creation of the "Grand Theft Auto (GTA)" series.]'''
: The subtitle "Dangerous" refers to the 3rd best [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2#Badge%20of%20Honour Elite Rating] you could achieve during combat in the [http://elite.frontier.co.uk/media ''Elite'' games.] In the new game it has been [http://forums.frontier.co.uk/showthread.php?t=6279 expanded] to include more than combat.
 
: The origin of the series is ''[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite,]'' the genre defining [https://www.youtube.com/watch?v=srlJVE50mCI&list=SP9E1E1F7AA6193498&index=1 open world sandbox space / trading / combat simulator] first released in ''1984''.
 
: It spawned two sequels ''[https://www.youtube.com/watch?v=ynXwvSqsCek Frontier: Elite II]'' in ''[https://frontier.co.uk/games/older/frontier_elite_ii 1993]'' and ''[https://www.youtube.com/watch?v=z0_WewBEGew Frontier: First Encounters (Elite III)]'' in ''[https://frontier.co.uk/games/older/frontier_first_encounters 1995]'', which already attempted to [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|simulate a realistic Milky Way galaxy]] with [https://www.youtube.com/watch?v=AK-NMyDaPAg realistic star systems] and [https://www.youtube.com/watch?v=Yc9o_ldmlVs&t=72 seamless freeform interplanetary] and [https://www.youtube.com/watch?v=z0_WewBEGew#t=53 atmospheric flight] and landing on [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|moving planets]], with [https://www.youtube.com/watch?v=z0_WewBEGew&t=265 realistic day/night cycles].


: '''[http://www.elitedangerous.com Elite: Dangerous]''' is the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 '''4th''' installment of the game], which includes '''[[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|mass-multiplayer]]''' as an integral part, while still allowing '''[[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|singleplayer.]]'''
: ''Elite'' also [http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php inspired the creation of the "Grand Theft Auto (GTA)" series.]
: '''Dangerous''' refers to the 3rd best '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2#Badge%20of%20Honour Elite Rating]''' you could achieve during combat in the''' [http://elite.frontier.co.uk/media Elite games.]'''
 
: In the new game it has been [http://forums.frontier.co.uk/showthread.php?t=6279 expanded] to include more than combat.
: Official Pages:
*'''[http://elite.frontier.co.uk Official "Elite: Dangerous" website]'''
*[http://elite.frontier.co.uk Official "Elite: Dangerous" website]
*'''[https://www.facebook.com/elitegame Official News & Updates]'''
*[https://www.facebook.com/elitegame Official News & Updates]
*'''[http://forums.frontier.co.uk/forumdisplay.php?f=29 Official Forums]'''
*[http://forums.frontier.co.uk/forumdisplay.php?f=29 Official Forums]
*'''[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive]'''
*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive]
 
: Community Pages:
*[http://www.reddit.com/r/EliteDangerous Reddit community]
*[http://www.reddit.com/r/EliteDangerous Reddit community]
*[http://www.mmorpg.com/gamelist.cfm/game/963/Elite-Dangerous.html mmorpg community]
*[http://www.mmorpg.com/gamelist.cfm/game/963/Elite-Dangerous.html mmorpg community]
*[http://simhq.com/forum/ubbthreads.php/forums/379/1/Elite_Dangerous simhq community]  
*[http://simhq.com/forum/ubbthreads.php/forums/379/1/Elite_Dangerous simhq community]
*[http://www.elitedangerous.de/forum/ elitedangerous.de community]
*[http://www.elitedangerous.de/forum/ elitedangerous.de community]
*[http://www.reddit.com/r/EliteDangerous/comments/1mee0a/what_is_elite What is Elite?]
*[http://www.reddit.com/r/EliteDangerous/comments/1mee0a/what_is_elite What is Elite?]
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*[http://wiki.alioth.net/index.php/Elite_Rating History of the Elite Rating]
*[http://wiki.alioth.net/index.php/Elite_Rating History of the Elite Rating]
*[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Ratings and Reputations in Elite: Dangerous]]
*[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Ratings and Reputations in Elite: Dangerous]]
----


===What are the main features of "Elite: Dangerous"?===
===What are the main features of "Elite: Dangerous"?===


* '''[[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|An immersive, evolving galaxy with dynamic society, economy and stories]]''' - join other pilots and together change story of the Milky Way. All your actions, be it '''[[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|mass-multiplayer]]''' or '''[[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|singleplayer]]''' will change history of human kind. Join in breaking blockades, battle pirates, or attack enemy positions and installations - leave your mark whatever you go. <span style="line-height:21px;">For those who want to play in their own galaxy offline single player will also be available.</span>
* [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|An immersive, evolving galaxy with dynamic society, economy and stories]], allowing pilots to join each other and together change story of the Milky Way.
* '''[https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play]''' - you can choose your own path - be an angry pirate, peaceful trader or explorer, enroll in military to protect your kind, be a spy, or mix between these roles. There are [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|no classes or skill levels]] - it is up to you to improve yourself, and to get better ships with more advanced weapons.
* The vast, [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|scientifically accurate 1:1 scale of the seamless Milky Way galaxy]] is created using a mix of [[Procedural Generation|procedural generation and artist direction.]]
* '''[[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|A scientifically accurate 1:1 scale, seamless Milky Way galaxy]] using a mix of [[Procedural Generation|procedural generation and artist direction]]'''  - with around '''[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ffe2385d13#1 around 100 billion star systems]''' (around 400 billion stars considering most systems contain multiple stars) according to current scientific theories of star system formation with [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|planets and moons that orbit and rotate]], with additional [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 cosmic phenomena like black holes, supernovas, active binary stars etc.] It will also have specially handcrafted overrides for '''[https://www.youtube.com/watch?v=tit1GaWCHXo&t=246 160,000 known stars in the night sky]''' and planetary objects that we know and love. For example, our solar system with Earth, Moon and Mars, other systems with recently discovered planets, etc.
** Around [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ffe2385d13#1 around 100 billion star systems] (around 400 billion stars considering most systems contain multiple stars) according to current scientific theories of star system formation with [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|planets and moons that orbit and rotate.]]
** [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena like black holes, supernovas, active binary stars etc.]
** Specially handcrafted overrides for [https://www.youtube.com/watch?v=tit1GaWCHXo&t=246 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system with Earth, Moon and Mars, other systems with recently discovered planets, etc.
* Pilots will be breaking blockades, battling pirates, attacking enemy positions and installations, and more, leaving their mark whatever they go. 
* All actions, be it [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|mass-multiplayer]] or [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|singleplayer]] will change history of human kind.
* For those who want to play in their own galaxy offline single player will also be available.
* [https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these roles.
* There are [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|no classes or skill&nbsp;levels]], strength is decided by ship equipment and player skill.
* [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|Freeform (manual yaw/pitch/roll) interplanetary flight]] allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see Earth rise on the moon, or sun appearing behind of Mars. Or they could choose to explore the vast expanse of space and discover new points of interest in star systems.


* '''[[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|Freeform (manual yaw/pitch/roll) interplanetary flight]]''' - fly freely through star systems in realistic scale to get to your destination. Travel to vista points to see Earth rise on the moon, or sun appearing behind of Mars. Explore the vast expanse of space and discover new points of interest in star systems.
: The game will be expanded with ambitious features such as [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|seamless freeform (manual pitch/yaw/roll) atmospheric flight and landings]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking around and boarding ships, walking in stations and on full 1:1 scale populated living planets and more.]]


* The game will be expanded with ambitious features such as '''[[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|seamless freeform (manual pitch/yaw/roll) atmospheric flight and landings]]''' and '''[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking around and boarding ships, walking in stations and on full 1:1 scale populated living planets and more.]]'''
: More detailed information on a lot of the features of the game can be found in the [http://forums.frontier.co.uk/showthread.php?t=25164 Design Discussion Archive.]


*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive]
----


===On what platforms will "Elite: Dangerous" be released?===
===On what platforms will "Elite: Dangerous" be released?===
: '''[http://elite.frontier.co.uk Elite: Dangerous]''' is planned to be released for:
: [http://elite.frontier.co.uk Elite: Dangerous] is planned to be released for:
* '''Microsoft Windows''' in '''Q4 2014'''
* Microsoft Windows in Q4 2014
* '''Apple Mac OS X''' (approximately 3 months after Windows release)
* Apple Mac OS X (approximately 3 months after Windows release)
 
----


===Where can I buy "Elite: Dangerous"?===
===Where can I buy "Elite: Dangerous"?===
<p style="text-align: center;">''[[Elite: Dangerous FAQ#What is the expansion pass.3F|'''***The Lifetime Expansion Pass will be withdrawn from sale on 29th July.'''***]]''</p>


: [http://elite.frontier.co.uk/about Elite: Dangerous] will be available for '''[https://store.zaonce.net/elite-dangerous-cat/elite-dangerous.html £35.00 / €40.00 / $50.00]''' on both [[Elite: Dangerous FAQ#On.C2.A0what platforms will .22Elite: Dangerous.22.C2.A0be released.3F|Windows PC and three months later on Apple Macintosh]] computers.
[http://elite.frontier.co.uk/about Elite: Dangerous] will be available for ''[https://store.zaonce.net/elite-dangerous-cat/elite-dangerous.html £35.00 / €40.00 / $50.00]'' on both [[Elite: Dangerous FAQ#On.C2.A0what platforms will .22Elite: Dangerous.22.C2.A0be released.3F|Windows PC and three months later on Apple Macintosh]] computers.
: '''The Beta is available only on Windows. You will be able to download the released game on Windows and/or Macintosh computers once it is available, at no extra charge.'''


: Below is the current beta release schedule for the PC:
''The Beta is available only on Windows.'' You will be able to download the released game on Windows and/or Macintosh computers once it is available, at no extra charge.
: '''The Lifetime Expansion Pass will be withdrawn from sale on 29th July.'''
 
: Here's a full summary:
Current beta release schedule for the PC:
*'''[https://store.zaonce.net/elite-dangerous-expansion-pass.html Lifetime Expansion Pass (£35.00 / €40.00 / $50.00)]'''
{{gloss}}
:: Access to all [[Elite: Dangerous FAQ#What is the expansion pass.3F|future paid-for expansions]] - '''To be withdrawn from sale 29th July.'''
{{term|[https://store.zaonce.net/elite-dangerous-standard-beta.html/ Standard Beta (£50.00 / €60.00 / $75.00)]}}
*'''[https://store.zaonce.net/elite-dangerous-standard-beta.html/ Standard Beta (£50.00 / €60.00 / $75.00)]'''
{{defn|Pre-Order open now – Immediate access to single player combat build. Beta available July 29th.}}
:: Pre-Order open now – '''Immediate access to single player combat build. Beta available July 29th.'''
{{term|[https://store.zaonce.net/elite-dangerous-cat/elite-dangerous.html Elite: Dangerous full game (£35.00 / €40.00 / $50.00)]}}
*'''[https://store.zaonce.net/elite-dangerous-cat/elite-dangerous.html Elite: Dangerous full game (£35.00 / €40.00 / $50.00)]'''
{{defn|Pre-Order open now – ''planned release is Q4 2014,'' exact release date to be announced.}}
:: Pre-Order open now – '''planned release is Q4 2014, exact release date to be announced.'''
{{glossend}}
:: If you have any problems upgrading (there were a few people with issues from the original Kickstarter), then please get in touch with Frontier [https://support.zaonce.net/http/user/loginform here].
 
*'''[http://elite.frontier.co.uk Official "Elite: Dangerous" website]'''
''If you have any problems upgrading (there were a few people with issues from the original Kickstarter), then please get in touch with Frontier [https://support.zaonce.net/http/user/loginform here].''
 
[http://elite.frontier.co.uk Official "Elite: Dangerous" website]
 
----


===What are the minimal system requirements to run "Elite: Dangerous"?===
===What are the minimal system requirements to run "Elite: Dangerous"?===
: [http://elite.frontier.co.uk Elite: Dangerous] will be available on both [[Elite: Dangerous FAQ#On.C2.A0what platforms will .22Elite: Dangerous.22.C2.A0be released.3F|Windows PC and three months later on Apple Macintosh]] computers.
While the full release of ''[http://elite.frontier.co.uk Elite: Dangerous]'' will be available on both [[Elite: Dangerous FAQ#On.C2.A0what platforms will .22Elite: Dangerous.22.C2.A0be released.3F|Windows PC and three months later on Apple Macintosh]] computers, the beta only supports Windows. Everyone who bought beta access, will be able to download the game for Windows and/or Macintosh computers once it is available, at no extra charge.


: The current Beta builds are available only on Windows. You will be able to download the released game on Windows and/or Macintosh computers once it is available, at no extra charge.
==== Beta minimum recommended hardware specification ====
 
''Development of the game is ongoing, and so recommended specifications are currently only available for the Beta builds.''
: Development of the game is ongoing, and so recommended specifications are currently only available for the Beta builds.
: Minimum recommended hardware specification:


*Direct X 11
*Direct X 11
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*DX 10 hardware GPU with 1GB video ram
*DX 10 hardware GPU with 1GB video ram
*Internet connection
*Internet connection
: Supported Operating Systems:
 
Supported Operating Systems:
*Windows 7.x
*Windows 7.x
*Windows 8.x
*Windows 8.x
: For the final game the minimum hardware specifications may be lower as further code optimisations are completed.


===Are there plans for other platforms to be supported?===
For the final game the minimum hardware specifications may be lower as further code optimisations are completed.
: They have confirmed that they are evaluating support for '''next gen console platforms''' [http://www.eurogamer.net/articles/2014-07-14-how-about-elite-dangerous-on-ps4-and-xbox-one XBox One and Playstation 4] and also [http://www.tuxradar.com/content/interview-david-braben-0 Linux desktop], but they plan to complete the initial release for Windows and Mac OS X first.
 
----
 
=== Are there plans for other platforms to be supported? ===
Frontier Developments have confirmed that they are evaluating support for the next-gen console platforms XBox One and Playstation 4[http://www.eurogamer.net/articles/2014-07-14-how-about-elite-dangerous-on-ps4-and-xbox-one] and also Linux desktop[http://www.tuxradar.com/content/interview-david-braben-0 ], but the initial release is only planned to support Windows and Mac OS X.
 
----


=== Does "Elite: Dangerous" support Physically Based Rendering (PBR)?===
=== Does "Elite: Dangerous" support Physically Based Rendering (PBR)?===
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: ''Short answer: yes it does.<br />Elite: Dangerous adopted a [https://www.marmoset.co/toolbag/learn/pbr-theory physically-based rendering (PBR)] model right from the start - we want it to look as good as possible under a variety of lighting conditions (and space certainly gives you that!). We expect the visual quality of Elite: Dangerous will continue to improve as we progress through development. <br />It's worth mentioning though that PBR isn't a one-size-fits-all solution as much as it's the start of a discussion that could probably occupy someone for their entire career - kind of like the way "High Dynamic Range" was quickly adopted by everyone years ago but people are still arguing over the fine details!''
: ''Short answer: yes it does.<br />Elite: Dangerous adopted a [https://www.marmoset.co/toolbag/learn/pbr-theory physically-based rendering (PBR)] model right from the start - we want it to look as good as possible under a variety of lighting conditions (and space certainly gives you that!). We expect the visual quality of Elite: Dangerous will continue to improve as we progress through development. <br />It's worth mentioning though that PBR isn't a one-size-fits-all solution as much as it's the start of a discussion that could probably occupy someone for their entire career - kind of like the way "High Dynamic Range" was quickly adopted by everyone years ago but people are still arguing over the fine details!''
* [https://www.marmoset.co/toolbag/learn/pbr-theory Basic Theory of Physically-Based Rendering]
* [https://www.marmoset.co/toolbag/learn/pbr-theory Basic Theory of Physically-Based Rendering]
----
===Does "Elite: Dangerous" have positional damage?===
: Yes, the modules all have a position in or on the ship, and some calculations are done based on your armour to decide if there's any penetration at all (which gets more likely as your armour gets beaten up), then how far it's likely to penetrate and which modules are along the path of that penetration and might take damage (there's several more subtle rules, but that's the broad strokes). [http://forums.frontier.co.uk/showpost.php?p=299736&postcount=12]
----


=== How will we travel those vast distances in such a huge glaxy?===
=== How will we travel those vast distances in such a huge glaxy?===
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# '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed Hyperspace drives]''' are used to '''travel from anywhere between star systems.''' Hyperdrives with different ranges, charge up times and [http://forums.frontier.co.uk/showthread.php?t=14422 fuel consumption] parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy. The game will ensure that you will [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Is_.22Elite:_Dangerous.22_an_MMOG.3F get grouped] with other ships near the largest mass (star) during hyperspace exit. There will also be ways to follow each other's hyperspace trail.
# '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed Hyperspace drives]''' are used to '''travel from anywhere between star systems.''' Hyperdrives with different ranges, charge up times and [http://forums.frontier.co.uk/showthread.php?t=14422 fuel consumption] parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy. The game will ensure that you will [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Is_.22Elite:_Dangerous.22_an_MMOG.3F get grouped] with other ships near the largest mass (star) during hyperspace exit. There will also be ways to follow each other's hyperspace trail.
#* [http://forums.frontier.co.uk/showthread.php?t=5443 Old Hyperspace proposal: Note that small details may have changed.]
#* [http://forums.frontier.co.uk/showthread.php?t=5443 Old Hyperspace proposal: Note that small details may have changed.]
----


=== How are players going to meet each other in such a huge galaxy?===
=== How are players going to meet each other in such a huge galaxy?===
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: Having such a large quantity of star systems permits the game to have many major discoveries and many more minor ones, enough for hundreds of thousands of players to experience the opportunity of unique finds without the feeling of tripping over the Ark of the Covenant every two minutes.
: Having such a large quantity of star systems permits the game to have many major discoveries and many more minor ones, enough for hundreds of thousands of players to experience the opportunity of unique finds without the feeling of tripping over the Ark of the Covenant every two minutes.
----


===Will there be an extensive dynamic economy?===
===Will there be an extensive dynamic economy?===
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*[http://forums.frontier.co.uk/showthread.php?t=8021 Faction Causes and Dynamic Story Generation]
*[http://forums.frontier.co.uk/showthread.php?t=8021 Faction Causes and Dynamic Story Generation]
*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive]
*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive]
----


===Will there be any missions or quests?===
===Will there be any missions or quests?===
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*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel]
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel]
*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Discussion Archive]
*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Discussion Archive]
----


===Will there be any roleplaying elements?===
===Will there be any roleplaying elements?===
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*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel]
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel]
*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive]
*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive]
----


===Will I be able to smuggle illegal goods?===
===Will I be able to smuggle illegal goods?===
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*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves]
*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves]
*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive]
*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive]
----


===Will there be mining?===
===Will there be mining?===
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*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging]
*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging]
*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive]
*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive]
----


=== I have heard that the "Elite" series have no actual storyline. Is that true?===
=== I have heard that the "Elite" series have no actual storyline. Is that true?===
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: In addition to this the '''Elite '''universe does have an extensive background history which is covered in many different sources, like In the official novellas - '''The Dark Wheel''' from '''Elite''', '''Stories of Life on the Frontier Life On The Frontier'''  and '''The Gazetteer''' from '''Frontier: Elite 2''', and '''Further Stories of Life on the Frontier''' from '''Frontier: First Encounters''' which can all be found in the following links [http://www.lotf.co.uk/lib.shtml] [http://frontierastro.co.uk/Gazetteer/intro.html] [http://www.lotf.co.uk/fe2_gazetteer.html] .
: In addition to this the '''Elite '''universe does have an extensive background history which is covered in many different sources, like In the official novellas - '''The Dark Wheel''' from '''Elite''', '''Stories of Life on the Frontier Life On The Frontier'''  and '''The Gazetteer''' from '''Frontier: Elite 2''', and '''Further Stories of Life on the Frontier''' from '''Frontier: First Encounters''' which can all be found in the following links [http://www.lotf.co.uk/lib.shtml] [http://frontierastro.co.uk/Gazetteer/intro.html] [http://www.lotf.co.uk/fe2_gazetteer.html] .
: In addition to this there is also [http://wiki.alioth.net/index.php/Category:Fiction Fan Fiction].
: In addition to this there is also [http://wiki.alioth.net/index.php/Category:Fiction Fan Fiction].
----


===Will there be detailed ship managment and avionics?===
===Will there be detailed ship managment and avionics?===
Line 214: Line 263:
*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive]
*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive]
*'''[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits and HUD]'''
*'''[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits and HUD]'''
----


===Will I be able to hire crew for my ship?===
===Will I be able to hire crew for my ship?===
: Yes, as with previous[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|&nbsp;Elite games]] you will be able to [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ?file=Anaconda_Bridge.png hire NPC crews] for the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b3760cf65e#2 larger multi-crew ships.]
: Yes, as with previous[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|&nbsp;Elite games]] you will be able to [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ?file=Anaconda_Bridge.png hire NPC crews] for the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b3760cf65e#2 larger multi-crew ships.]
: [https://www.youtube.com/watch?v=P3bVeRpvctQ&t=815 Player crews] however will be in future updates.
: [https://www.youtube.com/watch?v=P3bVeRpvctQ&t=815 Player crews] however will be in future updates.
----


===Will I be able to hire wingmen?===
===Will I be able to hire wingmen?===
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: Yes, you can [http://forums.frontier.co.uk/showthread.php?t=14580 hire wingmen and escorts], but you [[Elite: Dangerous FAQ#Will I be able to build an empire and own space stations and fleets.3F|won't be able to own them]], but you can give them simple commads such as, Hold Fire, Fire at Will, Wait, Follow, End Contract, etc.
: Yes, you can [http://forums.frontier.co.uk/showthread.php?t=14580 hire wingmen and escorts], but you [[Elite: Dangerous FAQ#Will I be able to build an empire and own space stations and fleets.3F|won't be able to own them]], but you can give them simple commads such as, Hold Fire, Fire at Will, Wait, Follow, End Contract, etc.
: Their loyalty will depend on their morality and faction connections, so they will be able to betray you, or simply refuse to engage in certain criminal acts.
: Their loyalty will depend on their morality and faction connections, so they will be able to betray you, or simply refuse to engage in certain criminal acts.
----


===Will it be possible to manually land on planets?===
===Will it be possible to manually land on planets?===
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*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite]
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite]
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite]
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite]
----


===Will landing and docking be seamless in "Elite: Dangerous"?===
===Will landing and docking be seamless in "Elite: Dangerous"?===
Line 243: Line 300:
* [http://forums.frontier.co.uk/showthread.php?t=8124 Space Station Docking Proposal]
* [http://forums.frontier.co.uk/showthread.php?t=8124 Space Station Docking Proposal]
* [[Elite: Dangerous FAQ#Can I still back .22Elite: Dangerous.22 development in exchange of game.2Faddons.2Fdlcs.3F|Development Plan]]
* [[Elite: Dangerous FAQ#Can I still back .22Elite: Dangerous.22 development in exchange of game.2Faddons.2Fdlcs.3F|Development Plan]]
----


===Will gas giants be realistically represented?===
===Will gas giants be realistically represented?===
: Yes, they will be [https://www.youtube.com/watch?v=iTBvpd3_Vqk&t=238 gassy and cloudy.]
: Yes, they will be [https://www.youtube.com/watch?v=iTBvpd3_Vqk&t=238 gassy and cloudy.]
----


===Can I walk around the ship, planets and space stations?===
===Can I walk around the ship, planets and space stations?===
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*[http://www.lotf.co.uk/creature_on_altair.html The Fiercest Creature on Altair - An example of big game hunting in Elite lore]
*[http://www.lotf.co.uk/creature_on_altair.html The Fiercest Creature on Altair - An example of big game hunting in Elite lore]
*[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]
*[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]
----


===How big will planets and star systems be?===
===How big will planets and star systems be?===
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* [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qe7sf David Braben talking about the scale of the star systems]
* [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qe7sf David Braben talking about the scale of the star systems]
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 About the benefits of using a custom engine to solve the 1:1 scale challenge]
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 About the benefits of using a custom engine to solve the 1:1 scale challenge]
----


===Will planets rotate and orbit around stars?===
===Will planets rotate and orbit around stars?===
Line 278: Line 343:
: Full orbital periods will noticable in a short time for [http://www.space.com/22451-fastest-earth-size-lava-planet-kepler78b.html many celestial bodies] and you will also be able to view them at a faster rate in the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ffe2385d13#1 Orrery view].
: Full orbital periods will noticable in a short time for [http://www.space.com/22451-fastest-earth-size-lava-planet-kepler78b.html many celestial bodies] and you will also be able to view them at a faster rate in the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ffe2385d13#1 Orrery view].
:
:
----


===Will there be alien life forms?===
===Will there be alien life forms?===
: [https://www.youtube.com/watch?v=O6z5OK8J5pg&t=580 Alien life is common, but sentient alien life is rare.] From these the major alien race are insectoids called The [http://wiki.alioth.net/index.php/Thargoids Thargoids], which appeared in the [[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|original Elite]] and had an [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|extensive story arc]] in''' '''[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|Frontier: First Encounters (Elite 3)]] and [https://www.youtube.com/watch?v=O6z5OK8J5pg&t=458 they will make a return in Elite: Dangerous]
: [https://www.youtube.com/watch?v=O6z5OK8J5pg&t=580 Alien life is common, but sentient alien life is rare.] From these the major alien race are insectoids called The [http://wiki.alioth.net/index.php/Thargoids Thargoids], which appeared in the [[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|original Elite]] and had an [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|extensive story arc]] in''' '''[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|Frontier: First Encounters (Elite 3)]] and [https://www.youtube.com/watch?v=O6z5OK8J5pg&t=458 they will make a return in Elite: Dangerous]
----


===Does the "Elite: Dangerous" developer Frontier Developments have enough expertise to pull off such an ambitious project?===
===Does the "Elite: Dangerous" developer Frontier Developments have enough expertise to pull off such an ambitious project?===
Line 292: Line 361:


: '''Elite: Dangerous''' uses a mix of '''[http://elite-dangerous.wikia.com/wiki/Procedural_Generation procedural generation with artist direction]''', this means that they don't need to hand create all their star systems, they just need to be sure that all the special overrides, the event system, etc works in one place and therefore it will work in the rest of galaxy. As '''Frontier''' has already worked with this concept for all <span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous Elite games]]</span> and many more recent games, '''Frontier''' as a company has the knowhow to deliver such a product.
: '''Elite: Dangerous''' uses a mix of '''[http://elite-dangerous.wikia.com/wiki/Procedural_Generation procedural generation with artist direction]''', this means that they don't need to hand create all their star systems, they just need to be sure that all the special overrides, the event system, etc works in one place and therefore it will work in the rest of galaxy. As '''Frontier''' has already worked with this concept for all <span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous Elite games]]</span> and many more recent games, '''Frontier''' as a company has the knowhow to deliver such a product.
----


=== <span style="line-height:21px;">How many ships will be flyable by player in "Elite: Dangerous"?</span>===
=== <span style="line-height:21px;">How many ships will be flyable by player in "Elite: Dangerous"?</span>===
: <span style="line-height:21px;">There will be [[Ships|25 flyable ships]], both new, modified, and improved models from the </span><span style="line-height:21px;"><span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous Elite games]]</span>, at initial release.</span>
: <span style="line-height:21px;">There will be [[Ships|25 flyable ships]], both new, modified, and improved models from the </span><span style="line-height:21px;"><span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous Elite games]]</span>, at initial release.</span>
----


=== <span style="line-height:21px;">Can I own multiple ships?</span>===
=== <span style="line-height:21px;">Can I own multiple ships?</span>===
: Yes, there is no limit to the amount of ships you can own, but you can only fly one at a time.
: Yes, there is no limit to the amount of ships you can own, but you can only fly one at a time.
* [http://forums.frontier.co.uk/showthread.php?t=6753 Multiple Ship Ownership]
* [http://forums.frontier.co.uk/showthread.php?t=6753 Multiple Ship Ownership]
----


=== <span style="line-height:21px;">Can I own and control capital ships?</span>===
=== <span style="line-height:21px;">Can I own and control capital ships?</span>===
: There will be [http://elite.frontier.co.uk/i_gal/ed-capital_ship_battle.jpg capital ships] in the game, but initially you won't be able to control or own them, but they will [http://www.pcgamesn.com/elite-dangerous/elite-dangerous-standard-beta-begins-next-week-last-chance-grab-lifetime-expansion-pack player controllable in an expansion.] <!-- <ref>{{YT|url=fR4G2W7bCHY#t=110|text=Test1 @0:59}}</ref><ref>{{YT|url=P3bVeRpvctQ&t=815|text=Test2 @0:59}}</ref> -->
: There will be [http://elite.frontier.co.uk/i_gal/ed-capital_ship_battle.jpg capital ships] in the game, but initially you won't be able to control or own them, but they will [http://www.pcgamesn.com/elite-dangerous/elite-dangerous-standard-beta-begins-next-week-last-chance-grab-lifetime-expansion-pack player controllable in an expansion.] <!-- <ref>{{YT|url=fR4G2W7bCHY#t=110|text=Test1 @0:59}}</ref><ref>{{YT|url=P3bVeRpvctQ&t=815|text=Test2 @0:59}}</ref> -->
: Although you can't fly capital ships, you will still be able to own and fly [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|large multi-crew ships]] like the [http://images4.wikia.nocookie.net/__cb20130720170718/elite-dangerous/images/d/d8/Anaconda_01_Inside.jpg Anaconda], the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=94e38570c6#4 Panther LX], the [[Dolphin|passenger ships]] and [http://www.pcgamer.com/2014/05/30/david-braben-on-the-ambitious-future-of-elite-dangerous/ big ships can carry other ships], so you’d be able to launch a small fighter from it, which is more nimble.
: Although you can't fly capital ships, you will still be able to own and fly [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|large multi-crew ships]] like the [http://images4.wikia.nocookie.net/__cb20130720170718/elite-dangerous/images/d/d8/Anaconda_01_Inside.jpg Anaconda], the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=94e38570c6#4 Panther LX], the [[Dolphin|passenger ships]] and [http://www.pcgamer.com/2014/05/30/david-braben-on-the-ambitious-future-of-elite-dangerous/ big ships can carry other ships], so you’d be able to launch a small fighter from it, which is more nimble.
----


===Will I be able to build an empire and own space stations and fleets?===
===Will I be able to build an empire and own space stations and fleets?===
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: The exact details of this are still to be announced.
: The exact details of this are still to be announced.
* [http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan]
* [http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan]
----


===Why are the ships simpler in design compared to other games?===
===Why are the ships simpler in design compared to other games?===
Line 323: Line 402:
* '''[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]'''
* '''[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]'''
* '''[[Ships]]'''
* '''[[Ships]]'''
----


===Will I be able to create multiple pilot characters for my account?===
===Will I be able to create multiple pilot characters for my account?===
Line 328: Line 409:
: '''Yes''', you will be able to do so.
: '''Yes''', you will be able to do so.


===What are the general differences between "Elite: Dangerous" and "Star Citizen"?===
----
: The differences are predominantly in '''issues surrounding scale, complexity of background simulations''', '''adherence to recognised science of the universe '''and '''release schedule'''.


: '''Elite: Dangerous''' [[Elite: Dangerous FAQ#Where can I buy .22Elite: Dangerous.22.3F|is projected for a general '''release in Q4 2014.''']]
=== What are the general differences between "Elite: Dangerous" and "Star Citizen"? ===
: '''Star Citizen''' [http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule#Star_Citizen is projected for a general '''release in late 2016.''']
: The differences are predominantly in issues surrounding scale, complexity of background simulations, adherence to recognised science of the universe and release schedule.


: '''Star Citizen''' comes with a [http://starcitizen.wikia.com/wiki/Squadron_42 single-player focused cinematic scripted campaign] and is projected for general '''episodic releases starting from mid 2015,''' which will later be '''[http://www.reddit.com/r/starcitizen/comments/1zjv88/stupid_question_dont_upvote_has_there_been_any/cfubctr updated with paid DLC expansions.]'''
: Release Schedule:


: In '''Elite: Dangerous''', the '''[http://i.imgur.com/vXLnJea.png ships]''' are relatively '''[https://dl.dropboxusercontent.com/u/33305725/Elite/comparison.jpg larger]''' for '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=c0b11fe947#2 their class]''', with '''[http://elite.frontier.co.uk/images/newsletter_2013_09_06/schematic_flat_FEDCAP.png capital ships in the 2KM range]''' and atmospheric capable ones '''[[Elite: Dangerous FAQ#Why are the ships simpler in design compared to other games.3F|are engineered to be aerodynamically streamlined and symmetrical]]''', therefore carry their weapons within a bay. This provides ships with hulls that are able to enter and '''[[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|freeform (manual pitch/yaw/roll) fly through 1:1 scale planet atmospheres]]''' at '''[http://img1.wikia.nocookie.net/__cb20130202135126/elite-dangerous/images/b/bd/Wallpaper12.jpg hypersonic speeds.]'''
: ''Elite: Dangerous'' is projected for a general [[Elite: Dangerous FAQ#Where can I buy .22Elite: Dangerous.22.3F| release in Q4 2014.]]
: In '''Star Citizen''' the ships are less aerodynamically streamlined and carry their weapons outboard and some are [http://starcitizen.wikia.com/wiki/Scythe asymmetrical.]
 
: '''[https://www.youtube.com/watch?v=bIK6g3Ql7rs&t=533s Landing on planets in SC will use scripted in-game cinematics]''' and will be limited to several star ports.
: ''Star Citizen'' is projected for a general [http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule#Star_Citizen release in late 2016.]
:
 
: Story:
 
: Both ''Elite: Dangerous'' and ''Star Citizen'' will have an on-going [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|background story]] which will be influenced by the players and augmented with developer injected events.
 
: ''Star Citizen'' comes with a [http://starcitizen.wikia.com/wiki/Squadron_42 single-player focused cinematic scripted campaign] and is projected for general episodic releases starting from mid 2015, which will later be updated with [http://www.reddit.com/r/starcitizen/comments/1zjv88/stupid_question_dont_upvote_has_there_been_any/cfubctr paid DLC expansions.]
 
: Ship Design:
 
: In ''Elite: Dangerous'', the [http://i.imgur.com/vXLnJea.png ships] are relatively [https://dl.dropboxusercontent.com/u/33305725/Elite/comparison.jpg larger] for [[Ships#Faction Ships|their class]], with capital ships in the [http://elite.frontier.co.uk/images/newsletter_2013_09_06/schematic_flat_FEDCAP.png 2 km range] and atmospheric capable ones are engineered to be [[Elite: Dangerous FAQ#Why are the ships simpler in design compared to other games.3F|aerodynamically streamlined and symmetrical]], and therefore carry their weapons within a bay. This provides ships with hulls that are able to enter and [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|freeform (manual pitch/yaw/roll)]] fly through 1:1 scale planet atmospheres at hypersonic speeds.
 
: In ''Star Citizen'' the ships are less aerodynamically streamlined and carry their weapons outboard, some are [http://starcitizen.wikia.com/wiki/Scythe asymmetrical.]
: Landing on planets in ''Star Citizen'' will use [https://www.youtube.com/watch?v=bIK6g3Ql7rs&t=533s scripted in-game cinematics] and will be limited to several star ports.
 
: Methods of Travel:
 
: ''Elite: Dangerous'' has freeform (manual pitch/yaw/roll) [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|interplanetary fast travel]] with combat maneuvering. Due to the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|realistic 1:1 scale galaxy]] with proper distances, it necessitates [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|faster than light speeds]], up to 2000 times the speed of light (2000C), to make travel times practical with [[Elite: Dangerous FAQ#Will there be detailed ship managment and avionics.3F|very long range sensors and combat interaction]] and you will be able to seamlessly enter [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|hyperspace]] to travel from anywhere to another star.
 
: ''Star Citizen'''s interplanetary fast travel will allow a speed of up to 20% the speed of light (0.2C), which necessitates [https://www.youtube.com/watch?v=w5M5DXzcMmg&t=1066 scaled down] star systems to compress [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 spatial distances] to make travel times practical. It also won't be freeform (Autopilot Only) nor have combat maneuvering in this mode, [http://www.reddit.com/r/IAmA/comments/12grru/i_am_chris_roberts_creator_of_wing_commander/c6uxa22 so you will not have the ability to specify an exact random location in space. You can navigate to known locations or tag a ship they want to track or ambush.] Also you must fly through [https://forums.robertsspaceindustries.com/discussion/comment/1738871/#Comment_1738871 wormhole-like jump points (which will allow some interactivity) at fixed locations to other star system.]
 
: Galaxy:
 
: In ''Elite: Dangerous'' the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|galaxy will be scientifically accurate]] and include around&nbsp;a 100 billion star systems (around 400 billion stars considering most systems contain multiple stars). The ''Elite'' Universe is modelled on current galactic charts. [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|Planets and moons will rotate and orbit in 1:1 scale real-time]], therefore constantly changing a system's environment.
 
: ''Star Citizen'''s galaxy will have [http://starcitizenreview.com/star-citizen-star-systems-review 120 star systems] at launch, with [https://www.youtube.com/watch?v=oXqoyZxI_GE&t=1286 time compressed to 2 hours for each day (1:12 scale time)] and a more [https://www.youtube.com/watch?v=w5M5DXzcMmg&t=1066 casual take] on [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 spatial size and distance of celestial bodies], meaning [https://www.youtube.com/watch?v=NwTsSkUhQhU&t=482 planets won't be properly scaled] and they might also not orbit. To give an example, ''Elite: Dangerous'' will have [https://en.wikipedia.org/wiki/List_of_largest_known_stars stars] alone that can engulf whole star systems of Star Citizen multiple times. Also see [https://www.youtube.com/watch?v=HEheh1BH34Q this video] to give a sense of scale.
: Given what we know about our [http://image.gsfc.nasa.gov/poetry/venus/q89.html solar system], the [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics orbits of exoplanets] and the fact that the maximum speed in ''Star Citizen'' will be 0.2C, with a targeted travel time of [http://www.squad42.com/pages/mmorpgint around 30 minutes] to cross a star system, it is calculated that the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 size of ''Star Citizen'' star systems] will be compressed to around [https://www.youtube.com/watch?v=wf2_9-6Fmyc&t=1765 1:100] up to 1:2500 scale.
 
: Weapons:
 
: ''Elite: Dangerous'' has lightspeed pulse and [[Beam Laser|beam lasers]] on all ships fitted with energy weapons, as opposed to ''Star Citizen'' which has [https://www.youtube.com/watch?v=wE_xZdeakEw&t=873 slow moving beam weapons] only on capital ships. The remainder of the ''Star Citizen'' fleet will have [https://www.youtube.com/watch?v=wE_xZdeakEw&t=883 slow moving laser bolts] like one would see in Star Wars.
 
: Planetary Exploration:
 
: ''Elite: Dangerous'' will have [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|freeform (go wherever you want) planetary exploration]] on full 1:1 scale planets.
 
: In ''Star Citizen'', planetside movement will be restricted to specialized locations, such as star ports, bars and FPS arenas, while the rest of the planet is off limits.
 
: Artifical Gravity:
 
: In ''Elite: Dangerous'' there is [https://www.youtube.com/watch?v=V4-gyDLRMXg&t=219 no artificial gravity], so [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|space stations]] are [https://www.youtube.com/watch?v=G6AxOoBF7SM&t=34 designed to rotate] as opposed to ''Star Citizen''.


: '''Elite: Dangerous''' has '''freeform (manual pitch/yaw/roll)''' '''[[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|interplanetary fast travel with combat maneuvering]]''' and because it takes place in a '''[[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|realistic 1:1 scale galaxy with proper distances]]''' it necessitates [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|faster than light speeds, up to 2000 times the speed of light (2000C) to make travel times practical,]] with [[Elite: Dangerous FAQ#Will there be detailed ship managment and avionics.3F|very long range sensors and combat interaction]] and you will be able to seamlessly enter '''[[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|hyperspace]]''' from anywhere to another star.
: Flight and Combat Models:


: '''Star Citizen's''' interplanetary fast travel will allow a '''speed of up to 20% the speed of light (0.2C)''' which necessitates '''[https://www.youtube.com/watch?v=w5M5DXzcMmg&t=1066 scaled down star systems]''' to compress '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 spatial distances]''' to make travel times practical. It also '''won't be freeform (Autopilot Only) nor have combat maneuvering in this mode,''' '''[http://www.reddit.com/r/IAmA/comments/12grru/i_am_chris_roberts_creator_of_wing_commander/c6uxa22 so you will not have the ability to specify an exact random location in space. You can navigate to known locations or tag a ship they want to track or ambush.]''' Also [https://forums.robertsspaceindustries.com/discussion/comment/1738871/#Comment_1738871 you must fly through wormhole-like jump points (which will allow some interactivity) at fixed locations to other star system.]
: There are major differences in how each game handles close combat flight (as you can see from [https://www.youtube.com/watch?v=VY5x85F-DKM this video]). There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw] with the premise of close combat space flight leading to endless turreting and circle-strafing especially in PVP multiplayer due to the lack of terrain features in mid space.
:


: In '''Elite: Dangerous''' the '''[[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|galaxy will be scientifically accurate and include around&nbsp;a 100 billion star systems]]''' (around 400 billion stars considering most systems contain multiple stars). '''The Elite Universe is modelled on current galactic charts. '''[[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|Planets and moons will rotate and orbit in '''1:1 scale''' real-time]]''', therefore constantly changing a system's environment.'''
: ''Elite: Dangerous'' deals with this by limiting the yaw rate and enforce an optimum corner speed by by way of [http://elite.frontier.co.uk/media/walls/03_Ship_Cobra.jpg thruster placement] and limits in the [[Elite: Dangerous FAQ#Will there be newtonian physics.3F|flight control computer]], forcing to roll and then pitch to get the most efficient turn rate (less efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body most comfortable] for a human pilot), in addition there is a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system, a preliminary version can be seen [https://www.youtube.com/watch?v=FQGRKuOtrPg here.]
: '''Star Citizen's''' galaxy will have '''[http://starcitizenreview.com/star-citizen-star-systems-review 120 star systems]''' at launch, with '''[https://www.youtube.com/watch?v=oXqoyZxI_GE&t=1286 time compressed to 2 hours for each day (1:12 scale time)]''' and a more [https://www.youtube.com/watch?v=w5M5DXzcMmg&t=1066 casual take] on things regarding '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 spatial size and distance of celestial bodies]''', so '''[https://www.youtube.com/watch?v=NwTsSkUhQhU&t=482 planets won't be properly scaled]''' and they '''might also not orbit'''. To give you an example, '''[https://en.wikipedia.org/wiki/List_of_largest_known_stars Elite: Dangerous will have stars alone that can engulf whole star systems of Star Citizen multiple times.]''' Also see''' [https://www.youtube.com/watch?v=HEheh1BH34Q this video to give you a sense of scale.]'''
: Given what we know about [http://image.gsfc.nasa.gov/poetry/venus/q89.html our solar system], the [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics orbits of exoplanets] and the fact that the '''maximum speed in SC will be 0.2C''' with a targeted travel time of '''[http://www.squad42.com/pages/mmorpgint around 30 minutes to cross a star system]''', it is calculated that the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 size of '''SC star systems will be compressed'''] to around '''[https://www.youtube.com/watch?v=wf2_9-6Fmyc&t=1765 1:100]''' up to '''1:2500''' scale.
:


: '''Elite: Dangerous''' has '''lightspeed''' pulse and '''[[Beam Laser|beam lasers]]''' on all ships fitted with energy weapons, as opposed to''' Star Citizen''' which has '''[https://www.youtube.com/watch?v=wE_xZdeakEw&t=873 slow moving beam weapons only on capital ships].''' The remainder of the SC fleet will have '''[https://www.youtube.com/watch?v=wE_xZdeakEw&t=883 slow moving laser bolts]''' like you would see in Star Wars.
: In ''Star Citizen'' ships can be pointed more intuitively in a fashion akin to FPS, requiring a strong yaw (most efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body discomforting] for a human pilot). It deals with turreting by having a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system [https://www.youtube.com/watch?v=VY5x85F-DKM&t=191 as seen here], but this alone [https://www.youtube.com/watch?v=VY5x85F-DKM doesn't alleviate the problems completely], but it is less critical due to the lack of lightspeed lasers on the smaller ships.


:'''Elite: Dangerous''' will have '''[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|freeform (go wherever you want) planetary exploration on full 1:1 scale planets.]]'''
: Multiplayer:
:In '''Star Citizen''' planetside movement will be restricted to specialized locations, such as star ports, bars and FPS arenas, while the rest of the planet is off limits.


: In '''Elite: Dangerous '''there is '''[https://www.youtube.com/watch?v=V4-gyDLRMXg&t=219 no artificial gravity]''', so '''[[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|space stations]]''' are '''[https://www.youtube.com/watch?v=G6AxOoBF7SM&t=34 designed to rotate]''' as opposed to '''Star Citizen.'''
: Multiplayer is handled with a [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|grouping system]] in ''Elite: Dangerous'' and a [http://starcitizenstuff.wordpress.com/tag/pvp-slider/ PVP-PVE slider] which doesn't completely control engagements in ''Star Citizen''.


: There are [https://www.youtube.com/watch?v=VY5x85F-DKM '''major differences''' in how each game handles close combat flight''' as you can see from this video.'''] There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw with the premise of close combat space flight leading to endless turreting and circle-strafing especially in PVP multiplayer] due to the lack of terrain features in mid space.
: Additional Links:
: '''Elite: Dangerous''' deals with this by limiting the yaw rate and enforce an optimum corner speed by [http://elite.frontier.co.uk/media/walls/03_Ship_Cobra.jpg by way of thruster placement] and limits in the [[Elite: Dangerous FAQ#Will there be newtonian physics.3F|flight control computer]] so you are forced to roll and then pitch to get the most efficient turn rate [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body (less efficient, but most comfortable for a human pilot)], in addition there is a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system, [https://www.youtube.com/watch?v=FQGRKuOtrPg a preliminary version can be seen here.]
: In '''Star Citizen''' you can point your ship more intuitively like in an FPS fashion, since yaw is very strong [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body (most efficient, but discomforting for a human pilot)]. It deals with turreting by having a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system [https://www.youtube.com/watch?v=VY5x85F-DKM&t=191 as seen here], but this alone [https://www.youtube.com/watch?v=VY5x85F-DKM doesn't alleviate the problems completely], but it is less critical due to the lack of '''lightspeed''' lasers on the smaller ships.


: Multiplayer is handled with a [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|grouping system in Elite: Dangerous]]  and a [http://starcitizenstuff.wordpress.com/tag/pvp-slider/ PVP-PVE slider which doesn't completely control engagements in Star Citizen.]
* [https://www.youtube.com/watch?v=VY5x85F-DKM ''Star Citizen'' vs ''Elite: Dangerous'' - Flight Model Comparison]
* [https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]


* '''[https://www.youtube.com/watch?v=VY5x85F-DKM Star Citizen vs Elite: Dangerous - Flight Model Comparison]'''
----
* '''[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]'''


===What are the general differences between "Elite: Dangerous" and "Eve Online"?===
===What are the general differences between "Elite: Dangerous" and "Eve Online"?===
: '''[http://elite.frontier.co.uk Elite: Dangerous]''' is '''[[Elite: Dangerous FAQ#Will .22Elite: Dangerous.22 have a monthly subscription fee.3F|pay once and play]]''', therefore does '''not''' have a periodic subscription like '''Eve Online'''.
: ''[http://elite.frontier.co.uk Elite: Dangerous]'' is '''[[Elite: Dangerous FAQ#Will .22Elite: Dangerous.22 have a monthly subscription fee.3F|pay once and play]]''', therefore does '''not''' have a periodic subscription like ''Eve Online''.


: Another major difference is that in '''EVE '''everybody within a star system is in one big instance and when there are too many people within it they slow down the update rate of the game.
: Another major difference is that in ''EVE'' everybody within a star system is in one big instance and when there are too many people within it they slow down the update rate of the game.


: '''Elite: Dangerous''' features [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|dynamically created free roaming multiplayer instances, based on perception bubble]], that are decoupled from the star systems themselves [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|(but you can also play solo)]].
: '''Elite: Dangerous''' features [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|dynamically created free roaming multiplayer instances, based on perception bubble]], that are decoupled from the star systems themselves [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|(but you can also play solo)]].


: Due to a lot less network traffic, this allows '''Elite: Dangerous''' to have [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|twitch based action instead of classic MMO click 'n' roll]] (where actual world updates are comparitively slow depending on server load and all attacks are caculated on servers using modified D&D system) which is used in '''EVE'''.
: Due to a lot less network traffic, this allows ''Elite: Dangerous'' to have [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|twitch based action instead of classic MMO click 'n' roll]] (where actual world updates are comparitively slow depending on server load and all attacks are caculated on servers using modified D&D system) which is used in ''EVE''.
: That means that '''Elite: Dangerous''' combat is '''[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|twitch skill]]''' based.
: That means that ''Elite: Dangerous'' combat is ''[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|twitch skill]]'' based.


: The '''Elite: Dangerous''' galaxy is based on the real '''[[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|Milky Way]] '''and''' [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|planets will rotate and orbit their stars]]''', thus constantly changing a system's landscape and adding lot of depth - and it has around '''[[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|100 billion star systems]]''', as opposed to '''EVE '''where the planets are static and don't move.
: The ''Elite: Dangerous'' galaxy is based on the real '''[[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|Milky Way]] '''and''' [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|planets will rotate and orbit their stars]]''', thus constantly changing a system's landscape and adding lot of depth - and it has around '''[[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|100 billion star systems]]''', as opposed to ''EVE'' where the planets are static and don't move.


: '''Elite: Dangerous''' has '''freeform (manual pitch/yaw/roll)''' '''[http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F interplanetary fast travel up to 2000 times the speed of light (2000C)]''' and you will be able to seamlessly enter '''[http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F hyperspace]''' from anywhere to another star.  '''EVE''' on the other hand has point & click travel and you must fly to a jump gate to enter another star system.
: ''Elite: Dangerous'' has '''freeform (manual pitch/yaw/roll)''' '''[http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F interplanetary fast travel up to 2000 times the speed of light (2000C)]''' and you will be able to seamlessly enter '''[http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F hyperspace]''' from anywhere to another star.  '''EVE''' on the other hand has point & click travel and you must fly to a jump gate to enter another star system.


: A major feature that '''Elite: Dangerous''' will have is '''[[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|freeform (manual pitch/yaw/roll) atmospheric flight and seamless landing on planets]]''' and '''[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking on living planets with cities and wildlife]]''' as part of [[Elite: Dangerous FAQ#What is the expansion pass.3F|expansions]] soon after the initial release.
: A major feature that ''Elite: Dangerous'' will have is '''[[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|freeform (manual pitch/yaw/roll) atmospheric flight and seamless landing on planets]]''' and '''[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking on living planets with cities and wildlife]]''' as part of [[Elite: Dangerous FAQ#What is the expansion pass.3F|expansions]] soon after the initial release.


: Another important difference is that '''EVE '''has a lot of [[Elite: Dangerous FAQ#Will I be able to build an empire and own space stations and fleets.3F|empire building]] and RTS elements, while '''Elite '''is what it would be like to be a spacefarer in a galaxy from a first person’s perspective.
: Another important difference is that ''EVE'' has a lot of [[Elite: Dangerous FAQ#Will I be able to build an empire and own space stations and fleets.3F|empire building]] and RTS elements, while '''Elite '''is what it would be like to be a spacefarer in a galaxy from a first person’s perspective.


: Another important difference is that '''<nowiki>EVE'</nowiki>'''s economy is totally player driven - so to have ships and weapons in the game have to be manufactured by players themselves, by collecting resources and providing them to factories. '''Elite: Dangerous''' uses a carefully tuned statistic model to simulate the flow of products, which also have all player trades as input to emulate a shared universe. This allows for more casual game play and a much bigger galaxy.
: Another important difference is that ''<nowiki>EVE'</nowiki>''s economy is totally player driven - so to have ships and weapons in the game have to be manufactured by players themselves, by collecting resources and providing them to factories. ''Elite: Dangerous'' uses a carefully tuned statistic model to simulate the flow of products, which also have all player trades as input to emulate a shared universe. This allows for more casual game play and a much bigger galaxy.


: PVP also has some differences which are [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|explained here]].
: PVP also has some differences which are [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|explained here]].
----


===Where I can follow development news about "Elite: Dangerous"?===
===Where I can follow development news about "Elite: Dangerous"?===
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* https://twitter.com/EliteDangerous
* https://twitter.com/EliteDangerous
* [http://forums.frontier.co.uk/showthread.php?t=25164 Design Discussion Archive]
* [http://forums.frontier.co.uk/showthread.php?t=25164 Design Discussion Archive]
----


=== Will there be newtonian physics?===
=== Will there be newtonian physics?===
Line 407: Line 523:


: Practical interplanetary flight is done with the [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|inertia-less Super-Cruise mode]].
: Practical interplanetary flight is done with the [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|inertia-less Super-Cruise mode]].
----


===Will I be able to manually fire thrusters in every direction?===
===Will I be able to manually fire thrusters in every direction?===
: Yes the game allows for [[Elite: Dangerous FAQ#Will there be newtonian physics.3F|full 6DOF motion.]]
: Yes the game allows for [[Elite: Dangerous FAQ#Will there be newtonian physics.3F|full 6DOF motion.]]
----


===Is "Elite: Dangerous" an MMOG?===
===Is "Elite: Dangerous" an MMOG?===
Line 425: Line 545:
* [http://forums.frontier.co.uk/showthread.php?t=5323 Death Penalty]
* [http://forums.frontier.co.uk/showthread.php?t=5323 Death Penalty]
*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive]
*[http://forums.frontier.co.uk/showthread.php?t=25164 Design Disussion Archive]
----


===How will single player work? Will I need to connect to a server to play?===
===How will single player work? Will I need to connect to a server to play?===
Line 432: Line 554:


: The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.
: The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.
----


=== Will "Elite: Dangerous" have a monthly subscription fee?===
=== Will "Elite: Dangerous" have a monthly subscription fee?===
Line 437: Line 561:
: '''No. [http://elite.frontier.co.uk Elite: Dangerous] '''has a fixed a box price, without hidden costs. However, you will pay one-time fees for major '''[[Elite: Dangerous FAQ#What is the expansion pass.3F|additional expansions.]]'''
: '''No. [http://elite.frontier.co.uk Elite: Dangerous] '''has a fixed a box price, without hidden costs. However, you will pay one-time fees for major '''[[Elite: Dangerous FAQ#What is the expansion pass.3F|additional expansions.]]'''


===What is the expansion pass?===
----
<p style="text-align: center;">''[[Elite: Dangerous FAQ#Where can I buy .22Elite: Dangerous.22.3F|'''***The Lifetime Expansion Pass will be withdrawn from sale on 29th July.'''***]]''</p>


: The '''[https://store.zaonce.net/elite-dangerous-expansion-pass.html Expansion Pass]''' includes automatic access to all major '''Elite: Dangerous''' expansions, such
===What are the expansions?===
: as [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|'''seamless freeform''' (manual pitch/yaw/roll) '''atmospheric flight and landings''']] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|'''walking''' around and '''boarding''' ships, walking in stations and on '''full 1:1 scale populated living planets''']], with lots of side activities, [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|multi-'''player''' crew]] and [[Elite: Dangerous FAQ#Can I own and control capital ships.3F|player executive controlled capital ships]].
: The expansions includes features such as seamless freeform (manual pitch/yaw/roll) [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|atmospheric flight and landings]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|out-of-ship activities]] (such as FPS combat, walking around and boarding ships, walking in stations and on full 1:1 scale populated living planets), [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|multi-player crew]] and [[Elite: Dangerous FAQ#Can I own and control capital ships.3F|player executive controlled capital ships]].
 
: Frontier intends to release small, free updates after launch. Expansions that include significant new features and content will have to be purchased


: Frontier intends to release small, free updates after launch, but expansions that include significant new features and content will be charged for separately, if you don't have the expansion pass.
: For example, the initial roadmap is to add these features over the following expansions (in no particular order):
: For example, the initial roadmap is to add these features over the following expansions (in no particular order):
* Landing/ driving / prospecting on airless rocky planets, moons & asteroids
* Walking around interiors and combative boarding of other ships
* Combat and other interactions with other players and AIs in the internal areas of star ports
* Accessing richly detailed planetary surfaces
* Availability of giant ‘executive control’ ships to players
: The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 scope for ''Elite'' is huge], so a sensible strategy is used to add to the game in stages.


:* Landing/ driving / prospecting on airless rocky planets, moons & asteroids
: Keep in mind that the game has been [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=151 well planned and designed from the start] with all these features in mind (it is not an afterthought) and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments already has the technology for this.]
:* Walking around interiors and combative boarding of other ships
:* Combat and other interactions with other players and AIs in the internal areas of star ports
:* Accessing richly detailed planetary surfaces
:* Availability of giant ‘executive control’ ships to players
 
:If you have the expansion pass you will have access to all these features and updates for as long as Frontier creates them at no further cost.
 
:The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 '''scope''' for '''Elite''' is '''huge'''], so a sensible strategy is used to add to the game in stages.
:Keep in mind that the game has been '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=151 well planned and designed from the start]''' with all these features in mind (it is '''not '''an afterthought) and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments already has the technology for this.]


*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video]
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video]
Line 462: Line 583:
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite.]
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite.]
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite.]
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite.]
----


=== Will "Elite: Dangerous" support Oculus Rift?===
=== Will "Elite: Dangerous" support Oculus Rift?===
Line 467: Line 590:
: '''Yes, '''[http://elite.frontier.co.uk Elite: Dangerous]''' will officially support OR at initial release.''' It's already supported in "Elite: Dangerous" Alpha Combat Test 1.1, released 20.12.2012.
: '''Yes, '''[http://elite.frontier.co.uk Elite: Dangerous]''' will officially support OR at initial release.''' It's already supported in "Elite: Dangerous" Alpha Combat Test 1.1, released 20.12.2012.
: See [http://forums.frontier.co.uk/showthread.php?t=7985 Elite: Dangerous will support Oculus Rift ]
: See [http://forums.frontier.co.uk/showthread.php?t=7985 Elite: Dangerous will support Oculus Rift ]
----


=== Where does the Elite: Dangerous community hang out?===
=== Where does the Elite: Dangerous community hang out?===