Search and Rescue: Difference between revisions
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{{RoleInfobox | |||
|image = Type-7-Ship-Station-Evacuation.png | |||
|risk = Medium | |||
|reward = Low | |||
|timeinvestment = Medium | |||
|suggestedships = [[Cobra Mk III]];[[Type-6 Transporter]];[[Type-8 Transporter]];[[Diamondback Explorer]];[[Dolphin]];[[Asp Explorer]];[[Federal Dropship]];[[Imperial Clipper]];[[Alliance Challenger]];[[Krait Phantom]];[[Python]];[[Anaconda]] | |||
|suggestedupgrades = [[Passenger Cabin]]s;[[Cargo Rack]]s;[[Limpet Controller/Fuel Transferer|Fuel Transfer Limpets]];[[Limpet Controller/Collector|Collector Limpets]];[[Limpet_Controller/Repair|Repair Limpets]]; | |||
[[Limpet Controller/Hatch Breaker|Hatch Breaker Limpets]];[[Shutdown Field Neutraliser]];[[Heatsink Launcher]];[[Beam Laser]] engineered with [[Regeneration Sequence]]; | |||
}} | |||
The '''Search and Rescue (SAR)''' [[Careers|career]] concerns providing assistance in emergency situations. Certain Legal Salvage items, such as escape pods (occupied or damaged), "black box" flight recorders, and personal effects, can be turned in to a station's [[Search and Rescue Agent]] contact for a reward. [[Station#Damaged State|Damaged stations]] offer passenger missions to evacuate refugees to the nearest [[Rescue Vessel]], and Rescue Vessels offer missions to salvage items from inside damaged stations. [[Search and Rescue Patrol]]s offer fuel to travelers in need, and [[Rescue Team]] ships search for survivors at crisis-stricken areas and warzones. | |||
You can also help a stranded [[pilot]] in deep space by refueling their [[Ships|ship]], repairing the [[Hull Integrity|hull]] or restoring the [[Shield Generator|shields]]. | |||
== Signal sources == | |||
[[Unidentified_Signal_Source|Signal sources]] like [[Degraded Emissions]] and [[Distress Call]] sometimes offer Rescue activities and can contain ships performing rescue operation.<br> | |||
[[High Grade Emissions]] and [[Encoded Emissions]] may possibly also appear with Rescue activities.<br> | |||
[[File:Ship-HUD-Nav_panel-Signal_sources-rescue.webp|250px]] | |||
== Station Evacuation == | == Station Evacuation == | ||
[[File:Station Attack The Oracle.png|thumb|250px|Exterior damage to The Oracle, Pleiades Sector IR-W d1-55]] | [[File:Station Attack The Oracle.png|thumb|250px|Exterior damage to The Oracle, Pleiades Sector IR-W d1-55]] | ||
For over 11 months, the [[Thargoids]] have been attacking our [[star system|systems]], burning our [[station|stations]], and wreaking havoc in a series of small-scale incursions into [[human]] space - even dancing in the systems around [[Sol]], the cradle of our civilization. So far, 45 stations have suffered attacks, and, while [https://www.operationida.com/ Operation Ida] has been instrumental in getting 17 of those back online, as I write this 2 stations are currently on fire, with basic medicines being imported and civilians being exported onto station-orbiting Rescue Ships.<ref name=":0">[https://www.reddit.com/r/EliteDangerous/comments/9ub2zs/walkthrough_station_evacuation/ Walkthrough Station Evacuation by CMDR TheOriginalBastard]</ref> | |||
For over 11 months, the [[Thargoids]] have been attacking our [[star system|systems]], burning our [[station|stations]], and wreaking havoc in a series of small-scale incursions into [[human]] space - even dancing in the systems around [[Sol]], the cradle of our civilization. So far, 45 stations have suffered attacks, and, | |||
For months now, independent [[Commander|CMDRs]] have worked hard to hold the line, slaughtering literally thousands upon thousands of Thargoid scouts in an attempt to force the Thargoids to bypass systems. Your fellow pilots have honed their skills in the caustic clouds of Thargoid death, driving the Thargoids back again and again. | For months now, independent [[Commander|CMDRs]] have worked hard to hold the line, slaughtering literally thousands upon thousands of Thargoid scouts in an attempt to force the Thargoids to bypass systems. Your fellow pilots have honed their skills in the caustic clouds of Thargoid death, driving the Thargoids back again and again. | ||
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While the experienced combat pilots prepare for the next fight, there's still work to be done. For a week, while a station burns, evacuation protocols are in place and we must work to get civilians off the station safely. If you've never done it, here's how... | While the experienced combat pilots prepare for the next fight, there's still work to be done. For a week, while a station burns, evacuation protocols are in place and we must work to get civilians off the station safely. If you've never done it, here's how... | ||
== Guide == | === Guide === | ||
[[File:Station Attack Titan's Daughter.png|thumb|250px|Exterior damage to Titan's Daughter, Taygeta]] | [[File:Station Attack Titan's Daughter.png|thumb|250px|Exterior damage to Titan's Daughter, Taygeta]] | ||
If a [[star system|system]] is burning - oftentimes there will be [https://www.reddit.com/r/EliteDangerous/search?q=thargoids%3A%20where%20to%20find%20them&restrict_sr=1&sort=new posts about it] and occasionally mentioned on [[GalNet]]. you'll need to get a passenger ship out there to help out. There also filters on the [[Galaxy Map|galaxy map]] for "Damaged Starports"; these will be stations that have just been attacked.<ref name=":0" /> | |||
If a [[star system|system]] is burning - oftentimes there will | |||
Start with a [[ship]] that's equipped with as many economy-class cabins as possible, a small shield, and a heat sink. Evacuees pay by the head, and they just want a seat; fancy first-class cabins will do you no good here! Everything else is optional, though I recommend an A-rated power plant, if possible, for heat dissipation. Don't bother with a docking computer; that service is offline inside the station. | Start with a [[ship]] that's equipped with as many economy-class cabins as possible, a small shield, and a heat sink. Evacuees pay by the head, and they just want a seat; fancy first-class cabins will do you no good here! Everything else is optional, though I recommend an A-rated power plant, if possible, for heat dissipation. Don't bother with a docking computer; that service is offline inside the station. | ||
* If you're brand new, consider this low- | * If you're brand new, consider this low-cost [[Type-6]], which can carry 52 [[Passenger Cabin|passengers]] for 2.7 million credits | ||
* I'm particularly partial to | * I'm particularly partial to the [[Type-7]], which can carry 150 passengers for 28 million credits. | ||
* A [[Python]] | * A [[Python]] can carry 142 passengers for 94 million credits. | ||
* For 226 million credits, | * For 226 million credits, the mighty [[Anaconda]] can carry 194. | ||
Other ships obviously work, these are merely some suggestions and guidance. In any event, you'll want to get this ship to an attacked system and head toward the station. | Other ships obviously work, these are merely some suggestions and guidance. In any event, you'll want to get this ship to an attacked system and head toward the station. | ||
Request [[docking]] from the panicking [[station]] controller, and he or she will give you authorization to land. Put your finger on the heat sink button and enter, slowly. You'll get a warning about increased temperatures; that's why you have a [[Heat Sink|heat sink]]! | Request [[docking]] from the panicking [[station]] controller, and he or she will give you authorization to land. Put your finger on the heat sink button and enter, slowly. You'll get a warning about increased temperatures; that's why you have a [[Heat Sink|heat sink]]! | ||
Once inside, head for your [[Landing Pad | [[File:Station Attack interior.png|thumb|250px|An Anaconda inside a damaged station]] | ||
Once inside, head for your [[Landing Pad]]. There will be debris that can hit you, explosions that can throw your ship off course, and the occasional black box or escape pod that could be retrieved. | |||
As soon as you land, you'll be whisked inside the station so you can start loading passengers. The interface is glitching; that's what happens when a station is attacked. Numbers may appear to be wrong, so no, they're not going to charge you 999 billion credits for fuel. | As soon as you land, you'll be whisked inside the station so you can start loading passengers. The interface is glitching; that's what happens when a station is attacked. Numbers may appear to be wrong, so no, they're not going to charge you 999 billion credits for fuel. | ||
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Go to "passenger missions", and start taking as many missions as you can. If you're so inclined, prioritize for whatever factions you like - you'll get a bit of superpower rep for evacuating their aligned civilians. I recommend aiming for small to mid-sized groups (8-15 passengers) at first, saving the smallest ones for rounding out your manifest at the end. You'll often be given a time bonus for prompt delivery; the more groups you have, the more opportunities for this bonus you'll have. | Go to "passenger missions", and start taking as many missions as you can. If you're so inclined, prioritize for whatever factions you like - you'll get a bit of superpower rep for evacuating their aligned civilians. I recommend aiming for small to mid-sized groups (8-15 passengers) at first, saving the smallest ones for rounding out your manifest at the end. You'll often be given a time bonus for prompt delivery; the more groups you have, the more opportunities for this bonus you'll have. | ||
As soon as you're fully loaded, launch. You'll probably need to fire a heat sink on your way out, but as soon as you're clear of the station, chart a course for the rescue ship. It's only 5Mm away, which means you won't even have to slow down before dropping out of supercruise! | As soon as you're fully loaded, launch. You'll probably need to fire a heat sink on your way out, but as soon as you're clear of the station, chart a course for the rescue ship. It's only 5Mm away, which means you won't even have to slow down before dropping out of [[supercruise]]! | ||
Land at the rescue ship, refuel, repair, and reload your heat sinks, and get ready to go again. | [[File:Anaconda-Search-and-Rescue-Ship.png|thumb|250px|Search and rescue ship]]Land at the rescue ship, refuel, repair, and reload your heat sinks, and get ready to go again. | ||
You should be making about 10k per head for evacuations, meaning that, for a full Type-6, you should be getting 500k credits per round trip (which takes less than 10 minutes) and closer to 2 million credits per trip in an Anaconda. | You should be making about 10k per head for evacuations, meaning that, for a full Type-6, you should be getting 500k credits per round trip (which takes less than 10 minutes) and closer to 2 million credits per trip in an Anaconda. | ||
== Rescue & support == | |||
[[File:Cobra Mk III Repair Limpet.png|thumb|250px|Cobra Mk III and repair limpet]] | |||
=== Tools === | |||
You can support a stranded [[pilot]] or damaged [[Ships|ship]] with: | |||
* [[Fuel Transfer Limpet Controller|Fuel Transfer Limpets]] for refuels | |||
* [[Repair Limpet Controller|Repair Limpets]] for hull repairs | |||
* [[Beam Laser|Beam Lasers]] engineered with [[Regeneration Sequence]] to restore [[Shield Generator|shields]]. | |||
=== Rescue === | |||
Many [[Explorer|explorers]] find themselves in need of [[fuel]] or repairs while wandering the far reaches of the [[galaxy]]. | |||
=== Combat support === | |||
[[Combat]] ships benefit from [[Hull Integrity|hull]] repairs during and after a battle. In [[AX Conflict Zone|AX Conflict zones]] you can support pilots with [[Limpet Controller/Decontamination|Decontamination limpets]] to remove caustic chemicals off a [[ship]]'s hull. You do not engage in direct combat, because support ships are not optimized for that. | |||
=== Reward === | |||
These activities do not guarantee any monetary reward, but it can be an entertaining and virtuous pursuit. | |||
== Related squadrons == | |||
Several [[squadrons]] have volunteers who are dedicated to rescue pilots in deep space such as: | |||
* [[Fuel Rats]] - provide fuel to pilots in need | |||
* [[Hull Seals]] - premier hull repair specialists for ships and vehicles | |||
== Videos == | |||
<gallery> | |||
File:Elite Dangerous - Damaged Station Rescue Missions Gameplay Only | |||
File:Elite Dangerous - The Hive | |||
File:How to Complete Search & Rescue Missions - Elite Dangerous | |||
File:Scenic Deep Space Repair Mission | |||
File:Testing the healing clipper! | |||
</gallery> | |||
== References == | == References == | ||
<references /> | <references /> | ||
[[Category: | |||
{{CareerNavbox}} | |||
[[Category:Careers]] | |||
[[Category:Guides]] | [[Category:Guides]] | ||
[[ru:Поиск и спасение]] | |||
[[zh:{{PAGENAME}}]] | |||
Latest revision as of 07:20, 10 October 2026
Template:RoleInfobox The Search and Rescue (SAR) career concerns providing assistance in emergency situations. Certain Legal Salvage items, such as escape pods (occupied or damaged), "black box" flight recorders, and personal effects, can be turned in to a station's Search and Rescue Agent contact for a reward. Damaged stations offer passenger missions to evacuate refugees to the nearest Rescue Vessel, and Rescue Vessels offer missions to salvage items from inside damaged stations. Search and Rescue Patrols offer fuel to travelers in need, and Rescue Team ships search for survivors at crisis-stricken areas and warzones.
You can also help a stranded pilot in deep space by refueling their ship, repairing the hull or restoring the shields.
Signal sources
Signal sources like Degraded Emissions and Distress Call sometimes offer Rescue activities and can contain ships performing rescue operation.
High Grade Emissions and Encoded Emissions may possibly also appear with Rescue activities.
File:Ship-HUD-Nav panel-Signal sources-rescue.webp
Station Evacuation
For over 11 months, the Thargoids have been attacking our systems, burning our stations, and wreaking havoc in a series of small-scale incursions into human space - even dancing in the systems around Sol, the cradle of our civilization. So far, 45 stations have suffered attacks, and, while Operation Ida has been instrumental in getting 17 of those back online, as I write this 2 stations are currently on fire, with basic medicines being imported and civilians being exported onto station-orbiting Rescue Ships.[1]
For months now, independent CMDRs have worked hard to hold the line, slaughtering literally thousands upon thousands of Thargoid scouts in an attempt to force the Thargoids to bypass systems. Your fellow pilots have honed their skills in the caustic clouds of Thargoid death, driving the Thargoids back again and again.
But it's not always enough. And when the line falters, when exhaustion hits humanity's hope and heroes, when the cards fall at the end of the game, sometimes we lose. We have to accept that, and move on, because the Thargoids are only pressing harder.
While the experienced combat pilots prepare for the next fight, there's still work to be done. For a week, while a station burns, evacuation protocols are in place and we must work to get civilians off the station safely. If you've never done it, here's how...
Guide
If a system is burning - oftentimes there will be posts about it and occasionally mentioned on GalNet. you'll need to get a passenger ship out there to help out. There also filters on the galaxy map for "Damaged Starports"; these will be stations that have just been attacked.[1]
Start with a ship that's equipped with as many economy-class cabins as possible, a small shield, and a heat sink. Evacuees pay by the head, and they just want a seat; fancy first-class cabins will do you no good here! Everything else is optional, though I recommend an A-rated power plant, if possible, for heat dissipation. Don't bother with a docking computer; that service is offline inside the station.
- If you're brand new, consider this low-cost Type-6, which can carry 52 passengers for 2.7 million credits
- I'm particularly partial to the Type-7, which can carry 150 passengers for 28 million credits.
- A Python can carry 142 passengers for 94 million credits.
- For 226 million credits, the mighty Anaconda can carry 194.
Other ships obviously work, these are merely some suggestions and guidance. In any event, you'll want to get this ship to an attacked system and head toward the station.
Request docking from the panicking station controller, and he or she will give you authorization to land. Put your finger on the heat sink button and enter, slowly. You'll get a warning about increased temperatures; that's why you have a heat sink!
Once inside, head for your Landing Pad. There will be debris that can hit you, explosions that can throw your ship off course, and the occasional black box or escape pod that could be retrieved.
As soon as you land, you'll be whisked inside the station so you can start loading passengers. The interface is glitching; that's what happens when a station is attacked. Numbers may appear to be wrong, so no, they're not going to charge you 999 billion credits for fuel.
Go to "passenger missions", and start taking as many missions as you can. If you're so inclined, prioritize for whatever factions you like - you'll get a bit of superpower rep for evacuating their aligned civilians. I recommend aiming for small to mid-sized groups (8-15 passengers) at first, saving the smallest ones for rounding out your manifest at the end. You'll often be given a time bonus for prompt delivery; the more groups you have, the more opportunities for this bonus you'll have.
As soon as you're fully loaded, launch. You'll probably need to fire a heat sink on your way out, but as soon as you're clear of the station, chart a course for the rescue ship. It's only 5Mm away, which means you won't even have to slow down before dropping out of supercruise!
Land at the rescue ship, refuel, repair, and reload your heat sinks, and get ready to go again.
You should be making about 10k per head for evacuations, meaning that, for a full Type-6, you should be getting 500k credits per round trip (which takes less than 10 minutes) and closer to 2 million credits per trip in an Anaconda.
Rescue & support
Tools
You can support a stranded pilot or damaged ship with:
- Fuel Transfer Limpets for refuels
- Repair Limpets for hull repairs
- Beam Lasers engineered with Regeneration Sequence to restore shields.
Rescue
Many explorers find themselves in need of fuel or repairs while wandering the far reaches of the galaxy.
Combat support
Combat ships benefit from hull repairs during and after a battle. In AX Conflict zones you can support pilots with Decontamination limpets to remove caustic chemicals off a ship's hull. You do not engage in direct combat, because support ships are not optimized for that.
Reward
These activities do not guarantee any monetary reward, but it can be an entertaining and virtuous pursuit.
Related squadrons
Several squadrons have volunteers who are dedicated to rescue pilots in deep space such as:
- Fuel Rats - provide fuel to pilots in need
- Hull Seals - premier hull repair specialists for ships and vehicles
Videos
References
Template:CareerNavbox ru:Поиск и спасение zh:Search and Rescue