Jump to content

Scenario Missions: Difference between revisions

From Elite Dangerous Wiki
Adding categories
m Fix some references
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Upcoming}}
Scenarios are enhanced versions of the [[Unidentified Signal Source|Unidentified Signal Sources]] (USS) and fixed events that you can encounter. They are random events that can occur across the [[galaxy]], providing you with additional opportunities to blaze your own trail the way you want to.<ref name=":1">[https://forums.frontier.co.uk/threads/content-recap-beyond-chapter-four-livestream-background-simulation-and-scenarios.452363/ Content Recap: Beyond - Chapter Four Livestream - Background Simulation and Scenarios]
</ref> Scenarios add more direction to encounters while retaining their emergent nature.


This is an upcoming feature of [[Beyond]] Chapter Four.
== Features ==
* Each Scenario is fully voice-acted, by a range of different actors.<ref name=":1" />
* They feature bespoke UI, providing you information on what you need to do to engage with a Scenario and the rewards you will receive for doing so.
* There are specific [[Background Simulation]] (BGS) rewards for successfully completing a Scenario; such as increasing the security status of the faction involved.


Scenario missions will add more direction to one of the game’s present encounter types while retaining their emergent nature.<ref>[https://www.pcgamesn.com/elite-dangerous/beyond-chapter-four-exploration-codex Elite Dangerous’ exploration gets a major overhaul (and a codex) in Beyond – Chapter Four]
== Types ==
</ref><ref name=":0">[https://www.pcgamesn.com/elite-dangerous/elite-dangerous-scenario-missions lite Dangerous: Beyond’s scenario missions and simulation bring new life to the vacuum]
Some of the new and enhanced Scenarios include:<ref name=":1" />
* Assisting distressed or stranded [[pilot|pilots]].
* Engaging with fluctuating objectives in the [[Conflict Zone|Conflict Zones]].
* Attacking or defending [[Megaships]] and [[Installations]].
* Providing aid and assistance to damaged Megaships.
 
== Locations ==
Scenarios are currently available at: <ref>https://forums.frontier.co.uk/showthread.php/453010-Beyond-Chapter-Four-Beta-1-Feature-Instructions</ref>
* non-damaged Megaships
* Conflict Zones
* Distress Call
* Combat Aftermath Detected
* Convoy Dispersal Pattern Detected
Once you have found one, use the [[Comms|comms panel]] to make your choice.
 
== Development ==
Game director [[Laurence Oldham]] said “Previously it was very sandboxy.” “You could roleplay it and you could say, ‘This is what I did’. We’re saying, ‘You don’t need to roleplay as much now’. It’s giving direction, making clear what your choices are, and also the consequences of the choices for the background simulation.”<ref name=":0">[https://www.pcgamesn.com/elite-dangerous/elite-dangerous-scenario-missions Elite Dangerous: Beyond’s scenario missions and simulation bring new life to the vacuum]
</ref>
</ref>
Game director [[Laurence Oldham]] said “Previously it was very sandboxy.” “You could roleplay it and you could say, ‘This is what I did’. We’re saying, ‘You don’t need to roleplay as much now’. It’s giving direction, making clear what your choices are, and also the consequences of the choices for the background simulation.”<ref name=":0" />


“Previously you’d drop into something and you just wouldn’t know what the factions were,” Oldham admits. “You would join one side and get it wrong. The scenarios were essentially a black box. Now you’ll see what factions are involved, and at the end of it you’ll know whether you’ve succeeded in helping or hindering them. You’ve got this whole series of tools and processes so you can logically unpick what was kind of there originally, but without any way of assessing it.”<ref name=":0" />
“Previously you’d drop into something and you just wouldn’t know what the factions were,” Oldham admits. “You would join one side and get it wrong. The scenarios were essentially a black box. Now you’ll see what factions are involved, and at the end of it you’ll know whether you’ve succeeded in helping or hindering them. You’ve got this whole series of tools and processes so you can logically unpick what was kind of there originally, but without any way of assessing it.”<ref name=":0" />
Line 14: Line 32:
<references />
<references />
[[Category:Guides]]
[[Category:Guides]]
[[Category:Signal Sources]]
[[Category:Commerce]]

Latest revision as of 12:28, 19 December 2025

Scenarios are enhanced versions of the Unidentified Signal Sources (USS) and fixed events that you can encounter. They are random events that can occur across the galaxy, providing you with additional opportunities to blaze your own trail the way you want to.[1] Scenarios add more direction to encounters while retaining their emergent nature.

Features

  • Each Scenario is fully voice-acted, by a range of different actors.[1]
  • They feature bespoke UI, providing you information on what you need to do to engage with a Scenario and the rewards you will receive for doing so.
  • There are specific Background Simulation (BGS) rewards for successfully completing a Scenario; such as increasing the security status of the faction involved.

Types

Some of the new and enhanced Scenarios include:[1]

Locations

Scenarios are currently available at: [2]

  • non-damaged Megaships
  • Conflict Zones
  • Distress Call
  • Combat Aftermath Detected
  • Convoy Dispersal Pattern Detected

Once you have found one, use the comms panel to make your choice.

Development

Game director Laurence Oldham said “Previously it was very sandboxy.” “You could roleplay it and you could say, ‘This is what I did’. We’re saying, ‘You don’t need to roleplay as much now’. It’s giving direction, making clear what your choices are, and also the consequences of the choices for the background simulation.”[3]

“Previously you’d drop into something and you just wouldn’t know what the factions were,” Oldham admits. “You would join one side and get it wrong. The scenarios were essentially a black box. Now you’ll see what factions are involved, and at the end of it you’ll know whether you’ve succeeded in helping or hindering them. You’ve got this whole series of tools and processes so you can logically unpick what was kind of there originally, but without any way of assessing it.”[3]

References