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| ===Ship Status Indicators=== | | ===Ship Status Indicators=== |
| [[File:WeaponSpeacialEffectIcon.png|thumb|298x248|Ship status indicators]]
| | {{:Icons_legend/Ship_Status_Indicators}} |
| When the player's ship, or the ship that the player has currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.
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| {| class="article-table article-table-selected" border="1" cellspacing="1" cellpadding="1" | |
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| ! scope="col" |Icon
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| ! scope="col" |Description
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| ! scope="col" |Effect
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| ! scope="col" |Sources
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| |-
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| |[[File:Corrosion.svg|20x20px]]
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| |Corrosion
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| |The Hull is reduced by 20 points and incoming damage is increased by a quarter.
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| |[[Corrosive Shell]]
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| |[[File:Engine-disruption.svg|20x20px]]
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| |Engine Disruption
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| |Speed is reduced: changing ENG pips has no effect on the ship's max speed nor boost speed.
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| |[[Drag Munitions]]
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| |-
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| |[[File:Engine-reboot.svg|20x20px]]
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| |Engine Reboot
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| | Temporarily disables [[Thrusters|thruster]]
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| |[[Ion Disruptor]], [[Thargoid Caustic Generator]] explosion
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| |-
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| |[[File:Fsd-reboot.svg|20x20px]]
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| |FSD Reboot
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| |Temporarily disables [[FSD]]
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| |[[FSD Interrupt]], [[Containment Missile]] [[Powerplay]] weapon, [[Shift-Lock Canister]]
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| |[[File:Hull-breach.svg|20x20px]]
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| |Hull Breach
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| |Significant damage is directly dealt to [[Outfitting|modules]]
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| |[[High Yield Shell|High-Yield Shell]]
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| |[[File:Impulse-attack.svg|20x20px]]
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| |Impulse Attack
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| |Physically pushes the affected [[ship]] out of its previous trajectory. A [[Cannon]] with [[Force Shell]] can push the ship further with physical force.
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| |[[Railgun]], Force Shell
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| |[[File:Increased-emissions.svg|20x20px]]
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| | Increased Emissions
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| |Increases the affected ship signature which makes the ship much easier to detect and generates heat faster
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| |[[Emissive Munitions]]
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| |-
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| |[[File:Internal-damage.svg|20x20px]]
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| |Internal Damage
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| |The ship can experience internal module damage
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| | [[Heat|Overheating]], Missile Racks (both [[Missile Rack|dumbfire]] and [[Seeker Missile Rack|seeker]]), strike on internal modules
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| |[[File:Malfunction.svg|20x20px]]
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| | Malfunction
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| |A module will malfunction, regardless of the module's health.
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| YELLOW ICON: a low chance that a malfunction will occur.
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| RED ICON: a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire.
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| |[[Scramble Spectrum]], [[Pulse Disruptor]]
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| |[[File:Mass-locked.svg|20x20px]]
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| |Mass Locked
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| |Increases FSD charge time from the default 5 seconds to over 1 minute. This does not affect the [[Hyperdrive]]
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| |[[Mass Lock Munitions|Mass Lock Munition]]
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| |-
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| |[[File:Regeneration.svg|20x20px]]
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| |Regeneration
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| |Without frequent hull damage, the [[Shield Generator]] will recharge at a rate of 1000+
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| |[[Concordant Sequence]], [[Regeneration Sequence]] (two weapons only apply to [[Teams|teammates]])
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| |-
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| |[[File:Sensor-disruption.svg|20x20px]]
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| |Sensor Disruption
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| |The ship may experience reduced [[Sensors|Sensor]] range and weapon target lock interference with decreased reliability.
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| |[[Dazzle Shell]], [[Seismic Charge Launcher|Seismic Charge]] explosion
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| |-
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| |[[File:Shield-breach.svg|20x20px]]
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| |Shield Breach
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| |The Hull is directly damaged, regardless of shield power
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| |[[Phasing Sequence]], [[Thargoid Scout]] weapons
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| |-
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| |[[File:Shield-cell-cascade.svg|20x20px]]
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| | Shield Cell Cascade
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| |[[Shield Cell Bank]] is damaged, and the shield restoration rate is reduced
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| |[[Feedback Cascade]]
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| |[[File:Shield-generator-attack.svg|20x20px]]
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| |Shield Generator Attack
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| |Directly damage the shield
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| | [[Defence Turrets|Station Defence Turret]], [[Reverberating Cascade]]
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| |-
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| |[[File:Shield-reboot.svg|20x20px]]
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| |Shield Reboot
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| |Temporarily disable the shield
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| | Unknown
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| |-
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| |[[File:Target-interferance.svg|20x20px]]
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| |Target Interference
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| |Target lock is lost
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| |[[Target Lock Breaker]]
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| |-
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| |[[File:Targeting-overload.svg|20x20px]]
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| |Targeting Overload
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| |Turreted and gimballed weapons are scrambled. It reduces the target tracking efficiency
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| | [[Dispersal Field]], [[Thargoid Titan]] Field
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| |-
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| |[[File:Thermal-attack.svg|20x20px]]
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| | Thermal Attack
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| |The ship will experience a rise in heat
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| |[[Plasma Accelerator]], [[Thermal Cascade]], [[Thermal Shock]]
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| |}
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| There is also an external ship status called "Hazardous Substance Detected" which often occurr as a replacement of "Internal Damage". This status effect only occurr which chances. It have a red grade-five material icon.
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| ==Power Distribution == | | ==Power Distribution == |