HUD/Center: Difference between revisions

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The yellow marker in the gauge directly underneath the edge of the scanner circle shows the current scanning range. The scanner range is smaller if the marker is towards the left-hand side and at its maximum when set to the far right. By default the scanner range can be changed by pressing <code>Page Up</code> to decrease range and <code>Page Down</code> to increase range.
The yellow marker in the gauge directly underneath the edge of the scanner circle shows the current scanning range. The scanner range is smaller if the marker is towards the left-hand side and at its maximum when set to the far right. By default the scanner range can be changed by pressing <code>Page Up</code> to decrease range and <code>Page Down</code> to increase range.


The lines connecting the ship markers to the flat plane of the scanner show whether a detected object is above or below the current plane of your ship. If the line is drawn upwards towards a marker then the object is above the player's ship, and conversely if it is drawn downwards then the object is below the player's ship. If in [[Supercruise]] then [[planet]]s icons or [[star]]s icon will be shown of instead, through objects that in Supercruise can be also shown up in Supercruise.  
The lines connecting the ship markers to the flat plane of the scanner show whether a detected object is above or below the current plane of your ship. If the line is drawn upwards towards a marker then the object is above the player's ship, and conversely if it is drawn downwards then the object is below the player's ship. If the ship is in [[Supercruise]] then the [[planet]] or [[star]] icons will be shown. Some objects may appear in supercruise.  


==Speed Indicator==
==Speed Indicator==
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===Ship Status Indicators===
===Ship Status Indicators===
[[File:WeaponSpeacialEffectIcon.png|thumb|298x248|Ship status indicators]]
{{:Icons_legend/Ship_Status_Indicators}}
When the player's ship, or the ship that the player has currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.
 
{| class="article-table article-table-selected" border="1" cellspacing="1" cellpadding="1"
|-
! scope="col" |Icon
! scope="col" |Description
! scope="col" |Effect
! scope="col" |Sources
|-
|[[File:Corrosion.svg|20x20px]]
|Corrosion
|Hull point is reduced by 20 points and incoming damage is increased by a quarter (in duration).
|[[Corrosive Shell]]
|-
|[[File:Engine-disruption.svg|20x20px]]
|Engine Disruption
|Speed is reduced: changing ENG pips will have no effects on ship's max speed and boost speed (in duration)
|[[Drag Munitions]]
|-
|[[File:Engine-reboot.svg|20x20px]]
|Engine Reboot
| Temporarily disable [[Thrusters|thruster]]
|[[Ion Disruptor]], [[Thargoid Caustic Generator]] explosion
|-
|[[File:Fsd-reboot.svg|20x20px]]
|FSD Reboot
|Temporarily disable [[FSD]]
|[[FSD Interrupt]], [[Containment Missile]] [[Powerplay]] weapon, [[Shift-Lock Canister]]
 
|-
|[[File:Hull-breach.svg|20x20px]]
|Hull Breach
|Significant damage is directly deal to some [[Outfitting|modules]]
|[[High Yield Shell|High-Yield Shell]]
|-
|[[File:Impulse-attack.svg|20x20px]]
|Impulse Attack
|Physically push the affected [[ship]] out of its previous trajectory, [[Cannon]] with [[Force Shell]] can push the ship even stronger with "real force"
|[[Railgun]], Force Shell
|-
|[[File:Increased-emissions.svg|20x20px]]
| Increased Emissions
|Increase the affected ship signature, making the affected ship much easier to detect and generate heat faster
|[[Emissive Munitions]]
|-
|[[File:Internal-damage.svg|20x20px]]
|Internal Damage
|Affected ship can experience internal module damage
| [[Heat|Overheating]], Missile Racks (both [[Missile Rack|dumbfire]] and [[Seeker Missile Rack|seeker]]), strike on internal modules
|-
|[[File:Malfunction.svg|20x20px]]
| Malfunction
|At least a module will experience malfunction, regardless of the module's health.
YELLOW ICON: Malfunction will occurr with a low chance.
 
RED ICON: Malfunction will become active. Red occurr when taking continously weapon fire that can let this status occurr.
|[[Scramble Spectrum]], [[Pulse Disruptor]]
 
|-
|[[File:Mass-locked.svg|20x20px]]
|Mass Locked
|Increase FSD charge time from originally 5 seconds to over one minutes, does not affect [[Hyperdrive]]
|[[Mass Lock Munitions|Mass Lock Munition]]
|-
|[[File:Regeneration.svg|20x20px]]
|Regeneration
|Without frequent hull damage, [[Shield Generator]] will recharge with a rate of about 1000+
|[[Concordant Sequence]], [[Regeneration Sequence]] (two weapons can only apply to wingmans)
|-
|[[File:Sensor-disruption.svg|20x20px]]
|Sensor Disruption
|Affected ship can experience reduced [[Sensors|Sensor]] range and weapon target lock interference, reliability is also decreased
|[[Dazzle Shell]], [[Seismic Charge Launcher|Seismic Charge]] explosion
|-
|[[File:Shield-breach.svg|20x20px]]
|Shield Breach
|Hull is directly damaged, regardless of shield power
|[[Phasing Sequence]], [[Thargoid Scout]] weapons
|-
|[[File:Shield-cell-cascade.svg|20x20px]]
| Shield Cell Cascade
|[[Shield Cell Bank]] is damaged: shield restoration rate is reduced
|[[Feedback Cascade]]
 
|-
|[[File:Shield-generator-attack.svg|20x20px]]
|Shield Generator Attack
|Directly damage the shield
| [[Defence Turrets|Station Defence Turret]], [[Reverberating Cascade]]
|-
|[[File:Shield-reboot.svg|20x20px]]
|Shield Reboot
|Temporarily disable shield
| Unknown
|-
|[[File:Target-interferance.svg|20x20px]]
|Target Interference
|Target lock is loss
|[[Target Lock Breaker]]
|-
|[[File:Targeting-overload.svg|20x20px]]
|Targeting Overload
|Turreted and gimballed weapon is scrambled, reduce its target tracking efficiency
| [[Dispersal Field]], [[Thargoid Titan]] Field
|-
|[[File:Thermal-attack.svg|20x20px]]
| Thermal Attack
|Affected ship will experience heat raise
|[[Plasma Accelerator]], [[Thermal Cascade]], [[Thermal Shock]]
|}
 
There is also an external ship status called "Hazardous Substance Detected" which often occurr as a replacement of "Internal Damage". This status effect only occurr which chances. It have a red grade-five material icon. 


==Power Distribution ==
==Power Distribution ==