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[[File:Elite-Universe-Logo-Big.png|thumb|250px|Elite Universe logo]]
The '''Elite Universe''' is a term to describe the whole fictional universe of the [[Elite series]].
== Dystopian Hard Sci-fi ==
The Elite Universe is a plausible extrapolation of what human life would be like in the distant future. Many aspects make it dystopian and hard science fiction, because it has a grounding in science-based fact or theory. It's not an unrealistic depiction of a utopia or near-perfect societies without conflict.
[[David Braben]] said, ''"
[[Michael Brookes]] said, ''"
</ref>
The galactic superpowers Federation, Empire and Alliance are portrayed as imperfect. They're all flawed with good and bad aspects. There's not a clear group of "good guys" and "bad guys." It's kept rather ambiguous.
[[Sandro Sammarco]] clarified [[David Braben]]'s core vision for Elite: ''"I've talked to David and it's always been part of his core vision for what Elite really is, even from way back in the day, it's always been about you're a person in a real futuristic setting, not just a ship."''<ref>
Freedom and the ability to blaze your own trail are fundamental aspect of the Elite Universe. Players can carve their own path in an open [[galaxy]].<ref>[https://www.elitedangerous.com/en/gameplay Elite Dangerous: Gameplay]</ref> Space is generally lawless with little to no regulations. Since the original [[Elite]] they left what to do and where to go entirely up to the player.<ref name=":0">[https://www.theguardian.com/books/2003/oct/18/features.weekend The Guardian: Masters of their universe]</ref> Players can take control of their ship and do all kinds of [[roles]]. [[Commerce]], free trade and economic activities are another fundamental aspect, because people need it to improve their socioeconomic status in the galaxy and to rank up in the [[Pilots Federation]]. Players and NPCs can influence the galactic economy. This is simulated by the [[Background simulation]].
The [[timeline]] of the Elite Universe is a continuation of real life modern history. The [[Elite Dangerous Timeline]] takes place 1286 years in the future and moves at the same pace as real-life.
There's an emphasis on scientific accuracy which is sometimes subordinate to the gameplay experience. The setting is a full scale depiction of the Milky Way. It has a lot of hard science to, for the first time in gaming history, compose a very consistent model of the Milky Way galaxy and it's rich enough to plot the night sky.<ref>[https://www.youtube.com/watch?v=rOYhoFYIWmw YouTube: My other car's a Cobra MKIII - Nordic Game 2014]</ref>
Technologically, what sets the Elite Universe apart is the lack of ‘magical’ anti-gravity or [[gravity]] generators. Ships have no anti-gravity, nor do [[Outpost|outposts]] or [[station]]s. To move around requires pushing/pulling yourself, use thrusters or electromagnetic boots. Artificial gravity is created by
A key distinction with other science fiction universes is people don't have inexplicable, unscientific, supernatural abilities. So there aren't any wizards, fairies or fantasy superheroes. Because in hard science fiction there's an emphasis on scientific accuracy and usually a justification behind things.<ref name=":4" /><ref>[https://en.wikipedia.org/wiki/Hard_science_fiction Wikipedia: Hard science fiction]</ref>
=== Aliens ===
The aliens are truly alien in the Elite Universe. David Braben said, ''"I'm dead-against the stance where the alien is just a human with a slightly wrinkly head, or pointy ears... Thargoids, they are truly alien. They are based on differently chemistry, and a lot of effort went into making that chemistry right and plausible."''<ref name=":2">
''"One of the assumptions that the
</ref>
''"It looks like, on Earth, that as soon as the conditions were right, we had life, to as close as we can measure it. And by life, I don’t mean people chatting in bars telling each other jokes. I just mean green slime at the bottom of a pond. … The assumption in
Many systems in the game have planets that have been terraformed, where any indigenous species have been wiped out and replaced with Earth-like flora and fauna.<ref name=":8" />
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=== Post-Apocalyptic ===
The Elite Universe is post-apocalyptic. The lore mentions the occurrence of [[World War
In the 34th century [[country|countries]] are historical entities that don't exist anymore. All remaining countries on [[Earth]] joined and dissolved into the [[Federation]] which was formed circa 2240 CE. People find it hard to imagine a time when humans only existed on Earth with many disparate countries.<ref>[https://community.elitedangerous.com
=== Corporations ===
[[Corporations]] gained a huge increase in influence and dominance over Earth's political landscape after World War 3. These ideologies influenced the Federation.<ref name=":6" />
There are several super-rich and super-powerful [[Mega Corporation|mega corporations]] that sustain the colossal interstellar economies. Other smaller corporations are specialized in specific products and services. The companies and corporations built the galactic community.<ref name=":9">[https://www.edrpg.co.uk/what-s-in-the-books EDRPG: What's in the Books]</ref>
While corporations are not above the law, they have much authority over their employees, [[planets]] and [[Star system|star systems]]. The [[Mega Corporation|mega corporations]] rule unchecked over vast sections of the galaxy. They control countless subsidiary companies which gauge entire planets and star systems for resources and food. They produce goods which are essential for the survival of trillions of people in the galaxy. Corporate governments exist in the Federation, Empire, Alliance and Independent systems.<ref
=== Lore ===
The Elite Universe is diverse, distinctive, and over thirty years in the making. It provides a rich source of inspiration for any storyteller. The [[lore]] and [[fiction]] has an immense scale, developed backstory and history which give characters' actions meaning and makes for a captivating tale. It is vast in size and stretches back through time.<ref name=":1">[https://www.amazon.com/Out-Darkness-Elite-Dangerous-James/dp/1500950718 ''Out of the Darkness
</ref>
Science fiction & fantasy fans searching for alternate realities can immerse themselves in 400 billion star systems, 1300 years of future events, and epic space adventures like
The official lore of the [[Elite Dangerous Role Playing Game]] gives interesting insight into the Elite Universe
''The Middle-classes can afford spaceships like cars in the 20th century. This gives them tremendous freedom. Space trade is seldom hampered by politics. Pilots are encouraged to do all kinds of jobs such as supplying [[Station|stations]]. Little has changed for those in the bottom of society since the old-[[Earth]]'s dark ages. The planet-spanning mega [[corporations]] employ entire nations and rule unchecked over vast sections of the galaxy. Weapons are readily available and people are inclined to shoot first. The general lawlessness of space, inequality, greed of the galactic elite, navigational hazards and fierce creatures on [[planets]] make it a dangerous galaxy.''<ref name=":3" /><ref name=":
== Heritage ==
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[[File:Elite-1984-Elite-Dangerous-2018-Eagle-MkII.png|thumb|200px|Elite 1984 - Elite Dangerous 2018. Eagle MkII]]
[[File:Evolution-of-the-Thargoids.png|thumb|200px|Evolution of the Thargoids]]
The heritage of the Elite Universe spans over 30 years. The [[:Category:Elite series|Elite series]] began with the classic [[Elite]] in 1984. It was a genre defining, open world sandbox, space adventure, trading and combat simulator. Elite inspired the creation of many space games and new game genres such as the Grand Theft Auto (GTA) series. It also spawned the sequels [[Frontier: Elite II]] in 1993 and [[Frontier: First Encounters]] (Elite III) in 1995. These space sims attempted to simulate a realistic Milky Way [[galaxy]] and pioneered technical possibilities. Such as realistic star systems, seamless freeform interplanetary and atmospheric flight, landing on moving planets with realistic orbits and day/night cycles. For [[Elite Dangerous]], the developers have gone to great lengths to map and electronically recreate the Milky Way to scale to make the galaxy as realistic as possible.<ref name=":5">[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Wikipedia: ''Elite'' (video game)]</ref><ref>[http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php Gamasutra:
=== Iconic Ships ===
Many [[ships]] are named after snakes. This came about due to the wire-frame models looking like snake heads in the original [[Elite]]. The ship names are similar throughout the [[:Category:Elite series|Elite series]]. In [[Elite Dangerous]] the classic ship models have been updated with lots of details.
Artist Joanne Taylor said, ''"
Senior Artist John Kelly said, ''"
Art Director Chris Gregory said<em>, "Elite was a game in the 80s that was rooted in a certain sci-fi language that was prevalent at that time. It’s a language I remember as a kid, so it’s an area I’m comfortable with and understand. But it’s also important to ensure that our ships don’t look too retro, or too pastiche, so we build elements that make it look like a ship of the modern era. There is that occasional nod to sci-fi things that we found cool in the 80s sci-fi era, and this gives our ships a feeling of prestige and legacy."</em><ref>[https://www.youtube.com/watch?v=CSO3F6c5DxM Elite Dangerous Newsletter #248]</ref>
<gallery hideaddbutton="true">
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<gallery widths="140" position="center" columns="4" hideaddbutton="true" navigation="true">
Elite-1984-Official-Art-Restored.png|link=Elite|[[Elite|Elite]] - 1984 <br /> ⤷ ''[[Elite|
Frontier-Elite-2-Logo.png|link=Frontier:_Elite_II|[[Frontier:_Elite_II|Frontier: Elite II]] - 1993
Frontier-First-Encounters-Artwork.png|link=Frontier:_First_Encounters|[[Frontier:_First_Encounters|Frontier: First Encounters]] (Elite III) - 1995
Elite-Dangerous-Box-Art.png|link=Elite Dangerous|[[Elite_Dangerous|Elite Dangerous]] - Q4/2014 <br />
</gallery>
[[Elite]] was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. It added twitch gameplay and was the first game that included a novel for distribution with a video game: [[The Dark Wheel|''The Dark Wheel'']] by Robert Holdstock.<ref>[https://web.archive.org/web/20070211011328/http://www.computerandvideogames.com/article.php?id=78368 Computer & Video Games: Games that changed the world: Elite]
[[File:Elite-Series-Guinness-World-Record-Longest-Running-Space-Simulation-Series.png|thumb|200px|Elite series Guinness World Record for Longest Running Space Simulation Series]]
According to Guinness World Records
Elite is the longest running space simulation series in history. This is verified by Guinness World Records. The certificate says, ''"The longest running space simulation series is Elite created by David Braben and Ian Bell and was released on 20 September 1984. Officially amazing."''<ref>[https://twitter.com/gwr/status/611537566299463681?lang=en
== Major Influences ==
[[File:Aulin
A major influence on the Elite Universe is the 1968 epic science-fiction film [https://en.wikipedia.org/wiki/2001:_A_Space_Odyssey_(film) 2001: A Space Odyssey] produced by [https://en.wikipedia.org/wiki/Stanley_Kubrick Stanley Kubrick]. This is evident in the ringed [[Orbis]] station design and the [[Docking Computer|docking computer]] that plays the waltz [https://en.wikipedia.org/wiki/The_Blue_Danube The Blue Danube] by [https://en.wikipedia.org/wiki/Johann_Strauss_II Johann Strauss II] in the original Elite and Elite Dangerous.<ref
[[David Braben]] and [[Ian Bell]] also refer to [https://en.wikipedia.org/wiki/Star_Wars Star Wars] (original trilogy),
The [[Thargoid Interceptor]] was inspired by sea creatures such as sea urchins and corals.<ref>[https://www.artstation.com/artwork/AVoBy ArtStation: Thargoid Shield - VFX Concept]</ref>
The [[Federation]] is an evolution from current [[Earth]], rolled forward into the distant future. Federal politics has a lot of influence from the [https://en.wikipedia.org/wiki/United_States_Constitution United States Constitution].<ref
The [[Empire]] is influenced by [https://en.wikipedia.org/wiki/Ancient_Rome Ancient Rome]. Slavery in the Empire is quite similar to
Galactic charts of space agencies like [https://en.wikipedia.org/wiki/NASA NASA] and [https://en.wikipedia.org/wiki/European_Space_Agency ESA] were used to model the Milky Way [[galaxy]].
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=== Federation ===
In the [[Federation]], society is economically and socially corporatist. Social class is only determined by the 'haves' and 'have-nots'. Corruption is not unusual and people defend it shamelessly when caught as 'getting one over the system'. The working-class of the population is kept entranced by mass-entertainment and commercialism.<ref name=":
The Federation has the most densely human settled territories which makes it the biggest power. Its interstellar democracy has trillions of voters and is sustained by ancient bureaus.<ref name=":
The corporations are the life-blood and backbone of the Federation.<ref name=":11">
The Constitution enshrines human rights and freedoms. It's the basis of Federal Law.<ref
=== Empire ===
In the [[Empire]], society is based on a [https://en.wikipedia.org/wiki/Patronage_in_ancient_Rome cliens] system like ancient Rome and strictly stratified. To move between strata requires money, patronage and influence. It has rampant nationalism and people like wealth projection. Wealthy and famous people find it an attractive place to live due to its high living standards, outlandishly wealthy companies, sophisticated technology and design.<ref
There's a dark underbelly of legalized slavery. [[Slaves]] perform work which [[robots]] and machines would do in other parts of the universe. It's also a proponent of human-[[cloning]]. Few things are illegal, but much is frowned upon like [[narcotics]].<ref
Imperials value both status and honour very highly. Whilst it is acceptable to flaunt wealth, treating people well is a question of honour - and this includes slaves. People would sell themselves into slavery to pay for a debt that cannot otherwise be cleared in order to restore their honour.<ref
Imperial Law is enforced by [[Senators]] who themselves are above the law. They can order executions or even kill people themselves. They're rarely held accountable by the [[Emperor]].<ref
=== Alliance ===
The [[Alliance]] consists of independent systems who are militarily allied. It's governed by the Alliance Assembly. Each Alliance member state has a number of Council Members within the Alliance Assembly, based on the size of their respective populations. It functions as an arbitration body to establish common policies and treaties among Alliance systems, but it lacks any lawmaking powers.<ref>
There's much cultural and societal diversity among its members. It's much more diverse than the Federation and Empire. This makes political agreement difficult. Personal freedoms are inscribed in the Bill of Humans Rights.
Alliance systems and planets have the freedom to govern themselves independently.<ref>[https://community.elitedangerous.com/en/galnet/uid/5593b9d49657bab1445913c1 GalNet: Mahon speaks out on Alliance Values]</ref> The flip-side is that there are also oppressive regimes on certain planets in Alliance space. Such as ''"on revolutionary Eranin the population are expected to perform in weekly parades celebrating their independence from the Federation, even while their leaders ‘redistribute’ the people’s wages into their own back pockets."''<ref name=":10">[https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game Kickstarter: Elite: Dangerous Role Playing Game]</ref>
== Social Classes ==
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=== Upper class ===
The vast wealth of the major [[factions]] was built over centuries of [[commerce]]. It attracts greed and powerful people who seek more of the same. The [[Powers]] are powerful individuals or organizations who form the upper class of galactic society.<ref
The richest people of the 21st century such as Bill Gates pale in comparison to the wealth and influence of Powers in the 34th century. For example [[Zemina Torval]] is preposterously rich due to her controlling stake in [[Mastopolos Mining]] and slavery. She owns many [[Star Systems|star systems]] and has a personal fleet of [[Majestic
By comparison, the richest person in antiquity was Roman Emperor [https://en.wikipedia.org/wiki/Augustus Augustus Caesar] (63 BCE – 19 August 14 CE) with a personal wealth of "$4.6 trillion" because he "personally owned all of [https://en.wikipedia.org/wiki/Egypt Egypt]".<ref>[https://en.wikipedia.org/wiki/List_of_wealthiest_historical_figures Wikipedia: List of wealthiest historical figures]</ref><ref>
=== Middle class ===
People in the middle of the social hierarchy, known as the middle-class, have gained tremendous freedom due to the affordability of space [[ships]] with faster-than-light travel. This has opened a galaxy of opportunities.<ref name=":
=== Working class ===
These are people who generally earn little money with low-skilled manual labour. Little has changed for those in the bottom of society since the Old-[[Earth]]'s dark ages. Some governments such as on [[Eranin]] exploit citizens with duties and redistribute people's wealth into their own pockets.<ref
== Significant species ==
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*'''TL 03''': Internal combustion engines, coal and steam power generators, large scale electronic development.
*'''TL 04''': Rocket-based space travel, nuclear fission technology, natural gas power stations, small scale electronic development.
*'''TL 05''': Silicon
*'''TL 06''': Ion propulsion, laser weaponry, advanced sensor development.
*'''TL 07''': Advanced thermal management technology, nuclear fusion reactors, plasma weaponry.
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* [[corporations|Corporations]] control countless companies which farm, mine and use entire planets and star systems for resources and food. This is done to produce basic goods which trillions of people use for their survival. Corporations have the technological capability and actively harness the energy of entire [[Star Systems|star systems]]. A good example of this is the energy production from planet Lucifer which orbits [[Sirius|Sirius B]].
* With faster than light travel (FTL) being commonly available, Dyson spheres are inefficient compared with harnessing energy (and resources) at a smaller scale over more stars and systems.
* Humans were able to jump across the galaxy and between galaxies with modifications to the original hyperdrive. It used the fuel Quirium in the classic [[Elite]].<ref>[https://
* The Middle-classes can afford spaceships like cars in the 20th century.<ref
* Humans can travel to almost any point in the whole Milky Way galaxy on a mass scale
* Humans have the ability to harness power of thousands of star types in the [[galaxy]].
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=== Thargoids ===
[[File:
The [[Thargoids]] are an insectoid species that have been roaming the stars for millions of years. They are believed to have originated outside of known space, potentially even in another dimension. They are hyper-territorial and rebuff all attempts at communication, instead viewing other spacefaring species as unacceptable impediments to their own needs and relentlessly attacking any who happen to be in their way. The full extent of their technology is unknown, but they have been observed to possess the following advancements:
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[[Category:Lore]]
[[Category:Fiction]]
[[ru:Вселенная Elite]]
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