HUD/Center: Difference between revisions
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[[File:CenterHUDLayout.jpg|600px|center]] | [[File:CenterHUDLayout.jpg|600px|center]] | ||
The centre area shows important tactical information. | The centre area shows important tactical information. | ||
== HUD Mode == | |||
Chapter Four (3.3) of ''[[Elite Dangerous: Beyond]]'' separated combat and certain scanner functions into two modes that the player can toggle between. Each mode has a specific set of functions. | |||
=== Combat Mode === | |||
Combat Mode is the default HUD Mode for a ship. It is signified by curved orange brackets on either side of the HUD. Combat Mode must be active in order to deploy and fire weapon hardpoints. | |||
=== Analysis Mode === | |||
Analysis Mode allows use of the [[Discovery Scanner]], [[Full Spectrum System Scanner]], [[Detailed Surface Scanner]], [[Pulse Wave Analyser]], [[Data Link Scanner]], and [[Short Range Composition Scanner]]. It is signified by straight blue brackets on either side of the HUD. When active, in addition to allowing scanners to be used, it highlights planets and moons with a holographic grid. | |||
==Target Information== | ==Target Information== | ||
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The following information is provided by the hologram: | The following information is provided by the hologram: | ||
* | * Orientation relative to ship | ||
* | * Shield strength | ||
** | ** Displayed as three blue circles for full shields and reduces to three red for downed shields | ||
* | * Hull health | ||
** | ** Displayed underneath the target ship model | ||
* | * Position of incoming damage | ||
** | ** Displayed as flashes of light on the hologram | ||
{{clr}} | {{clr}} | ||
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==Heat Indicator== | ==Heat Indicator== | ||
Displays the current temperature of the ship (as a percentage). Once the ship reaches 100% heat it will begin to take damage. Normally heat is radiated away from the ship through vents, however there are still a few ways that a ship can overheat - flying too close to a star, [[Silent Running]] mode which will stop the ship from emitting heat will cause the heat to build up inside the ship, or using too many heat inducing modules too quickly (such as continual boosting followed by FSD activation). Under normal conditions, the heat vents of a ship will be able to keep a ship's heat manageable - though, in some situations the pilot may want to use a (previously equipped) [[ | Displays the current temperature of the ship (as a percentage). Once the ship reaches 100% heat it will begin to take damage. Normally heat is radiated away from the ship through vents, however there are still a few ways that a ship can overheat - flying too close to a star, [[Silent Running]] mode which will stop the ship from emitting heat will cause the heat to build up inside the ship, or using too many heat inducing modules too quickly (such as continual boosting followed by FSD activation). Under normal conditions, the heat vents of a ship will be able to keep a ship's heat manageable - though, in some situations the pilot may want to use a (previously equipped) [[Heatsink Launcher]] to cool the ship. Upgrading the ship's [[Power Plant]] can also help keep the ship cooler when in heat intensive situations. | ||
==Scanner== | ==Scanner== | ||
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| Blue || Wingmate | | Blue || Wingmate | ||
|- | |- | ||
| Purple || Ship | | Purple || Ship hostile towards Wingmate | ||
|- | |- | ||
| Flashing White || | | Flashing White || Firing weapons at Player | ||
|- | |- | ||
| Square || | | Square || Hard-points Retracted | ||
|- | |- | ||
| Triangle || | | Triangle || Hard-points Deployed | ||
|- | |- | ||
| Solid Icon || NPC | | Solid Icon || NPC | ||
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|- | |- | ||
|White Triangle | |White Triangle | ||
|Deployed Mine/ | |Deployed Mine/Missile | ||
|- | |||
|Red Circle | |||
|[[Thargoid Interceptor]] | |||
|} | |} | ||
Displays contacts and signals in the surrounding area. Objects are displayed depending on their position to the player's ship. Contacts are shown in various colours and shapes, indicating information about each contact. All signals are resolved once their signature strength exceeds a certain sensor threshold. Signature strength is determined based on distance to the signal and its emitted heat. The scanner can be switched between linear and logarithmic mode, in logarithmic mode the area nearest to the ship is magnified to provide more resolution on the relative positions of object nearby. | Displays contacts and signals in the surrounding area. Objects are displayed depending on their position to the player's ship. Contacts are shown in various colours and shapes, indicating information about each contact. All signals are resolved once their signature strength exceeds a certain sensor threshold. Signature strength is determined based on distance to the signal and its emitted heat. The scanner can be switched between linear and logarithmic mode, in logarithmic mode the area nearest to the ship is magnified to provide more resolution on the relative positions of object nearby. | ||
The yellow marker in the gauge directly underneath the edge of the scanner circle shows the current scanning range. The scanner range is smaller if the marker is towards the left-hand side and at its maximum when set to the far right. By default the scanner range can be changed by pressing <code>Page Up</code> to decrease range and <code>Page Down</code> to increase range. | The yellow marker in the gauge directly underneath the edge of the scanner circle shows the current scanning range. The scanner range is smaller if the marker is towards the left-hand side and at its maximum when set to the far right. By default the scanner range can be changed by pressing <code>Page Up</code> to decrease range and <code>Page Down</code> to increase range. | ||
The lines connecting the ship markers to the flat plane of the scanner show whether a detected object is above or below the current plane of your ship. If the line is drawn upwards towards a marker then the object is above the player's ship, and conversely if it is drawn downwards then the object is below the player's ship. | The lines connecting the ship markers to the flat plane of the scanner show whether a detected object is above or below the current plane of your ship. If the line is drawn upwards towards a marker then the object is above the player's ship, and conversely if it is drawn downwards then the object is below the player's ship. If the ship is in [[Supercruise]] then the [[planet]] or [[star]] icons will be shown. Some objects may appear in supercruise. | ||
==Speed Indicator== | ==Speed Indicator== | ||
The speed indicator displays many things and can be one of the most important gauges when manoeuvring. | The speed indicator displays many things and can be one of the most important gauges when manoeuvring. | ||
* The current speed is displayed at the top as a number | *The current speed is displayed at the top as a number (normal speed measured in m/s; faster in FSD) | ||
* The horizontal bars indicate how fast the ship is moving relative to its normal maximum speed (note that it is possible to temporarily go faster than the normal maximum by boosting) | *The horizontal bars indicate how fast the ship is moving relative to its normal maximum speed (note that it is possible to temporarily go faster than the normal maximum by boosting) | ||
* The moving horizontal line represents the current throttle | *The moving horizontal line represents the current throttle | ||
* The blue section indicates the optimal turning speed - try to keep the throttle within this zone to make tight manoeuvres | *The blue section indicates the optimal turning speed - try to keep the throttle within this zone to make tight manoeuvres | ||
==Ship Hologram== | ==Ship Hologram== | ||
Shows a holographic image of your ship. | Shows a holographic image of your ship. | ||
The following information is provided by the hologram: | The following information is provided by the hologram: | ||
* | *Orientation relative to ship | ||
* [[ | *[[Shield]] strength | ||
** | **Displayed as three blue circles for full shields and reduces to three red for downed shields | ||
* | *Hull health | ||
** | **Displayed underneath the target ship model | ||
* | * Position of incoming damage | ||
** | ** Displayed as flashes of light on the hologram | ||
{{ | |||
===Ship Status Indicators=== | |||
{{:Icons_legend/Ship_Status_Indicators}} | |||
==Power Distribution== | ==Power Distribution == | ||
Displays the current power distribution between the ship's three capacitors - Systems (SYS), Engines (ENG), and [[Weapons]] (WEP). Energy in each capacitor is filled based upon how many pips are allocated to that capacitor. | Displays the current power distribution between the ship's three capacitors - Systems (SYS), Engines (ENG), and [[Weapons]] (WEP). Energy in each capacitor is filled based upon how many pips are allocated to that capacitor. | ||
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===Systems=== | ===Systems=== | ||
Shield and ship systems draw energy from this capacitor. The more energy stored here, the faster the shields will recharge. Pips in this capacitor will influence the overall strength of the shields (note that zero pips will result in very weak shields). | Shield and ship systems draw energy from this capacitor. The more energy stored here, the faster the shields will recharge. Pips in this capacitor will influence the overall strength of the shields (note that zero pips will result in very weak shields). [https://forums.frontier.co.uk/showthread.php?t=138536 Testing results] from v1.2.07 showed a non-linear relationship between System pips and the strength of the shield. | ||
===Engines=== | ===Engines=== | ||
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The waveform in the heat signature display indicates how much heat the ship is emitting to space. A flatter waveform means less heat is being emitted, therefore it will be more difficult for the sensors of other [[ships]] to detect the ship's signature. When Silent Running is switched on the waveform will be replaced with blue "Silent Running" text. | The waveform in the heat signature display indicates how much heat the ship is emitting to space. A flatter waveform means less heat is being emitted, therefore it will be more difficult for the sensors of other [[ships]] to detect the ship's signature. When Silent Running is switched on the waveform will be replaced with blue "Silent Running" text. | ||
==Fuel== | == Fuel== | ||
The ship's fuel information is displayed here as a number, a thin line, and a segmented bar. | The ship's fuel information is displayed here as a number, a thin line, and a segmented bar. | ||
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==Misc Indicators== | ==Misc Indicators== | ||
There are three sections here : Mass Locked, Landing Gear, and Cargo Scoop. When the state is active the box will light up, and when inactive (default state) it will be your UI's default colour. The "FSD Cooldown" indicator is also displayed there for a short time after exiting supercruise. | There are three sections here : Mass Locked, Landing Gear, and Cargo Scoop. When the state is active the box will light up, and when inactive (default state) it will be your UI's default colour. The "FSD Cooldown" indicator is also displayed there for a short time after exiting supercruise. | ||
* Mass Locked - Lights up when the ship is too close to a large object that is disrupting its ability to use the [[Frame Shift Drive|FSD]]. | *Mass Locked - Lights up when the ship is too close to a large object that is disrupting its ability to use the [[Frame Shift Drive|FSD]]. | ||
* [[Landing Gear]] - Lights up when the landing gear is deployed. Must be deployed when landing at a station in order to complete the docking procedure. | *[[Landing Gear]] - Lights up when the landing gear is deployed. Must be deployed when landing at a station or a planet in order to complete the docking/landing procedure. Top speed will be limited while the landing gear is deployed. | ||
* [[Cargo Scoop]] - Lights up when the cargo scoop is deployed. Top speed will be limited while the cargo scoop is deployed. | *[[Cargo Scoop]] - Lights up when the cargo scoop is deployed. Top speed will be limited while the cargo scoop is deployed. | ||
==Comms== | ==Comms== | ||
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==Info== | ==Info== | ||
The Info section displays notifications about the status of your ship, other nearby ships, and bounty related activity. | The Info section displays notifications about the status of your ship, other nearby ships, and bounty related activity. Icons for proximity and impact warnings will show up here, as well as indicators for the ship's headlights. | ||
==Proximity Indicators== | ==Proximity Indicators== | ||
The two elongated panels (with red lights in them) flash red or yellow as proximity and impact prediction alerts. These panels may be in a different location or have a different shape depending on the ship's type. | The two elongated panels (with red lights in them) flash red or yellow as proximity and impact prediction alerts. These panels may be in a different location or have a different shape depending on the ship's type. | ||
[[Category:Guides]] | |||
[[Category:Gameplay]] | |||
<noinclude> | |||
[[ru:Интерфейс корабля/Центр]] | |||
</noinclude> | |||