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[[File:EDSplash.jpg|right|200px]]
[[File:Elite-Dangerous-Vertical-Poster-by-atackart.png|right|250px|thumb|Poster for ''Elite Dangerous'']]
'''Elite Dangerous''' is the fourth game in the [[Elite]] series of games and was released on December 16, 2014. It was partially funded via a [[Kickstarter]] campaign.<ref>[http://www.pcgamer.com/elite-dangerous-crowdfunding-covered-less-than-one-quarter-of-its-total-cost-creator-says/ Chalk, Andy. "Elite: Dangerous Creator Says Crowdfunding Covered Less than One-quarter of Its Total Cost." PC Gamer, 11 Sept. 2014. Web. 14 Jan. 2015.]</ref> The Xbox One version will launch on October 6, 2015.<ref>[http://www.gamespot.com/articles/elite-dangerous-xbox-one-release-date-revealed/1100-6430369/ Hussain, Tamoor. "Elite: Dangerous Xbox One Release Date Revealed." GameSpot, 8 Sept. 2015.]</ref>


New players start out with a [[Sidewinder Mk. I]] spacecraft and a small sum of [[Credits]]. They are able to trade, pirate, bounty-hunt, mine, explore, and salvage their way to wealth and fame.
'''''Elite Dangerous''''' (aka ED or Elite IV) is the definitive massively multiplayer space epic.<ref>[https://www.elitedangerous.com/ Elite Dangerous official website - June 2024]</ref> It features a 1:1 scale simulation of the [[Galaxy|Milky Way galaxy]] with dozens of customizable [[ships]], [[On Foot]] gameplay, [[Planetary Landing|planetary landing]], free-form [[System Colonisation|system colonisation]] and influence the overarching narrative via [[powerplay]] and [[Community Goals|community goals]]. It is the fourth installment in the legendary [[Elite series|''Elite'' series]]; the longest running space simulation series in history.<ref>[https://twitter.com/gwr/status/611537566299463681?lang=en Twitter: Guinness World Records, 18 Jun 2015]</ref> It was developed and published by [[Frontier Developments]] with [[David Braben]] as the director. The Windows PC version launched on 16 December 2014. The [[Kickstarter]] campaign covered only a small slice of the development budget which grew a lot.<ref>[http://www.pcgamer.com/elite-dangerous-crowdfunding-covered-less-than-one-quarter-of-its-total-cost-creator-says/ PC Gamer: Elite: Dangerous creator says crowdfunding covered less than one-quarter of its total cost]</ref> The Mac version was released on 12 May 2015,<ref name=":53">[https://arstechnica.com/gaming/2015/05/elite-dangerous-now-available-for-macs-both-direct-and-on-steam/ Ars Technica: ''Elite: Dangerous'' now available for Macs, both direct and on Steam]</ref> but Mac OS support was dropped on 11 December 2018 due to technical barriers.<ref>[https://forums.frontier.co.uk/threads/important-mac-announcement.424243/ Frontier Forums: Important Mac announcement]</ref> The Xbox One version launched on 6 October 2015,<ref name=":63">[http://www.gamespot.com/articles/elite-dangerous-xbox-one-release-date-revealed/1100-6430369/ GameSpot: Elite: Dangerous Xbox One Release Date Revealed]</ref> followed by the PlayStation 4 version on 27 June 2017.<ref name=":73">[https://blog.us.playstation.com/2017/05/16/elite-dangerous-touches-down-on-ps4-june-27/ PlayStation.Blog: Elite: Dangerous Touches Down on PS4 June 27]</ref> Development for old-gen consoles ended on 10 March 2022.<ref name=":1" />


Elite Dangerous brings a modern look and new features to the Elite Franchise. It is also the first game in the series to feature online multiplayer.
Three seasons of post-launch content updates were released for ''Elite Dangerous'': ''[[Elite Dangerous: Horizons|ED: Horizons]]'' (expansion), ''[[Elite Dangerous: Beyond|ED: Beyond]]'' (season of updates), and ''[[Elite Dangerous: Odyssey|ED: Odyssey]]'' (expansion). Since 27 October 2020, all ''Horizons'' and ''Beyond'' content is included for free with ''Elite Dangerous''.<ref name=":6">https://www.pcgamer.com/elite-dangerous-horizons-is-now-free-if-you-own-the-base-game/ Elite Dangerous: Horizons is now free if you own the base game - PC Gamer - 27 October 2020</ref>


Elite Dangerous takes place in the same universe as [[Frontier: Elite II|Frontier: Elite 2]] and [[Frontier: First Encounters]], 50 years after the events of FFE, in the year 3300AD - 3301AD. The [[Thargoids|Thargoid]] race, introduced in earlier games, will also appear.
==Features==
[[File:Elite-Dangerous-Official-Key-Art.png|250px|thumb|Elite Dangerous official key art]]


== Features ==
''Elite Dangerous'' builds upon the legacy and foundations of the classic [[Elite series|''Elite'' games]] while expanding it to a modern context with brand new and innovative features.
Elite Dangerous builds upon the foundations of the previous Elite titles, but aims to expand these ideas to a modern context.


=== Multiplayer vs Solo ===
''Elite Dangerous'' is the first game in [[Elite series|the series]] to feature online multiplayer, a 1:1 scale simulation of the [[Galaxy|Milky Way]], first-person [[On Foot]] gameplay, players can shape the [[galaxy]] on a massive scale with [[System Colonisation|space colonisation]] of billions of [[Star system|star systems]], and player actions via [[Powerplay]] and [[Community Goals|community goals]] affect the overarching story of the persistent universe, while also having a solo mode for single-player.
[[File:Elite Dangerous Dev Diary 1- Multiplayer and Ships|thumb|right|250px]]
The player may choose from the following: Solo Play, Private Channels (only friends or invited people will be encountered), or Open Play. In open play, you may be matched with any other player who is also in open play and happens to be on the same server.


The game works in a seamless, lobby-less way, with the ability to rendezvous with friends as the player chooses. This technology is already working and has been tested since the early betas, using a combination of peer-to-peer (to reduce lag) and server connections.
The vast galaxy is based on real-life scientific principles, recent scientific data and theories. It has a groundbreaking galaxy based on hard science with star surveys that are fixed and merged to, for the first time in gaming history, compose a very consistent model of the Milky Way and it's accurate enough to plot the night sky.<ref name=":83">[https://www.youtube.com/watch?v=rOYhoFYIWmw YouTube: My other car's a Cobra MKIII - Nordic Game 2014]</ref> It's also one of the first major space sim titles to offer virtual reality support with an exceptionally immersive experience in an all-encompassing universe.
*The vast 1:1 scale [[Galaxy Map|Milky Way]] is based on real scientific principles, recent scientific data and theories. It is created using a mix of procedural generation and artist direction. There are around 400 billion star systems. More information in [[Elite Dangerous#Realistic Astrophysics and Scale|Realistic Astrophysics and Scale]].
*An immersive, evolving [[galaxy]] with dynamic society, economy and stories, allowing pilots to join each other and together change the story of the Milky Way.
*[https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these [[careers]].
* There are no classes or skill levels, strength is decided by ship equipment and player skill.
*More than 45 flyable and customizable [[ships]]. 2 [[Capital Ship|capital ships]] are available for [[credits]].
*Surface [[vehicles]] such as the [[Scarab]] to explore planets and moons.
*[[Flight Model]] of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than Frontier's jousting at huge distances. Newtonian space combat (ships will continue to move unless intervened but without orbital mechanics)
*Freeform (manual yaw/pitch/roll) interplanetary flight allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see [[Earth]] rise on the moon, the sun appearing behind [[Mars]], or they could choose to explore the vast expanse of space and discover new points of interest in star systems.
*[[Multicrew]] adds the ability to join a seat of another commander's or let others join your ship.
*[[Holo-Me]] is the character customization suite for the player's [[commander]].
* [[Camera suite|Camera Suite]] is a fully functional third-person camera suite.
*Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone).
* The [[Background Simulation]] is dynamic, complex and reflects the evolution of the known galaxy with ever changing power and system influence of factions in response to player behavior. Every station has its own demands and supply that change dynamically. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic background simulation.
*Player actions can change the shared, overarching narrative and history of humankind. Such as battle [[pirate]]s, advance a [[:Category:Factions|faction]]'s influence via [[Powerplay]] or participate in [[Community Goals|community goals]] to leave a mark in the galaxy. The shared narrative is influenced by the players who can change the course of events in a [[star system]], the [[Core Systems]] and [[galactic regions]].
*[[Planetary Landing]] on planets without atmospheres.
*[[Atmospheric Landing]] on planets with [[Atmosphere|tenuous atmospheres]] was added with the [[Elite Dangerous: Odyssey|Odyssey]] expansion.
*First person [[On Foot]] gameplay was added with the Odyssey expansion.
*[[System Colonisation]] was added in 2025 and requires the Odyssey expansion.


Depending on the player's chosen configuration, some of the other ships they meet as they travel around are real players as opposed to computer-controlled ships. It may be a friend the player has agreed to rendezvous with there, or it may be another real player that has been encountered by chance.
== Game modes==
[[File:Elite Dangerous Physical Gamepack Art.jpg|thumb|250px|Elite Dangerous Physical Gamepack official art]]
All players are [[Commander|Commanders]] in the [[Pilots Federation]]. Players are distinguished by the prefix "CMDR" which is visible before their name. The ship's onboard radar displays a player as a hollow square or triangle (indicating stowed or deployed hardpoints). An NPC ship appears as a solid square or triangle.


All players are part of a “Pilot’s Federation” – that is how they are distinguished from non-players – allowing players to differentiate between who player and non-player easily. The radar is used to distinguish a real player from a ship controlled by the computer. A player will show as a hollow square or triangle (indicating stowed or deployed hardpoints) while a ship controlled by the computer will appear as either a solid square or triangle.
Players can choose between the following game modes:
{| class="wikitable sortable mw-collapsible" border="1"
|+
!Game Mode
!Description
|-
|Solo
| Single player
|-
|Private Group
|Only with friends and invited people
|-
|Open Play
|Multiplayer, play with everyone
|}


== Evolving Universe ==
In Solo mode, all other players are separate from your game session. The ships and characters that you encounter are all AI-controlled (NPC). Private Groups are only for friends and players that you invite to join your group. Solo and Private Group are the preferred modes for players who only want to do PvE (Player vs Environment).
[[File:Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time|right|250px]]<gallery type="slideshow" widths="250" crop="true" hidebutton="true">
Stationoverplanet.jpg|Space station over a planet
EDwallpaper2.jpg|Closer view
EDwallpaper4.jpg|Flying close to a damaged ship
EDwallpaper.jpg|Space battle
EDwallpaper1.jpg|Docking
</gallery>Unlike previous games, in Elite Dangerous the milky way galaxy will evolve. As players explore, the different factions will be seen to spread to further star systems, colonizing planets and building space stations. Players can participate in this process by completing missions for a particular faction to increase their influence in that system. This can eventually lead to war which players can then continue to help their chosen faction by participating in it. In addition to war, players can also influence minor star system factions in other ways such as causing an economic boom.


New star ports will be slowly built in real time. These events will create opportunities for players as the resources and workers required for building will need to be transported and there will no doubt be related military missions and scope for increased piracy.
Open Play means you may encounter any other player who is also in open. Rendezvous with friends or encounter players by chance. The other players can be friendly, neutral or hostile towards you. This mode has higher risks which makes it more exciting for those who like PvP (Player vs Player).


== Procedural Content ==
===Networking tech===
[[File:Elite Dangerous - procedural generation|full|right|250px]]
Elite Dangerous has a seamless, lobby-less galaxy, with the ability to rendezvous with friends as the player chooses. The server transparently creates free roaming sessions (instances) when meeting other players and NPCs within those locations in the galaxy based on a perception bubble around the player, that is defined by your scanner/visual range. Those instances are '''not''' a fixed location in space as in other MMOs, but they dynamically move around. The effects of those instances are stored on the central galaxy server and shared by everybody.  There can be many sessions within a [[star system]] and those sessions can dynamically move around. The sessions are typically spread out much further due to the size of the galaxy.
[[Procedural Generation|Procedural generation]] of content is a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way.


Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests and so on can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then with farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. “Frontier” did this for the star systems, and planets, and with Elite Dangerous, [[Frontier Developments]] will go further.
People can play with up to four players in a [[Teams|Team]] or join another ship via [[Multicrew]]. This uses a combination of peer-to-peer (to reduce lag) and server connections. Frontier spent a lot of time to develop a complex, custom built system for instancing and matching players. It is way more complicated than a central server.<ref name=":93">[https://archive.li/r1cmc#selection-900.0-900.3 Rolling Stone: 'Elite' Creator on Sci-Fi, Politics and His Studio's Next Big Thing], through archive.today</ref> The networking system has gradually improved since the pre-launch beta phase.


== Destructible Ship Models ==
===Massively Multiplayer===
[[File:Elite Dangerous Dev Diary - Shields|full|right|250px]]
Player encounters are very rare due to the gigantic size of the full-scale Milky Way. Most players are active inside the [[Core Systems]] (aka the Bubble). This inhabited space has the highest concentration of players and NPCs. It has a 200 lightyear radius around [[Sol]] and encompasses circa 20,000 star systems. Furthermore, splitting the players between 3 modes (Solo, Private Group and Open) diminishes the chance to randomly meet other players.
Larger ships will have multiple [[Shield Generator|shield generators]] which can be targeted and will fail individually. This will add an extra level of skill where attackers can inflict hull damage by firing weapons at a single point and the prey navigates in a way that draws fire to working shields.


The operating shield radius on very large ships will also allow for very small fighters to be able to sneak under them and cause immediate damage to the hull.
[[Squadrons]] are associations of players similar to guilds. These can be joined or created by players. Squadron members can do custom activities and pursue common goals such as a [[:Category:Minor Factions|Minor Faction]] or by supporting a [[Power]].


[[File:Elite Dangerous Cobra Teaser|full|right|250px]]
What makes Elite Dangerous massively multiplayer is that it's always online and all players influence the same shared [[Galaxy|Milky Way]] galaxy with a shared, interactive, overarching narrative via the [[Background Simulation|background simulation]]. This persistent galaxy records macro effects and events such as economy, society and war status.


Unlike previous Elite games where ships would simply explode once the hull integrity hit zero, the ship models will be divided into sections so that damage will be localized to where weapon fire impacts. This means that, for example, the cargo hold can be exposed (shedding cargo) but thrusters, hyperdrives, and weapons would not be affected.
Everyone can participate in [[Community Goals|community goals]]. The outcome can have a big impact on major events. For example the migration and construction of [[Jaques Station]] in [[Colonia]], the [[Salomé]] community event and the [[Thargoid]] war. In [[Powerplay]], Players can pledge allegiance to a [[:Category:Power|Power]] and help spread their influence, conquer or defend star systems. When a star system is conquered its [[Market Economy|economy]], [[government]], security level and population changes as well.


Once a ship has been targeted, a subsystem can be specifically targeted, making it possible to attack specific modules to cause desired malfunctions. Frontier Developments have already hinted at future updates allowing for boarding of ships.
The [[Thargoid]] War has been fought in real-time by the player base for over a year. This culminates in the destruction of 8 [[Thargoid Titan|Thargoid Titans]]. The players have battled over hundreds of [[Star system|star systems]] to halt the Thargoid invasion, [[Search and Rescue|rescued]] civilians in damaged [[Station|stations]], and made discoveries such as the [[Thargoid Spire|Thargoid Spires]]. These are very complex events with a player influenced narrative that unfolds in real-time. This has resulted in the pushback of the Thargoid invasion and the invention of the [[Frame Shift Drive (SCO)]].


== Player Roles ==
<gallery hideaddbutton="true">
[[File:Elite Dangerous Dev Diary 3 - Player Roles|full|right|480x480px]]
File:The Greatest In-Game Event You Have Never Seen
Unlike RPGs, players in Elite Dangerous will not choose their [[Roles|role]] by customising their character. Instead, the choice and customisation of their ship will be geared towards specific role(s). Examples cited are [[Roles#Trader|Trader]], [[Miner]], [[Roles#Explorer|Explorer]], [[Roles#Bounty Hunter|Bounty Hunter]], [http://elite-dangerous.wikia.com/wiki/Smuggler Smuggler] and [[Roles#Pirate|Pirate]]. However hybrid roles or new roles may be possible through updates or emergent gameplay e.g. mining.
File:The Biggest In Game War No One Understands
File:Elite Dangerous- Python MK2 Mass Fly-in
File:Elite Dangerous - Starburn (cinematic)
File:SPECIAL Elite Dangerous- Corsair Mass Meet Up
</gallery>
 
Players on other platforms such as PlayStation 4 and Xbox One could not directly play with each other, but their actions affected the same [[galaxy]] in [[Elite Dangerous: Horizons|ED: Horizons]]. Console support for old-gen consoles ended when [[Elite Dangerous: Odyssey|ED: Odyssey]] became PC only in 2022.<ref name=":1" />
 
On 3 June 2017, 127 commanders made a mass-[[Hyperspace|hyperspace jump]].<ref>[https://www.youtube.com/watch?v=a12IYynvXlY Elite Dangerous SW2 WP0 Mass Jump 127 CMDRS -]
 
[https://www.youtube.com/watch?v=a12IYynvXlY COPDMCRULEZ - 3 Jun 2017]</ref> On 3 December 2023, for AXIN's 5th Birthday, over 350 CDMRs of the [[Anti-Xeno Initiative]] got together.<ref name=":0">[https://www.youtube.com/watch?v=GK9eoD1hVHY Largest instance ever in Elite:Dangerous? - 3 Dec 2023 - CMDR Mechan - YouTube]</ref> There were 150 players in a single instance.<ref name=":0" />
 
==Evolving universe==
[[File:Aulin Enterprise Orbis Station.png|thumb|250px|Aulin Enterprise Orbis Station]]
 
Elite Dangerous has a vast 1:1 scale simulation of the [[galaxy|Milky Way]] which evolves in real-time. The galaxy is based on real scientific principles, scientific data and theories.
 
As players explore, different factions will spread to further star systems, colonize planets and build space [[Station|stations]]. Players can participate in this process by completing missions for a particular [[Minor Factions|minor faction]] to increase their [[influence]] in a particular system. This can eventually lead to wars. Players can continue to help their chosen faction by participating in them. In addition to war, players can also influence minor factions in star systems in other ways such as by causing an economic boom.
 
Elite Dangerous features a shared narrative which is influenced by players on all platforms. This occurs with community events like [[Salomé]], [[Community Goals|community goals]] and [[Powerplay]] activities. [[Powerplay]] is a major component of the ''ED'' narrative. It serves as a player-driven, interactive, and persistent political layer that runs alongside other narratives such as described in [[GalNet|GalNet News]].
 
All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. Important local and galactic events are reported via newsfeeds by [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events.
 
New [[Station|stations]] are slowly built in real time. These events create opportunities for players to do [[Community Goals]]. The resources and workers required for building must be transported to the location. It becomes a prime target for piracy and increases the demand for bounty hunting. Additionally, the alien [[Thargoids]] have returned and secrets of the ancient [[Guardians]] are being discovered.
 
==Careers==
{{main|Careers}}
 
In the tradition of the original [[Elite]] from 1984 and open-world games; there's no linear story. You can be a rich trader, a veteran bounty hunter, a feared pirate, a lonely miner, a notorious smuggler, all of them or something else entirely, based on your own actions.[[File:Type 9 mining.jpg|thumb|250px|Type-9 mining]]Among the trillions of people in the [[galaxy]] - you start off as an insignificant new member of the [[Pilots Federation]]. You receive an indefinitely loaned and insured [[Sidewinder]] and a small sum of [[credits]] from a secret benefactor. You've got a [[Ships|ship]] and some spare [[credits]] to get started. One day, you might gain fame, wealth or glory. Unlike RPGs, players in Elite Dangerous do not choose their role by customizing the stats and skills of their character. Instead, the player is free to pursue any career akin to real-life. The [[careers]] can be categorized as combat, covert, exploration, mining, trading, transportation and utility. Blaze your trail to fame and fortune with the main careers: [[combat]], [[trader]], [[explorer]], [[CQC Championship|CQC]], [[mercenary]] and [[exobiologist]]. Minor careers also contribute to the [[Ranks|rank]] progression like [[miner]], [[Bounty Hunter|bounty hunter]], [[smuggler]], [[courier]], [[assassin]], [[Xeno Hunter|xeno hunter]], and [[pirate]]. Hybrid careers are possible through emergent gameplay. For example bounty hunting while trading in a multipurpose ship, or take long-range trade missions and explore uncharted systems along the way. [[System Colonisation|System colonisation]] lets you develop unpopulated [[Star system|star systems]]. There is a gigantic sandbox where you can leave your mark on the galaxy.<ref>[https://www.elitedangerous.com/ Elite Dangerous - website description] - 2026</ref>[[File:Anemones-planetary-ring.png|thumb|250px|Anemones and a planetary ring]]The player can customize his or her character's physical characteristics with [[Holo-Me]]. It allows deep character customization which can be done at any time. For example, players can change their [[Remlok Suit]], head, facial features, gender and other cosmetics. The fully functional [[Camera suite|Camera Suite]] enables  third-person views, sophisticated screenshots, machinima and control a ship or [[Vehicles|vehicle]] in third person.
 
Hundreds of [[ships]] can be owned by a player and customised for certain careers. Unused ships are stored in [[shipyard]] [[Hangar|hangars]]. They can be retrieved by returning to a [[station]] or [[settlement]] at any time. Ships can also be delivered to a station near your location if it has a shipyard.
==Codex==
[[File:Elite-Dangerous-Codex-Commander-Stats.png|thumb|250px|Commander stats in the Codex]]The [[Codex]] shows your findings and progress in the [[galaxy]]. It has personal stats, session logs, discoveries in both a collaborative and individual way. It also provides encyclopedia-style information about [[lore]] topics, the latest news via [[GalNet]] and exploration data pertaining player-made discoveries of [[species]] and [[Points of Interest]] in the [[Galactic regions|Galactic Regions]].
 
==Space travel ==
[[File:Anaconda-Hyperspace-Jump.png|thumb|250px|Anaconda hyperspace jump]]The [[Elite series|Classic Elite]] games obeyed the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players couldn't travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature (perceived time dilation by slowing the pilot's bodily functions) as a realism/gameplay trade-off.
 
===Frame Shift Drive===
The aforementioned game mechanics are incompatible with an MMO that evolves in real time. Thus Elite Dangerous features [[Supercruise]] for faster-than-light travel within a [[star system]]. Each ship comes equipped with a [[Frame Shift Drive]] (FSD) for Supercruise and FTL [[Hyperspace]] jumps between star systems. The FSD is upgradable to increase its range, long-range exploration and faster travel around the galaxy. The Hyperspace range of a FSD decreases by the ship's mass. So if a ship is outfitted with heavier components (hardpoints, internal modules etc.) then your jump distance will be reduced. The mass of any carried cargo or fuel reduces the range too. This is called the laden and unladen jump range.
 
===Supercruise Overcharge===
[[Achilles Corporation|Achilles Aerospace]] researched [[Thargoid Titan]] travel and invented the [[Frame Shift Drive (SCO)]] which was brought to market in 3310 (2024).<ref>[https://community.elitedangerous.com/galnet/uid/66169acbc56a55c6a80e15d8 GalNet: New Supercruise Overcharge module enters the market, a “turning point for humanity”]</ref> The [[Frame Shift Drive (SCO)|FSD (SCO)]] enables supercruise overcharge acceleration of 100s of times the speed of light in seconds. The speed burst costs extra [[fuel]], but it reduces travel time in half.
 
==Galactic and personal==
[[File:Cobra Mk IV Landing Horizons.jpg|thumb|250px|Cobra Mk IV Planetary landing]]Since ED launched on 16 December 2014, the player was limited to experience the galaxy from a ship's cockpit or an [[Vehicles|SRV]] seat. However, [[Horizons|ED: Horizons]] update 2.0 added [[Planetary Landings|Planetary Landing]] on 15 December 2015. This made realistic, full-sized, airless [[planets]] and [[moons]] accessible.
 
Up until early 2021, the player was essentially the vessel: a [[Ships|ship]] or [[Vehicles|vehicle]]. Walking in person was a long awaited feature which the community dubbed "Space legs". In 2021, [[Elite Dangerous: Odyssey|ED: Odyssey]] added [[On Foot]] features which extended the level of detail to a first person scale. The player could finally walk around as an individual person rather than a vessel. Ships became extensions of the player. [[Atmospheric Landing|Atmospheric landing]] on planets with tenuous [[Atmosphere|atmospheres]] became possible. Players can set foot on unexplored [[planets]] and receive an accolade that recognizes their [[First Footfall]].<ref>[https://customersupport.frontier.co.uk/hc/en-us/articles/4405415875218-What-is-the-First-Footfall-system-in-the-Odyssey-expansion What is the First Footfall system in the Odyssey expansion? - 20 August 2021 - Frontier Developments]</ref> Visit [[Settlement|settlements]], [[outpost]]s, [[starport]]s etc. Drive around with [[vehicles]] or walk on-foot to explore the surface for [[materials]], alien [[species]] etc.
 
<gallery hideaddbutton="true">
File:Beauty of Elite Dangerous -part VI-
File:Elite Dangerous- Odyssey - Exploration Montage - Episode 16
File:ELITE DANGEROUS in 2026- Is it Worth Playing
File:I played the most OVERWHELMING space game ever made - Elite Dangerous
</gallery>
 
==Customization==
 
===Outfitting===
[[File:Ship-Outfitting-Fer-de-Lance.png|thumb|250px|Outfitting Fer-De-Lance]][[Ships]] are highly customisable via [[outfitting]]. This gives the player control over its strengths and weaknesses. Modules within each ship affect how it performs and functions. [[Thrusters]], [[Sensors]], [[Frame Shift Drive]]s, [[Power Plant]]s and more can all be swapped. [[Livery]] - paintjobs and decals - are customizable too. All ship customization occurs in the outfitting screen when docked at a [[station]], [[outpost]] or [[starport]]. Anno 2024, there are 40 flyable [[ships]], 6 [[Ship-Launched Fighters]] (SLF), and the [[Drake-Class Carrier]]. They are designed by 7 ship manufacturers and each ship has a distinct spec, purpose, handling, and capabilities.
 
===Hardpoints===
A wide variety of energy, projectile and missile-based weapons are available for ships. These are thermal, kinetic, thermal kinetic, explosive and defensive weapons. There are also mining lasers.
 
The [[Hardpoint|hardpoints]] on a ship can be stowed or deployed. Other players in your vicinity who have their weapons stowed will show up on your scanner with a square symbol. This changes to a triangle when their weapons are deployed. NPC ships have solid squares/triangles. Real players (CMDRs) symbols are hollow.
 
==Vehicles==
[[File:SRV-Scarab-Driving-Planet.png|thumb|250px|SRV Scarab drives on a planet]]The first available [[Vehicles|vehicle]] is the small [[SRV]] [[Scarab]]. It's primarily designed for [[Explorer|exploration]] to allow pilots to drive and jump across planetary surfaces. It's also useful for [[Miner|mining]] [[materials]]. The [[Planetary Vehicle Hangar]] module provides a hangar space on-board a ship to carry and repair an SRV. It's equipped with a [[Wave Scanner]] which is an unidirectional long-range forward facing scanner that detects a variety of vehicles and points of interest. The [[Scorpion]] is a 2 seater combat SRV that was added with [[Elite Dangerous: Odyssey|ED: Odyssey]] in 2021. The large [[Rhino]] is designed for surface mining with a [[Mining Rig|mining rig]].
 
== Astrophysics and scale==
[[File:Elite-Dangerous-Milky-Way-Galaxy.png|thumb|250px|Milky Way in Elite Dangerous]]Elite Dangerous features realistic astrophysics, with bodies in star systems at the correct distances, scale, and move along their orbital paths in real time. Planets orbit and rotate around stars in 1:1 scale and real-time. The universe is modeled based on authentic and recent galactic charts. New features will be added iteratively over time. [[David Braben]] confirmed the inclusion of new encounters with e.g. comets, black holes and quasars.
 
Elite Dangerous is set in a procedurally generated [[Galaxy|Milky Way]] with approximately 400 billion star systems.
*The vast 1:1 scale [[galaxy|Milky Way]] is based on real scientific principles, scientific data, star catalogues and theories. It's created using a mix of procedural generation and artist direction.
*Around 400 billion [[Star Systems|star systems]] according to recent scientific theories of star system formation with planets and moons that orbit and rotate. It includes well known systems like [[Sol]] and [[Alpha Centauri]]. Some systems have multiple [[stars]].
*Groundbreaking in that it's based on a lot of hard science with all sorts of star surveys that are fixed and merged to for the first time in gaming history compose a very consistent model of the Milky Way and it's rich enough to plot the night sky.<ref name=":83" />
*[http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena], all different kinds of [[stars]], [[Star Systems|star systems]], [[Black Holes|black holes]], detailed [[planets]], [[moons]], [[mountains]], [[canyons]], [[craters]], [[Planetary Ring Systems|planetary ring systems]], [[Star Rise|star rise]] etc.
* Star systems, celestial bodies are gradually aggregated over a very long simulated time from available matter, taking into account its chemical composition. Some [[Stellar Forge]] outcomes are ‘backed up’ by astronomical observations.<ref>[https://web.archive.org/web/20201112023346/https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76df98203b Elite Dangerous Newsletter #36]</ref>
*Specially handcrafted overrides for [https://www.youtube.com/watch?v=LbPSjOSXpw4&t=165 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system [[Sol]] with [[Earth]], the [[Sol/Moon|Moon]] and [[Mars]]. There are systems with recently discovered planets such as [[Trappist-1]].
*Planetary bodies have a huge variety of [[Atmosphere|atmospheric]] visuals based on their composition, Raleigh scattering and Mie scattering.<ref>[https://www.reddit.com/r/EliteDangerous/comments/mzrvwt/quick_notes_from_livestream_discovery_scanner_w/ reddit: Quick Notes from Livestream - Discovery Scanner: w/ Piers Jackson & Dr Kay Ross. - 27 April, 2021.]</ref>
*Alien [[species]] such as [[Fungal Life|fungal life]], [[Squid Mollusc|Squid Molluscs]] and [[Recepta]].
*141 [[nebula]] in the Milky Way [[galaxy]].
*[[Star Cluster]]s with rich survey data opportunities.
*32 other galaxies are visible from the Milky Way.
*Several sentient [[species]] in the galaxy. The most notable are [[Human]]s, [[Thargoids]] and [[Guardians]].
*57 [[Galactic Regions]], 9 major galactic arms and the [[Galactic Plane]].
*[[Constellation]]s can be seen from [[Sol]].
 
<gallery hideaddbutton="true">
File:What NASA & Elite Dangerous Have In Common
File:Elite Dangerous Horizons - Galaxy In Motion
File:How BIG is Elite Dangerous? (Galaxy map size)
File:Elite- Dangerous - Eternal
File:Elite Dangerous - Distant World Legacy Tour
</gallery>
 
== Aliens==
[[File:Thargoid-Scouts-and-Interceptors.png|thumb|250px|Thargoid Scouts and Interceptors]][[File:Thargoid-Surface-Site.png|thumb|250px|Thargoid Surface Site]]There are several sapient [[species]] in the Milky Way. The most notable are [[Human]], [[Thargoid]] and [[Guardian]]. Additional species are yet to be discovered.


In order to allow each player to explore each role they are able to own multiple ships and each can be customised to fill a certain role. When not in use a ship is stored in a station and can be retrieved by returning to that station at any time.
The [[Thargoids]] are an intelligent, highly advanced insectoid species that have existed for millions of years. They are highly territorial and seemingly rebuff all diplomatic overtures with unmitigated hostility, but are also known to be extremely slow to adapt. Their culture, society and origin remains a mystery.


=== Trading ===
Interaction lead to the [[First Thargoid War]] (3125-3151). This concluded with the withdrawal of Thargoids from human territory, but also critically weakened the interstellar superpower [[Galactic Cooperative]]. The [[Second Thargoid War]] (3303-3310) was lead by the xenological research organization [[Aegis]] and militia of [[Pilot|pilots]]. This ended with the destruction of the [[Thargoid Titan|Titan]] capital ships and the Thargoid fleets retreated.
[[File:Elite Dangerous Trading Dev Diary|full|right|1x1px]][[Roles#Trader|Trading]] in previous games was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc.  
Traders in Elite Dangerous have access to a large number of commodities both legal and illegal. Also present are "rare commodities" that are unique to a specific star system and increase in value the further from their origin they are sold.


Instead of static prices per star systems, [[Commodities Market|stockmarkets]] will now respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to "game" the stockmarkets by controlling supply and demand.
The [[Guardians]] were an alien humanoid species which became extinct 1 to 2 million years ago.<ref>[https://www.youtube.com/watch?v=XTtiGxJIFyM YouTube: PAX East 2017 - Interview with David Braben]</ref> Their [[Ancient Ruins]] were first discovered in the Synuefe XR-H D11-102 system on October 27, 3302.<ref>[https://www.reddit.com/r/EliteDangerous/comments/59l4hk/cmdr_xdeath_found_the_monolith/ reddit: Cmdr xdeath found the monolith!]</ref> The decrypted data from the ruins, as well as from [[Structures]] discovered the following year, provided significant insights into the history and culture of the Guardians.


It won't just be commodities that can be traded. Game items can also be bought and sold, such as maps and permits.{{cite}} Players are also able to smuggle goods, needing to use precise management of heat in order to slip past station security forces.
<gallery hideaddbutton="true">
THE THARGOID - Hivemind
Elite Dangerous Lore, The Guardians
</gallery>


=== Interdiction ===
==Story==
A useful tactic for player roles involving combat. While travelling faster than light through a star system ships are able to be pulled back into real space by a ship equipped with a [[Frame Shift Drive Interdictor]]. This allows security forces, pirates, and bounty hunters to interact with other ships while travelling faster than light. Once initiated a mini-game will start forcing both players to concentrate on a single point at the center of their screens and hold it there to either succeed in pulling the other ship out into real space or escaping interdiction. This mechanic is demonstrated in [https://www.youtube.com/watch?v=WArqM9L0o4o this] video.
[[File:Elite-Dangerous-Hero-Connected-Artwork.png|Elite Dangerous hero connected artwork|thumb|250px]]''Elite Dangerous'' is set in the 34th century, 50 years after the events of ''[[Frontier: First Encounters]]'', starting in the year 3300 (which equals 2014). The alien [[Thargoid|Thargoids]], introduced in ''[[Elite]] (1984),'' have returned. This caused the [[First Thargoid War|First]] and [[Second Thargoid War]]. ED and the classic ''Elite'' games have a shared fictional [[Elite Universe|''Elite'' ''universe'']].
=== Piracy ===
Players are able to steal cargo from other ships using a variety of means. They can employ hatch-breakers which when fired at an un-shielded target will latch onto the cargo hatch and extract cargo canisters from it. In addition, once shields have been dropped a player can shoot the cargo hatch manually to damage it which will have the same effect but in most cases takes more skill. Once stolen cargo has been scooped it can be smuggled and sold on the black market at stations and outposts that feature one.


Various combat events (e.g. performing tight turns, firing weapons) heat up the ship's hull, which will make the ship easier to be spotted on scanners, which in turn will make it easier for [[Pirates]] and bounty hunters to locate such ships. This means that players will be able to detect on-going battles and join in. David Braben has hinted at the ability for combatants to communicate with ships in the vicinity to "do deals".{{cite}} This may mean that the player may get a share of the profits if they save a trader from pirates or get a share in the loot if they don't mind getting a bounty on their head.
Elite Dangerous features a shared narrative which is influenced by players on all platforms. This occurs with community events like [[Salomé]], community goals and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars.<ref>[https://www.polygon.com/2014/12/16/7402069/elite-dangerous-launch-campaign-single-player-story Polygon: Elite: Dangerous actually has a story, here's how to find it]</ref> The latest news on in-game events and remarkable stories are reported on [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events.


=== Bounty Hunting ===
[[Galnet|GalNet]] is the official source with galactic news. [[Tourist Beacon]]s and [[Listening Post]]s have official lore about a wide range of topics.
Throughout the galaxy players will encounter computer controlled ships and other players that have fallen to a life of crime. Once scanned a player is able to see the current bounty issued to another commander. If destroyed in combat the player will receive a voucher that they can redeem at a station or outpost controlled by the faction that issued the bounty to get the reward.


As a result of this, many criminals seek refuge in systems with an anarchy status. Anarchy systems are not controlled by the Empire, Federation, Alliance, or an independent government and instead are ruled by a splinter faction. However, players are able to scan other ships in these systems with a [[Kill Warrant Scanner|kill warrant scanner]] in order to see if they are wanted in any other systems. Upon destroying them they will be able to travel to the system the bounty was issued in and claim it.
Braben explained: ''"We're bringing in a story that embraces all the players. People have said that Elite doesn't have a story. It does have a story, it just not a rescue the princess style single-player threaded story. What we have is the story of your life through the game, your progression. What we will have is things that happen to you as you reach certain stages of the game, you'll get invited to join things."''<ref name=":15">[http://www.gamereactor.eu/news/264244/Elite%3A+Dangerous+has+a+story+that+%22embraces+all+the+players Gamereactor: Elite: Dangerous has a story that "embraces all the players"]</ref>
=== Mining ===
Players are able to mine resources from planetary ring systems and asteroid belts in orbit around stars. Once a [[Mining Laser|mining laser]] and refinery module is equipped the player can fire at a suitable asteroid and use his cargo scoop to collect the raw materials. They can then be sold to a station or outpost on the commodities market.  *Your onboard refinery will have temporary bins that will store a refined product (after you have scooped it); once each respective bin reaches 100%, the bin contenets will then be automatically transfered to your cargo hold as a unit of 1 at which point it can be sold at a station.


=== Fuel Scooping ===
''"But those are stories that work for all the players. You know, if you get invited to join a secret organisation, that can happen to lots of people. And the great thing is, if it doesn't happen to you you'll go ‘oh, why have they not invited me?‘ But then that's exciting, you'll think ‘oh well, ok, I did kill that policeman the other day, maybe I need to get my reputation a bit higher."''<ref name=":15" />
With a [[Fuel Scoop|fuel scoop]] equipped a ship is able to gather fuel from certain types of stars. As the player needs to remain relatively close to the star in order to capture fuel from it, a careful balance between fuel scooped per second and heat gained needs to be observed. Fuel scoops can be upgraded in order to capture more fuel per second thereby speeding up the process. This is the life-blood of an explorer as once the boundaries of colonized space is left there are no stations or outposts left to refuel at.
== Hyperdrives ==
Previous games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players could not travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature as a realism/gameplay trade-off.


However, such a mechanism would not work in a multiplayer game, so Elite Dangerous features faster-than-light travel using [[Hyperspace|hyperspace]]. Each ship comes equipped with a frame shift drive (FSD) that allows it to travel faster than light within a star system, or to other star systems. A FSD can be upgraded to increase its range, enabling faster travel around the galaxy or for long-range exploration.
===Summary===
[[Elite Dangerous Role Playing Game|EDPRG]] has an official description of life in ED: cheap and faster than light travel has enabled humanity to expand across the stars. This led to the rise of the [[Federation]], [[Empire]] and [[Alliance]]. These major [[factions]] attract [[Power|powerful people]] who scheme to gain more power.<ref name=":23">[https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game Kickstarter: Elite Dangerous Role Playing Game]</ref>


==Landing On Planets==
The middle-classes of the galaxy can afford spaceships like cars in the 20th century. People who own spaceships gain tremendous freedom. They're encouraged to do all kinds of jobs such as delivering goods and supplies to [[Station|stations]]. For people in the bottom of society, little has changed. Space trade is seldom hampered by politics. The planet-spanning [[Megacorporation|megacorporations]] employ entire nations and rule unchecked over vast sections of the [[galaxy]]. There's a laissez faire attitude towards weapon ownership and people are inclined to shoot first. The general lawlessness of space, navigational hazards and fierce creatures on [[planets]] make it a dangerous place.<ref name=":23" />
<gallery type="slideshow" widths="250" crop="true" hidebutton="true">
 
Wallpaper12.jpg|Concept art showing atmospheric entry
<gallery hideaddbutton="true">
cloudscape.jpg|Concept art of flying through a planet's atmosphere
File:Fiction Diary -3
File:Elite Dangerous Lore Introduction, a primer for all CMDRs.
File:Elite Dangerous Lore, The Timeline Part 1
File:Elite Dangerous Lore, The Timeline Part 2
</gallery>
</gallery>
Planetary Landings is now in development, and will be released in stages in the first paid for expansion, called Elite Dangerous: Horizons. The first part of Horizons, due "Holiday 2015" will give the ability to land on "airless worlds" and enable surface exploration in all-terrain Surface Roving Vehicles (SRVs).
{{clr}}
==Ship Customization==
[[File:Engines.jpg|thumb|250px]]
Ships can be customized to give the player control over the strengths and weaknesses of each. Modules within each ship are customized to affect how the ship performs and functions. Thrusters, sensors, frame shift drives, power plants, and more can all be upgraded to affect this. All customization takes place in the the outfitting screen when docked at a station or outpost.
{{clr}}
==Readying Weapons==
Weapon hardpoints on a ship can be either stowed or deployed. Other players in your vicinity have their weapons stowed your scanner will indicate a square symbol, this changes to a triangle when their weapons are deployed. NPC craft have solid squares/triangles, real players (Cmdrs) symbols are hollow.


==Realistic Astrophysics==
== Procedural content==
<gallery type="slideshow" widths="250" crop="true" hidebutton="true">
[[File:Elite Dangerous - procedural generation|right|250px]]''Elite Dangerous'' uses procedural generation. It is a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way.
Asteroid_field.jpg|Asteroid Field
 
EDwallpaper5.jpg|Flying through a field
Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests etc. can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. [[Frontier: Elite II]] used this tech for star systems and planets. [[Frontier Developments]] goes much further with this technique in Elite Dangerous.
EDwallpaper3.jpg|Flying on the edge of the atmosphere
 
==Flight model==
The [[Flight Model|flight model]] of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than [[Frontier: Elite II|Frontier]]'s jousting at huge distances.<ref name=":03">[https://www.pcgamesn.com/elite-dangerous-will-have-100-billion-star-systems-plus-thargoids-braben-reveals-whats-next PCGamesN: Elite: Dangerous will have 100 billion star systems, plus Thargoids — Braben reveals what's next]</ref>
 
The fly-by-wire system of [[Flight Assist]] is a ship computer which keeps the ship within flight parameters, constrains the angular and linear velocity and makes it easier to pilot. It can be turned off so you have to manually adjust the thruster forcers, but Flight Assist and fly-by-wire is always partially on to keep the ship movement in specified limits overlayed on a Newtonian mechanics model.
 
==Virtual reality==
Elite Dangerous is a groundbreaking title for [[Virtual Reality|virtual reality]] gaming, because its one of the first major titles to offer full VR support with an exceptionally immersive experience in an all-encompassing universe. It was the go to game for many VR headset demos before the devices were commercially available. From a technical standpoint, Elite Dangerous is one of the PC’s most high-end VR titles, pushing even very powerful PCs to their limit. Elite Dangerous is designed from the ground up to support Virtual Reality and 4K Ultra HD display technology. It has Cutting-edge visual quality and performance enabled by Frontier's COBRA engine. It supports the latest displays at 4K resolution, and is built for the future with full 8K and 16K support. It's compatible with Oculus Rift, SteamVR and Vive headsets.<ref>[https://web.archive.org/web/20180324213554/https://www.elitedangerous.com/en/made-for-vr/ Elite Dangerous: Made for VR], through archive.org</ref>
 
In March 2015, [[David Braben]] said supporting the Oculus Rift right from the start was possible, because Elite Dangerous is self-published by [[Frontier Developments]] rather than a publisher. With a publisher they'd have to make a business case for it and it would end up being pushed out into the future.<ref>[https://www.youtube.com/watch?v=JLpX1G5I5tQ YouTube: Elite: Dangerous - David Braben Interview]</ref>
 
The [[Elite Dangerous: Odyssey|ED: Odyssey]] expansion added [[On Foot|on foot]] first person gameplay in 2021. However, this currently does not support virtual reality. The user interface requires significant changes for VR. However, the fan-made mod [[Virtual Reality#EDVR|EDVR]] fixes many issues.
 
<gallery hideaddbutton="true">
File:About Elite- Dangerous. Episode 2. Cobra Game Engine
File:Elite Dangerous Odyssey VR - 4090 Max Graphics Gameplay (With Voice Commands)-2
File:Explore - Mine - repeat! Regarding silent things... slowly...
</gallery>
</gallery>


There is going to be a vast improvement in astrophysics. David Braben has confirmed the inclusion of new encounters with comets, black holes and quasars.
==Sound and music==
[[File:Elite_Dangerous_OST_Cover.jpg|thumb|250px|Elite Dangerous OST, released on 1 April 2015]]The [[Elite Dangerous Music]] was made by composer [[Erasmus Talbot]] and Frontier Head of Audio, [[Jim Croft]]. The Elite Dangerous Original Soundtrack has over 2 hours of music content to immerse yourself in the Elite Dangerous universe.


==Realistic Scale==
Erasmus Talbot and Jim Croft developed the dynamic music system that allows the score to ‘breathe’ and reflect gameplay. Croft managed a team of talented individuals who also worked on audio such as ship engine sound and the ship's voice. Croft said it's been an absolute honor and privilege to be involved with Elite Dangerous.<ref name=":123">[https://forums.frontier.co.uk/threads/meet-the-team-12-jim-croft-head-of-audio.11961/ Frontier Forums: Meet the Team #12- Jim Croft (Head of Audio)]</ref>
David Braben, in an interview with [http://www.pcgamesn.com/article/elite-dangerous-will-have-100-billion-star-systems-and-thargoids-braben-reveals-whats-next-his-space-sim PCGamesN] indicated that Elite Dangerous will be set in a procedurally generated Milky Way with over 400 billion solar systems, including our own. In addition each system could have up to 100 objects, leading to plenty of opportunities for the player.


==Features in the expansions==
Whether Elite Dangerous is the most complex project he's worked on in his career, Jim Croft answered, ''"I would say so, yes. It’s a bit like Alice. It’s a small rabbit hole initially but once you’ve started down it, one thing tends to lead to another and before you know it you are lost in labyrinthine complexity."''
After release [[Features in the expansions|several features]] will be added to Elite Dangerous. Some of these were available in previous editions of the game and some new to this one.
 
Regarding the backer response to the audio, [[Jim Croft]] said, ''"The response to Alpha 1.0 has been overwhelmingly positive. We were really glad to hear that people were in general enjoying our approach, particularly with respect to ship engines. One of our biggest challenges is in attempting to make space flight feel enjoyable, dynamic and non-fatiguing, while adhering to a plausible physical flight model as much as we can. It’s very tough to keep all parties happy; some like a light touch or no sound at all, whereas others want the full ‘Hollywood’ treatment. We want to give players what they want. Our aim is making as much of the audio in the game as customisable as possible in the audio options. So players can pick and choose the elements they prefer to hear and which elements they do not."''<ref name=":123" />
 
Senior Audio Designer [[Matthew Florianz]] held a presentation giving an in-depth look into the making of the audio for Elite Dangerous with in-game examples. Pertaining the science approach to the way Frontier creates the universe, a question they often get is, ''"Why didn't you go for no sound in space? The game has sound."'' Jim Croft answered that question: ''"In the vast and often empty blackness of space, audio fulfills the crucial role of communicating a compelling sense of speed, acceleration and mass to the player."<ref>[https://www.youtube.com/watch?v=GiAcsrmyePs YouTube: Elite: Dangerous - Sound In Space - Control Conference 2015 (5:06)]</ref>''
 
<gallery hideaddbutton="true">
File:Elite Dangerous Menu + main theme
File:Elite Dangerous OST (Disc 1 - Exploration)
File:Elite Dangerous OST (Disc 2 - Frameshift & Starports)
File:Elite Dangerous OST (Disc 3 - Combat & Extras)
File:Elite Dangerous - Behind the Music
File:Elite Dangerous - Sound In Space - Control Conference 2015
</gallery>
 
== Elite Dangerous packaging==
[[File:Elite-Dangerous-Limited-Edition-Box-Set.png|thumb|Elite Dangerous Limited Edition Box Set|250px]]Elite Dangerous was delivered to most people digitally. There was a special boxed edition and a Limited Edition Box Set for certain Kickstarter backers and the [https://www.frontierstore.net/ Frontier Store]. Some backers received an official star map poster.
 
The Elite Dangerous Limited Edition Box Set was part of certain Kickstarter rewards which backers received. The Limited Edition Box Set contained an Elite branded polo shirt with the correct shirt size, a limited edition game pack (copy of the game), a paperback novel of [[Elite: Legacy]], the original soundtrack, an Elite pin badge which worked as a fastener and a personalized letter written by [[David Braben]] [https://en.wikipedia.org/wiki/Order_of_the_British_Empire OBE] for each of the 7,000 recipients. It all fit into a bespoke shipping carton and was distributed to 7,000 individuals worldwide. It was designed so that owners felt like they received something special. This boxed set was nominated and ‘Highly Commended’ in the 2015 British Luxury Packaging Design Awards.<ref>[http://www.bridgemediagroup.com/Blog/files/tag-elite-dangerous.html Bridge Media Group: Elite Dangerous], through archive.org</ref>
 
<gallery>
File:Elite Dangerous Premium Backers Edition Box Set Unboxing
File:Universal Cartographics Poster Elite Dangerous.jpg|Universal Cartographics Poster Elite Dangerous
</gallery>
 
==Behind the name==
[[File:Elite Dangerous Key Art 2020 Wide.jpg|right|250px|ED Key Art 2020]]
[[David Braben]] explained the story behind the name: ''"This is Elite 4, but I wanted something that was a fresh start. We looked at the story behind the other names. So Frontier is because the key thing with Frontier versus Elite is the action takes place on the periphery, on the frontier. Because logically from a story perspective if you imagine sort of cowboy semi lawless worlds they will tend to be on the frontier of human space. The core systems will be a lot more secure. You wouldn't get unruly systems so close."''<ref name=":83" />
 
''"Elite: Dangerous is where you are part of the [[Pilots Federation|Federation of Pilots]] and you're offered to be admitted to it and you'll be able to do this within the game, but you're still at a lesser rank so it's a bit like the British Navy for example where you had the concept of a defaced ensign. Those who may not know British military ships can fly a different flag and people can also fly that privately, but it's defaced to say that this isn't the full military ship. So it's the same sort of principle as that. Anyway that is why this is the title of the game, because it's so key to all the way the multiplayer plugs together."''<ref name=":83" />
 
Dangerous is the third best rank for members of the [[Pilots Federation]] and the galaxy is dangerous. Here's related lore: ''"Relentless, increasingly well organized piracy and the need to maintain their reputation and influence as the best of the best caused the Elite Pilots Federation to start opening its membership to candidates from the Deadly rank who were able to pass a rigorous test and then, as demand continued to soar, to those from the Dangerous rank."''<ref>[https://web.archive.org/web/20200517111759/https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2 Elite Dangerous Newsletter #22]</ref><ref>Elite Dangerous - Digital Art Book</ref>
 
==Buy to play==
''Elite Dangerous'' has a fixed, one-time purchase price, and no subscription fees or free-to-play fees. After purchasing the game, it can be played at any time provided that the owner has an adequate internet connection and the servers are online. Only one player profile is permitted per account, however, and players who wish to have multiple profiles must purchase multiple accounts.
 
Expansions such as ''[[Elite Dangerous: Odyssey]]'' must be purchased separately in order to access their features, and also have fixed, one-time purchase prices. Some expansions may include multiple content seasons like [[Elite Dangerous: Beyond|''ED: Beyond'']] at no additional cost. ''[[Elite Dangerous: Horizons|ED: Horizons]]'' was originally a separate expansion, but was added to the base game for free on 27 October 2020.<ref name=":6" />
 
All microtransactions are [[Livery|cosmetic]] except [[Ships|Pre-Built Ships]] which give newbies a jump-start in a [[:Category:Careers|career]]. In order to purchase cosmetics, players must first purchase a denomination of the microtransaction currency [[ARX]]; players can also earn up to 400 ARX per week through normal gameplay.
 
==Development==
 
===Planning===
[[File:Edge-Magazine-Elite-Dangerous-Rebirth-of-a-Legend.png|thumb|250px|Edge magazine, Elite Dangerous - The Rebirth of a Legend]]At the 2011 Game Developers Conference, [[David Braben]] gave the presentation [http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem Classic Game Postmortem - ELITE]. During the Q&A, an audience member asked, ''"Is Elite 4 still on the drawing board?"'' Braben answered, ''"Yes, it would be a tragedy for it not to be."''<ref>[http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem GDC Vault: Classic Game Postmortem]</ref>
 
In 2012, space sims were unpopular among publishers so it was difficult to attract funding for such a project. Due to the financial failure of Freelancer in the early 2000's publishers were skeptical of space games in general. Publishers would want to steer the game in a particular direction which was unacceptable for [[David Braben]]. In an interview, he said, ''"Working with publishers is great, but as part of the process, inevitably the publisher will want to steer the game in a particular direction. It happened with ‘[[Elite]]‘ – the game was rejected by Thorne-EMI because it was so different to what had gone before; to what they believed would be successful because those sort of games were successful before. They wanted three lives, a score and a ten minute play time. That was because that was the norm at the time. Today, we would be steered to make a game with cut-scenes that would appeal to an imagined audience. That is not the game I want to make."''<ref>[https://www.pcinvasion.com/credits-cobras-and-crowd-funding-david-braben-tells-us-about-elite-dangerous PC Invasion: Credits, Cobras and Crowd-Funding: David Braben tells us about Elite: Dangerous]</ref>
 
David Braben said, ''"When we first greenlit Elite: Dangerous, there were no other major space games since Freelancer. Now, there are dozens. So, I think we've succeeded. We've brought the genre back to life. And we've proven there's quite a lot of demand for this sort of game. Yes, it's niche, but it's quite a big niche."''<ref name=":93" />
 
[[Frontier Developments|Frontier]] had been working on the game as a "skunk-works" background activity for some time prior to its Kickstarter launch. Other projects were prioritized. It ''“...has been worked upon by a small team as a ‘skunk-works’ activity in the background as availability permits”''<ref name=":103">[http://www.theregister.co.uk/2012/11/06/elite_dangerous_on_kickstarter/ The Register: Classic game 'Elite' returns … on Kickstarter]</ref> Elite Dangerous uses Frontier's own state-of-the-art in-house COBRA Engine tools and technology. COBRA has been carefully planned, developed and evolved since 1988.<ref>[https://www.frontier.co.uk/node/639 Frontier: COBRA DEVELOPMENT TECHNOLOGY & TOOLS]</ref>
 
=== Kickstarter===
Elite Dangerous was first announced to the public on 5 November 2012.<ref>[https://www.facebook.com/EliteDangerousOfficial/posts/10152235720990564?__tn__=C-R Facebook: Elite Dangerous, 5 Nov 2012]</ref> Over a quarter of a century after the original, David Braben of [[Frontier Developments]] launched a successful [[Elite Dangerous Kickstarter|Kickstarter campaign]] in November 2012. The Kickstarter goal was £1,250,000, it started on 5 November 2012 and lasted 60 days till the deadline of 5 January 2013.<ref name=":2">[https://www.bbc.com/news/technology-20897768 Elite video game reboot hits funding target] - 3 January 2013 - BBC</ref> The Kickstarter reached its goal 48 hours before the deadline and exceeded it with 25,681 backers who pledged £1,578,316.<ref>[https://www.kickstarter.com/projects/1461411552/elite-dangerous Elite Dangerous on Kickstarter] - 9 October 2024</ref><ref name=":2" /> The purpose was to test-market the concept, verify whether there's broader interest in a fourth game (Elite IV) and to raise funds to help make the game.
 
Braben wrote, ''"We’re using Kickstarter both as a means of test-marketing the concept to verify there is still interest in such a game that extends beyond the individuals who regularly contact me about the game, and raising the funds to do so. There is also the fact that as long as we hit the threshold, it commits us to making the game."''<ref name=":103" /> By April 2014, £1.7m had been raised.<ref>[http://www.stokesentinel.co.uk/DAVID-ELKS-thesentinel/story-20992380-detail/story.html The Sentinel: David Elks: Gaming industry is worth the investment], through archive.today</ref> This was a fraction of the total budget for developing the base-game, Elite Dangerous (1.0). At Gamescom 2014, Braben said, ''"The original budget, because we put a lot of our money towards it, was £8m, it's grown by quite a lot."''<ref name=":113">[http://www.eurogamer.net/articles/2014-09-11-elite-dangerous-original-budget-was-8m Eurogamer: Elite: Dangerous' original budget was £8m]</ref>
 
<gallery hideaddbutton="true">
File:Flashback- The Elite Dangerous Kickstarter 2012 to 2014 Release
File:Elite- Dangerous on Kickstarter
File:Elite- Dangerous Teaser
File:Elite Dangerous Cobra Teaser-0|Anaconda interior - old teaser
</gallery>
 
===Design Decision Forum===
People who pledged £300 or more in the [[Elite Dangerous]] Kickstarter were invited to take part in the Design Decision Forum (DDF), a private section of the Frontier forums, giving them an unusually high level of access to and input in the development of the game. DDF members received no in-game privileges.
 
Discussion in the DDF was closely focused on proposal documents written by Frontier staff as part of the game development process, which were then posted for discussion. Frontier have stated that all posts in the DDF were read by the development team, and developers frequently engaged in discussions and dialogue on the forum, sometimes starting polls to gauge community feeling. However, the final decision on all aspects of development remained with Frontier.
 
===Pre-release builds===
[[File:Elite Dangerous Premium Beta 2014.jpg|thumb|250px|ED Premium Beta 2014]]Those who pledged big during the Kickstarter got beta-access. People also bought beta access at £50 a pop. This included the full game. In mid-August 2014, more than 75,000 people were playing the Elite: Dangerous beta, providing ''"more and more money that moves ever closer to the game breaking even in a really good way."''<ref name=":113" />
 
Frontier had also reacquired the rights to the Elite franchise. Frontier purchased the software and IT consultancy company Professional Practice Automation in a £5.09m deal on Tuesday 15 April 2014. This included the royalty rights to the Elite video game franchise which was held by PPA.<ref>[http://www.mcvuk.com/news/read/frontier-acquires-elite-rights-as-braben-readies-share-sale/0131299 MCV/DEVELOP: Frontier acquires Elite rights as Braben readies share sale]</ref>
 
In December 2013, a playable alpha version of the game was released to Kickstarter backers who pledged pledged £200.<ref>[http://www.eurogamer.net/articles/2013-12-12-elite-dangerous-now-playable-if-youre-a-200-alpha-backer Eurogamer: Elite: Dangerous combat now playable if you're a £200 alpha backer]</ref> In May 2014, the game entered the first phase of beta testing. The focus was primarily on testing the systems and servers with a greater number of players. A pre-release "gamma" build was released to backers three weeks before launch to give them a head start.
 
Iconic features of the classic ''[[Elite]]'' games were updated for ''ED'' such as the [[Coriolis]] station and the [[Cobra Mk III]]. The Coriolis was the first updated station for ED's modern visual character. Many [[ships]] are based on the classic, polygonal shapes of ''Elite (1984)''. Thus ED continues the rich heritage of the ''Elite'' series.<ref>Official The Art of Elite Dangerous art book, August 17 2016</ref>
 
<gallery hideaddbutton="true">
File:Elite Dangerous- Alpha 4 Gameplay
File:Elite- Dangerous - Multiplayer Alpha
File:Elite- Dangerous - Alpha 4 - Trading, Pirates, Supercruise & A Whole Galaxy
File:Elite Dangerous - End of an Alpha
File:Elite- Dangerous - Beta 2 Gameplay
File:Elite Dangerous Beta 3 Trailer HD
File:Elite Dangerous - Flying The Black Flag
</gallery>
 
===Release ===
Elite Dangerous (1.0) was developed and published by Frontier Developments and the Windows PC version launched on 16 December 2014. Since then it has had many updates and launched on multiple platforms.
 
The [https://www.youtube.com/watch?v=0GxJbOMaXa0 Elite Dangerous Premiere] was held in the Imperial War Museum, Duxford, Cambridgeshire, United Kingdom on 22 November 2014.<ref>[https://www.youtube.com/watch?v=0GxJbOMaXa0 Elite: Dangerous Premiere] - YouTube - Nov 24, 2014</ref> There were interviews, videos, speeches, reveals, prize giveaways and a detailed [https://www.youtube.com/watch?v=fQXgcV3JMrY 1:10 scale model] of the [[Cobra Mk III]].<ref>[http://daftworks.co.uk/eliterpg/index.php/Elite_Dangerous_Launch_Event Daftworks: Elite Dangerous Launch Event], through archive.org</ref><ref>[https://forums.frontier.co.uk/threads/10-years-ago-today.630618/ 10 years ago today...] - Frontier Forums - 22 Nov 2024</ref>
 
<gallery hideaddbutton="true">
File:Elite- Dangerous Premiere
File:Building a Cobra MKIII
File:Elite- Dangerous Premiere - Fan Interviews
File:The Making of Elite Dangerous
</gallery>
 
===Consoles and Mac===
[[File:Elite-Dangerous-Premiere-Cobra-Model.jpg|thumb|250px|Elite Dangerous Premiere Cobra Model]]The Xbox One version launched on 6 October 2015.<ref name=":63" /> The PlayStation 4 version launched on 27 June 2017.<ref name=":73" /> The Xbox One and PlayStation 4 versions can be played on the Xbox Series X and PlayStation 5 via backwards compatibility,<ref>[https://www.reddit.com/r/EliteDangerous/comments/ids3nk/ps5_and_xbox_x_support_from_day1_according_to/ reddit: PS5 and Xbox X support from Day1 according to Interview with Joss Herraez]</ref><ref>[https://www.reddit.com/r/EliteDangerous/comments/johmtc/elitedangerous_we_can_confirm_that_elite/ reddit: @EliteDangerous: "We can confirm that Elite Dangerous is backwards compatible with Xbox Series X and PlayStation 5."]</ref> However, game ports optimized specifically for next-generation consoles are not currently planned.<ref>[https://twinfinite.net/2020/08/elite-dangerous-odyssey-interview/ Twinfinite: Elite Dangerous Interview: Devs Detail Upcoming Odyssey Expansion]</ref>
 
The Apple Mac version was released on 12 May 2015.<ref name=":53" /> It doesn't have [[Elite Dangerous: Horizons]] due to the lack of high-performance Compute Shaders in the graphics API's supported by OS X.<ref>[https://forums.frontier.co.uk/threads/answers-from-the-devs-15-10-15.191898/ Frontier Forums: Answer from the Devs 15/10/15]</ref> Since 11 December 2018 and the Q4 update of [[Elite Dangerous: Beyond|ED: Beyond]], the Mac OS version was no longer playable due to technical barriers.<ref>[https://forums.frontier.co.uk/threads/important-mac-announcement.424243/ Frontier Forums: Important Mac announcement]</ref>
 
===Post-launch ===
Post-launch it can be estimated that the development budget for Elite Dangerous is in the tens of millions of pounds or more when major updates and expansions are included such as [[Elite Dangerous: Horizons|ED: Horizons]] (2015), [[Elite Dangerous: Beyond|ED: Beyond]] (2018) and [[Elite Dangerous: Odyssey|ED: Odyssey]] (2021).
 
Since 27 October 2020, all the content of the ''[[Elite Dangerous: Horizons|Horizons]] expansion'' and the ''[[Elite Dangerous: Beyond|Beyond]]'' season of updates is included for free with the base game of ''Elite Dangerous''.
 
Development of the console versions of [[Elite Dangerous: Odyssey|ED: Odyssey]] was officially cancelled on 10 March 2022.<ref name=":1">[https://forums.frontier.co.uk/threads/console-update.600233/ Frontier Forums: Console Update]</ref> This is partially due to the limited technical capabilities of old-gen consoles which struggle to run the higher graphical fidelity and system requirements of Odyssey. For example the PlayStation 4 only has 8 GB GDDR5 while the Xbox One has 8 GB DDR3 RAM. Secondly, ending old-gen console support streamlines development by focusing on a unified v4.0+ live version for PC. The Legacy version (v3.8 Game Client) is playable on old-gen consoles, but it does not receive updates nor new content. Frontier offers a free [https://user.frontierstore.net/user/legacy-transfer/login Elite Commander Legacy Migration] service to copy console player profiles to PC.<ref>[https://forums.frontier.co.uk/threads/console-profile-transfers-and-2022-updates.603032/ Frontier Forums: Console Profile Transfers and 2022 Updates]</ref><ref>[https://user.frontierstore.net/user/legacy-transfer/login Elite Commander Legacy Migration] - Frontier Store - 23 September 2026</ref>
 
==ED anniversary==
 
====5th anniversary====
[[File:Elite Dangerous 5th Anniversary infographic.png|thumb|250px|Infographic]]
 
To celebrate the 5th Anniversary of ''Elite Dangerous ''since it launched on 16 December 2014, [[Frontier Developments]] compiled an infographic illustrating various player milestones and accomplishments.<ref name="5th3">[https://forums.frontier.co.uk/threads/celebrating-5-years-of-elite-dangerous.533151/ Frontier Forums: Celebrating 5 years of Elite Dangerous!]</ref>
*The 3 most popular ships are the [[Cobra MkIII|Cobra MKIII]], [[Asp Explorer]] and  [[Python]].
*4,788,600 [[Thargoids]] eliminated for the safety of the galaxy
*0.042% of the [[galaxy]] explored
*Over 200 million used limpets left in space in 1 year
*[[Missions]] completed in 2019: 66,647,459
* More than 4.9 trillion [[credits]] donated in charity missions
*Minor factions with the most presence in the galaxy: Wolf 406 Transport & Co: 240 in-game assets. SSl Interstellar PLC: 4,304,906,581,993 Milky Way residents.
*Longest distance traveled in a [[Sidewinder]]: CMDR Rincewindcymru 167,277 light years.
*20,919 squadrons created
*6.6 trillion total galaxy population.
*Total rebuy cost for commanders: 6,979,089,133,261 credits
 
<gallery hideaddbutton="true">
File:THIS_IS_ELITE_DANGEROUS_2.0_-_HAPPY_5TH_BIRTHDAY
</gallery>
 
=== 10th anniversary ===
[[File:Elite Dangerous 10 Years Artwork.jpg|thumb|250px|Elite Dangerous 10 Years Artwork]]
 
ED became 10 years old on 16 December 2024.<ref name=":4">[https://www.elitedangerous.com/news/celebrating-10-years-elite-dangerous Celebrating 10 Years of Elite Dangerous] - 16 Dec 2024 - Elite Dangerous website</ref> The [[Cobra Mk V]] released simultaneously in early access. The Gold Wireframe Paint Job for the [[Anaconda]] was available for free at the Gamestore until 3 PM UTC Friday 20 December 2024.<ref name=":4" /> Development is ongoing with [[System Colonisation]] and more coming in 2025. On 13 Nov 2024, [[David Braben]] said on X: ''"The team are working hard to support and improve the game, and have had some great results, with much more to come."''<ref>Much more to come - David Braben - X - 13 Nov 2024 -https://x.com/DavidBraben/status/1856647062445576569 , archive-url: https://archive.vn/lWSHy </ref>
 
David Braben said in an interview with Daily Star on 16 Dec 2024: ''“We have an epic player-led story reflecting the worst and the best of humanity, and there are more surprises and interesting player decisions to come. I love the player creations like The Fuel Rats, The Distant Worlds expeditions, and look forward to seeing what players will do with System Colonisation, which is coming soon."''<ref name=":5">[https://www.dailystar.co.uk/tech/gaming/elite-dangerous-no-mans-sky-34323051 A decade of Elite Dangerous – rejection, rival comparisons and 'shocking' developments] - Daily Star - 16 Dec 2024</ref> ''“There are the exciting new ships of course, but there is also the epic Thargoid story, a continuation from the three previous Elite games across five decades which is unfolding in the Sol system.”''<ref name=":5" />
 
<gallery hideaddbutton="true">
File:A Salute to 10 Years of Elite Dangerous
File:Elite Dangerous - Celebrating 10 Years
File:Anaconda Gold Wireframe Paint Job Elite.jpg|Anaconda Gold Wireframe Paint Job
</gallery>
 
==Development team==
On 26 May 2017, the producer for the Elite Dangerous PS4 version Lloyd Morgan-Moore said, ''“The Elite Dangerous team is over a hundred people strong, and while we have a dedicated PS4 team to handle things like PSN infrastructure, everyone is working on content which will appear simultaneously on all platforms. We don’t regard platforms separately when it comes to content."''<ref>[http://www.redbull.com/en/games/stories/1331858657533/elite-dangerous-ps4-interview Red Bull: The tech behind Elite Dangerous’s PS4 debut]</ref> The team size was confirmed by a few people who visited the Frontier offices during the week of 9 June 2017.<ref>[https://forums.frontier.co.uk/threads/my-visit-to-frontier-developments-and-the-future-of-the-game.356790/ Frontier Forums: My visit to Frontier Developments and the Future of the Game]</ref>
 
==Development plans==
{{main|Development Plans}}[[Frontier Developments|Frontier]] uses an iterative approach with development. They gradually build upon features to expand and improve them. Expansions and major updates will bring [[Development Plans|various new features]] to Elite Dangerous. Some of these were available in classic Elite games and some are completely new to the [[:Category:Elite series|Elite series]]. [[Horizons]] is the first expansion which consists of a season with major updates that add many new features, content and improvements to the Milky Way. [[Elite Dangerous: Beyond|Beyond]] is the third season of expansions which will add 2 major updates and 2 content updates through 2018.
 
Elite Dangerous has a truly [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 huge scope] and Frontier has ambitious development plans. On 1 March 2018, [[Frontier Developments|Frontier]] stated they have continued an unwavering commitment to making Elite Dangerous the most authentic, ambitious, and expansive evolving space game in the world.<ref>[https://forums.frontier.co.uk/threads/important-community-update-01-03.479122/ Frontier Forums: Important Community Update (01/03)]</ref>
 
During an interview at [[Lavecon]] 2015, Frontier stated to have a clear intention of a 10 year development plan.<ref>[https://forums.frontier.co.uk/threads/lavecon-news.165775/ Frontier Forums: Lavecon News?]</ref> It's confirmed by [[David Braben]] during a charity livestream in December 2016.<ref>[https://www.youtube.com/watch?v=KS33cyq6Z_A&t=21m00s YouTube: 24 Hour Charity Livestream! Part 1! 2016]</ref> In an interview with the Rolling Stone, Braben said, ''"It's down to fans engaging with it, to be honest. But I would very much like to see it still going in 10-plus years. We might change things but, we'd like to keep the same basic idea."''<ref name=":93" />
 
This includes small free updates and paid major updates. Check the [[Development Plans]] for an overview of planned updates and expansions.
 
For example these features could be added with major updates (in no particular order): <ref>[https://web.archive.org/web/20201221021448/https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1824c0b05a Elite Dangerous Newsletter #29]</ref> <ref>[https://www.pcgamesn.com/elite-dangerous/elite-dangerous-standard-beta-begins-next-week-last-chance-grab-lifetime-expansion-pack PCGamesN: Elite: Dangerous standard beta begins next week; last chance to grab lifetime expansion pack]</ref>
*[https://www.elitedangerous.com/en/horizons Landing / driving / prospecting on airless rocky planets, moons & asteroids - Elite Dangerous: Horizons] - see [[Planetary Landing]].
*[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Walking around interiors and combative boarding of other ships]]. - see [[On Foot]].
*[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Combat and other interactions with other players and AIs in the internal areas of star ports]].
*[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Accessing richly detailed planetary surfaces]] - see [[Atmospheric Landing]] and [[Procedural Cities]].
*[[Elite: Dangerous FAQ#Can I own and control capital ships.3F|Availability of giant ‘executive control’ ships to players]]. - see [[Capital Ships]].
<gallery hideaddbutton="true">
The_Future_of_Elite_Dangerous
</gallery>
 
==Reception==
Check the [[Elite Dangerous Reception and Awards]] page for information about the reception by the press and awards.
 
===Sales===
''Elite Dangerous'' sold around 1.7 million franchise units by the end of May 2016. The term "franchise units" combined all sales of the ''Elite Dangerous'' base game and the ''Elite Dangerous: Horizons'' expansion.<ref>[https://web.archive.org/web/20161016145046/http://www.londonstockexchange.com/exchange/news/market-news/market-news-detail/FDEV/12881582.html London Stock Exchange: Frontier Developments plc Full year trading update], through archive.org</ref>
*By the end of December 2016, this rose to over 2.1 million franchise units.<ref>[http://uk.advfn.com/stock-market/london/frontier-dev-FDEV/share-news/Frontier-Developments-PLC-Trading-Update/73616476 ADVFN: Frontier Developments PLC Trading Update]</ref>
*By 31 December 2017, cumulative sales of the game had exceeded 3.25 million franchise units.<ref>[https://www.investegate.co.uk/announcement/rns/frontier-developments--fdev/interim-results/5264665 Investegate: Frontier Developments plc Interim Results]</ref>
*By 15 January 2019, cumulative sales of the game exceeded 4.3 million franchise units. Of these, the base game alone accounted for 3 million units.<ref>[https://web.archive.org/web/20201107232847/https://www.londonstockexchange.com/news-article/FDEV/notice-of-results-and-trading-update/13934373 London Stock Exchange: Frontier Developments plc Notice of Results and Trading update], through archive.org</ref><ref>[https://forums.frontier.co.uk/threads/elite-dangerous-has-sold-3m-copies-horizons-1-3m-43-of-basegame-owners.472384/ Elite Dangerous has sold 3m copies, Horizons 1.3m (43% of basegame owners)] - Jan 15, 2019</ref>
*By 31 May 2020, the ''Elite Dangerous'' base game had sold over 3.5 million units.<ref name=":33">[https://web.archive.org/web/20201021012017/https://www.londonstockexchange.com/news-article/FDEV/annual-results/14679378 London Stock Exchange: Frontier Developments plc FY20 Financial Results], through archive.org</ref>
*By 13 January 2021, the ''Elite Dangerous'' base game had sold over 4 million units.<ref name=":133">[https://web.archive.org/web/20211209035954/https://www.londonstockexchange.com/news-article/FDEV/trading-statement/14824350 London Stock Exchange: Frontier Developments plc Trading statement], through archive.org</ref> A further 8 million base game units were claimed for free on the Epic Games Store during a giveaway week in November 2020.<ref name=":133" />
*By September 2022, over 4.8 million base game units were sold.<ref>[https://web.archive.org/web/20230911120811/https://frontier-drupal.s3-eu-west-1.amazonaws.com/production/frontier-corp/s3fs-public/press-releases/financial/Frontier%20Developments%20plc%20Annual%20Report%20and%20Accounts%202022.pdf "Annual Reports and Accounts 2022"] (PDF). Frontier Developments. 14 October 2022. Archived from [https://frontier-drupal.s3-eu-west-1.amazonaws.com/production/frontier-corp/s3fs-public/press-releases/financial/Frontier%20Developments%20plc%20Annual%20Report%20and%20Accounts%202022.pdf the original] (PDF) on 11 September 2023.</ref>
 
===Revenue===
In 2019, ''Elite Dangerous'' made more than £100 million ($133m) in revenue. This is a traders quote from the investment firm Liberum in 2019: ''"The company is working on a number of exciting updates for both franchises and our expectation is that we could see a big refresh release of ED in FY20."''<ref>[https://www.reddit.com/r/EliteDangerous/comments/aoc8ue/liberum_our_expectation_is_that_we_could_see_a/ reddit: Liberum: "our expectation is that we could see a big refresh release of ED in FY20, five years after launch"]</ref><ref>[https://www.youtube.com/watch?v=E0Br0Ue1-eE YouTube: Frontier's Financial Position and the Future of Elite Dangerous]</ref> By 2020, ED generated more than £100m ($131) of revenue which first released in December 2014<ref>[https://www.financialdirector.co.uk/2020/10/23/frontier-developments-cfo-on-strength-of-video-games-market/ Financial Director: Frontier Developments CFO on strength of video games market]</ref>
===Monthly players===
In March 2021, Elite Dangerous had an estimated 500 thousand monthly active players according to stockbroker report by Liberium.<ref name=":43">[https://massivelyop.com/2021/03/24/elite-dangerous-has-an-estimated-500k-monthly-active-players-according-to-stockbroker-report/ Massivelly Overpowered: Elite Dangerous has an estimated 500K monthly active players according to stockbroker report]</ref> They log into the game on a regular basis and at least once per month, and only count players that are active instead of those who got the game from the Epic Games Store for free.<ref name=":43" />
 
===Steam concurrent players===
The highest number of concurrent players was: during early access launch in December 2013, the full release in December 2014, the release of the [[Fleet Carriers Update]] on 14 June 2020, the reveal of ''[[Elite Dangerous: Odyssey]] i''n 2021,<ref name=":33" /> when ED was for free during its launch week on the Epic Games Store, the ''Odyssey'' alpha, and the launch of ''Odyssey'' on PC.
 
The table below lists the 10 highest records for concurrent ''ED'' players on Steam according to Steam Database.<ref name=":3">[https://forums.frontier.co.uk/threads/selite-dangerous-steam-just-set-a-new-4-year-record-for-concurrent-cmdrs-the-highest-since-nov-2015s-ath.541687/ Frontier Forums: Elite Dangerous (Steam) just set a new All Time record for concurrent CMDRs, beating previous highest in Nov 2015]</ref> It excludes players who use the ED launcher and other platforms.
{| class="article-table"
!Rank
!Date
!Players
|-
|#1
|20 May 2021
|28,923
|-
|#2
|22 May 2021
| 26,875
|-
| #3
|21 May 2021
|25,828
|-
|#4
|23 May 2021
|25,726
|-
|#5
|19 May 2021
|25,557
|-
|#6
|24 May 2021
|23,672
|-
|#7
|25 May 2021
|22,244
|-
|#8
|14 June 2020
|21,734<ref name=":3" />
|-
|#9
|26 May 2021
|20,742
|-
|#10
|29 March 2021
|20,186
|}
 
==Trivia==
*''Elite Dangerous'' takes place in a 1:1 scale recreation of the Milky Way. The play space is so vast it will take players more than 30,000 years to chart the entire [[galaxy]].<ref>[[:File:Elite-Dangerous-Trivia.png|https://elite-dangerous.fandom.com/wiki/File:Elite-Dangerous-Trivia.png]]</ref>
 
==See also==
*[[Achievements]]
*[[Art of Elite Dangerous]]
*[[Development Plans]]
*[[Elite logo]]
*[[Elite series]]
 
== Videos==
<gallery hideaddbutton="true">
File:Elite Dangerous Trailer
File:Elite Dangerous- The Journey So Far
File:Elite- Dangerous - Infinity Beyond
File:Elite Dangerous Journey
File:Elite Dangerous Nomad
File:Elite Dangerous - The Galaxy
File:Elite Dangerous - The Journey Itself 2
File:The Return (Elite Dangerous)
File:Elite Dangerous THARGOID 2.4
File:Elite Dangerous - We Are Elite (cinematic) -unofficial-
File:Journey
File:Elite Dangerous - Adrepticius
File:Elite Dangerous- Odyssey - Exploration Montage - Episode 11
File:Elite Dangerous - Miners Tribute - Type 9 On The Mission
File:Beauty of Elite Dangerous -part V-
</gallery>
 
==Gallery==
<gallery hideaddbutton="true">
File:Elite-Dangerous-Vertical-Poster-by-atackart.png|Elite Dangerous official vertical poster by Josh Atack
File:Elite Dangerous Logo Big.png|Elite Dangerous logo big
File:Golden-Elite-Dangerous-Logo.png|Golden Elite Dangerous Logo
File:Golden-Elite-Logo.png|Golden Elite Logo
File:Elite-Dangerous-Logo-Silver.png|Elite Dangerous silver logo
File:Elite-Dangerous-Core-Logo.png|Elite Dangerous core logo transparent
File:Elite Dangerous E3 Banner art.jpg|Elite Dangerous E3 Banner official art
File:Elite Dangerous Physical Gamepack Art.jpg|Elite Dangerous Physical Gamepack official art
File:Elite-Dangerous-Banner-Official-Art.png|Elite Dangerous official banner art
File:Elite Dangerous Alpha Wallpaper 2013.jpg|lite Dangerous Alpha Wallpaper 2013
File:Elite Dangerous Splash Screen 2017.png|Elite Dangerous Splash Screen
File:Elite Dangerous Logo Text.png|Elite Dangerous Logo Text
File:Elite Dangerous Splash Screen.png|Elite Dangerous Splash Screen 2
File:Elite-Dangerous-Premiere-Cobra-Model.jpg|Elite Dangerous Premiere Cobra Model
File:Elite-Dangerous-E3-2015-Banner.png|Elite Dangerous E3 2015 Banner
File:Elite-Dangerous-Hero-Connected-Artwork.png|Elite Dangerous hero connected artwork
File:Elite-Logo-Silver.png|Elite silver logo
File:Universal Cartographics Poster Elite Dangerous.jpg|Universal Cartographics Poster
File:Elite-Dangerous-Official-Key-Art.png|Elite Dangerous official key art
File:Elite-Dangerous-Limited-Edition-Box-Set.png|Elite Dangerous Limited Edition Box Set
File:Elite-Dangerous-OST-Sound-And-Essence-Art.png|Elite Dangerous OST Sound and Essence Art
File:Edge-Magazine-Elite-Dangerous-Rebirth-of-a-Legend.png|Edge magazine, Elite Dangerous - The Rebirth of a Legend
File:Elite-Dangerous-Box-Art.png|Elite Dangerous box art
File:Elite Dangerous Logo Clean Vector Big.png|Elite Dangerous Logo Clean Vector Big
File:Elite Dangerous Logo 2024.png|ED logo 2024
File:Elite Dangerous Silver Logo Splash Screen.png|Elite Dangerous Silver Logo Splash Screen
File:Elite-Dangerous-Trivia.png
File:Elite Dangerous Premium Beta 2014.jpg|Elite Dangerous Premium Beta 2014
</gallery>


==References==
==References==
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[[Category:Elite: Dangerous]]
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[[Category:Development]]

Latest revision as of 05:50, 26 October 2026

File:Elite-Dangerous-Vertical-Poster-by-atackart.png
Poster for Elite Dangerous

Elite Dangerous (aka ED or Elite IV) is the definitive massively multiplayer space epic.[1] It features a 1:1 scale simulation of the Milky Way galaxy with dozens of customizable ships, On Foot gameplay, planetary landing, free-form system colonisation and influence the overarching narrative via powerplay and community goals. It is the fourth installment in the legendary Elite series; the longest running space simulation series in history.[2] It was developed and published by Frontier Developments with David Braben as the director. The Windows PC version launched on 16 December 2014. The Kickstarter campaign covered only a small slice of the development budget which grew a lot.[3] The Mac version was released on 12 May 2015,[4] but Mac OS support was dropped on 11 December 2018 due to technical barriers.[5] The Xbox One version launched on 6 October 2015,[6] followed by the PlayStation 4 version on 27 June 2017.[7] Development for old-gen consoles ended on 10 March 2022.[8]

Three seasons of post-launch content updates were released for Elite Dangerous: ED: Horizons (expansion), ED: Beyond (season of updates), and ED: Odyssey (expansion). Since 27 October 2020, all Horizons and Beyond content is included for free with Elite Dangerous.[9]

Features

File:Elite-Dangerous-Official-Key-Art.png
Elite Dangerous official key art

Elite Dangerous builds upon the legacy and foundations of the classic Elite games while expanding it to a modern context with brand new and innovative features.

Elite Dangerous is the first game in the series to feature online multiplayer, a 1:1 scale simulation of the Milky Way, first-person On Foot gameplay, players can shape the galaxy on a massive scale with space colonisation of billions of star systems, and player actions via Powerplay and community goals affect the overarching story of the persistent universe, while also having a solo mode for single-player.

The vast galaxy is based on real-life scientific principles, recent scientific data and theories. It has a groundbreaking galaxy based on hard science with star surveys that are fixed and merged to, for the first time in gaming history, compose a very consistent model of the Milky Way and it's accurate enough to plot the night sky.[10] It's also one of the first major space sim titles to offer virtual reality support with an exceptionally immersive experience in an all-encompassing universe.

  • The vast 1:1 scale Milky Way is based on real scientific principles, recent scientific data and theories. It is created using a mix of procedural generation and artist direction. There are around 400 billion star systems. More information in Realistic Astrophysics and Scale.
  • An immersive, evolving galaxy with dynamic society, economy and stories, allowing pilots to join each other and together change the story of the Milky Way.
  • Free-form play allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these careers.
  • There are no classes or skill levels, strength is decided by ship equipment and player skill.
  • More than 45 flyable and customizable ships. 2 capital ships are available for credits.
  • Surface vehicles such as the Scarab to explore planets and moons.
  • Flight Model of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than Frontier's jousting at huge distances. Newtonian space combat (ships will continue to move unless intervened but without orbital mechanics)
  • Freeform (manual yaw/pitch/roll) interplanetary flight allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see Earth rise on the moon, the sun appearing behind Mars, or they could choose to explore the vast expanse of space and discover new points of interest in star systems.
  • Multicrew adds the ability to join a seat of another commander's or let others join your ship.
  • Holo-Me is the character customization suite for the player's commander.
  • Camera Suite is a fully functional third-person camera suite.
  • Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone).
  • The Background Simulation is dynamic, complex and reflects the evolution of the known galaxy with ever changing power and system influence of factions in response to player behavior. Every station has its own demands and supply that change dynamically. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic background simulation.
  • Player actions can change the shared, overarching narrative and history of humankind. Such as battle pirates, advance a faction's influence via Powerplay or participate in community goals to leave a mark in the galaxy. The shared narrative is influenced by the players who can change the course of events in a star system, the Core Systems and galactic regions.
  • Planetary Landing on planets without atmospheres.
  • Atmospheric Landing on planets with tenuous atmospheres was added with the Odyssey expansion.
  • First person On Foot gameplay was added with the Odyssey expansion.
  • System Colonisation was added in 2025 and requires the Odyssey expansion.

Game modes

File:Elite Dangerous Physical Gamepack Art.jpg
Elite Dangerous Physical Gamepack official art

All players are Commanders in the Pilots Federation. Players are distinguished by the prefix "CMDR" which is visible before their name. The ship's onboard radar displays a player as a hollow square or triangle (indicating stowed or deployed hardpoints). An NPC ship appears as a solid square or triangle.

Players can choose between the following game modes:

Game Mode Description
Solo Single player
Private Group Only with friends and invited people
Open Play Multiplayer, play with everyone

In Solo mode, all other players are separate from your game session. The ships and characters that you encounter are all AI-controlled (NPC). Private Groups are only for friends and players that you invite to join your group. Solo and Private Group are the preferred modes for players who only want to do PvE (Player vs Environment).

Open Play means you may encounter any other player who is also in open. Rendezvous with friends or encounter players by chance. The other players can be friendly, neutral or hostile towards you. This mode has higher risks which makes it more exciting for those who like PvP (Player vs Player).

Networking tech

Elite Dangerous has a seamless, lobby-less galaxy, with the ability to rendezvous with friends as the player chooses. The server transparently creates free roaming sessions (instances) when meeting other players and NPCs within those locations in the galaxy based on a perception bubble around the player, that is defined by your scanner/visual range. Those instances are not a fixed location in space as in other MMOs, but they dynamically move around. The effects of those instances are stored on the central galaxy server and shared by everybody. There can be many sessions within a star system and those sessions can dynamically move around. The sessions are typically spread out much further due to the size of the galaxy.

People can play with up to four players in a Team or join another ship via Multicrew. This uses a combination of peer-to-peer (to reduce lag) and server connections. Frontier spent a lot of time to develop a complex, custom built system for instancing and matching players. It is way more complicated than a central server.[11] The networking system has gradually improved since the pre-launch beta phase.

Massively Multiplayer

Player encounters are very rare due to the gigantic size of the full-scale Milky Way. Most players are active inside the Core Systems (aka the Bubble). This inhabited space has the highest concentration of players and NPCs. It has a 200 lightyear radius around Sol and encompasses circa 20,000 star systems. Furthermore, splitting the players between 3 modes (Solo, Private Group and Open) diminishes the chance to randomly meet other players.

Squadrons are associations of players similar to guilds. These can be joined or created by players. Squadron members can do custom activities and pursue common goals such as a Minor Faction or by supporting a Power.

What makes Elite Dangerous massively multiplayer is that it's always online and all players influence the same shared Milky Way galaxy with a shared, interactive, overarching narrative via the background simulation. This persistent galaxy records macro effects and events such as economy, society and war status.

Everyone can participate in community goals. The outcome can have a big impact on major events. For example the migration and construction of Jaques Station in Colonia, the Salomé community event and the Thargoid war. In Powerplay, Players can pledge allegiance to a Power and help spread their influence, conquer or defend star systems. When a star system is conquered its economy, government, security level and population changes as well.

The Thargoid War has been fought in real-time by the player base for over a year. This culminates in the destruction of 8 Thargoid Titans. The players have battled over hundreds of star systems to halt the Thargoid invasion, rescued civilians in damaged stations, and made discoveries such as the Thargoid Spires. These are very complex events with a player influenced narrative that unfolds in real-time. This has resulted in the pushback of the Thargoid invasion and the invention of the Frame Shift Drive (SCO).

Players on other platforms such as PlayStation 4 and Xbox One could not directly play with each other, but their actions affected the same galaxy in ED: Horizons. Console support for old-gen consoles ended when ED: Odyssey became PC only in 2022.[8]

On 3 June 2017, 127 commanders made a mass-hyperspace jump.[12] On 3 December 2023, for AXIN's 5th Birthday, over 350 CDMRs of the Anti-Xeno Initiative got together.[13] There were 150 players in a single instance.[13]

Evolving universe

File:Aulin Enterprise Orbis Station.png
Aulin Enterprise Orbis Station

Elite Dangerous has a vast 1:1 scale simulation of the Milky Way which evolves in real-time. The galaxy is based on real scientific principles, scientific data and theories.

As players explore, different factions will spread to further star systems, colonize planets and build space stations. Players can participate in this process by completing missions for a particular minor faction to increase their influence in a particular system. This can eventually lead to wars. Players can continue to help their chosen faction by participating in them. In addition to war, players can also influence minor factions in star systems in other ways such as by causing an economic boom.

Elite Dangerous features a shared narrative which is influenced by players on all platforms. This occurs with community events like Salomé, community goals and Powerplay activities. Powerplay is a major component of the ED narrative. It serves as a player-driven, interactive, and persistent political layer that runs alongside other narratives such as described in GalNet News.

All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. Important local and galactic events are reported via newsfeeds by GalNet. See the Elite Dangerous Timeline for a chronological list of events.

New stations are slowly built in real time. These events create opportunities for players to do Community Goals. The resources and workers required for building must be transported to the location. It becomes a prime target for piracy and increases the demand for bounty hunting. Additionally, the alien Thargoids have returned and secrets of the ancient Guardians are being discovered.

Careers

Main article: Careers

In the tradition of the original Elite from 1984 and open-world games; there's no linear story. You can be a rich trader, a veteran bounty hunter, a feared pirate, a lonely miner, a notorious smuggler, all of them or something else entirely, based on your own actions.

File:Type 9 mining.jpg
Type-9 mining

Among the trillions of people in the galaxy - you start off as an insignificant new member of the Pilots Federation. You receive an indefinitely loaned and insured Sidewinder and a small sum of credits from a secret benefactor. You've got a ship and some spare credits to get started. One day, you might gain fame, wealth or glory. Unlike RPGs, players in Elite Dangerous do not choose their role by customizing the stats and skills of their character. Instead, the player is free to pursue any career akin to real-life. The careers can be categorized as combat, covert, exploration, mining, trading, transportation and utility. Blaze your trail to fame and fortune with the main careers: combat, trader, explorer, CQC, mercenary and exobiologist. Minor careers also contribute to the rank progression like miner, bounty hunter, smuggler, courier, assassin, xeno hunter, and pirate. Hybrid careers are possible through emergent gameplay. For example bounty hunting while trading in a multipurpose ship, or take long-range trade missions and explore uncharted systems along the way. System colonisation lets you develop unpopulated star systems. There is a gigantic sandbox where you can leave your mark on the galaxy.[14]

File:Anemones-planetary-ring.png
Anemones and a planetary ring

The player can customize his or her character's physical characteristics with Holo-Me. It allows deep character customization which can be done at any time. For example, players can change their Remlok Suit, head, facial features, gender and other cosmetics. The fully functional Camera Suite enables third-person views, sophisticated screenshots, machinima and control a ship or vehicle in third person.

Hundreds of ships can be owned by a player and customised for certain careers. Unused ships are stored in shipyard hangars. They can be retrieved by returning to a station or settlement at any time. Ships can also be delivered to a station near your location if it has a shipyard.

Codex

File:Elite-Dangerous-Codex-Commander-Stats.png
Commander stats in the Codex

The Codex shows your findings and progress in the galaxy. It has personal stats, session logs, discoveries in both a collaborative and individual way. It also provides encyclopedia-style information about lore topics, the latest news via GalNet and exploration data pertaining player-made discoveries of species and Points of Interest in the Galactic Regions.

Space travel

File:Anaconda-Hyperspace-Jump.png
Anaconda hyperspace jump

The Classic Elite games obeyed the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players couldn't travel faster than light within a star system. Frontier: Elite II used the Stardreamer feature (perceived time dilation by slowing the pilot's bodily functions) as a realism/gameplay trade-off.

Frame Shift Drive

The aforementioned game mechanics are incompatible with an MMO that evolves in real time. Thus Elite Dangerous features Supercruise for faster-than-light travel within a star system. Each ship comes equipped with a Frame Shift Drive (FSD) for Supercruise and FTL Hyperspace jumps between star systems. The FSD is upgradable to increase its range, long-range exploration and faster travel around the galaxy. The Hyperspace range of a FSD decreases by the ship's mass. So if a ship is outfitted with heavier components (hardpoints, internal modules etc.) then your jump distance will be reduced. The mass of any carried cargo or fuel reduces the range too. This is called the laden and unladen jump range.

Supercruise Overcharge

Achilles Aerospace researched Thargoid Titan travel and invented the Frame Shift Drive (SCO) which was brought to market in 3310 (2024).[15] The FSD (SCO) enables supercruise overcharge acceleration of 100s of times the speed of light in seconds. The speed burst costs extra fuel, but it reduces travel time in half.

Galactic and personal

File:Cobra Mk IV Landing Horizons.jpg
Cobra Mk IV Planetary landing

Since ED launched on 16 December 2014, the player was limited to experience the galaxy from a ship's cockpit or an SRV seat. However, ED: Horizons update 2.0 added Planetary Landing on 15 December 2015. This made realistic, full-sized, airless planets and moons accessible.

Up until early 2021, the player was essentially the vessel: a ship or vehicle. Walking in person was a long awaited feature which the community dubbed "Space legs". In 2021, ED: Odyssey added On Foot features which extended the level of detail to a first person scale. The player could finally walk around as an individual person rather than a vessel. Ships became extensions of the player. Atmospheric landing on planets with tenuous atmospheres became possible. Players can set foot on unexplored planets and receive an accolade that recognizes their First Footfall.[16] Visit settlements, outposts, starports etc. Drive around with vehicles or walk on-foot to explore the surface for materials, alien species etc.

Customization

Outfitting

File:Ship-Outfitting-Fer-de-Lance.png
Outfitting Fer-De-Lance

Ships are highly customisable via outfitting. This gives the player control over its strengths and weaknesses. Modules within each ship affect how it performs and functions. Thrusters, Sensors, Frame Shift Drives, Power Plants and more can all be swapped. Livery - paintjobs and decals - are customizable too. All ship customization occurs in the outfitting screen when docked at a station, outpost or starport. Anno 2024, there are 40 flyable ships, 6 Ship-Launched Fighters (SLF), and the Drake-Class Carrier. They are designed by 7 ship manufacturers and each ship has a distinct spec, purpose, handling, and capabilities.

Hardpoints

A wide variety of energy, projectile and missile-based weapons are available for ships. These are thermal, kinetic, thermal kinetic, explosive and defensive weapons. There are also mining lasers.

The hardpoints on a ship can be stowed or deployed. Other players in your vicinity who have their weapons stowed will show up on your scanner with a square symbol. This changes to a triangle when their weapons are deployed. NPC ships have solid squares/triangles. Real players (CMDRs) symbols are hollow.

Vehicles

File:SRV-Scarab-Driving-Planet.png
SRV Scarab drives on a planet

The first available vehicle is the small SRV Scarab. It's primarily designed for exploration to allow pilots to drive and jump across planetary surfaces. It's also useful for mining materials. The Planetary Vehicle Hangar module provides a hangar space on-board a ship to carry and repair an SRV. It's equipped with a Wave Scanner which is an unidirectional long-range forward facing scanner that detects a variety of vehicles and points of interest. The Scorpion is a 2 seater combat SRV that was added with ED: Odyssey in 2021. The large Rhino is designed for surface mining with a mining rig.

Astrophysics and scale

File:Elite-Dangerous-Milky-Way-Galaxy.png
Milky Way in Elite Dangerous

Elite Dangerous features realistic astrophysics, with bodies in star systems at the correct distances, scale, and move along their orbital paths in real time. Planets orbit and rotate around stars in 1:1 scale and real-time. The universe is modeled based on authentic and recent galactic charts. New features will be added iteratively over time. David Braben confirmed the inclusion of new encounters with e.g. comets, black holes and quasars.

Elite Dangerous is set in a procedurally generated Milky Way with approximately 400 billion star systems.

Aliens

File:Thargoid-Scouts-and-Interceptors.png
Thargoid Scouts and Interceptors
File:Thargoid-Surface-Site.png
Thargoid Surface Site

There are several sapient species in the Milky Way. The most notable are Human, Thargoid and Guardian. Additional species are yet to be discovered.

The Thargoids are an intelligent, highly advanced insectoid species that have existed for millions of years. They are highly territorial and seemingly rebuff all diplomatic overtures with unmitigated hostility, but are also known to be extremely slow to adapt. Their culture, society and origin remains a mystery.

Interaction lead to the First Thargoid War (3125-3151). This concluded with the withdrawal of Thargoids from human territory, but also critically weakened the interstellar superpower Galactic Cooperative. The Second Thargoid War (3303-3310) was lead by the xenological research organization Aegis and militia of pilots. This ended with the destruction of the Titan capital ships and the Thargoid fleets retreated.

The Guardians were an alien humanoid species which became extinct 1 to 2 million years ago.[19] Their Ancient Ruins were first discovered in the Synuefe XR-H D11-102 system on October 27, 3302.[20] The decrypted data from the ruins, as well as from Structures discovered the following year, provided significant insights into the history and culture of the Guardians.

Story

File:Elite-Dangerous-Hero-Connected-Artwork.png
Elite Dangerous hero connected artwork

Elite Dangerous is set in the 34th century, 50 years after the events of Frontier: First Encounters, starting in the year 3300 (which equals 2014). The alien Thargoids, introduced in Elite (1984), have returned. This caused the First and Second Thargoid War. ED and the classic Elite games have a shared fictional Elite universe.

Elite Dangerous features a shared narrative which is influenced by players on all platforms. This occurs with community events like Salomé, community goals and Powerplay activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars.[21] The latest news on in-game events and remarkable stories are reported on GalNet. See the Elite Dangerous Timeline for a chronological list of events.

GalNet is the official source with galactic news. Tourist Beacons and Listening Posts have official lore about a wide range of topics.

Braben explained: "We're bringing in a story that embraces all the players. People have said that Elite doesn't have a story. It does have a story, it just not a rescue the princess style single-player threaded story. What we have is the story of your life through the game, your progression. What we will have is things that happen to you as you reach certain stages of the game, you'll get invited to join things."[22]

"But those are stories that work for all the players. You know, if you get invited to join a secret organisation, that can happen to lots of people. And the great thing is, if it doesn't happen to you you'll go ‘oh, why have they not invited me?‘ But then that's exciting, you'll think ‘oh well, ok, I did kill that policeman the other day, maybe I need to get my reputation a bit higher."[22]

Summary

EDPRG has an official description of life in ED: cheap and faster than light travel has enabled humanity to expand across the stars. This led to the rise of the Federation, Empire and Alliance. These major factions attract powerful people who scheme to gain more power.[23]

The middle-classes of the galaxy can afford spaceships like cars in the 20th century. People who own spaceships gain tremendous freedom. They're encouraged to do all kinds of jobs such as delivering goods and supplies to stations. For people in the bottom of society, little has changed. Space trade is seldom hampered by politics. The planet-spanning megacorporations employ entire nations and rule unchecked over vast sections of the galaxy. There's a laissez faire attitude towards weapon ownership and people are inclined to shoot first. The general lawlessness of space, navigational hazards and fierce creatures on planets make it a dangerous place.[23]

Procedural content

File:Elite Dangerous - procedural generation

Elite Dangerous uses procedural generation. It is a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way.

Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests etc. can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. Frontier: Elite II used this tech for star systems and planets. Frontier Developments goes much further with this technique in Elite Dangerous.

Flight model

The flight model of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than Frontier's jousting at huge distances.[24]

The fly-by-wire system of Flight Assist is a ship computer which keeps the ship within flight parameters, constrains the angular and linear velocity and makes it easier to pilot. It can be turned off so you have to manually adjust the thruster forcers, but Flight Assist and fly-by-wire is always partially on to keep the ship movement in specified limits overlayed on a Newtonian mechanics model.

Virtual reality

Elite Dangerous is a groundbreaking title for virtual reality gaming, because its one of the first major titles to offer full VR support with an exceptionally immersive experience in an all-encompassing universe. It was the go to game for many VR headset demos before the devices were commercially available. From a technical standpoint, Elite Dangerous is one of the PC’s most high-end VR titles, pushing even very powerful PCs to their limit. Elite Dangerous is designed from the ground up to support Virtual Reality and 4K Ultra HD display technology. It has Cutting-edge visual quality and performance enabled by Frontier's COBRA engine. It supports the latest displays at 4K resolution, and is built for the future with full 8K and 16K support. It's compatible with Oculus Rift, SteamVR and Vive headsets.[25]

In March 2015, David Braben said supporting the Oculus Rift right from the start was possible, because Elite Dangerous is self-published by Frontier Developments rather than a publisher. With a publisher they'd have to make a business case for it and it would end up being pushed out into the future.[26]

The ED: Odyssey expansion added on foot first person gameplay in 2021. However, this currently does not support virtual reality. The user interface requires significant changes for VR. However, the fan-made mod EDVR fixes many issues.

Sound and music

File:Elite Dangerous OST Cover.jpg
Elite Dangerous OST, released on 1 April 2015

The Elite Dangerous Music was made by composer Erasmus Talbot and Frontier Head of Audio, Jim Croft. The Elite Dangerous Original Soundtrack has over 2 hours of music content to immerse yourself in the Elite Dangerous universe.

Erasmus Talbot and Jim Croft developed the dynamic music system that allows the score to ‘breathe’ and reflect gameplay. Croft managed a team of talented individuals who also worked on audio such as ship engine sound and the ship's voice. Croft said it's been an absolute honor and privilege to be involved with Elite Dangerous.[27]

Whether Elite Dangerous is the most complex project he's worked on in his career, Jim Croft answered, "I would say so, yes. It’s a bit like Alice. It’s a small rabbit hole initially but once you’ve started down it, one thing tends to lead to another and before you know it you are lost in labyrinthine complexity."

Regarding the backer response to the audio, Jim Croft said, "The response to Alpha 1.0 has been overwhelmingly positive. We were really glad to hear that people were in general enjoying our approach, particularly with respect to ship engines. One of our biggest challenges is in attempting to make space flight feel enjoyable, dynamic and non-fatiguing, while adhering to a plausible physical flight model as much as we can. It’s very tough to keep all parties happy; some like a light touch or no sound at all, whereas others want the full ‘Hollywood’ treatment. We want to give players what they want. Our aim is making as much of the audio in the game as customisable as possible in the audio options. So players can pick and choose the elements they prefer to hear and which elements they do not."[27]

Senior Audio Designer Matthew Florianz held a presentation giving an in-depth look into the making of the audio for Elite Dangerous with in-game examples. Pertaining the science approach to the way Frontier creates the universe, a question they often get is, "Why didn't you go for no sound in space? The game has sound." Jim Croft answered that question: "In the vast and often empty blackness of space, audio fulfills the crucial role of communicating a compelling sense of speed, acceleration and mass to the player."[28]

Elite Dangerous packaging

File:Elite-Dangerous-Limited-Edition-Box-Set.png
Elite Dangerous Limited Edition Box Set

Elite Dangerous was delivered to most people digitally. There was a special boxed edition and a Limited Edition Box Set for certain Kickstarter backers and the Frontier Store. Some backers received an official star map poster.

The Elite Dangerous Limited Edition Box Set was part of certain Kickstarter rewards which backers received. The Limited Edition Box Set contained an Elite branded polo shirt with the correct shirt size, a limited edition game pack (copy of the game), a paperback novel of Elite: Legacy, the original soundtrack, an Elite pin badge which worked as a fastener and a personalized letter written by David Braben OBE for each of the 7,000 recipients. It all fit into a bespoke shipping carton and was distributed to 7,000 individuals worldwide. It was designed so that owners felt like they received something special. This boxed set was nominated and ‘Highly Commended’ in the 2015 British Luxury Packaging Design Awards.[29]

Behind the name

ED Key Art 2020
ED Key Art 2020

David Braben explained the story behind the name: "This is Elite 4, but I wanted something that was a fresh start. We looked at the story behind the other names. So Frontier is because the key thing with Frontier versus Elite is the action takes place on the periphery, on the frontier. Because logically from a story perspective if you imagine sort of cowboy semi lawless worlds they will tend to be on the frontier of human space. The core systems will be a lot more secure. You wouldn't get unruly systems so close."[10]

"Elite: Dangerous is where you are part of the Federation of Pilots and you're offered to be admitted to it and you'll be able to do this within the game, but you're still at a lesser rank so it's a bit like the British Navy for example where you had the concept of a defaced ensign. Those who may not know British military ships can fly a different flag and people can also fly that privately, but it's defaced to say that this isn't the full military ship. So it's the same sort of principle as that. Anyway that is why this is the title of the game, because it's so key to all the way the multiplayer plugs together."[10]

Dangerous is the third best rank for members of the Pilots Federation and the galaxy is dangerous. Here's related lore: "Relentless, increasingly well organized piracy and the need to maintain their reputation and influence as the best of the best caused the Elite Pilots Federation to start opening its membership to candidates from the Deadly rank who were able to pass a rigorous test and then, as demand continued to soar, to those from the Dangerous rank."[30][31]

Buy to play

Elite Dangerous has a fixed, one-time purchase price, and no subscription fees or free-to-play fees. After purchasing the game, it can be played at any time provided that the owner has an adequate internet connection and the servers are online. Only one player profile is permitted per account, however, and players who wish to have multiple profiles must purchase multiple accounts.

Expansions such as Elite Dangerous: Odyssey must be purchased separately in order to access their features, and also have fixed, one-time purchase prices. Some expansions may include multiple content seasons like ED: Beyond at no additional cost. ED: Horizons was originally a separate expansion, but was added to the base game for free on 27 October 2020.[9]

All microtransactions are cosmetic except Pre-Built Ships which give newbies a jump-start in a career. In order to purchase cosmetics, players must first purchase a denomination of the microtransaction currency ARX; players can also earn up to 400 ARX per week through normal gameplay.

Development

Planning

File:Edge-Magazine-Elite-Dangerous-Rebirth-of-a-Legend.png
Edge magazine, Elite Dangerous - The Rebirth of a Legend

At the 2011 Game Developers Conference, David Braben gave the presentation Classic Game Postmortem - ELITE. During the Q&A, an audience member asked, "Is Elite 4 still on the drawing board?" Braben answered, "Yes, it would be a tragedy for it not to be."[32]

In 2012, space sims were unpopular among publishers so it was difficult to attract funding for such a project. Due to the financial failure of Freelancer in the early 2000's publishers were skeptical of space games in general. Publishers would want to steer the game in a particular direction which was unacceptable for David Braben. In an interview, he said, "Working with publishers is great, but as part of the process, inevitably the publisher will want to steer the game in a particular direction. It happened with ‘Elite‘ – the game was rejected by Thorne-EMI because it was so different to what had gone before; to what they believed would be successful because those sort of games were successful before. They wanted three lives, a score and a ten minute play time. That was because that was the norm at the time. Today, we would be steered to make a game with cut-scenes that would appeal to an imagined audience. That is not the game I want to make."[33]

David Braben said, "When we first greenlit Elite: Dangerous, there were no other major space games since Freelancer. Now, there are dozens. So, I think we've succeeded. We've brought the genre back to life. And we've proven there's quite a lot of demand for this sort of game. Yes, it's niche, but it's quite a big niche."[11]

Frontier had been working on the game as a "skunk-works" background activity for some time prior to its Kickstarter launch. Other projects were prioritized. It “...has been worked upon by a small team as a ‘skunk-works’ activity in the background as availability permits”[34] Elite Dangerous uses Frontier's own state-of-the-art in-house COBRA Engine tools and technology. COBRA has been carefully planned, developed and evolved since 1988.[35]

Kickstarter

Elite Dangerous was first announced to the public on 5 November 2012.[36] Over a quarter of a century after the original, David Braben of Frontier Developments launched a successful Kickstarter campaign in November 2012. The Kickstarter goal was £1,250,000, it started on 5 November 2012 and lasted 60 days till the deadline of 5 January 2013.[37] The Kickstarter reached its goal 48 hours before the deadline and exceeded it with 25,681 backers who pledged £1,578,316.[38][37] The purpose was to test-market the concept, verify whether there's broader interest in a fourth game (Elite IV) and to raise funds to help make the game.

Braben wrote, "We’re using Kickstarter both as a means of test-marketing the concept to verify there is still interest in such a game that extends beyond the individuals who regularly contact me about the game, and raising the funds to do so. There is also the fact that as long as we hit the threshold, it commits us to making the game."[34] By April 2014, £1.7m had been raised.[39] This was a fraction of the total budget for developing the base-game, Elite Dangerous (1.0). At Gamescom 2014, Braben said, "The original budget, because we put a lot of our money towards it, was £8m, it's grown by quite a lot."[40]

Design Decision Forum

People who pledged £300 or more in the Elite Dangerous Kickstarter were invited to take part in the Design Decision Forum (DDF), a private section of the Frontier forums, giving them an unusually high level of access to and input in the development of the game. DDF members received no in-game privileges.

Discussion in the DDF was closely focused on proposal documents written by Frontier staff as part of the game development process, which were then posted for discussion. Frontier have stated that all posts in the DDF were read by the development team, and developers frequently engaged in discussions and dialogue on the forum, sometimes starting polls to gauge community feeling. However, the final decision on all aspects of development remained with Frontier.

Pre-release builds

File:Elite Dangerous Premium Beta 2014.jpg
ED Premium Beta 2014

Those who pledged big during the Kickstarter got beta-access. People also bought beta access at £50 a pop. This included the full game. In mid-August 2014, more than 75,000 people were playing the Elite: Dangerous beta, providing "more and more money that moves ever closer to the game breaking even in a really good way."[40]

Frontier had also reacquired the rights to the Elite franchise. Frontier purchased the software and IT consultancy company Professional Practice Automation in a £5.09m deal on Tuesday 15 April 2014. This included the royalty rights to the Elite video game franchise which was held by PPA.[41]

In December 2013, a playable alpha version of the game was released to Kickstarter backers who pledged pledged £200.[42] In May 2014, the game entered the first phase of beta testing. The focus was primarily on testing the systems and servers with a greater number of players. A pre-release "gamma" build was released to backers three weeks before launch to give them a head start.

Iconic features of the classic Elite games were updated for ED such as the Coriolis station and the Cobra Mk III. The Coriolis was the first updated station for ED's modern visual character. Many ships are based on the classic, polygonal shapes of Elite (1984). Thus ED continues the rich heritage of the Elite series.[43]

Release

Elite Dangerous (1.0) was developed and published by Frontier Developments and the Windows PC version launched on 16 December 2014. Since then it has had many updates and launched on multiple platforms.

The Elite Dangerous Premiere was held in the Imperial War Museum, Duxford, Cambridgeshire, United Kingdom on 22 November 2014.[44] There were interviews, videos, speeches, reveals, prize giveaways and a detailed 1:10 scale model of the Cobra Mk III.[45][46]

Consoles and Mac

File:Elite-Dangerous-Premiere-Cobra-Model.jpg
Elite Dangerous Premiere Cobra Model

The Xbox One version launched on 6 October 2015.[6] The PlayStation 4 version launched on 27 June 2017.[7] The Xbox One and PlayStation 4 versions can be played on the Xbox Series X and PlayStation 5 via backwards compatibility,[47][48] However, game ports optimized specifically for next-generation consoles are not currently planned.[49]

The Apple Mac version was released on 12 May 2015.[4] It doesn't have Elite Dangerous: Horizons due to the lack of high-performance Compute Shaders in the graphics API's supported by OS X.[50] Since 11 December 2018 and the Q4 update of ED: Beyond, the Mac OS version was no longer playable due to technical barriers.[51]

Post-launch

Post-launch it can be estimated that the development budget for Elite Dangerous is in the tens of millions of pounds or more when major updates and expansions are included such as ED: Horizons (2015), ED: Beyond (2018) and ED: Odyssey (2021).

Since 27 October 2020, all the content of the Horizons expansion and the Beyond season of updates is included for free with the base game of Elite Dangerous.

Development of the console versions of ED: Odyssey was officially cancelled on 10 March 2022.[8] This is partially due to the limited technical capabilities of old-gen consoles which struggle to run the higher graphical fidelity and system requirements of Odyssey. For example the PlayStation 4 only has 8 GB GDDR5 while the Xbox One has 8 GB DDR3 RAM. Secondly, ending old-gen console support streamlines development by focusing on a unified v4.0+ live version for PC. The Legacy version (v3.8 Game Client) is playable on old-gen consoles, but it does not receive updates nor new content. Frontier offers a free Elite Commander Legacy Migration service to copy console player profiles to PC.[52][53]

ED anniversary

5th anniversary

File:Elite Dangerous 5th Anniversary infographic.png
Infographic

To celebrate the 5th Anniversary of Elite Dangerous since it launched on 16 December 2014, Frontier Developments compiled an infographic illustrating various player milestones and accomplishments.[54]

  • The 3 most popular ships are the Cobra MKIII, Asp Explorer and Python.
  • 4,788,600 Thargoids eliminated for the safety of the galaxy
  • 0.042% of the galaxy explored
  • Over 200 million used limpets left in space in 1 year
  • Missions completed in 2019: 66,647,459
  • More than 4.9 trillion credits donated in charity missions
  • Minor factions with the most presence in the galaxy: Wolf 406 Transport & Co: 240 in-game assets. SSl Interstellar PLC: 4,304,906,581,993 Milky Way residents.
  • Longest distance traveled in a Sidewinder: CMDR Rincewindcymru 167,277 light years.
  • 20,919 squadrons created
  • 6.6 trillion total galaxy population.
  • Total rebuy cost for commanders: 6,979,089,133,261 credits

10th anniversary

File:Elite Dangerous 10 Years Artwork.jpg
Elite Dangerous 10 Years Artwork

ED became 10 years old on 16 December 2024.[55] The Cobra Mk V released simultaneously in early access. The Gold Wireframe Paint Job for the Anaconda was available for free at the Gamestore until 3 PM UTC Friday 20 December 2024.[55] Development is ongoing with System Colonisation and more coming in 2025. On 13 Nov 2024, David Braben said on X: "The team are working hard to support and improve the game, and have had some great results, with much more to come."[56]

David Braben said in an interview with Daily Star on 16 Dec 2024: “We have an epic player-led story reflecting the worst and the best of humanity, and there are more surprises and interesting player decisions to come. I love the player creations like The Fuel Rats, The Distant Worlds expeditions, and look forward to seeing what players will do with System Colonisation, which is coming soon."[57] “There are the exciting new ships of course, but there is also the epic Thargoid story, a continuation from the three previous Elite games across five decades which is unfolding in the Sol system.”[57]

Development team

On 26 May 2017, the producer for the Elite Dangerous PS4 version Lloyd Morgan-Moore said, “The Elite Dangerous team is over a hundred people strong, and while we have a dedicated PS4 team to handle things like PSN infrastructure, everyone is working on content which will appear simultaneously on all platforms. We don’t regard platforms separately when it comes to content."[58] The team size was confirmed by a few people who visited the Frontier offices during the week of 9 June 2017.[59]

Development plans

Main article: Development PlansFrontier uses an iterative approach with development. They gradually build upon features to expand and improve them. Expansions and major updates will bring various new features to Elite Dangerous. Some of these were available in classic Elite games and some are completely new to the Elite series. Horizons is the first expansion which consists of a season with major updates that add many new features, content and improvements to the Milky Way. Beyond is the third season of expansions which will add 2 major updates and 2 content updates through 2018.

Elite Dangerous has a truly huge scope and Frontier has ambitious development plans. On 1 March 2018, Frontier stated they have continued an unwavering commitment to making Elite Dangerous the most authentic, ambitious, and expansive evolving space game in the world.[60]

During an interview at Lavecon 2015, Frontier stated to have a clear intention of a 10 year development plan.[61] It's confirmed by David Braben during a charity livestream in December 2016.[62] In an interview with the Rolling Stone, Braben said, "It's down to fans engaging with it, to be honest. But I would very much like to see it still going in 10-plus years. We might change things but, we'd like to keep the same basic idea."[11]

This includes small free updates and paid major updates. Check the Development Plans for an overview of planned updates and expansions.

For example these features could be added with major updates (in no particular order): [63] [64]

Reception

Check the Elite Dangerous Reception and Awards page for information about the reception by the press and awards.

Sales

Elite Dangerous sold around 1.7 million franchise units by the end of May 2016. The term "franchise units" combined all sales of the Elite Dangerous base game and the Elite Dangerous: Horizons expansion.[65]

  • By the end of December 2016, this rose to over 2.1 million franchise units.[66]
  • By 31 December 2017, cumulative sales of the game had exceeded 3.25 million franchise units.[67]
  • By 15 January 2019, cumulative sales of the game exceeded 4.3 million franchise units. Of these, the base game alone accounted for 3 million units.[68][69]
  • By 31 May 2020, the Elite Dangerous base game had sold over 3.5 million units.[70]
  • By 13 January 2021, the Elite Dangerous base game had sold over 4 million units.[71] A further 8 million base game units were claimed for free on the Epic Games Store during a giveaway week in November 2020.[71]
  • By September 2022, over 4.8 million base game units were sold.[72]

Revenue

In 2019, Elite Dangerous made more than £100 million ($133m) in revenue. This is a traders quote from the investment firm Liberum in 2019: "The company is working on a number of exciting updates for both franchises and our expectation is that we could see a big refresh release of ED in FY20."[73][74] By 2020, ED generated more than £100m ($131) of revenue which first released in December 2014[75]

Monthly players

In March 2021, Elite Dangerous had an estimated 500 thousand monthly active players according to stockbroker report by Liberium.[76] They log into the game on a regular basis and at least once per month, and only count players that are active instead of those who got the game from the Epic Games Store for free.[76]

Steam concurrent players

The highest number of concurrent players was: during early access launch in December 2013, the full release in December 2014, the release of the Fleet Carriers Update on 14 June 2020, the reveal of Elite Dangerous: Odyssey in 2021,[70] when ED was for free during its launch week on the Epic Games Store, the Odyssey alpha, and the launch of Odyssey on PC.

The table below lists the 10 highest records for concurrent ED players on Steam according to Steam Database.[77] It excludes players who use the ED launcher and other platforms.

Rank Date Players
#1 20 May 2021 28,923
#2 22 May 2021 26,875
#3 21 May 2021 25,828
#4 23 May 2021 25,726
#5 19 May 2021 25,557
#6 24 May 2021 23,672
#7 25 May 2021 22,244
#8 14 June 2020 21,734[77]
#9 26 May 2021 20,742
#10 29 March 2021 20,186

Trivia

  • Elite Dangerous takes place in a 1:1 scale recreation of the Milky Way. The play space is so vast it will take players more than 30,000 years to chart the entire galaxy.[78]

See also

Videos

References

  1. ↑ Elite Dangerous official website - June 2024
  2. ↑ Twitter: Guinness World Records, 18 Jun 2015
  3. ↑ PC Gamer: Elite: Dangerous creator says crowdfunding covered less than one-quarter of its total cost
  4. ↑ 4.0 4.1 Ars Technica: Elite: Dangerous now available for Macs, both direct and on Steam
  5. ↑ Frontier Forums: Important Mac announcement
  6. ↑ 6.0 6.1 GameSpot: Elite: Dangerous Xbox One Release Date Revealed
  7. ↑ 7.0 7.1 PlayStation.Blog: Elite: Dangerous Touches Down on PS4 June 27
  8. ↑ 8.0 8.1 8.2 Frontier Forums: Console Update
  9. ↑ 9.0 9.1 https://www.pcgamer.com/elite-dangerous-horizons-is-now-free-if-you-own-the-base-game/ Elite Dangerous: Horizons is now free if you own the base game - PC Gamer - 27 October 2020
  10. ↑ 10.0 10.1 10.2 10.3 YouTube: My other car's a Cobra MKIII - Nordic Game 2014
  11. ↑ 11.0 11.1 11.2 Rolling Stone: 'Elite' Creator on Sci-Fi, Politics and His Studio's Next Big Thing, through archive.today
  12. ↑ Elite Dangerous SW2 WP0 Mass Jump 127 CMDRS - COPDMCRULEZ - 3 Jun 2017
  13. ↑ 13.0 13.1 Largest instance ever in Elite:Dangerous? - 3 Dec 2023 - CMDR Mechan - YouTube
  14. ↑ Elite Dangerous - website description - 2026
  15. ↑ GalNet: New Supercruise Overcharge module enters the market, a “turning point for humanity”
  16. ↑ What is the First Footfall system in the Odyssey expansion? - 20 August 2021 - Frontier Developments
  17. ↑ Elite Dangerous Newsletter #36
  18. ↑ reddit: Quick Notes from Livestream - Discovery Scanner: w/ Piers Jackson & Dr Kay Ross. - 27 April, 2021.
  19. ↑ YouTube: PAX East 2017 - Interview with David Braben
  20. ↑ reddit: Cmdr xdeath found the monolith!
  21. ↑ Polygon: Elite: Dangerous actually has a story, here's how to find it
  22. ↑ 22.0 22.1 Gamereactor: Elite: Dangerous has a story that "embraces all the players"
  23. ↑ 23.0 23.1 Kickstarter: Elite Dangerous Role Playing Game
  24. ↑ PCGamesN: Elite: Dangerous will have 100 billion star systems, plus Thargoids — Braben reveals what's next
  25. ↑ Elite Dangerous: Made for VR, through archive.org
  26. ↑ YouTube: Elite: Dangerous - David Braben Interview
  27. ↑ 27.0 27.1 Frontier Forums: Meet the Team #12- Jim Croft (Head of Audio)
  28. ↑ YouTube: Elite: Dangerous - Sound In Space - Control Conference 2015 (5:06)
  29. ↑ Bridge Media Group: Elite Dangerous, through archive.org
  30. ↑ Elite Dangerous Newsletter #22
  31. ↑ Elite Dangerous - Digital Art Book
  32. ↑ GDC Vault: Classic Game Postmortem
  33. ↑ PC Invasion: Credits, Cobras and Crowd-Funding: David Braben tells us about Elite: Dangerous
  34. ↑ 34.0 34.1 The Register: Classic game 'Elite' returns … on Kickstarter
  35. ↑ Frontier: COBRA DEVELOPMENT TECHNOLOGY & TOOLS
  36. ↑ Facebook: Elite Dangerous, 5 Nov 2012
  37. ↑ 37.0 37.1 Elite video game reboot hits funding target - 3 January 2013 - BBC
  38. ↑ Elite Dangerous on Kickstarter - 9 October 2024
  39. ↑ The Sentinel: David Elks: Gaming industry is worth the investment, through archive.today
  40. ↑ 40.0 40.1 Eurogamer: Elite: Dangerous' original budget was £8m
  41. ↑ MCV/DEVELOP: Frontier acquires Elite rights as Braben readies share sale
  42. ↑ Eurogamer: Elite: Dangerous combat now playable if you're a £200 alpha backer
  43. ↑ Official The Art of Elite Dangerous art book, August 17 2016
  44. ↑ Elite: Dangerous Premiere - YouTube - Nov 24, 2014
  45. ↑ Daftworks: Elite Dangerous Launch Event, through archive.org
  46. ↑ 10 years ago today... - Frontier Forums - 22 Nov 2024
  47. ↑ reddit: PS5 and Xbox X support from Day1 according to Interview with Joss Herraez
  48. ↑ reddit: @EliteDangerous: "We can confirm that Elite Dangerous is backwards compatible with Xbox Series X and PlayStation 5."
  49. ↑ Twinfinite: Elite Dangerous Interview: Devs Detail Upcoming Odyssey Expansion
  50. ↑ Frontier Forums: Answer from the Devs 15/10/15
  51. ↑ Frontier Forums: Important Mac announcement
  52. ↑ Frontier Forums: Console Profile Transfers and 2022 Updates
  53. ↑ Elite Commander Legacy Migration - Frontier Store - 23 September 2026
  54. ↑ Frontier Forums: Celebrating 5 years of Elite Dangerous!
  55. ↑ 55.0 55.1 Celebrating 10 Years of Elite Dangerous - 16 Dec 2024 - Elite Dangerous website
  56. ↑ Much more to come - David Braben - X - 13 Nov 2024 -https://x.com/DavidBraben/status/1856647062445576569 , archive-url: https://archive.vn/lWSHy
  57. ↑ 57.0 57.1 A decade of Elite Dangerous – rejection, rival comparisons and 'shocking' developments - Daily Star - 16 Dec 2024
  58. ↑ Red Bull: The tech behind Elite Dangerous’s PS4 debut
  59. ↑ Frontier Forums: My visit to Frontier Developments and the Future of the Game
  60. ↑ Frontier Forums: Important Community Update (01/03)
  61. ↑ Frontier Forums: Lavecon News?
  62. ↑ YouTube: 24 Hour Charity Livestream! Part 1! 2016
  63. ↑ Elite Dangerous Newsletter #29
  64. ↑ PCGamesN: Elite: Dangerous standard beta begins next week; last chance to grab lifetime expansion pack
  65. ↑ London Stock Exchange: Frontier Developments plc Full year trading update, through archive.org
  66. ↑ ADVFN: Frontier Developments PLC Trading Update
  67. ↑ Investegate: Frontier Developments plc Interim Results
  68. ↑ London Stock Exchange: Frontier Developments plc Notice of Results and Trading update, through archive.org
  69. ↑ Elite Dangerous has sold 3m copies, Horizons 1.3m (43% of basegame owners) - Jan 15, 2019
  70. ↑ 70.0 70.1 London Stock Exchange: Frontier Developments plc FY20 Financial Results, through archive.org
  71. ↑ 71.0 71.1 London Stock Exchange: Frontier Developments plc Trading statement, through archive.org
  72. ↑ "Annual Reports and Accounts 2022" (PDF). Frontier Developments. 14 October 2022. Archived from the original (PDF) on 11 September 2023.
  73. ↑ reddit: Liberum: "our expectation is that we could see a big refresh release of ED in FY20, five years after launch"
  74. ↑ YouTube: Frontier's Financial Position and the Future of Elite Dangerous
  75. ↑ Financial Director: Frontier Developments CFO on strength of video games market
  76. ↑ 76.0 76.1 Massivelly Overpowered: Elite Dangerous has an estimated 500K monthly active players according to stockbroker report
  77. ↑ 77.0 77.1 Frontier Forums: Elite Dangerous (Steam) just set a new All Time record for concurrent CMDRs, beating previous highest in Nov 2015
  78. ↑ https://elite-dangerous.fandom.com/wiki/File:Elite-Dangerous-Trivia.png

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