FSD Supercharging: Difference between revisions

Undo revision 170353 by CaptainAndreasZeppos (talk): that's a prerequisite, stated in the first sentence
-redundancies
 
Line 2: Line 2:
'''FSD supercharging''' (a.k.a. '''Jet-cone boost''') is the process of flying into one of the high-energy relativistic jets of a neutron star or a white dwarf in [[supercruise]] with a [[Fuel Scoop]] equipped. This allows a ship to take in exotic particles that interact with its [[Frame Shift Drive]] to increase its maximum [[jump range]] for a single jump, but also inflicts a small amount of damage on the Frame Shift Drive. FSD supercharging from a white dwarf gives a 50% (1.5x multiplier) range bonus, while doing the same with a neutron star provides a 300% (4x multiplier) bonus, effectively quadrupling a ship's range for a single jump. Note that supercharging is not an instant process, and pilots may have to spend several seconds inside the jet for the effect to apply.
'''FSD supercharging''' (a.k.a. '''Jet-cone boost''') is the process of flying into one of the high-energy relativistic jets of a neutron star or a white dwarf in [[supercruise]] with a [[Fuel Scoop]] equipped. This allows a ship to take in exotic particles that interact with its [[Frame Shift Drive]] to increase its maximum [[jump range]] for a single jump, but also inflicts a small amount of damage on the Frame Shift Drive. FSD supercharging from a white dwarf gives a 50% (1.5x multiplier) range bonus, while doing the same with a neutron star provides a 300% (4x multiplier) bonus, effectively quadrupling a ship's range for a single jump. Note that supercharging is not an instant process, and pilots may have to spend several seconds inside the jet for the effect to apply.


This is a risky process, as the high-energy jet of the star can fling the ship around and make it difficult to control. Entering the jet will make the ship somewhat difficult to control: the magnetic forces of the jet will tug on the ship gently, not unlike the way an [[Frame Shift Drive Interdictor]] would affect a ship. Larger ships with greater mass are somewhat resistant to the jet's magnetic forces and can be easier to control during the process than smaller ships.
This is a risky process, as the high-energy jet of the star can fling the ship around. Entering the jet will make the ship somewhat difficult to control: the magnetic forces of the jet will tug on the ship gently, not unlike the way an [[Frame Shift Drive Interdictor]] would affect a ship. Larger ships with greater mass are somewhat resistant to the jet's magnetic forces and can be easier to control during the process than smaller ones.


Disengaging supercruise while inside the jet is almost always lethal: the relativistic jet's sheer energy output will inflict damage to a ship's modules and hull, rendering almost all of them inoperable within a couple of minutes of initial exposure. Neutron star exclusion zones are relatively small, so running into it is not much of a concern; however, white dwarfs have a much larger exclusion zone and will catch an unwary commander off guard quite easily. Thus, it is not recommended to use white dwarfs for FSD supercharging, as the risk is generally not worth the lower 50% FSD range boost.
Disengaging supercruise while inside the jet is almost always lethal: the relativistic jet's sheer energy output will inflict damage to a ship's modules and hull, rendering almost all of them inoperable within a couple of minutes of initial exposure. Neutron star exclusion zones are relatively small, so running into it is not much of a concern; however, white dwarfs have a much larger exclusion zone and will catch an unwary commander off guard quite easily. Thus, it is not recommended to use white dwarfs for FSD supercharging, as the risk is generally not worth the lower 50% FSD range boost.
Line 8: Line 8:
Independently-charted [[Neutron Highway]]s can be used to traverse vast distances with far fewer jumps than the conventional method of travel. These routes usually involve using the supercharge acquired at one neutron star to jump directly to another system with a neutron star or close to it, and thereby chain supercharged jumps almost indefinitely until the destination is reached, provided the pilot can keep their FSD repaired and refuel with standard fuel scooping when necessary.
Independently-charted [[Neutron Highway]]s can be used to traverse vast distances with far fewer jumps than the conventional method of travel. These routes usually involve using the supercharge acquired at one neutron star to jump directly to another system with a neutron star or close to it, and thereby chain supercharged jumps almost indefinitely until the destination is reached, provided the pilot can keep their FSD repaired and refuel with standard fuel scooping when necessary.


While no less risky, the release of the [[Caspian Explorer]] in late 3311 makes FSD supercharging far more appealing due to its Class 8 [[Mk II Supercharge Optimised Frame Shift Drive (SCO)|MkII Supercharge Optimised Frame Shift Drive (SCO)]], that greatly increases the boost granted (+500% from a neutron Star and +200% from a white dwarf). While this makes travel times in areas rich with neutron stars far faster (within days or release, travel times between [[Sol]] and [[Colonia]] of less than 40 minutes were reported), it lags behind a number of other ships in terms of general jump range, arguably making it less useful in regions devoid of stellar remnants or with low star density.<ref>Sol to Colonia in under 40 minutes - https://www.youtube.com/watch?v=3b9-0LWYzlg</ref>
While no less risky, the release of the [[Caspian Explorer]] in late 3311 makes FSD supercharging far more appealing due to its Class 8 [[Mk II Supercharge Optimised Frame Shift Drive (SCO)]], that greatly increases the boost granted (+500% from a neutron Star and +200% from a white dwarf). While this makes travel times in areas rich with neutron stars far faster (within days or release, travel times between [[Sol]] and [[Colonia]] of less than 40 minutes were reported), it lags behind a number of other ships in terms of general jump range, arguably making it less useful in regions devoid of stellar remnants or with low star density.<ref>[https://www.youtube.com/watch?v=3b9-0LWYzlg Sol to Colonia in under 40 minutes], on YouTube.</ref>


== Notes ==
== Notes ==
*FSD supercharging was added with ''[[Elite Dangerous: Horizons]]'' - The Guardians (2.2) on October 25, 2016.
* FSD supercharging was added with ''[[Elite Dangerous: Horizons]]'' - The Guardians (2.2) on October 25, 2016.
*Once supercharged, the FSD will retain the charge indefinitely until it is used. [[Fuel Scoop|Scooping fuel]] from a main sequence [[Stars|star]], logging out for any length of time, refueling at a [[Station]] or [[Fleet Carrier]], or dropping out of [[supercruise]] does not remove the charge. [[Synthesis|Synthesizing]] an FSD injection will only override the supercharge if the boost percentage from the injection is higher.
* Once supercharged, the FSD will retain the charge indefinitely until it is used. [[Fuel Scoop|Scooping fuel]] from a main sequence [[Stars|star]], logging out for any length of time, refueling at a [[Station]] or [[Fleet Carrier]], or dropping out of [[supercruise]] does not remove the charge. [[Synthesis|Synthesizing]] an FSD injection will only override the supercharge if the boost percentage from the injection is higher.


== Videos ==
== Videos ==