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Updated numbers using EDSY's NAV panel "max" value; 3rd column being all D rated except A rated SCO FSD; 4th column being engineered for max range and using pre-engi SCO FSD; 5th column being 4th column number x4
 
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[[File:Asp-Explorer-Jump-Range.png|thumb|300px|Jump range of the Asp Exporer]]
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'''Jump range''' is a [[ship]] statistic that displays the maximum length of a [[Hyperspace]] jump. If the distance to a [[Star system|system]] is greater than the ship's jump range, then the ship is not able to jump there. A pilot can check their ship's current jump range in the Ship tab of the Internal Panel of the [[HUD]].
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== Factors ==
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Jump range is primarily determined by the total mass of the ship and the installed [[Frame Shift Drive]] (FSD), which can be increased by the following means:
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* [[Frame Shift Drive (SCO)]]
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* Installing a higher class and/or higher grade FSD
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* Installing lower-mass versions of other [[Outfitting|ship modules]]
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* Installing a [[Guardian Frame Shift Drive Booster]]
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* [[Engineers|Engineering]] an FSD for increased jump range, and other modules for reduced mass
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* Carrying less or no cargo
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* Carrying less fuel (increasing the frequency of refuelling at stations or fuel scooping)
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* [[Synthesis#FSD Injection|FSD Injections]]
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* [[FSD Supercharging]]
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Ships with lower mass will achieve higher jump ranges with less effort, while ships with higher mass will require more effort just to achieve average jump ranges.
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== Jump range comparison ==
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Notable documented jump ranges for certain ships are listed below, including some non-pilotable vessels. The [[Mandalay]] can achieve a theoretical jump range of at least 99.38 ly assuming it carries only the fuel necessary for a single jump, which represents the current ceiling for jump range potential among conventional ships without FSD injection or overcharging; larger vessels, such as [[Fleet Carrier]]s, [[Megaship]]s, and [[Starport]]s, have proportionally higher jump ranges.
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{| class="article-table"
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! rowspan="2"|Vessel
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! colspan="4"|<center>Jump Range</center>
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|-
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!Default
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!With optimal module selection
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!With [[Engineers|Engineered modules]] & [[Guardian Frame Shift Drive Booster|Guardian FSD Booster]]
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!With [[FSD Supercharging]]
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|-
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|[[Sidewinder MkI|Sidewinder Mk I]]
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|8.15 ly
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|27.41 ly
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|~52 ly
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|~208 ly
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|-
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|[[Asp Explorer]]
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|14.10 ly
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|32.01 ly
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|~80 ly
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|~320 ly
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|-
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|[[Diamondback Explorer]]
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|17.03 ly
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|46.00 ly
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|~83 ly
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|~332 ly
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|-
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|[[Krait Phantom]]
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|9.78 ly
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|42.27 ly
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|~87 ly
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|~348 ly
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|-
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|[[Anaconda]]
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|9.66 ly
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|45.19 ly
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|~98 ly
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|~392 ly
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|-
|[[Mandalay]]
|33.38 ly
|49.71 ly
|~99 ly
|~396 ly
|-
|[[Drake-Class Carrier]]
|500 ly (max)
|N/A
|N/A
|N/A
|-
|[[The Gnosis]]
|500 ly (max)
|N/A
|N/A
|N/A
|-
|[[Dredger]]
|~500 ly (max)
|N/A
|N/A
|N/A
|-
|[[Survey Vessel|Freedom Class Survey Vessel CTC-023]]
|7,928 ly ([[Rohini]] - [[Gandharvi]] jump)
|N/A
|N/A
|N/A
|-
|[[Jaques Station]]
|21,890 ly (Gliese 1269 - [[Colonia]] jump)
|N/A
|N/A
|N/A
|}
 
==Videos==
<gallery>
File:Elite- Dangerous - New record longest hyperspace jump
</gallery>
 
[[zh:{{PAGENAME}}]]
[[ru:Дальность перехода]]
[[Category:Gameplay]]
[[Category:Guides]]

Latest revision as of 16:36, 17 April 2025

File:Asp-Explorer-Jump-Range.png
Jump range of the Asp Exporer

Jump range is a ship statistic that displays the maximum length of a Hyperspace jump. If the distance to a system is greater than the ship's jump range, then the ship is not able to jump there. A pilot can check their ship's current jump range in the Ship tab of the Internal Panel of the HUD.

Factors

Jump range is primarily determined by the total mass of the ship and the installed Frame Shift Drive (FSD), which can be increased by the following means:

Ships with lower mass will achieve higher jump ranges with less effort, while ships with higher mass will require more effort just to achieve average jump ranges.

Jump range comparison

Notable documented jump ranges for certain ships are listed below, including some non-pilotable vessels. The Mandalay can achieve a theoretical jump range of at least 99.38 ly assuming it carries only the fuel necessary for a single jump, which represents the current ceiling for jump range potential among conventional ships without FSD injection or overcharging; larger vessels, such as Fleet Carriers, Megaships, and Starports, have proportionally higher jump ranges.

Vessel
Jump Range
Default With optimal module selection With Engineered modules & Guardian FSD Booster With FSD Supercharging
Sidewinder Mk I 8.15 ly 27.41 ly ~52 ly ~208 ly
Asp Explorer 14.10 ly 32.01 ly ~80 ly ~320 ly
Diamondback Explorer 17.03 ly 46.00 ly ~83 ly ~332 ly
Krait Phantom 9.78 ly 42.27 ly ~87 ly ~348 ly
Anaconda 9.66 ly 45.19 ly ~98 ly ~392 ly
Mandalay 33.38 ly 49.71 ly ~99 ly ~396 ly
Drake-Class Carrier 500 ly (max) N/A N/A N/A
The Gnosis 500 ly (max) N/A N/A N/A
Dredger ~500 ly (max) N/A N/A N/A
Freedom Class Survey Vessel CTC-023 7,928 ly (Rohini - Gandharvi jump) N/A N/A N/A
Jaques Station 21,890 ly (Gliese 1269 - Colonia jump) N/A N/A N/A

Videos

zh:Jump range ru:Дальность перехода