Engineers: Difference between revisions

added video = HOW TO Engineer On-foot Weapons & Suits - Elite Dangerous Odyssey
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 7: Line 7:


When docked at a workshop, pilots can access an engineer's services through ship services. If they own [[Elite Dangerous: Odyssey|Odyssey]], they may also disembark and speak with the engineer in an auxillary workshop near the hangar.
When docked at a workshop, pilots can access an engineer's services through ship services. If they own [[Elite Dangerous: Odyssey|Odyssey]], they may also disembark and speak with the engineer in an auxillary workshop near the hangar.
[[Elite Dangerous: Horizons|Horizons]] (ship) engineers' bases do not have a [[Concourse]]. That means they do not have Apex shuttle taxi desk, bar, and any Concourse terminal, so no services the terminal offers, like on-foot missions etc.<br>
They all have all basic Station services and also Outfitting with shop.
[[Elite Dangerous: Odyssey|Odyssey]] (suits and handheld weapons) engineers' bases [[Concourse]] does not have most of standard services (bar, terminals, Pioneer Supplies). They only have Apex taxi desk.<br>
The bases also offers no Station services for ships for some reason.


=== Ship Engineers ===
=== Ship Engineers ===
Line 605: Line 611:
Suits and handheld weapons need to be grade 2 or higher before you can modify them.<ref>[https://forums.frontier.co.uk/threads/why-does-domino-green-hate-me.578068/ Frontier Forums: Why does Domino Green hate me?]</ref>
Suits and handheld weapons need to be grade 2 or higher before you can modify them.<ref>[https://forums.frontier.co.uk/threads/why-does-domino-green-hate-me.578068/ Frontier Forums: Why does Domino Green hate me?]</ref>


Equipment mods offered by Engineers are purchased with a selection of [[Components]], [[Data]], and [[Goods]], and a payment of [[Credits]]. Unlike ship mods, equipment mods are only available in a single quality grade, and require only a single transaction with the Engineer to fully apply it. Once a mod is installed on a particular Suit or Handheld Weapon, it cannot be removed or replaced by another mod.
Both '''upgrading''' and adding '''mods''' requires new types of 'materials' (added in [[Elite Dangerous: Odyssey|Odyssey expansion]]), as well as credits.<br>
The materials come from 3 different categories: [[Assets]], [[Data]], and [[Goods]]. Not all items in those categories though are engineering materials.
 
Unlike ship mods, equipment mods are only available in a single quality grade, and require only a single transaction with the Engineer to fully apply it.  
Once a mod is installed on a particular Suit or Handheld Weapon, it cannot be removed or replaced by another mod.


=== Method ===
=== Method ===
Line 1,276: Line 1,286:
File:How to Engineer the New BEST FSD! - Elite Dangerous Guide 2024
File:How to Engineer the New BEST FSD! - Elite Dangerous Guide 2024
File:HOW TO Engineer On-foot Weapons & Suits - Elite Dangerous Odyssey
File:HOW TO Engineer On-foot Weapons & Suits - Elite Dangerous Odyssey
File:Introducing "THE COLLECTOR" -- My Most Useful Engineered Ship In Elite Dangerous Part.1
</gallery>
</gallery>


Line 1,293: Line 1,304:
[[ru:Инженеры]]
[[ru:Инженеры]]
[[zh:{{PAGENAME}}]]
[[zh:{{PAGENAME}}]]
[[uk:Інженери]]
[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Guides]]
[[Category:Guides]]