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[[File:Frontier.jpg|thumb|Frontier: Elite II]]
[[File:Frontier-Elite-2-Logo.png|thumb|300px|Frontier: Elite II]]
'''Frontier: Elite II''' is a space trading and combat simulator game written by [[David Braben]] and published by GameTek in 1993. It's the long-awaited sequel to Ian Bell and David Braben's earlier game [[Elite]], part of the [[Elite series]] and available for Commodore Amiga, Atari ST and IBM PC computers.


'''Frontier: Elite II''' is a space trading computer game written by David Braben and published by GameTek in 1993. It is the first sequel to Ian Bell and David Braben's earlier game [[Elite]], and is available for Commodore Amiga, Atari ST and PC computers.
Frontier retains the same principal component of Elite — namely completely open-ended gameplay — and adds to this realistic physics and an accurately modeled galaxy. There is no plot within Frontier, nor are there pre-scripted missions as there are in the sequel [[Frontier: First Encounters]]. Instead players explore space while trading legally or illegally, carrying out missions for the military, ferrying passengers from system to system, engaging in piracy or any combination of the above. As a consequence, Frontier cannot be completed or "won" - instead, players themselves decide what to aspire to and set out to achieve it.


Frontier retains the same principal component of Elite—namely completely open-ended gameplay—and adds to this realistic physics and an accurately modeled galaxy. There is no plot within Frontier, nor are there pre-scripted missions (as there are in its sequel, [[Frontier: First Encounters]]); instead players explore space while trading legally or illegally, carrying out missions for the military, ferrying passengers from system to system, engaging in piracy or any combination of the above. As a consequence, Frontier cannot be completed or "won" - instead, players themselves decide what to aspire to and set out to achieve it.
[[File:Planetary-Landing-in-Frontier-Elite-II.png|thumb|250px|Planetary landing with domed cities]]


== History of Frontier: Elite II ==
Players can seamlessly do [[Atmospheric Landings|atmospheric landings]] on [[planets]] with [[Procedural Cities|procedural cities]]. According to Guinness World Records, ''"Frontier: Elite II was the first game to feature procedurally generated star systems."''<ref>[http://www.guinnessworldrecords.com/world-records/first-use-of-procedural-generation-in-a-video-game/ Guinness World Records: First use of procedural generation in a videogame]
In this second of series of history articles, I take a look at the second game in the Elite series. Frontier Elite 2, commonly abbreviated to ‘FE2’, came along almost ten years after the original game, being published by GameTek in 1993 and solely written by David Braben.<ref>[https://www.drewwagar.com/lore/elite-dangerous-history-frontier-elite-2/ Elite Dangerous History: Frontier Elite 2 (FE2) - Drew Wagar]
</ref>
</ref>


Some work on ‘Elite 2’ had started long before this, with both Ian Bell and David Braben involved in creating a possible sequel to the original game on the BBC and C64 microcomputers in the late 1980s.
The author Drew Wagar wrote an [https://canonn.science/lore/drewwagar-history-frontier-elite-2-fe2/ in-depth article] about the history of Frontier: Elite II now archived at Canonn Research.


Reports differ on why this didn’t come to fruition, though it seems that the 8-bit hardware was too limited and enthusiasm for the project, with other interests taking their toll on time, ultimately put paid to the work.
== Stories of Life on The Frontier ==


When FE2, the second game, finally did appear, it was exclusively a 16-bit affair, being made available for the major platforms of the time, the PC, the Commodore Amiga and the Atari ST.
[[File:Frontier-Elite-2-Eagle.jpg|thumb|250px|Eagle in Frontier: Elite II]]


It also featured one of the most cinematic game intros that had been seen up until that point. It’s still worth watching today, to get a feel of how the game introduced itself.
This book is a collection eight short stories which came free with Frontier: Elite II in 1993. It's written by David Massey, Moira Sheehan and Kathy Dickinson. These stories are set in the [[Elite Universe]]. Although each one can be read as a standalone story, there is an overall story-arc between each. The sub-character from one story becomes the main character in the following. Perhaps for the final piece, <em>Full Circle,</em> you need to have read the previous seven.<ref name=":0">[http://www.dream-ware.co.uk/frontier/books/stories-of-life-on-the-frontier/ Dream-Ware: Stories Of Life On The Frontier]</ref> It adheres to the Elite universe very closely and the writing is of a high standard. You can [http://www.dream-ware.co.uk/frontier/books/stories-of-life-on-the-frontier/ read it here].<ref>[http://www.frontierastro.co.uk/Fiction/frontierfiction.html FrontierAstro: Stories Of Life On The Frontier]</ref>


Some original music, particularly the intro theme tune featured above, was composed by David Lowe. For many this is still the definitive ‘Elite’ theme. Other classical works featured in the game too.
There are a number of elements introduced in <em>[[Stories Of Life On The Frontier]]</em>, with everything from dubious practices of slave trading operations, over Federal Pilot Academy, to <em>Cold War</em> like espionage between the Federation and Empire. However, the main idea is that of the adventures of Commanders; their explorations, battles, dangers and day-to-day life out in the Elite universe.<ref name=":0" />


The game featured considerable advances and changes over the original. Gone were the simplistic wireframe vector graphics, replaced by fully filled polygonal spacecraft with moving parts and articulated undercarriages.
== Reception ==


The universe was now semi-realistic, with ‘real’ stars, orbited in real-time by multiple planets simulated with real astronomical detail and a nascent 1:1 scale galaxy convincingly represented – although space had turned ‘blue’ for some reason.
[[File:Frontier-Elite-2-Reviews.jpg|thumb|250px|Frontier: Elite II Reviews]]


A political background was introduced, with the game having a particular date it was set in, the year 3200 (the original game had no fixed date but has been assumed to have been set in the year 3125. In FE2 you played a great-grandchild of the original player). The Federation and the Empire appeared as two galactic superpowers vying for territory, the player able to rank up with them. This was a significant departure from the original game which appeared to be set in an imaginary series of ‘galaxies’ controlled by the mysterious Galactic Cooperative or ‘Galcop’. This was, perhaps, the first major ‘retcon’ of the Elite universe.
Frontier: Elite II is highly acclaimed. Here are some reviews:<ref>http://elite-dangerous.wikia.com/wiki/File:Frontier-Elite-2-Reviews.jpg</ref>
* CU Amiga gave it 97% and described it as ''"the ultimate in space adventure, Frontier is the single most important step forward for games this decade."''
* PC Zone gave it a 95% ''"Unrivaled classic, nothing comes close."''
* Amiga Action rated it 93% ''"Frontier is probably the best game I have ever played. This offers everything you could want in a game of this type."''
* The One rated it 96% ''"Like Elite before it, Frontier is a game that rises above its feeble competitors like a colossus and will be talked about in awe for years to come. It's better than you could ever have dreamed it to be."''
* C & VG rated it 96% ''"One of, if not the, biggest games ever, Frontier is a title that will make the rest of your software collection obsolete."''
* Amiga Format rated it 90% ''"Frontier sucks you in and keeps you hostage. It's a monster."''
* PC Review gave it a 9/10 ''"The best space game ever."''


FE2 did include a small subset of the original game systems, collectively known as the ‘Old Worlds’. Players will still be familiar with Lave, Diso, Riedquat, Reorte and Tionisla. There are a number of others from the original game still featured in Elite Dangerous even now. This led to the lore that marked the demise of ‘GalCop’ itself, which was explained as a socio-economic collapse of that political entity sometime prior to 3200. Players had the option to start in the Lave system as in the original game, but had to pay a fine if they wanted to enter the territories of the Federation or the Empire. Another option was to start on Mars. Most players would start the game on the ice-moon Merlin in the Ross 154 system, with a basic Mk1 Eagle.
== Ships==
These are all the ships in FEII.<ref>[https://wiki.alioth.net/index.php/FE2_Ships FE2 Ships - Alioth wiki] - 29 Feb 2024</ref>
<table-progress-tracking table-id="1" unique-column-index="1">
{| class="article-table sortable"
|+
!Ship
!Size
!Type
!Notes
|-
|Adder
|
|
|
|-
|Anaconda
|
|
|
|-
|Asp Explorer
|
|
|
|-
|Boa
|
|
|
|-
|Cobra Mk 1
|
|
|
|-
|Cobra Mk 3
|
|
|
|-
|Constrictor
|
|
|
|-
|Eagle Long Range Fighter Mk 1
|
|
|
|-
|Eagle Long Range Fighter Mk 2
|
|
|
|-
|Eagle Long Range Fighter Mk 3
|
|
|
|-
|Falcon
|
|
|
|-
|Gecko
|
|
|
|-
|Hawk Airfighter
|
|
|
|-
|Imperial Courier
|
|
|
|-
|Imperial Trader
|
|
|
|-
|Interplanetary Shuttle
|
|
|
|-
|Kestrel Airfighter
|
|
|
|-
|Krait
|
|
|
|-
|Lifter
|
|
|
|-
|Lion
|
|
|
|-
|Long Range Cruiser
|
|
|
|-
|Lynx Bulk Carrier
|
|
|
|-
|Moray 'Starboat'
|
|
|
|-
|Osprey Attack Fighter
|
|
|
|-
|Panther Clipper
|
|
|
|-
|Puma Clipper
|
|
|
|-
|Python
|
|
|
|-
|Sidewinder
|
|
|
|-
|Tiger Trader
|
|
|
|-
|Transporter
|
|
|
|-
|Viper Defence Craft
|
|
|
|}
</table-progress-tracking>


FE2 also featured a game engine capable of rendering travel through astronomically accurate and realistically sized space and down to a 1:1 scale planetary surface which, though sparse in detail by today’s standards, was convincingly represented with billboards, roads, houses, mountains, clouds, craters and rivers. You could land on all planets with solid surfaces, regardless of whether they had an atmosphere or not.
==Trivia==
*The 1993 Amiga CD32 port of Frontier: Elite II was the first game made by Frontier Developments as an official company.<ref>https://elite-dangerous.wikia.com/wiki/File:Frontier-Elite-2-Trivia.png</ref>


Various planetary and stellar types were represented, with different effects being applied to atmospheres, gas giants, and even planetary rings. The same engine was able to render a clock tower (with a working clock) at point blank range. The game also featured a sophisticated external camera.
==Videos==
<gallery hideaddbutton="true">
File:Frontier_Elite_II_Intro_on_Amiga_720p
File:Frontier_Fundamentals_-_Episode_1_-_So_You_Want_to_be_a_Pilot
File:Frontier_Fundamentals_-_Episode_7_-_Ship_Guide
File:Frontier_Elite_2_Intro_-_The_Dangerous_Remake_(2016_Uncle_Art_Orchestral_Version)
File:Flashback_Frontier_Elite_2_-_How_Much_Difference_has_25_Years_Made%3F
File:Best Space Game Ever - Frontier- Elite 2?
File:Frontier- Elite II - Intro theme -METAL COVER-
File:Frontier Elite II - Complete MT-32 Game Soundtrack (MS-DOS, 1993)
</gallery>


Most controversially of all, the flight mechanics of the game were based upon newtonian physics rather than the traditional ‘airplanes in space’ trope common to most space flight games. This certainly gave a sense of realism, but was a controversial choice for game-play, often leading to a ‘jousting’ style of combat and a certain difficulty in flying your ship, necessitating the almost mandatory use of an autopilot for navigation and docking for most players. Alas, the autopilot was not all that reliable, meaning that a fiery death dive into a star or planet was a frequent occurrence.
==Gallery==
<gallery hideaddbutton="true">
File:Frontier-Elite-2-Box-Front.png|Frontier: Elite II box front
File:Frontier-Elite-2-Box-Back.png|Frontier: Elite II box back
File:Frontier-Elite-2-Ad.jpg|Frontier: Elite II Ad
File:Frontier-Elite-2-Reviews.jpg|Frontier: Elite II Reviews
File:Frontier-Elite-2-Star-Map-Scan.jpg|Frontier: Elite II star map scan
File:Frontier-Elite-2-Box-Set.png|Frontier: Elite II box set
File:Frontier-Elite-2-Stories-of-Life-on-the-Frontier.png|Stories of File:Life on the Frontier book cover
File:Frontier-Elite-2-Logo.png|Frontier: Elite II logo
File:Planetary-Landing-in-Frontier-Elite-II.png|Planetary Landing in Frontier: Elite II
File:Orbis-Station-in-Frontier-Frontier-Elite-II.png|Orbis station in Frontier: Elite II
File:Frontier-Elite-2-Eagle.jpg|An Eagle in Frontier: Elite II
File:Frontier-Elite-2-Trivia.png|Frontier: Elite II trivia
</gallery>


The mechanics of space travel were also quite different. Gone was the space-skip or Torus drive featured in the earlier versions. Ships in FE2 travelled through space in real-time, taking days or weeks to reach their destinations. This was rendered playable by use of the ‘Stardreamer’ which accelerated time from the perspective of the player. Ships travelled in hyperspace or traditional space using their engines, accelerating and decelerating to their destination by use of their main thrusters.
==References==
<references />


The player could now change their ship and many of the ships from the original game were featured, along with new ones, though only one ship could be owned at a time.
[[ru:Frontier: Elite II]]
 
[[Category:Elite series]]
Remarkably, and once again due to the magic of procedural generation, all of this was contained on a single floppy disk (around 720 kilobytes on the PC version). The game originally being written in 68000 assembly code (native for the Amiga and ST) and ported to the 80286/386 processor for the PC. The game taxed those early machines, with performance being quite poor on the early iterations, particularly on the Amiga and ST, though later editions of the hardware solved this successfully. The Amiga version had the virtue of the best music rendition and sound effects.
 
Once again the game was accompanied by works of fiction, a collection of short works entitled “Stories of life on the Frontier.” and a gazetteer of particular worlds.
 
There was also an interesting flaw, the so-called ‘wormhole’ bug. Due to a miscalculation of jump range, the player could jump multiples of 655.35 lightyears without using additional fuel. By clever triangulation, vast distances could be covered by judicious plotting.
 
There were some curious omissions too. The ubiquitous bad guys, the Thargoids, were almost totally absent from the game and none of the original mysteries such as Raxxla and the Dark Wheel were expanded upon.
 
Whilst the open ended nature of the game was true to the original, there were no obvious scripted missions present in the game, though there were various simple missions ranging from assassination contracts, passenger missions, to military photographic reconnaissance.
 
These missions were given by ‘photofit’ style individuals, and the player had a series of prompted responses they could give to queries. Also introduced were new bits of technology such as the ‘hyperspace analyser’ allowing you to track ships and intercept them at their destinations.
 
Most reviews of the game were positive, with many citing the scale, realistic physics and sheer ambition of the game. A few commented to the effect that gameplay was ‘boring’ as a result of the newtonian mechanics. Certainly some of the visceral nature of the combat from the original game was missing, though it definitely has its loyal fans. Somewhere near 500,000 copies were sold. For many players this was their ‘first’ Elite.
 
It would be followed by another sequel within two years…
 
== References ==
<references />[[Category:Previous Games]]

Latest revision as of 07:32, 15 February 2026

File:Frontier-Elite-2-Logo.png
Frontier: Elite II

Frontier: Elite II is a space trading and combat simulator game written by David Braben and published by GameTek in 1993. It's the long-awaited sequel to Ian Bell and David Braben's earlier game Elite, part of the Elite series and available for Commodore Amiga, Atari ST and IBM PC computers.

Frontier retains the same principal component of Elite — namely completely open-ended gameplay — and adds to this realistic physics and an accurately modeled galaxy. There is no plot within Frontier, nor are there pre-scripted missions as there are in the sequel Frontier: First Encounters. Instead players explore space while trading legally or illegally, carrying out missions for the military, ferrying passengers from system to system, engaging in piracy or any combination of the above. As a consequence, Frontier cannot be completed or "won" - instead, players themselves decide what to aspire to and set out to achieve it.

File:Planetary-Landing-in-Frontier-Elite-II.png
Planetary landing with domed cities

Players can seamlessly do atmospheric landings on planets with procedural cities. According to Guinness World Records, "Frontier: Elite II was the first game to feature procedurally generated star systems."[1]

The author Drew Wagar wrote an in-depth article about the history of Frontier: Elite II now archived at Canonn Research.

Stories of Life on The Frontier

File:Frontier-Elite-2-Eagle.jpg
Eagle in Frontier: Elite II

This book is a collection eight short stories which came free with Frontier: Elite II in 1993. It's written by David Massey, Moira Sheehan and Kathy Dickinson. These stories are set in the Elite Universe. Although each one can be read as a standalone story, there is an overall story-arc between each. The sub-character from one story becomes the main character in the following. Perhaps for the final piece, Full Circle, you need to have read the previous seven.[2] It adheres to the Elite universe very closely and the writing is of a high standard. You can read it here.[3]

There are a number of elements introduced in Stories Of Life On The Frontier, with everything from dubious practices of slave trading operations, over Federal Pilot Academy, to Cold War like espionage between the Federation and Empire. However, the main idea is that of the adventures of Commanders; their explorations, battles, dangers and day-to-day life out in the Elite universe.[2]

Reception

File:Frontier-Elite-2-Reviews.jpg
Frontier: Elite II Reviews

Frontier: Elite II is highly acclaimed. Here are some reviews:[4]

  • CU Amiga gave it 97% and described it as "the ultimate in space adventure, Frontier is the single most important step forward for games this decade."
  • PC Zone gave it a 95% "Unrivaled classic, nothing comes close."
  • Amiga Action rated it 93% "Frontier is probably the best game I have ever played. This offers everything you could want in a game of this type."
  • The One rated it 96% "Like Elite before it, Frontier is a game that rises above its feeble competitors like a colossus and will be talked about in awe for years to come. It's better than you could ever have dreamed it to be."
  • C & VG rated it 96% "One of, if not the, biggest games ever, Frontier is a title that will make the rest of your software collection obsolete."
  • Amiga Format rated it 90% "Frontier sucks you in and keeps you hostage. It's a monster."
  • PC Review gave it a 9/10 "The best space game ever."

Ships

These are all the ships in FEII.[5] <table-progress-tracking table-id="1" unique-column-index="1">

Ship Size Type Notes
Adder
Anaconda
Asp Explorer
Boa
Cobra Mk 1
Cobra Mk 3
Constrictor
Eagle Long Range Fighter Mk 1
Eagle Long Range Fighter Mk 2
Eagle Long Range Fighter Mk 3
Falcon
Gecko
Hawk Airfighter
Imperial Courier
Imperial Trader
Interplanetary Shuttle
Kestrel Airfighter
Krait
Lifter
Lion
Long Range Cruiser
Lynx Bulk Carrier
Moray 'Starboat'
Osprey Attack Fighter
Panther Clipper
Puma Clipper
Python
Sidewinder
Tiger Trader
Transporter
Viper Defence Craft

</table-progress-tracking>

Trivia

  • The 1993 Amiga CD32 port of Frontier: Elite II was the first game made by Frontier Developments as an official company.[6]

Videos

References

ru:Frontier: Elite II