Engineers: Difference between revisions

Content deleted Content added
No edit summary
 
(146 intermediate revisions by 35 users not shown)
Line 1:
[[File:The_Engineers.jpg|thumb|300px|The Engineers]]
The '''Engineers''' are secretive, eccentric individuals who can modify the [[weapons]] and [[modules]] of [[ships]] to exceed baseline performance standards. TheAs they reside in ''[[EliteSurface Dangerous: HorizonsPort|Workshops]]'' expansionon isplanetary requiredsurfaces, tothey accessare themonly asaccessible theyto resideships inequipped planetarywith basesa [[Planetary Approach Suite]]. The modifications that Engineers offer vary depending upon their skill sets and personal preferences. Some Engineers will be more beneficial for [[Explorer|explorers]], while others will be more beneficial for [[Combat|combat specialists]].
 
== Engineers and Workshops ==
[[File:Engineer-Ram-Tah-Phoenix-Base.png|thumb|250px|Ram Tah's Phoenix Base]]
Pilots will initially learn about some Engineers through rumors, but as they gain access to Engineers and build reputations, those Engineers will inform them of other Engineers with a wider variety of or more potent modifications. In order to obtain an invitation to an Engineer's workshop, their invite requirements (listed as "How to Get Invite" in table below) must first be met. These requirements vary and some Engineers are easier to obtain an invite from than others. Be aware that attempting to land at a workshop without an invitation is treated as trespassing, and offenders will be immediately attacked by the workshop's defences. Once invited and having traveled to their workshop, theiran Engineer's services can be unlocked by completing an additional task, ranging from providing a specific item to turning in bounties.
 
When docked at a workshop, pilots can access an engineer's services through ship services. If they own [[Elite Dangerous: Odyssey|Odyssey]], they may also disembark and speak with the engineer in an auxillary workshop near the hangar.
All 25 Engineers and their workshops are listed below.
 
[[Elite Dangerous: Horizons|Horizons]] (ship) engineers' bases do not have a [[Concourse]]. That means they do not have Apex shuttle taxi desk, bar, and any Concourse terminal, so no services the terminal offers, like on-foot missions etc.<br>
{| class="article-table sortable mw-collapsible" style="font-size:10pt"
They all have all basic Station services and also Outfitting with shop.
 
[[Elite Dangerous: Odyssey|Odyssey]] (suits and handheld weapons) engineers' bases [[Concourse]] does not have most of standard services (bar, terminals, Pioneer Supplies). They only have Apex taxi desk.<br>
The bases also offers no Station services for ships for some reason.
 
=== Ship Engineers ===
There are a total of 25 Engineers who specialise in ship modifications.
{| class="sortable mw-collapsible fandom-table article-table" style="font-size:10pt"
!Engineer
!Base Name
!Modifications offered
!System
!Planet
!Region
|-
|[[Tod "The Blaster" McQuinn]]
|Trophy Camp
|
|Wolf 397
* Multi-cannon (G5)
* Rail Gun (G5)
* Fragment Cannon (G3)
* Cannon (G2)
|[[Wolf 397]]
|Trus Madi
|[[Core Systems]]
|-
|[[Selene Jean]]
|Prospector's Rest
|Kuk
* Armour (G5)
* Hull Reinforcement Package (G5)
|[[Kuk]]
|B 3
|[[Core Systems]]
|-
|[[Didi Vatermann]]
|Vatermann LLC
|[[Leesti]]
|
* Shield Booster (G5)
* Shield Generator (G3)
|[[Leesti]]
|1 a
|[[Core Systems]]
|-
|[[Bill Turner]]
|Turner Metallics Inc
|
* Sensors (G5)
* Plasma Accelerator (G5)
* Detailed Surface Scanner (G5)
* AFMU (G3)
* Frame Shift Wake Scanner (G3)
* Fuel Scoop (G3)
* Kill Warrant Scanner (G3)
* Life Support (G3)
* Manifest Scanner (G3)
* Refinery (G3)
|[[Alioth]]
|4 Aa
|[[Core Systems]]
|-
|[[Broo Tarquin]]
|Broo's Legacy
|
|Muang
* Beam Laser (G5)
|5 A
* Burst Laser (G5)
* Pulse Laser (G5)
|[[Muang]]
|5 a
|[[Core Systems]]
|-
|[[Liz Ryder]]
|Demolition Unlimited
|
|Eurybia
* Missile Rack (G5)
* Seeker Missile Rack (G5)
* Torpedo Pylon (G5)
* Mine Launcher (G3)
* Hull Reinforcement Package (G1)
* Armour (G1)
|[[Eurybia]]
|Makalu
|[[Core Systems]]
|-
|[[Hera Tani]]
|The Jet's Hole
|
|Kuwemaki
* Detailed Surface Scanner (G5)
|A 3 A
* Power Plant (G5)
* Power Distributor (G3)
* Sensors (G3)
|[[Kuwemaki]]
|A 3 a
|[[Core Systems]]
|-
|[[Tiana Fortune]]
|Fortune's Loss
|
* Manifest Scanner (G5)
* Collector Limpet Controller (G5)
* Frame Shift Wake Scanner (G5)
* Fuel Transfer Limpet Controller (G5)
* Hatch Breaker Limpet Controller (G5)
* Kill Warrant Scanner (G5)
* Prospector Limpet Controller (G5)
* Sensors (G5)
* Detailed Surface Scanner (G3)
* Frame Shift Drive Interdictor (G3)
|[[Achenar]]
|4A4 a
|[[Core Systems]]
|-
|[[Felicity Farseer]]
|Farseer Inc
|
|Deciat
* Frame Shift Drive (G5)
|6 A
* Detailed Surface Scanner (G3)
* Sensors (G3)
* Thrusters (G3)
* Power Plant (G1)
* Frame Shift Drive Interdictor (G1)
* Shield Booster (G1)
|[[Deciat]]
|6 a
|[[Core Systems]]
|-
|[[Colonel Bris Dekker]]
|Dekker's Yard
|[[Sol]]
|
* Frame Shift Drive Interdictor (G4)
* Frame Shift Drive (G3)
|[[Sol]]
|Iapetus
|[[Core Systems]]
|-
|[[Juri Ishmaak]]
|Pater's Memorial
|
|Giryak
* Detailed Surface Scanner (G5)
|2 A
* Mine Launcher (G5)
* Sensors (G5)
* Frame Shift Wake Scanner (G3)
* Kill Warrant Scanner (G3)
* Manifest Scanner (G3)
* Missile Rack (G3)
* Seeker Missile Rack (G3)
* Torpedo Pylon (G3)
|[[Giryak]]
|2 a
|[[Core Systems]]
|-
|[[The Sarge]]
|The Beach
|Beta-3 Tucani
|
* Cannon (G5)
* Collector Limpet Controller (G5)
* Fuel Transfer Limpet Controller (G5)
* Hatch Breaker Limpet Controller (G5)
* Prospector Limpet Controller (G5)
* Rail Gun (G3)
|[[Beta-3 Tucani]]
|2 b a
|[[Core Systems]]
|-
|[[Elvira Martuuk]]
|Long Sight Base
|
|Khun 
* Frame Shift Drive (G5)
* Shield Generator (G3)
* Thrusters (G2)
* Shield Cell Bank (G1)
|[[Khun]]
|5
|[[Core Systems]]
|-
|[[The Dweller]]
|Black Hide
|
* Power Distributor (G5)
* Pulse Lasers (G4)
* Beam Lasers (G3)
* Burst Lasers (G3)
|[[Wyrd]]
|A 2
|[[Core Systems]]
|-
|[[Lei Cheung]]
|Trader's Rest
|
|Laksak 
* Shield Generator (G5)
* Detailed Surface Scanner (G5)
* Sensors (G5)
* Shield Booster (G3)
|[[Laksak]]
|A 1
|[[Core Systems]]
|-
|[[Marco Qwent]]
|Qwent Research Base
|[[Sirius]]
|
* Power Plant (G4)
* Power Distributor (G3)
|[[Sirius]]
|Lucifer
|[[Core Systems]]
|-
|[[Professor Palin]]
|Abel Laboratory
|
|Arque
* Thrusters (G5)
|4 E
* Frame Shift Drive (G3)
|[[Arque]]
|4 e
|[[Core Systems]]
|-
|[[Zacariah Nemo]]
|Nemo Cyber Party Base
|Yoru
|
* Fragment Cannon (G5)
* Multi-cannon (G3)
* Plasma Accelerator (G2)
|[[Yoru]]
|4
|[[Core Systems]]
|-
|[[Lori Jameson]]
|Jameson Base
|[[Shinrarta Dezhra]]
|
* Detailed Surface Scanner (G5)
* Sensors (G5)
* AFMU (G4)
* Fuel Scoop (G4)
* Life Support (G4)
* Refinery (G4)
* Frame Shift Wake Scanner (G3)
* Manifest Scanner (G3)
* Shield Cell Bank (G3)
|[[Shinrarta Dezhra]]
|A 1
|[[Core Systems]]
|-
|[[Ram Tah]]
|Phoenix Base
|
|Meene
* Chaff Launcher (G5)
|AB 5 D
* ECM (G5)
* Heat Sink Launcher (G5)
* Point Defence (G5)
* Collector Limpet Controller (G4)
* Fuel Transfer Limpet Controller (G4)
* Prospector Limpet Controller (G4)
* Hatch Breaker Limpet Controller (G3)
|[[Meene]]
|AB 5 d
|[[Core Systems]]
|-
|[[Etienne Dorn]]
|Kraken's Retreat
|Los
* Detailed Surface Scanner (G5)
|A 2 B
* Frame Shift Wake Scanner (G5)
* Kill Warrant Scanner (G5)
* Life Support (G5)
* Manifest Scanner (G5)
* Plasma Accelerator (G5)
* Power Distributor (G5)
* Power Plant (G5)
* Sensors (G5)
* Rail Gun (G5)
|[[Los]]
|A 2 b
|[[Colonia Region]]
|-
|[[Marsha Hicks]]
|The Watchtower
|Tir
* Cannon (G5)
* Collector Limpet Controller (G5)
* Fragment Cannon (G5)
* Fuel Scoop (G5)
* Fuel Transfer Limpet Controller (G5)
* Hatch Breaker Limpet Controller (G5)
* Multi-cannon (G5)
* Prospector Limpet Controller (G5)
* Refinery (G5)
|[[Tir]]
|A 2
|[[Colonia Region]]
|-
|[[Mel Brandon]]
|The Brig
|
|Luchtaine
* Beam Laser (G5)
|A 1 C
* Burst Laser (G5)
* Pulse Laser (G5)
* Shield Generator (G5)
* Thrusters (G5)
* Shield Booster (G5)
* Frame Shift Drive (G5)
* Frame Shift Drive Interdictor (G5)
* Shield Cell Bank (G4)
|[[Luchtaine]]
|A 1 c
|[[Colonia Region]]
|-
|[[Petra Olmanova]]
|Sanctuary
|
|Asura
* Armour (G5)
|1 A
* AFMU (G5)
* Chaff Launcher (G5)
* ECM (G5)
* Heat Sink Launcher (G5)
* Hull Reinforcement Package (G5)
* Mine Launcher (G5)
* Missile Rack (G5)
* Point Defence (G5)
* Seeker Missile Rack (G5)
* Torpedo Pylon (G5)
|[[Asura]]
|1 a
|[[Colonia Region]]
|-
|[[Chloe Sedesi]]
|Cinder Dock
|
|Witch Head Sector DL-Y d17
* Thrusters (G5)
* Frame Shift Drive (G3)
|[[Shenve]]
|A 6
|[[Witch Head Nebula]]
|}
 
=== Pilot Equipment Engineers ===
There are a total of 13 Engineers who specialise in pilot suit and handheld weapon modifications.
{| class="sortable mw-collapsible fandom-table article-table" style="font-size:10pt"
!Engineer
!Base Name
!Modifications Offered
!System
!Planet
!Region
|-
|[[Domino Green]]
|The Jackrabbit
|
* [[Enhanced Tracking]]
* [[Extra Backpack Capacity]]
* [[Reduced Tool Battery Consumption]]
* [[Greater Range]]
* [[Stability]]
|Orishis
|4
|[[Core Systems]]
|-
|[[Hero Ferrari]]
|Nevermore Terrace
|
* [[Improved Jump Assist]]
* [[Increased Air Reserves]]
* [[Faster Handling]]
* [[Noise Suppressor]]
|Siris
|5 c
|[[Core Systems]]
|-
|[[Jude Navarro]]
|Marshall's Drift
|
* [[Added Melee Damage]]
* [[Damage Resistance]]
* [[Extra Ammo Capacity]]
* [[Magazine Size]]
* [[Reload Speed]]
|Aurai
|1 a
|[[Core Systems]]
|-
|[[Kit Fowler]]
|The Last Call
|
* [[Added Melee Damage]]
* [[Extra Ammo Capacity]]
* [[Faster Shield Regen]]
* [[Magazine Size]]
* [[Stowed Reloading]]
|Capoya
|2
|[[Core Systems]]
|-
|[[Oden Geiger]]
|Ankh's Promise
|
* [[Enhanced Tracking]]
* [[Improved Battery Capacity]]
* [[Night Vision (Modification)|Night Vision]]
* [[Scope]]
* [[Stability]]
|Candiaei
|9 c
|[[Core Systems]]
|-
|[[Terra Velasquez]]
|Rascal's Choice
|
* [[Combat Movement Speed]]
* [[Increased Air Reserves]]
* [[Increased Sprint Duration]]
* [[Improved Hip Fire Accuracy]]
* [[Noise Suppressor]]
|Shou Xing
|1
|[[Core Systems]]
|-
|[[Uma Laszlo]]
|Laszlo's Resolve
|
* [[Damage Resistance]]
* [[Faster Shield Regen]]
* [[Headshot Damage]]
* [[Reload Speed]]
* [[Stowed Reloading]]
|Xuane
|A 3
|[[Core Systems]]
|-
|[[Wellington Beck]]
|Beck Facility
|
* [[Extra Backpack Capacity]]
* [[Improved Battery Capacity]]
* [[Reduced Tool Battery Consumption]]
* [[Greater Range]]
* [[Scope]]
|Jolapa
|6 a
|[[Core Systems]]
|-
|[[Yarden Bond]]
|Salamander Bank
|
* [[Combat Movement Speed]]
* [[Improved Jump Assist]]
* [[Quieter Footsteps]]
* [[Audio Masking]]
* [[Faster Handling]]
* [[Improved Hip Fire Accuracy]]
|Bayan
|7 b
|[[Core Systems]]
|-
|[[Baltanos]]
|The Divine Apparatus
|
* [[Combat Movement Speed]]
* [[Improved Jump Assist]]
* [[Increased Air Reserves]]
* [[Increased Sprint Duration]]
* [[Faster Handling]]
* [[Improved Hip Fire Accuracy]]
* [[Noise Suppressor]]
|Deriso
|3 a
|[[Colonia Region]]
|-
|[[Eleanor Bresa]]
|Bresa Modifications
|
* [[Added Melee Damage]]
* [[Damage Resistance]]
* [[Extra Ammo Capacity]]
* [[Faster Shield Regen]]
* [[Magazine Size]]
* [[Reload Speed]]
* [[Stowed Reloading]]
|Desy
|7 a
|[[Colonia Region]]
|-
|[[Rosa Dayette]]
|Rosa's Shop
|
* [[Enhanced Tracking]]
* [[Extra Backpack Capacity]]
* [[Improved Battery Capacity]]
* [[Reduced Tool Battery Consumption]]
* [[Greater Range]]
* [[Scope]]
* [[Stability]]
|Kojeara
|4 b
|[[Colonia Region]]
|-
|[[Yi Shen]]
|Eidolon Hold
|
* [[Night Vision (Modification)|Night Vision]]
* [[Quieter Footsteps]]
* [[Audio Masking]]
* [[Headshot Damage]]
|Einheriar
|1 a
|[[Colonia Region]]
|}
 
=== Engineer unlock sequence ===
Initially, commanders are aware of a subset of Engineers from public knowledge. As commanders improve their reputation with these Engineers, they will unlock referrals to other, more selective Engineers who offer further sets of modifications. For example, to gain access to Lori Jameson, a commander must first develop reputation with Elvira Martuuk to earn a referral to Marco Qwent, then develop reputation with Qwent to earn a referral to Jameson.
{| class="mw-collapsible mw-collapsed fandom-table article-table" style="font-size:10pt" width="650"
!Publicly Known Engineers
! colspan="2"|<center>Referrals</center>
|-
| rowspan="2"|[[Elvira Martuuk]]
| colspan="2"|[[Mel Brandon]]<br/>[[Zacariah Nemo]]
|-
|[[Marco Qwent]]
|[[Chloe Sedesi]]<br/>[[Lori Jameson]]<br/>[[Ishmael Palin|Professor Palin]]
|-
|[[Felicity Farseer]]
|[[Juri Ishmaak]]
|[[Bris Dekker|Colonel Bris Dekker]]<br/>[[The Sarge]]
|-
| rowspan="2"|[[Liz Ryder]]
| colspan="2"|[[Etienne Dorn]]
|-
|[[Hera Tani]]
|[[Broo Tarquin]]<br/>[[Tiana Fortune]]
|-
| rowspan="2"|[[The Dweller]]
| colspan="2"|[[Marsha Hicks]]
|-
|[[Lei Cheung]]
|[[Ram Tah]]
|-
| rowspan="2"|[[Tod "The Blaster" McQuinn]]
| colspan="2"|[[Petra Olmanova]]
|-
|[[Selene Jean]]
|[[Bill Turner]]<br/>[[Didi Vatermann]]
|-
|[[Domino Green]]
|[[Kit Fowler]]
|[[Yarden Bond]]
|-
|[[Hero Ferrari]]
|[[Wellington Beck]]
|[[Uma Laszlo]]
|-
|[[Jude Navarro]]
|[[Terra Velasquez]]
|[[Oden Geiger]]
|-
|[[Baltanos]]<br/>[[Eleanor Bresa]]<br/>[[Rosa Dayette]]
| colspan="2"|[[Yi Shen]]
|}
 
== Engineer Ranks ==
Upon unlocking the services of a ship-focused Engineer, a pilot can begin accruing reputation with that Engineer to unlock higher grades of modifications. Reputation is measured in 5 tiers, with tier 5 representing the maximum level. Each modification that a pilot purchases will increase their reputation; low-grade modifications provide a smaller reputation boost than high-grade modifications, and each reputation tier requires more and more reputation to progress. With some Engineers, reputation can also be increased by selling commodities, exploration data, or bounty vouchers at their Workshops. It should be noted that Engineers may not be able to craft all 5 modification grades for a module type.
Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted your progress to the next reputation level increases. As you increase your reputation with the Engineer you will be able to craft higher level modifications which provide increased effects.
 
While you can craft modifications in order to increase your reputation level, you can also increase the level by making a profit with the engineer. Depending on the Engineer, you might be able to sell commodities, exploration data or bounty vouchers:
{| class="wikitable"
|-
Line 165 ⟶ 588:
|}
 
Engineers that focus on [[:Category:Engineer Upgrades for Pilot Equipment|pilot equipment]] do not use a reputation unlock system, and offer all of their modifications immediately upon fulfilling their meeting requirements.
It should be noted that Engineers may not be able to craft all 5 modification levels for a module type.
 
== Crafting ==
{{For|a list of upgrades|:Category:Engineer Upgrades}}
[[Materials]] are required by the Engineers to upgrade modules on the player ship. Each blueprint specifies which materials are needed, and how to get them; material sources include (but are not limited to) destroyed ships, mission rewards, ship/wake scans, signal sources, mining, planetary surface resources, and more. Different Engineers require different materials, meaning not all materials gathered can be used by the same Engineer. Up to one blueprint can be pinned per Engineer; pinned modifications can be crafted at any station equipped with a [[Remote Workshop]], but a modification crafted remotely will not contribute to reputation with its Engineer.
 
=== Ship Modifications ===
[[Materials]] are required by the Engineers to [[:Category:Engineer Upgrades|upgrade]] modules on the player's ship. Each blueprint specifies which materials are needed, and how to get them; material sources include (but are not limited to) destroyed ships, mission rewards, ship/wake scans, signal sources, mining, planetary surface resources, and more. Different Engineers require different materials, meaning not all materials gathered can be used by the same Engineer. Up to one blueprint can be pinned per Engineer for usage at [[Remote Workshop|Remote Workshops]]; pinned modifications can be crafted at any station equipped with a [[Remote Workshop]], but a modification crafted remotely will not contribute to reputation with its Engineer.
 
Before upgrading a module, an information screen lists the materials needed for the modification, and the range for applied effects. Negative effects are static for a given grade and will only increase with higher grades, while positive effects increase per grade as more materials are spent on them. Eventually, a grade will be increased to a maximum value, at which point the only way to upgrade that modification further is to advance to the next grade. As modifications are purchased, reputation with the Engineer increases, unlocking access higher grades of modifications.
 
Grades must be progressed through consecutively from 1 to 5; ithowever, isyou do ''not'' possibleneed to immediately applycomplete a Gradegrade 5to modificationadvance to athe modulenext unlessone. theAs modulesoon alreadyas hasthen anext Gradegrade 5becomes legacyunlocked, modificationyou fromcan beforeimmediately 3.0.advance Legacyto modificationsit. canThe convertedprevious intograde 3.0will modificationsautocomplete, butso you will benot lose out reducedon inany qualitypotency by oneskipping.<ref>[https://www.reddit.com/r/EliteDangerous/comments/gtf6zk/engineering_do_i_need_to_fully_complete_each_grade/ gradereddit: inEngineering the- process.Do I need to fully complete each grade?]</ref>
 
It is not possible to immediately apply a Grade 5 modification to a module unless the module already has a Grade 5 legacy modification from before 3.0. Legacy modifications can converted into 3.0 modifications, but will be reduced in quality by one grade in the process.
 
While a modification is applied to a module, an additional quantity of materials can be spent to apply a single [[Experimental Effect]] to further enhance the module. Experimental Effects are only available at Engineer Workshops, and cannot be applied remotely.
 
Please note that you can only have one upgradeEngineering modification can be installed per module. Installing a new modification will removeoverwrite the old modification andas well as the currently applied experimentalExperimental effectEffect permanently. Thus itIt is notonly possible to haveobtain a[[#Specially-modified moduleModules|modules with multipletwo modifications]] under certain circumstances. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.
 
=== Pilot Equipment Modifications ===
Modifications for [[Suits]] and [[Handheld Weapon]]s are applied differently from ship modifications. All Suits and Handheld Weapons can be upgraded to have up to four modification slots. While equipment can occasionally be purchased with preinstalled modifications at [[Pioneer Supplies]] stores, the most straightforward way of installing a specific mod into a specific piece of gear is to seek out the Engineer who specializes in that mod.
 
Suits and handheld weapons need to be grade 2 or higher before you can modify them.<ref>[https://forums.frontier.co.uk/threads/why-does-domino-green-hate-me.578068/ Frontier Forums: Why does Domino Green hate me?]</ref>
 
Both '''upgrading''' and adding '''mods''' requires new types of 'materials' (added in [[Elite Dangerous: Odyssey|Odyssey expansion]]), as well as credits.<br>
The materials come from 3 different categories: [[Assets]], [[Data]], and [[Goods]]. Not all items in those categories though are engineering materials.
 
Unlike ship mods, equipment mods are only available in a single quality grade, and require only a single transaction with the Engineer to fully apply it.
Once a mod is installed on a particular Suit or Handheld Weapon, it cannot be removed or replaced by another mod.
 
=== Method ===
Engineering suits and handheld weapons is a very slow and tedious grind. Recommended is to visit random [[Station|stations]] and go to the [[Pioneer Supplies]] store in the [[Concourse]] to check if premium suits and weapons are available. Because this is much faster and easier than engineering. Each PS store has a limited amount of exclusive, premium items per location. They are sold out if another player bought them earlier. However, the PS stores restock every week (usually on Thursday).
 
== Engineer Summary ==
The following tabletables summarizessummarize the modifications, locations, and access requirements of all Engineers.
=== Ship Engineers ===
<table-progress-tracking table-id="1" unique-column-index="1">
{| class="article-table sortable mw-collapsible mw-collapsed" style="font-size:10pt"
!Engineer
Line 185 ⟶ 629:
!Location
!How to find
!How to get Inviteinvite
!How to unlock
!How to gain reputation
!Allegiance
|-
|[[Tod "The Blaster" McQuinn]]
|G5 Railgun & Multicannons,Multi-cannon; G3 FragFragment Cannons,Cannon; G2 Cannons.Cannon
|[[Wolf 397]]
|Common knowledge
|Earn 15 bounty vouchers
|Provide 100,001000 CR worth of bounty vouchers
|Craft modules,<br />Handhand in Alliance vouchers to Trophy Camp.
|Alliance
|-
|[[Felicity Farseer]]
|G5 FSD; G3 Detailed Surface Scanner, Sensors & Thrusters; G1 FSD Interdictor, Power Plant & Shield Booster
|G5 FSD
|[[Deciat]]
G3 DS Scanner, Sensors & Thrusters, G1 Interdictor, Power Plant & Shield Boosters.
|Deciat
|Common knowledge
|Exploration[[Explorer]] rank of Scout or higher
|Provide 1 unit of [[Meta-alloysAlloys]]
|Craft modules, Sellsell exploration data at Farseer Inc.
|Federation
|-
|[[Elvira Martuuk]]
|G5 FSD,; G3 Shields,Shield Generator; G2 Thrusters,; G1 Shield Cell Bank.
|[[Khun]]
|Common knowledge
|>300Travel lyat travelleast distance300 ly from starting system
|Provide 3 units of [[Soontill Relics]]
|Craft modules, Sellsell exploration data at Long Sight Base.
|Independent
|-
|[[Liz Ryder]]
|G5 Missile Rack & Torpedo Pylons,Pylon; G3 Mines,Mine Launcher; G1 Hull Reinforcement Package & Armour.
|[[Eurybia]]
|Common knowledge
|FriendlyCordial or higher reputation with Eurybia Blue Mafia; complete mission from Chris & Silva's Paradise Hideout
|Provide 200 units of [[Landmines]] (illicit)
|Craft modules, Sellsell commodities to Demolition Unlimited.
|Empire
|-
|[[The Dweller]]
|G5 Power Distributor,; G4 Pulse Laser,; G3 Burst Laser & Beam Lasers.Laser
|[[Wyrd]]
|Common knowledge
|Deal in stolen or illicit goods at 5 [[Black MarketsMarket]]s
|Pay 500,000 CR
|Craft modules, Sellsell commodities to Black Hide.
|Independent
|-
|[[Lei Cheung]]
|G5 DSDetailed Surface Scanner, Sensors & Shields,Shield Generator; G3 Shield Boosters.Booster
|[[Laksak]]
|Learned from "The Dweller"<ref group="nb" name="Tier">These Engineers will provide information about the locations of other Engineers in their network only after Grade 3 access, plus approximately half of the progress bar to Grade 4 access, has been achieved with them. The game may need to be restarted in order to trigger the notification.</ref>
|Learned from "The Dweller"<br />(tier 3, 33%)
|Trade with at least 50 markets
|Provide 200 units of [[Gold]]
|Craft modules.
|Independent
|-
|[[Selene Jean]]
|G5 Hull Reinforcement & Armour.
|[[Kuk]]
|Learned from Tod "The Blaster" McQuinn<brref group="nb" name="Tier" />(tier 3)
|Mine at least 500 tons of ore
|Provide 10 [[Painite]]
|Craft modules, Sellsell commodities, or exploration data to Prospector's Rest.
|Alliance
|-
|[[Hera Tani]]
|G5 DSDetailed Surface Scanner & Power Plant,; G3 Power Distributor & Sensors.
|[[Kuwemaki]]
|Learned from [[Liz Ryder]]<brref group="nb" name="Tier" />(tier 3)
|[[Imperial Navy]] rank of Outsider or higher
|Minimum [http://elite-dangerous.wikia.com/wiki/Empire/Ranks outsider] rank with Empire
|Provide 50 [http://elite-dangerous.wikia.com/wiki/Kamitra_Cigars [Kamitra Cigars]]
|Craft modules, Sellsell commodities to The Jet's Hole.
|Empire
|-
|[[Broo Tarquin]]
|G5 BurstBeam Laser, BeamBurst &Laser, Pulse Lasers.Laser
|[[Muang]]
|Learned from Hera Tani<brref group="nb" name="Tier" />(tier 3)
|[[Combat]] rank [http://elite-dangerous.wikia.com/wiki/Combatof competent]Competent or higher
|Provide 50 [[Fujin Tea]]
|Craft modules., hand in bounty vouchers at Broo's Legacy
|Empire
|-
|[[Marco Qwent]]
|G4 Power Plant,; G3 Power Distributor
|[[Sirius]] (Permit Required)
|Learned from Elvira Martuuk<brref group="nb" name="Tier" />(tier 3)
|InvitationAlly fromreputation with [[Sirius Corporation]] (very rare mission reward, it can take 2-3 days to get it)
|Provide 25 [[Modular Terminals]]
|Craft modules, Sellsell commodities to Qwent Research Base.
|Independent
|-
|[[Zacariah Nemo]]
|G5 FragFragment Cannon,; G3 Multicannons,Multi-cannon; G2 Plasma Accelerator.
|[[Yoru]]
|Learned from Elvira Martuuk<brref group="nb" name="Tier" />(tier 3)
|InvitationFriendly fromor higher with Party of Yoru
|Provide 25 units of [[Xihe Biomorphic Companions|Xihe Companions]]
|Craft modules, Sellsell commodities to Nemo Cyber Party Base.
|Independent
|-
|[[Didi Vatermann]]
|G5 Shield Boosters,Booster; G3 Shields.Shield Generator
|[[Leesti]]
|Learned from Selene Jean<brref group="nb" name="Tier" />(tier 3)
|Gain trade[[Trader|Trade]] rank of Merchant or higher
|Provide 50 units of [[Lavian Brandy]]
|Craft modules.
|Alliance
|-
|[[Colonel Bris Dekker]]
|G4 FSD Interdictor,; G3 FSD.
|[[Sol]] (Permit Required)
|Learned from Juri Ishmaak<brref group="nb" name="Tier" />(tier 3)
|Friendly rankor higher reputation with the [[Federation]]
|Provide 1,000,000 CR worth of combat bonds
|Craft modules.
|Federation
|-
|[[Juri Ishmaak]]
|G5 DSDetailed Surface Scanner, Mines & Sensors; G3 Kill Warrant Scanner, Missile Rack & Torpedo Pylon
|[[Giryak]]
G3 Kill Warrant Scanner, Missiles & Torp Pylons.
|Learned from Felicity Farseer<ref group="nb" name="Tier" />
|Giryak
|Earn at least 50 combat bonds
|Learned from Felicity Farseer<br />(tier 3)
|Earn more than 50 combat bonds
|Provide 100,000 CR worth of combat bonds
|Craft modules, Handhand in combat bonds to Pater's Memorial.
|Federation
|-
|[[Professor Palin]]
|G5 Thrusters,; G3 FSD
|[[Arque]]
G3 FSD.
|Learned from Marco Qwent<ref group="nb" name="Tier" />
|Arque
|Travel at least 5,000 ly from starting system
|Learned from Marco Qwent<br />(tier 3)
|Attain a maximum distance from your career start location of at least 5,000 ly
|Provide 25 units of [[Sensor Fragment]]s
|Craft modules, Sellsell exploration data to Abel Laboratory.
|-
|Independent
|[[Chloe Sedesi]]
|G5 Thrusters; G3 FSD
|[[Shenve]]
|Learned from Marco Qwent<ref group="nb" name="Tier" />
|Travel at least 5,000 ly from starting system
|Provide 25 units of [[Sensor Fragment]]s
|Craft modules, sell exploration data to Cinder Dock
|-
|[[Bill Turner]]
|G5 DSDetailed Surface Scanner, Plasma Accelerator & Sensors; G3 AFMU, Fuel Scoop, Life Support, Refinery, Manifest, Wake, & Kill Warrant Scanners
G3 AFMU, Fuel Scoop, Life Support, Refinery & Cargo, Wake and Kill Warrant Scanner.
|[[Alioth]] (Permit Required)
|Learned from Selene Jean<ref (tiergroup="nb" 3)name="Tier" />
|Friendly withor thehigher Aliancereputation ofwith Independentthe Systems[[Alliance]]
|Provide 50 units of [[Bromellite]]
|Craft modules
|Alliance
|-
|[[Lori Jameson]]
|G5 Detailed Surface Scanner & Sensors; G4 AFMU, Fuel Scoop, Life Support & Refinery; G3 Shield Cell Banks, Manifest, Kill Warrant & Wake Scanners
|G5 DS Scanner & Sensors,
G4 AFMU, Fuel Scoop, Life Support & Refinery, G3 Shield Cell Banks, Cargo, Kill Warrant & Wake Scanners.
|[[Shinrarta Dezhra]] (Permit Required)
|Learned from Marco Qwent<ref (tiergroup="nb" 3)name="Tier" />
|Gain combat[[Combat]] rank of dangerousDangerous or higher
|Provide 25 units of [[Kongga Ale|Konnga Ale]]
|Craft modules, Sellsell exploration data to Jameson Base.
|Independent
|-
|[[Ram Tah]]
|G5 Chaff, Electronic Countermeasures, Heat Sinks & Point Defence,; G4 Collector/Fuel Transfer/Prospector Limpet Controllers; G3 Hatch Breaker Limpet Controller
|[[Meene]]
G4 Collector, Fuel Transfer & Prospector Limpet Controllers, G3 Hatch Breaker Limpet Controller.
|Learned from Lei Cheung<ref group="nb" name="Tier" />
|Meene
|[[Explorer]] rank of Surveyor or higher
|Learned from Lei Cheung (tier 3)
|Gain exploration rank of Surveyor or higher
|Provide 50 [[Classified Scan Databanks]]
|Craft modules, Sellsell exploration data to Phoenix Base.
|Independent
|-
|[[Tiana Fortune]]
|G5 Sensors, CargoManifest, Wake, and& Kill Warrant Scanners, all Limpet Controllers,; G3 Detailed Surface Scanner & FSD Interdictor
|[[Achenar]] (Permit Required)
G3 Detailed Surface Scanner & FSD Interdictor.
|Learned from Hera Tani<ref group="nb" name="Tier" />
|[http://elite-dangerous.wikia.com/wiki/Achenar Achenar] (Permit Required)
|Friendly or higher reputation with the [[Empire]]
|Learned from Hera Tani (tier 3)
|Friendly with the Empire
|Provide 50 units of [[Decoded Emission Data]]
|Craft modules, Sellsell commodities to Fortune's Loss
|Empire
|-
|[[The Sarge]]
|G5 Cannon & Allall Limpet Types,Controllers; G3 Railgun.
|[[Beta-3 Tucani]]
|Learned from Juri Ishmaak<ref (tiergroup="nb" 3)name="Tier" />
|[[Federal Navy]] rank of Midshipman or higher
|Midshipman or higher with the Federal Navy
|Provide 50 units of [[Aberrant Shield Pattern Analysis]]
|Craft modules, Sellsell exploration data to The Beach
|Federation
|-
|[[Etienne Dorn]]
|G5 Life Support, G3 Power Distributor. G2, Sensors, Power Plant., Detailed G1Surface ScannersScanner, Plasma Accelerator, Rail Guns.Gun
|[[Los]]
|Learned from Liz Ryder<ref (tiergroup="nb" 3)name="Tier" />
|[[Trader|Trade]] rank of Dealer or higher
|Provide 25 units of [[Occupied Escape Pod]]s
|Craft modules
|Independent
|-
|[[Marsha Hicks]]
|G5 Multi-cannon, Fuel Scoop, Refinery, Cannon, Fragment Cannon, Collector/Fuel Transfer/Hatch Breaker/Prospector Limpet Controllers
|G5 Collection Limptets, G4 Multicannons, Prospecting Limpets, Fuel Scoops, G3 Refineries, G2, Cannons, Fragment Cannons, G1 Fuel & Hatch
|[[Tir]]
|Learned from The Dweller<ref (tiergroup="nb" 3)name="Tier" />
|Exploration[[Explorer]] rank of Surveyor or higher
|MineProvide 10 units of [[Osmium]]
|Craft modules
|Independent
|-
|[[Mel Brandon]]
|G5 Thrusters, Shield Cell Bank. G4, Beam LasersLaser, Shield Booster. G3, Pulse Laser, Shield Generators. G2Generator, FSD, Burst Laser. G1, FSD Interdictor.
|[[Luchtaine]]
|Learned from Elvira Martuuk
|GainFriendly anor invitationhigher fromreputation thewith [[Colonia Council minor faction]]
|Provide 100,000 credits of bounty vouchers
|Craft modules
|Independent
|-
|[[Petra Olmanova]]
|G1G5 Armour, Hull Reinforcement, Utilities, MinesMine Launcher, MissilesMissile Rack, andTorpedo Pylon, TorpedoesAFMU
|[[Asura]]
|Learned from Tod "The Blaster" McQuinn<ref (tiergroup="nb" 3)name="Tier" />
|[[Combat]] rank of Expert or higher
|Provide 200 units of [[Progenitor Cells]]
|Craft modules
|}
|Independent
</table-progress-tracking>
 
<references group="nb" />
 
=== Pilot Equipment Engineers ===
<table-progress-tracking table-id="2" unique-column-index="1">
{| class="article-table sortable mw-collapsible mw-collapsed" style="font-size:10pt"
!Engineer
!Modifications
!Location
!How to find
!How to get invite
!How to get referral
|-
|[[ChloeDomino SedesiGreen]]
|Enhanced Tracking, Extra Backpack Capacity, Reduced Energy Use, Greater Range, Stability
|G4 Thrusters, G3 FSD
|Orishis
|Witch Head Sector DL-Y d17
|Common knowledge
|Learned from Marco Qwent (tier 3)
|Travel 100ly in [[Apex Interstellar Transport]] shuttles
|Attain a maximum distance from your career start location of at least 5,000 ly
|Provide 25 units of5 [[Sensor FragmentPush]]s
|-
|Craft modules, sell exploration data to Cinder Dock
|[[Hero Ferrari]]
|Independent
|Improved Jump Assist, Increased Air Reserves, Increased Sprint Duration, Faster Handling, Noise Suppressor
|Siris
|Common knowledge
|Complete 10 [[Conflict Zone (On Foot)|Conflict Zones]]
|Provide 5 [[Settlement Defence Plans]]
|-
|[[Jude Navarro]]
|Added Melee Damage, Extra Ammo Capacity, Damage Resistance, Magazine Size, Reload Speed
|Aurai
|Common knowledge
|Complete 10 Restore or Reactivation missions
|Provide 5 [[Genetic Repair Meds]]
|-
|[[Kit Fowler]]
|Added Melee Damage, Faster Shield Regen, Extra Ammo Capacity, Magazine Size, Stowed Reloading
|Capoya
|Learned from Domino Green
|Sell 5 [[Opinion Polls]] to [[Bartender]]s
|Provide 5 [[Surveillance Equipment]]
|-
|[[Oden Geiger]]
|Enhanced Tracking, Improved Battery Capacity, Night Vision, Scope, Stability
|Candiaei
|Learned from Terra Velasquez
|Sell 20 total [[Biological Sample]], [[Employee Genetic Data]], and [[Genetic Research]] to [[Bartender]]s
|N/A
|-
|[[Terra Velasquez]]
|Combat Movement Speed, Increased Air Reserves, Increased Sprint Duration, Improved Hip Fire Accuracy, Noise Suppressor
|Shou Xing
|Learned from Jude Navarro
|Complete 6 Covert Heist or Covert Theft missions
|Provide 15 [[Financial Projections]]
|-
|[[Uma Laszlo]]
|Damage Resistance, Faster Shield Regen, Headshot Damage, Reload Speed, Stowed Reloading
|Xuane
|Learned from Wellington Beck
|Reach unfriendly rep with [[Sirius Corporation]]
|N/A
|-
|[[Wellington Beck]]
|Extra Backpack Capacity, Improved Battery Capacity, Reduced Tool Battery Consumption, Greater Range, Scope
|Jolapa
|Learned from Hero Ferrari
|Sell 15 total [[Classic Entertainment]], [[Multimedia Entertainment]], and/or [[Cat Media]] to [[Bartender]]s
|Provide 5 [[InSight Entertainment Suite]]s
|-
|[[Yarden Bond]]
|Faster Handling, Improved Hip Fire Accuracy, Audio Masking, Improved Jump Assist, Combat Movement Speed, Quieter Footsteps
|Bayan
|Learned from Kit Fowler
|Sell 5 [[Smear Campaign Plans]] to [[Bartender]]s
|N/A
|-
|[[Baltanos]]
|Combat Movement Speed, Improved Jump Assist, Increased Air Reserves, Increased Sprint Duration, Faster Handling, Improved Hip Fire Accuracy, Noise Suppressor
|Deriso
|Common knowledge
|Friendly reputation with Colonia Council
|Provide 10 [[Faction Associates]]
|-
|[[Eleanor Bresa]]
|Added Melee Damage, Damage Resistance, Extra Ammo Capacity, Shield Regen, Magazine Size, Reload Speed, Stowed Reloading
|Desy
|Common knowledge
|Visit 5 Settlements in Colonia
|Provide 10 [[Digital Designs]]
|-
|[[Rosa Dayette]]
|Enhanced Tracking, Extra Backpack Capacity, Improved Battery Capacity, Reduced Tool Battery Consumption
|Kojeara
|Common knowledge
|Sell 10 total [[Culinary Recipes]] or [[Cocktail Recipes]] to [[Bartender]]s in Colonia
|Provide 10 [[Manufacturing Instructions]]
|-
|[[Yi Shen]]
|Night Vision, Quieter Footsteps, Audio Masking, Headshot Damage
|Einheriar
|Learned from Baltanos, Eleanor Bresa, & Rosa Dayette
|Complete all referral tasks for Baltanos, Eleanor Bresa, & Rosa Dayette
|N/A
|}
</table-progress-tracking>
 
== TriviaPre-Engineered modules ==
Pre-Engineered modules were introduced as rewards for [[Community Goals]] and limited-time events. These modules may feature two Engineering modifications at once, modifications that cannot normally be applied to the specific module, or unique modifications that are not offered by any Engineer. Occasionally, pre-Engineered modules are later made available for purchase through [[Technology Broker]]s.
* Engineers were introduced with the v2.1 [[Elite_Dangerous:_Horizons|Horizons season]]. The system was overhauled and improved with v3.0 [[Beyond]] Chapter One. Four Engineers based in the [[Colonia Region]] were added with v3.2 Beyond Chapter Three. One Engineer based in the [[Witch Head Nebula]] was added by the [[Interstellar Initiative]] [[The Enclave]].
 
* You can pin one blueprint per engineer.<ref>https://www.reddit.com/r/EliteDangerous/comments/81umes/psa_you_can_pin_one_blueprint_per_engineer_not/</ref>
Pre-Engineered modules come with some restrictions:
* There are engineered AI ships in Assassination Wing Missions that provide more challenge.<ref>[https://forums.frontier.co.uk/showthread.php/412245-Update-3-0-2 Update 3.0.2]</ref>
*Modules with two modifications will lose their second modification if another modification is applied.
*In some cases, [[Experimental Effect]]s can be added or changed without affecting the modifications.<ref>[https://forums.frontier.co.uk/threads/elite-dangerous-community-goal-fsd-reward-and-modification-application-of-experimentals.593774/ Frontier Forums: Elite Dangerous - Community Goal FSD Reward and Modification/Application of Experimentals]</ref><ref>[https://forums.frontier.co.uk/threads/elite-dangerous-fsd-reward-issues-remodifications-experimentals-follow-up.593785/ Frontier Forums: Elite Dangerous: FSD Reward Issues (reModifications & Experimentals) Follow Up.]</ref><ref>[https://forums.frontier.co.uk/threads/elite-dangerous-fsd-reward-module-for-phase-2-colonia-bridge-community-goal-experimental-effects-revised.593882/ Frontier Forums: Elite Dangerous: FSD Reward Module for Phase 2 Colonia Bridge Community Goal | Experimental Effects Revised]</ref> Pre-Engineered modules that normally have no Engineering options, such as [[Guardian]] technology modules or mining tools, are unable to accept any Experimental Effects.
 
{| class="article-table sortable mw-collapsible mw-collapsed" style="text-align: center; font-size:85%;" border="1"
|-
!Module
!Class
!Rating
!Modifications
!Experimental Effect
!Community Goals
!Tech Broker?
|-
|[[Abrasion Blaster]]
|1
|D
|[[Long Range Weapon|Long Range]]
|None
|
* [https://forums.frontier.co.uk/threads/support-wreaken-construction-mining-campaign.588343/ Support Wreaken Construction Mining Campaign]
* [https://forums.frontier.co.uk/threads/support-groms-forces-in-lp-855-34-mining.637126/ Support Grom's Forces in LP 855-34]
* [https://forums.frontier.co.uk/threads/support-winterss-forces-in-lp-855-34-mining.637127/ Support Winters's Forces in LP 855-34]
|No
|-
|[[Cargo Rack#Pre-Engineered Cargo Rack|Cargo Rack]]
|5 / 6
|E
|Expanded Cargo Rack
|None
|
* [https://forums.frontier.co.uk/threads/brewer-corporation-calls-for-trailblazer-resupply.639562/ Brewer corporation calls for Trailblazer resupply]
* [https://forums.frontier.co.uk/threads/brewer-corporation-strategic-order-mining-trade.642201/ Brewer Corporation Strategic Order (Mining/Trade)]
* [https://forums.frontier.co.uk/threads/distant-worlds-iii-deep-space-infrastructure-project-mining-trade.644566/ Distant Worlds III Deep-Space Infrastructure Project (Mining/Trade)]
|No
|-
|[[Detailed Surface Scanner]]
|1
|I
|[[Expanded Probe Scanning Radius Scanner|Expanded Probe Scanning Radius]] x2
|None
|
* [https://forums.frontier.co.uk/threads/support-sirius-atmospherics-initiative-by-providing-ammonia-world-exploration-data-exploration.559984/ Support Sirius Atmospherics Initiative by Providing Ammonia World Exploration Data]
* [https://forums.frontier.co.uk/threads/brewer-corporation-planetary-survey-initiative-exploration.633408/ Brewer Corporation Planetary Survey Initiative (Exploration)]
* [https://forums.frontier.co.uk/threads/rackham-hip-87621-planetary-exploration-initiative.641007/ Rackham HIP 87621 Planetary Exploration Initiative]
|Yes
|-
|[[Electronic Countermeasure]]
|0
|A
|[[Lightweight Module|Lightweight]],<br />[[Shielded Module|Shielded]]
|None
|
* [https://forums.frontier.co.uk/threads/support-shadow-president-winters-against-federal-surveillance-data.573555/ Support Shadow President Winters Against Federal Surveillance]
|No
|-
|[[Enzyme Missile Rack]]
|2
|B
|[[High Capacity Weapon|High Capacity]],<br />Increased Caustic Damage
|None
|
* [https://forums.frontier.co.uk/threads/fight-for-the-neo-marlinist-order-of-mudhrid-against-the-empire-combat.569311/ Fight for the Neo-Marlinist Order of Mudhrid against the Empire]
|No
|-
|[[Fragment Cannon]]
|1 / 3
|E / C
|[[Double Shot Weapon|Double Shot]],
[[High Capacity Weapon|High Capacity]]
|[[Screening Shell]]
|
* [https://forums.frontier.co.uk/threads/join-aisling-duvals-call-to-arms-combat.638946/ Join Aisling Duval's Call To Arms (Combat)]
* [https://forums.frontier.co.uk/threads/join-archers-exploitation-of-imperial-weakness-combat.638947/ Join Archer's Exploitation of Imperial Weakness (Combat)]
* [https://forums.frontier.co.uk/threads/join-li-yong-ruis-territorial-opportunism-combat.638948/ Join Li Yong-Rui's Territorial Opportunism (Combat)]
|No
|-
|[[Frame Shift Drive]]
|3 / 4 / 5 / 6
|A
|[[Increased Range Frame Shift Drive|Increased Range]],<br />[[Faster Boot Sequence Frame Shift Drive|Faster Boot Sequence]]
|None
|
* [https://forums.frontier.co.uk/threads/protect-the-alliances-expansion-into-the-coalsack-nebula-from-thargoid-attack-ax-combat.558263/ Protect the Alliance's Expansion into the Coalsack Nebula from Thargoid Attack]
* [https://forums.frontier.co.uk/threads/the-colonia-bridge-project-2nd-phase-alcor-trade.592741/ The Colonia Bridge Project 2nd Phase - Alcor]
* [https://forums.frontier.co.uk/threads/the-colonia-bridge-project-2nd-phase-colonia-trade.592740/ The Colonia Bridge Project 2nd Phase - Colonia]
|Class 5 only
|-
|[[Frame Shift Drive (SCO)]]
|2 - 7
|A
|[[Increased Range Frame Shift Drive|Increased Range]]
|None
|
* [https://forums.frontier.co.uk/threads/battle-for-sol-destroy-titan-cocijo-ax-combat.631514/ Battle for Sol: Destroy Titan Cocijo (AX Combat)]
|Yes
|-
|[[Guardian Gauss Cannon]]
|1 / 2
|D / B
|[[High Capacity Weapon|High Capacity]],<br />Burst Fire Modification
|None
|
* [[Salvation]]'s Cornsar Delivery Initiative
|Yes
|-
|[[Guardian Plasma Charger]]
|1 / 2
|D / B
|[[Focused Weapon|Focused]],<br />[[Overcharged Weapon|Overcharged]]
|None
|
* [https://community.elitedangerous.com/galnet/uid/617a92af979938635b475461 Thargoid Fleets Invade Nebula Systems]
|Yes
|-
|[[Guardian Shard Cannon]]
|1 / 2
|D / A
|[[Focused Weapon|Focused]],<br />[[Long Range Weapon|Long Range]]
|[[Penetrator Munitions]]
|
* [https://forums.frontier.co.uk/threads/salvations-appeal-for-guardian-artefacts.583552/ Salvation's Appeal for Guardian Artefacts]
|Yes
|-
|[[Kill Warrant Scanner]]
|0
|A / C
|[[Fast Scan Scanner|Fast Scan]],<br />[[Long Range Scanner|Long Range]]
|None
|
* [https://forums.frontier.co.uk/threads/support-president-hudson-to-increase-federal-surveillance-data.573553/ Support President Hudson to Increase Federal Surveillance]
* [https://forums.frontier.co.uk/threads/defeat-pirates-in-planetary-rings-of-dhan-bounty-hunting.636453/ Defeat Pirates in Planetary Rings of Dhan]
* [https://forums.frontier.co.uk/threads/core-dynamics-combat-initiative.645580/ Core Dynamics Combat Initiative]
|No
|-
|[[Mining Laser]]
|1
|D
|[[Long Range Weapon|Long Range]]
|None
|
* [https://forums.frontier.co.uk/threads/support-torval-mastopolos-mining-campaign.588342/ Support Torval-Mastopolos Mining Campaign]
|Yes
|-
|[[Multi-cannon]]
|2
|E
|[[Rapid Fire Weapon|Rapid Fire]]
|[[Overcharged Weapon|Overcharged]],
[[Phasing Sequence]]
|
* [https://forums.frontier.co.uk/threads/opening-alliance-campaign-for-hip-87621-powerplay.643541/ Opening Alliance Campaign for HIP 87621 (PowerPlay)]
* [https://forums.frontier.co.uk/threads/opening-federal-campaign-for-hip-87621-powerplay.643543/ Opening Federal Campaign for HIP 87621 (PowerPlay)]
* [https://forums.frontier.co.uk/threads/opening-imperial-campaign-for-hip-87621-powerplay.643542/ Opening Imperial Campaign for HIP 87621 (PowerPlay)]
* [https://forums.frontier.co.uk/threads/opening-independence-campaign-for-hip-87621-powerplay.643544/ Opening Independence Campaign for HIP 87621 (PowerPlay)]
|No
|-
|[[Multi-cannon]]
|2
|E
|[[Short Range Weapon|Short Range]]
|[[Phasing Sequence]]
|
* [https://forums.frontier.co.uk/threads/support-the-federations-attempt-to-capture-yuri-grom-combat.590673/ Support the Federation's Attempt to Capture Yuri Grom]
|No
|-
|[[Point Defence Turret]]
|0
|I
|[[Focused Weapon|Focused]],<br />[[Lightweight Module|Lightweight]]
|None
|
* [https://forums.frontier.co.uk/threads/protect-the-marlinist-food-deliveries-bounty-hunting.563124/ Protect the Marlinist Food Deliveries]
* [https://forums.frontier.co.uk/threads/deliver-food-to-support-the-marlinists-trade.563123/ Deliver Food to Support the Marlinists]
* [https://forums.frontier.co.uk/threads/support-panther-clipper-mk-ii-launch-with-critical-deliveries-trade.639361/ Support Panther Clipper Mk II Launch with Critical Deliveries (Trade)]
* [https://forums.frontier.co.uk/threads/protect-panther-clipper-mk-ii-shipments-from-pirate-threats-bounty-hunting.639360/ Protect Panther Clipper Mk II Shipments from Pirate Threats (Bounty Hunting)]
|No
|-
|[[Power Distributor]]
|3 / 4 / 6
|D / A<ref group="n">Size 6 D Rated variant was not rewarded.</ref>
|[[System Focused Power Distributor|System Focused]],<br />[[Engine Focused Power Distributor|Engine Focused]]
|None
|
* [https://forums.frontier.co.uk/threads/support-edmund-mahon-in-trade-war-trade.637814/ Support Edmund Mahon in Trade War]
* [https://forums.frontier.co.uk/threads/support-nakato-kaine-in-trade-war-trade.637815/ Support Nakato Kaine in Trade War]
|No
|-
|[[Power Plant]]
|3
|A
|[[Armoured Power Plant|Armoured]],<br />[[Overcharged Power Plant|Overcharged]]
|None
|
* [https://forums.frontier.co.uk/threads/medical-supplies-for-federal-starport-bombing-survivors-trade.567325/ Medical Supplies for Federal Starport Bombing Survivors]
|No
|-
|[[Power Plant]]
|3 / 4 / 5
|A
|[[Overcharged Power Plant|Overcharged]]
|None
|
* [https://forums.frontier.co.uk/threads/colonia-bridge-project-phase-four-week-4-alcor-trade.599890/ Colonia Bridge Project Phase Four, Week 4 - Alcor]
* [https://forums.frontier.co.uk/threads/colonia-bridge-project-phase-four-week-4-colonia-trade.599891/ Colonia Bridge Project Phase Four, Week 4 - Colonia]
|No
|-
|[[Railgun]]
|2
|B
|[[Long Range Weapon|Long Range]],<br />[[High Capacity Weapon|High Capacity]]
|[[Feedback Cascade]]
|
* [https://forums.frontier.co.uk/threads/fight-for-the-epsilon-fornacis-empire-group-against-the-neo-marlinists-combat.569308/ Fight for the Epsilon Fornacis Empire Group against the Neo-Marlinists]
* [https://forums.frontier.co.uk/threads/defend-trailblazer-resupply-routes-bounty-hunting.639996/ Defend Trailblazer Resupply Routes (Bounty Hunting)]
|No
|-
|[[Seeker Missile Rack]]
|2
|B
|[[High Capacity Weapon|High Capacity]],<br />[[Rapid Fire Weapon|Rapid Fire]]
|[[Drag Munitions]]
|
* [https://forums.frontier.co.uk/threads/resist-the-federations-attempt-to-capture-yuri-grom-combat.590672/ Resist the Federation's Attempt to Capture Yuri Grom]
|No
|-
|[[Seeker Missile Rack]]
|2
|B
|[[High Capacity Weapon|High Capacity]], [[Lightweight Weapon|Lightweight]]
|[[Thermal Cascade]]
|
* [https://forums.frontier.co.uk/threads/fight-for-liz-ryder-and-the-eurybia-blue-mafia-combat.555504/ Fight for Liz Ryder and the Eurybia Blue Mafia]
|Yes
|-
|[[Seeker Missile Rack]]
|2 / 3
|B / A
|[[High Capacity Weapon|High Capacity]],<br />[[Sturdy Weapon|Sturdy]]
|[[FSD Interrupt]]
|
* [https://forums.frontier.co.uk/threads/delaine-targets-imperial-forces-in-beta-3-tucani-combat.638439/ Delaine Targets Imperial Forces in Beta-3 Tucani]
* [https://forums.frontier.co.uk/threads/imperial-campaign-targets-archon-delaine-in-beta-3-tucani-combat.638440/ Imperial Campaign Targets Archon Delaine in Beta-3 Tucani]
|No
|-
|[[Shield Generator]]
|3
|A
|[[Kinetic Resistant Shield Generator|Kinetic Resistant]],<br />[[Thermal Resistant Shield Generator|Thermal Resistant]]
|None
|
* [https://forums.frontier.co.uk/threads/medical-supplies-for-imperial-starport-bombing-survivors-trade.567324/ Medical Supplies for Imperial Starport Bombing Survivors]
|No
|-
!Module
!Class
!Rating
!Modifications
!Experimental Effect
!Community Goals
!Tech Broker?
|}
 
<references group="n" />
 
== Development ==
 
Engineers were introduced in the ''[[Elite Dangerous: Horizons]]'' 2.1 update. Engineering mechanics were overhauled and improved with ''[[Elite Dangerous: Beyond]]'' Chapter One (3.0).
 
4 Engineers based in the [[Colonia Region]] were added in ''Beyond'' Chapter Three (3.2). 1 Engineer based in the [[Witch Head Nebula]] was added by the [[Interstellar Initiative]] [[The Enclave]]. 9 Engineers specialising in Suit and Handheld Weapon modifications were added in ''[[Elite Dangerous: Odyssey]]''. 4 more Engineers specialising in Suit and Handheld Weapon modifications were added to the Colonia Region in ''Odyssey'' Update 8.
 
=== Engineering rebalance ===
[[File:Elite Dangerous - Frontier Unlocked Highlight - Engineering Rebalance|right|250px]]
 
In the Type-8 update (18.08), an engineering rebalance was introduced. Changes included increasing the amount of materials one would typically get from completing missions, as well as increasing material availability at Grade 4/5 farming locations by increasing the number of sources of materials and in some cases, payout per source.
 
One of the more notable changes introduced with this rebalance is the change to engineering rolls. In the past, engineering rolls towards ship hardpoints/modules would gain a random amount of progress, influenced towards higher percentages of progress depending on your access level with the engineer providing the modification.
 
The rebalance changes the behavior of rolls from a random percentage of progress gained to an exact amount of progress gained, with access level influence still present. '''This means for achieving a grade of modification for any module, there is now always an exact number of rolls needed to achieve full progress for that grade, scaling downwards with the access level you have for that engineer.'''
 
The below table illustrates the new rolling system:
 
{| class="fandom-table"
|+
Progress Percentage Gained Towards a Modification, Per Roll
|
!
! colspan="5" |Access Level with Engineer
|-
!
|
|1
|2
|3
|4
|5
|-
! rowspan="5" |Modification Grade
|Grade 1
|20%
|25%
|34%
|50%
|100%
|-
|Grade 2
|X
|20%
|25%
|34%
|50%
|-
|Grade 3
|X
|X
|20%
|25%
|34%
|-
|Grade 4
|X
|X
|X
|20%
|25%
|-
|Grade 5
|X
|X
|X
|X
|20%
|}
 
== Videos ==
<gallery>
File:The Engineers 2.1 Trailer - Elite Dangerous Horizons
File:The_Engineers_2.1_Trailer_-_Elite_Dangerous_Horizons
File:Elite Dangerous- Odyssey - Engineer Base Tour
File:1v3_big_ship_pvp...this_is_why_you_engineer,i_let_them_live
File:EVERYTHING You Need To Know for Engineering in Elite Dangerous - Tutorial - How-To
File:%E2%9C%94_Elite_Dangerous_-_Engineer_Tutorial_-_Unlocking_%26_Ranking_Up.
File:Elite Dangerous - Ship Build - Vulture - The Piss Ant 2.0
File:Elite_Dangerous_Tutorials_-_Full_Engineering_Process_A_to_Z
File:What a New Fully Engineered Python MK 2 Ship Looks Like In Elite Dangerous Odyssey - What Can It Do?
File:Elite_Dangerous_Tutorials_-_How_to_Level_Up_With_Engineers_Quickly%3F
File:How to Engineer the New BEST FSD! - Elite Dangerous Guide 2024
File:HOW TO Engineer On-foot Weapons & Suits - Elite Dangerous Odyssey
File:Introducing "THE COLLECTOR" -- My Most Useful Engineered Ship In Elite Dangerous Part.1
</gallery>
 
== Gallery ==
<gallery>
File:026e180e5b0f331f03ca067aa8b754442578be56.jpg |From Newsletter #117: Concept art - Approaching an engineer's base in Elite Dangerous: Horizons. You'll land at these bases to offer commodities, data and materials in exchange for unique ship modules.
File:2d2d65e5e8f56badec82d628a1107d8f90e48808.jpg |An Engineer's base as seen in Newsletter #121
File:150f6497f9a79dd21cb9e871f710b12f1325e76b.jpg |A hangar in an Engineer's Base as seen in Newsletter #121
File:D85bbfa282b25de5be56e972945db79078f1f077.jpg |Another Engineer's Base as seen in Newsletter #121
File:C0d1da44489b82728292ed64b447f04daa90487a.jpg |Preview of a Engineer Info screen as seen in Newsletter #122
Bris-Dekker-Unlock-2017-04-24.jpeg|Engineer unlock screen For Colonel Bris Dekker (as at 2017-04-24)
</gallery>
 
== References ==
<references />
 
{{EngineerNavbox}}
[[ru:Инженеры]]
[[zh:{{PAGENAME}}]]
[[uk:Інженери]]
[[Category:Gameplay]]
[[Category:Guides]]
[[Category:Characters]]
[[Category:Engineer]]
[[Category:Commerce]]
[[Category:Engineers]]
[[Category:Services and Contacts]]