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[[File:Horizons-reveal-cobra-landing.jpg|thumb|300px|A Cobra MkIII preparing to land on a planet's surface]]
[[File:Cobra Mk IV Landing Horizons.jpg|thumb|300px|Cobra Mk IV lands on a planet]]
'''Planetary Landings''' are the act of landing on the surface of a [[Terrestrial Planet|terrestrial body]] with a [[Ships|ship]]. This requires installing a [[Planetary Approach Suite]]. Currently, [[Atmospheric Landings|landing on terrestrial bodies that possess atmospheres]] is not permitted.
'''Planetary Landing''' is the act of landing with a [[Ships|ship]] on the surface of a [[Terrestrial Planet|terrestrial body]]. This requires a [[Planetary Approach Suite]] to land on planets without [[Atmosphere|atmospheres]], or an [[Advanced Planetary Approach Suite]] to land on planets with zero to [[Atmospheric Landings|tenuous atmospheres]]. Planetary landing with atmospheres greater than 0.1 atm is currently prohibited.


== Overview ==
== Overview ==
[[File:Panther Clipper Mk II Landed on Planet.jpg|thumb|250px|Panther Clipper Mk II landed on planet]]
Players are able to land on four types of airless [[planets]] - rocky, metal, ice and rocky/metal - which make up 61% of the planet types in the Milky Way galaxy. These planets vary in size and composition, therefore having different gravity forces affecting the flight and landing dynamics.   
Players are able to land on four types of airless [[planets]] - rocky, metal, ice and rocky/metal - which make up 61% of the planet types in the Milky Way galaxy. These planets vary in size and composition, therefore having different gravity forces affecting the flight and landing dynamics.   


Some celestial body types, including water worlds and bodies with significant amount of lava covering their surface, cannot be landed on even when they have no atmosphere. The reason for this is likely due to there being no current  game mechanic to deal with water, lava, and other large bodies of liquid substances. Earth's moon, Luna, cannot be landed on despite a lack of atmosphere; it is not known why. All yellow-coloured volcanic moons (similar to and including Jupiter's moon Io) will list 0.00 atmospheres, and cannot be landed on. The reason for this is unknown, though it could be due to the large amounts of volcanic activity on these moons, requiring implementation of their own game mechanics. Some bodies are permit locked for unknown reasons and therefore cannot be landed on. An example of this is Neptune's moon Triton, which could be landed on until it was unexpectedly permit locked.   
Some celestial body types, including water worlds and bodies with significant amount of lava covering their surface, cannot be landed on even when they have no [[atmosphere]]. The reason for this is likely due to there being no current  game mechanic to deal with water, lava, and other large bodies of liquid substances. Earth's moon, Luna, cannot be landed on despite a lack of atmosphere; it is not known why. All yellow-coloured volcanic moons (similar to and including Jupiter's moon Io) will list 0.00 atmospheres, and cannot be landed on. The reason for this is unknown, though it could be due to the large amounts of volcanic activity on these moons, requiring implementation of their own game mechanics. Some bodies are permit locked for unknown reasons and therefore cannot be landed on. An example of this is Neptune's moon Triton, which could be landed on until it was unexpectedly permit locked.   


[[File:Planet-Settlement-and-Diamondback-Explorer.png|thumb|250px|Diamondback Explorer approaches a Settlement on a planet]]
The landing is graphically seamless with a small pause for instance loading, including peer-to-peer (P2P) matchmaking and instance creation, and the planets can be explored in low-level flight or by using a Surface Reconnaissance Vehicle.<ref name=":1">[https://www.kickstarter.com/projects/1461411552/elite-dangerous/description Kickstarter: Elite: Dangerous]
The landings are graphically seamless with a small pause for instance loading, including peer-to-peer (p2P matchmaking and instance creation, and the planets can be explored in low-level flight or by using a Surface Reconnaissance Vehicle.<ref name=":1">[https://www.kickstarter.com/projects/1461411552/elite-dangerous/description Elite: Dangerous by Frontier Developments - Kickstarter]</ref> Once on the surface, players can discover constructed, as well as natural, [[points of interest]], which can be military bases, research establishments, hideouts, [[starport|starports]], mining complexes, crashed [[ships]] and debris to investigate. <span style="color:#D3D3D3">The nature of the encounter varies depending on where the player is: the planet type and composition, and the local topography affected by geology.</span><ref name=":5">[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=47bd8c04aa Elite Dangerous Newsletter #97]</ref>


Landing on atmospheric planets with cities and lifeforms will be added with future updates. Check the [[Atmospheric Landings]] page for more information.
</ref> Once on the surface, players can discover natural and artificial [[Points of Interest]], including [[Settlement]]s, [[Surface Port]]s, [[Shipwreck]]s, and more. The nature of the encounter may vary depending on the planet type and composition, and the local topography affected by geology.<ref name=":5">[https://web.archive.org/web/20151104162716/http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=47bd8c04aa Elite Dangerous Newsletter #97]</ref>


== Landing ==
== Landing ==
[[File:Imperial-Clipper-Landed-Planet.png|thumb|250px|Imperial Clipper landed on an airless world]]
[[File:Imperial-Clipper-Landed-Planet.png|thumb|250px|Imperial Clipper landed on an airless world]]
Landing on a planetary surface requires more ship management than dropping from [[supercruise]] at an orbital [[Station]] or other point of interest. It is also recommended to check the gravity of the targeted planet or moon in the [[System Map]] before attempting a landing, as high-gravity worlds can overwhelm ships with weak thrusters and cause them to crash or touch down too quickly and inflict severe or fatal damage.
Landing on a planetary surface requires installing the [[Planetary Approach Suite]] or the [[Advanced Planetary Approach Suite]] to descend from orbit. The landing process involves more ship management than dropping from [[supercruise]] at an orbital [[Station]] or a point of interest. It is recommended to check the gravity of the targeted planet or moon in the [[System Map]] before attempting a landing, because high-gravity worlds can overwhelm ships with weak thrusters and cause them to crash or touch down too quickly and inflict severe or fatal damage.


# Select a landable planet or moon, and any desired PoI on its surface, and approach it in supercruise.
# Select a landable planet or moon, and any desired PoI on its surface, and approach it in supercruise.
# Keep ship speed in the blue zone when near enough to the planet/moon that it becomes visible to the eye. If the gravity is lower than 0.5 G, speed may need to be further decreased, possibly to the minimum, to ensure a smooth passage through the planet/moon's exclusion zone and prevent an emergency drop.
# Keep ship speed in the blue zone when near enough to the planet/moon that it becomes visible to the eye. If the gravity is lower than 0.5 G, speed may need to be further decreased, possibly to the minimum, to ensure a smooth passage through the planet/moon's exclusion zone and prevent an emergency drop.
# Orient the ship so that it is approaching the desired landing site on the surface at an approximate 45 degree angle for the descent. A shallower angle will increase the time that the ship takes to descend and possibly result in overshooting the destination, while a sharper angle risks a collision with the surface or dropping out of supercruise hundreds of kilometers away from the destination, but the angle does not need to be exact.
# Orient the ship so that it is approaching the desired landing site on the surface at an approximate 45 degree angle for the descent. A shallower angle will increase the time that the ship takes to descend and possibly result in overshooting the destination, while a sharper angle risks a collision with the surface or dropping out of supercruise hundreds of kilometers away from the destination, but the angle does not need to be exact.
# Passing through the blue line surrounding a landable planet/moon will cause the [[HUD]] to generate the altitude and G meters. Check the ship's descent angle relative to the destination and keep it out of the red zone without shallowing out. If speed is not already at minimum and the ship is decreasing altitude too fast to adjust its course, which is common with small, low-G worlds, decrease speed now.
# Passing through the blue line surrounding a landable planet/moon will cause the ship to enter [[Orbital Cruise]] and the [[HUD]] to generate the altitude and G meters. Check the ship's descent angle relative to the destination and keep it out of the red zone without shallowing out. If speed is not already at minimum and the ship is decreasing altitude too fast to adjust its course, which is common with small, low-G worlds, decrease speed now.
# At 25 km above the surface, the ship will drop from supercruise and enter a [[glide]] for the final stage of the landing process. If the ship's speed is too high when it reaches the 25 km zone, an emergency drop will occur instead, and if the angle of descent is too shallow during the glide, the glide will fail and the ship will return to supercruise. The ship will maintain a speed of 2.5 km per second during the glide.
# At 25 km above the surface, the ship will drop from supercruise and enter a [[glide]] for the final stage of the landing process. If the ship's speed is too high when it reaches the 25 km zone, an emergency drop will occur instead, and if the angle of descent is too shallow during the glide, the glide will fail and the ship will return to supercruise. The ship will maintain a speed of 2.5 km per second during the glide.
# As the glide continues, take one last opportunity to check and adjust the angle of descent. If the ship is descending too quickly, shallow out the glide to prolong it, and if the ship is overshooting the destination, angle it downward to end the glide faster.
# As the glide continues, take one last opportunity to check and adjust the angle of descent. If the ship is descending too quickly, shallow out the glide to prolong it, and if the ship is overshooting the destination, angle it downward to end the glide faster.
# At 3 km above the surface, the ship will emerge from the glide and revert to normal space thrusters. If the landing process up to this point was performed correctly, the ship should be a handful of kilometers away from the destination or even directly above it.
# At 3 km above the surface, the ship will emerge from the glide and revert to normal space thrusters. If the landing process up to this point was performed correctly, the ship should be a handful of kilometers away from the destination or even directly above it.
# To land at a [[Surface Port]], request docking permission as with an orbital station, then dock as usual. To land directly on the surface of a planet/moon, decrease altitude and extend landing gear when the HUD radar begins displaying the terrain. Look for a relatively smooth, flat area large enough for the ship. The HUD will indicate when the ship is above a suitable landing zone and is level with the surface. Upon a successful landing, the ship's thrusters and power planet will automatically deactivate.
# To land at a [[Surface Port]], request docking permission as with an orbital station, then dock as usual. To land directly on the surface of a planet/moon, decrease altitude and extend landing gear when the HUD radar begins displaying the terrain. Look for a relatively smooth, flat area large enough for the ship. The HUD will indicate when the ship is above a suitable landing zone and is level with the surface. Upon a successful landing, the ship's thrusters will automatically deactivate.


== Largest landable planets ==
== Largest landable planets ==
These are the largest known landable planets without atmospheres in the [[galaxy]].<ref>[https://forums.frontier.co.uk/threads/really-large-landable-planets-the-list-mk-ii.327917/ Really large landable planets: the list. (MK II)]</ref>
These are the 10 largest known landable planets.<ref>[https://spansh.co.uk/bodies/search/FCADDC6A-812B-11EC-91AB-1FAA94EB4526/1 Spansh Plotter: Body Search Results] (Data gathered on January 31, 2022)</ref>
{| class="article-table"
{| class="article-table"
!Rank
!Rank
!Radius
!Radius (km)
!System
!System
!Body
!Body
Line 36: Line 37:
|-
|-
|1
|1
|25,503.96 km
|28,878
|Eol Prou HR-U D3-2494
|Greae Hypa PH-C d1017
|3
|2
|Icy body
|Icy body
|CMDR Ishtar Nixx
|
|-
|-
|2
|2
|25,202.13 km
|28,514
|Weqaea TN-K D8-53
|Hyuqau RI-Z d1-7809
|1
|1
|Icy body
|Icy body
|CMDR duckofdeath
|
|-
|-
|3
|3
|24,403.61 km
|28,205
|Chroabs TI-S D4-58
|Wepae NY-R d4-3425
|4
|2
|Icy body
|Icy body
|CMDR Raj Matheo
|
|-
|-
|4
|4
|24,353.34 km
|27,967
|Blu Aescs LQ-X D1-11
|NGC 6705 Sector WO-Q c5-0
|2
|AB 4
|Icy body
|Icy body
|CMDR King-Crimson
|
|-
|-
|5
|5
|24,306.84 km
|27,954
|Thuecho NU-B C15-2
|Aiphaitl VE-P d6-25
|2
|1
|Icy body
|Icy body
|CMDR crnook
|
|-
|-
|6
|6
|24,276.33 km
|27,850
|Stock 1 Sector AQ-X D1-22
|Kyloall YD-S d4-5226
|1
|1
|Icy body
|Icy body
|CMDR Gallus Domesticus
|
|-
|-
|7
|7
|23,605.51 km
|27,796
|Oephaidst RU-M D8-709
|Blaa Phrae SZ-F d11-7
|2
|1
|Icy body
|Icy body
|CMDR Varonica
|
|-
|-
|8
|8
|23,525.00 km
|27,486
|Gludgeia BD-T C4-5
|Clooku SJ-X d2-174
|2
|DE 9
|Icy body
|Icy body
|CMDR Setterllew
|
|-
|-
|9
|9
|23,346.00 km
|27,395
|Hypuae Scrua QP-N D7-196
|Drojau QY-R d4-5
|3
|1
|Icy body
|Icy body
|CMDR ick
|
|-
|-
|10
|10
|23,310.22 km
|27,031
|Froarsts CM-M D7-2210
|Jewel Box Sector RI-T d3-48
|2
|1
|Icy body
|Icy body
|CMDR chavaplx
|
|}
|}


== Smallest landable planets ==
== Smallest landable planets ==
These are the smallest known landable planets without atmospheres.
These are the 15 smallest known landable planets.
{| class="article-table"
{| class="article-table"
!Rank
!Rank
!Radius
!Radius (km)
!System
!System
!Body
!Body
Line 116: Line 117:
!Discovered by
!Discovered by
|-
|-
|1
|1 (tied)
|137 km
|137
|Flyiedgiae QN-T d3-17 (Quantum World)
|Flyiedgiae QN-T d3-17
|AB 1 B
|AB 1 b
|Metal-rich Body
|CMDR Evyl Minkey
|-
|1 (tied)
|137
|Pria Thoi ZP-G d10-37
|AB 4 a
|Metal-rich Body
|CMDR Ulvkar
|-
|3
|138
|Eactaips MC-V e2-2
|2 a
|Metal-rich Body
|CMDR Totempaalt
|-
|4 (tied)
|139
|Pyroifoi SO-Z e9
|A 3 a
|Metal-rich Body
|CMDR Hayden Eliback
|-
|4 (tied)
|139
|Gludgoe GR-N E6-4
|A 2 b
|Metal-rich Body
|CMDR Hyperion Tyler
|-
|5
|141
|Phleedgoe QI-J d9-67
|2 b
|Metal-rich Body
|CMDR Jayzet
|-
|6
|142
|Dryoea Blao YA-O e6-7737
|2 d
|Metal-rich Body
|CMDR Unifex
|-
|7
|146
|Eactaips MC-V e2-2
|2 b
|Metal-rich Body
|CMDR Totempaalt
|-
|8
|149
|Phleedgoe QI-J d9-67
|2 c
|Metal-rich Body
|CMDR MeGaNOOB228
|-
|9
|150
|Phleedgoe QI-J d9-67
|2 d
|Metal-rich Body
|CMDR Sweet Hannah
|-
|10
|157
|Scrauja TO-R D4-0
|B 4 a
|Metal-rich Body
|CMDR Hyperion Tyler
|-
|11
|160
|Sol
|Hi'iaka
|Icy Body
|Michael E. Brown
Chad Trujillo
David Rabinowitz
|-
|12
|161
|Ancha
|A 1 a
|Metal-rich Body
|
|-
|13
|167
|Dahan
|Coltan
|Metal-rich Body
|Metal-rich Body
|
|
|-
|-
|2
|14
|417 km
|182
|Kushen
|Hypan Brai KW-V b5-2
|1
|1 a
|High metal content
|Rocky body
|CMDR Nickolai Firemoth<ref>[https://www.reddit.com/r/EliteDangerous/comments/f29gyh/smallest_planet_i_have_ever_landed_on_i_think_it/ Smallest "planet" I have ever landed on.]</ref>
|CMDR Valemax 2
|-
|15
|184
|Pyroifoi SO-Z e9
|A 3 b
|Metal-rich Body
|CMDR Hayden Eliback
|}
|}


== Notes ==
== Development ==
*Planetary Landings were added with the ''[[Elite Dangerous: Horizons]]'' 2.0 update on December 15, 2015.  
Planetary Landing was added with the ''[[Elite Dangerous: Horizons|ED: Horizons]]'' 2.0 update on December 15, 2015.
 
[[Atmospheric Landing|Landing on planets with tenuous atmospheres]] was introduced with ''[[Elite Dangerous: Odyssey|ED: Odyssey]]'' on May 19, 2021. This expands the number of landable bodies in ''[[Elite Dangerous]]'' by approximately 20%.<ref name="Footfall">[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-q-a-first-footfall.564630/ Frontier Forums: Elite Dangerous: Odyssey Q&A- First Footfall]</ref>
 
== Trivia ==
 
* You can fly from space to a planet surface with only your [[thrusters]] (not [[supercruise]]), but it takes a long time.
* The slight loading between [[supercruise]] and [[Glide|gliding]] above a planet surface is the instance and P2P.


== Videos ==
== Videos ==
<gallery>
<gallery>
File:Landing_-_Elite_Dangerous_Horizons_Pilot_Training
File:Landing - Elite Dangerous Horizons Pilot Training
File:Elite_Dangerous_-_(No_supercruise)_Taking_off_from_a_moon_and_landing_on_its_planet
File:Elite Dangerous - (No supercruise) Taking off from a moon and landing on its planet
File:Elite_Horizons_Misty_Zoom
File:Elite Dangerous Type 10 landing on a planet (daytime)
File:New_Mitterand_in_Chieftain_-_Elite_Dangerous
File:Planetary Landings Made Easy - How to land in Elite Dangerous
File:Elite Dangerous Timelapse - Flying from Planet to Station without Supercruise or Hyperspace Jump
File:SRV Interplanetary Orbital Slingshot Maneuver!
</gallery>
</gallery>


== See also ==
== See also ==
* [[Atmospheric Landings]]
* [[Atmospheric Landing]]
* [[Development Plans]]
* [[Development Plans]]
* [[Elite Dangerous: Horizons]]
* [[Elite Dangerous: Horizons]]
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[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 13:57, 13 October 2026

File:Cobra Mk IV Landing Horizons.jpg
Cobra Mk IV lands on a planet

Planetary Landing is the act of landing with a ship on the surface of a terrestrial body. This requires a Planetary Approach Suite to land on planets without atmospheres, or an Advanced Planetary Approach Suite to land on planets with zero to tenuous atmospheres. Planetary landing with atmospheres greater than 0.1 atm is currently prohibited.

Overview

File:Panther Clipper Mk II Landed on Planet.jpg
Panther Clipper Mk II landed on planet

Players are able to land on four types of airless planets - rocky, metal, ice and rocky/metal - which make up 61% of the planet types in the Milky Way galaxy. These planets vary in size and composition, therefore having different gravity forces affecting the flight and landing dynamics.

Some celestial body types, including water worlds and bodies with significant amount of lava covering their surface, cannot be landed on even when they have no atmosphere. The reason for this is likely due to there being no current game mechanic to deal with water, lava, and other large bodies of liquid substances. Earth's moon, Luna, cannot be landed on despite a lack of atmosphere; it is not known why. All yellow-coloured volcanic moons (similar to and including Jupiter's moon Io) will list 0.00 atmospheres, and cannot be landed on. The reason for this is unknown, though it could be due to the large amounts of volcanic activity on these moons, requiring implementation of their own game mechanics. Some bodies are permit locked for unknown reasons and therefore cannot be landed on. An example of this is Neptune's moon Triton, which could be landed on until it was unexpectedly permit locked.

The landing is graphically seamless with a small pause for instance loading, including peer-to-peer (P2P) matchmaking and instance creation, and the planets can be explored in low-level flight or by using a Surface Reconnaissance Vehicle.[1] Once on the surface, players can discover natural and artificial Points of Interest, including Settlements, Surface Ports, Shipwrecks, and more. The nature of the encounter may vary depending on the planet type and composition, and the local topography affected by geology.[2]

Landing

File:Imperial-Clipper-Landed-Planet.png
Imperial Clipper landed on an airless world

Landing on a planetary surface requires installing the Planetary Approach Suite or the Advanced Planetary Approach Suite to descend from orbit. The landing process involves more ship management than dropping from supercruise at an orbital Station or a point of interest. It is recommended to check the gravity of the targeted planet or moon in the System Map before attempting a landing, because high-gravity worlds can overwhelm ships with weak thrusters and cause them to crash or touch down too quickly and inflict severe or fatal damage.

  1. Select a landable planet or moon, and any desired PoI on its surface, and approach it in supercruise.
  2. Keep ship speed in the blue zone when near enough to the planet/moon that it becomes visible to the eye. If the gravity is lower than 0.5 G, speed may need to be further decreased, possibly to the minimum, to ensure a smooth passage through the planet/moon's exclusion zone and prevent an emergency drop.
  3. Orient the ship so that it is approaching the desired landing site on the surface at an approximate 45 degree angle for the descent. A shallower angle will increase the time that the ship takes to descend and possibly result in overshooting the destination, while a sharper angle risks a collision with the surface or dropping out of supercruise hundreds of kilometers away from the destination, but the angle does not need to be exact.
  4. Passing through the blue line surrounding a landable planet/moon will cause the ship to enter Orbital Cruise and the HUD to generate the altitude and G meters. Check the ship's descent angle relative to the destination and keep it out of the red zone without shallowing out. If speed is not already at minimum and the ship is decreasing altitude too fast to adjust its course, which is common with small, low-G worlds, decrease speed now.
  5. At 25 km above the surface, the ship will drop from supercruise and enter a glide for the final stage of the landing process. If the ship's speed is too high when it reaches the 25 km zone, an emergency drop will occur instead, and if the angle of descent is too shallow during the glide, the glide will fail and the ship will return to supercruise. The ship will maintain a speed of 2.5 km per second during the glide.
  6. As the glide continues, take one last opportunity to check and adjust the angle of descent. If the ship is descending too quickly, shallow out the glide to prolong it, and if the ship is overshooting the destination, angle it downward to end the glide faster.
  7. At 3 km above the surface, the ship will emerge from the glide and revert to normal space thrusters. If the landing process up to this point was performed correctly, the ship should be a handful of kilometers away from the destination or even directly above it.
  8. To land at a Surface Port, request docking permission as with an orbital station, then dock as usual. To land directly on the surface of a planet/moon, decrease altitude and extend landing gear when the HUD radar begins displaying the terrain. Look for a relatively smooth, flat area large enough for the ship. The HUD will indicate when the ship is above a suitable landing zone and is level with the surface. Upon a successful landing, the ship's thrusters will automatically deactivate.

Largest landable planets

These are the 10 largest known landable planets.[3]

Rank Radius (km) System Body Type Discovered by
1 28,878 Greae Hypa PH-C d1017 2 Icy body
2 28,514 Hyuqau RI-Z d1-7809 1 Icy body
3 28,205 Wepae NY-R d4-3425 2 Icy body
4 27,967 NGC 6705 Sector WO-Q c5-0 AB 4 Icy body
5 27,954 Aiphaitl VE-P d6-25 1 Icy body
6 27,850 Kyloall YD-S d4-5226 1 Icy body
7 27,796 Blaa Phrae SZ-F d11-7 1 Icy body
8 27,486 Clooku SJ-X d2-174 DE 9 Icy body
9 27,395 Drojau QY-R d4-5 1 Icy body
10 27,031 Jewel Box Sector RI-T d3-48 1 Icy body

Smallest landable planets

These are the 15 smallest known landable planets.

Rank Radius (km) System Body Type Discovered by
1 (tied) 137 Flyiedgiae QN-T d3-17 AB 1 b Metal-rich Body CMDR Evyl Minkey
1 (tied) 137 Pria Thoi ZP-G d10-37 AB 4 a Metal-rich Body CMDR Ulvkar
3 138 Eactaips MC-V e2-2 2 a Metal-rich Body CMDR Totempaalt
4 (tied) 139 Pyroifoi SO-Z e9 A 3 a Metal-rich Body CMDR Hayden Eliback
4 (tied) 139 Gludgoe GR-N E6-4 A 2 b Metal-rich Body CMDR Hyperion Tyler
5 141 Phleedgoe QI-J d9-67 2 b Metal-rich Body CMDR Jayzet
6 142 Dryoea Blao YA-O e6-7737 2 d Metal-rich Body CMDR Unifex
7 146 Eactaips MC-V e2-2 2 b Metal-rich Body CMDR Totempaalt
8 149 Phleedgoe QI-J d9-67 2 c Metal-rich Body CMDR MeGaNOOB228
9 150 Phleedgoe QI-J d9-67 2 d Metal-rich Body CMDR Sweet Hannah
10 157 Scrauja TO-R D4-0 B 4 a Metal-rich Body CMDR Hyperion Tyler
11 160 Sol Hi'iaka Icy Body Michael E. Brown

Chad Trujillo David Rabinowitz

12 161 Ancha A 1 a Metal-rich Body
13 167 Dahan Coltan Metal-rich Body
14 182 Hypan Brai KW-V b5-2 1 a Rocky body CMDR Valemax 2
15 184 Pyroifoi SO-Z e9 A 3 b Metal-rich Body CMDR Hayden Eliback

Development

Planetary Landing was added with the ED: Horizons 2.0 update on December 15, 2015.

Landing on planets with tenuous atmospheres was introduced with ED: Odyssey on May 19, 2021. This expands the number of landable bodies in Elite Dangerous by approximately 20%.[4]

Trivia

  • You can fly from space to a planet surface with only your thrusters (not supercruise), but it takes a long time.
  • The slight loading between supercruise and gliding above a planet surface is the instance and P2P.

Videos

See also

References

ru:Посадка на планету zh:Planetary Landing