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[[File:Sidewinder16x9.jpg|thumb|400px|Sidewinder Mk. I]]
{{ShipInfobox
Built by [[Faulcon DeLacy]], the '''Sidewinder Mk I''' is a superb multi-use ship suitable for any role. It is inexpensive - free, in fact - and can be used for light transport and combat duties.
| image              = Sidewinder-MkI-front-docked.png
| manufacturer        = Faulcon DeLacy
| yearsproduced      = 2982-Present
| type                = Multirole
| cost                = 28,080
| insurance          = 1,600
| factionreq          =
| factionrank        =
| expansionreq        =
| landingpad          = Small
| dimensions          = 14.9m x 21.3m x 5.4m
| seats              = 1
| multicrew          = No
| fighterhangar      = No
| hullmass            = 25
| masslock            = 6
| armour              = 108
| armourhardness      = 20
| shields            = 52
| heatcapacity        = 140
| fuelcapacity        = 2
| manoeuvrability    = 6
| topspeed            = 221
| maxtopspeed        = 229
| boostspeed          = 322
| maxboostspeed      = 334
| jumprange          = 8.15
| maxjumprange        = 24.43
| cargocapacity      = 4
| maxcargocapacity    = 16
| utility            = 2
| small              = 2
| medium              =
| large              =
| huge                =
| size1              = 4
| size2              = 2
| size3              =
| size4              =
| size5              =
| size6              =
| size7              =
| size8              =
| reservedic          =
|scooptimised=No}}
{{quote|The Sidewinder is a multipurpose ship manufactured by Faulcon DeLacy. Its versatility and comparatively low price point have made it popular with novice pilots, but the Sidewinder's reputation as an entry-level vessel should not be seen as a sign of inferiority - it is one of the most manoeuvrable ships on the market. |In-Game Description}}
The '''Sidewinder''' is a small [[Ships|ship]] produced by [[Faulcon DeLacy]]. The Sidewinder was originally released in 2982 as a light support ship and lacked any jump capability until the advent of the [[Frame Shift Drive]], which was compact enough to allow jump-capable versions to be produced. As a small, inexpensive vessel designed to tackle a variety of roles, including [[Trader|light transport]] and [[combat]], the Sidewinder is often the first ship that a newly-registered [[Pilots Federation]] pilot will fly and own. Its dependability, versatility, and agility combine to make it a useful all-rounder and an excellent choice for green and experienced pilots alike. Some [[independent]] navies still use the Sidewinder as fighters and patrol craft, and it is also one of the four vessels permitted in the [[CQC Championship]].<ref>[http://elite-dangerous.wikia.com/wiki/File:Sidewinder_MkI_Blueprint.png Sidewinder MkI Blueprint]</ref><ref>[https://external-preview.redd.it/2-788XSoonvLU02erelKNABO5i4fQVSSHa4a9EIK-50.jpg?auto=webp&s=44bbd82aebd607fe30f9d91135c2550e88c51483 Sidewinder MkI In-Game Description (pre-September Update)]</ref>


Its maneuverability makes it an excellent choice for both green and experienced pilots. The Sidewinder is a dependable vessel that will get you where you need to go, safe and sound.
==Overview==
The Sidewinder is a low-cost starter craft given to newly-licensed pilots. In the event that a pilot loses their current ship, they can elect to accept a Sidewinder on loan from the [[Pilots Federation]] if they are unable to afford a replacement for the destroyed ship or do not want a replacement.


== Overview (Beta) ==
Although the Sidewinder is cheap, it is not harmless, and is one of the most agile ships available. In particular, it can out-turn most other ships, being topped in that category only by the [[Eagle MkII|Eagle Mk II]], [[Vulture]], and [[Cobra Mk V]], and has solid lateral thrust. It is, however, one of the slowest-moving and weakest-hulled ships available. Only the [[Anaconda]] and certain dedicated trading ships have slower maximum speeds, and only the Eagle Mk II has a weaker hull.
The Sidewinder is the default craft offered throughout the game. The player starts in one, and if at any time their ship is destroyed they can get a free Sidewinder if they can't or don't want to replace their ship. New players who still struggle with learning the game, may find themselves flying it for a longer time or going back to it often.


Although the Sidewinder is cheap, it is not harmless; it is very maneuverable compared to any other available ship, save the [[Eagle Mk II|Eagle]]. In particular, it can out-turn a [[Cobra Mk. III|Cobra]] or [[Anaconda]], stay aimed at subsystems, and still keep enough range to lay down fire. Combined with heavy weaponry like missile pods, the Sidewinder can punch far above its weight. The major disadvantages of the Sidewinder is that it isn't very quick, being outclassed by Eagles, [[Viper Mk III|Vipers]], and Cobras, and that it isn't well armored, being far outclassed by Anacondas and [[Lakon Type 9|Lakon haulers]].
The Sidewinder is therefore an acceptable ship in [[combat]], but lacks firepower. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship cannot outmanoeuvre it, and it should be destroyed quickly; with a ship that can keep up with its turning, close in and blast away, making sure to stay away from its front. While it has terrible damage output, it still beats out Hauler for damage and is better than [[Type-6 Transporter]] and [[Dolphin]] in combat, due to superior mobility and cheaper price.


The Sidewinder is thus a master of the knife-fight, but a little weak at a distance. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship can't outmaneuver it, and it should be destroyed quickly; with a ship that has can keep up with its turning, close in and blast away, making sure to stay away from its front.
As a [[trader]], the Sidewinder has the worst performance of all ships. With a maximum cargo capacity of only 16t, finding trading missions that involve transporting such a small quantity is difficult. It is recommended to instead take up data delivery missions until more spacious options like the [[Hauler]] or [[Adder]] become affordable. The same drawback applies when attempting to use the Sidewinder as a [[miner]].


== Specifications ==
With a maximum possible [[jump range]] of about 24ly before [[Engineers|engineering]], the Sidewinder is not a terrible option for exploration and can be a good introduction to the role. However, the Hauler is a superior choice for that purpose due to its much greater jump range, and even early on it costs very little to obtain and outfit as a dedicated exploration vessel.
{| class="article-table" border="0" cellpadding="1" cellspacing="1"
 
Overall, the Sidewinder fulfills its purpose as a starter ship perfectly. It is capable in most roles, but is one of the worst choices in each individual role, even when specialised for them. The Sidewinder lets pilots come to grips with what exactly they want to do to earn credits before upgrading to something better, though experienced and wealthy pilots may enjoy keeping one on hand for joyriding.
 
[[File:Convergence sidewinder.png|thumb|250px|Sidewinder hardpoint convergence]]
The Sidewinder's two Class 1 hardpoints are located in front of and just below the cockpit, on the ship's frontal surface. The cockpit itself has only a single pilot seat, and the Sidewinder cannot utilise [[Multicrew]].
 
== Purchase Locations ==
The Sidewinder is the cheapest and most common ship on the market. It can be purchased at the vast majority of shipyards, and is the only ship available at [[Detention Centre]]s.
 
==Outfitting==
{{main|Outfitting}}
 
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Sidewinder.
 
{| class="article-table" style="text-align: center;" border="1"
! style="text-align: center;" | Category
! style="text-align: center;" | Default System
! style="text-align: center;" | Default Rating
! style="text-align: center;" | Default Class
! style="text-align: center;" | Max Class
|-
|-
! scope="col" |Name:
| rowspan="2" | [[Hardpoint|Small Hardpoint]]
! scope="col" |Sidewinder Mk. I
| [[Pulse Laser]] (L) || G || 1 || 1
|-
|-
|Cost:
| [[Pulse Laser]] (L) || G || 1 || 1
| 32,000 Cr or free
|-
|-
|Insurance:
| rowspan="2" | Utility Mount
| 1,600 Cr or free
| ''Empty'' || -- || -- || 0
|-
|-
|Type:
| ''Empty'' || -- || -- || 0
| Light
Multipurpose
|-
|-
|Faction:
| [[Bulkheads]]
| --
| [[Lightweight Alloys]] || I || 1 || 8
|-
|-
|Drive Motor(s):
| Reactor Bay
|[[DeLacy Spin Ionic MV]]
| [[Power Plant]] (L) || E || 2 || 2
|-
|-
|Manufacturer:
| Thrusters Mounting
|[[Faulcon DeLacy]]
| [[Thrusters]] (L) || E || 2 || 2
|-
|-
|Maneuverability:
| Frame Shift Drive Housing
| --
| [[Frame Shift Drive]] (L) || E || 2 || 2
|-
|-
|Crew:
| Environment Control
|1
| [[Life Support]] (L) || E || 1 || 1
|-
|-
|Cargo Capacity:
| Power Coupling
|0-10 (starts with 4)
| [[Power Distributor]] (L) || E || 1 || 1
|-
|-
|Dimensions:
| Sensor Suite
|21x14x5m
| [[Sensors]] (L) || E || 1 || 1
|-
|-
|Hyperspace Capable:
| Fuel Store
|Range 7.908LY / 7.249LY
| [[Fuel Tank]] [x2] || C || 1 || 1
(Empty / Full cargo)
|-
|-
|Hull Stress Factor:
| rowspan="7" | [[Internal Compartment]]s
| --
| [[Shield Generator]] (L) || E || 2 || 2
|-
|-
|Acceleration:
| [[Cargo Rack]] [x4] (L) || E || 2 || 2
| --
|-
|-
|Max [[Normal Speed]]:
| ''Empty'' || -- || -- || 1
| 220 m/s
|-
|-
|Max [[Boost Speed]]:
| ''Empty'' || -- || -- || 1
| 320 m/s
|-
|-
|Hardpoints:
| [[Advanced Docking Computer]] || E || 1 || 1
|2 (2x class2)
|}
 
== '''Jump Ranges''' ==
In current beta (1.03) the ship jump range is influenced by mass. 1 cargo is 1 mass. 1 C2 weapon is 4 mass. Utility mount 1.3 mass. The following table show jump ranges for various mass. Note that 0 means that all weapons and modules are stripped from the ship. Jump Range is in LY
{| class="article-table" style="width: 500px;" border="0" cellpadding="1" cellspacing="1"
|-
|-
! scope="col" |0
| [[Supercruise Assist]] || E || 1 || 1
! scope="col" |4
! scope="col" |8
! scope="col" |12
! scope="col" |16
|-
|-
|8.28
| (PAS) || I || 1 || 1
|8.09
|6.95
|6.43
|5.91
|}
|}
*''(L) = Loaned Module''
*''[x#] = Capacity''
*''(PAS) = Reserved solely for the [[Planetary Approach Suite]] or [[Advanced Planetary Approach Suite]]''
== Notes ==
*The Sidewinder is equipped with a [[DeLacy Spin Ionic MV]].
*The official [https://d1wv0x2frmpnh.cloudfront.net/elite/website/assets/English-PlayersGuide_v2.20-TheGuardians.pdf Elite Dangerous Player's Guide] explains the lore behind why players start with a loaned Sidewinder: ''"Every player starts as a new member of the [[Pilots Federation]]. After being notified of your successful membership a secret benefactor has a transmission delivered to you with a secure code. It gives you access to a starship account that's preconfigured with your credentials. This is how you gain an indefinitely loaned and insured Sidewinder. Behind this windfall is a secret organisation which seeks those with the potential to become real movers and shakers who can mould and shape the [[galaxy]]. This gift is a test so they can see whether you have those qualities."''<ref>[https://d1wv0x2frmpnh.cloudfront.net/elite/website/assets/English-PlayersGuide_v2.20-TheGuardians.pdf Elite Dangerous Player's Guide (2.2 - The Guardians)]</ref>


== Outfitting ==
== Trivia ==
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.
*The Sidewinder length (14.9 m) is similar to a General Dynamics F-16 Fighting Falcon (15.06 m).<ref>[https://www.youtube.com/watch?v=-nDYYYqrhp4 Elite ship scale 3.0]</ref>
*Larger ships such as Anaconda are capable of carrying a Sidewinder in-universe but this is currently not possible in-game.
*On December 16, 2019, it was reported that the longest total distance travelled by a single Sidewinder was 167,277 LY, a feat accomplished by CMDR RinceWindCymru.<ref name="5th">[https://forums.frontier.co.uk/threads/celebrating-5-years-of-elite-dangerous.533151/ Frontier Forums: Celebrating 5 years of Elite Dangerous!]</ref>


Sidewinder MK I outfitting in table below:
==Videos==
{| class="article-table article-table-selected" border="1" cellpadding="1" cellspacing="1"
<gallery>
! scope="col" |
File:Be Creative - Elite Dangerous Sidewinder MKI
! scope="col" |Default system
File:Elite Dangerous Sidewinder Mk1 - Spacedock
! scope="col" |Default class
File:The Sidewinder Elite Dangerous
! scope="col" |Max class
File:The Sidewinder Review - The Top 1% of Ships -Elite Dangerous-
|-
File:Wander - Elite Dangerous Exploration Montage
|[[Small Hardpoint]]
</gallery>
|Pulse laser
Pulse laser
|1
1
|1
1
|-
|[[Utility Mount]]
| -
<nowiki>-</nowiki>
| -
<nowiki>-</nowiki>
|0
0
|-
|[[Bulkheads]]
|Lightweight alloy
|1
|8
|-
|[[Reactor Bay]]
|Power Plant
|2
|2
|-
|[[Thrusters Mounting]]
|Thrusters
|2
|2
|-
|[[Frame Shift Drive Housing]]
|Frame Shift Drive
|2
|2
|-
|[[Environment Control]]
|Life Support
|1
|1
|-
|[[Power Coupling]]
|Power Distributor
|1
|1
|-
|[[Sensor Suite]]
|Sensors
|1
|1
|-
|[[Fuel Store]]
|Fuel tank
|1
|1
|-
|[[Internal Compartment]]s
|Cargo Rack
Shield Generator


Basic Discovery Scanner
==Gallery==
|2
<gallery>
2
File:Sidewinder Wallpaper Render.jpg|Sidewinder Wallpaper Render
File:Sidewinder Schematic.jpg|Sidewinder blueprint 2
File:Blueprint-sidewinder.png|Faulcon DeLacy Sidewinder Blueprint
File:Sidewinder-MkI-in-CQC.png|Sidewinder in CQC
File:Sidewinder-MkI-front-docked.png|Sidewinder front docked
File:Sidewinder-MkI-heat-vents-and-neutron-star.png|Sidewinder heat vents and a neutron star
File:Sidewinder-MkI-mining.png|Sidewinder mining
File:Sidewinder Mk I Cockpit View.jpg|Sidewinder cockpit view
File:Sidewinder atmospheric planet.jpg|Sidewinder and atmospheric planet
File:Sidewinder Mining.jpg|Sidewinder mining
</gallery>


1
== References ==
|2
<references />
2


2
{{ShipNavbox}}
|}


== Media ==
[[ru:Sidewinder]]
<gallery>
[[uk: Sidewinder MkI]]
Sidewinder Schematic.jpg
[[zh:{{PAGENAME}}]]
Sidewinder.png
[[Category:Faulcon DeLacy]]
Construktion Sidewinder.png
[[Category:Multirole Ships]]
Construktion Sidewinder front.png
Construktion Sidewinder back.png
Construktion Sidewinder bottom.png
Sidewinder Mk I.png
SideWinder Cockpit Guide1.jpg|Cockpit
</gallery>
[[Category:Ships]]

Latest revision as of 12:57, 16 October 2026

Template:Quote The Sidewinder is a small ship produced by Faulcon DeLacy. The Sidewinder was originally released in 2982 as a light support ship and lacked any jump capability until the advent of the Frame Shift Drive, which was compact enough to allow jump-capable versions to be produced. As a small, inexpensive vessel designed to tackle a variety of roles, including light transport and combat, the Sidewinder is often the first ship that a newly-registered Pilots Federation pilot will fly and own. Its dependability, versatility, and agility combine to make it a useful all-rounder and an excellent choice for green and experienced pilots alike. Some independent navies still use the Sidewinder as fighters and patrol craft, and it is also one of the four vessels permitted in the CQC Championship.[1][2]

Overview

The Sidewinder is a low-cost starter craft given to newly-licensed pilots. In the event that a pilot loses their current ship, they can elect to accept a Sidewinder on loan from the Pilots Federation if they are unable to afford a replacement for the destroyed ship or do not want a replacement.

Although the Sidewinder is cheap, it is not harmless, and is one of the most agile ships available. In particular, it can out-turn most other ships, being topped in that category only by the Eagle Mk II, Vulture, and Cobra Mk V, and has solid lateral thrust. It is, however, one of the slowest-moving and weakest-hulled ships available. Only the Anaconda and certain dedicated trading ships have slower maximum speeds, and only the Eagle Mk II has a weaker hull.

The Sidewinder is therefore an acceptable ship in combat, but lacks firepower. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship cannot outmanoeuvre it, and it should be destroyed quickly; with a ship that can keep up with its turning, close in and blast away, making sure to stay away from its front. While it has terrible damage output, it still beats out Hauler for damage and is better than Type-6 Transporter and Dolphin in combat, due to superior mobility and cheaper price.

As a trader, the Sidewinder has the worst performance of all ships. With a maximum cargo capacity of only 16t, finding trading missions that involve transporting such a small quantity is difficult. It is recommended to instead take up data delivery missions until more spacious options like the Hauler or Adder become affordable. The same drawback applies when attempting to use the Sidewinder as a miner.

With a maximum possible jump range of about 24ly before engineering, the Sidewinder is not a terrible option for exploration and can be a good introduction to the role. However, the Hauler is a superior choice for that purpose due to its much greater jump range, and even early on it costs very little to obtain and outfit as a dedicated exploration vessel.

Overall, the Sidewinder fulfills its purpose as a starter ship perfectly. It is capable in most roles, but is one of the worst choices in each individual role, even when specialised for them. The Sidewinder lets pilots come to grips with what exactly they want to do to earn credits before upgrading to something better, though experienced and wealthy pilots may enjoy keeping one on hand for joyriding.

File:Convergence sidewinder.png
Sidewinder hardpoint convergence

The Sidewinder's two Class 1 hardpoints are located in front of and just below the cockpit, on the ship's frontal surface. The cockpit itself has only a single pilot seat, and the Sidewinder cannot utilise Multicrew.

Purchase Locations

The Sidewinder is the cheapest and most common ship on the market. It can be purchased at the vast majority of shipyards, and is the only ship available at Detention Centres.

Outfitting

Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Sidewinder.

Category Default System Default Rating Default Class Max Class
Small Hardpoint Pulse Laser (L) G 1 1
Pulse Laser (L) G 1 1
Utility Mount Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant (L) E 2 2
Thrusters Mounting Thrusters (L) E 2 2
Frame Shift Drive Housing Frame Shift Drive (L) E 2 2
Environment Control Life Support (L) E 1 1
Power Coupling Power Distributor (L) E 1 1
Sensor Suite Sensors (L) E 1 1
Fuel Store Fuel Tank [x2] C 1 1
Internal Compartments Shield Generator (L) E 2 2
Cargo Rack [x4] (L) E 2 2
Empty -- -- 1
Empty -- -- 1
Advanced Docking Computer E 1 1
Supercruise Assist E 1 1
(PAS) I 1 1

Notes

  • The Sidewinder is equipped with a DeLacy Spin Ionic MV.
  • The official Elite Dangerous Player's Guide explains the lore behind why players start with a loaned Sidewinder: "Every player starts as a new member of the Pilots Federation. After being notified of your successful membership a secret benefactor has a transmission delivered to you with a secure code. It gives you access to a starship account that's preconfigured with your credentials. This is how you gain an indefinitely loaned and insured Sidewinder. Behind this windfall is a secret organisation which seeks those with the potential to become real movers and shakers who can mould and shape the galaxy. This gift is a test so they can see whether you have those qualities."[3]

Trivia

  • The Sidewinder length (14.9 m) is similar to a General Dynamics F-16 Fighting Falcon (15.06 m).[4]
  • Larger ships such as Anaconda are capable of carrying a Sidewinder in-universe but this is currently not possible in-game.
  • On December 16, 2019, it was reported that the longest total distance travelled by a single Sidewinder was 167,277 LY, a feat accomplished by CMDR RinceWindCymru.[5]

Videos

References

Template:ShipNavbox

ru:Sidewinder uk: Sidewinder MkI zh:Sidewinder