Materials: Difference between revisions

Adding categories
m Corrected word 'Components' to 'Assets'
 
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[[File:Polonium-Material-and-SRV.png|thumb|300px|Polonium and SRV]]
[[File:Polonium-Material-and-SRV.png|thumb|300px|Polonium and a SRV]]
'''Materials''' are small elements that can be found from a variety of sources that can be used to maintain or enhance the abilities of your ship and SRV. They have three main purposes: [[Synthesis]], [[Engineers|Engineering]], and unlocking specialized weapons and modules through a [[Technology Broker]].
'''Materials''' are small resources that are primarily used for [[Engineers|Engineering]], [[Synthesis]], and unlocking specialised items via a [[Technology Broker]]. [[Material Trader]]s at certain [[Station|stations]] can exchange 1 Material type for a quantity of another Material. Materials are essential to build facilities for [[System Colonisation|system colonisation]].


Materials do not take up space in [[Cargo Rack]]s.<ref>[https://community.elitedangerous.com/node/335 Dev Update (12/11/2015)]</ref> Instead, materials have a separate inventory and are only stored in quantities that are small enough that they do not affect a ship's overall mass. Individual materials each have their own maximum storage capacity depending on quality: each G1 material is capped at 300, G2 at 250, G3 at 200, G4 at 150, and G5 at 100. Materials remain available when switching between vehicles, and in the case of vehicle destruction, they are saved by the pilot's escape system. [[Material Trader]]s found at certain stations can exchange Materials within one category for a different quantity of another Material in the same category.
Materials do not require space in [[Cargo Rack]]s.<ref>[https://community.elitedangerous.com/node/335 Community/node: Dev Update (12/11/2015)]</ref> Instead, Materials have a separate inventory and are stored in smaller quantities that do not affect a [[Ships|ship]]'s overall mass. Materials remain accessible when switching between a [[Ships|ship]], [[:Category:Surface Recon Vehicles|SRV]] or [[Ship-Launched Fighters|SLF]]. If a commander [[Redeployment|loses their vehicle or is critically injured]], none of their Materials are lost.


== Material Categories ==
== Grades ==
Materials can be classified into 1 of 3 categories.
All Materials are sorted into different grades representing their rarity, with rarer materials providing greater effects when used. Manufactured and Encoded Materials use five grades, from Very Common to Very Rare, while Raw Materials only use four, from Very Common to Rare. A Material's grade determines how much of it can be stored at once.
 
=== [[Raw Materials]] ===
Naturally occurring chemical elements.
 
=== [[Manufactured Materials]] ===
Salvageable components.
 
=== [[Data]] ===
From scanning various sources.
 
== Material Grades ==
All Materials are sorted into different grades representing their rarity, with rarer materials providing greater effects when used. Manufactured and Encoded Materials use five grades, from Very Common to Very Rare, while Raw Materials only use four, from Very Common to Rare.
{| class="article-table article-table-selected sortable" border="1" cellspacing="1" cellpadding="1"
{| class="article-table article-table-selected sortable" border="1" cellspacing="1" cellpadding="1"
|-
|-
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! scope="col" |Grade
! scope="col" |Grade
! scope="col" |Rarity
! scope="col" |Rarity
! scope="col" |Storage Capacity per Material
|-
|-
| data-sort-value="1" |[[File:Grade-1.png|thumb|center|40x40px]]
| data-sort-value="1" |[[File:Grade-1.png|thumb|center|40x40px]]
|1
|1
|[[:Category:Very common materials|Very Common]]
|[[:Category:Very common materials|Very Common]]
|300
|-
|-
| data-sort-value="2" |[[File:Grade-2.png|thumb|center|40x40px]]
| data-sort-value="2" |[[File:Grade-2.png|thumb|center|40x40px]]
|2
|2
|[[:Category:Common materials|Common]]
|[[:Category:Common materials|Common]]
|250
|-
|-
| data-sort-value="3" |[[File:Grade-3.png|thumb|center|40x40px]]
| data-sort-value="3" |[[File:Grade-3.png|thumb|center|40x40px]]
|3
|3
|[[:Category:Standard materials|Standard]]
|[[:Category:Standard materials|Standard]]
|200
|-
|-
| data-sort-value="4" |[[File:Grade-4.png|thumb|center|40x40px]]
| data-sort-value="4" |[[File:Grade-4.png|thumb|center|40x40px]]
|4
|4
|[[:Category:Rare materials|Rare]]
|[[:Category:Rare materials|Rare]]
|150
|-
|-
| data-sort-value="5" |[[File:Grade-5.png|thumb|center|40x40px]]
| data-sort-value="5" |[[File:Grade-5.png|thumb|center|40x40px]]
|5
|5
|[[:Category:Very rare materials|Very Rare]]
|[[:Category:Very rare materials|Very Rare]]
|100
|}
== Types ==
Materials are classified into one of three types determined by their origin and composition:
*'''[[Raw Materials]]''' - Naturally-occurring chemical elements; usually obtained by [[mining]] and SRV prospecting.
*'''[[Manufactured Materials]]''' - Artificial components from ships and structures; usually obtained by [[Salvage|salvaging]].
*'''[[Encoded Materials]]''' - Pieces of data, such as files, chunks of code, and scans; usually obtained by scanning objects.
== List of materials ==
Materials are further classified in categories. These are taken into account by [[Material Trader|Material Traders]] when exchanging materials.
The '''[[:Category:Materials|category page]]''' has a list of all materials.
=== Raw Materials ===
{| class="article-table"
|-
|'''Section'''
|'''Grade 1'''
|'''Grade 2'''
|'''Grade 3'''
|'''Grade 4'''
|-
|'''Raw Material Category 1'''
|[[Carbon]]
|[[Vanadium]]
|[[Niobium]]
|[[Yttrium]]
|-
|'''Raw Material Category 2'''
|[[Phosphorus]]
|[[Chromium]]
|[[Molybdenum]]
|[[Technetium]]
|-
|'''Raw Material Category 3'''
|[[Sulphur]]
|[[Manganese]]
|[[Cadmium]]
|[[Ruthenium]]
|-
|'''Raw Material Category 4'''
|[[Iron]]
|[[Zinc]]
|[[Tin]]
|[[Selenium]]
|-
|'''Raw Material Category 5'''
|[[Nickel]]
|[[Germanium]]
|[[Tungsten]]
|[[Tellurium]]
|-
|'''Raw Material Category 6'''
|[[Rhenium]]
|[[Arsenic]]
|[[Mercury]]
|[[Polonium]]
|-
|'''Raw Material Category 7'''
|[[Lead]]
|[[Zirconium]]
|[[Boron]]
|[[Antimony]]
|}
=== Encoded Materials ===
{| class="article-table"
|'''Section'''
|'''Grade 1'''
|'''Grade 2'''
|'''Grade 3'''
|'''Grade 4'''
|'''Grade 5'''
|-
|'''Emission Data'''
|[[Exceptional Scrambled Emission Data]]
|[[Irregular Emission Data]]
|[[Unexpected Emission Data]]
|[[Decoded Emission Data]]
|[[Abnormal Compact Emissions Data]]
|-
|'''Wake Scans'''
|[[Atypical Disrupted Wake Echoes]]
|[[Anomalous FSD Telemetry]]
|[[Strange Wake Solutions]]
|[[Eccentric Hyperspace Trajectories]]
|[[Datamined Wake Exceptions]]
|-
|'''Shield Data'''
|[[Distorted Shield Cycle Recordings]]
|[[Inconsistent Shield Soak Analysis]]
|[[Untypical Shield Scans]]
|[[Aberrant Shield Pattern Analysis]]
|[[Peculiar Shield Frequency Data]]
|-
|'''Encryption Files'''
|[[Unusual Encrypted Files]]
|[[Tagged Encryption Codes]]
|[[Open Symmetric Keys]]
|[[Atypical Encryption Archives]]
|[[Adaptive Encryptors Capture]]
|-
|'''Data Archives'''
|[[Anomalous Bulk Scan Data]]
|[[Unidentified Scan Archives]]
|[[Classified Scan Databanks]]
|[[Divergent Scan Data]]
|[[Classified Scan Fragment]]
|-
|'''Encoded Firmware'''
|[[Specialised Legacy Firmware]]
|[[Modified Consumer Firmware]]
|[[Cracked Industrial Firmware]]
|[[Security Firmware Patch]]
|[[Modified Embedded Firmware]]
|}
=== Manufactured Materials ===
{| class="article-table"
|'''Section'''
|'''Grade 1'''
|'''Grade 2'''
|'''Grade 3'''
|'''Grade 4'''
|'''Grade 5'''
|-
|'''Chemical'''
|[[Chemical Storage Units]]
|[[Chemical Processors]]
|[[Chemical Distillery]]
|[[Chemical Manipulators]]
|[[Pharmaceutical Isolators]]
|-
|'''Thermic'''
|[[Tempered Alloys]]
|[[Heat Resistant Ceramics]]
|[[Precipitated Alloys]]
|[[Thermic Alloys]]
|[[Military Grade Alloys]]
|-
|'''Heat'''
|[[Heat Conduction Wiring]]
|[[Heat Dispersion Plate]]
|[[Heat Exchangers]]
|[[Heat Vanes]]
|[[Proto Heat Radiators]]
|-
|'''Conductive'''
|[[Basic Conductors]]
|[[Conductive Components]]
|[[Conductive Ceramics]]
|[[Conductive Polymers]]
|[[Biotech Conductors]]
|-
|'''Mechanical Components'''
|[[Mechanical Scrap]]
|[[Mechanical Equipment]]
|[[Mechanical Components]]
|[[Configurable Components]]
|[[Improvised Components]]
|-
|'''Capacitors'''
|[[Grid Resistors]]
|[[Hybrid Capacitors]]
|[[Electrochemical Arrays]]
|[[Polymer Capacitors]]
|[[Military Supercapacitors]]
|-
|'''Shielding'''
|[[Worn Shield Emitters]]
|[[Shield Emitters]]
|[[Shielding Sensors]]
|[[Compound Shielding]]
|[[Imperial Shielding]]
|-
|'''Composite'''
|[[Compact Composites]]
|[[Filament Composites]]
|[[High Density Composites]]
|[[Proprietary Composites]]
|[[Core Dynamics Composites]]
|-
|'''Crystals'''
|[[Crystal Shards]]
|[[Flawed Focus Crystals]]
|[[Focus Crystals]]
|[[Refined Focus Crystals]]
|[[Exquisite Focus Crystals]]
|-
|'''Alloys'''
|[[Salvaged Alloys]]
|[[Galvanising Alloys]]
|[[Phase Alloys]]
|[[Proto Light Alloys]]
|[[Proto Radiolic Alloys]]
|}
|}
* [[Meta-Alloys]] are manufactured by [[Thargoid Barnacle|Thargoid Barnacles]].


== Videos ==
== Videos ==
<gallery>
<gallery>
File:HOW_TO_FIND_RARE_ENGINEERING_MATERIALS_ELITE_DANGEROUS
File:HOW_TO_FIND_RARE_ENGINEERING_MATERIALS_ELITE_DANGEROUS
File:Elite Dangerous Odyssey- RAW Material Farming - Fast Way
File:Must-Have Tool for Elite Dangerous- How to Use Odyssey Materials Helper
</gallery>
</gallery>


==References==
== See also ==
*[[Commodities]]
*[[Assets]]
*[[Goods]]
*[[Data]]
 
== References ==
<references />
<references />


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