Eagle: Difference between revisions

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[[File:Screenshot 0034.jpg|thumb|400px|Eagle Mk. II]]
{{Distinguish|Imperial Eagle}}
{{ShipInfobox
| image              = Eagle-mkII-ship-flying.png
| manufacturer        = Core Dynamics
| yearsproduced      = 3199-3300
| type                = Combat
| cost                = 44,800
| insurance          = 2,240
| factionreq          =
| factionrank        =
| expansionreq        =
| landingpad          = Small
| dimensions          = 31.2m x 29.7m x 7.1m
| seats              = 1
| multicrew          = No
| fighterhangar      = No
| hullmass            = 50
| masslock            = 6
| armour              = 72
| armourhardness      = 28
| shields            = 78
| heatcapacity        = 165
| fuelcapacity        = 4
| manoeuvrability    = 6
| topspeed            = 240
| maxtopspeed        = 272
| boostspeed          = 350
| maxboostspeed      = 397
| jumprange          = 9.15
| maxjumprange        = 25.47
| cargocapacity      = 2
| maxcargocapacity    = 20
| utility            = 1
| small              = 3
| medium              =
| large              =
| huge                =
| size1              = 4
| size2              = 1
| size3              = 1
| size4              =
| size5              =
| size6              =
| size7              =
| size8              =
| reservedic          = 1× Class 2 [[Military Compartment]]
|scooptimised=No}}
{{quote|Developed by Core Dynamics, the Eagle is a compact combat ship with peerless manoeuvrability. For many independent pilots it represents a natural progression from the Sidewinder, boasting superior cargo capacity and combat ability in addition to a better hardpoint array. These features are offset by a comparatively short jump range, however.|In-Game Description}}
The '''Eagle''' is a small [[Ships|ship]] produced by [[Core Dynamics]]. As a proven [[combat]] fighter with a distinguished history, the Eagle is one of the smallest, cheapest, and fastest ships available with [[Frame Shift Drive|jump]] capability. This comes at the cost of limited core internal modules, however, restricting its potential jump range and burdening it with [[heat]] and power management issues. The ship was introduced with much fanfare in 3199 as the [[Federal Navy]]'s new, state-of-the-art fighter, but was initially plagued with issues and then overshadowed by the [[Imperial Navy]] unveiling their own version, the [[Imperial Eagle]].<ref>''[[Elite Encounters RPG]]''</ref> Although the Federal Navy later replaced the Eagle with their [[Ship-Launched Fighters|short range fighter]] [[F63 Condor|program]], the ship managed to rebuild its reputation over the years and achieve enormous commercial success. Core Dynamics ceased production of the Eagle by 3300, but continues to provide parts and servicing due to its enduring popularity.<ref>[https://vignette.wikia.nocookie.net/elite-dangerous/images/0/07/Shipyard-Station.png/revision/latest?cb=20171113110240 Eagle MkII In-Game Description (pre-September Update)]</ref> The Eagle still sees extensive use across human space, and it is also one of the four vessels permitted in the [[CQC Championship]].


The '''Eagle Mk. II''' is an agile fighter sporting 3 weapon hardpoints. It is arguably the most manuverable ship currently in the game but suffers from a tendency to overheat.
==Overview==
The Eagle is an extremely agile ship—in fact, it has the highest level of manoeuvrability of any ship, excluding [[Ship Launched Fighters]]. Thus, the Eagle is extremely viable for any commander looking to take advantage of mobility, and even high-tier ships like the [[Anaconda]] can struggle against a well-trained Eagle pilot due to its ability to stay on the rear of ships, where even Turreted [[hardpoints]] won't have any visibility of the ship. Be advised of ships deploying fighters, however; it is highly advised to prioritize these in combat.


== Specifications ==
Compared to the [[Sidewinder MkI|Sidewinder]], the Eagle is a strict upgrade in virtually every aspect. The Sidewinder has slightly better base armour but the Eagle has much better combat ability due to its high maneuverability and damage output potential. It also has a higher cargo capacity and jump range. The Eagle is a great second ship for players to upgrade to, and some even prefer it over the [[Hauler]] for cargo jobs due to its respectable 20t of cargo capacity.


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 300px; height: 300px;"
The Eagle makes a fantastic [[Bounty Hunter]] or [[Pirate]]. With its manoeuvrability, the Eagle can take on most adversaries, and with three Class 1 hardpoints, the Eagle is capable of dealing formidable damage. Its high manoeuvrability means it is brilliant at both interdicting and dodging [[interdiction]]s, making it great for shieldless trading. Defensively, however, the Eagle has very little armour and the second lowest [[Armour Hardness|armour hardness]] of all ships, which causes the Eagle to quickly crumble when under sustained fire. Thus, the manoeuverability of the ship is critical in avoiding hits. A shield is highly recommended, and the low shield power encourages the use of a [[Shield Booster]]. The issue with this, however, is that Eagle has only one utility mount, which means forgoing other combat utilities such as the [[Kill Warrant Scanner]]. You may wish to instead use a [[Stealth]] build; the Eagle has good heat management, and using [[Silent Running]] can make it very difficult for opposing ships to land hits, especially if they run Turreted and Gimballed mounts. This isn't a bulletproof strategy, however; experienced commanders may know how to counter it. It's highly recommended to use a [[Chaff Launcher]] with this strategy, but once again, this means forgoing a [[Kill Warrant Scanner]].
 
As a [[Trader]] or [[Miner]], the Eagle is significantly better than the [[Sidewinder MkI|Sidewinder]] in both aspects. However, the [[Hauler]] may be better for traders if not wanting to touch combat, though you may be better off holding out until the [[Adder]] becomes affordable, as it is much better in both aspects while still being viable in combat.
 
[[File:Convergence_eagle.png|thumb|250px|Eagle hardpoint convergence]]
The weapon hardpoints are located as follows: two Class 1 hardpoints on the underside of main body of ship, and one Class 1 hardpoint on the top of the ship behind the cockpit. The cockpit is one of the smallest in the Eagle's size class. Whether pilots find the confined space either enjoyable or rather claustrophobic, it does have the drawback of reducing overall range of vision.
 
==Purchase Locations==
{| class="wikitable sortable mw-collapsible mw-collapsed" border="1"
! System
! Station
! Date
! Discount
|-
|Shinrarta Dezhra
|Jameson Memorial
|Always available
|10% discount
|-
|Brestla
|i Sola Prospect
|Always available
|20% surcharge
|-
|Akkadia
|Calvin Lawrence
|Jun. 2, 2020
|15% discount
|-
|G 35-15
|Leslie Gateway
|Jun. 2, 2020
|15% discount
|-
|Metzili
|Pippin Gatewat
|Jun. 2, 2020
|15% discount
|-
|Betel
|Amphipolis
|Jun. 2, 2020
|15% discount
|-
|Barnard's Star
|Boston Base
|Jun. 2, 2020
|
|-
|Duamta
|Davis Terminal
|Jun. 2, 2020
|
|-
|Agartha
|Enoch Port
|Jun. 2, 2020
|
|-
|Asphodel
|John Irving Station
|Jun. 2, 2020
|
|-
|He Bo
|Krylov Ring
|Jun. 2, 2020
|
|-
|Holiacan
|Fortress Yarrow
|Jun. 2, 2020
|
|}
 
==Outfitting==
{{main|Outfitting}}
 
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Eagle.
 
{| class="article-table" style="text-align: center;" border="1"
! style="text-align: center;" | Category
! style="text-align: center;" | Default System
! style="text-align: center;" | Default Rating
! style="text-align: center;" | Default Class
! style="text-align: center;" | Max Class
|-
| rowspan="3" | [[Hardpoint|Small Hardpoint]]
| [[Pulse Laser]] (L) || F || 1 || 1
|-
| [[Pulse Laser]] (L) || F || 1 || 1
|-
| ''Empty'' || -- || -- || 1
|-
| Utility Mount
| ''Empty'' || -- || -- || 0
|-
| [[Bulkheads]]
| [[Lightweight Alloys]] || I || 1 || 8
|-
| Reactor Bay
| [[Power Plant]] || E || 2|| 2
|-
|-
! scope="col" |Name:
| Thrusters Mounting
! scope="col" |Eagle Mk. II
| [[Thrusters]] || E || 3 || 3
|-
|-
|Cost:
| Frame Shift Drive Housing
|44,800 Cr
| [[Frame Shift Drive]] || E || 3 || 3
|-
|-
|Type:
| Environment Control
|Fighter
| [[Life Support]] || E || 1 || 1
|-
|-
|Faction:
| Power Coupling
| --
| [[Power Distributor]] || E || 2 || 2
|-
|-
|Manufacturer:
| Sensor Suite
|Core Dynamics
| [[Sensors]] || E || 2 || 2
|-
|-
|Maneuverability:
| Fuel Store
| --
| [[Fuel Tank]] [x4] || C || 2 || 2
|-
|-
|Crew:
| rowspan="8" | [[Internal Compartment]]s
|1
| [[Shield Generator]] || E || 3 || 3
|-
|-
|Cargo Capacity:
| [[Cargo Rack]] [x2] || E || 1 || 2
|4
|-
|-
|Dimensions:
| ''Empty'' (M) || -- || -- || 2
| --
|-
|-
|Hyperspace Capable:
| ''Empty'' || -- || -- || 1
|Yes
|-
|-
|Hull Stress Factor:
|''Empty''
| --
| --
|-
|Acceleration:
| --
| --
|1
|-
|-
|Max [[Normal Speed]]:
| [[Advanced Docking Computer]] || E || 1 || 1
| 250 m/s
|-
|-
|Max [[Boost Speed]]:
| [[Supercruise Assist]] || E || 1 || 1
| 350 m/s
|-
|-
|Hardpoints:
| (PAS) || I || 1 || 1
|3 (3 C2)
|}
|}
*''(L) = Loaned Module''
*''[x#] = Capacity''
*''(PAS) = Reserved solely for the [[Planetary Approach Suite]] or [[Advanced Planetary Approach Suite]]''
*''(M) = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], [[Shield Cell Bank]], [[Guardian Shield Reinforcement Package]], [[Guardian Hull Reinforcement Package]], or [[Guardian Module Reinforcement Package]]''


== Gallery ==
== Notes ==
*In September 2014, [[Frontier Developments]] announced that the Eagle would become a second starting [[Ships|ship]] for all players who had pre-ordered ''[[Elite Dangerous]]'', including existing Beta and Kickstarter supporters. This starting Eagle (known as the "Freagle") is located in a [[Station]] outside of the player's starting system and can be flown once the commander travels to the station where it is stored. It can be found by opening the [[Galaxy Map]] and looking for a system with a blue ship icon next to it; the ship will be located in a station within the designated system.
 
== Videos ==
<gallery>
<gallery>
TheCoreDynamicsEagleWithPolarCamoPaintjob.jpg
File:Rivalry - Elite Dangerous Eagle
TheCoreDynamicsEagleWithPaintjob.jpg
File:Eagle MkII - Core Dynamics Elite Dangerous
freedom-03.jpg
File:EAGLE CANYON RUN - FLIGHT ASSIST OFF
Screenshot 0046.jpg
File:The Eagle Elite Dangerous
Screenshot 0090.jpg
File:ED - Eagle MK II - Core Dynamics
Screenshot 0261.jpg
File:The Eagle MK2 Review - A Bird of Prey? -Elite Dangerous-
File:Trench Turner - Sub-light space racing - Elite Dangerous
</gallery>
</gallery>
[[Category:Ships]]
 
==Gallery==
<gallery>
File:Eagle Ship Cockpit.jpg|Eagle cockpit
File:Eagle-mkII-ship-flying.png|Eagle flying
File:Eagle in Hangar.jpg|Eagle in hangar
File:Eagle red ship in hangar.jpg|Eagle red ship in hangar
File:Eagle Ship Kit ELW.png|Eagle Ship Kit and Earth-like world
File:Eagle vs Thargoid Hydra and Medusa.jpg|Eagle vs Thargoid Hydra and Medusa
File:Blueprint-eagle.png|Core Dynamics Eagle Blueprint
File:Elite-1984-Elite-Dangerous-2018-Eagle-MkII.png|Elite 1984 - Elite Dangerous 2018. Eagle
File:Eagle-MkII-Core-Dynamics-Mathew-Maddison.png|Eagle artwork
</gallery>
 
== References ==
<references />
 
{{ShipNavbox}}
 
[[ru:Eagle]]
[[uk: Eagle MkII]]
[[zh:Eagle Mk II]]
[[Category:Core Dynamics]]
[[Category:Fighters]]