Materials: Difference between revisions

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'''Materials''' are raw materials that can be found on the surfaces of planets and moons by use of the wave scanner. The types of these materials will vary depending on the geology of the body, the type of world it is and where it is situated. As well as natural formations of these materials some can be found (and indeed, in some cases, unique to) special sources. Meteorites can be found and blasted to reveal materials. There are also more mysterious sources as well to be found. Materials will not take up space in the ship's cargo.
[[File:Polonium-Material-and-SRV.png|thumb|300px|Polonium and a SRV]]
'''Materials''' are small resources that are primarily used for [[Engineers|Engineering]], [[Synthesis]], and unlocking specialised items via a [[Technology Broker]]. [[Material Trader]]s at certain [[Station|stations]] can exchange 1 Material type for a quantity of another Material. Materials are essential to build facilities for [[System Colonisation|system colonisation]].


== Synthesis ==
Materials do not require space in [[Cargo Rack]]s.<ref>[https://community.elitedangerous.com/node/335 Community/node: Dev Update (12/11/2015)]</ref> Instead, Materials have a separate inventory and are stored in smaller quantities that do not affect a [[Ships|ship]]'s overall mass. Materials remain accessible when switching between a [[Ships|ship]], [[:Category:Surface Recon Vehicles|SRV]] or [[Ship-Launched Fighters|SLF]]. If a commander [[Redeployment|loses their vehicle or is critically injured]], none of their Materials are lost.
Materials will eventually be used for the Crafting system, but can also be used to Synthesize various temporary bonuses for a ship or re-filling ammunition. At the launch of [[Horizons]], 6 syntheses will be available:
 
== Grades ==
All Materials are sorted into different grades representing their rarity, with rarer materials providing greater effects when used. Manufactured and Encoded Materials use five grades, from Very Common to Very Rare, while Raw Materials only use four, from Very Common to Rare. A Material's grade determines how much of it can be stored at once.
{| class="article-table article-table-selected sortable" border="1" cellspacing="1" cellpadding="1"
|-
! scope="col" |Symbol
! scope="col" |Grade
! scope="col" |Rarity
! scope="col" |Storage Capacity per Material
|-
| data-sort-value="1" |[[File:Grade-1.png|thumb|center|40x40px]]
|1
|[[:Category:Very common materials|Very Common]]
|300
|-
| data-sort-value="2" |[[File:Grade-2.png|thumb|center|40x40px]]
|2
|[[:Category:Common materials|Common]]
|250
|-
| data-sort-value="3" |[[File:Grade-3.png|thumb|center|40x40px]]
|3
|[[:Category:Standard materials|Standard]]
|200
|-
| data-sort-value="4" |[[File:Grade-4.png|thumb|center|40x40px]]
|4
|[[:Category:Rare materials|Rare]]
|150
|-
| data-sort-value="5" |[[File:Grade-5.png|thumb|center|40x40px]]
|5
|[[:Category:Very rare materials|Very Rare]]
|100
|}
 
== Types ==
Materials are classified into one of three types determined by their origin and composition:
 
*'''[[Raw Materials]]''' - Naturally-occurring chemical elements; usually obtained by [[mining]] and SRV prospecting.
*'''[[Manufactured Materials]]''' - Artificial components from ships and structures; usually obtained by [[Salvage|salvaging]].
*'''[[Encoded Materials]]''' - Pieces of data, such as files, chunks of code, and scans; usually obtained by scanning objects.
 
== List of materials ==
Materials are further classified in categories. These are taken into account by [[Material Trader|Material Traders]] when exchanging materials.
 
The '''[[:Category:Materials|category page]]''' has a list of all materials.
 
=== Raw Materials ===
{| class="article-table"
|-
|'''Section'''
|'''Grade 1'''
|'''Grade 2'''
|'''Grade 3'''
|'''Grade 4'''
|-
|'''Raw Material Category 1'''
|[[Carbon]]
|[[Vanadium]]
|[[Niobium]]
|[[Yttrium]]
|-
|'''Raw Material Category 2'''
|[[Phosphorus]]
|[[Chromium]]
|[[Molybdenum]]
|[[Technetium]]
|-
|'''Raw Material Category 3'''
|[[Sulphur]]
|[[Manganese]]
|[[Cadmium]]
|[[Ruthenium]]
|-
|'''Raw Material Category 4'''
|[[Iron]]
|[[Zinc]]
|[[Tin]]
|[[Selenium]]
|-
|'''Raw Material Category 5'''
|[[Nickel]]
|[[Germanium]]
|[[Tungsten]]
|[[Tellurium]]
|-
|'''Raw Material Category 6'''
|[[Rhenium]]
|[[Arsenic]]
|[[Mercury]]
|[[Polonium]]
|-
|'''Raw Material Category 7'''
|[[Lead]]
|[[Zirconium]]
|[[Boron]]
|[[Antimony]]
|}
 
=== Encoded Materials ===
{| class="article-table"
|'''Section'''
|'''Grade 1'''
|'''Grade 2'''
|'''Grade 3'''
|'''Grade 4'''
|'''Grade 5'''
|-
|'''Emission Data'''
|[[Exceptional Scrambled Emission Data]]
|[[Irregular Emission Data]]
|[[Unexpected Emission Data]]
|[[Decoded Emission Data]]
|[[Abnormal Compact Emissions Data]]
|-
|'''Wake Scans'''
|[[Atypical Disrupted Wake Echoes]]
|[[Anomalous FSD Telemetry]]
|[[Strange Wake Solutions]]
|[[Eccentric Hyperspace Trajectories]]
|[[Datamined Wake Exceptions]]
|-
|'''Shield Data'''
|[[Distorted Shield Cycle Recordings]]
|[[Inconsistent Shield Soak Analysis]]
|[[Untypical Shield Scans]]
|[[Aberrant Shield Pattern Analysis]]
|[[Peculiar Shield Frequency Data]]
|-
|'''Encryption Files'''
|[[Unusual Encrypted Files]]
|[[Tagged Encryption Codes]]
|[[Open Symmetric Keys]]
|[[Atypical Encryption Archives]]
|[[Adaptive Encryptors Capture]]
|-
|'''Data Archives'''
|[[Anomalous Bulk Scan Data]]
|[[Unidentified Scan Archives]]
|[[Classified Scan Databanks]]
|[[Divergent Scan Data]]
|[[Classified Scan Fragment]]
|-
|'''Encoded Firmware'''
|[[Specialised Legacy Firmware]]
|[[Modified Consumer Firmware]]
|[[Cracked Industrial Firmware]]
|[[Security Firmware Patch]]
|[[Modified Embedded Firmware]]
|}
=== Manufactured Materials ===
{| class="article-table"
{| class="article-table"
!Synthesis Type
|'''Section'''
!Level 1
|'''Grade 1'''
!Level 2
|'''Grade 2'''
!Level 3
|'''Grade 3'''
|'''Grade 4'''
|'''Grade 5'''
|-
|-
![[SRV]] Ammo Restock
|'''Chemical'''
|SRV Ammunition restock
|[[Chemical Storage Units]]
|<nowiki>+50% Damage Boost</nowiki>
|[[Chemical Processors]]
|<nowiki>+100% Damage Boost</nowiki>
|[[Chemical Distillery]]
|[[Chemical Manipulators]]
|[[Pharmaceutical Isolators]]
|-
|-
!SRV Repair
|'''Thermic'''
|SRV Hull Repair
|[[Tempered Alloys]]
|<nowiki>+50% Repair Effectiveness</nowiki>
|[[Heat Resistant Ceramics]]
|<nowiki>+100% Repair Effectiveness</nowiki>
|[[Precipitated Alloys]]
|[[Thermic Alloys]]
|[[Military Grade Alloys]]
|-
|-
!SRV Refuel
|'''Heat'''
|SRV Refuel
|[[Heat Conduction Wiring]]
|<nowiki>+100% Fuel Efficiency</nowiki>
|[[Heat Dispersion Plate]]
|<nowiki>+200% Fuel Efficiency</nowiki>
|[[Heat Exchangers]]
|[[Heat Vanes]]
|[[Proto Heat Radiators]]
|-
|-
![[Frame Shift Drive|FSD]] Injection
|'''Conductive'''
|<nowiki>+25% Jump Range</nowiki>
|[[Basic Conductors]]
|<nowiki>+50% Jump Range</nowiki>
|[[Conductive Components]]
|<nowiki>+100% Jump Range</nowiki>
|[[Conductive Ceramics]]
|[[Conductive Polymers]]
|[[Biotech Conductors]]
|-
|-
!Plasma Munitions
|'''Mechanical Components'''
|[[Plasma Accelerator]] ammo refill
|[[Mechanical Scrap]]
|<nowiki>+25% Damage Boost</nowiki>
|[[Mechanical Equipment]]
|<nowiki>+50% Damage Boost</nowiki>
|[[Mechanical Components]]
|[[Configurable Components]]
|[[Improvised Components]]
|-
|-
!Explosives Munitions
|'''Capacitors'''
|[[Missile Rack|Missile]] and [[Mine Launcher|Mine]] ammo refill
|[[Grid Resistors]]
|<nowiki>+25% Damage Boost</nowiki>
|[[Hybrid Capacitors]]
|<nowiki>+50% Damage Boost</nowiki>
|[[Electrochemical Arrays]]
|[[Polymer Capacitors]]
|[[Military Supercapacitors]]
|-
|-
!Small Calibre Munitions
|'''Shielding'''
|[[Multi-cannon]] ammo refill
|[[Worn Shield Emitters]]
|<nowiki>+25% Damage Boost</nowiki>
|[[Shield Emitters]]
|<nowiki>+50% Damage Boost</nowiki>
|[[Shielding Sensors]]
|[[Compound Shielding]]
|[[Imperial Shielding]]
|-
|-
!High Velocity Munitions
|'''Composite'''
|[[Railgun]] ammo refill
|[[Compact Composites]]
|<nowiki>+25% Damage Boost</nowiki>
|[[Filament Composites]]
|<nowiki>+50% Damage Boost</nowiki>
|[[High Density Composites]]
|[[Proprietary Composites]]
|[[Core Dynamics Composites]]
|-
|-
!Large Calibre Munitions
|'''Crystals'''
|[[Cannon]] ammo refill
|[[Crystal Shards]]
|<nowiki>+25% Damage Boost</nowiki>
|[[Flawed Focus Crystals]]
|<nowiki>+50% Damage Boost</nowiki>
|[[Focus Crystals]]
|[[Refined Focus Crystals]]
|[[Exquisite Focus Crystals]]
|-
|-
!AFM Refill
|'''Alloys'''
|[[Auto Field-Maintenance Unit]] ammo refill
|[[Salvaged Alloys]]
|<nowiki>+50% Repair Speed</nowiki>
|[[Galvanising Alloys]]
|<nowiki>+100% Repair Speed</nowiki>
|[[Phase Alloys]]
|[[Proto Light Alloys]]
|[[Proto Radiolic Alloys]]
|}
|}
* [[Meta-Alloys]] are manufactured by [[Thargoid Barnacle|Thargoid Barnacles]].
== Videos ==
<gallery>
File:HOW_TO_FIND_RARE_ENGINEERING_MATERIALS_ELITE_DANGEROUS
File:Elite Dangerous Odyssey- RAW Material Farming - Fast Way
File:Must-Have Tool for Elite Dangerous- How to Use Odyssey Materials Helper
</gallery>
== See also ==
*[[Commodities]]
*[[Assets]]
*[[Goods]]
*[[Data]]


== References ==
== References ==
<references />
<references />


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