Materials: Difference between revisions

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'''Materials''' are raw materials that can be found on the surfaces of planets and moons by use of the wave scanner. The types of these materials will vary depending on the geology of the body, the type of world it is and where it is situated. As well as natural formations of these materials some can be found (and indeed, in some cases, unique to) special sources. Meteorites can be found and blasted to reveal materials. There are also more mysterious sources as well to be found. Materials will not take up space in the ship's cargo.
[[File:Polonium-Material-and-SRV.png|thumb|300px|Polonium and a SRV]]
'''Materials''' are small resources that are primarily used for [[Engineers|Engineering]], [[Synthesis]], and unlocking specialised items via a [[Technology Broker]]. [[Material Trader]]s at certain [[Station|stations]] can exchange 1 Material type for a quantity of another Material. Materials are essential to build facilities for [[System Colonisation|system colonisation]].


== Synthesis ==
Materials do not require space in [[Cargo Rack]]s.<ref>[https://community.elitedangerous.com/node/335 Community/node: Dev Update (12/11/2015)]</ref> Instead, Materials have a separate inventory and are stored in smaller quantities that do not affect a [[Ships|ship]]'s overall mass. Materials remain accessible when switching between a [[Ships|ship]], [[:Category:Surface Recon Vehicles|SRV]] or [[Ship-Launched Fighters|SLF]]. If a commander [[Redeployment|loses their vehicle or is critically injured]], none of their Materials are lost.
Materials will eventually be used for the Crafting system, but can also be used to Synthesize various temporary bonuses for a ship or re-filling ammunition. At the launch of [[Horizons]], 6 syntheses will be available:
 
== Grades ==
All Materials are sorted into different grades representing their rarity, with rarer materials providing greater effects when used. Manufactured and Encoded Materials use five grades, from Very Common to Very Rare, while Raw Materials only use four, from Very Common to Rare. A Material's grade determines how much of it can be stored at once.
{| class="article-table article-table-selected sortable" border="1" cellspacing="1" cellpadding="1"
|-
! scope="col" |Symbol
! scope="col" |Grade
! scope="col" |Rarity
! scope="col" |Storage Capacity per Material
|-
| data-sort-value="1" |[[File:Grade-1.png|thumb|center|40x40px]]
|1
|[[:Category:Very common materials|Very Common]]
|300
|-
| data-sort-value="2" |[[File:Grade-2.png|thumb|center|40x40px]]
|2
|[[:Category:Common materials|Common]]
|250
|-
| data-sort-value="3" |[[File:Grade-3.png|thumb|center|40x40px]]
|3
|[[:Category:Standard materials|Standard]]
|200
|-
| data-sort-value="4" |[[File:Grade-4.png|thumb|center|40x40px]]
|4
|[[:Category:Rare materials|Rare]]
|150
|-
| data-sort-value="5" |[[File:Grade-5.png|thumb|center|40x40px]]
|5
|[[:Category:Very rare materials|Very Rare]]
|100
|}
 
== Types ==
Materials are classified into one of three types determined by their origin and composition:
 
*'''[[Raw Materials]]''' - Naturally-occurring chemical elements; usually obtained by [[mining]] and SRV prospecting.
*'''[[Manufactured Materials]]''' - Artificial components from ships and structures; usually obtained by [[Salvage|salvaging]].
*'''[[Encoded Materials]]''' - Pieces of data, such as files, chunks of code, and scans; usually obtained by scanning objects.
 
== List of materials ==
Materials are further classified in categories. These are taken into account by [[Material Trader|Material Traders]] when exchanging materials.
 
The '''[[:Category:Materials|category page]]''' has a list of all materials.
 
=== Raw Materials ===
{| class="article-table"
{| class="article-table"
!Synthesis Type
!Level 1
!Level 2
!Level 3
|-
|-
![[SRV]] Ammo Restock
|'''Section'''
|SRV Ammunition restock
|'''Grade 1'''
|<nowiki>+50% Damage Boost</nowiki>
|'''Grade 2'''
|<nowiki>+100% Damage Boost</nowiki>
|'''Grade 3'''
|'''Grade 4'''
|-
|-
!SRV Repair
|'''Raw Material Category 1'''
|SRV Hull Repair
|[[Carbon]]
|<nowiki>+50% Repair Effectiveness</nowiki>
|[[Vanadium]]
|<nowiki>+100% Repair Effectiveness</nowiki>
|[[Niobium]]
|[[Yttrium]]
|-
|-
!SRV Refuel
|'''Raw Material Category 2'''
|SRV Refuel
|[[Phosphorus]]
|<nowiki>+50% Shield Overcharge</nowiki>
|[[Chromium]]
|<nowiki>+100% Shield Overcharge</nowiki>
|[[Molybdenum]]
|[[Technetium]]
|-
|-
![[Frame Shift Drive|FSD]] Injection
|'''Raw Material Category 3'''
|<nowiki>+25% Jump Range</nowiki>
|[[Sulphur]]
|<nowiki>+50% Jump Range</nowiki>
|[[Manganese]]
|<nowiki>+100% Jump Range</nowiki>
|[[Cadmium]]
|[[Ruthenium]]
|-
|-
!Plasma Munitions
|'''Raw Material Category 4'''
|[[Plasma Accelerator]] ammo refill
|[[Iron]]
|<nowiki>+25% Damage Boost</nowiki>
|[[Zinc]]
|<nowiki>+50% Damage Boost</nowiki>
|[[Tin]]
|[[Selenium]]
|-
|-
!Explosives Munitions
|'''Raw Material Category 5'''
|[[Missile Rack|Missile]] and [[Mine Launcher|Mine]] ammo refill
|[[Nickel]]
|<nowiki>+25% Damage Boost</nowiki>
|[[Germanium]]
|<nowiki>+50% Damage Boost</nowiki>
|[[Tungsten]]
|[[Tellurium]]
|-
|-
!Small Calibre Munitions
|'''Raw Material Category 6'''
|[[Multi-cannon]] ammo refill
|[[Rhenium]]
|<nowiki>+25% Damage Boost</nowiki>
|[[Arsenic]]
|<nowiki>+50% Damage Boost</nowiki>
|[[Mercury]]
|[[Polonium]]
|-
|-
!High Velocity Munitions
|'''Raw Material Category 7'''
|[[Railgun]] ammo refill
|[[Lead]]
|<nowiki>+25% Damage Boost</nowiki>
|[[Zirconium]]
|<nowiki>+50% Damage Boost</nowiki>
|[[Boron]]
|[[Antimony]]
|}
 
=== Encoded Materials ===
{| class="article-table"
|'''Section'''
|'''Grade 1'''
|'''Grade 2'''
|'''Grade 3'''
|'''Grade 4'''
|'''Grade 5'''
|-
|'''Emission Data'''
|[[Exceptional Scrambled Emission Data]]
|[[Irregular Emission Data]]
|[[Unexpected Emission Data]]
|[[Decoded Emission Data]]
|[[Abnormal Compact Emissions Data]]
|-
|'''Wake Scans'''
|[[Atypical Disrupted Wake Echoes]]
|[[Anomalous FSD Telemetry]]
|[[Strange Wake Solutions]]
|[[Eccentric Hyperspace Trajectories]]
|[[Datamined Wake Exceptions]]
|-
|-
!Large Calibre Munitions
|'''Shield Data'''
|[[Cannon]] ammo refill
|[[Distorted Shield Cycle Recordings]]
|<nowiki>+25% Damage Boost</nowiki>
|[[Inconsistent Shield Soak Analysis]]
|<nowiki>+50% Damage Boost</nowiki>
|[[Untypical Shield Scans]]
|[[Aberrant Shield Pattern Analysis]]
|[[Peculiar Shield Frequency Data]]
|-
|-
!AFM Refill
|'''Encryption Files'''
|[[Auto Field-Maintenance Unit]] ammo refill
|[[Unusual Encrypted Files]]
|<nowiki>+50% Repair Speed</nowiki>
|[[Tagged Encryption Codes]]
|<nowiki>+100% Repair Speed</nowiki>
|[[Open Symmetric Keys]]
|[[Atypical Encryption Archives]]
|[[Adaptive Encryptors Capture]]
|-
|'''Data Archives'''
|[[Anomalous Bulk Scan Data]]
|[[Unidentified Scan Archives]]
|[[Classified Scan Databanks]]
|[[Divergent Scan Data]]
|[[Classified Scan Fragment]]
|-
|'''Encoded Firmware'''
|[[Specialised Legacy Firmware]]
|[[Modified Consumer Firmware]]
|[[Cracked Industrial Firmware]]
|[[Security Firmware Patch]]
|[[Modified Embedded Firmware]]
|}
=== Manufactured Materials ===
{| class="article-table"
|'''Section'''
|'''Grade 1'''
|'''Grade 2'''
|'''Grade 3'''
|'''Grade 4'''
|'''Grade 5'''
|-
|'''Chemical'''
|[[Chemical Storage Units]]
|[[Chemical Processors]]
|[[Chemical Distillery]]
|[[Chemical Manipulators]]
|[[Pharmaceutical Isolators]]
|-
|'''Thermic'''
|[[Tempered Alloys]]
|[[Heat Resistant Ceramics]]
|[[Precipitated Alloys]]
|[[Thermic Alloys]]
|[[Military Grade Alloys]]
|-
|'''Heat'''
|[[Heat Conduction Wiring]]
|[[Heat Dispersion Plate]]
|[[Heat Exchangers]]
|[[Heat Vanes]]
|[[Proto Heat Radiators]]
|-
|'''Conductive'''
|[[Basic Conductors]]
|[[Conductive Components]]
|[[Conductive Ceramics]]
|[[Conductive Polymers]]
|[[Biotech Conductors]]
|-
|'''Mechanical Components'''
|[[Mechanical Scrap]]
|[[Mechanical Equipment]]
|[[Mechanical Components]]
|[[Configurable Components]]
|[[Improvised Components]]
|-
|'''Capacitors'''
|[[Grid Resistors]]
|[[Hybrid Capacitors]]
|[[Electrochemical Arrays]]
|[[Polymer Capacitors]]
|[[Military Supercapacitors]]
|-
|'''Shielding'''
|[[Worn Shield Emitters]]
|[[Shield Emitters]]
|[[Shielding Sensors]]
|[[Compound Shielding]]
|[[Imperial Shielding]]
|-
|'''Composite'''
|[[Compact Composites]]
|[[Filament Composites]]
|[[High Density Composites]]
|[[Proprietary Composites]]
|[[Core Dynamics Composites]]
|-
|'''Crystals'''
|[[Crystal Shards]]
|[[Flawed Focus Crystals]]
|[[Focus Crystals]]
|[[Refined Focus Crystals]]
|[[Exquisite Focus Crystals]]
|-
|'''Alloys'''
|[[Salvaged Alloys]]
|[[Galvanising Alloys]]
|[[Phase Alloys]]
|[[Proto Light Alloys]]
|[[Proto Radiolic Alloys]]
|}
|}
* [[Meta-Alloys]] are manufactured by [[Thargoid Barnacle|Thargoid Barnacles]].
== Videos ==
<gallery>
File:HOW_TO_FIND_RARE_ENGINEERING_MATERIALS_ELITE_DANGEROUS
File:Elite Dangerous Odyssey- RAW Material Farming - Fast Way
File:Must-Have Tool for Elite Dangerous- How to Use Odyssey Materials Helper
</gallery>
== See also ==
*[[Commodities]]
*[[Assets]]
*[[Goods]]
*[[Data]]


== References ==
== References ==
<references />
<references />
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