Shock Mine Launcher: Difference between revisions
mNo edit summary |
|||
| (One intermediate revision by one other user not shown) | |||
| Line 1: | Line 1: | ||
{{quote|Launches mines that are designed to physically shock and push on a ship more than damage it outright.|In-Game Description}} | {{quote|Launches mines that are designed to physically shock and push on a ship more than damage it outright.|In-Game Description}} | ||
[[File:Shock_Mine_Launcher.png|250px|thumb|Shock Mine Launcher]] | [[File:Shock_Mine_Launcher.png|250px|thumb|Shock Mine Launcher]] | ||
The '''Shock Mine Launcher''' is a variant of the [[Mine Launcher]] that drops unique concussive mines. Although these mines inflict slightly reduced explosive damage compared to standard mines, their primary purpose is to disorient other ships using concussive force rather than destroy them, and as such can be a useful tool for escaping attackers. | |||
The | ==Usage== | ||
The Shock Mine Launcher is deployed in the same manner as the [[Mine Launcher]] and drops a single mine when fired. After a mine is launched, it will detonate when any ship, including the ship that launched it, enters its proximity. Unlike standard mines, shock mines produce a concussive blast wave in addition to explosive damage that is very effective at buffeting smaller ships off their trajectory and potentially causing a few moments of pilot disorientation. Ships with greater mass are proportionally more resistant to this concussive force. Shock mines can be used as an escape tool to delay pursuers while charging the [[Frame Shift Drive]] or as a method to push enemy ships into asteroids within heavy asteroid fields, but otherwise their utility is limited. | |||
The shock mine effect is similar to, but more powerful than, the [[Force Shell]] [[Experimental Effect]] that can be applied to [[Cannon]]s. Multiple shock mines deployed in a close cluster will produce an amplified concussive effect when they detonate together, and small ships or ships with weak shields and hulls may be destroyed by the combined explosive damage. | |||
==Specifications== | ==Specifications== | ||
{| class="article-table" | {| class="article-table" | ||
| Line 55: | Line 51: | ||
|} | |} | ||
== | == Engineer Modifications == | ||
This weapon can be modified by [[Engineers]] to enhance its abilities. | This weapon can be modified by [[Engineers]] to enhance its abilities. | ||
=== Modifications === | === Modifications === | ||
The following modifications can be applied to this module: | The following modifications can be applied to this module: | ||
* [[High Capacity Weapon|High Capacity]] | * [[High Capacity Weapon|High Capacity]] | ||
* [[Lightweight Weapon|Lightweight]] | * [[Lightweight Weapon|Lightweight]] | ||
* [[Rapid Fire Weapon|Rapid fire]] | * [[Rapid Fire Weapon|Rapid fire]] | ||
* [[Sturdy Weapon|Sturdy]] | * [[Sturdy Weapon|Sturdy]] | ||
=== | |||
=== Experimental Effects === | |||
The following [[Experimental Effect]]s can be applied to this module: | |||
* [[Emissive Munitions]] | * [[Emissive Munitions]] | ||
| Line 72: | Line 71: | ||
* [[Reverberating Cascade]] | * [[Reverberating Cascade]] | ||
* [[Shift-Lock Canister]] | * [[Shift-Lock Canister]] | ||
==Notes== | |||
*Prior to ''[[Elite Dangerous: Beyond]]'' 3.2, shock mines produced no damage whatsoever. The update altered them so that they would inflict 80% of the explosive damage of standard mines. | |||
{{WeaponNavbox}} | {{WeaponNavbox}} | ||
[[ru:Миномет: шоковые мины]] | [[ru:Миномет: шоковые мины]] | ||
[[zh:Shock Mine Launcher]] | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||