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'''The Shock Mine Launcher''' works just like the [[Mine Launcher|mine launcher]], in that it drops a mine when fired and that once mines are dropped they will detonate when any hostile ship enters its proximity. The difference lies in that upon detonation, the mines from the shock mine launcher mainly provided concussive force to disorient a ship, with little damaging force. Thus, damage inflicted is either minimal or none.  Shock mines can be used as an escape tool to delay chasers or as a method to push enemy ships into asteroids within heavy asteroid fields.[[Category:Weapons]]
{{quote|Launches mines that are designed to physically shock and push on a ship more than damage it outright.|In-Game Description}}
[[File:Shock_Mine_Launcher.png|250px|thumb|Shock Mine Launcher]]
The '''Shock Mine Launcher''' is a variant of the [[Mine Launcher]] that drops unique concussive mines. Although these mines inflict slightly reduced explosive damage compared to standard mines, their primary purpose is to disorient other ships using concussive force rather than destroy them, and as such can be a useful tool for escaping attackers.
 
==Usage==
The Shock Mine Launcher is deployed in the same manner as the [[Mine Launcher]] and drops a single mine when fired. After a mine is launched, it will detonate when any ship, including the ship that launched it, enters its proximity. Unlike standard mines, shock mines produce a concussive blast wave in addition to explosive damage that is very effective at buffeting smaller ships off their trajectory and potentially causing a few moments of pilot disorientation. Ships with greater mass are proportionally more resistant to this concussive force. Shock mines can be used as an escape tool to delay pursuers while charging the [[Frame Shift Drive]] or as a method to push enemy ships into asteroids within heavy asteroid fields, but otherwise their utility is limited.
 
The shock mine effect is similar to, but more powerful than, the [[Force Shell]] [[Experimental Effect]] that can be applied to [[Cannon]]s. Multiple shock mines deployed in a close cluster will produce an amplified concussive effect when they detonate together, and small ships or ships with weak shields and hulls may be destroyed by the combined explosive damage.
 
==Specifications==
{| class="article-table"
|-
! Class
| 1
|-
! Rating
| I
|-
! Mass (T)
| 2.00
|-
! Integrity
| 40
|-
! Power Draw
| 0.400
|-
! Weapon Mode
| Fixed
|-
! Damage Type
| Explosive
|-
! Damage
| 32.0
|-
! Armour Piercing
| 60
|-
! Thermal Load/s
| 5.00
|-
! Ammo Clip Size
| 1
|-
! Ammo Maximum
| 36
|-
! Value (CR)
| 36,390
|}
 
== Engineer Modifications ==
This weapon can be modified by [[Engineers]] to enhance its abilities.
 
=== Modifications ===
The following modifications can be applied to this module:
 
* [[High Capacity Weapon|High Capacity]]
* [[Lightweight Weapon|Lightweight]]
* [[Rapid Fire Weapon|Rapid fire]]
* [[Sturdy Weapon|Sturdy]]
 
=== Experimental Effects ===
The following [[Experimental Effect]]s can be applied to this module:
 
* [[Emissive Munitions]]
* [[Ion Disruptor]]
* [[Overload Munitions]]
* [[Radiant Canister]]
* [[Reverberating Cascade]]
* [[Shift-Lock Canister]]
 
==Notes==
*Prior to ''[[Elite Dangerous: Beyond]]'' 3.2, shock mines produced no damage whatsoever. The update altered them so that they would inflict 80% of the explosive damage of standard mines.
 
{{WeaponNavbox}}
 
[[ru:Миномет: шоковые мины]]
[[zh:Shock Mine Launcher]]
[[Category:Weapons]]

Latest revision as of 15:18, 20 January 2026

Template:Quote

File:Shock Mine Launcher.png
Shock Mine Launcher

The Shock Mine Launcher is a variant of the Mine Launcher that drops unique concussive mines. Although these mines inflict slightly reduced explosive damage compared to standard mines, their primary purpose is to disorient other ships using concussive force rather than destroy them, and as such can be a useful tool for escaping attackers.

Usage

The Shock Mine Launcher is deployed in the same manner as the Mine Launcher and drops a single mine when fired. After a mine is launched, it will detonate when any ship, including the ship that launched it, enters its proximity. Unlike standard mines, shock mines produce a concussive blast wave in addition to explosive damage that is very effective at buffeting smaller ships off their trajectory and potentially causing a few moments of pilot disorientation. Ships with greater mass are proportionally more resistant to this concussive force. Shock mines can be used as an escape tool to delay pursuers while charging the Frame Shift Drive or as a method to push enemy ships into asteroids within heavy asteroid fields, but otherwise their utility is limited.

The shock mine effect is similar to, but more powerful than, the Force Shell Experimental Effect that can be applied to Cannons. Multiple shock mines deployed in a close cluster will produce an amplified concussive effect when they detonate together, and small ships or ships with weak shields and hulls may be destroyed by the combined explosive damage.

Specifications

Class 1
Rating I
Mass (T) 2.00
Integrity 40
Power Draw 0.400
Weapon Mode Fixed
Damage Type Explosive
Damage 32.0
Armour Piercing 60
Thermal Load/s 5.00
Ammo Clip Size 1
Ammo Maximum 36
Value (CR) 36,390

Engineer Modifications

This weapon can be modified by Engineers to enhance its abilities.

Modifications

The following modifications can be applied to this module:

Experimental Effects

The following Experimental Effects can be applied to this module:

Notes

  • Prior to Elite Dangerous: Beyond 3.2, shock mines produced no damage whatsoever. The update altered them so that they would inflict 80% of the explosive damage of standard mines.

Template:WeaponNavbox

ru:Миномет: шоковые мины zh:Shock Mine Launcher