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m updated credits price
 
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Line 4: Line 4:
| yearsproduced      = 3301-Present
| yearsproduced      = 3301-Present
| type                = Combat
| type                = Combat
| cost                = 437,930
| cost                = 384,285
| insurance          = 21,897
| insurance          = 21,897
| factionreq          =  
| factionreq          =  
Line 22: Line 22:
| fuelcapacity        = 16
| fuelcapacity        = 16
| manoeuvrability    = 3
| manoeuvrability    = 3
| topspeed            = 271
| topspeed            = 272
| maxtopspeed        = 314
| maxtopspeed        = 314
| boostspeed          = 342
| boostspeed          = 342
| maxboostspeed      = 395
| maxboostspeed      = 395
| jumprange          = 10.36
| jumprange          = 11.04
| maxjumprange        = 27.38
| maxjumprange        = 27.38
| cargocapacity      = 18
| cargocapacity      = 18
Line 44: Line 44:
| size8              =  
| size8              =  
| reservedic          = 1× Class 3 [[ Military Compartment]]
| reservedic          = 1× Class 3 [[ Military Compartment]]
}}
|scooptimised=No}}
{{quote|The Viper Mk IV is a heavy combat ship manufactured by Faulcon deLacy. Its ability to equip a class-4 power plant makes it ideally suited to long-range combat missions, while its armour allows it to soak up much more punishment than its predecessor, the Viper Mk III. These features come at a cost, however, making the Mk IV heavier and less agile than the Mk III.|In-Game Description}}
{{quote|The Viper Mk IV is a heavy combat ship manufactured by Faulcon deLacy. Its ability to equip a class-4 power plant makes it ideally suited to long-range combat missions, while its armour allows it to soak up much more punishment than its predecessor, the Viper Mk III. These features come at a cost, however, making the Mk IV heavier and less agile than the Mk III.|In-Game Description}}
The '''Viper MkIV''' is a [[Ships|ship]] manufactured by [[Faulcon DeLacy]]. It is an upgraded variant of the [[Viper MkIII]], and is classified as a heavy fighter craft designed for ship-to-ship combat superiority. Its improved internal modules, including a larger [[Power Plant]], allow it to branch out from its predecessor's combat specialisation and take on a wider number of roles.<ref>[https://community.elitedangerous.com/node/291 Dev Update (17/09/2015)]</ref>
The '''Viper Mk IV''' is a small [[Ships|ship]] produced by [[Faulcon DeLacy]]. It is an upgraded variant of the [[Viper Mk III]], and is classified as a heavy fighter craft designed for ship-to-ship combat superiority. Its improved internal modules, including a larger [[Power Plant]], allow it to branch out from its predecessor's combat specialisation and take on a wider number of roles. As with its predecessor, the Viper Mk IV is a favourite choice as a patrol vessel for security forces across the galaxy.


==Overview==
==Overview==
The Viper MkIV is a heavier variant of the [[Viper MkIII]] that sacrifices mobility for increased toughness. Its appearance is very similar to that of the MkIII and it can be difficult to tell the two apart, especially with the former's ship kit.
The Viper Mk IV is a heavier variant of the [[Viper Mk III]] that sacrifices mobility for increased toughness. Its appearance is very similar to that of the Mk III and it can be difficult to tell the two apart, especially with the former's ship kit.


By default, the MkIV has weaker shields than the MkIII due to its higher hull mass. However, the MkIV is capable of fitting a larger Class 4 [[Shield Generator|shield generator]], whereas the Viper MkIII is limited to a Class 3. This results in the Viper MkIV potentially having much stronger shields than the MkIII. Stronger shields combined with a higher base hull and more space for [[Hull Reinforcement Package]]s can make the Viper MkIV substantially more resilient than the MkIII. These improvements come with the drawbacks of slightly reduced turn rate and speed. This makes it vulnerable to attacks from more nimble ships like [[Eagle MkII]] and [[Cobra MkIII]], and can be a disadvantage in a direct firefight against a Viper MkIII. Worthy of note is that the Viper MkIV suffers from [[heat]] dissipation issues similar to that of its predecessor, though it does run slightly cooler. Additionally, with a Class 4 Power Plant, it can more easily power weapons with high power draw such as [[Railgun]]s, as well as better defenses such as [[Shield Booster]]s. Though it is one of the least agile small ships, it is also one of the toughest. It is far more resilient than any other ship in its price range and can hold its own in a pure combat role. Additionally, a fair cargo capacity makes it a viable option for a [[Pirate]].
By default, the Mk IV has weaker shields than the Mk III due to its higher hull mass. However, the Mk IV is capable of fitting a larger Class 4 [[Shield Generator|shield generator]], whereas the Viper Mk III is limited to a Class 3. This results in the Viper Mk IV potentially having much stronger shields than the Mk III. Stronger shields combined with a higher base hull and more space for [[Hull Reinforcement Package]]s can make the Viper Mk IV substantially more resilient than the Mk III. These improvements come with the drawbacks of slightly reduced turn rate and speed. This makes it vulnerable to attacks from more nimble ships like [[Eagle Mk II]] and [[Cobra Mk III]], and can be a disadvantage in a direct firefight against a Viper Mk III. Worthy of note is that the Viper Mk IV suffers from [[heat]] dissipation issues similar to that of its predecessor, though it does run slightly cooler. Additionally, with a Class 4 Power Plant, it can more easily power weapons with high power draw such as [[Railgun]]s, as well as better defenses such as [[Shield Booster]]s. Though it is one of the least agile small ships, it is also one of the toughest. It is far more resilient than any other ship in its price range and can hold its own in a pure combat role. Additionally, a fair cargo capacity makes it a viable option for a [[Pirate]].


The Viper MkIV is one of the best options for beginner [[Miner|deep-core asteroid mining]]. Its internal compartments and hardpoints can fit plenty of mining tools alongside 32-40 tons of cargo, and the price tag for such a build is under 10 million credits. This makes it an excellent option for progressing to a late-game core-mining [[Python]]/[[Krait MkII]] or even a laser-mining [[Type-9 Heavy]].
Although the Viper Mk IV  is a small ship, it is one of the best options for beginner [[Miner|deep-core asteroid mining]]. Its internal compartments and hardpoints can fit the necessary mining tools and still have space for 32-40 tonnes of cargo. Furthermore, such a build costs less than 10 million credits, making it affordable to all but the newest Commanders. Miners can use the Viper Mk IV to earn their way to superior mining ships, such as the [[Python]], [[Krait Mk II]], and [[Type-9 Heavy]].


The Viper MkIV can be useful as a multi-role. With a maximum cargo capacity of 54T it is a surprisingly effective trader for a fighter class and an above average jump range lets the ship take on an explorer role. Compared to the Cobra MkIII, a similarly priced ship, the Viper MkIV is slower with a worse turn rate, but faster acceleration in all directions. It has a lower cargo capacity (54 compared to 64) and a slightly worse jump rate than the Cobra MkIII. What sets the Viper MkIV apart from the Cobra MkIII, however, is its substantially stronger shields. Even with a Class 3 shield generator the Viper MkIV has almost 2x the shield strength of a Cobra MkIII. With a Class 4 it has even stronger shields than that. This means that the Viper MkIV can sacrifice hull reinforcement for cargo space without making as large as a sacrifice in terms of defensive capabilities compared to the Cobra MkIII. Commanders looking for a ship that can deliver similar multirole performance to that of the Cobra MkIII and still be able to take a few hits may appreciate the Viper MkIV.
The Viper Mk IV can be useful as a multi-role. With a maximum cargo capacity of 54T it is a surprisingly effective trader for a fighter class and an above average jump range lets the ship take on an explorer role. Compared to the Cobra Mk III, a similarly priced ship, the Viper Mk IV is slower with a worse turn rate, but faster acceleration in all directions. It has a lower cargo capacity (54 compared to 64) and a slightly worse jump rate than the Cobra Mk III. What sets the Viper Mk IV apart from the Cobra Mk III, however, is its substantially stronger shields. Even with a Class 3 shield generator the Viper Mk IV has almost 2x the shield strength of a Cobra Mk III. With a Class 4 it has even stronger shields than that. This means that the Viper Mk IV can sacrifice hull reinforcement for cargo space without making as large as a sacrifice in terms of defensive capabilities compared to the Cobra Mk III. Commanders looking for a ship that can deliver similar multirole performance to that of the Cobra Mk III and still be able to take a few hits may appreciate the Viper Mk IV.


Overall, the Viper MkIV exchanges mobility for defensive capabilities and can be more appealing to pilots who prefer bulkier ships. Whether it is better or worse than the MkIII comes down to preference and skill, though it does have a much higher price.
Overall, the Viper Mk IV exchanges mobility for defensive capabilities and can be more appealing to pilots who prefer bulkier ships. Whether it is better or worse than the Mk III comes down to preference and skill, though it does have a much higher price.


[[File:Convergence viper mk4.png|thumb|250px|Viper MkIV hardpoint convergence]]
[[File:Convergence viper mk4.png|thumb|250px|Viper Mk IV hardpoint convergence]]
The Viper MkIV's [[hardpoint]] options are identical to those of the Viper MkIII. It has two Class 1 hardpoints located on either side of the cockpit and two Class 2 hardpoints located beneath it. Unlike the Viper MkIII, which has underside-mounted Class 2 medium hardpoints on a horizontally flat plane, the Class 2 medium hardpoints of the MkIV are on a slightly angled part of the hull. The hardpoint placement on the Viper MkIV gives it excellent convergence with fixed weapons but a narrow field of fire when using gimballed or turreted guns.
The Viper Mk IV's [[hardpoint]] options are identical to those of the Viper Mk III. It has two Class 1 hardpoints located on either side of the cockpit and two Class 2 hardpoints located beneath it. Unlike the Viper Mk III, which has underside-mounted Class 2 medium hardpoints on a horizontally flat plane, the Class 2 medium hardpoints of the Mk IV are on a slightly angled part of the hull. The hardpoint placement on the Viper Mk IV gives it excellent convergence with fixed weapons but a narrow field of fire when using gimballed or turreted guns.


The Viper MkIV has a delta-shaped hull which is significantly wider than the MkIII. The cockpit is situated just behind the bow, slightly raised. Compared to the MkIII, the MkIV's cockpit is less exposed. The MkIV lands on two small rear struts and one large front strut which doubles as a boarding ramp to the cockpit.
The Viper Mk IV has a delta-shaped hull which is significantly wider than the Mk III. The cockpit is situated just behind the bow, slightly raised. Compared to the Mk III, the Mk IV's cockpit is less exposed. The Mk IV lands on two small rear struts and one large front strut which doubles as a boarding ramp to the cockpit.


==Purchase Locations==
==Purchase Locations==
Line 135: Line 135:
{{main|Outfitting}}
{{main|Outfitting}}


All ships are customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Viper MkIV.
All ships are customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Viper Mk IV.
{| class="article-table"
 
!Category
{| class="article-table" style="text-align: center;" border="1"
!Slot Size
! style="text-align: center;" | Category
!Size
! style="text-align: center;" | Default System
!Grade
! style="text-align: center;" | Default Rating
!Module
! style="text-align: center;" | Default Class
!Cost (CR)
! style="text-align: center;" | Max Class
!Module [[Module priority control|Power Priority]]
|-
|-
| colspan="5" |'''Viper MkIV'''
| rowspan="2" |Small [[Hardpoint]]
|310,220
|[[Pulse Laser]]
| --
|F
|-
| rowspan="8" |'''Core Internal'''
| --
|L
| --
|[[Lightweight Alloys|Lightweight Alloy]]
| rowspan="23" | --
| --
|-
|4
|4
|E
|[[Power Plant]]
| --
|-
|4
|4
|E
|[[Thrusters]]
|1
|-
|4
|4
|E
|[[Frame Shift Drive]]
|1
|1
|-
|2
|2
|E
|[[Life Support]]
|1
|1
|-
|-
|3
|[[Pulse Laser]]
|3
|F
|E
|[[Power Distributor]]
|1
|-
|3
|3
|E
|[[Sensors]]
|1
|1
|-
|4
|4
|C
|[[Fuel Tank]]
| --
|-
| rowspan="9" |'''Optional Internal'''
|4
|3
|E
|[[Cargo Rack]]
| --
|-
|4
|3
|E
|[[Cargo Rack]]
| --
|-
|3
|3
|E
|[[Shield Generator]]
|1
|1
|-
|-
|3 [Military]
| rowspan="2" |Medium Hardpoint
| --
|Empty
| --
|<nowiki>--</nowiki>
|[Empty]
|<nowiki>--</nowiki>
| --
|-
|2
|2
| --
| --
|[Empty]
| --
|-
|-
|Empty
|<nowiki>--</nowiki>
|<nowiki>--</nowiki>
|2
|2
|1
|E
|[[Cargo Rack]]
| --
|-
|-
|1
| rowspan="2" |Utility Mount
| --
|Empty
| --
|<nowiki>--</nowiki>
|[Empty]
|<nowiki>--</nowiki>
| --
|0
|-
|-
|1
|Empty
| --
|<nowiki>--</nowiki>
| --
|<nowiki>--</nowiki>
|[Empty]
|0
| --
|-
|-
|[[Bulkheads]]
|[[Lightweight Alloys]]
|I
|1
|1
| --
|8
| --
|[Empty]
| --
|-
| rowspan="4" |'''Hardpoints'''
|M
| --
| --
|[Empty]
| --
|-
|M
| --
| --
|[Empty]
| --
|-
|S
|1
|F
|Fixed [[Pulse Laser]]
|1
|-
|S
|1
|F
|Fixed [[Pulse Laser]]
| 1
|-
| rowspan="2" |'''Utility'''
|U
| --
| --
|[Empty]
| --
|-
|U
| --
| --
|[Empty]
| --
|}
Below is a recommended build for Core-mining, a highly profitable discipline. Costing under 10 million credits, it is ideal for new Commanders.
{| class="article-table"
!Category
!Slot Size
!Size
!Grade
!Module
!Cost (CR)
!Module [[Module priority control|Power Priority]]
|-
| colspan="5" |'''Viper MkIV (Total)'''
|8,152,899
| --
|-
| rowspan="8" |'''Core Internal'''
| --
|L
| --
|[[Lightweight Alloys|Lightweight Alloy]]
| --
| --
|-
|-
|Reactor Bay
|[[Power Plant]]
|E
|4
|4
|4
|4
|A
|[[Power Plant]]
|1,610,080
| --
|-
|-
|Thrusters Mounting
|[[Thrusters]]
|E
|4
|4
|4
|4
|A
|[[Thrusters]]
|1,610,080
|1
|-
|-
|FSD Housing
|[[Frame Shift Drive]]
|E
|4
|4
|4
|A
|[[Frame Shift Drive]]
|1,610,080
|4
|4
|-
|-
|Enviroment Control
|[[Life Support]]
|E
|2
|2
|2
|2
|D
|[[Life Support]]
|3,610
|1
|-
|-
|Power Coupling
|[[Power Distributor]]
|E
|3
|3
|3
|3
|C
|[[Power Distributor]]
|25,330
|2
|-
|-
|Sensor Suite
|[[Sensors]]
|E
|3
|3
|3
|3
|D
|[[Sensors]]
|10,130
|1
|-
|-
|4
|Fuel Store
|4
|[[Fuel Tank]] [x16]
|C
|C
|[[Fuel Tank]]
| --
| --
|-
| rowspan="9" |'''Optional Internal'''
|4
|4
|4
|4
|E
|[[Cargo Rack]]
|34,330
| --
|-
|-
|4
| rowspan="10" |[[Internal Compartment]]s
|4
|[[Cargo Rack]] [x8]
|E
|E
|[[Cargo Rack]]
|34,330
| --
|-
|3
|3
|3
|4
|C
|[[Bi-Weave Shield Generator]]
|84,650
|2
|-
|-
|3 [Military]
|[[Cargo Rack]] [x8]
|E
|3
|3
|D
|4
|[[Hull Reinforcement Package]]
|84,000
| --
|-
|-
|2
|[[Shield Generator]]
|2
|E
|E
|[[Cargo Rack]]
|3,250
| --
|-
|2
|2
|A
|[[Refinery]]
|1,020,600
|3
|3
|-
|1
|1
|A
|[[Limpet Controller/Collector]]
|9,700
|3
|3
|-
|-
|1
|''Empty'' (M) || -- || -- || 3
|1
|A
|[[Limpet Controller/Collector]]
|9,700
|3
|-
|-
|[[Cargo Rack]] [x2]
|E
|1
|1
|1
|A
|[[Limpet Controller/Prospector]]
|9,600
|3
|-
| rowspan="4" |'''Hardpoints'''
|M
|2
|2
|B
|Fixed [[Seismic Charge Launcher]]
|170,123
|3
|-
|-
|M
|''Empty'' || -- || -- || 2
|2
|B
|Fixed [[Sub-surface Displacement Missile]]
|381,750
|3
|-
|-
|S
|''Empty'' || -- || -- || 1
|1
|D
|Fixed [[Abrasion Blaster]]
|9,700
|3
|-
|-
|S
| [[Advanced Docking Computer]] || E || 1 || 1
| --
| --
|[Empty]
| --
| --
|-
|-
| rowspan="2" |'''Utility'''
| [[Supercruise Assist]] || E || 1 || 1
|U
|0
|A
|[[Pulse Wave Analyser]]
|1,097,096
|3
|-
|-
|U
| (PAS) || I || 1 || 1
| --
| --
|[Empty]
| --
| --
|}
|}
<br />
*''(L) = Loaned Module''
*''[x#] = Capacity''
*''(PAS) = Reserved solely for the [[Planetary Approach Suite]] or [[Advanced Planetary Approach Suite]]''
*''(M) = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], [[Shield Cell Bank]], [[Guardian Shield Reinforcement Package]], [[Guardian Hull Reinforcement Package]], or [[Guardian Module Reinforcement Package]]''
 
== Notes ==
*The Viper Mk IV was added to ''[[Elite Dangerous]]'' in the [[Ships (Update)|1.5 Update]].
*When the Viper Mk IV debuted, all ''Elite Dangerous'' Kickstarter supporters who backed the beta tier or higher received one for free.<ref>[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=5fd2c5476a Elite: Dangerous Newsletter #92]</ref>
 
== Trivia ==
== Trivia ==
* The Viper MkIV was added to [[Elite Dangerous]] in the 1.5 Update.
*At EGX 2015, [[David Braben]] commented that the Viper Mk IV "trades a bit of manoeuvrability and speed for better internals, but it's got the same hardpoint layout as the [[Viper Mk III|standard Viper]]".<ref>[https://www.youtube.com/watch?v=3Em7TLwFifE&t=31m Elite Dangerous EGX panel livestream]</ref><ref>[https://community.elitedangerous.com/node/291 Dev Update (17/09/2015)]</ref>
* At the EGX event [[David Braben]] said it ''"trades a bit of manoeuvrability and speed for better internals, but it's got the same hardpoint layout as the standard [[Viper MkIII|Viper]]"''.<ref>[https://www.youtube.com/watch?v=3Em7TLwFifE&t=31m Elite Dangerous EGX panel livestream]</ref>
*The Viper Mk IV's landing gear clips through the cockpit whenever it is deployed or retracted.
* In Newsletter #92 it was stated that every Kickstarter beta backer or above will find a Viper MkIV docked at a [[starport]] for free.<ref>[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=5fd2c5476a Elite: Dangerous Newsletter #92]</ref>
*Unlike most other ships with variants, the Viper Mk IV's interior is visually identical to the Viper Mk III's interior. The only other ships with identical interiors are the [[Type-9 Heavy]] and [[Type-10 Defender]].
* Along with the Cobra and Viper MkIII, the MkIV is one of the most common ships piloted by security forces.
* The ship's landing gear clips through the cockpit whenever it is deployed or retracted.


==Videos==
==Videos==
<gallery>
<gallery>
File:Introducing_Viper_Mk_IV_in_%22Need_for_Speed%22_style_-_Elite_Dangerous_Short_cinematic
File:Elite Dangerous 1.5 Ships - Viper MK4
File:Elite_Dangerous_1.5_Ships_-_Viper_MK4
The Mk4 Viper Elite Dangerous
The Mk4 Viper Elite Dangerous
File:Introducing Viper Mk IV in "Need for Speed" style - Elite Dangerous Short cinematic
File:The Viper MK4 Review - An Improvement on the MK3? -Elite Dangerous-
</gallery>
</gallery>


==Gallery==
==Gallery==
<gallery>
<gallery>
mkiv_front.png|Viper MkIV
File:Bp-viper-mk-4.png|Faulcon DeLacy Viper Mk IV Blueprint
mkiv_butt.png|Aft view
File:Viper MK IV - Profile.png|Viper MK IV - Profile
mkiv_belly.png|Ventral view
File:Viper Mk IV Landed on Xolotl 2.jpg
2015-12-22_00001.jpg|Viper MkIV with a Black Friday paintjob.
20160804010038_1.jpg|A Viper within a Small Ship hangar.
bp-viper-mk-4.png|Faulcon DeLacy Viper Mk IV Blueprint
Viper MkIV surface.png|Viper MkIV near a surface
Viper MkIV planetary ring.png|Viper MkIV planetary ring
Viper MkIV landed.png|Viper MkIV landed
Viper-MkIV-and-asteroid-minerals.png|Viper MkIV and asteroid minerals
</gallery>
</gallery>


Line 505: Line 292:


[[ru:Viper Mk. IV]]
[[ru:Viper Mk. IV]]
[[uk: Viper MkIV]]
[[zh:Viper Mk IV]]
[[Category:Faulcon DeLacy]]
[[Category:Faulcon DeLacy]]
[[Category:Fighters]]
[[Category:Fighters]]

Latest revision as of 13:00, 16 October 2026

Template:Quote The Viper Mk IV is a small ship produced by Faulcon DeLacy. It is an upgraded variant of the Viper Mk III, and is classified as a heavy fighter craft designed for ship-to-ship combat superiority. Its improved internal modules, including a larger Power Plant, allow it to branch out from its predecessor's combat specialisation and take on a wider number of roles. As with its predecessor, the Viper Mk IV is a favourite choice as a patrol vessel for security forces across the galaxy.

Overview

The Viper Mk IV is a heavier variant of the Viper Mk III that sacrifices mobility for increased toughness. Its appearance is very similar to that of the Mk III and it can be difficult to tell the two apart, especially with the former's ship kit.

By default, the Mk IV has weaker shields than the Mk III due to its higher hull mass. However, the Mk IV is capable of fitting a larger Class 4 shield generator, whereas the Viper Mk III is limited to a Class 3. This results in the Viper Mk IV potentially having much stronger shields than the Mk III. Stronger shields combined with a higher base hull and more space for Hull Reinforcement Packages can make the Viper Mk IV substantially more resilient than the Mk III. These improvements come with the drawbacks of slightly reduced turn rate and speed. This makes it vulnerable to attacks from more nimble ships like Eagle Mk II and Cobra Mk III, and can be a disadvantage in a direct firefight against a Viper Mk III. Worthy of note is that the Viper Mk IV suffers from heat dissipation issues similar to that of its predecessor, though it does run slightly cooler. Additionally, with a Class 4 Power Plant, it can more easily power weapons with high power draw such as Railguns, as well as better defenses such as Shield Boosters. Though it is one of the least agile small ships, it is also one of the toughest. It is far more resilient than any other ship in its price range and can hold its own in a pure combat role. Additionally, a fair cargo capacity makes it a viable option for a Pirate.

Although the Viper Mk IV is a small ship, it is one of the best options for beginner deep-core asteroid mining. Its internal compartments and hardpoints can fit the necessary mining tools and still have space for 32-40 tonnes of cargo. Furthermore, such a build costs less than 10 million credits, making it affordable to all but the newest Commanders. Miners can use the Viper Mk IV to earn their way to superior mining ships, such as the Python, Krait Mk II, and Type-9 Heavy.

The Viper Mk IV can be useful as a multi-role. With a maximum cargo capacity of 54T it is a surprisingly effective trader for a fighter class and an above average jump range lets the ship take on an explorer role. Compared to the Cobra Mk III, a similarly priced ship, the Viper Mk IV is slower with a worse turn rate, but faster acceleration in all directions. It has a lower cargo capacity (54 compared to 64) and a slightly worse jump rate than the Cobra Mk III. What sets the Viper Mk IV apart from the Cobra Mk III, however, is its substantially stronger shields. Even with a Class 3 shield generator the Viper Mk IV has almost 2x the shield strength of a Cobra Mk III. With a Class 4 it has even stronger shields than that. This means that the Viper Mk IV can sacrifice hull reinforcement for cargo space without making as large as a sacrifice in terms of defensive capabilities compared to the Cobra Mk III. Commanders looking for a ship that can deliver similar multirole performance to that of the Cobra Mk III and still be able to take a few hits may appreciate the Viper Mk IV.

Overall, the Viper Mk IV exchanges mobility for defensive capabilities and can be more appealing to pilots who prefer bulkier ships. Whether it is better or worse than the Mk III comes down to preference and skill, though it does have a much higher price.

File:Convergence viper mk4.png
Viper Mk IV hardpoint convergence

The Viper Mk IV's hardpoint options are identical to those of the Viper Mk III. It has two Class 1 hardpoints located on either side of the cockpit and two Class 2 hardpoints located beneath it. Unlike the Viper Mk III, which has underside-mounted Class 2 medium hardpoints on a horizontally flat plane, the Class 2 medium hardpoints of the Mk IV are on a slightly angled part of the hull. The hardpoint placement on the Viper Mk IV gives it excellent convergence with fixed weapons but a narrow field of fire when using gimballed or turreted guns.

The Viper Mk IV has a delta-shaped hull which is significantly wider than the Mk III. The cockpit is situated just behind the bow, slightly raised. Compared to the Mk III, the Mk IV's cockpit is less exposed. The Mk IV lands on two small rear struts and one large front strut which doubles as a boarding ramp to the cockpit.

Purchase Locations

System Station Date Seen Discounts
Shinrarta Dezhra Jameson Memorial Always available 10% discount
Brestla i Sola Prospect Always available 20% surcharge
Parenni Alvares City Jan. 5, 2019 15% discount
Sietae Nahavandi City Jan. 5, 2019 15% discount
Ebor Morris Enterprise Jan. 5, 2019 15% discount
64 Ceti Jensen Gatewat Jan. 5, 2019 15% discount
Anlave Kobayashi City Nov. 15, 2019
Procyon Davy Dock Jan. 5, 2019
Liabeze Lyulka Beacon Jan. 5, 2019
Atlantis Kimura Terminal Jan. 5, 2019
Meliae Whitson Hub Jan. 5, 2019
Gateway Dublin Citadel Jan. 5, 2019

Outfitting

Main article: Outfitting

All ships are customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Viper Mk IV.

Category Default System Default Rating Default Class Max Class
Small Hardpoint Pulse Laser F 1 1
Pulse Laser F 1 1
Medium Hardpoint Empty -- -- 2
Empty -- -- 2
Utility Mount Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant E 4 4
Thrusters Mounting Thrusters E 4 4
FSD Housing Frame Shift Drive E 4 4
Enviroment Control Life Support E 2 2
Power Coupling Power Distributor E 3 3
Sensor Suite Sensors E 3 3
Fuel Store Fuel Tank [x16] C 4 4
Internal Compartments Cargo Rack [x8] E 3 4
Cargo Rack [x8] E 3 4
Shield Generator E 3 3
Empty (M) -- -- 3
Cargo Rack [x2] E 1 2
Empty -- -- 2
Empty -- -- 1
Advanced Docking Computer E 1 1
Supercruise Assist E 1 1
(PAS) I 1 1

Notes

  • The Viper Mk IV was added to Elite Dangerous in the 1.5 Update.
  • When the Viper Mk IV debuted, all Elite Dangerous Kickstarter supporters who backed the beta tier or higher received one for free.[1]

Trivia

  • At EGX 2015, David Braben commented that the Viper Mk IV "trades a bit of manoeuvrability and speed for better internals, but it's got the same hardpoint layout as the standard Viper".[2][3]
  • The Viper Mk IV's landing gear clips through the cockpit whenever it is deployed or retracted.
  • Unlike most other ships with variants, the Viper Mk IV's interior is visually identical to the Viper Mk III's interior. The only other ships with identical interiors are the Type-9 Heavy and Type-10 Defender.

Videos

References

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