Elite Dangerous FAQ: Difference between revisions

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This FAQ is outdated so please update it. New pilots should check the [[Pilots Guide|'''Pilots Guide''']].
==General FAQ==
=== What is "Elite: Dangerous"? ===
: ''Note: [[Elite:_Dangerous_FAQ#Which_features_are_in_the_Beta.3F|The current beta isn't feature complete yet]].''
 
[[File:Elite-Dangerous-Banner-Official-Art.png|thumb|350px|Elite Dangerous banner]]
: '''''[http://www.elitedangerous.com Elite: Dangerous]''''' is the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 ''4th'' installment in] the [https://en.wikipedia.org/wiki/Frontier:_First_Encounters ''Elite'' series] of games, which includes [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|mass-multiplayer]] as an integral part, while still allowing [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|singleplayer]]. It will also be the first in the series that will be [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expanded]] with [[Elite:_Dangerous_FAQ#Can_I_walk_around_the_ship.2C_planets_and_space_stations.3F|walking around]]. See the '''[[Elite:_Dangerous_FAQ#What_are_the_main_features_of_.22Elite:_Dangerous.22.3F|main features here]]'''.
 
== What is Elite Dangerous? ==
: The subtitle "Dangerous" refers to the 3rd best [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2#Badge%20of%20Honour Elite Rating] you could achieve during combat in the [https://en.wikipedia.org/wiki/Frontier:_First_Encounters ''Elite'' games.] In the new game it has been [http://forums.frontier.co.uk/showthread.php?t=6279 expanded] to include more than combat.
'''''[[Elite Dangerous]]''''' is a massively multiplayer space epic and flight simulation game. It is the fourth in the legendary and Guinness world record making [[Elite series]]. It includes mass-multiplayer with a shared narrative and a 1:1 scale Milky Way galaxy as an integral part, while still allowing online single player. It's the first in the series that has [[Elite Dangerous FAQ#What are the expansions.3F|expanded]] with [[Elite Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking around]] known as [[Space Legs|space legs]].
 
[[Elite series|Elite]] is the longest running space simulation series in history. It has over 30 years of heritage. This is verified by Guinness World Records.<ref name=":1">[https://twitter.com/gwr/status/611537566299463681?lang=en Twitter: Guinness World Records, 18 Jun 2015]</ref>
: The origin of the series is ''[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite,]'' the genre defining [https://www.youtube.com/watch?v=srlJVE50mCI&list=SP9E1E1F7AA6193498&index=1 open world sandbox, space adventure, trading and combat simulator] first released in ''1984''. It spawned two sequels ''[https://www.youtube.com/watch?v=ynXwvSqsCek Frontier: Elite II]'' in ''[https://frontier.co.uk/games/older/frontier_elite_ii 1993]'' and ''[https://www.youtube.com/watch?v=z0_WewBEGew Frontier: First Encounters (Elite III)]'' in ''[https://frontier.co.uk/games/older/frontier_first_encounters 1995]'', which already attempted to [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|simulate a realistic Milky Way galaxy]] with [https://www.youtube.com/watch?v=AK-NMyDaPAg realistic star systems] and [https://www.youtube.com/watch?v=Yc9o_ldmlVs&t=72 seamless freeform interplanetary] and [https://www.youtube.com/watch?v=z0_WewBEGew#t=53 atmospheric flight] and landing on [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|moving planets]], with [https://www.youtube.com/watch?v=z0_WewBEGew&t=265 realistic day/night cycles].
 
The subtitle "Dangerous" refers to the 3rd best [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2#Badge%20of%20Honour Elite Rating] you could achieve during combat in the [[:Category:Elite series|Elite games.]] In the new game it has been [http://forums.frontier.co.uk/showthread.php?t=6279 expanded] to include more than combat. The origin of the series is ''[[Elite|Elite,]]'' the genre defining [https://www.youtube.com/watch?v=srlJVE50mCI&list=SP9E1E1F7AA6193498&index=1 open world sandbox, space adventure, trading and combat simulator] first released in ''1984''. It spawned two sequels ''[[Frontier: Elite II]]'' in ''[https://frontier.co.uk/games/older/frontier_elite_ii 1993]'' and ''[[Frontier: First Encounters]]'' (Elite III) in ''[https://frontier.co.uk/games/older/frontier_first_encounters 1995]'', which already attempted to simulate a realistic Milky Way [[galaxy]] with [https://www.youtube.com/watch?v=AK-NMyDaPAg realistic star systems] and [https://www.youtube.com/watch?v=Yc9o_ldmlVs&t=72 seamless freeform interplanetary] and [https://www.youtube.com/watch?v=z0_WewBEGew#t=53 atmospheric flight] and landing on moving planets, with [https://www.youtube.com/watch?v=z0_WewBEGew&t=265 realistic orbits and day/night cycles]. The developers have gone to great lengths to map and electronically recreate the Milky Way to scale to make the game as realistic as possible.
: ''Elite'' [https://en.wikipedia.org/wiki/Elite_%28video_game%29 inspired the creation of many space games] and the [http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php the creation of the "Grand Theft Auto (GTA)" series.]
[[File:Elite Dangerous Gameplay Demo - IGN Live Gamescom 2014|thumb|right|335 px]]
[[File:Flightsuit_combatsketch01.jpg|thumb|right|335 px]]
 
The original [[Elite]] (1984) is a true classic and revolutionary at the time. It [https://en.wikipedia.org/wiki/Elite_%28video_game%29 inspired the creation of many space games], new game genres and [http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php the creation of the "Grand Theft Auto (GTA)" series.]
: Official Pages:
*[http://elite.frontier.co.uk Official "Elite: Dangerous" website]
*[https://www.facebook.com/elitegame Official News & Updates]
*[http://forums.frontier.co.uk/forumdisplay.php?f=29 Official Forums]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Disussion Archive]
 
Elite Dangerous is set in the same fictional universe called the [[Elite Universe]]. The [[Elite Dangerous|Elite Dangerous page]] on this wiki has more information.
: Community Pages:
*[http://www.reddit.com/r/EliteDangerous Reddit]
*[http://www.mmorpg.com/gamelist.cfm/game/963/Elite-Dangerous.html MMORPG]
*[http://simhq.com/forum/ubbthreads.php/forums/379/1/Elite_Dangerous SimHQ]
*[http://www.elitegalaxy.org Elite Galaxy]
*[http://edna.enjin.com Elite Dangerous North America]
*[http://www.elitedangerous.de elitedangerous.de]
*[http://www.elite-dangerous.fr/ elite-dangerous.fr]
*[http://laveradio.com Lave Radio]
*[http://www.pirate-nation.org Pirate Nation]
*[http://www.reddit.com/r/EliteDangerous/comments/1mee0a/what_is_elite What is Elite?]
*[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite Wikipedia]
*[http://www.eliteforever.co.uk/history.html Elite Documentary]
*[http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of David Braben - reddit AMA]
*[http://wiki.alioth.net/index.php/Elite_Rating History of the Elite Rating]
*[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Ratings and Reputations in Elite: Dangerous]]
 
=== [[Elite series]] ===
<gallery widths="140" columns="4" hideaddbutton="true">
<gallery widths="140" position="center" columns="4" hideaddbutton="true" navigation="true">
Elite.jpg|Elite - 1984
Elite-1984-Official-Art-Restored.png|[[Elite|Elite]] - 1984|link=Elite
Frontier_elite2_screenshot.gif|Frontier: Elite II - 1993
Frontier-Elite-2-Logo.png|[[Frontier:_Elite_II|Frontier: Elite II]] - 1993|link=Frontier:_Elite_II
First encounters1 320.jpg|Frontier: First Encounters (Elite III) - 1995
Frontier-First-Encounters-Artwork.png|[[Frontier:_First_Encounters|Frontier: First Encounters]] (Elite III) - 1995|link=Frontier:_First_Encounters
elite_dangerous_beta_2-23.jpg|Elite: Dangerous - 2014
Elite-Dangerous-Box-Art.png|[[Elite_Dangerous|Elite Dangerous]] - Q4/2014<br /> ⤷ ''[[Elite Dangerous: Horizons|ED: Horizons]] - Q4/2015'' <br /> ⤷ ''[[Elite Dangerous: Beyond|ED: Beyond]] - Q1/2018'' <br /> ⤷ ''[[Elite Dangerous: Odyssey|ED: Odyssey]] - Q1/2021''
</gallery>
 
== What are official websites & fansites? ==
----
Please check the [[Fansites]] page for an elaborate overview of official websites and fansites.
*[http://www.elitedangerous.com Official Elite Dangerous website]
*[https://www.youtube.com/@elitedangerous Elite Dangerous on YouTube]
*[https://forums.frontier.co.uk/categories/elite-dangerous/ Official ED Forums]
*[https://www.facebook.com/EliteDangerousOfficial Official News & Updates on Facebook]
*[https://twitter.com/EliteDangerous Elite Dangerous on Twitter]
*[http://www.reddit.com/r/elitedangerous Elite Dangerous Subreddit]
*[http://www.reddit.com/r/eliteone Elite Dangerous Xbox One Subreddit]
*[http://www.reddit.com/r/eliteps Elite Dangerous PlayStation 4 Subreddit]
*[http://store.steampowered.com/app/359320/Elite_Dangerous/ Elite Dangerous on Steam]
*[https://store.steampowered.com/app/1336350/Elite_Dangerous_Odyssey/ Elite Dangerous: Odyssey on Steam]
*[https://en.wikipedia.org/wiki/Elite_Dangerous Elite Dangerous on Wikipedia]
*[http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of David Braben - reddit AMA (2013)]
*[https://www.reddit.com/r/EliteDangerous/comments/4l4f3c/ask_him_anything_david_braben_cocreator_of_elite/ David Braben - reddit AMA (May 26, 2016)]
*[https://community.elitedangerous.com/en/galnet Galnet News - the latest information on in-game events and stories]
*[http://www.frontier.co.uk/ Frontier Developments]
 
=== What are the main features of "Elite: Dangerous"ED?= ==
* An immersive, evolving [[galaxy]] with dynamic society, economy and stories, allowing pilots to join each other and together change the story of the Milky Way.
* [https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play] allows everyone to choose their own path, becoming an angry [[pirate]], a spy, a peaceful [[trader]], an [[explorer]], a [[bounty hunter]], or a mix between these [[roles]].
* Player actions can change the narrative and history of humankind. Such as battle [[pirate]][[pirate|s]], participate in community events, leaving a mark in the galaxy.
* There are no classes or skill levels, strength is decided by ship equipment and player skill.
* More than 30 different and customizable [[ships]].
* Surface [[vehicles]] such as the [[Scarab]] to explore planets and moons.
* The vast 1:1 scale Milky Way [[galaxy]] is based on real scientific principles, scientific data, star catalogues and theories. It is created using a mix of procedural generation and artist direction.
** Around 400 billion star systems according to current scientific theories of star system formation with planets and moons that orbit and rotate.
** Groundbreaking in that it's based on a lot of hard science with all sorts of star surveys that are fixed and merged to for the first time in gaming history compose a very consistent model of the Milky Way galaxy and it's rich enough to plot the night sky.<ref name=":4">[https://www.youtube.com/watch?v=rOYhoFYIWmw YouTube: My other car's a Cobra MKIII - Nordic Game 2014]</ref>
** [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena], all different kinds of [[stars]], [[Star Systems|star systems]], [[Black Holes|black holes]], detailed [[planets]], [[moons]], [[mountains]], [[canyons]], [[craters]], [[Planetary Ring Systems|planetary ring systems]], [[Star Rise|star rise]] etc.
** Specially handcrafted overrides for [https://www.youtube.com/watch?v=LbPSjOSXpw4&t=165 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system [[Sol]] with [[Earth]], the [[Sol/Moon|Moon]] and [[Mars]]. There are systems with recently discovered planets such as [[Trappist-1]].
** [[:Category:Alien life|Alien life]] such as [[Fungal Life|fungal life]].
** 141 [[nebula]] in the Milky Way [[galaxy]].
** [[Star Cluster]]s with rich survey data opportunities.
** 32 other galaxies are visible from the Milky Way.
** Several sentient [[species]] in the [[galaxy]]. The most notable are [[Human]]s, [[Thargoids]] and [[Guardians]]. More species are yet to be discovered.
** 57 [[Galactic Regions]], 9 major galactic arms and the [[Galactic Plane]].
** [[Constellation|Constellations]] can be seen from [[Sol]].
* [[Flight Model]] of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than Frontier's jousting at huge distances. Newtonian space combat (ships will continue to move unless intervened but without orbital mechanics)
* Freeform (manual yaw/pitch/roll) interplanetary flight allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see [[Earth]] rise on the moon, the sun appearing behind [[Mars]], or they could choose to explore the vast expanse of space and discover new points of interest in star systems.
* [[Multicrew]] adds the ability to join a seat of another commander's ship or let others join your ship.
* [[Holo-Me]] is the name of the character customization feature for the player's commander. It allows deep character customization.
* [[Camera suite|Camera Suite]] is a fully functional third-person camera suite.
* Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone).
* The [[Background Simulation]] is dynamic, complex and reflects the evolution of the known galaxy with ever changing power and system influence of factions in response to player behavior. Every station has its own demands and supply that change dynamically. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic background simulation.
* A shared narrative which is influenced by players on all different platforms. This occurs with community events like [[Salomé]], [[Community Goals|community goals]] and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. The latest information on in-game events and stories are reported on [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events.
 
<gallery hideaddbutton="true">
: ''Note: [[Elite:_Dangerous_FAQ#Which_features_are_in_the_Beta.3F|The current beta isn't feature complete yet]].''
Elite-Dangerous-Milky-Way-Galaxy.png|Milky Way galaxy in Elite
 
Terrestrial_planet_brown_dwarf.png|Terrestrial planet and a brown dwarf
* [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|An immersive, evolving galaxy with dynamic society, economy and stories]], allowing pilots to join each other and together change story of the Milky Way.
Gas_Giant_SRV_ASP.jpg|Gas Giant SRV and Asp
* Pilots will be breaking blockades, battling pirates, attacking enemy positions and installations, and more, leaving their mark whatever they go. 
* All actions, be it [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|mass-multiplayer]] or [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|singleplayer]] will change history of human kind.
* For those who want to play in their own galaxy offline single player will also be available.
* [https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these roles.
* There are [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|no classes or skill&nbsp;levels]], strength is decided by ship equipment and player skill.
* The vast, [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|scientifically accurate 1:1 scale of the seamless Milky Way galaxy]] is created using a mix of [[Procedural Generation|procedural generation and artist direction.]]
** Around [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ffe2385d13#1 around 100 billion star systems] (around 400 billion stars considering most systems contain multiple stars) according to current scientific theories of star system formation with [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|planets and moons that orbit and rotate.]]
** [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena like black holes, supernovas, active binary stars etc.]
** Specially handcrafted overrides for [https://www.youtube.com/watch?v=LbPSjOSXpw4&t=165 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system with Earth, Moon and Mars, other systems with recently discovered planets, etc.
* [[Elite:_Dangerous_FAQ#Will_there_be_Newtonian_physics.3F|Newtonian space combat]]
* [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|Freeform (manual yaw/pitch/roll) interplanetary flight]] allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see Earth rise on the moon, or sun appearing behind of Mars. Or they could choose to explore the vast expanse of space and discover new points of interest in star systems.
 
: The game will be [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expanded]] with ambitious features such as seamless freeform (manual pitch/yaw/roll) [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Will_it_be_possible_to_manually_land_on_planets.3F atmospheric flight and landings] and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Can_I_walk_around_the_ship.2C_planets_and_space_stations.3F on-foot and out-of-ship activities] (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on full 1:1 scale populated living planets), [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Will_I_be_able_to_hire_crew_for_my_ship.3F multi-player crew] and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Can_I_own_and_control_capital_ships.3F player executive controlled capital ships].
 
: More detailed information on a lot of the features of the initial release can be found in the [http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive.]
 
<gallery widths="140">
Elite Dangerous Gameplay Demo - IGN Live Gamescom 2014
Elite Dangerous - Cockpit Interiors
PlanetaryLanding 2.jpg
Flightsuit_combatsketch01.jpg
</gallery>
 
The scope of Elite Dangerous is huge. It has [[Elite Dangerous FAQ#What are the expansions.3F|expanded]] with ambitious features such as [[Atmospheric Landings]] and [[Elite Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|on-foot and out-of-ship activities]] also known as [[Space Legs]]. This includes FPS combat, walking around planets and stations, and including entering vehicles and visiting settlements on 1:1 scale populated living planets, [[Elite Dangerous FAQ#Will I be able to hire crew for my ship.3F|multi-player crew]] and [[Elite Dangerous FAQ#Can I own and control capital ships.3F|player executive controlled capital ships]].
----
 
More detailed information on a lot of the planned features can be found in the [http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive (2014).]
===On what platforms will "Elite: Dangerous" be released?===
: [http://elite.frontier.co.uk Elite: Dangerous] is planned to be released for:
* Microsoft Windows in Q4 2014
* Apple Mac OS X (approximately 3 months after Windows release)
 
== What are good videos of ED? ==
----
 
===Where can I buy "Elite: Dangerous"?===
: ''Note: [[Elite:_Dangerous_FAQ#Which_features_are_in_the_Beta.3F|The current beta isn't feature complete yet]].''
 
Here are some carefully selected fan made videos that show various aspects of the game:<gallery hideaddbutton="true">
: [https://store.zaonce.net/elite-dangerous-cat/elite-dangerous.html Elite: Dangerous - Mercenary Edition] is availlable for pre-order for [https://store.zaonce.net/elite-dangerous-cat/elite-dangerous.html £35.00 / €40.00 / $50.00] on both [[Elite: Dangerous FAQ#On.C2.A0what platforms will .22Elite: Dangerous.22.C2.A0be released.3F|Windows PC and Apple Macintosh]] computers.
File:Elite Dangerous Trailer
File:Elite Dangerous Journey
File:Elite Dangerous Nomad
File:Elite Dangerous - The Galaxy
File:Elite Dangerous - The Journey Itself 2
File:The Return (Elite Dangerous)
File:Elite Dangerous THARGOID 2.4
File:Beauty of Elite Dangerous -part V-
File:Elite Dangerous - We Are Elite (cinematic) -unofficial-
File:Journey
File:Elite Dangerous - Adrepticius
File:Elite Dangerous- Odyssey - Exploration Montage - Episode 11
File:Elite Dangerous - Relaxed Core Mining
</gallery>
 
== On which platforms is ED released? ==
: ''The Beta is available only on Windows.'' You will be able to download the released game on Windows and/or Macintosh computers once it is available, at no extra charge.
[http://www.elitedangerous.com Elite Dangerous] has been released on:
* Microsoft Windows on 16 December 2014. - [[Elite Dangerous|Core]] + [[Horizons]] + [[Beyond]] + [[Odyssey]]
*Apple Mac OS X on 12 May 2015. - [[Elite Dangerous|Core]] (won't be playable as of the [[Beyond]] Q4 update)
* Xbox One on 6 October 2015. - [[Elite Dangerous|Core]] + [[Horizons]] + [[Beyond]]
*Sony PlayStation 4 and PlayStation 4 Pro on 27 June 2017.<ref>[https://blog.us.playstation.com/2017/05/16/elite-dangerous-touches-down-on-ps4-june-27/ PlayStation.Blog: Elite: Dangerous Touches Down on PS4 June 27]</ref> - [[Elite Dangerous|Core]] + [[Horizons]] + [[Beyond]]
*Xbox One X with 4k resolution support on 7 November 2017.<ref>[http://www.eurogamer.net/articles/2017-06-13-elite-dangerous-will-get-4k-patch-for-xbox-one-x-launch Eurogamer: Elite Dangerous will get 4K patch for Xbox One X launch]</ref> - [[Elite Dangerous|Core]] + [[Horizons]] + [[Beyond]]
 
Since November 29, 2022, Console editions of Elite dangers have been relegated to a "Legacy" version of the game. This Galaxy is separate from ongoing development, since the supported console platforms were unable to handle the upgraded engine used for the [[Odyssey]] DLC.<ref>[https://www.elitedangerous.com/news/odyssey-console-development-update Elite Dangerous: Odyssey Console Development Update]</ref>
: Current beta release schedule for the PC:
: [https://store.zaonce.net/elite-dangerous-standard-beta.html/ Standard Beta (£50.00 / €60.00 / $75.00)]
: ''Buy the Beta Edition of Elite: Dangerous and get access to all the Beta development stages.''
: ''On the game's full release you also get the Elite: Dangerous Mercenary Edition, featuring exclusive digital content''
: [https://store.zaonce.net/elite-dangerous-cat/elite-dangerous.html Elite: Dangerous - Mercenary Edition (£35.00 / €40.00 / $50.00)]
: ''Pre-order now to guarantee your Mercenary Edition, featuring exclusive digital content''
: [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cbbe7b15e6#preorderdigitalpack Elite: Dangerous final game after release (£39.99 / €49.99 / $59.99)]
: ''Final release in Q4 2014, exact release date to be announced.''
 
== What are the System Requirements? ==
: ''If you have any problems upgrading (there were a few people with issues from the original Kickstarter), then please get in touch with Frontier [https://support.zaonce.net/http/user/loginform here].''
The base game [[Elite Dangerous]] includes the [[Elite Dangerous: Horizons|Horizons]] expansion and the [[Elite Dangerous: Beyond|Beyond]] updates. The [[Elite Dangerous: Odyssey|Odyssey]] expansion is required to unlock [[On Foot|on foot]] content such as first person [[Explorer|exploration]], [[combat]], [[Exobiologist|exobiology]], [[mercenary]], tenuous [[Atmospheric Landing|atmospheric landing]], [[operations]], [[System Colonisation|system colonisation]] and newer [[ships]].
 
=== Purchase ===
: [http://elite.frontier.co.uk Official "Elite: Dangerous" website]
Elite Dangerous is a buy-to-play game which means you can play it indefinitely after a one-time purchase. There is no subscription fee.
 
The full version of Elite Dangerous + [[Elite Dangerous: Odyssey|ED: Odyssey]] are available for Windows PC via [http://store.steampowered.com/app/359320/ Steam], [https://store.epicgames.com/p/elite-dangerous Epic Games Store], [https://store.frontier.co.uk/en-US Frontier Store], and [https://www.meta.com/en-gb/experiences/pcvr/elite-dangerous/988773191157765/ Meta Store]. Xbox One and PlayStation 4 have the legacy version which excludes the Odyssey expansion. Development for Xbox One and PS4 consoles ended on 10 March 2022.<ref name=":12">[https://starwalk.space/en/news/the-milky-way-galaxy Milky Way Galaxy: Facts, Location & How to See It From Earth] - Starwalk - 30 June 2026</ref> However, they are still purchaseable in the [https://store.playstation.com/en-au/product/EP2377-CUSA05308_00-EDBASEGAME000000 Playstation Store] and the [https://www.xbox.com/en-US/games/store/elite-dangerous/bvcdd2hk8qlq Xbox Store].
----
 
=== System requirements ===
===Which features are in the Beta?===
Minimum PC Requirements for Elite Dangerous<ref name=":0">[https://store.steampowered.com/app/359320/Elite_Dangerous/ Elite Dangerous - Steam - 17 June 2024]</ref>
 
* OS *: Windows 8/10 64-bit
: The current Beta build has integrated many but not all features of the final game.
* Processor: Quad Core CPU (4 x 2Ghz)
: These [http://forums.frontier.co.uk/showthread.php?t=19639 missing features] will be integrated in the coming Beta builds leading up to the final release later this year. Q4 2014.
* Memory: 6 GB RAM
* Graphics: Nvidia GTX 470/AMD R7 240
* DirectX: Version 11
* Network: Broadband Internet connection
* Storage: 25 GB available space
* VR Support: SteamVR. Keyboard or gamepad required
 
Recommended PC Requirements for Elite Dangerous<ref name=":0" />
: Space travel, trading and combat are well-implemented although still Work in Progress and some smuggling, piracy and bounty-hunting emerge from these features. The [[Elite:_Dangerous_FAQ#Will_there_be_any_missions_or_quests.3F|mission system]], [[Elite:_Dangerous_FAQ#I_have_heard_that_the_.22Elite.22_series_have_no_actual_storyline._Is_that_true.3F|news feeds]] and [[Elite:_Dangerous_FAQ#Will_there_be_any_roleplaying_elements.3F|reputations for progress]] are partially intergrated.
: Features such as [[Elite:_Dangerous_FAQ#Will_there_be_any_roleplaying_elements.3F|passengers, NPC dialalogue, salvaging]], [[Elite:_Dangerous_FAQ#Will_I_be_able_to_hire_wingmen.3F|Wingmen]], player to player trading, [[Elite:_Dangerous_FAQ#Will_I_be_able_to_hire_crew_for_my_ship.3F|ship crews]], [[Elite:_Dangerous_FAQ#How_will_single_player_work.3F_Will_I_need_to_connect_to_a_server_to_play.3F|offline mode]] and some others are not yet integrated. Only a selection of the final release [[Ships|ships and ship upgrades]] are in the current build. [[Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_galaxy.3F|Co-operative and combat features of the in-system travel mechanism]] are not yet integrated (e.g. it is not yet possible to [http://forums.frontier.co.uk/showthread.php?t=6300 form alliances, share bounties]).
 
* OS *: Windows 8/10 64-bit
----
* Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
* Memory: 8 GB RAM
* Graphics: Nvidia GTX 770 / AMD Radeon R9 280X
* DirectX: Version 11
* Network: Broadband Internet connection
* Storage: 25 GB available space
* Additional Notes: Supports SteamVR, Oculus Rift and TrackIR
* * Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
 
Recommended PC Requirements for [[Elite Dangerous: Odyssey|ED: Odyssey]]<ref>[https://store.steampowered.com/app/1336350/Elite_Dangerous_Odyssey/ ED: Odyssey on Steam - 17 June 2024]</ref>
===Will progress in the Beta carry over to the final game?===
: No. Frontier have indicated that the game will be completely wiped at release, and no ships, credits or other progress in beta will.
 
* OS: Windows 10 64bit
----
* Processor: Intel i5-8600 / AMD Ryzen 5 2600
* Memory: 12 GB RAM
* Graphics: NVIDIA Geforce GTX 1060 (6 GB VRAM) / AMD RX 580 (8 GB VRAM)
* DirectX: Version 11
* Storage: 75 GB available space
* * Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
 
== Does ED support Physically Based Rendering? ==
===What are the minimal system requirements to run "Elite: Dangerous"?===
Yes according to an [http://forums.frontier.co.uk/showthread.php?t=7295 interview with a graphics programmer] dated August-29-2013.
: ''Note: [[Elite:_Dangerous_FAQ#Which_features_are_in_the_Beta.3F|The current beta isn't feature complete yet]].''
 
''My specialism for this project has mostly been full-scene things, like updating our lighting model to a [https://www.marmoset.co/toolbag/learn/pbr-theory “physically based”] system. ''
: While the full release of ''[http://elite.frontier.co.uk Elite: Dangerous]'' will be available on both [[Elite: Dangerous FAQ#On.C2.A0what platforms will .22Elite: Dangerous.22.C2.A0be released.3F|Windows PC and three months later on Apple Macintosh]] computers, the beta only supports Windows. Everyone who bought beta access, will be able to download the game for Windows and/or Macintosh computers once it is available, at no extra charge.
: ''Development of the game is ongoing, and so recommended specifications are currently only available for the Beta builds.''
 
And [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ee05d74c71#6 according to the executive producer.]
*Direct X 11
*Quad Core CPU (4 x 2Ghz is a reasonable minimum)
*2 GB System RAM (more is always better)
*DX 10 hardware GPU with 1GB video ram
*Internet connection
 
''Short answer: yes it does.<br />Elite Dangerous adopted a [https://www.marmoset.co/toolbag/learn/pbr-theory physically-based rendering (PBR)] model right from the start - we want it to look as good as possible under a variety of lighting conditions (and space certainly gives you that!). We expect the visual quality of Elite Dangerous will continue to improve as we progress through development. <br />It's worth mentioning though that PBR isn't a one-size-fits-all solution as much as it's the start of a discussion that could probably occupy someone for their entire career - kind of like the way "High Dynamic Range" was quickly adopted by everyone years ago but people are still arguing over the fine details!''
: Supported Operating Systems:
*Windows 7.x
*Windows 8.x
 
<gallery hideaddbutton="true">
: For the final game the minimum hardware specifications may be lower as further code optimisations are completed.
Corbra_earthlike.jpg
</gallery>
 
== Does ED have positional damage? ==
----
Yes, the modules all have a position in or on the ship, and some calculations are done based on your armour to decide if there's any penetration at all (which gets more likely as your armour gets beaten up), then how far it's likely to penetrate and which modules are along the path of that penetration and might take damage (there's several more subtle rules, but that's the broad strokes).
 
Damage is also [https://www.youtube.com/watch?v=qUJSSB00ZTg&t=356 visually represented].
=== Are there plans for other platforms to be supported? ===
: Frontier Developments have confirmed that they are evaluating support for the next-gen console platforms XBox One and Playstation 4[http://www.eurogamer.net/articles/2014-07-14-how-about-elite-dangerous-on-ps4-and-xbox-one] and also Linux desktop[http://www.tuxradar.com/content/interview-david-braben-0], but the initial release is only planned to support Windows and Mac OS X.
 
<gallery hideaddbutton="true" widths="500" orientation="none" columns="1" position="center">
----
Damage1.png
Damage2.png
Damage3.png
</gallery>
 
== How do we travel the vast galactic distances? ==
=== Does "Elite: Dangerous" support Physically Based Rendering (PBR)?===
There are [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed two modes of super luminal (faster than light) travel] to cover those vast 1:1 scale distances.
: Yes according to an [http://forums.frontier.co.uk/showthread.php?t=7295 interview with a graphics programmer] dated August-29-2013.
#'''[[Supercruise]]''', formerly known as frame shifting, is used for '''freeform (manual pitch/yaw/roll) '''travel within star systems. The maximum speed varies based on proximity to celestial bodies, up to '''2001 times the speed of light (2001C)''' that rarely gets reached, to be able handle [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics the most extreme spatial distances.] It consumes a small amount of [[fuel]] and you can also see other ships that are '''super-cruising''' within a star system from a long distance away visually and with long range sensors and also do [http://forums.frontier.co.uk/showpost.php?p=441493&postcount=2 combat manoeuvring] to perform [[interdiction]]s.
 
#'''[[Hyperspace]] '''drives are used to '''travel from anywhere between star systems.''' Hyperdrives with different ranges, charge up times and fuel consumption parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy. The game ensures that you will get grouped with other ships near the star with the largest mass during hyperspace exit.
: ''My specialism for this project has mostly been full-scene things, like updating our lighting model to a [https://www.marmoset.co/toolbag/learn/pbr-theory “physically based”] system. ''
 
: And [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ee05d74c71#6 according to the executive producer.]
 
: ''Short answer: yes it does.<br />Elite: Dangerous adopted a [https://www.marmoset.co/toolbag/learn/pbr-theory physically-based rendering (PBR)] model right from the start - we want it to look as good as possible under a variety of lighting conditions (and space certainly gives you that!). We expect the visual quality of Elite: Dangerous will continue to improve as we progress through development. <br />It's worth mentioning though that PBR isn't a one-size-fits-all solution as much as it's the start of a discussion that could probably occupy someone for their entire career - kind of like the way "High Dynamic Range" was quickly adopted by everyone years ago but people are still arguing over the fine details!''
* [https://www.marmoset.co/toolbag/learn/pbr-theory Basic Theory of Physically-Based Rendering]
 
<gallery hideaddbutton="true">
Elite_Dangerous_hyperspace_jump.png|Hyperspace jump
DockedViper.jpg
Star_Rise_Corvette.jpg|Star Rise and a Corvette
Corbra_earthlike.jpg
</gallery>
 
== How do players meet in the galaxy? ==
You can use the [[Galaxy Map]] to navigate through the Milky Way galaxy. The [[System Map]] displays a system's layout and information. Most of the action will take place within the human populated core systems of the major [[factions]]. This region is known as The Bubble. It's where [[powers]] compete for influence, resources, territory and control. [[Powerplay]] is an ongoing battle for interstellar conquest and control in the galaxy.
 
Due to the way interstellar hyperspace travel works, the game will ensure that you will get grouped with other ships near the star with the largest mass during hyperspace exit. You will also be able to find other ships that are super-cruising within a star system from a long distance away visually and with long range sensors. There will also be ways to follow each other's hyperspace trail.
----
 
[[Multicrew]] is a feature introduced in 2.3. Multicrew adds the ability to join a seat of another commander's [[Ships|ship]] or let others join your ship, which can be done by being in a [[Teams|Team]]. You can only have up to 3 people in a ship which has enough seats. A crew of 3 people in a Multicrew set-up performs similarly to a Team of 3 ships.
===Does "Elite: Dangerous" have positional damage?===
: Yes, the modules all have a position in or on the ship, and some calculations are done based on your armour to decide if there's any penetration at all (which gets more likely as your armour gets beaten up), then how far it's likely to penetrate and which modules are along the path of that penetration and might take damage (there's several more subtle rules, but that's the broad strokes). [http://forums.frontier.co.uk/showpost.php?p=299736&postcount=12]
 
Players won't be able to just take off and disappear into uncharted areas of the galaxy without a huge amount of preparation and logistical equipment, and even when they do start doing that, [http://forums.frontier.co.uk/showthread.php?t=6561 a big reason for exploring] is to find rich systems with lots of resources, so you can make more money by trading or selling information about the location of the resources, which leads them back to the core systems yet again. And if new interesting places with rich resources are found, then one of the major factions may claim the system leading to it becoming part of the core and space stations being built in those systems. But of course, you can also just go sightseeing.
----
 
Having such a large quantity of star systems permits the game to have many major discoveries and many more minor ones, enough for hundreds of thousands of players to experience the opportunity of unique finds without the feeling of tripping over the Ark of the Covenant every two minutes.
=== How will we travel those vast distances in such a huge galaxy?===
: There are [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed two modes of super luminal (faster than light) travel] to cover [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|those vast 1:1 scale distances]], but keep in mind that their current implementation of them are '''[http://www.reddit.com/r/EliteDangerous/comments/25pcrk/hyperspace_sequence_is_still_placeholder/ still placeholder]'''.
# '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed Super cruise (or frame shifting)]''' is used for '''freeform (manual pitch/yaw/roll) '''travel within star systems. The maximum speed will vary based on proximity to celestial bodies, up to '''2001 times the speed of light (2001C)''' that [http://forums.frontier.co.uk/showpost.php?p=345753&postcount=174 will rarely be reached], to be able handle [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics the most extreme spatial distances.] It will [http://forums.frontier.co.uk/showthread.php?t=14422 consume fuel] and you will also be able to see other ships that are '''super-cruising''' within a star system from a long distance away visually and with long range sensors and also do [http://forums.frontier.co.uk/showpost.php?p=441493&postcount=2 combat maneuvering] to perform interdictions.[http://forums.frontier.co.uk/showpost.php?p=441493&postcount=2][http://laveradio.com/podcasts/laveradio-egx.mp3]
#* [http://forums.frontier.co.uk/showthread.php?t=7892 Old Super-Cruise proposal: Note that the speed has increased to 2001C and micro-jumps have been discarded.]
# '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed Hyperspace drives]''' are used to '''travel from anywhere between star systems.''' Hyperdrives with different ranges, charge up times and [http://forums.frontier.co.uk/showthread.php?t=14422 fuel consumption] parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy. The game will ensure that you will [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Is_.22Elite:_Dangerous.22_an_MMOG.3F get grouped] with other ships near the largest mass (star) during hyperspace exit. There will also be ways to follow each other's hyperspace trail.
#* [http://forums.frontier.co.uk/showthread.php?t=5443 Old Hyperspace proposal: Note that small details may have changed.]
 
<gallery hideaddbutton="true">
----
Corvette-Multicrew.jpg|Multicrew in a Corvette
ED Galaxy Map 2015.jpg|Galaxy Map of the Milky Way
SolSystemMap.png|Sol system map
</gallery>
 
== Is there a dynamic economy? ==
=== How are players going to meet each other in such a huge galaxy?===
Yes, Elite: Dangerous involves a dynamic [[Background Simulation]], reflecting the evolution of the known galaxy with ever changing power and system influence of factions in response to player behaviour. Every station has its own demands and supply that dynamically change.
: ''Note: [[Elite:_Dangerous_FAQ#Which_features_are_in_the_Beta.3F|The current beta isn't feature complete yet]].''
 
Elite: Dangerous features a complex background simulation which drives a dynamic system of ever changing power and influence. Struggles between minor factions are commonplace throughout the galaxy and are led by the actions of player commanders both inadvertently and intentionally through the mission system and other activities. Many players enjoy actively supporting a chosen faction indefinitely; helping to win their battles, defending territory and expanding the faction's operations into nearby star systems - ultimately building a small empire in their chosen sector of space. Playing the game this way offers an almost strategic, board game like experience and it can be immensely satisfying when your goals and objectives are met. Player actions can turn a small faction into an interstellar operation. It is important to note that while altering the local politics of a star system ​can be done by a lone commander, it will be far easier in groups of people all working towards a common goal, particularly as the faction grows. Where there is unity, there is victory. <ref>[https://web.archive.org/web/20180712182956/http://8thdragonsquadron.com/wp-content/uploads/2016/11/BGS-Guide.pdf Background Simulation Guide v1.3], through archive.org</ref>
: Most of the action will take place within the human populated core systems of the major factions and because of the way [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|interstellar hyperspace travel]] works, the game will ensure that you will [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|get grouped]] with other ships near the largest mass (star) during hyperspace exit. You will also be able to find other ships that are [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|super-cruising]] within a star system from a long distance away visually and with long range sensors.
: There will also be ways to follow each other's hyperspace trail.
 
*[https://www.youtube.com/watch?v=5uKD1ap5hsI Faction Warfare: How the Galaxy will Evolve Over Time - Dev Diary]
: Players won't be able to just take off and disappear into uncharted areas of the galaxy without a huge amount of preparation and logistical equipment, and even when they do start doing that, [http://forums.frontier.co.uk/showthread.php?t=6561 a big reason for exploring] is to find [[Elite: Dangerous FAQ#Will there be mining.3F|rich systems with lots of resources]], so you can make more money by trading or selling information about the location of the resources, which leads them back to the core systems yet again. And if new interesting places with rich resources are found, then eventually [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|one of the major factions may claim the system leading to it becoming part of the core and space stations being built]] in those system.
*[https://www.youtube.com/watch?v=lFECllA71qc Dynamic Economy: Trading - Dev Diary]
: But of course, you can also just go sightseeing.
*[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ee05d74c71#1 Newsletter about Trading and Economy]
* [[Background Simulation]]
*[[Trader]]
*[[Factions]]
 
: Having such a large quantity of star systems permits the game to have many major discoveries and many more minor ones, enough for hundreds of thousands of players to experience the opportunity of unique finds without the feeling of tripping over the Ark of the Covenant every two minutes.
 
----
 
===Will there be an extensive dynamic economy?===
: Yes
*'''[https://www.youtube.com/watch?v=5uKD1ap5hsI Faction Warfare: How the Galaxy will Evolve Over Time - Dev Diary]'''
*'''[https://www.youtube.com/watch?v=lFECllA71qc Dynamic Economy: Trading - Dev Diary]'''
*'''[[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|Faction System with Dynamic Society, Economy, Events and Stories]]'''
*'''[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ee05d74c71#1 Newsletter about Trading and Economy]'''
*[http://forums.frontier.co.uk/showthread.php?t=6305 Background Simulation and Economy]
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]
*[http://forums.frontier.co.uk/showthread.php?t=8021 Faction Causes and Dynamic Story Generation]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Disussion Archive]
<gallery columns="3" hideaddbutton="true">
Trade Routes in Elite Dangerous
Elite Dangerous Trading Dev Diary
Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time
Orbis_Station_Traffic.jpg|Orbis station and traffic
Coriolis Station 001.jpg|Coriolis station
</gallery>
 
== Are there missions? ==
----
Yes, [[missions]] fall into several types, the ones that you find en route and the ones that will have you actively engage in through a contract. These can earn you both credits and status within the faction you are working for, whether it is a disreputable criminal group or the Federation or Empire themselves. Scenario Missions feature voice acting and storytelling.
 
*[[Missions]]
===Will there be any missions or quests?===
* [[Scenario Missions]]
: [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=09a3391149#Comms%20Events Yes], missions [http://www.pcgamer.com/previews/elite-dangerous/ fall into several types], the ones that you find en route and the ones that will have you actively engage in through a contract. These are coming in the Beta, and can earn you both credits and status within the organisation you are working for, whether it is a disreputable criminal group or the Federation or Empire themselves. Initially these will be arranged either through direct messages or on a common message board. More details to follow.
*[[Roleplaying]]
*[[Passenger Carrier]]
*[[Ranks]]
 
*'''[[Elite:== Dangerous FAQ#WillAre there be any roleplaying elements.3F|Role Playing? Elements]]'''==
Just like in all the previous Elite games, you are '''not '''fixed to a specific role like in a traditional roleplaying game: there are no skill points that directly affect the way your avatar performs. Instead you will always be directly in control of your avatar so your own skill will determine the outcome of your interactions.
*'''[[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|Faction System with Dynamic Society, Economy, Events and Stories]]'''
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations]
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC's]
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts]
*[http://forums.frontier.co.uk/showthread.php?t=6276 Criminality]
*[http://forums.frontier.co.uk/showthread.php?t=6417 Bounty Hunting]
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]
*[http://forums.frontier.co.uk/showthread.php?t=7216 Passengers]
*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves]
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring]
*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging]
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive]
 
That said there are extensive ratings and reputation systems that affect how NPCs and players perceive you, even going so far as taking [http://forums.frontier.co.uk/showthread.php?t=6279 ship appearance (age/damage)] into consideration.
----
There is also an extensive customization option for the [[ships]]. You can change your character's appearance at any time with the [[Holo-Me]].
*[[Bounty Hunter]]
*[[:Category:Characters|Characters]]
*[[Factions]]
*[[Missions]]
*[[Multicrew]]
*[[Pirate]]
*[[Teams]]
 
===Will thereCan beI anysmuggle roleplayingillegal elementsgoods?= ==
Yes
: <span style="line-height:21px;">Just like in all the [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F previous Elite games], </span>you are '''not '''fixed to a specific role like in a traditional roleplaying game, there are also no skillpoints that directly affect the way your avatar performs. Instead you will always be directly in control of your avatar so your own skill will determine the outcome of your interactions.
*[[Smuggler]]
: [[File:'Elite Dangerous' Beta v2.04 - Opportunist (Flight Assist Off)|thumb|right|204 px]]
*[[Crime & Punishment]]
: [[File:Elite Dangerous CargoHatch Disruptor|thumb|right|204 px]]
*[[Trader]]
: [[File:'Elite Dangerous' Beta v1.03 - Smuggler (Flight Assist Off)-0|thumb|right|204 px]]
*[[Slaves]]
: [[File:'Elite Dangerous' Alpha - Bounty Hunter (Flight Assist Off)-1|thumb|right|204 px]]
: That said there will be extensive [http://forums.frontier.co.uk/showthread.php?t=6279 ratings and reputation] systems that affect how NPC's and players perceive you, even going so far as taking [http://forums.frontier.co.uk/showthread.php?t=6279 ship appearence (age/damage)] into consideration.
: There will also be [https://www.youtube.com/watch?v=9NSMMTfwTOU&t=203 extensive customization options] for the ships.
*'''[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|Missions/Quests]]'''
*[[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|Faction System with Dynamic Society, Economy, Events and Stories]]
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations]
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC's]
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts]
*[http://forums.frontier.co.uk/showthread.php?t=6276 Criminality]
*[http://forums.frontier.co.uk/showthread.php?t=5323 Death Penalty]
*[http://forums.frontier.co.uk/showthread.php?t=6417 Bounty Hunting]
*[http://forums.frontier.co.uk/showthread.php?t=6371 Communication]
*[[Elite:_Dangerous_FAQ#Will_I_be_able_to_hire_wingmen.3F|Wingmen]]
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]
*[http://forums.frontier.co.uk/showthread.php?t=7216 Passengers]
*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves]
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring]
*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging]
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Disussion Archive]
 
----
 
===Will I be able to smuggle illegal goods?===
: Yes
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations]
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts]
*[http://forums.frontier.co.uk/showthread.php?t=6276 Criminality]
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]
*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Disussion Archive]
<gallery hideaddbutton="true">
File:Elite_Dangerous_How_To_Make_Money_Smuggling_The_Hauler
'Elite Dangerous' Beta v1.03 - Smuggler (Flight Assist Off)
'Elite Dangerous' Beta v1.03 - Pirate (Flight Assist Off)
</gallery>
 
== Is there mining? ==
----
Yes, just like the last two Elite games, there is [[mining]]. Mining can be done from [[Asteroids]] and '''[[Planetary Ring Systems]]''', or by [[salvage|'''salvaging''']].
* [[Miner]]
*[[Explorer]]
* [[Salvager]]
 
<gallery hideaddbutton="true">
===Will there be mining?===
File:Metal Asteroids Viper Mk III.jpg|Metal Asteroids and Viper Mk III
: Yes, just like [http://homepages.ihug.co.nz/~healer8/kelpie/mining.htm the last two Elite games], there will be mining.
File:Type 9 mining.jpg|Type 9 Heavy mining
: First [http://forums.frontier.co.uk/showthread.php?t=7196 '''Mineral Bodies''' (Asteroids), '''Frozen Liquid Bodies '''(Comets), '''Gas/Dust Clouds''']''' and [http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging], '''but [http://homepages.ihug.co.nz/~healer8/kelpie/mining.htm planetary mining] machines [http://forums.frontier.co.uk/showpost.php?p=455834&postcount=5 after the first release.]
File:Mining-duo.jpg|Mining duo
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring]
*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Disussion Archive]
 
<gallery>
Metal asteroids.jpg
</gallery>
 
== Is ED groundbreaking? ==
----
Yes, it's groundbreaking in that the galaxy is based on a lot of hard science with all sorts of star surveys that are fixed and merged to, for the first time in gaming history, compose a very consistent model of the Milky Way galaxy and it's rich enough to plot the night sky.<ref name=":4" /> It's also one of the first major titles to offer full [[Virtual Reality|virtual reality]] support with an exceptionally immersive experience in an all-encompassing universe, and every player on every platform affects the same shared galaxy with an interactive overarching narrative via the [[Background Simulation|background simulation]].
 
=== IDoes have heard that the "Elite" seriesED have no actuala storyline.? Is that true?===
'''No'''. Elite Dangerous features a shared narrative which is influenced by players on all different platforms. This occurs with community events like [[Salomé]], [[Community Goals|community goals]] and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. The latest information on in-game events and stories are reported on [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events.
: '''No'''. While the original ''[https://en.wikipedia.org/wiki/Elite_(video_game) Elite]'' and ''[https://frontier.co.uk/games/older/frontier_elite_ii Frontier: Elite 2]'' didn't have an in-game story, the 3rd '''Elite '''game,
: ''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]'' did have an in-game storyline centered around the [[Elite: Dangerous FAQ#Will there be alien life forms.3F|Thargoids alien encounter]] that you could follow if you chose to do so.
: The story wasn't explicitly told with traditional cut-scenes, but unfolded from a first person perspective with the help of news events and corresponding missions.
: ''Elite: Dangerous'' will [https://www.youtube.com/watch?v=s5lFiOzUDmc&t=422 continue with that style of storytelling] and is set 45 years after the events of ''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]'', in the year 3300 and the [[Elite: Dangerous FAQ#Will there be alien life forms.3F|Thargoids will make a return.]] It will feature more [http://www.pcgamer.com/previews/elite-dangerous/ dynamic events], available [http://forums.frontier.co.uk/showthread.php?t=6370 from '''newsfeeds''' within the game] or outside, based on both [https://www.youtube.com/watch?v=7ue87r4zPcE&t=419 developer injected] and [http://forums.frontier.co.uk/showthread.php?t=8021 dynamic procedural stories] and '''[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|missions.]]'''
: The game will also have '''[[Fiction|more than 13 official book tie-ins]]''' to tell different stories about '''Elite''' universe, with lots of places, events and people referenced in the game.
 
While the original ''[https://en.wikipedia.org/wiki/Elite_(video_game) Elite]'' and ''[https://frontier.co.uk/games/older/frontier_elite_ii Frontier: Elite 2]'' didn't have an in-game story, the 3rd '''Elite '''game, ''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]'' did have an in-game storyline centered around the [[Elite: Dangerous FAQ#Will there be alien lifeforms.3F|Thargoids alien encounter]] that you could follow if you chose to do so. The story wasn't explicitly told with traditional cut-scenes, but unfolded from a first person perspective with the help of news events and corresponding missions. ''Elite: Dangerous'' [https://www.youtube.com/watch?v=s5lFiOzUDmc&t=422 continues with that style of storytelling] and is set 45 years after the events of ''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]'', in the year 3300 and the [[Thargoids]] will make a return. It features more [http://www.pcgamer.com/previews/elite-dangerous/ dynamic events], available [http://forums.frontier.co.uk/showthread.php?t=6370 from '''newsfeeds''' within the game] or [https://community.elitedangerous.com/en/galnet outside], based on both [https://www.youtube.com/watch?v=7ue87r4zPcE&t=419 developer injected], [http://forums.frontier.co.uk/showthread.php?t=8021 dynamic procedural stories] , player-caused events and [[missions]].
: [[File:Elite Dangerous Gameplay Demo - IGN Live Gamescom 2014|thumb|right|204 px]]
The game will also have '''[[Fiction|more than 13 official book tie-ins]]''' to tell different stories about '''Elite''' universe, with lots of places, events and people referenced in the game.
: [[File:Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time|thumb|right|204 px]]
: [[File:Elite Dangerous Trading Dev Diary|thumb|right|204 px]]
 
*[[Elite Dangerous Timeline]]
*'''[https://www.youtube.com/watch?v=O6z5OK8J5pg&list=PL7glm5rbPHKway8jUwKEw6MeWjC4voHD4 Elite Fiction Diaries]'''
*[[Missions]]
*'''[http://wiki.alioth.net/index.php/Timeline Elite timeline from the older games 1950-3255 (will be revised)]'''
*[[Roleplaying]]
*'''[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|Missions/Quests]]'''
*[[Fiction]]
*'''[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Role Playing Elements]]'''
*[[Lore]], [[Codex]] and [[GalNet]]
*'''[http://forums.frontier.co.uk/forumdisplay.php?f=45 Elite Fiction Forum]'''
*[[News Feed|News Feeds]]
*'''[https://www.youtube.com/watch?v=7ue87r4zPcE&t=420 Explanation on how in-game storytelling in Elite: Dangerous works]'''
*[[Trading]]
*'''[https://www.youtube.com/watch?v=5uKD1ap5hsI Faction Warfare: How the Galaxy will Evolve Over Time - Dev Diary]'''
*[[Factions]] and the [[Pilots Federation]]
*'''[http://forums.frontier.co.uk/showthread.php?t=6370 Newsfeeds]'''
* [[Background Simulation]]
*'''[http://forums.frontier.co.uk/showthread.php?t=8021 Faction Causes and Dynamic Story Generation]'''
*[[Community Goals]]
*'''[https://www.youtube.com/watch?v=lFECllA71qc Dynamic Economy: Trading - Dev Diary]'''
*'''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2 Factions and Elite Federation]'''
*'''[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ee05d74c71#1 Newsletter about Trading and Economy]'''
*[http://forums.frontier.co.uk/showthread.php?t=6305 Background Simulation and Economy]
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]
*[http://forums.frontier.co.uk/showthread.php?t=7829 Injected Events]
 
* [[Ranks]] with the [[Pilots Federation]], [[Federal Navy]] and [[Imperial Navy]]
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations]
*NPCs (non-playable characters)
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC's]
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Disussion Archive]
 
: In addition to this the '''Elite '''universe does have an extensive background history which is covered in many different sources, like In the official novellas - '''The Dark Wheel''' from '''Elite''', '''Stories of Life on the Frontier Life On The Frontier'''  and '''The Gazetteer''' from '''Frontier: Elite 2''', and '''Further Stories of Life on the Frontier''' from '''Frontier: First Encounters''' which can all be found in the following links [http://www.lotf.co.uk/lib.shtml] [http://frontierastro.co.uk/Gazetteer/intro.html] [http://www.lotf.co.uk/fe2_gazetteer.html] .
: In addition to this there is also [http://wiki.alioth.net/index.php/Category:Fiction Fan Fiction].
 
== Is there ship management and avionics? ==
----
Yes, see the following links:
*[[Elite: Dangerous FAQ#Does .22Elite: Dangerous.22 have positional damage.3F|Ship Damage]]
* [[Heatsink Launcher]]
*[[Sensors]]
*[[Frame Shift Drive]]
*[[Flight Assist]]
*[[Shield Generator]], [[Shield Cell Bank|Shield Cell Banks]]
*[[Ship Canopy]]
*[[Miner]]
* [[Fuel]]
 
===Will there be detailed ship managment and avionics?===
: Yes, see the following links:
*[http://forums.frontier.co.uk/showthread.php?t=7374 Ship Systems with Heat Management and Stealth]
*[http://forums.frontier.co.uk/showthread.php?t=7828 Sensors and Targeting]
*[http://forums.frontier.co.uk/showthread.php?t=7892 Frame Shift Drive and Long Range Sensors]
*[http://forums.frontier.co.uk/showthread.php?t=7454 Ship Damage]
*[http://forums.frontier.co.uk/showthread.php?t=5701 Shields]
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel]
*[http://forums.frontier.co.uk/showthread.php?t=8236 Interview explaining Sound HUD]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive]
*'''[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits and HUD]'''
<gallery position="center" captionalign="center" hideaddbutton="true">
File:EAGLE_CANYON_RUN_-_FLIGHT_ASSIST_OFF
'Elite Dangerous' Beta v2.04 - Opportunist (Flight Assist Off)
File:Elite_Dangerous_-_Flight_Assist_Tutorial_%26_Bonus_Anaconda_Killing
'Elite Dangerous' Beta v1.03 - Smuggler (Flight Assist Off)
'Elite Dangerous' Alpha - Bounty Hunter (Flight Assist Off)-0|Older build
</gallery>
 
== Can I hire ship crew? ==
----
Yes, as with previous Elite games you will be able to [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ?file=Anaconda_Bridge.png hire NPC crews] and [https://www.youtube.com/watch?v=j77gOdFFFyo&t=661 player crews] for the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b3760cf65e#2 larger multi-crew ships] in future updates.
 
===Will Can I be able to hire crewteammates? for my ship?===
You can hire NPC crew who can pilot your ship and ship launched fighters [http://forums.frontier.co.uk/showthread.php?t=14580 hire teammates and escorts], but you [[Elite: Dangerous FAQ#Will I be able to build an empire and own space stations and fleets.3F|won't be able to own them]]. They take a percentage of your profits as payment for their services. Their loyalty will depend on their morality and faction connections, so they will be able to betray you, or simply refuse to engage in certain criminal acts. You can hire other players to join your [[Teams|Team]].
: Yes, as with previous[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|&nbsp;Elite games]] you will be able to [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ?file=Anaconda_Bridge.png hire NPC crews] for the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b3760cf65e#2 larger multi-crew ships.]
: [https://www.youtube.com/watch?v=j77gOdFFFyo&t=661 Player crews] however will be in future updates.
<gallery>
Flightsuit_combatsketch01.jpg
Elite Dangerous - Cockpit Interiors
00overall2.jpg
</gallery>
 
== Can I manually land on planets? ==
----
Yes, just like the previous two Elite games you will be able to '''seamlessly freeform (manual pitch/yaw/roll)''' enter and '''fly through entire 1:1 scale planets.''' [http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature Populated planets] with [[Atmospheric Landings]] and [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 living cities] and [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 wildlife] enabling extra-vehicular activities will be added with major updates and [[Elite: Dangerous FAQ#What are the expansions.3F|expansions]].
 
The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 '''scope''' for '''Elite''' is '''huge'''], so a sensible strategy is used to add to the game in stages.
===Will I be able to hire wingmen?===
:Keep in mind that the game has been '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=151 well planned and designed from the start]''' with all these features in mind (it is '''not '''an afterthought) and Frontier Developments already has the technology for this.
 
*[[Development Plans|Development Plan]]
: Yes, you can [http://forums.frontier.co.uk/showthread.php?t=14580 hire wingmen and escorts], but you [[Elite: Dangerous FAQ#Will I be able to build an empire and own space stations and fleets.3F|won't be able to own them]], but you can give them simple commads such as, Hold Fire, Fire at Will, Wait, Follow, End Contract, etc.
: Their loyalty will depend on their morality and faction connections, so they will be able to betray you, or simply refuse to engage in certain criminal acts.
 
----
 
===Will it be possible to manually land on planets?===
: Yes, just like <span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|the last two Elite games]]</span> you will be able to '''seamlessly freeform (manual pitch/yaw/roll)'''  enter and '''fly through full 1:1 scale''' '''[http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature populated planet]''' '''atmospheres''' with [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 '''living cities'''] and '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 wildlife]''' enabling '''[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|extra-vehicular activities]]''' as part of [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expansions]]. Starting most probably [http://forums.frontier.co.uk/showthread.php?t=5659 within a year of the initial release].
 
:The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 '''scope''' for '''Elite''' is '''huge'''], so a sensible strategy is used to add to the game in stages.
:Keep in mind that the game has been '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=151 well planned and designed from the start]''' with all these features in mind (it is '''not '''an afterthought) and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments already has the technology for this.]
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video]
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan]
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond Newsletter about Landing on Planets, Ship interiors and Walking around]
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite]
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite]
 
<gallery widths="140" hideaddbutton="true">
File:PlanetaryLanding 2.jpg
File:Viper-MkIII-Atmosphere-Concept-Art.png
Wallpaper12.jpg
File:ED-Surface-Port-on-Planet.png|Surface Port
</gallery>
 
== Will landing and docking be seamless? ==
----
'''Yes''', just like in all the previous ''Elite'' games you are able to [[docking|manually dock with space stations seamlessly]]. Future [[Elite: Dangerous FAQ#What are the expansions.3F|expansions]] will also add the possibility to seamlessly freeform<span style="line-height:21px;"><span style="line-height:21px;"> </span>[[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|land on planets]]. </span><span style="line-height:21px;">Landing and docking will be doable either using auto pilot, or manually.</span>
 
*[[Docking]]
===Will landing and docking be seamless in "Elite: Dangerous"?===
*[[Planetary Landings]]
: <span style="line-height:21px;">'''Yes''', just like in all the [[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous ''Elite'' games]] you will be able to [https://www.youtube.com/watch?v=QJGUvr-uBRA&t=201 manually dock with space stations seamlessly.]</span> There will [https://forums.frontier.co.uk/showpost.php?p=557701&postcount=268 '''not''' be loading screens in ''Elite''].
*[[Atmospheric Landings]]
: <span style="line-height:21px;">Future </span><span style="line-height:21px;">[[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expansions]] will also add the posibility to seamlessly freeform</span><span style="line-height:21px;"><span style="line-height:21px;"> </span>[[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|land on planets]]. </span><span style="line-height:21px;">Landing and docking will be doable either using auto pilot, or manually. Additionally to simply flying into a station's door, in E:D you'll have to fly and land your ship onto the landing pad within the station.</span>
*[[Elite: Dangerous FAQ#Can I still back .22Elite: Dangerous.22 development in exchange of game.2Faddons.2Fdlcs.3F|Development Plan]]
* '''[https://www.youtube.com/watch?v=V4-gyDLRMXg&t=389 Preview of Eagle MKII and Cobra MKIII landing on the pad within a space station.]'''
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=7157d0e3e1 Newsletter about Space Stations]
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01 Newsletter about Space Station Docking]
* [http://forums.frontier.co.uk/showthread.php?t=8124 Space Station Docking Proposal]
* [[Elite: Dangerous FAQ#Can I still back .22Elite: Dangerous.22 development in exchange of game.2Faddons.2Fdlcs.3F|Development Plan]]
 
== Will gas giants be realistically represented? ==
----
: Yes, there are gassy and cloudy [[Gas Giant|gas giants]].
 
== Can I walk inside ships, planets and stations? ==
===Will gas giants be realistically represented?===
The expansion ''[[Elite Dangerous: Odyssey]]'' added [[On Foot]] functionality, the ability for players to disembark from their [[ships]] and explore planetary surfaces, [[Settlement#Odyssey Settlements|settlements]], and [[station]] [[Concourse]]s.
: Yes, they will be [https://www.youtube.com/watch?v=iTBvpd3_Vqk&t=238 gassy and cloudy.]
 
It has always been a core vision of [[David Braben]] that the player is a person in a real futuristic setting, not just a ship. In 2016, Braben confirmed that [[Frontier Developments]] was working on walking about features: "Yes. We have ongoing work on planets, including atmospheres, planetary life, walking about and lots of other very exciting things for the future."<ref>[https://www.reddit.com/r/EliteDangerous/comments/4l4f3c/ask_him_anything_david_braben_cocreator_of_elite/d3k7yei/ reddit: Ask Him Anything: David Braben, co-creator of Elite, co-founder of the Raspberry Pi Foundation, and Frontier's head honcho]</ref>
----
 
Some additional extra-vehicular activity features envisioned by Frontier Developments in 2014 for future game expansions include [https://www.youtube.com/watch?v=s6WmsnwNq98&t=363 walking around] [https://www.youtube.com/watch?v=OiTRJpvbmhU ship cockpit interiors], [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond boarding] and [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=233 stealing other ships] with [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f703580f39#2 Zero-G FPS combat], [http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ conducting space walks to repair ships], and [https://www.youtube.com/watch?v=s5lFiOzUDmc&t=383 walk on entire 1:1] scale [http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature populated planets] with [http://forums.frontier.co.uk/showthread.php?t=5659 NPCs] in [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 living cities and forests, and hunting wildlife] such as [https://www.youtube.com/watch?v=P3bVeRpvctQ&t=892 "dinosaurs"]. As of 2022, these features are not confirmed to be development and have not been announced for any planned updates or expansions.
===Can I walk around the ship, planets and space stations?===
: Yes, you will be able to '''[https://www.youtube.com/watch?v=s6WmsnwNq98&t=363 walk around]''' the '''[https://www.youtube.com/watch?v=OiTRJpvbmhU ship interiors],''' '''[[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|operate ships with multiple players]]''', [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond '''board'''] and [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=233 '''steal other ships'''] with [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f703580f39#2 '''Zero-G FPS''' combat], '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond walk around and do FPS combat in space stations]''', do [http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ '''space walks''' to repair your ship], operate [http://forums.frontier.co.uk/showthread.php?t=5659 '''land''' and '''underwater vehicles'''] and [https://www.youtube.com/watch?v=s5lFiOzUDmc&t=383 walk on '''full 1:1'''] '''scale''' '''[http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature populated planets]''' with '''[http://forums.frontier.co.uk/showthread.php?t=5659 NPCs]''' in [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 '''living cities''', forests and be able to big-game hunt '''wildlife'''], like [https://www.youtube.com/watch?v=P3bVeRpvctQ&t=892 chasing big '''dinosaurs''' around] as part of [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expansions.]]
 
: The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 '''scope''' for '''Elite''' is '''huge'''], so a sensible strategy is used to add to the game in stages.
: Keep in mind that the game has been '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=151 well planned and designed from the start]''' with all these features in mind (it is '''not '''an afterthought).
: See this '''[https://www.youtube.com/watch?v=dcYwUEgsA4k Zoo Tycoon - Dev Diary]''' for a glimpse of the technology that '''[http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments]''' have for this.
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite.]
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite.]
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video]
*[[Development Plans]]
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan]
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond Newsletter about Landing on Planets, Ship interiors and Walking around]
*[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f703580f39#2 Newsletter about Space suits, walking around ships and zero-G FPS combat]
*[http://www.lotf.co.uk/creature_on_altair.html The Fiercest Creature on Altair - An example of big-game hunting dinosaur-like wildlife in prior Elite lore]
*[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]
*[https://www.youtube.com/watch?v=OiTRJpvbmhU8yd-m9AR7mY CockpitThe InteriorsFuture of Elite Dangerous]
 
<gallery widths="140">
<gallery hideaddbutton="true">
Flightsuit_combatsketch01.jpg
Stationinside_08.jpg
PlanetaryLanding 2.jpg
Elite_Dangerous_Station_Walking.png
Elite Dangerous - Cockpit Interiors
00overall2.jpg
</gallery>
 
== How big are planets and star systems? ==
----
''Elite: Dangerous'' has a vast [http://www.newyorker.com/tech/elements/the-video-game-that-maps-the-galaxy scientifically accurate] '''[https://www.youtube.com/watch?v=j77gOdFFFyo&t=1064 1:1 scale]''', seamless [https://www.youtube.com/watch?v=iTBvpd3_Vqk&t=155 Milky Way galaxy], based on [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76df98203b#StellarForge scientific first principles] current scientific data and theories. Stars and planets are [http://youtu.be/ygTgA_Y-m2Q?t=2m19s accurately positioned] relative to your view. Just like the last two Elite games the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=89b597852e#7 planets and stars are on a '''1:1 scale''' realistically sized with vast distances between them.] The detail in ''Elite'' ranges from the [https://www.youtube.com/watch?v=TGf9OPot8Sc&t=160 macroscopic to microscopic] scale.
 
*[http://www.newyorker.com/tech/elements/the-video-game-that-maps-the-galaxy The Video Game That Maps the Galaxy : The New Yorker]
===How big will planets and star systems be?===
*[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#Toto,%20I%27ve%20a%20feeling Newsletter about getting rid of the skydome]
: ''Elite: Dangerous'' will have a [http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html scientifically accurate] '''[https://www.youtube.com/watch?v=j77gOdFFFyo&t=1064 1:1 scale]''', fully seamless [https://www.youtube.com/watch?v=iTBvpd3_Vqk&t=155 Milky Way galaxy], created from [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76df98203b#StellarForge scientific first principles] where stars and planets will be [http://youtu.be/ygTgA_Y-m2Q?t=2m19s accurately positioned] relative to your view.
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 About the benefits of using a custom engine to solve the 1:1 scale challenge]
: And just like <span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|last two Elite games]]</span> the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=89b597852e#7 planets and stars will be '''1:1 scale''' realistically sized with vast distances between them.] The detail in ''Elite'' ranges from the [https://www.youtube.com/watch?v=TGf9OPot8Sc&t=160 macroscopic to microscopic] scale.
*[[Star system]]
: Here [http://en.wikipedia.org/wiki/List_of_largest_known_stars are examples of the size of celestial bodies] you can expect in the game. Also see''' [https://www.youtube.com/watch?v=HEheh1BH34Q this video to give you a sense of scale.]'''
* [[Galaxy Map]]
*[[Galaxy]]
*[[Planets]]
*[[Moons]]
*[[Stars]]
 
== Do planets rotate and orbit around stars? ==
: Here is a quote from the devs:
Yes, just like in the last two Elite games, [https://www.youtube.com/watch?v=Fv0Tj-UGOtY&t=440 Frontier: Elite 2] and [https://www.youtube.com/watch?v=z0_WewBEGew&t=265 Frontier: First Encounters (Elite 3)], planets and moons [https://www.youtube.com/watch?v=j77gOdFFFyo&t=1064 orbits and rotates in 1:1 scale real-time] and [https://www.youtube.com/watch?v=GEVutbSqBI0&t=477 tilt will affect their seasons.] Full orbital periods are noticeable in-game.
 
<gallery widths="140" hideaddbutton="true">
: ''Q: Star Citizen is using cry engine, while Elite is using an unique engine of its own. What advantages and disadvantages do you have, when using a homemade engine, while making the space simulator?<br /><br />A: As a developer we’ve used our own game engine throughout the company’s history so we have considerable experience in our own technology. For Elite: Dangerous the game presents a number of challenges that we have to solve. The first (and most obvious) is the scale of the game, putting aside the requirements of procedural generation for a moment the spatial size of the game’s locations are an immense (pun intended!) problem. It’s quite common in space games to fudge the scale to make things look good and work, however this results in spatial locations being condensed. In Elite everything is the scale it should be, so the planets are the correct size and distances between objects are also correct. Using the [https://frontier.co.uk/our_technology Cobra engine] means that we can tailor our solutions to fit the game rather than the other way round.'' [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01]
Earth-3302-Elite-Dangerous.png|Earth in the year 3302 in Elite Dangerous
Mars_Terraformed.jpg|Mars terraformed, 3300
Jupiter_3303.jpg|Jupiter in 3303
</gallery>
 
== Can I create my own character? ==
*'''[http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html The Video Game That Maps the Galaxy : The New Yorker]'''
Yes, the player can customize their [[commander]] via the [[Holo-Me]] interface, introduced in ''[[Elite Dangerous: Horizons]]''. The player's outfit, physical features, and gender can be changed using Holo-Me at any time.
*'''[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76df98203b#StellarForge Newsletter about the star system generation process]'''
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth interview with David Braben]
* [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#Toto,%20I%27ve%20a%20feeling Newsletter about getting rid of the skydome]
* [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ffe2385d13 Newsletter about the Galaxy Map]
* [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qe7sf David Braben talking about the scale of the star systems]
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 About the benefits of using a custom engine to solve the 1:1 scale challenge]
 
''[[Elite Dangerous: Odyssey]]'' adds the ability to equip the player with three additional types of [[Suits]] that are specialized for different activities, as well as [[Handheld Weapon]]s for [[On Foot]] combat.
----
 
<gallery hideaddbutton="true">
===Will planets rotate and orbit around stars?===
Holo-Me-character-male-2.png|Holo-Me character
: Yes, just like in the last two Elite games, [https://www.youtube.com/watch?v=Fv0Tj-UGOtY&t=440 Frontier: Elite 2] and [https://www.youtube.com/watch?v=z0_WewBEGew&t=265 Frontier: First Encounters (Elite 3)], planets and moons [https://www.youtube.com/watch?v=j77gOdFFFyo&t=1064 will orbit and rotate in 1:1 scale real-time] and [https://www.youtube.com/watch?v=GEVutbSqBI0&t=477 tilt will affect their seasons.]
Holo-Me_Character_female_1.jpg|Holo-Me character close-up
: This '''affects gameplay''', since you will have to '''match the orbital velocity of the celestial bodies and stations''', manage '''changing fuel requirements''' and '''gravity will also distort the direction of travel during [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|freeform flight.]]'''
</gallery>
: Full orbital periods will noticable in a short time for [http://www.space.com/22451-fastest-earth-size-lava-planet-kepler78b.html many celestial bodies] and you will also be able to view them at a faster rate in the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ffe2385d13#1 Orrery view].
:
 
== Are there alien lifeforms? ==
----
[https://www.youtube.com/watch?v=O6z5OK8J5pg&t=580 Alien life is common in ''Elite Dangerous'', but sentient alien life is rare.]
 
There are many [[species]] and sub-species of non-sentient alien life that can be encountered both in space and on terrestrial worlds. These lifeforms are typically analogous to plants, fungi, or micro-organisms. Note that some of these species can only be seen [[On Foot]], which requires owning ''[[Elite Dangerous: Odyssey]]''. A number of non-sentient species are also indirectly present in the game in the form of certain [[List of Rare Commodities|Rare Commodities]] that can be [[Trader|traded]] at ports.
===Will there be alien life forms?===
: [https://www.youtube.com/watch?v=O6z5OK8J5pg&t=580 Alien life is common, but sentient alien life is rare.] From these the major alien race are insectoids called The [http://wiki.alioth.net/index.php/Thargoids Thargoids], which appeared in the [[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|original Elite]] and had an [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|extensive story arc]] in''' '''[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|Frontier: First Encounters (Elite 3)]] and [https://www.youtube.com/watch?v=O6z5OK8J5pg&t=458 they will make a return in Elite: Dangerous]
 
The only known sentient species are [[human]]s, [[Thargoid]]s, and [[Guardian]]s. Currently, only Thargoid ships and other biomechanical constructs can be encountered, and these are often hostile. The Guardians went extinct millions of years ago, but their ruins and relics can still be found across the galaxy.
----
 
<gallery hideaddbutton="true">
===Does the "Elite: Dangerous" developer Frontier Developments have enough expertise to pull off such an ambitious project?===
Guardians_Ancient_Ruins.jpg|Guardians ancient ruins
: It's very hard to measure "success" or "pulling off" a project objectively, because in the end the game will be judged not only by it's technical merits, but also subjectivity by the player. So we can really only talk about technical expertise. As the game conceptually is almost a technical marvel, it will be easy to measure.
Barnacle.jpeg|The Alien structure or "Barnacle" and its surrounding organic growths.
Colonia 3 C A Fungal Bark Mounds Valley.png|Colonia 3 C A fungal Bark Mounds valley
</gallery>
 
== <span style="line-height:21px;">How many ships are flyable?</span> ==
: First of all, leader of '''[http://elite.frontier.co.uk Elite: Dangerous]''' is '''David Braben''', who was co-author of the original '''[http://elite.frontier.co.uk/media Elite]''', and sole creator of the first sequel and lead developer of the second sequel. While sequels have been given mixed reviews, the majority of people who have played them agreed that both titles succeeded to give the immersion of space travel and succesfully emulated all the issues associated with that.
<span style="line-height:21px;">There are [[ships|36 flyable ships and 6 flyable ship launched fighters]], and there are plans for more ships with major updates. Both new, modified, and improved models from the </span><span style="line-height:21px;"><span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous Elite games]]</span>.</span>
 
<gallery hideaddbutton="true">
: Before '''Elite: Dangerous''', David Braben and his company have also produced a lot of high class games, like RollerCoaster Tycoon 3 and Coaster Crazy, the Lostwind series, [https://www.youtube.com/watch?v=4lX4uZ9nVEM Kinectimals], and most recently the 1st party XBox One title, [https://www.youtube.com/watch?v=dcYwUEgsA4k Zoo Tycoon], which can give you the impression of craftmanship of the '''Frontier '''developers and technical capablities of in-house software tools.
Federal Corvette at Earth.png|Federal Corvette at Earth
: They have also done considerable work on an unpublished open world city game known as [https://www.youtube.com/watch?v=AsjsvHCs-94 The Outsider] using '''[https://frontier.co.uk/our_technology COBRA]''', which featured [http://intrinsicalgorithm.com/IAonAI/tag/david-braben/ advanced AI and dynamic story generation] and is likely to influence '''E:D's''' [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|planets / cityscapes]] / [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|dynamic event system]] etc.
Federal-Dropship-Planetary-Ring.jpg|Federal Dropship
: '''Frontier''' uses their in-house '''[https://frontier.co.uk/our_technology COBRA]''' engine for all their game development, and now they have started to license it to other development houses.
Imperial-Courier_zpschq7esel.jpg|Imperial Courier
Dolphin_Asteroids.jpg|Dolphin
Python.png|Python
Anaconda54.jpg|Anaconda
</gallery>
 
== Can I own multiple ships? ==
: '''Elite: Dangerous''' uses a mix of '''[http://elite-dangerous.wikia.com/wiki/Procedural_Generation procedural generation with artist direction]''', this means that they don't need to hand create all their star systems, they just need to be sure that all the special overrides, the event system, etc works in one place and therefore it will work in the rest of galaxy. As '''Frontier''' has already worked with this concept for all <span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous Elite games]]</span> and many more recent games, '''Frontier''' as a company has the knowhow to deliver such a product.
Yes, there is no limit to the amount of ships you can own, but you can only fly one at a time.
*[[Ships]]
*[[Shipyard]]
 
== Can I own and control capital ships? ==
----
Players can purchase a [[Drake-Class Carrier|Fleet Carrier]], a [[Capital Ship]] with [[Landing Pad]]s to accommodate smaller ships. Fleet Carriers cannot be piloted directly by the player, but can be jumped almost anywhere in the galaxy provided they are supplied with [[Tritium]] fuel. Players can also install a variety of optional services for other players to use. Owning a Fleet Carrier requires being able to pay a weekly upkeep fee of [[credits]], otherwise the vessel will be decommissioned. Fleet Carriers can be customized with different [[Livery|paintjobs and layouts]].
 
Other large-scale ships exist, such as [[Megaship]]s, [[Farragut-Class Battle Cruiser]]s, and [[Majestic-Class Interdictor]]s, but these are restricted to NPC ownership. In the launch livestream for ''Elite Dangerous: Horizons'' update 2.3, a viewer asked "any chance of playing capital ships in the future?", David Braben answered: "it's on the list, but a long way down it, because there's a lot of gameplay to make it work. The issue is what we call the difference between direct control and executive control. Where rather than flying by the seat of your pants you're giving orders to a giant ship. Because you can't expect it to change course very rapidly and that sort of thing. So it's certainly a long-term possibility, but it's long-term."<ref>[https://www.youtube.com/watch?v=McJgSVJQGG8 YouTube: 2.3 - The Commanders Release]</ref>
=== <span style="line-height:21px;">How many ships will be flyable by player in "Elite: Dangerous"?</span>===
: <span style="line-height:21px;">There will be [[Ships|25 flyable ships]], both new, modified, and improved models from the </span><span style="line-height:21px;"><span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous Elite games]]</span>, at initial release.</span>
 
<gallery hideaddbutton="true">
----
Gnosis-Megaship.jpg|The Gnosis megaship of The Canonn
Farragut-Battle-Cruiser-Surface.png|Farragut Battle Cruiser
Interdictor-cho-highRES.png|Majestic Class Interdictor
</gallery>
 
== Can I build an empire, own stations and fleets? ==
=== <span style="line-height:21px;">Can I own multiple ships?</span>===
You will be able to own [https://www.youtube.com/watch?v=s6tahRbkaq8&t=1283 small inflatable asteroid stations] as [https://gallery.mailchimp.com/dcbf6b86b4b0c7d1c21b73b1e/images/stationtypes.jpg depicted here] as part of an update, but you can't fully own large stations, build empires or own fleets, since that '''[https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=64 would change the nature of the game.]''' However, David Braben stated that they will add this type of functionality to some degree in the future.
: Yes, there is no limit to the amount of ships you can own, but you can only fly one at a time.
* [http://forums.frontier.co.uk/showthread.php?t=6753 Multiple Ship Ownership]
 
Question: "Will it be possible to own a fleet of ships, staffed by NPCs and given orders to follow so that they trade or scout or mine ore etc?" David Braben answered: "With time we will add this sort of functionality to some degree, but we don't want it to be the be all, end all of the game."<ref>[https://www.youtube.com/watch?v=h-bEn2aLJ7U YouTube: Elite: Dangerous Progress Diary #3]</ref>
----
 
The third expansion [[Elite Dangerous: Beyond]] planned to add [[Fleet Carrier|Fleet Carriers]] in Q4 2018, but this feature has been delayed to a future update. Fleet Carriers will be very large capital ships that will serve as mobile bases. They will be purchasable by [[Squadrons]], which are like player-managed guilds.
=== <span style="line-height:21px;">Can I own and control capital ships?</span>===
: There will be [http://elite.frontier.co.uk/i_gal/ed-capital_ship_battle.jpg capital ships] in the game, but initially you won't be able to control or own them, but they will [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|player controllable in an expansion.]] <!-- <ref>{{YT|url=fR4G2W7bCHY#t=110|text=Test1 @0:59}}</ref><ref>{{YT|url=P3bVeRpvctQ&t=815|text=Test2 @0:59}}</ref> -->
: Although you can't fly capital ships, you will still be able to own and fly [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|large multi-crew ships]] like the [http://images4.wikia.nocookie.net/__cb20130720170718/elite-dangerous/images/d/d8/Anaconda_01_Inside.jpg Anaconda], the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=94e38570c6#4 Panther LX], the [[Dolphin|passenger ships]] and [http://www.pcgamer.com/2014/05/30/david-braben-on-the-ambitious-future-of-elite-dangerous/ big ships can carry other ships], so you’d be able to launch a small fighter from it, which is more nimble.
 
For example, why would you pilot space ships yourself, when the most efficient way to make money and progress in a game is to sit back in an office and hand out commands? It's also problematic from a lore and immersion standpoint, since the game is [https://www.youtube.com/watch?v=O6z5OK8J5pg&list=PL7glm5rbPHKway8jUwKEw6MeWjC4voHD4 simulating realistic societies, social structures] and time scales, so building an empire would involve a lot of resources and politics that only big nations can afford and would stretch over months or years, even building a large space station can take a month or more.
----
 
So as an '''Elite''' federation pilot, you will initially only be able to [https://www.youtube.com/watch?v=5uKD1ap5hsI aid in building empires and large space stations] through [[Community Goals]], by [[Elite: Dangerous FAQ#Will there be any missions or quests.3F|taking missions]] to transport resources and defend them, but you are too low on the [http://forums.frontier.co.uk/showthread.php?t=7494 social ladder] (not important enough) to be able to command or own these kind of things. When they add this type of features to "some degree" it would need to strike a balance between realism and gameplay.
===Will I be able to build an empire and own space stations and fleets?===
: You will be able to own [https://www.youtube.com/watch?v=s6tahRbkaq8&t=1283 small inflatable asteroid stations] as [https://gallery.mailchimp.com/dcbf6b86b4b0c7d1c21b73b1e/images/stationtypes.jpg depicted here] as part of an update, but you won't be able to own [http://elite.frontier.co.uk/media/walls/07_Hydroponic.jpg large sations], build empires or own fleets, since that would [https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=64 change the nature of the game.]
 
That said, you will be able to hire NPC teammates and escorts and give them simple commands, but [https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=64 you won't be able to own] or [https://www.youtube.com/watch?v=Sz5aeV-G7DE#t=474 remote control them directly.]
: For example, why would you pilot space ships yourself, when the most efficient way to make money and progress in a game is to sit back in an office and hand out commands?
*[[Development Plans]]
: It's also problematic from a lore and immersion standpoint, since the game is [https://www.youtube.com/watch?v=O6z5OK8J5pg&list=PL7glm5rbPHKway8jUwKEw6MeWjC4voHD4 simulating realistic societies, social structures] and time scales, so building an empire would involve a lot of resources and politics that only big nations can afford and would stretch over months or years, even building a large space station can take a month or more.
 
== Why do some ships have a simpler design? ==
: So as an '''Elite''' federation pilot, you will only be able to [https://www.youtube.com/watch?v=5uKD1ap5hsI aid in building empires and large space stations], by [[Elite: Dangerous FAQ#Will there be any missions or quests.3F|taking missions]] to transport resources and defend them etc, but you are too low on the [http://forums.frontier.co.uk/showthread.php?t=7494 social ladder] (not important enough) to be able to command or own these kind of things.
Because ''[http://elite.frontier.co.uk Elite: Dangerous]'' is set in a [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|realistic galaxy]] where there is no anti-[[gravity]] or gravity generators. Atmospheric capable ships are engineered to be symmetrical and aerodynamically streamlined, therefore they carry their '''weapons inboard within a bay''' to be able to believably skim, enter and freeform (manual pitch/yaw/roll) fly through planet atmospheres at [http://img1.wikia.nocookie.net/__cb20130202135126/elite-dangerous/images/b/bd/Wallpaper12.jpg hypersonic speeds.] Many ships are based on the iconic wireframe designs of the original [[Elite]].
 
:The '''[[ships]]''' in ''Elite: Dangerous'' have '''airlocks, '''proper mass distribution with no off-centre main thrusters and [http://elite-dangerous.wikia.com/wiki/Viper_Mk_II?file=Viper_Mk_II_02.png separate tessellated cargo holds.]
: That said, you will be able to [[Elite: Dangerous FAQ#Will I be able to hire wingmen.3F|hire wingmen and escorts]] and give them simple commands, but [https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=64 you won't be able to own] or [https://www.youtube.com/watch?v=Sz5aeV-G7DE#t=474 remote control them directly.]
:However, just like the [http://www.frontierastro.co.uk/Ships/ships.html ships in the previous Elite games], there will be a lot of [[Ships|variety in designs]] with [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=a4bd777a7f#4 each manufacturer having its own unique style], which can customized into [https://www.youtube.com/watch?v=9NSMMTfwTOU&t=203 numerous configurations.]
* [http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan]
:*[[Ships]]
<gallery hideaddbutton="true">
Designing the Future - The Ships of Elite Dangerous
Imperial-Clipper-Landed-Planet.png|Imperial Clipper
Cobra_orange_ignition.jpeg|Cobra MkIII with with ship kit equipped
</gallery>
 
== Can I use vehicles? ==
----
Aside from standard [[ships]], players can also directly control [[Surface Recon Vehicle]]s (SRVs) and [[Ship-Launched Fighters]] (SLFs), both of which were added in ''Elite Dangerous: Horizons''.
 
<gallery hideaddbutton="true">
===Why are the ships simpler in design compared to other games?===
Scarab_and_crystals.png|Scarab and crystals
: Because ''[http://elite.frontier.co.uk Elite: Dangerous]'' is set in a [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|realistic galaxy]] where there is''' '''[https://www.youtube.com/watch?v=V4-gyDLRMXg&t=219 no artificial gravity] and atmospheric capable [http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ ships are engineered to be symmetrical and aerodynamically streamlined], therefore they carry their '''weapons inboard within a bay''' to be able to skim, enter and [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|freeform (manual pitch/yaw/roll) fly through planet atmospheres]] at [http://img1.wikia.nocookie.net/__cb20130202135126/elite-dangerous/images/b/bd/Wallpaper12.jpg hypersonic speeds.]
Srv_brown_dwarf.png|SRV and a brown dwarf
: The '''[[ships]]''' in ''Elite: Dangerous'' have '''airlocks, '''proper [https://forums.robertsspaceindustries.com/discussion/113131/all-the-ships-are-broken-sort-of-ok-not-really-ship-design-now-with-science-see-second-post mass distribution with no off-centre main thrusters] and [http://elite-dangerous.wikia.com/wiki/Viper_Mk_II?file=Viper_Mk_II_02.png separate tessellated cargo holds.]
</gallery>
: However, just like the [http://www.frontierastro.co.uk/Ships/ships.html ships in the previous Elite games], there will be a lot of [[Ships|variety in designs]] with [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=a4bd777a7f#4 each manufacturer having its own unique style], which can customized into [https://www.youtube.com/watch?v=9NSMMTfwTOU&t=203 numerous configurations.]
* [https://www.youtube.com/watch?v=V4-gyDLRMXg&t=389 Preview of Eagle MKII and Cobra MKIII landing on the pad within a space station.]
* [[Ships]]
 
== Can I make Cinematic Videos? ==
----
Yes, the [[Camera suite|Camera Suite]] is a fully functional third-person camera suite. It lets players take sophisticated screenshots, make cinematic videos and fly ships in third person. It succeeds the old Debug Camera and is part of update 2.3 The Commanders. In the revamped version you can move around much quicker and further away from your ship. There's a UI legend of shortcuts which can be hidden, and it features a zoom slider. You can lock the camera to your ship and are able to control the ship in a third-person perspective. The camera can ignore rotation so it has the same orientation.
 
<gallery hideaddbutton="true">
===Will I be able to create multiple pilot characters for my account?===
Camera-Suite.jpg|Camera Suite
</gallery>
 
== How do I play Elite Dangerous? ==
: '''Yes''', you will be able to do so.
Please check the [[Pilots Guide]] on this wiki. It is designed to help a new or experienced pilot get the most out of their [[ships]].
 
It is also recommended that new pilots check out the following guides:
----
 
*[https://www.youtube.com/playlist?list=PL7glm5rbPHKxnltQU1SLxdqQrENIXJGUr Elite: Dangerous Pilot Training Tutorials]
=== What are the general differences between "Elite: Dangerous" and "Star Citizen"? ===
*[https://www.youtube.com/playlist?list=PL7glm5rbPHKx8MWl-oKkxLvEcAmumMVtw Elite Dangerous: Horizons Training Guides]
: See also [https://docs.google.com/spreadsheets/d/1qdK8x4Hslkotagi-eERd3h2t6O7Yip1Gfgs8LmWN18c/pubhtml this spreadsheet].
*[http://hosting.zaonce.net/elite/website/assets/ELITE-DANGEROUS-MANUAL.pdf Official quickstart manual]
: The differences are predominantly in issues surrounding scale, complexity of background simulations, adherence to recognised science of the universe and release schedule.
*[http://hosting.zaonce.net/elite/website/assets/ELITE-DANGEROUS-GAME-MANUAL.pdf Official comprehensive manual]
*[http://www.exowing.com/pilots-guide.html EXO Pilot's Manual]
*[http://steamcommunity.com/sharedfiles/filedetails/?id=773670824 The Guide for Almost Everything]
*[https://www.scribd.com/doc/236560722/Elite-Dangerous-pilots-guide-manual-tutorial Forger's "Elite Pilots Guide"]
*[https://forums.frontier.co.uk/threads/the-harmless-guide-to-the-galaxy.80291/ Technophebe's "Harmless' Guide to the Galaxy"]
 
== Why is yaw so slow? ==
: Heritage:
There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw] with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer, due to the lack of terrain features in mid space, compound that with the fact that ''Elite'' also features lightspeed pulse and beam lasers making this issue even more apparent. A fly-by-wire layer is applied on top of the Newtonian physics and it limits the yaw speed.
 
''Elite: Dangerous'' deals with this by limiting the yaw rate and enforce an optimum corner speed by way of [[:File:Cobra.jpg|thruster placement]] and limits in the flight control computer, forcing to roll and then pitch to get the most efficient turn rate (less efficient, but most comfortable for a human pilot), in addition there is a [[wikipedia:G-LOC|G-LOC]] system, a preliminary version can be seen [https://www.youtube.com/watch?v=FQGRKuOtrPg here.]
: ''Elite: Dangerous'' is the ''4th'' installment in the [[Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F|''Elite'' series dating back to 1984]].
 
== Are there Newtonian physics? ==
: ''Star Citizen'' has a heritage in the [https://en.wikipedia.org/wiki/Chris_Roberts_%28game_developer%29#Biography ''Wing Commander'' / ''Privateer'' / ''Freelancer'' series dating back to 1990].
'''Yes''', the [[Flight Model|flight model]] of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than [[Frontier: Elite II|Frontier]]'s jousting at huge distances.
 
While this time the forces are fed to a [[wikipedia:Rigid_body_dynamics|proper rigid body,]] (so rotation is properly taken into account) instead of a simple point mass (where only linear dynamics matters), the fly-by-wire system (flight control computer) in ''Elite: Dangerous'' constrains the ship's angular and linear velocity relative to a common reference frame during regular local flight, to induce [[Elite: Dangerous FAQ#Why is yaw so slow.3F|interesting tactical dogfights at close range]] and this [[Flight Assist|flight assist]] can be partially disabled [https://www.youtube.com/watch?v=HZBKC56vhUo to be able to skid more freely]. Also unlike the last two Elite games, only the [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge galaxy.3F|Super-Cruise mode]] (Work In Progress) takes planet interaction into account (subject to change).
: Release Schedule:
 
Here some quotes from the creator David Braben:
: ''Elite: Dangerous'' is projected for a general [[Elite: Dangerous FAQ#Where can I buy .22Elite: Dangerous.22.3F| release in Q4 2014]].
 
''"'''David Braben''' I think in many respects it's more comparable to Frontier in terms of the way the galaxy works, that sort of thing. But in terms of the way you fly it's much closer to Elite. We're going to have Newtonian physics. But the way that we apply the fly-by-wire layer over the top of makes the combat feel really visceral and seat-of-the-pants, rather than [as in Frontier] jousting at huge distances"''[http://www.pcgamesn.com/elite-dangerous-will-have-100-billion-star-systems-plus-thargoids-braben-reveals-whats-next]
: ''Star Citizen'' is projected for a general [http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule#Star_Citizen release in late 2016].
 
''"'''David Braben''' Most of the ‘brutal realism’ of Frontier will continue. The real galaxy and so on. For the combat model we are doing more fly-by-wire than in Frontier, but this is to improve the feel of the game; the realism is still there. Don’t forget there was fly-by-wire in Frontier too."''[http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/]
: Story:
 
So there is a fly-by-wire system that keeps the ship within flight parameters, with a '''flight assist''' mode that is on by default, that helps you maintain your turns and dampen the [https://en.wikipedia.org/wiki/Angular_momentum angular momentum] when rolling, pitching and yawing by automatically calculating the thruster forces needed to stabilize the ship and reduce the skidding.
: Both ''Elite: Dangerous'' and ''Star Citizen'' will have an on-going [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|background story]] which will be influenced by the players and augmented with developer injected events.
[https://www.youtube.com/watch?v=HZBKC56vhUo You can turn '''flight assist''' off], so you will have have to manually adjust the thruster forces to control the skidding and counteract the [https://en.wikipedia.org/wiki/Angular_momentum angular momentum], the fly-by-wire however will '''always''' be partially active to keep your [https://www.youtube.com/watch?v=3TrvJoViw8w ship constrained within the specified limits.]
Cargo mass will also affect the manoeuvrability of your ship.
 
== Can I manually fire thrusters in every direction? ==
: ''Star Citizen'' comes with a [http://starcitizen.wikia.com/wiki/Squadron_42 single-player focused cinematic scripted campaign] and is projected for general episodic releases starting from mid 2015, which will later be updated with [http://www.reddit.com/r/starcitizen/comments/1zjv88/stupid_question_dont_upvote_has_there_been_any/cfubctr paid DLC expansions.]
Yes the game allows for [[Elite: Dangerous FAQ#Will there be Newtonian physics.3F|full 6DOF motion.]]
 
== Is Elite Dangerous an MMO? ==
: Ship Design and landing on planets:
'''Yes''', [[Elite Dangerous]] is an MMO, but with the important addition, that you can [http://forums.frontier.co.uk/showthread.php?t=6300 choose if you want to meet other players].
 
Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone). In open play, you may encounter any other player who is also in Open, instancing and matching players occurs via a complex system. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic [[Background Simulation]].
: In ''Elite: Dangerous'', the [http://i.imgur.com/vXLnJea.png ships] are relatively [https://dl.dropboxusercontent.com/u/33305725/Elite/comparison.jpg larger] for [[Ships#Faction Ships|their class]], with capital ships in the [http://elite.frontier.co.uk/images/newsletter_2013_09_06/schematic_flat_FEDCAP.png 2 km range] and atmospheric capable ones are engineered to be [[Elite: Dangerous FAQ#Why are the ships simpler in design compared to other games.3F|aerodynamically streamlined and symmetrical]], and therefore carry their weapons within a bay. This provides ships with hulls that are able to enter and [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|freeform (manual pitch/yaw/roll)]] fly through 1:1 scale planet atmospheres at hypersonic speeds.
 
The game features a shared persistent galaxy, where macro effects and events such as economy, society and war status etc. are recorded and shared across all the different platforms. So all players influence the same shared galaxy.
: In ''Star Citizen'' the ships are less aerodynamically streamlined and carry their weapons outboard, some are [http://starcitizen.wikia.com/wiki/Scythe asymmetrical.]
: Landing on planets in ''Star Citizen'' will use [https://www.youtube.com/watch?v=bIK6g3Ql7rs&t=533s scripted in-game cinematics] and will be limited to specific landing zones as opposed to ''Elite: Dangerous'' where it will be [[Elite:_Dangerous_FAQ#Will_it_be_possible_to_manually_land_on_planets.3F|freeform (manual pitch/yaw/roll) land wherever you want]].
 
The are '''no''' multi-player lobbies.
: Methods of Travel:
The server transparently creates free roaming sessions (instances) when meeting other players and [http://forums.frontier.co.uk/showthread.php?t=7494 NPCs] within that galaxy based on a perception bubble around you, that is defined by your scanner/visual range. That means that those [[wowwiki:Instance_limitations#Player_Limitations|instances are '''not''' a fixed location in space as in most other MMOs]], but they dynamically move around.
 
The effects of those instances are then stored on the central galaxy server and shared by everybody.
: ''Elite: Dangerous'' has freeform (manual pitch/yaw/roll) [[Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_galaxy.3F|interplanetary fast travel]] with combat maneuvering. Due to the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|realistic 1:1 scale galaxy]] with proper distances, it necessitates [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|faster than light speeds]], up to 2000 times the speed of light (2000C), to make travel times practical with [[Elite: Dangerous FAQ#Will there be detailed ship managment and avionics.3F|very long range sensors and combat interaction]] and you will be able to seamlessly enter [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|hyperspace]] to travel from anywhere to another star.
 
Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a 1:1 scale Milky Way [[galaxy]], sessions will typically be spread out much further away (although most of the action will be within the core systems) and it wouldn't be immersion breaking as opposed to a space game in a smaller area.
: ''<nowiki>Star Citizen'</nowiki>''s interplanetary fast travel will allow a speed of up to 20% the speed of light (0.2C), which necessitates [https://www.youtube.com/watch?v=w5M5DXzcMmg&t=1066 scaled down] star systems to compress [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 spatial distances] to make travel times practical. It also won't be freeform (Autopilot Only) nor have combat maneuvering in this mode, [http://www.reddit.com/r/IAmA/comments/12grru/i_am_chris_roberts_creator_of_wing_commander/c6uxa22 so you will not have the ability to specify an exact random location in space. You can navigate to known locations or tag a ship they want to track or ambush.] Also you must fly through [https://forums.robertsspaceindustries.com/discussion/comment/1738871/#Comment_1738871 wormhole-like jump points (which will allow some interactivity) at fixed locations to other star system.]
*[[Elite: Dangerous FAQ#How are players going to meet each other in such a huge galaxy.3F|How are players going to meet each other in such a huge galaxy?]]
*[[Squadrons]]
*[[Teams]]
*[[Insurance costs]]
*[[Death]]
 
<gallery columns="4" widths="140" hideaddbutton="true">
: Galaxy:
File:Elite_Dangerous_SW2_WP0_Mass_Jump_127_CMDRS
</gallery>
 
== Do I need an internet connection to play solo? ==
: In ''Elite: Dangerous'' the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|galaxy will be scientifically accurate]] and include around&nbsp;a 100 billion star systems (around 400 billion stars considering most systems contain multiple stars). The ''Elite'' Universe is modelled on current galactic charts. [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|Planets and moons will rotate and orbit in 1:1 scale real-time]], therefore constantly changing a system's environment.
Yes, ''Elite Dangerous'' requires an internet connection to play. The online galaxy of ''Elite Dangerous'' is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players across all platforms. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.
 
The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.
: ''<nowiki>Star Citizen'</nowiki>''s galaxy will have [http://www.eidolonius.com/ 120 star systems] at launch, with [https://www.youtube.com/watch?v=oXqoyZxI_GE&t=1286 time compressed to 2 hours for each day (1:12 scale time)] and a more [https://www.youtube.com/watch?v=w5M5DXzcMmg&t=1066 casual take] on [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 spatial size and distance of celestial bodies], meaning [https://www.youtube.com/watch?v=NwTsSkUhQhU&t=482 planets won't be properly scaled] and they might also not orbit. To give an example, ''Elite: Dangerous'' will have [https://en.wikipedia.org/wiki/List_of_largest_known_stars stars] alone that can engulf whole star systems of Star Citizen multiple times. Also see [https://www.youtube.com/watch?v=HEheh1BH34Q this video] to give a sense of scale.
: Given what we know about our [http://image.gsfc.nasa.gov/poetry/venus/q89.html solar system], the [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics orbits of exoplanets] and the fact that the maximum speed in ''Star Citizen'' will be 0.2C, with a targeted travel time of [http://www.squad42.com/pages/mmorpgint around 30 minutes] to cross a star system, it is calculated that the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 size of ''Star Citizen'' star systems] will be compressed to around [https://www.youtube.com/watch?v=wf2_9-6Fmyc&t=1765 1:100] up to 1:2500 scale.
 
== Does ED have a monthly subscription fee? ==
: Weapons:
No, ''Elite Dangerous'' does not use a paid subscription model. Playing only requires a one-time purchase of the ''Elite Dangerous'' base game.
 
[[Livery|Cosmetic items]] and premium expansions such as ''[[Elite Dangerous: Odyssey]]'' are sold separately.
: ''Elite: Dangerous'' has lightspeed [[Pulse_Laser|pulse]] and [[Beam Laser|beam lasers]] on all ships fitted with energy weapons, as opposed to ''Star Citizen'' which has [https://www.youtube.com/watch?v=wE_xZdeakEw&t=873 slow moving beam weapons] only on capital ships. The remainder of the ''Star Citizen'' fleet will have [https://www.youtube.com/watch?v=wE_xZdeakEw&t=848 slow moving laser bolts] like one would see in Star Wars.
 
== Is ED Pay-To-Win? ==
: Planetary Exploration:
''Elite Dangerous'' is not pay-to-win. All ships, modules, ranks, permits, and credits must be earned in-game, and cannot be bought with real money.
 
All premium [[Livery]] items are entirely cosmetic and do not affect a player's performance in gameplay.
: ''Elite: Dangerous'' will have [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|freeform (go wherever you want) planetary exploration]] on full 1:1 scale planets.
 
== What are the expansions? ==
: In ''Star Citizen'', planetside movement will be restricted to specialized locations, such as star ports, bars and FPS arenas, while the rest of the planet is off limits.
Thus far, ''Elite Dangerous'' has received two paid expansions:
 
*''[[Elite Dangerous: Horizons]]'' (2015)
: Artifical Gravity:
*''[[Elite Dangerous: Odyssey]]'' (2021)
 
''Horizons'' also included the free content season ''[[Elite Dangerous: Beyond]]''.
: In ''Elite: Dangerous'' there is [https://www.youtube.com/watch?v=V4-gyDLRMXg&t=219 no artificial gravity], so [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|space stations]] are [https://www.youtube.com/watch?v=G6AxOoBF7SM&t=34 designed to rotate] as opposed to ''Star Citizen''.
 
On October 27, 2020, ''Horizons'' was converted into a free expansion and rolled into the base game, giving all players access to its content.
: Flight and Combat Models:
 
''Odyssey'' is the latest expansion for the game and will continue to receive updates for the foreseeable future.
: There are major differences in how each game handles close combat flight (as you can see from [https://www.youtube.com/watch?v=VY5x85F-DKM this video]). There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw] with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer due to the lack of terrain features in mid space, compound that with the fact that ''Elite'' also features lightspeed pulse and beam lasers making this issue even more apparent.
 
== What are the future development plans? ==
: ''Elite: Dangerous'' deals with this by limiting the yaw rate and enforce an optimum corner speed by way of [[:File:CobraMkIII16x9.jpg|thruster placement]] and limits in the [[Elite: Dangerous FAQ#Will there be Newtonian physics.3F|flight control computer]], forcing to roll and then pitch to get the most efficient turn rate (less efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body most comfortable] for a human pilot), in addition there is a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system, a preliminary version can be seen [https://www.youtube.com/watch?v=FQGRKuOtrPg here.]
[[Elite Dangerous]] has a truly [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 huge scope] and [[Frontier Developments|Frontier]] has ambitious development plans. During an interview at Lavecon 2015, Frontier stated to have a clear intention of a 10-year development plan. <ref>[https://forums.frontier.co.uk/threads/lavecon-news.165775/ Frontier Forums: Lavecon News?]</ref> This includes small free updates and paid major updates. Frontier uses an iterative approach which means gradually build upon features to expand and improve them. Check the [[Development Plans]] page for an overview of existing and planned updates and expansions.
 
== Does ED support Virtual Reality Gaming? ==
: In ''Star Citizen'' ships can be pointed more intuitively in a fashion akin to FPS, requiring a strong yaw (most efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body discomforting] for a human pilot). It deals with turreting by having a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system [https://www.youtube.com/watch?v=VY5x85F-DKM&t=191 as seen here], but this alone [https://www.youtube.com/watch?v=VY5x85F-DKM doesn't alleviate the problems completely], but it is less critical due to the lack of lightspeed lasers on the smaller ships.
Yes, Elite Dangerous is a groundbreaking title for [[Virtual Reality|virtual reality]] gaming, because its one of the first major titles to offer full VR support with an exceptionally immersive experience in an all-encompassing universe. It was the go to game for many VR headset demos before the devices were commercially available. From a technical standpoint, Elite Dangerous is one of the PC’s most high-end VR titles, pushing even very powerful PCs to their limit.
 
Elite Dangerous is designed from the ground up to support Virtual Reality and 4K Ultra HD display technology. It has Cutting-edge visual quality and performance enabled by Frontier's COBRA engine. It supports the latest displays at 4K resolution, and is built for the future with full 8K and 16K support. It's compatible with Oculus Rift, SteamVR and Vive headsets.<ref name=":5">[https://web.archive.org/web/20171023134733/https://www.elitedangerous.com/en/made-for-vr/ Elite Dangerous: Made for VR], through archive.org</ref>
: Multiplayer:
 
== What does this error code mean? ==
: Multiplayer is handled with a [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|grouping system]] in ''Elite: Dangerous'' and a [http://starcitizenstuff.wordpress.com/tag/pvp-slider/ PVP-PVE slider] which doesn't completely control engagements in ''Star Citizen''.
A list of error codes and their meanings can be found on the [[error code]] page.
==References==
<references />
 
: Additional Links:
 
[[ru:FAQ]]
* [https://www.youtube.com/watch?v=VY5x85F-DKM ''Star Citizen'' vs ''Elite: Dangerous'' - Flight Model Comparison]
[[zh:{{PAGENAME}}]]
* [https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]
[[Category:Guides]]
 
[[Category:Elite Dangerous]]
----
 
===What are the general differences between "Elite: Dangerous" and "Eve Online"?===
: ''[http://elite.frontier.co.uk Elite: Dangerous]'' is [[Elite: Dangerous FAQ#Will .22Elite: Dangerous.22 have a monthly subscription fee.3F|pay once and play]], therefore does '''not''' have a periodic subscription like ''Eve Online''.
 
: Another major difference is that in ''EVE'' everybody within a star system is in one big instance and when there are too many people within it they slow down the update rate of the game.
 
: '''Elite: Dangerous''' features [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|dynamically created free roaming multiplayer instances, based on perception bubble]], that are decoupled from the star systems themselves [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|(but you can also play solo)]].
 
: Due to a lot less network traffic, this allows ''Elite: Dangerous'' to have [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|twitch based action instead of classic MMO click 'n' roll]] (where actual world updates are comparitively slow depending on server load and all attacks are caculated on servers using modified D&D system) which is used in ''EVE''.
: That means that ''Elite: Dangerous'' combat is [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|twitch skill]] based.
 
: An important difference is that ''<nowiki>EVE'</nowiki>''s economy is totally player driven - so to have ships and weapons in the game have to be manufactured by players themselves, by collecting resources and providing them to factories. ''Elite: Dangerous'' [[Elite:_Dangerous_FAQ#I_have_heard_that_the_.22Elite.22_series_have_no_actual_storyline._Is_that_true.3F|uses an economic model that drives NPCs to simulate the flow of products, which also have all player trades as input to the shared universe]].
 
: Another important difference is that ''EVE'' has a lot of [[Elite: Dangerous FAQ#Will I be able to build an empire and own space stations and fleets.3F|empire building]] and RTS elements, while ''Elite'' is what it would be like to be a spacefarer in a galaxy from a first person’s perspective.
: PVP also has some differences which are [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|explained here]].
 
: The ''Elite: Dangerous'' galaxy is based on the real [[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|Milky Way]] and''' '''[[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|planets will rotate and orbit their stars]], thus constantly changing a system's landscape and adding lot of depth - and it has around [[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|100 billion star systems]], as opposed to ''EVE'' where the planets are static and don't move.
 
: ''Elite: Dangerous'' has freeform (manual pitch/yaw/roll) [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F interplanetary fast travel up to 2000 times the speed of light (2000C)] and you will be able to seamlessly enter [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F hyperspace] from anywhere to another star.  ''EVE'' on the other hand has point & click travel and you must fly to a jump gate to enter another star system.
 
: A major feature that ''Elite: Dangerous'' will have is [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|freeform (manual pitch/yaw/roll) atmospheric flight and seamless landing on planets]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking on living planets with cities and wildlife]] as part of [[Elite: Dangerous FAQ#What is the expansion pass.3F|expansions]] soon after the initial release.
 
----
 
===Where I can follow development news about "Elite: Dangerous"?===
 
* [http://forums.frontier.co.uk/forumdisplay.php?f=39 Elite: Dangerous updates forum]
* https://www.facebook.com/EliteDangerousOfficial
* http://www.youtube.com/user/FrontierDevelopments
* [http://us2.campaign-archive2.com/home/?u=dcbf6b86b4b0c7d1c21b73b1e&id=eb767c006f Elite: Dangerous newsletters]
* http://elitedangerous.tumblr.com
* https://twitter.com/EliteDangerous
* [http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive]
 
----
 
=== Why is yaw so slow?===
: There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw] with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer, due to the lack of terrain features in mid space, compound that with the fact that ''Elite'' also features lightspeed pulse and beam lasers making this issue even more apparent.
 
: ''Elite: Dangerous'' deals with this by limiting the yaw rate and enforce an optimum corner speed by way of [[:File:CobraMkIII16x9.jpg|thruster placement]] and limits in the [[Elite: Dangerous FAQ#Will there be Newtonian physics.3F|flight control computer]], forcing to roll and then pitch to get the most efficient turn rate (less efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body most comfortable] for a human pilot), in addition there is a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system, a preliminary version can be seen [https://www.youtube.com/watch?v=FQGRKuOtrPg here.]
 
----
 
=== Will there be Newtonian physics?===
 
: '''Yes''', <span style="line-height:21px;">just like in the [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F last two Elite games]</span>, the '''[http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/ flight physics are Newtonian]'''.[http://www.pcgamesn.com/elite-dangerous-will-have-100-billion-star-systems-plus-thargoids-braben-reveals-whats-next][http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/] While this time the forces are fed to a [http://en.wikipedia.org/wiki/Rigid_body_dynamics proper rigid body,] (so rotation is properly taken into account) instead of a simple point mass (where only linear dynamics matters), the fly-by-wire system (flight control computer) in ''Elite: Dangerous'' constrains the ship's angular and linear velocity relative to a common reference frame during regular local flight, to induce [[Elite:_Dangerous_FAQ#Why_is_yaw_so_slow.3F|intesteresting tactical dogfights at close range]]. Also unlike the last two Elite games, only the [[Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_galaxy.3F|Super-Cruise mode]] (Work In Progress) takes planet interaction into account (subject to change).
: Here some quotes from the creator David Braben:
 
: ''"'''David Braben''' I think in many respects it's more comparable to Frontier in terms of the way the galaxy works, that sort of thing. But in terms of the way you fly it's much closer to Elite. We're going to have Newtonian physics. But the way that we apply the fly-by-wire layer over the top of makes the combat feel really visceral and seat-of-the-pants, rather than [as in Frontier] jousting at huge distances"''[http://www.pcgamesn.com/elite-dangerous-will-have-100-billion-star-systems-plus-thargoids-braben-reveals-whats-next]
 
: ''"'''David Braben''' Most of the ‘brutal realism’ of Frontier will continue. The real galaxy and so on. For the combat model we are doing more fly-by-wire than in Frontier, but this is to improve the feel of the game; the realism is still there. Don’t forget there was fly-by-wire in Frontier too."''[http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/]
 
: So there is a fly-by-wire system that keeps the ship within flight parameters, with a '''flight assist''' mode that is on by default, that helps you maintain your turns and dampen the [https://en.wikipedia.org/wiki/Angular_momentum angular momentum] when rolling, pitching and yawing by automatically calculating the thruster forces needed to stabilize the ship and reduce the skidding.
: [https://www.youtube.com/watch?v=Ty04--bvSig You can turn '''flight assist''' off], so you will have have to manually adjust the thruster forces to control the skidding and counteract the [https://en.wikipedia.org/wiki/Angular_momentum angular momentum], the fly-by-wire however will '''always''' be partially active to keep your [https://www.youtube.com/watch?v=3TrvJoViw8w ship constrained within the specified limits.]
: Cargo mass will also affect the maneuverability of your ship.
 
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===Will I be able to manually fire thrusters in every direction?===
: Yes the game allows for [[Elite: Dangerous FAQ#Will there be Newtonian physics.3F|full 6DOF motion.]]
 
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===Is "Elite: Dangerous" an MMOG?===
: ''Note: [[Elite:_Dangerous_FAQ#Which_features_are_in_the_Beta.3F|The current beta isn't feature complete yet]].''
 
: '''[https://en.wikipedia.org/wiki/Elite:_Dangerous ''Elite: Dangerous'' is classified as an MMOG]''', but with the important addition, that you can [http://forums.frontier.co.uk/showthread.php?t=6300 choose if you want to meet other players] or not and there is even a [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|mode to play fully offline]].
 
: The game features a shared persistent galaxy server, where macro effects and [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|events such as economy, society and war status]] etc are recorded.
 
: The are '''no''' multi-player lobbies.
: The server transparently creates free roaming sessions (instances) when meeting other players and [http://forums.frontier.co.uk/showthread.php?t=7494 NPCs] within that galaxy based on a perception bubble around you, that is defined by your scanner/visual range. That means that those [http://www.wowwiki.com/Instance_limitations#Player_Limitations instances are '''not''' a fixed location in space as in most other MMOs], but they dynamically move around.
: The effects of those instances are then stored on the central galaxy server and shared by everybody.
 
: Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|1:1 scale Milky Way galaxy]], sessions will typically be spread out much farther away [[Elite: Dangerous FAQ#How are players going to meet each other in such a huge galaxy.3F|(although most of the action will be within the core systems)]] and it wouldn't be immersion breaking as opposed to a space game in a smaller area.
* '''[[Elite: Dangerous FAQ#How are players going to meet each other in such a huge galaxy.3F|How are players going to meet each other in such a huge galaxy?]]'''
* [http://forums.frontier.co.uk/showthread.php?t=6300 Multi-player Groups]
* [http://forums.frontier.co.uk/showthread.php?t=5323 Death Penalty]
* [http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Disussion Archive]
 
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===How will single player work? Will I need to connect to a server to play?===
: No, it will be possible to have a single player game without connecting to the galaxy server. You won't get the developer injected events and you probably won't be able to sync between server and non-server (again they'll investigate).
 
: The online galaxy of '''[http://elite.frontier.co.uk Elite: Dangerous]''' is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.
 
: The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.
 
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=== Will "Elite: Dangerous" have a monthly subscription fee?===
 
: '''No. '''''[http://elite.frontier.co.uk Elite: Dangerous]''' '''''has a fixed a box price, without hidden costs. However, you will pay one-time fees for major [[Elite: Dangerous FAQ#What are the expansions.3F|additional expansions.]]
 
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===What are the expansions?===
: The expansions include significant new features such as seamless freeform (manual pitch/yaw/roll) '''[[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|atmospheric flight and landings]]''' and '''[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|on-foot and out-of-ship activities]]''' (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on full 1:1 scale populated living planets), '''[[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|multi-player crew]]''' and '''[[Elite: Dangerous FAQ#Can I own and control capital ships.3F|player executive controlled capital ships]]'''.
 
: Frontier intends to release small, free updates after launch. Expansions that include significant new features and content will have to be purchased.
 
: For example, the initial roadmap is to add these features over the following expansions (in no particular order): [http://www.pcgamesn.com/elite-dangerous/elite-dangerous-standard-beta-begins-next-week-last-chance-grab-lifetime-expansion-pack]
* '''Landing / driving / prospecting on airless rocky planets, moons & asteroids'''
* '''Walking around interiors and combative boarding of other ships'''
* '''Combat and other interactions with other players and AIs in the internal areas of star ports'''
* '''Accessing richly detailed planetary surfaces'''
* '''Availability of giant ‘executive control’ ships to players'''
: The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 scope for ''Elite'' is huge], so a sensible strategy is used to add to the game in stages.
 
: Keep in mind that the game has been [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=151 well planned and designed from the start] with all these features in mind (it is not an afterthought) and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments already has the technology for this.]
 
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video]
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan]
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond Newsletter about Landing on Planets, Ship interiors and Walking around]
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite.]
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite.]
 
<gallery>
PlanetaryLanding 2.jpg
Flightsuit_combatsketch01.jpg
Elite Dangerous - Cockpit Interiors
</gallery>
 
 
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=== Will "Elite: Dangerous" support Oculus Rift?===
 
: '''Yes, '''[http://elite.frontier.co.uk Elite: Dangerous]''' will officially support OR at initial release.''' It's already supported in "Elite: Dangerous" Alpha Combat Test 1.1, released 20.12.2013.
: See [http://forums.frontier.co.uk/showthread.php?t=7985 Elite: Dangerous will support Oculus Rift ]
 
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=== Where does the Elite: Dangerous community hang out?===
*'''[http://forums.frontier.co.uk/forumdisplay.php?f=29 Official "Elite: Dangerous" Forums]'''
*[http://www.reddit.com/r/EliteDangerous Reddit]
*[http://www.mmorpg.com/gamelist.cfm/game/963/Elite-Dangerous.html MMORPG]
*[http://simhq.com/forum/ubbthreads.php/forums/379/1/Elite_Dangerous SimHQ]
*[http://www.elitegalaxy.org Elite Galaxy]
*[http://edna.enjin.com Elite Dangerous North America]
*[http://www.elitedangerous.de elitedangerous.de]
*[http://www.elite-dangerous.fr/ elite-dangerous.fr]
* [http://www.elitedangerous.it/ Elite: Dangerous ITALIA]
*[http://laveradio.com Lave Radio]
*[http://www.pirate-nation.org Pirate Nation]
 
==References==
<references />