Conflict Zone (Signal Source): Difference between revisions
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{{Confuse|Conflict Zone (On Foot)}} | |||
{{SignalInfobox | {{SignalInfobox | ||
| image = | | image = Conflict Zone High Intensity.jpg | ||
| type = Event-driven | | type = Event-driven | ||
| threat = N/A | | threat = N/A | ||
| activities = [[Combat]] | | activities = [[Combat]] | ||
}} | }} | ||
A '''Conflict Zone''' is a temporary [[System Signal Sources|Signal Source]] that marks the site of an active battle and appears in systems where two minor factions are waging [[Influence#War|war]] or [[Influence#Civil War|civil war]] against each other. There are three types of Conflict Zones, denoting different concentrations of ships in combat: Low Intensity, Medium Intensity, and High Intensity. | A '''Conflict Zone''' is a temporary [[System Signal Sources|Signal Source]] that marks the site of an active battle in space and appears in systems where two minor factions are waging [[Influence#War|war]] or [[Influence#Civil War|civil war]] against each other. There are three types of Conflict Zones, denoting different concentrations of ships in combat: Low Intensity, Medium Intensity, and High Intensity. | ||
== Overview == | == Overview == | ||
Conflict Zones are randomly populated with combat [[ships]] aligned with one of the two warring minor factions and players can choose a side to fight for via an interface that will appear in the message tab of the comms panel of the [[HUD]]. Once a side is selected, the comms panel will continue to relay information about the status of the battle: each enemy destroyed, allies destroyed, and when nearing victory or defeat. | Conflict Zones are randomly populated with combat [[ships]] aligned with one of the two warring minor factions and players can choose a side to fight for via an interface that will appear in the message tab of the comms panel of the [[HUD]]. Once a side is selected, the comms panel will continue to relay information about the status of the battle: each enemy destroyed, allies destroyed, and when nearing victory or defeat. | ||
Ships killed in Combat Zones do not drop [[Materials]]. | |||
Apart from normal [[Bounty Voucher|bounty vouchers]] for wanted ships, players have the unique opportunity to collect [[Combat Bond Voucher|combat bond vouchers]] in Conflict Zones if they choose to side with a faction and battle the opposition. These combat bond vouchers can be redeemed at any local station in the system. | Apart from normal [[Bounty Voucher|bounty vouchers]] for wanted ships, players have the unique opportunity to collect [[Combat Bond Voucher|combat bond vouchers]] in Conflict Zones if they choose to side with a faction and battle the opposition. These combat bond vouchers can be redeemed at any local station in the system. | ||
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<gallery> | <gallery> | ||
File:Quickies- Conflict Zones | File:Quickies- Conflict Zones | ||
File: | File:Elite Dangerous - The Arrow of Time | ||
File: | File:Elite and Dangerous - Combat Cinematic | ||
</gallery> | </gallery> | ||
{{SignalSourcesNavbox}} | {{SignalSourcesNavbox}} | ||
[[ru:Конфликт]] | |||
[[Category:Signal Sources]] | [[Category:Signal Sources]] | ||