CQC Championship: Difference between revisions
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[[File:CQC-Championship.svg|thumb|300px|CQC Championship logo]] | [[File:CQC-Championship.svg|thumb|300px|CQC Championship logo]] | ||
The '''Close Quarter Combat Championship''' (aka CQC, CQC Championship) is an arena combat simulation by [[Utopixx Entertainment]]. This separate game mode in ''[[Elite Dangerous]]'' can be accessed from the launcher or directly in game under Start → Arena. It is available to anyone who owns [[Elite Dangerous|ED]]. | |||
CQC consists of 3 game modes: Team Deathmatch, Deathmatch, and Capture the Flag. Ships available to pilot are the [[F63 Condor]], [[Sidewinder]], [[Eagle]],<ref name=":0">[https://support.elitedangerous.com/kb/faq.php?id=147 What is the Close Quarters Championship (CQC)?], 2015-06-16 13:53 GMT</ref> and the [[Imperial Fighter]],<ref>[https://forums.frontier.co.uk/showthread.php?t=199470 Ships 1.5 beta update - Patch notes]</ref> with unlockable, customisable [[CQC Championship/Loadouts|loadouts]].<ref name="Dev0207">[https://community.elitedangerous.com/node/215 Dev Update (02/07/2015)]</ref> | |||
CQC | CQC is separate from the shared galaxy (Open Play, Private Group, and Solo Play). However, the CQC ranks are officially tracked by the [[Pilots Federation]]. | ||
== Lore == | |||
[[File:Planet-Ares-Home-of-the-Prestiges-CD-43-11917.png|thumb|Planet Ares, home of the Prestiged]] | |||
CQC is | According to the [[lore]]; CQC Championship is a combat simulation provided by [[Utopixx Entertainment]], a company based in the [[Federation]].<ref>[https://community.elitedangerous.com/galnet/uid/289d3107159c63abf2b197520776393f8414b579 Sol Unplugged?]</ref> | ||
The | The CQC Championship is headquartered in the [[independent]] system ''CD-43 11917''. It is in the [[Core Systems]] within the [[Inner Orion Spur]]. Planet Ares is the home of Elite-ranked or Prestiged CQC pilots. The [[station]] Attilius Orbital offers 20-30% discounts on a number of weapons, modules, small and medium combat ships. CD-43 11917 ic only accessible to pilots with the CQC Home World Permit. This requires rank 50 in CQC and choose "Prestige" to reset their rank. | ||
== Ranks == | == Ranks == | ||
Players increase their CQC rank from 1 to 50 by participating in matches and earning experience.<ref name=":1" /> This rank is separate from [[Pilots Federation#Ranks|Pilots Federation CQC rank]], which also increases alongside standard CQC rank.<ref name="Dev0207" /> CQC rank is only related to the Arena/CQC mode and its unlocks, while Pilots Federation CQC rank is displayed in the main mode of ''Elite Dangerous''. | |||
Below is a table of the experience | === CQC rank === | ||
Below is a table of the experience earned for different events. | |||
{| class="article-table mw-collapsible mw- | {| class="article-table mw-collapsible" border="1" | ||
!Event | |||
!XP earned | |||
!Notes | |||
|- | |||
|Winner | |||
|200 | |||
|Won a match | |||
|- | |||
|MVP | |||
|100 | |||
|Scored the most in a match | |||
|- | |||
|Survivor | |||
|100 | |||
|Do not die in a match | |||
|- | |||
|Assistant | |||
|50 | |||
|Contribute to a target's death without dealing the killing blow | |||
|- | |||
|Finisher | |||
|50 | |||
|Be present when the match is over | |||
|- | |||
|Bouncing Back | |||
|25 | |||
|??? | |||
|- | |||
|Good Effort | |||
|25 | |||
|Scored the least and ranked last in a match | |||
|- | |||
|Payback | |||
|25 | |||
|After being killed, kill the person that killed you | |||
|- | |||
|Multi-kill | |||
|25 | |||
|Kill 2 or more people in a single life | |||
|- | |||
|Quick Kill | |||
|25 | |||
|??? | |||
|- | |||
|Try Harder | |||
|10 | |||
|??? | |||
|} | |||
Below is a table of the experience required for each CQC rank increase. | |||
{| class="article-table mw-collapsible" border="1" | |||
!'''Rank''' | !'''Rank''' | ||
!'''Exp.''' | !'''Exp.''' | ||
| Line 147: | Line 202: | ||
|268,758 | |268,758 | ||
|} | |} | ||
Below is a table of the rank | |||
{| class="article-table mw-collapsible | Below is a table of the icons for each CQC rank. | ||
{| class="article-table mw-collapsible" border="1" | |||
!Icons | !Icons | ||
!Desc. | !Desc. | ||
| Line 192: | Line 249: | ||
|} | |} | ||
=== Unlocks === | ==== Unlocks ==== | ||
{{Main|CQC Championship/Loadouts}} | {{Main|CQC Championship/Loadouts}} | ||
[[File:Elite-CQC-Condor.jpg|thumb|200px|The Condor in CQC]]As a player ranks up they unlock more ship loadouts and alternative modules (such as weapons and armour) to customise those loadouts with. There are a variety of modules, each of which have their own pros and cons. For example, at rank 44 an [[Overcharged Beam Laser]] for [[/Eagle Loadouts/]] is unlocked, which works like a [[Beam Laser]] but has higher damage at the cost of an increase in heat gain. | [[File:Elite-CQC-Condor.jpg|thumb|200px|The Condor in CQC]] | ||
As a player ranks up they unlock more ship loadouts and alternative modules (such as weapons and armour) to customise those loadouts with. There are a variety of modules, each of which have their own pros and cons. For example, at rank 44 an [[Overcharged Beam Laser]] for [[/Eagle Loadouts/]] is unlocked, which works like a [[Beam Laser]] but has higher damage at the cost of an increase in heat gain. | |||
{| class="article-table" | {| class="article-table" | ||
| Line 205: | Line 263: | ||
| Loadout 1, Loadout 5, Loadout 9 | | Loadout 1, Loadout 5, Loadout 9 | ||
|- | |- | ||
! [[Sidewinder | ! [[Sidewinder]] | ||
| [[/Sidewinder Loadouts/]] | | [[/Sidewinder Loadouts/]] | ||
| Loadout 2, Loadout 6, Loadout 10 | | Loadout 2, Loadout 6, Loadout 10 | ||
|- | |- | ||
! [[Eagle | ! [[Eagle]] | ||
| [[/Eagle Loadouts/]] | | [[/Eagle Loadouts/]] | ||
| Loadout 3, Loadout 7, Loadout 11 | | Loadout 3, Loadout 7, Loadout 11 | ||
| Line 218: | Line 276: | ||
|} | |} | ||
=== Prestige === | ==== Prestige ==== | ||
[[File:Attilius-Orbital.png|thumb|200px|Attilius Orbital]] | [[File:Attilius-Orbital.png|thumb|200px|Attilius Orbital]] | ||
After reaching rank 50, a player is able to reset their ranks back to rank 1 and lose all unlocks in order to get one Prestige ranking. The player receives an icon next to their name in CQC Championship and a [[Permits|permit]] for [[CD-43 11917]], which contains [[Attilius Orbital]].<ref name=":1" /> The starport offers 20-30% [[discounts]] on a number of weapons, modules, and small and medium combat ships. Players can prestige in CQC up to Prestige Level 8, but there are no benefits for each prestige after the first one aside from the higher Prestige Level. | |||
=== Pilots Federation rank === | |||
[[File:CQC Elite icon.png|thumb|CQC Elite icon (Pilots Federation rank)]] | |||
The following Pilots Federation CQC ranks are earned as the player progresses. | |||
< | All ranks above Elite (Elite I-V) were added by the release of ''[[Elite Dangerous: Odyssey|ED: Odyssey]]''.<ref>https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-patch-notes.575175/</ref> They are currently available to both Horizons and Odyssey players that use the v4.0+ client. | ||
{| class="article-table" border="1" | |||
! Rank | |||
!Exp. | |||
|- | |||
| Helpless | |||
|0 | |||
|- | |||
| Mostly Helpless | |||
|5,000 | |||
|- | |||
| Amateur | |||
|10,000 | |||
|- | |||
| Semi Professional | |||
|40,000 | |||
|- | |||
| Professional | |||
|100,000 | |||
|- | |||
| Champion | |||
|285,000 | |||
|- | |||
| Hero | |||
|685,000 | |||
|- | |||
| Legend | |||
|1,685,000 | |||
|- | |||
| Elite | |||
|3,685,000 | |||
|- | |||
! colspan="2"|<small>Horizons/Odyssey v4.0+ required to progress</small> | |||
|- | |||
| Elite I | |||
| 7,370,000 | |||
|- | |||
| Elite II | |||
| 11,055,000 | |||
|- | |||
| Elite III | |||
| 14,740,000 | |||
|- | |||
| Elite IV | |||
| 18,425,000 | |||
|- | |||
| Elite V | |||
| 22,110,000 | |||
|} | |||
== Game Modes == | == Game Modes == | ||
[[File:Elite Dangerous Pilot Tutorials - CQC|thumb|right|200px|Official CQC Tutorial by Frontier Developments.<ref group="nb">The tutorial video is now slightly outdated. Team Conflict has become Team Deathmatch, and loadouts are now also customisable.</ref>]] | |||
[[File:Elite Dangerous Pilot Tutorials - CQC|thumb|right|200px|Official CQC Tutorial by Frontier Developments.<ref group="nb">The tutorial video is now slightly outdated. Team Conflict has become Team Deathmatch, and loadouts are now also customisable.</ref> | |||
]] | |||
=== Team Deathmatch === | === Team Deathmatch === | ||
In Team Deathmatch, the first team to reach 25 kills, or the team with the most kills when the timer runs out, wins. | In Team Deathmatch, the first team to reach 25 kills, or the team with the most kills when the timer runs out, wins. Minimum players needed is 4.<ref name=":2">https://forums.frontier.co.uk/showthread.php/436455-CQC-got-a-huge-fix</ref> | ||
=== Deathmatch === | === Deathmatch === | ||
In Deathmatch, the first player to get 750 points, or the player with the most kills when the timer runs out, wins. Players earn 100 points for a kill, and 50 for a kill assist. | In Deathmatch, the first player to get 750 points, or the player with the most kills when the timer runs out, wins. Players earn 100 points for a kill, and 50 for a kill assist. Minimum players needed is 2.<ref name=":2" /> | ||
=== Capture the Flag === | === Capture the Flag === | ||
In Capture the Flag, the goal is to steal the opposing teams flag and return it to your flag base. You can only capture it while your flag is present, so defending your flag is key. The first team to 3 captures wins. | In Capture the Flag, the goal is to steal the opposing teams flag and return it to your flag base. You can only capture it while your flag is present, so defending your flag is key. The first team to 3 captures wins. Minimum players needed is 4.<ref name=":2" /> | ||
There are three distinct icons on the scanner: | There are three distinct icons on the scanner: | ||
| Line 248: | Line 349: | ||
* [[File:Enemy-flag.svg|30px]] Enemy pilot who has your flag. | * [[File:Enemy-flag.svg|30px]] Enemy pilot who has your flag. | ||
* [[File:Friendly-base.svg|30px]] Location of the friendly base for your flag. | * [[File:Friendly-base.svg|30px]] Location of the friendly base for your flag. | ||
== Queuing == | |||
CQC matchmaking can be queued while playing the main game. When a match is found, the player will be prompted to join.<ref>[https://forums.frontier.co.uk/threads/fleet-carriers-update-patch-notes.546958/ Frontier Forums: Fleet Carriers Update - Patch Notes]</ref> | |||
Press the button while playing the regular game. It will tell you when it finds a match. There are no NPCs to fill a match though. If at least 3 other people in the world que, you'll join a match. Some [[squadrons]] organize matches such as on [https://inara.cz/elite/squadrons/ Inara]. | |||
== Arenas == | == Arenas == | ||
* [[Asteria Point]] | There are four arenas: | ||
* [[ | |||
* [[ | *[[Asteria Point]]<ref name=":1">[https://community.elitedangerous.com/node/263 Dev Update (27/08/2015)]</ref> | ||
* [[Ice Field]] | *[[Cluster Compound]]<ref>[https://community.elitedangerous.com/node/222 Peek of the Week | Elite: Dangerous Community site]</ref> | ||
*[[Elevate]]<ref>[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=e9afe6364d Elite: Dangerous Newsletter #81]</ref> | |||
*[[Ice Field]]<ref name=":1" /> | |||
An inaccessible fifth map, [[Orbital Junction]], was the first arena map unveiled for CQC.<ref>[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=767e619118 Elite: Dangerous Newsletter #80]</ref> It is believed that Orbital Junction was an early version of Elevate with different lighting. | |||
== Gameplay Mechanics == | == Gameplay Mechanics == | ||
[[File:CQC-Championship.png|thumb|200px|CQC Championship Hologram]] | [[File:CQC-Championship.png|thumb|200px|CQC Championship Hologram]] | ||
=== Power-ups === | === Power-ups === | ||
There are four power-ups available in the arenas. All the power-ups are not necessarily in every arena. They can be seen on the scanner | There are four power-ups available in the arenas. All the power-ups are not necessarily in every arena. They can be seen on the scanner as a grey icon. Each power-up type is differentiated by its colour, hologram icon, and the name when targeting it. | ||
To get a power-up, one must fly through the hologram surrounded by a ring, preferably without crashing into the ring. Once you have collected a power-up, its timer ring to the right of to the Power Distributor display will show how long it will last. | To get a power-up, one must fly through the hologram surrounded by a ring, preferably without crashing into the ring. Once you have collected a power-up, its timer ring to the right of to the Power Distributor display will show how long it will last. | ||
The power-ups are: | |||
;Red - Weapon Enhance: Weapon damage enhancer. | ;Red - Weapon Enhance: Weapon damage enhancer. | ||
;Blue - Stealth Mode: Become | ;Blue - Stealth Mode: Become invisible to enemy radars, similar to [[Silent Running]] but without losing [[Shield Generator|shields]] or gaining heat. Using weapons deactivates this power-up. | ||
;Yellow - Shield Boost: Instantly refills your shields and overcharges them by 30%. | ;Yellow - Shield Boost: Instantly refills your shields and overcharges them by 30%. | ||
;Green - Speed Surge: Speed boost that briefly increases top speed. | ;Green - Speed Surge: Speed boost that briefly increases top speed. | ||
| Line 273: | Line 382: | ||
=== Time limit === | === Time limit === | ||
Deathmatches have a 7:30-minute time limit. Team Deathmatch and Capture the Flag matches have a 15-minute time limit to complete your goals and at the 10, 5 and 1 minute, and 10, 5-1 second marks a notification on the top right UI panel will display with a narrator telling the player how long is left. | |||
If the goal is completed before the counter reaches 0, the game also ends. Should the time limit be reached with no kills at all or an equal amount of kills, deaths and assists for two or more players, the game will result in a Draw. | |||
=== Playable area === | === Playable area === | ||
If | [[File:Out of bounds Countdown Warning.jpg|alt=Warning, informing the player about the time left before the ship destruction|thumb|Out of Bounds Countdown Warning]] | ||
If a player flies out of the arena bounds, the 20-second self-destruct countdown will start. It does not overheat the fighter (unlike the manual [[Self Destruct|self-destruct]] procedure that can be activated in the right-hand panel) and can be aborted by flying back into the arena. There can be bugs, resulting in players being able to leave the arena bounds unpunished. | |||
=== Shield recharging === | === Shield recharging === | ||
Once | Once a fighter's shields are down, they will start recharging, draining the energy from the SYS capacitor. Unlike ships, fighter shields immediately gain 90% strength when recharging is completed (as opposed to 50%). | ||
=== Destructible structures === | === Destructible structures === | ||
Inside certain tunnels, there are pillars which can be destroyed by shooting at them, after which they explode, allowing clear access through the tunnel. | Inside certain tunnels, there are pillars which can be destroyed by shooting at them, after which they explode, allowing clear access through the tunnel. | ||
==The $100,000 CQC Tournament== | |||
On November 13, 2015, [[Frontier Developments]] announced the first official CQC tournament. Qualifying heats were planned for early 2016. There were separate tournaments for PC and Xbox One, with a prize pot of $15,000 USD split between them ($7,500 USD prize pot for each final). The "$100,000" mentioned in the tournament's name referred not to the top prize for the winner, but the total prize budget.<ref>[https://forums.frontier.co.uk/threads/the-100-000-cqc-tournament-everything-you-need-to-know.199427/ Frontier Forums: The $100,000 CQC tournament – Everything you need to know.]</ref> | |||
On 13 | |||
The tournament was canceled on July 7, 2016 due to delays and changing plans for the ''[[Elite Dangerous: Horizons]]'' 2.1 update, which originally would have implemented specific features that were necessary to run the tournament as envisioned. Frontier Developments planned to replace the CQC tournament with a PvP [[Teams|Team]]-based tournament restricted to small and medium ships called the Icarus Cup, but this never took place.<ref>[https://forums.frontier.co.uk/threads/cqc-tournament-update.272215/ Frontier Forums: CQC tournament update]</ref><ref>[https://forums.frontier.co.uk/threads/icarus-cup-information-and-signup.275595/ Frontier Forums: Icarus Cup: Information and Signup]</ref> On August 27, 2019, Community Manager Paige Harvey finally confirmed that the Icarus Cup was effectively canceled, but Frontier was still interested in holding other contests and competitions in the future.<ref>[https://forums.frontier.co.uk/threads/icarus-cup-information-and-signup.275595/page-8#post-7970215 Frontier Forums: Icarus Cup: Information and Signup, post #159]</ref> | |||
== ED: Arena == | |||
A separate stand-alone version Elite Dangerous: Arena launched on 16 February 2016''.''<ref>Morrison, Angus (16 February 2016). [http://www.pcgamer.com/elite-dangerous-arena-out-now/ "Elite Dangerous: Arena out now"]. ''PC Gamer''. Retrieved 16 February 2016.</ref> It was withdrawn from sale on Steam on 10 February 2017. However, Arena/CQC is still available as a game mode in Elite Dangerous. According to Frontier, ''"Elite Dangerous: Arena continues to be available and supported as part of the wider Elite Dangerous game.''" <ref>[https://forums.frontier.co.uk/showthread.php/328697-Elite-Dangerous-Arena-Removal-From-Sale "News Elite Dangerous: Arena Removal From Sale".] ''Frontier Forums''. 10 February 2017. </ref> | |||
== Notes == | == Notes == | ||
*The ''[[Elite Dangerous: Beyond]]'' Chapter Two update reduced the minimum required players for Deathmatch from 4 to 2, and Team Deathmatch / Capture the Flag from 6 to 4 players.<ref name=":2" /> | |||
*During development, Frontier Developments stated that prestiged players would receive two additional rewards: additional credit earnings from CQC matches, and a special prestige icon next to their name in-game. Neither reward was implemented. It was also stated that the maximum Prestige Level would be 9, but instead it is 8.<ref>[https://community.elitedangerous.com/node/263 Elite Dangerous: Dev Update (27/08/2015)]</ref><ref>[https://forums.frontier.co.uk/threads/dev-update-27-08-2015.178039/ Frontier Forums: Dev Update (27/08/2015)]</ref> | |||
*All Pilots Federation ranks above Elite (Elite I-V) were added in ''[[Elite Dangerous: Odyssey]]''. | |||
<references group="nb" /> | <references group="nb" /> | ||
== Videos == | == Videos == | ||
<gallery> | <gallery> | ||
Elite_Dangerous_CQC_Launch_Trailer | File:Elite_Dangerous_CQC_Launch_Trailer | ||
Elite_Dangerous_CQC_(Close_Quarter_Combat) | File:Elite_Dangerous_CQC_(Close_Quarter_Combat) | ||
File:Ralfi%27s_Alley-_Elite_Dangerous_CQC | |||
File:Elite_Dangerous_CQC_Music_Mix_1 | |||
File:Elite_Dangerous_Pilot_Tutorials_-_CQC | File:Elite_Dangerous_Pilot_Tutorials_-_CQC | ||
File:Elite_Dangerous_CQC_-_Introductory_guide | |||
</gallery> | </gallery> | ||
== Gallery == | == Gallery == | ||
<gallery hideaddbutton="true"> | <gallery hideaddbutton="true"> | ||
CQC-Championship.png|CQC Championship logo hologram | File:CQC-Championship.png|CQC Championship logo hologram | ||
Elite-Dangerous-CQC-Championship.png|CQC Championship | File:Elite-Dangerous-CQC-Championship.png|CQC Championship | ||
Official CQC logo.png|Official CQC logo | File:Official CQC logo.png|Official CQC logo | ||
Elite-CQC-Condor.jpg|The Condor in CQC | File:Elite-CQC-Condor.jpg|The Condor in CQC | ||
Planet-Ares-Home-of-the-Prestiges-CD-43-11917.png|Planet Ares | File:Planet-Ares-Home-of-the-Prestiges-CD-43-11917.png|Planet Ares | ||
Attilius-Orbital.png|Attilius Orbital | File:Attilius-Orbital.png|Attilius Orbital | ||
CQC-Championship.svg|CQC Championship logo | File:CQC-Championship.svg|CQC Championship logo | ||
ED-CQC-Fighters-Taipan-GU-97-Imperial-F-67-Condor.png|ED CQC Fighters Taipan, GU-97 Imperial, F63 Condor | File:ED-CQC-Fighters-Taipan-GU-97-Imperial-F-67-Condor.png|ED CQC Fighters Taipan, GU-97 Imperial, F63 Condor | ||
File:Sidewinder-MkI-in-CQC.png|Sidewinder in CQC | |||
</gallery> | </gallery> | ||
{{ | == References == | ||
<references /> | |||
{{CareerNavbox}} | |||
{{ContentNavbox}} | |||
[[ru:Elite Dangerous: Arena]] | |||
[[zh:CQC]] | |||
[[Category:CQC|*]] | [[Category:CQC|*]] | ||
[[Category:Gameplay]] | |||
Latest revision as of 07:54, 26 April 2026
The Close Quarter Combat Championship (aka CQC, CQC Championship) is an arena combat simulation by Utopixx Entertainment. This separate game mode in Elite Dangerous can be accessed from the launcher or directly in game under Start → Arena. It is available to anyone who owns ED.
CQC consists of 3 game modes: Team Deathmatch, Deathmatch, and Capture the Flag. Ships available to pilot are the F63 Condor, Sidewinder, Eagle,[1] and the Imperial Fighter,[2] with unlockable, customisable loadouts.[3]
CQC is separate from the shared galaxy (Open Play, Private Group, and Solo Play). However, the CQC ranks are officially tracked by the Pilots Federation.
Lore
According to the lore; CQC Championship is a combat simulation provided by Utopixx Entertainment, a company based in the Federation.[4]
The CQC Championship is headquartered in the independent system CD-43 11917. It is in the Core Systems within the Inner Orion Spur. Planet Ares is the home of Elite-ranked or Prestiged CQC pilots. The station Attilius Orbital offers 20-30% discounts on a number of weapons, modules, small and medium combat ships. CD-43 11917 ic only accessible to pilots with the CQC Home World Permit. This requires rank 50 in CQC and choose "Prestige" to reset their rank.
Ranks
Players increase their CQC rank from 1 to 50 by participating in matches and earning experience.[5] This rank is separate from Pilots Federation CQC rank, which also increases alongside standard CQC rank.[3] CQC rank is only related to the Arena/CQC mode and its unlocks, while Pilots Federation CQC rank is displayed in the main mode of Elite Dangerous.
CQC rank
Below is a table of the experience earned for different events.
| Event | XP earned | Notes |
|---|---|---|
| Winner | 200 | Won a match |
| MVP | 100 | Scored the most in a match |
| Survivor | 100 | Do not die in a match |
| Assistant | 50 | Contribute to a target's death without dealing the killing blow |
| Finisher | 50 | Be present when the match is over |
| Bouncing Back | 25 | ??? |
| Good Effort | 25 | Scored the least and ranked last in a match |
| Payback | 25 | After being killed, kill the person that killed you |
| Multi-kill | 25 | Kill 2 or more people in a single life |
| Quick Kill | 25 | ??? |
| Try Harder | 10 | ??? |
Below is a table of the experience required for each CQC rank increase.
| Rank | Exp. | Rank | Exp. | Rank | Exp. | ||
|---|---|---|---|---|---|---|---|
| 1 | 600 | 18 | 2,052 | 35 | 7,015 | ||
| 2 | 645 | 19 | 2,205 | 36 | 7,541 | ||
| 3 | 693 | 20 | 2,371 | 37 | 8,107 | ||
| 4 | 745 | 21 | 2,549 | 38 | 8,715 | ||
| 5 | 801 | 22 | 2,740 | 39 | 9,369 | ||
| 6 | 861 | 23 | 2,945 | 40 | 10,071 | ||
| 7 | 926 | 24 | 3,166 | 41 | 10,827 | ||
| 8 | 995 | 25 | 3,404 | 42 | 11,639 | ||
| 9 | 1,070 | 26 | 3,659 | 43 | 12,511 | ||
| 10 | 1,150 | 27 | 3,933 | 44 | 13,450 | ||
| 11 | 1,237 | 28 | 4,228 | 45 | 14,459 | ||
| 12 | 1,329 | 29 | 4,546 | 46 | 15,543 | ||
| 13 | 1,429 | 30 | 4,886 | 47 | 16,709 | ||
| 14 | 1,536 | 31 | 5,253 | 48 | 17,962 | ||
| 15 | 1,651 | 32 | 5,647 | 49 | 19,309 | ||
| 16 | 1,775 | 33 | 6,070 | ||||
| 17 | 1,908 | 34 | 6,526 | Total | 268,758 |
Below is a table of the icons for each CQC rank.
| Icons | Desc. | Icons | Desc. | Icons | Desc. |
|---|---|---|---|---|---|
| Rank 1~9 | Rank 10~19 | Rank 20~29 | |||
| Rank 30~39 | Rank 40~49 | Rank 50 | |||
| Prestige 1 | Prestige 2 | Prestige 3 | |||
| Prestige 4 | Prestige 5 | Prestige 6 | |||
| Prestige 7 | Prestige 8 (Max) |
Unlocks
- Main article: CQC Championship/Loadouts
As a player ranks up they unlock more ship loadouts and alternative modules (such as weapons and armour) to customise those loadouts with. There are a variety of modules, each of which have their own pros and cons. For example, at rank 44 an Overcharged Beam Laser for /Eagle Loadouts/ is unlocked, which works like a Beam Laser but has higher damage at the cost of an increase in heat gain.
| Ship | Loadouts | Loadout slots |
|---|---|---|
| F63 Condor | /F63 Condor Loadouts/ | Loadout 1, Loadout 5, Loadout 9 |
| Sidewinder | /Sidewinder Loadouts/ | Loadout 2, Loadout 6, Loadout 10 |
| Eagle | /Eagle Loadouts/ | Loadout 3, Loadout 7, Loadout 11 |
| Imperial Fighter | /Imperial Fighter Loadouts/ | Loadout 4, Loadout 8, Loadout 12 |
Prestige
After reaching rank 50, a player is able to reset their ranks back to rank 1 and lose all unlocks in order to get one Prestige ranking. The player receives an icon next to their name in CQC Championship and a permit for CD-43 11917, which contains Attilius Orbital.[5] The starport offers 20-30% discounts on a number of weapons, modules, and small and medium combat ships. Players can prestige in CQC up to Prestige Level 8, but there are no benefits for each prestige after the first one aside from the higher Prestige Level.
Pilots Federation rank
The following Pilots Federation CQC ranks are earned as the player progresses.
All ranks above Elite (Elite I-V) were added by the release of ED: Odyssey.[6] They are currently available to both Horizons and Odyssey players that use the v4.0+ client.
| Rank | Exp. |
|---|---|
| Helpless | 0 |
| Mostly Helpless | 5,000 |
| Amateur | 10,000 |
| Semi Professional | 40,000 |
| Professional | 100,000 |
| Champion | 285,000 |
| Hero | 685,000 |
| Legend | 1,685,000 |
| Elite | 3,685,000 |
| Horizons/Odyssey v4.0+ required to progress | |
| Elite I | 7,370,000 |
| Elite II | 11,055,000 |
| Elite III | 14,740,000 |
| Elite IV | 18,425,000 |
| Elite V | 22,110,000 |
Game Modes
Team Deathmatch
In Team Deathmatch, the first team to reach 25 kills, or the team with the most kills when the timer runs out, wins. Minimum players needed is 4.[7]
Deathmatch
In Deathmatch, the first player to get 750 points, or the player with the most kills when the timer runs out, wins. Players earn 100 points for a kill, and 50 for a kill assist. Minimum players needed is 2.[7]
Capture the Flag
In Capture the Flag, the goal is to steal the opposing teams flag and return it to your flag base. You can only capture it while your flag is present, so defending your flag is key. The first team to 3 captures wins. Minimum players needed is 4.[7]
There are three distinct icons on the scanner:
- File:Friendly-escort.svg Teammate who has the enemy flag.
- File:Enemy-flag.svg Enemy pilot who has your flag.
- File:Friendly-base.svg Location of the friendly base for your flag.
Queuing
CQC matchmaking can be queued while playing the main game. When a match is found, the player will be prompted to join.[8]
Press the button while playing the regular game. It will tell you when it finds a match. There are no NPCs to fill a match though. If at least 3 other people in the world que, you'll join a match. Some squadrons organize matches such as on Inara.
Arenas
There are four arenas:
An inaccessible fifth map, Orbital Junction, was the first arena map unveiled for CQC.[11] It is believed that Orbital Junction was an early version of Elevate with different lighting.
Gameplay Mechanics
Power-ups
There are four power-ups available in the arenas. All the power-ups are not necessarily in every arena. They can be seen on the scanner as a grey icon. Each power-up type is differentiated by its colour, hologram icon, and the name when targeting it.
To get a power-up, one must fly through the hologram surrounded by a ring, preferably without crashing into the ring. Once you have collected a power-up, its timer ring to the right of to the Power Distributor display will show how long it will last.
The power-ups are:
- Red - Weapon Enhance
- Weapon damage enhancer.
- Blue - Stealth Mode
- Become invisible to enemy radars, similar to Silent Running but without losing shields or gaining heat. Using weapons deactivates this power-up.
- Yellow - Shield Boost
- Instantly refills your shields and overcharges them by 30%.
- Green - Speed Surge
- Speed boost that briefly increases top speed.
Targeting
Unlike in the other game modes, line of sight is needed in order to target ships or see them on the scanner. If the target is obscured by any environmental object (asteroid, station wall, etc.) the sensors will lose lock and the message "Target Missing" will be triggered. However, should line of sight be restored, the original target will automatically be locked onto again, triggering the "Target Acquired" message. Note: you do not have to face the target to reacquire lock.
Time limit
Deathmatches have a 7:30-minute time limit. Team Deathmatch and Capture the Flag matches have a 15-minute time limit to complete your goals and at the 10, 5 and 1 minute, and 10, 5-1 second marks a notification on the top right UI panel will display with a narrator telling the player how long is left.
If the goal is completed before the counter reaches 0, the game also ends. Should the time limit be reached with no kills at all or an equal amount of kills, deaths and assists for two or more players, the game will result in a Draw.
Playable area
If a player flies out of the arena bounds, the 20-second self-destruct countdown will start. It does not overheat the fighter (unlike the manual self-destruct procedure that can be activated in the right-hand panel) and can be aborted by flying back into the arena. There can be bugs, resulting in players being able to leave the arena bounds unpunished.
Shield recharging
Once a fighter's shields are down, they will start recharging, draining the energy from the SYS capacitor. Unlike ships, fighter shields immediately gain 90% strength when recharging is completed (as opposed to 50%).
Destructible structures
Inside certain tunnels, there are pillars which can be destroyed by shooting at them, after which they explode, allowing clear access through the tunnel.
The $100,000 CQC Tournament
On November 13, 2015, Frontier Developments announced the first official CQC tournament. Qualifying heats were planned for early 2016. There were separate tournaments for PC and Xbox One, with a prize pot of $15,000 USD split between them ($7,500 USD prize pot for each final). The "$100,000" mentioned in the tournament's name referred not to the top prize for the winner, but the total prize budget.[12]
The tournament was canceled on July 7, 2016 due to delays and changing plans for the Elite Dangerous: Horizons 2.1 update, which originally would have implemented specific features that were necessary to run the tournament as envisioned. Frontier Developments planned to replace the CQC tournament with a PvP Team-based tournament restricted to small and medium ships called the Icarus Cup, but this never took place.[13][14] On August 27, 2019, Community Manager Paige Harvey finally confirmed that the Icarus Cup was effectively canceled, but Frontier was still interested in holding other contests and competitions in the future.[15]
ED: Arena
A separate stand-alone version Elite Dangerous: Arena launched on 16 February 2016.[16] It was withdrawn from sale on Steam on 10 February 2017. However, Arena/CQC is still available as a game mode in Elite Dangerous. According to Frontier, "Elite Dangerous: Arena continues to be available and supported as part of the wider Elite Dangerous game." [17]
Notes
- The Elite Dangerous: Beyond Chapter Two update reduced the minimum required players for Deathmatch from 4 to 2, and Team Deathmatch / Capture the Flag from 6 to 4 players.[7]
- During development, Frontier Developments stated that prestiged players would receive two additional rewards: additional credit earnings from CQC matches, and a special prestige icon next to their name in-game. Neither reward was implemented. It was also stated that the maximum Prestige Level would be 9, but instead it is 8.[18][19]
- All Pilots Federation ranks above Elite (Elite I-V) were added in Elite Dangerous: Odyssey.
- ↑ The tutorial video is now slightly outdated. Team Conflict has become Team Deathmatch, and loadouts are now also customisable.
Videos
Gallery
-
CQC Championship logo hologram
-
CQC Championship
-
Official CQC logo
-
The Condor in CQC
-
Planet Ares
-
Attilius Orbital
-
CQC Championship logo
-
ED CQC Fighters Taipan, GU-97 Imperial, F63 Condor
-
Sidewinder in CQC
References
- ↑ What is the Close Quarters Championship (CQC)?, 2015-06-16 13:53 GMT
- ↑ Ships 1.5 beta update - Patch notes
- ↑ 3.0 3.1 Dev Update (02/07/2015)
- ↑ Sol Unplugged?
- ↑ 5.0 5.1 5.2 5.3 Dev Update (27/08/2015)
- ↑ https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-patch-notes.575175/
- ↑ 7.0 7.1 7.2 7.3 https://forums.frontier.co.uk/showthread.php/436455-CQC-got-a-huge-fix
- ↑ Frontier Forums: Fleet Carriers Update - Patch Notes
- ↑ Peek of the Week | Elite: Dangerous Community site
- ↑ Elite: Dangerous Newsletter #81
- ↑ Elite: Dangerous Newsletter #80
- ↑ Frontier Forums: The $100,000 CQC tournament – Everything you need to know.
- ↑ Frontier Forums: CQC tournament update
- ↑ Frontier Forums: Icarus Cup: Information and Signup
- ↑ Frontier Forums: Icarus Cup: Information and Signup, post #159
- ↑ Morrison, Angus (16 February 2016). "Elite Dangerous: Arena out now". PC Gamer. Retrieved 16 February 2016.
- ↑ "News Elite Dangerous: Arena Removal From Sale". Frontier Forums. 10 February 2017.
- ↑ Elite Dangerous: Dev Update (27/08/2015)
- ↑ Frontier Forums: Dev Update (27/08/2015)