Plasma Accelerator: Difference between revisions
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== Usage == | == Usage == | ||
Plasma Accelerator projectiles move relatively slowly (875 m/s); this and the lack of gimballed variants make them challenging to use, especially against smaller targets. However, Plasma Accelerators have among the highest raw damage ratings of any weapon, and much of this damage ignores the various resistances of shields, hull, and armoured [[Bulkheads]], as well as [[Armour Hardness]]. In addition, plasma slugs inflict thermal damage, which adds to the [[heat]] of any [[Ships|ship]] they hit. | |||
The drawbacks of these weapons include the higher level of skill required to consistently strike targets with them, and their vast energy requirements and thermal load. The latter issues make them inadvisable to use alongside other energy weapons such as [[Beam Laser]]s, and can force a pilot to limit their rate of fire to prevent overheating. | |||
==Specifications== | ==Specifications== | ||
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* Absolute Damage ignores [[Shield Generator|shield resistances]] and [[Bulkheads|armour resistances]]. | * Absolute Damage ignores [[Shield Generator|shield resistances]] and [[Bulkheads|armour resistances]]. | ||
== | == Engineering == | ||
This weapon can be modified by [[Engineers]] to enhance its abilities. | This weapon can be modified by [[Engineers]] to enhance its abilities. | ||
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==Notes== | ==Notes== | ||
* The Plasma Accelerator fires a ball of plasma every 3 or 4 seconds, and is only good for direct fire. | * The Plasma Accelerator fires a ball of plasma every 3 or 4 seconds, and is only good for direct fire. | ||
* Any Plasma Accelerator (regardless of size) using [[Plasma Slug]] requires approximately 110 kilograms (0.11 tons) of fuel per reload (where one reload is five shots). | |||
* Any Plasma Accelerator (regardless of size) using Plasma Slug requires approximately 110 kilograms (0.11 tons) of fuel per reload (where one reload is five shots). | |||
* Maximum range is 3500m, but [[Damage Falloff]] begins at 2000m. | * Maximum range is 3500m, but [[Damage Falloff]] begins at 2000m. | ||
* Main problem is overheating after just 3 or 4 shots, best used with a few projectile weapons as if you use lasers the ship heats up too fast and then you can't fire the Plasma Accelerators. | * Main problem is overheating after just 3 or 4 shots, best used with a few projectile weapons as if you use lasers the ship heats up too fast and then you can't fire the Plasma Accelerators. | ||
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[[ru:Ускоритель плазмы]] | [[ru:Ускоритель плазмы]] | ||
[[zh:Plasma Accelerator]] | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||