Plasma Accelerator: Difference between revisions

Changed price back for 2C specifications as I previously edited with a 10% discount value on accident.
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[[File:Plasmaaccelerator.png|thumb|400px|Class 4 Plasma Accelerator]]
[[File:Class-4-Plasma-Accelerator.png|thumb|300px|Class 4 Plasma Accelerator]]
 
{{quote|Energy projectile weapon on fixed mount.|In-Game Description}}
{{quote|Energy projectile weapon on fixed mount.|In-Game Description}}
A '''Plasma Accelerator''' is a weapon module that fires slugs of superheated plasma. Although they are powerful weapons, their projectiles travel relatively slowly, and they require a brief period to recharge after each shot.


Plasma Accelerators are mounted on one of your ship's hardpoints and need assigning to a fire group before they can be used. They are very large and powerful weapons. After firing, they take a few seconds to recharge. Unlike its cannon counterpart the plasma accelerator is always fixed and doesn't have a gimballed variant.
== Usage ==
Plasma Accelerator projectiles move relatively slowly (875 m/s); this and the lack of gimballed variants make them challenging to use, especially against smaller targets. However, Plasma Accelerators have among the highest raw damage ratings of any weapon, and much of this damage ignores the various resistances of shields, hull, and armoured [[Bulkheads]], as well as [[Armour Hardness]]. In addition, plasma slugs inflict thermal damage, which adds to the [[heat]] of any [[Ships|ship]] they hit.


Military battleships, cruisers and also space stations are often equipped with this weapon. They're also fitted to large trading ships and passenger liners operating in the more dangerous regions of space.
The drawbacks of these weapons include the higher level of skill required to consistently strike targets with them, and their vast energy requirements and thermal load. The latter issues make them inadvisable to use alongside other energy weapons such as [[Beam Laser]]s, and can force a pilot to limit their rate of fire to prevent overheating.


Even a Small Plasma Accelerator will destroy a well armed hundred tonne ship with a single shot. The large version has been known to be used as a planetary assault weapon, destroying selected areas of cities from orbit. This has a devastating effect on the local population, because the terrifying noise of the beam cutting through the atmosphere can be heard for hundreds of kilometers, and will deafen anyone unprotected in the vicinity.
==Specifications==
{| class="article-table sortable" style="text-align: center;" border="1"
|-
! Class
! Rating
! Mass<br />(T)
! Integrity
! Power<br />Draw
! Weapon<br />Mode
! Damage<br />Type
! Damage
! Armour<br />Piercing
! ROF/s
! DPS
! Thermal<br />Load
! Ammo<br />Clip Size
! Ammo<br />Maximum
! Value<br />(CR)
|-
| 2|| C || 4.00 || 40|| 1.430 || Fixed|| Absolute, Thermal, Kinetic || 54.3|| 100|| 0.3 || 17.9|| 15.6|| 5 || 100 || 834,200
|-
| 3 || B || 8.00 || 51|| 1.970 || Fixed || Absolute, Thermal, Kinetic
| 83.4|| 100|| 0.3 || 24.2 || 21.8 || 5 || 100 || 3,051,200
|-
| 4 || A || 16.00 || 80|| 2.630 || Fixed || Absolute, Thermal, Kinetic
| 125.3 || 100|| 0.3 || 31.31 || 29.5 || 5 || 100 || 13,793,600
|}
* Damage Type for all Plasma Accelerators is divided as follows:<ref>[https://forums.frontier.co.uk/showthread.php/?t=320627 Elite Dangerous 2.2.03 Patch Notes]
</ref>
** Absolute: 60%
** Thermal: 20%
** Kinetic: 20%
* Absolute Damage ignores [[Shield Generator|shield resistances]] and [[Bulkheads|armour resistances]].


==Munitions==
== Engineering ==
Spent ammunition must be replenished once used. Any station that is equipped with a "Restock" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Ammunition costs 200 CR per unit.
This weapon can be modified by [[Engineers]] to enhance its abilities.
 
== Engineers ==
This weapon can be modified by [[Engineers]] to enhance it's abilities.


=== Modifications ===
=== Modifications ===
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* [[Focused Weapon|Focused]]
* [[Focused Weapon|Focused]]
* [[Lightweight Weapon|Lightweight]]
* [[Lightweight Weapon|Lightweight]]
* [[Long Range Weapon|Long range]]
* [[Long Range Weapon|Long Range]]
* [[Overcharged Weapon|Overcharged]]
* [[Overcharged Weapon|Overcharged]]
* [[Rapid Fire Weapon|Rapid fire]]
* [[Rapid Fire Weapon|Rapid Fire]]
* [[Short Range Weapon|Short range]]
* [[Short Range Weapon|Short range]]
* [[Sturdy Weapon|Sturdy]]
* [[Sturdy Weapon|Sturdy]]


=== Possible Experimental Effects ===
=== Experimental Effects ===
Modifying this module can sometimes result in any one of the following special effects also being applied:
The following [[Experimental Effect]]s can be applied to the module:
* [[Dazzle Shell]]
* [[Dazzle Shell]]
* [[Dispersal Field]]
* [[Dispersal Field]]
* [[Double Braced]]
* [[Flow Control]]
* [[Multi-Servos]]
* [[Oversized]]
* [[Phasing Sequence]]
* [[Phasing Sequence]]
* [[Plasma Slug]]
* [[Plasma Slug]]
* [[Target Lock Buster]]
* [[Stripped Down]]
* [[Target Lock Breaker]]
* [[Thermal Conduit]]
* [[Thermal Conduit]]


Any Plasma Accelerator (regardless of size) using Plasma Slug requires approximately 110 kilograms (0.11 tons) of fuel per reload (where one reload is five shots).
==Notes==
* The Plasma Accelerator fires a ball of plasma every 3 or 4 seconds, and is only good for direct fire.
* Any Plasma Accelerator (regardless of size) using [[Plasma Slug]] requires approximately 110 kilograms (0.11 tons) of fuel per reload (where one reload is five shots).
* Maximum range is 3500m, but [[Damage Falloff]] begins at 2000m.
* Main problem is overheating after just 3 or 4 shots, best used with a few projectile weapons as if you use lasers the ship heats up too fast and then you can't fire the Plasma Accelerators.
* Hard to hit very maneuverable ships; especially smaller ones.
* Plasma Accelerators should not be mistaken for Plasma Repeaters, which are a small projectile weapon exclusive to the [[Scarab]] [[SRV]] and various [[Ship-Launched Fighters|Ship-Launched Fighter]] variants.


== Gallery ==
== Gallery ==
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wpn_c3_plasma.png|Class 3 Plasma Accelerator
wpn_c3_plasma.png|Class 3 Plasma Accelerator
wpn_c4_plasma.png|Class 4 Plasma Accelerator
wpn_c4_plasma.png|Class 4 Plasma Accelerator
File:003s.jpg | Class 4 Plasma Accelerators on a Fer-Der-Lance and a Federal Corvette
File:003s.jpg |Class 4 Plasma Accelerators on a Fer-Der-Lance and a Federal Corvette
Class-4-Plasma-Accelerator.png|Class 4 Plasma Accelerator
ED-C4-Plasma-Accelerator-SRV.png|C4 Plasma Accelerator and SRV
</gallery>
</gallery>


==Specifications==
== References ==
{| class="article-table sortable" style="text-align: center;" border="1"
<references />
|-
! Class
! Rating
! Mass<br />(T)
! Integrity
! Power<br />Draw
! Weapon<br />Mode
! Damage<br />Type
! Damage
! Armour<br />Pen
! ROF
! DPS
! Thermal<br />Load
! Ammo<br />Clip Size
! Ammo<br />Maximum
! Value<br />(CR)
|-
| 2 || C || 4.00 || A || 1.430 || Fixed|| Absolute damage || 54.3|| A || 0.3 /s || 17.9|| 15.6|| 5 || 100 || 834,200
|-
| 3 || B || 8.00 || A || 1.970 || Fixed || Absolute damage || 78 MJ|| A || 0.3 /s || 4 || 8 || 5 || 100 || 3,051,200
|-
| 4 || A || 16.00 || A || 2.630 || Fixed || Absolute damage || 120 MJ|| A || 0.3 /s || 5 || 10 || 5 || 100 || 13,793,600
|}
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
 
==Notes==
* The Plasma Accelerator fires a ball of plasma every 3 or 4 seconds, and is only good for direct fire.
* 3 shots will take out a [[Type-9]] shield and another 3 shots for the hull. Damage per shot is upwards of 35% to 14% depending how it hits.
* Main problem is overheating after just 3 or 4 shots, best used with a few projectile weapons as if you use lasers the ship heats up too fast and then you can't fire the Plasma Accelerators.
* Hard to hit very maneuverable ships; especially smaller ones.


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{{WeaponNavbox}}
[[ru:Ускоритель плазмы]]
[[zh:Plasma Accelerator]]
[[Category:Weapons]]
[[Category:Weapons]]