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Added integrity values to table, expanded introduction. Included armour piercing mechanics.
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[[File:Beam Laser.png|300px|thumb|Beam Laser (Class 3, Fixed)]]
{{quote|Continuous-fire laser weapon...|In-Game Description}}
{{quote|Continuous-fire laser weapon...|In-Game Description}}
The '''Beam Laser''' is an energy weapon that continuously emits a high-intensity laser beam for as long as it is fired or until it depletes its available energy capacitors. Beam Lasers are the most powerful of the three basic laser weapons, but also consume the most power, generate the most [[heat]], and have the highest cost.


[[File:Beamlaser ja02 copy.JPG|thumb|200px|Medium beam laser, official art]]
== Usage ==
The Beam Laser inflicts thermal damage, making it very effective against shields and less effective against armour. Its maximum range is 3000m, but [[Damage Falloff]] begins after just 600m. Beam Lasers can be fired continuously for as long as sufficient weapons energy is available to feed them and siphon away the weapon's heat into the ship's cooling system. They are known for their high DPS compared to other lasers, at the cost of [[Heat|thermal waste]] and [[Power Distributor|distributor]] draw.


'''Beam Lasers''' are high-damage thermic- damage [[weapons]] that operate solely on energy. Once fired, a laser beam exits the weapon mount and causes immediate damage to any vessel surface it collides with, especially at effective range. Maximum range is 3000m, but [[Damage Falloff]] begins after just 600m.
A variant of the Beam Laser, the [[Retributor]], is available as a [[Powerplay]] loyalty reward.
 
Beam lasers can be fired continuously for as long as sufficient weapons energy is available to feed them and siphon away the weapon's heat into the ship's cooling system.
 
Beam lasers are known for their high DPS compared to other lasers, at the cost of [[Heat|thermal waste]] and [[Power Distributor|distributor]] draw.
 
Damage type is thermic, and so shields have a resistance penalty against them. Armour piercing capability is rather low, making them less effective against hulls - but not ineffective. These traits are common to almost all laser weapons.
 
It should be noted that if that continuous fire cannot be maintained in combat from a beam laser mounted in a hardpoint, and pilots still wish to use a laser weapon in that hardpoint, they could consider trying the [[Pulse Laser]] or [[Burst Laser]] as an alternative: either firing constantly could result in more DPS than firing a beam laser intermittently. Putting more pips to weapons [WEP] in the ship's [[Power Distributor]] will also improve the time beam lasers can be fired, at the cost of weakening speed/maneuverability or shields. The [[Efficient Weapon]] modification can also allow for more sustained fire.


==Specifications==
==Specifications==
Another variant is the [[Retributor|Retributor Beam Laser]].
It deals thermic damage at a [[Damage Falloff|Falloff Range]] of 600m and a maximum range of 3000m for every Beam Laser.
{| class="article-table sortable" style="text-align: center; font-size: 88%; line-height: 1.3em;" border="1"
{| class="article-table sortable" style="text-align: center; font-size: 88%; line-height: 1.3em;" border="1"
|-
|-
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! Rating
! Rating
! Mass (T)
! Mass (T)
!Integ-
! Integrity
rity
! Power Draw (MW)
! Power Draw (MW)
! Weapon Mode
! Weapon Mode
! Damage
! Damage or DPS
or DPS
! Armour Pierce Rating
!Armour Pierce Rating
! Thermal Load/s
! Thermal Load/s
!Distributor
! Distributor Draw/Shot (MW)
Draw(MW)
! Value (CR)
! Value (CR)
|-
|-
| 1 || E || 2.00  
| 1
|40|| 0.62 || Fixed || 9.82  
| E
|18|| 3.53
| 2.00
|1.94|| 37,430
| 40
| 0.62
| Fixed
| 9.82
| 18
| 3.53
| 1.94
| 37,430
|-
|-
| 1 || E || 2.00  
| 1
|40|| 0.60 || Gimbal || 7.68
| E
|18|| 3.65
| 2.00
|2.11|| 74,650
| 40
| 0.60
| Gimbal
| 7.68
| 18
| 3.65
| 2.11
| 74,650
|-
|-
| 1 || F || 2.00  
| 1
|40|| 0.57 || Turret || 5.4
| F
|18|| 2.4
| 2.00
|1.32|| 500,000
| 40
| 0.57
| Turret
| 5.4
| 18
| 2.4
| 1.32
| 500,000
|-
|-
| 2 || D || 4.00  
| 2
|51|| 1.01 || Fixed || 15.96
| D
|35|| 5.11
| 4.00
|3.16|| 299,520
| 51
| 1.01
| Fixed
| 15.96
| 35
| 5.11
| 3.16
| 299,520
|-
|-
| 2 || D || 4.00  
| 2
|51|| 1.00 || Gimbal || 12.52
| D
|35|| 5.32
| 4.00
|3.44|| 500,600
| 51
| 1.00
| Gimbal
| 12.52
| 35
| 5.32
| 3.44
| 500,600
|-
|-
| 2 || E || 4.00  
| 2
|51|| 0.93 || Turret || 8.83
| E
|35|| 3.53
| 4.00
|2.16|| 2,099,900
| 51
| 0.93
| Turret
| 8.83
| 35
| 3.53
| 2.16
| 2,099,900
|-
|-
| 3 || C || 8.00  
| 3
|64|| 1.62 || Fixed || 25.78
| C
|50|| 7.22
| 8.00
|5.10|| 1,177,600
| 64
| 1.62
| Fixed
| 25.78
| 50
| 7.22
| 5.10
| 1,177,600
|-
|-
| 3 || C || 8.00  
| 3
|64|| 1.60 || Gimbal || 20.3
| C
|50|| 7.61
| 8.00
|5.58|| 2,396,160
| 64
| 1.60
| Gimbal
| 20.3
| 50
| 7.61
| 5.58
| 2,396,160
|-
|-
| 3 || D || 8.00  
| 3
|64|| 1.51 || Turret || 14.36
| D
|50|| 5.11
| 8.00
|3.51|| 19,399,600
| 64
| 1.51
| Turret
| 14.36
| 50
| 5.11
| 3.51
| 19,399,600
|-
|-
|4
|4
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''Note: Because the Beam is continuous and can therefore not have a fire rate, the Damage is measured in DPS, which means their values are the same.''
''Note: Because the Beam is continuous and can therefore not have a fire rate, the Damage is measured in DPS, which means their values are the same.''
|}
|}
== Engineers ==
 
== Engineering ==
This weapon can be modified by [[Engineers]] to enhance its abilities.
This weapon can be modified by [[Engineers]] to enhance its abilities.


=== Modifications ===
=== Modifications ===
The following modifications can be applied to this module:
The following modifications can be applied to this module:
* [[Efficient Weapon]]
* [[Efficient Weapon]]
* [[Lightweight Weapon|Light Weight Mount]]
* [[Lightweight Weapon|Light Weight Mount]]
Line 119: Line 173:


=== Experimental Effects ===
=== Experimental Effects ===
After applying at least Grade 1 modification, one of the following experimental effects can be chosen:
The following [[Experimental Effect]]s can be applied to this module:  
 
* [[Stripped Down]]
* [[Stripped Down]]
* [[Oversized]]
* [[Oversized]]
Line 130: Line 185:
* [[Thermal Conduit]]
* [[Thermal Conduit]]


==Purchase Locations==
== Purchase Locations ==
{| class="article-table sortable" style="text-align: center; display: inline-table;" border="1"
{| class="article-table" border="1"
! Class
!Class
! Rating
!Rating
! System
!System
! Station
!Station
! Weapon Mode
! Value
|-
|1
|E
|Chamunda
|Gidzenko Ring
|Fixed
|37,430
|-
|1
|E
|Chamunda
|Gidzenko Ring
|Gimballed
|74,650
|-
|1
|E
|Groombridge 34
|Jones Estate
|Gimballed
|74,650
|-
|-
|1
|All
|F
|All
|Chamunda
|Shinrarta Dezhra
|Gidzenko Ring
|Jameson Memorial
|Turret
|500,000
|-
|-
|1
|All
|F
|All
|Heget
|Brestla
|Fodder's Retreat
|i Sola Prospect
|Turret
|500,000
|-
|-
|2
|All
|D
|All
|EZ Aquarii
|Alrai
|Magnus Gateway
|Bounds Hub
|Fixed
|299,520
|-
|-
| 2 || D || Chi Herculis || Gorbatko Reserve || Gimballed || 500,600
|All
|All
|Okinura
|Bennett Gateway
|-
|-
|2
|All
|D
|All
|Groombridge 34
|HIP 20277
|Jones Estate
|Fabian City
|Gimballed
|500,600
|-
|-
|2
|All
|D
|All
|Eravate
|Latuba
|Russel Ring
|Soukup City
|Gimballed
|500,600
|-
|-
|2
|All
|D
|All
|Damocan
|Beta Comae Berenices
|Chadwick Terminal
|Gresley Port
|Gimballed
|500,600
|-
|-
|2
|All
|D
|All
|LHS 3447
|Ratraii
|Larson Orbital
|Colonia Dream
|Gimballed
|500,600
|-
|2
|D
|Heget
|Fodder's Retreat
|Gimballed
|500,600
|-
|2
|E
|Erivit
|Garrott Orbital
|Turret
|2,099,900
|-
|2
|E
|Groombridge 34
|Jones Estate
|Turret
|2,099,900
|-
|2
|E
|LHS 3447
|Larson Orbital
|Turret
|2,099,900
|-
|3
|C
|BV Phoenicis
|Aoki Dock
|Turret
|19,399,600
|-
|3
|C
|Teveri
|Willey Port
|Turret
|19,399,600
|-
|3
|C
|Damocan
|Chadwick Terminal
|Fixed
|1,177,600
|-
|3
|D
|LHS 3447
|Larson Orbital
|Turret
|19,399,600
|-
|3
|D
|Patani
|Smith Ring
|Turret
|19,399,600
|-
|3
|C
|MANIANSCUDO
|Anderson Terminal
|Gimballed
|2,396,160
|-
|3
|C
|LHS 3262
|Sy Base
|Gimballed
|2,396,160
|-
|3
|C
|Beta-1 Tucanae
|Adams Orbital
|Gimballed
|2,396,160
|-
|3
|C
|Ekonir
|Morey Vision
|Gimballed
|
2,396,160
|-
|3
|C
|LP 336-6
|Lu Installation
|Gimballed
|2,296,160
|-
|3
|C
|Yakabugai
|Serebrov Station
|Gimballed
|2,396,160
|-
|4
|A
|CD-28 332
|Hopkins Station
|Gimballed
|7,400,000
|}
|}


== Notes ==
== Videos ==
* For speculated weapon stats (as per version 1.2.07), see [https://forums.frontier.co.uk/showthread.php?t=140240 this thread] on the official Elite: Dangerous forum.
<gallery>
* Class 4 Beam Lasers are confirmed to make an appearance in 1.6/2.1. They will come in fixed and gimballed variants.<ref>https://community.elitedangerous.com/newsletter120</ref>
File:Sidewinder Bounty Hunter - No Engineering - Gameplay - Elite Dangerous
 
</gallery>
== References ==
<references />


== Gallery ==
== Gallery ==
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Beamlaser ja02 copy.JPG|Medium Beam Laser, official art
Beamlaser ja02 copy.JPG|Medium Beam Laser, official art
Large Beam Laser.jpg|Large Beam Laser, official art
Large Beam Laser.jpg|Large Beam Laser, official art
File:Cobra Mk III beam lasers.jpg|Cobra Mk III beam lasers
</gallery>
</gallery>


{{WeaponNavbox}}[[ru:Пучковый лазер]]
{{WeaponNavbox}}
 
[[ru:Пучковый лазер]]
[[zh:Beam Laser]]
[[Category:Weapons]]
[[Category:Weapons]]

Latest revision as of 16:38, 29 November 2025

File:Beam Laser.png
Beam Laser (Class 3, Fixed)

Template:Quote The Beam Laser is an energy weapon that continuously emits a high-intensity laser beam for as long as it is fired or until it depletes its available energy capacitors. Beam Lasers are the most powerful of the three basic laser weapons, but also consume the most power, generate the most heat, and have the highest cost.

Usage

The Beam Laser inflicts thermal damage, making it very effective against shields and less effective against armour. Its maximum range is 3000m, but Damage Falloff begins after just 600m. Beam Lasers can be fired continuously for as long as sufficient weapons energy is available to feed them and siphon away the weapon's heat into the ship's cooling system. They are known for their high DPS compared to other lasers, at the cost of thermal waste and distributor draw.

A variant of the Beam Laser, the Retributor, is available as a Powerplay loyalty reward.

Specifications

Class Rating Mass (T) Integrity Power Draw (MW) Weapon Mode Damage or DPS Armour Pierce Rating Thermal Load/s Distributor Draw/Shot (MW) Value (CR)
1 E 2.00 40 0.62 Fixed 9.82 18 3.53 1.94 37,430
1 E 2.00 40 0.60 Gimbal 7.68 18 3.65 2.11 74,650
1 F 2.00 40 0.57 Turret 5.4 18 2.4 1.32 500,000
2 D 4.00 51 1.01 Fixed 15.96 35 5.11 3.16 299,520
2 D 4.00 51 1.00 Gimbal 12.52 35 5.32 3.44 500,600
2 E 4.00 51 0.93 Turret 8.83 35 3.53 2.16 2,099,900
3 C 8.00 64 1.62 Fixed 25.78 50 7.22 5.10 1,177,600
3 C 8.00 64 1.60 Gimbal 20.3 50 7.61 5.58 2,396,160
3 D 8.00 64 1.51 Turret 14.36 50 5.11 3.51 19,399,600
4 A 16.00 80 2.61 Fixed 41.38 60 9.93 8.19 2,396,160
4 A 16.00 80 2.57 Gimbal 32.68 60 10.62 8.99 8,746,160

Note: Because the Beam is continuous and can therefore not have a fire rate, the Damage is measured in DPS, which means their values are the same.

Engineering

This weapon can be modified by Engineers to enhance its abilities.

Modifications

The following modifications can be applied to this module:

Experimental Effects

The following Experimental Effects can be applied to this module:

Purchase Locations

Class Rating System Station
All All Shinrarta Dezhra Jameson Memorial
All All Brestla i Sola Prospect
All All Alrai Bounds Hub
All All Okinura Bennett Gateway
All All HIP 20277 Fabian City
All All Latuba Soukup City
All All Beta Comae Berenices Gresley Port
All All Ratraii Colonia Dream

Videos

Template:WeaponNavbox

ru:Пучковый лазер zh:Beam Laser