Jump to content

Beam Laser: Difference between revisions

From Elite Dangerous Wiki
Undo revision 89897 by Dicando220833BR (talk)
mNo edit summary
 
(18 intermediate revisions by 15 users not shown)
Line 1: Line 1:
[[File:Beam Laser.png|300px|thumb|Beam Laser (Class 3, Fixed)]]
{{quote|Continuous-fire laser weapon...|In-Game Description}}
{{quote|Continuous-fire laser weapon...|In-Game Description}}
The '''Beam Laser''' is an energy weapon that continuously emits a high-intensity laser beam for as long as it is fired or until it depletes its available energy capacitors. Beam Lasers are the most powerful of the three basic laser weapons, but also consume the most power, generate the most [[heat]], and have the highest cost.


[[File:Beamlaser ja02 copy.JPG|thumb|200px|Medium beam laser, official art]]
== Usage ==
The Beam Laser inflicts thermal damage, making it very effective against shields and less effective against armour. Its maximum range is 3000m, but [[Damage Falloff]] begins after just 600m. Beam Lasers can be fired continuously for as long as sufficient weapons energy is available to feed them and siphon away the weapon's heat into the ship's cooling system. They are known for their high DPS compared to other lasers, at the cost of [[Heat|thermal waste]] and [[Power Distributor|distributor]] draw.


'''Beam Lasers''' are high-damage thermic-based [[weapons]] that operate on energy. Once fired, a pinpoint laser beam exits the weapon mount and causes immediate damage to any vessel surface it collides with, especially at effective range.
A variant of the Beam Laser, the [[Retributor]], is available as a [[Powerplay]] loyalty reward.
 
Beam lasers can be fired continuously for as long as sufficient weapons energy is available or until weapon overheating sets in.
 
Infamous for their high power consumption, beam lasers belong to the most damaging [[weapons]] in the game. With their pinpoint accuracy and high penetration at close range, they are also highly effective for targeting specific subsystems of enemy [[ships]].


==Specifications==
==Specifications==
Line 16: Line 15:
! Mass (T)
! Mass (T)
! Integrity
! Integrity
! Power Draw
! Power Draw (MW)
! Weapon Mode
! Weapon Mode
! Damage Type
! Damage or DPS
! Damage
! Armour Pierce Rating
! Armour Pen
! Thermal Load/s
! DPS
! Distributor Draw/Shot (MW)
! Thermal Load
! Value (CR)
! Value (CR)
|-
|-
| 1 || E || 2.00 || A || 0.690 || Fixed || Thermic || 4 || A || 3 || 2 || 37,430
| 1
| E
| 2.00
| 40
| 0.62
| Fixed
| 9.82
| 18
| 3.53
| 1.94
| 37,430
|-
|-
| 1 || E || 2.00 || A || 0.670 || Gimbal || Thermic || 4 || A || 3 || 2 || 74,650
| 1
| E
| 2.00
| 40
| 0.60
| Gimbal
| 7.68
| 18
| 3.65
| 2.11
| 74,650
|-
|-
| 1 || F || 2.00 || A || 0.630 || Turret || Thermic || 3 || A || 3 || 1 || 500,000
| 1
| F
| 2.00
| 40
| 0.57
| Turret
| 5.4
| 18
| 2.4
| 1.32
| 500,000
|-
|-
| 2 || D || 4.00 || A || 1.120 || Fixed || Thermic || 5 || A || 4 || 2 || 299,520
| 2
| D
| 4.00
| 51
| 1.01
| Fixed
| 15.96
| 35
| 5.11
| 3.16
| 299,520
|-
|-
| 2 || D || 4.00 || A || 1.100 || Gimbal || Thermic || 5 || A || 4 || 2 || 500,600
| 2
| D
| 4.00
| 51
| 1.00
| Gimbal
| 12.52
| 35
| 5.32
| 3.44
| 500,600
|-
|-
| 2 || E || 4.00 || A || 1.030 || Turret || Thermic || 4 || A || 3 || 2 || 2,099,900
| 2
| E
| 4.00
| 51
| 0.93
| Turret
| 8.83
| 35
| 3.53
| 2.16
| 2,099,900
|-
|-
| 3 || C || 8.00 || A || 1.800 || Fixed || Thermic || 6 || A || 5 || 5 || 1,177,600
| 3
| C
| 8.00
| 64
| 1.62
| Fixed
| 25.78
| 50
| 7.22
| 5.10
| 1,177,600
|-
|-
| 3 || C || 8.00 || A || 1.780 || Gimbal || Thermic || 6 || A || 4 || 6 || 2,396,160
| 3
| C
| 8.00
| 64
| 1.60
| Gimbal
| 20.3
| 50
| 7.61
| 5.58
| 2,396,160
|-
|-
| 3 || D || 8.00 || A || 1.680 || Turret || Thermic || 5 || A || 4 || 4 || 19,399,600
| 3
| D
| 8.00
| 64
| 1.51
| Turret
| 14.36
| 50
| 5.11
| 3.51
| 19,399,600
|-
|-
|4
|4
|
|16
|A
|A
|
|16.00
|80
|2.61
|Fixed
|Fixed
|Thermic
|41.38
|
|60
|A
|9.93
|
|8.19
|
|2,396,160
|
|-
|-
|4
|4
|
|16
|A
|A
|
|16.00
|80
|2.57
|Gimbal
|Gimbal
|Thermic
|32.68
|
|60
|A
|10.62
|
|8.99
|
|8,746,160
|
|-
|-
| colspan="12" style="text-align:left;" |
| colspan="11" style="text-align:left;" |
''Note: The values for Damage, DPS, and Thermal Load are approximations. They were gathered from readings of the in-game display, which basically operates on a ten-increment scale.''
''Note: Because the Beam is continuous and can therefore not have a fire rate, the Damage is measured in DPS, which means their values are the same.''
|}
{| class="article-table sortable" style="text-align: center; font-size: 88%; line-height: 1.3em;" border="1"
|-
!
Class
! Rating
! Mass [T]
! Integrity
! Weapon Mode
! Power Draw [MW]
! Damage Per Second
! Distributor Draw [MW]
! Thermal Load [1/S]
! Armour Piercing
! Maximum Range [M]
! Breach Damage
! Min Braech Chance [%]
! Max Braech Chance [%]
! Damage Type
! Value (CR)
|-
| 1 || E || 2.00 || 40 || Fixed || 0.690 || 9.8|| 2.16|| 3.5|| 18|| 3,000|| 7.9 || 40 || 80 || Thermic || 37,430
|-
| 1 || E || 2.00 || 40 || Gimbal || 0.670 || 7.7|| 2.11|| 3.6|| 18|| 3,000|| 6.1 || 40 || 80 || Thermic || 74,650
|-
| 1 || F || 2.00 || 40 || Turret || 0.630 || 5.4 || 1.32 || 2.4 || 18 || 3,000 || 4.3 || 40 || 80 || Thermic || 500,000
|-
| 2 || D || 4.00 || 51|| Fixed || 1.120 || 16.0 || 3.51 || 5.1 || 35 || 3,000 || 12.8 || 40 || 80 || Thermic || 299,520
|-
| 2 || D || 4.00 || 51|| Gimbal || 1.100 || 12.5 || 3.44 || 5.3 || 35 || 3,000 || 10.0 || 40 || 80 || Thermic || 500,600
|-
| 2 || E || 4.00 || 51|| Turret || 1.030 || 8.8 || 2.16 || 3.5 || 35 || 3,000 || 7.1 || 40 || 80 || Thermic || 2,099,900
|-
| 3 || C || 8.00 || A || Fixed || 1.800 || || || || || 3,000 || || || || Thermic || 1,177,600
|-
| 3 || C || 8.00 || A || Gimbal || 1.780 || 20.3|| 5.58|| 7.6|| 50|| 3,000 || || || || Thermic || 2,396,160
|-
| 3 || D || 8.00 || A || Turret || 1.680 || || || || || 3,000 || || || || Thermic || 19,399,600
|-
| colspan="12" style="text-align:left;" | ''Note: In update toV. 2.1.04''
|}
|}


== Engineers ==
== Engineering ==
This weapon can be modified by [[Engineers]] to enhance it's abilities.
This weapon can be modified by [[Engineers]] to enhance its abilities.


=== Modifications ===
=== Modifications ===
The following modifications can be applied to this module:
The following modifications can be applied to this module:
* [[Efficient Weapon|Efficient]]
* [[Lightweight Weapon|Lightweight]]
* [[Long Range Weapon|Long range]]
* [[Overcharged Weapon|Overcharged]]
* [[Short Range Weapon|Short range]]
* [[Sturdy Weapon|Sturdy]]


=== Possible Experimental Effects ===
* [[Efficient Weapon]]
Modifying this module can sometimes result in any one of the following special effects also being applied:
* [[Lightweight Weapon|Light Weight Mount]]
* [[Long Range Weapon|Long-range Weapon]]
* [[Overcharged Weapon]]
* [[Short Range Weapon|Short-range Blaster]]
* [[Sturdy Weapon|Sturdy Mount]]
 
=== Experimental Effects ===
The following [[Experimental Effect]]s can be applied to this module:  
 
* [[Stripped Down]]
* [[Oversized]]
* [[Flow Control]]
* [[Double Braced]]
* [[Thermal Vent]]
* [[Concordant Sequence]]
* [[Concordant Sequence]]
* [[Thermal Shock]]
* [[Regeneration Sequence]]
* [[Regeneration Sequence]]
* [[Thermal Conduit]]
* [[Thermal Conduit]]
* [[Thermal Shock]]
* [[Thermal Vent]]


==Purchase Locations==
== Purchase Locations ==
{| class="article-table sortable" style="text-align: center; display: inline-table;" border="1"
{| class="article-table" border="1"
! Class
!Class
! Rating
!Rating
! System
!System
! Station
!Station
! Weapon Mode
! Value
|-
|-
|1
|All
|E
|All
|Chamunda
|Shinrarta Dezhra
|Gidzenko Ring
|Jameson Memorial
|Fixed
|37,430
|-
|1
|E
|Chamunda
|Gidzenko Ring
|Gimballed
|74,650
|-
|1
|E
|Groombridge 34
|Jones Estate
|Gimballed
|74,650
|-
|1
|F
|Chamunda
|Gidzenko Ring
|Turret
|500,000
|-
|1
|F
|Heget
|Fodder's Retreat
|Turret
|500,000
|-
|2
|D
|EZ Aquarii
|Magnus Gateway
|Fixed
|299,520
|-
| 2 || D || Chi Herculis || Gorbatko Reserve || Gimballed || 500,600
|-
|2
|D
|Groombridge 34
|Jones Estate
|Gimballed
|500,600
|-
|2
|D
|Eravate
|Russel Ring
|Gimballed
|500,600
|-
|2
|D
|Damocan
|Chadwick Terminal
|Gimballed
|500,600
|-
|2
|D
|LHS 3447
|Larson Orbital
|Gimballed
|500,600
|-
|2
|D
|Heget
|Fodder's Retreat
|Gimballed
|500,600
|-
|2
|E
|Erivit
|Garrott Orbital
|Turret
|2,099,900
|-
|2
|E
|Groombridge 34
|Jones Estate
|Turret
|2,099,900
|-
|2
|E
|LHS 3447
|Larson Orbital
|Turret
|2,099,900
|-
|3
|C
|BV Phoenicis
|Aoki Dock
|Turret
|19,399,600
|-
|3
|C
|Teveri
|Willey Port
|Turret
|19,399,600
|-
|3
|C
|Damocan
|Chadwick Terminal
|Fixed
|1,177,600
|-
|-
|3
|All
|D
|All
|LHS 3447
|Brestla
|Larson Orbital
|i Sola Prospect
|Turret
|19,399,600
|-
|-
|3
|All
|C
|All
|MANIANSCUDO
|Alrai
|Anderson Terminal
|Bounds Hub
|Gimballed
|2,396,160
|-
|-
|3
|All
|C
|All
|LHS 3262
|Okinura
|Sy Base
|Bennett Gateway
|Gimballed
|2,396,160
|-
|-
|3
|All
|C
|All
|Beta-1 Tucanae
|HIP 20277
|Adams Orbital
|Fabian City
|Gimballed
|2,396,160
|-
|-
|3
|All
|C
|All
|Ekonir
|Latuba
|Morey Vision
|Soukup City
|Gimballed
|
2,396,160
|-
|-
|3
|All
|C
|All
|LP 336-6
|Beta Comae Berenices
|Lu Installation
|Gresley Port
|Gimballed
|2,296,160
|-
|-
|3
|All
|C
|All
|Yakabugai
|Ratraii
|Serebrov Station
|Colonia Dream
|Gimballed
|2,396.160
|-
|4
|A
|CD-38 332
|Hopkins Station
|Gimballed
|7,400,000
|}
|}


== Notes ==
== Videos ==
* For speculated weapon stats (as per version 1.2.07), see [https://forums.frontier.co.uk/showthread.php?t=140240 this thread] on the official Elite: Dangerous forum.
<gallery>
* Class 4 Beam Lasers are confirmed to make an appearance in 1.6/2.1. They will come in fixed and gimballed variants.<ref>https://community.elitedangerous.com/newsletter120</ref>
File:Sidewinder Bounty Hunter - No Engineering - Gameplay - Elite Dangerous
 
</gallery>
== References ==
<references />


== Gallery ==
== Gallery ==
Line 335: Line 245:
ss (2016-04-22 at 12.08.07).png|(2.1 Beta) Class 4 Beam Laser
ss (2016-04-22 at 12.08.07).png|(2.1 Beta) Class 4 Beam Laser
File:B.jpg |Dual Class 4 Beam Lasers on a Federal Corvette
File:B.jpg |Dual Class 4 Beam Lasers on a Federal Corvette
Huge-Beam-Lasers.png|Huge Beam Lasers
Beamlaser ja02 copy.JPG|Medium Beam Laser, official art
Beamlaser ja02 copy.JPG|Medium Beam Laser, official art
Large Beam Laser.jpg|Large Beam Laser, official art
Large Beam Laser.jpg|Large Beam Laser, official art
File:Cobra Mk III beam lasers.jpg|Cobra Mk III beam lasers
</gallery>
</gallery>


{{WeaponNavbox}}[[ru:Пучковый лазер]]
{{WeaponNavbox}}
 
[[ru:Пучковый лазер]]
[[zh:Beam Laser]]
[[Category:Weapons]]
[[Category:Weapons]]

Latest revision as of 16:38, 29 November 2025

File:Beam Laser.png
Beam Laser (Class 3, Fixed)

Template:Quote The Beam Laser is an energy weapon that continuously emits a high-intensity laser beam for as long as it is fired or until it depletes its available energy capacitors. Beam Lasers are the most powerful of the three basic laser weapons, but also consume the most power, generate the most heat, and have the highest cost.

Usage

The Beam Laser inflicts thermal damage, making it very effective against shields and less effective against armour. Its maximum range is 3000m, but Damage Falloff begins after just 600m. Beam Lasers can be fired continuously for as long as sufficient weapons energy is available to feed them and siphon away the weapon's heat into the ship's cooling system. They are known for their high DPS compared to other lasers, at the cost of thermal waste and distributor draw.

A variant of the Beam Laser, the Retributor, is available as a Powerplay loyalty reward.

Specifications

Class Rating Mass (T) Integrity Power Draw (MW) Weapon Mode Damage or DPS Armour Pierce Rating Thermal Load/s Distributor Draw/Shot (MW) Value (CR)
1 E 2.00 40 0.62 Fixed 9.82 18 3.53 1.94 37,430
1 E 2.00 40 0.60 Gimbal 7.68 18 3.65 2.11 74,650
1 F 2.00 40 0.57 Turret 5.4 18 2.4 1.32 500,000
2 D 4.00 51 1.01 Fixed 15.96 35 5.11 3.16 299,520
2 D 4.00 51 1.00 Gimbal 12.52 35 5.32 3.44 500,600
2 E 4.00 51 0.93 Turret 8.83 35 3.53 2.16 2,099,900
3 C 8.00 64 1.62 Fixed 25.78 50 7.22 5.10 1,177,600
3 C 8.00 64 1.60 Gimbal 20.3 50 7.61 5.58 2,396,160
3 D 8.00 64 1.51 Turret 14.36 50 5.11 3.51 19,399,600
4 A 16.00 80 2.61 Fixed 41.38 60 9.93 8.19 2,396,160
4 A 16.00 80 2.57 Gimbal 32.68 60 10.62 8.99 8,746,160

Note: Because the Beam is continuous and can therefore not have a fire rate, the Damage is measured in DPS, which means their values are the same.

Engineering

This weapon can be modified by Engineers to enhance its abilities.

Modifications

The following modifications can be applied to this module:

Experimental Effects

The following Experimental Effects can be applied to this module:

Purchase Locations

Class Rating System Station
All All Shinrarta Dezhra Jameson Memorial
All All Brestla i Sola Prospect
All All Alrai Bounds Hub
All All Okinura Bennett Gateway
All All HIP 20277 Fabian City
All All Latuba Soukup City
All All Beta Comae Berenices Gresley Port
All All Ratraii Colonia Dream

Videos

Template:WeaponNavbox

ru:Пучковый лазер zh:Beam Laser