Beam Laser: Difference between revisions

mNo edit summary
 
(63 intermediate revisions by 43 users not shown)
Line 1: Line 1:
[[File:Beam Laser.png|300px|thumb|Beam Laser (Class 3, Fixed)]]
{{quote|Continuous-fire laser weapon...|In-Game Description}}
{{quote|Continuous-fire laser weapon...|In-Game Description}}
[[Image:Beamlaser_ja02_copy.JPG|200px|thumb]]
The '''Beam Laser''' is an energy weapon that continuously emits a high-intensity laser beam for as long as it is fired or until it depletes its available energy capacitors. Beam Lasers are the most powerful of the three basic laser weapons, but also consume the most power, generate the most [[heat]], and have the highest cost.
[[{{PAGENAME}}]]s are high-damage thermic-based [[weapons]] that operate on energy. Once fired, a pinpoint laser beam exits the weapon mount and causes immediate damage to any vessel surface it collides with, especially at effective range.  


Beam lasers can be fired continuously for as long as sufficient weapons energy is available or until weapon overheating sets in.
== Usage ==
The Beam Laser inflicts thermal damage, making it very effective against shields and less effective against armour. Its maximum range is 3000m, but [[Damage Falloff]] begins after just 600m. Beam Lasers can be fired continuously for as long as sufficient weapons energy is available to feed them and siphon away the weapon's heat into the ship's cooling system. They are known for their high DPS compared to other lasers, at the cost of [[Heat|thermal waste]] and [[Power Distributor|distributor]] draw.


Infamous for their high power consumption, beam lasers belong to the most damaging [[weapons]] in the game. With their pinpoint accuracy and high penetration at close range, they are also highly effective for targeting specific subsystems of enemy [[ships]].
A variant of the Beam Laser, the [[Retributor]], is available as a [[Powerplay]] loyalty reward.


==Specifications==
==Specifications==
{| style="text-align: center; font-size: 88%; line-height: 1.3em;" class="article-table sortable" border="1"
{| class="article-table sortable" style="text-align: center; font-size: 88%; line-height: 1.3em;" border="1"
|-
|-
! Class
! Class
Line 14: Line 15:
! Mass (T)
! Mass (T)
! Integrity
! Integrity
! Power Draw
! Power Draw (MW)
! Weapon Mode
! Weapon Mode
! Damage Type
! Damage or DPS
! Damage
! Armour Pierce Rating
! Armour Pen
! Thermal Load/s
! DPS
! Distributor Draw/Shot (MW)
! Thermal Load
! Value (CR)
! Value (CR)
|-
|-
| 1 || E || 2.00 || A || 0.690 || Fixed || Thermic || 4 || A || 3 || 2 || 37,430
| 1
| E
| 2.00
| 40
| 0.62
| Fixed
| 9.82
| 18
| 3.53
| 1.94
| 37,430
|-
|-
| 1 || E || 2.00 || A || 0.670 || Gimbal || Thermic || 4 || A || 3 || 2 || 74,650
| 1
| E
| 2.00
| 40
| 0.60
| Gimbal
| 7.68
| 18
| 3.65
| 2.11
| 74,650
|-
|-
| 1 || F || 2.00 || A || 0.630 || Turret || Thermic || 3 || A || 3 || 1 || 500,000
| 1
| F
| 2.00
| 40
| 0.57
| Turret
| 5.4
| 18
| 2.4
| 1.32
| 500,000
|-
|-
| 2 || D || 4.00 || A || 1.120 || Fixed || Thermic || 5 || A || 4 || 2 || 299,520
| 2
| D
| 4.00
| 51
| 1.01
| Fixed
| 15.96
| 35
| 5.11
| 3.16
| 299,520
|-
|-
| 2 || D || 4.00 || A || 1.100 || Gimbal || Thermic || 5 || A || 4 || 2 || 500,600
| 2
| D
| 4.00
| 51
| 1.00
| Gimbal
| 12.52
| 35
| 5.32
| 3.44
| 500,600
|-
|-
| 2 || E || 4.00 || A || 1.030 || Turret || Thermic || 4 || A || 3 || 2 || 2,099,900
| 2
| E
| 4.00
| 51
| 0.93
| Turret
| 8.83
| 35
| 3.53
| 2.16
| 2,099,900
|-
|-
| 3 || C || 8.00 || A || 1.800 || Fixed || Thermic || 6 || A || 5 || 5 || 1,177,600
| 3
| C
| 8.00
| 64
| 1.62
| Fixed
| 25.78
| 50
| 7.22
| 5.10
| 1,177,600
|-
|-
| 3 || C || 8.00 || A || 1.780 || Gimbal || Thermic || 6 || A || 4 || 6 || 2,396,160
| 3
| C
| 8.00
| 64
| 1.60
| Gimbal
| 20.3
| 50
| 7.61
| 5.58
| 2,396,160
|-
|-
| 3 || D || 8.00 || A || 1.680 || Turret || Thermic || 5 || A || 4 || 4 || 19,399,600
| 3
| D
| 8.00
| 64
| 1.51
| Turret
| 14.36
| 50
| 5.11
| 3.51
| 19,399,600
|-
|-
| style="text-align:left;" colspan="12" | ''Note: The values for Damage, DPS, and Thermal Load are approximations. They were gathered from readings of the in-game display, which basically operates on a ten-increment scale.''
|4
|}
|A
 
|16.00
==Purchase Locations==
|80
{| style="text-align: center; display: inline-table;" class="article-table sortable" border="1"
|2.61
! Class
! Rating
! System
! Station
! Weapon Mode
! Value
|-
|2
|D
|EZ Aquarii
|Magnus Gateway
|Fixed
|Fixed
|299,520
|41.38
|60
|9.93
|8.19
|2,396,160
|-
|-
| 2 || D || Chi Herculis || Gorbatko Reserve || Gimballed || 500,600
|4
|A
|16.00
|80
|2.57
|Gimbal
|32.68
|60
|10.62
|8.99
|8,746,160
|-
|-
|2
| colspan="11" style="text-align:left;" |
|D
''Note: Because the Beam is continuous and can therefore not have a fire rate, the Damage is measured in DPS, which means their values are the same.''
|Eravate
|}
|Russel Ring
 
|Gimballed
== Engineering ==
|500,600
This weapon can be modified by [[Engineers]] to enhance its abilities.
|-
 
|2
=== Modifications ===
|D
The following modifications can be applied to this module:
|Damocan
 
|Chadwick Terminal
* [[Efficient Weapon]]
|Gimballed
* [[Lightweight Weapon|Light Weight Mount]]
|500,600
* [[Long Range Weapon|Long-range Weapon]]
|-
* [[Overcharged Weapon]]
|2
* [[Short Range Weapon|Short-range Blaster]]
|D
* [[Sturdy Weapon|Sturdy Mount]]
|LHS 3447
 
|Larson Orbital
=== Experimental Effects ===
|Gimballed
The following [[Experimental Effect]]s can be applied to this module:
|500,600
 
|-
* [[Stripped Down]]
|2
* [[Oversized]]
|E
* [[Flow Control]]
|Erivit
* [[Double Braced]]
|Garrott Orbital
* [[Thermal Vent]]
|Turret
* [[Concordant Sequence]]
|2,099,900
* [[Thermal Shock]]
|-
* [[Regeneration Sequence]]
|2
* [[Thermal Conduit]]
|E
 
|LHS 3447
== Purchase Locations ==
|Larson Orbital
{| class="article-table" border="1"
|Turret
!Class
|2,099,900
!Rating
|-
!System
|3
!Station
|C
|BV Phoenicis
|Aoki Dock
|Turret
|19,399,600
|-
|-
|3
|All
|C
|All
|Teveri
|Shinrarta Dezhra
|Willey Port
|Jameson Memorial
|Turret
|19,399,600
|-
|-
|3
|All
|C
|All
|Damocan
|Brestla
|Chadwick Terminal
|i Sola Prospect
|Fixed
|1,177,600
|-
|-
|3
|All
|C
|All
|Matec
|Alrai
|Wafa Enterprise
|Bounds Hub
|Gimballed
|2,xxx,xxx
|-
|-
|3
|All
|C
|All
|LHS 3447
|Okinura
|Larson Orbital
|Bennett Gateway
|Fixed
|1,177,600
|-
|-
|3
|All
|C
|All
|LHS 3447
|HIP 20277
|Larson Orbital
|Fabian City
|Gimballed
|2,396,160
|-
|-
|3
|All
|D
|All
|LHS 3447
|Latuba
|Larson Orbital
|Soukup City
|Turret
|19,399,600
|-
|-
|
|All
|
|All
|
|Beta Comae Berenices
|
|Gresley Port
|
|
|-
|-
|All
|All
|Ratraii
|Colonia Dream
|}
|}


== Notes ==
== Videos ==
* For speculated weapon stats (as per version 1.2.07), see [https://forums.frontier.co.uk/showthread.php?t=140240 this thread] on the official Elite: Dangerous forum.
<gallery>
File:Sidewinder Bounty Hunter - No Engineering - Gameplay - Elite Dangerous
</gallery>
 
== Gallery ==
<gallery>
wpn_c1_beam.png|Class 1 Beam Laser
wpn_c2_beam.png|Class 2 Beam Laser
wpn_c3_beam.png|Class 3 Beam Laser
ss (2016-04-22 at 12.08.07).png|(2.1 Beta) Class 4 Beam Laser
File:B.jpg |Dual Class 4 Beam Lasers on a Federal Corvette
Huge-Beam-Lasers.png|Huge Beam Lasers
Beamlaser ja02 copy.JPG|Medium Beam Laser, official art
Large Beam Laser.jpg|Large Beam Laser, official art
File:Cobra Mk III beam lasers.jpg|Cobra Mk III beam lasers
</gallery>


{{WeaponNavbox}}
{{WeaponNavbox}}
[[ru:Пучковый лазер]]
[[zh:Beam Laser]]
[[Category:Weapons]]
[[Category:Weapons]]