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[[File:Beamlaser_ja02_copy.JPG|thumb]]
[[File:Beam Laser.png|300px|thumb|Beam Laser (Class 3, Fixed)]]
{{quote|Continuous-fire laser weapon...|In-Game Description}}
{{quote|Continuous-fire laser weapon...|In-Game Description}}
The '''Beam Laser''' is an energy weapon that continuously emits a high-intensity laser beam for as long as it is fired or until it depletes its available energy capacitors. Beam Lasers are the most powerful of the three basic laser weapons, but also consume the most power, generate the most [[heat]], and have the highest cost.


A beam laser is an energy weapon that causes immediate damage to any ship it intersects at effective range. Beam lasers "stay on" until the person firing it deactivates it. This means that a large amount of damage is inflicted on any ship that stays within its path. Also, it can be "swept" across an enemy doing damage to multiple parts of the shield or hull or it can be directed across multiple enemies.
== Usage ==
The Beam Laser inflicts thermal damage, making it very effective against shields and less effective against armour. Its maximum range is 3000m, but [[Damage Falloff]] begins after just 600m. Beam Lasers can be fired continuously for as long as sufficient weapons energy is available to feed them and siphon away the weapon's heat into the ship's cooling system. They are known for their high DPS compared to other lasers, at the cost of [[Heat|thermal waste]] and [[Power Distributor|distributor]] draw.


Beam lasers are prone to overheating and cutting out because they continuously fire large amounts of energy. At the expense of more cargo space, a booster can be equipped that can help speed up cooling.
A variant of the Beam Laser, the [[Retributor]], is available as a [[Powerplay]] loyalty reward.


==Specifications==
==Specifications==
{| class="article-table" border="1" style="text-align: center;"
{| class="article-table sortable" style="text-align: center; font-size: 88%; line-height: 1.3em;" border="1"
|+ Class 1
|-
|-
! Class
! Rating
! Rating
! Mass (T)
! Integrity
! Power Draw (MW)
! Weapon Mode
! Damage or DPS
! Armour Pierce Rating
! Thermal Load/s
! Distributor Draw/Shot (MW)
! Value (CR)
|-
| 1
| E
| E
| 2.00
| 40
| 0.62
| Fixed
| 9.82
| 18
| 3.53
| 1.94
| 37,430
|-
| 1
| E
| E
| 2.00
| 40
| 0.60
| Gimbal
| 7.68
| 18
| 3.65
| 2.11
| 74,650
|-
| 1
| F
| F
| 2.00
| 40
| 0.57
| Turret
| 5.4
| 18
| 2.4
| 1.32
| 500,000
|-
|-
! Orientation
| 2
| D
| 4.00
| 51
| 1.01
| Fixed
| 15.96
| 35
| 5.11
| 3.16
| 299,520
|-
| 2
| D
| 4.00
| 51
| 1.00
| Gimbal
| 12.52
| 35
| 5.32
| 3.44
| 500,600
|-
| 2
| E
| 4.00
| 51
| 0.93
| Turret
| 8.83
| 35
| 3.53
| 2.16
| 2,099,900
|-
| 3
| C
| 8.00
| 64
| 1.62
| Fixed
| Fixed
| 25.78
| 50
| 7.22
| 5.10
| 1,177,600
|-
| 3
| C
| 8.00
| 64
| 1.60
| Gimbal
| Gimbal
| 20.3
| 50
| 7.61
| 5.58
| 2,396,160
|-
| 3
| D
| 8.00
| 64
| 1.51
| Turret
| Turret
| 14.36
| 50
| 5.11
| 3.51
| 19,399,600
|-
|4
|A
|16.00
|80
|2.61
|Fixed
|41.38
|60
|9.93
|8.19
|2,396,160
|-
|-
! Mass (T)
|4
| 2.00
|A
| 2.00
|16.00
| 2.00
|80
|2.57
|Gimbal
|32.68
|60
|10.62
|8.99
|8,746,160
|-
|-
! Integrity
| colspan="11" style="text-align:left;" |
| A
''Note: Because the Beam is continuous and can therefore not have a fire rate, the Damage is measured in DPS, which means their values are the same.''
| A
|}
| A
 
== Engineering ==
This weapon can be modified by [[Engineers]] to enhance its abilities.
 
=== Modifications ===
The following modifications can be applied to this module:
 
* [[Efficient Weapon]]
* [[Lightweight Weapon|Light Weight Mount]]
* [[Long Range Weapon|Long-range Weapon]]
* [[Overcharged Weapon]]
* [[Short Range Weapon|Short-range Blaster]]
* [[Sturdy Weapon|Sturdy Mount]]
 
=== Experimental Effects ===
The following [[Experimental Effect]]s can be applied to this module:
 
* [[Stripped Down]]
* [[Oversized]]
* [[Flow Control]]
* [[Double Braced]]
* [[Thermal Vent]]
* [[Concordant Sequence]]
* [[Thermal Shock]]
* [[Regeneration Sequence]]
* [[Thermal Conduit]]
 
== Purchase Locations ==
{| class="article-table" border="1"
!Class
!Rating
!System
!Station
|-
|-
! Power Draw
|All
| 0.690
|All
| 0.670
|Shinrarta Dezhra
| 0.630
|Jameson Memorial
|-
|-
! Damage Type
|All
| Thermic
|All
| Thermic
|Brestla
| Thermic
|i Sola Prospect
|-
|-
! Damage
|All
| 4
|All
| 4
|Alrai
| 3
|Bounds Hub
|-
|-
! Armour Penetration
|All
| A
|All
| A
|Okinura
| A
|Bennett Gateway
|-
|-
! Damage Per Second
|All
| 3
|All
| 3
|HIP 20277
| 3
|Fabian City
|-
|-
! Thermal Load
|All
| 3
|All
| 3
|Latuba
| 2
|Soukup City
|-
|-
! Value (CR)
|All
| 37,430
|All
| 74,650
|Beta Comae Berenices
| 500,000
|Gresley Port
|-
|-
|All
|All
|Ratraii
|Colonia Dream
|}
|}
== Videos ==
<gallery>
File:Sidewinder Bounty Hunter - No Engineering - Gameplay - Elite Dangerous
</gallery>
== Gallery ==
<gallery>
wpn_c1_beam.png|Class 1 Beam Laser
wpn_c2_beam.png|Class 2 Beam Laser
wpn_c3_beam.png|Class 3 Beam Laser
ss (2016-04-22 at 12.08.07).png|(2.1 Beta) Class 4 Beam Laser
File:B.jpg |Dual Class 4 Beam Lasers on a Federal Corvette
Huge-Beam-Lasers.png|Huge Beam Lasers
Beamlaser ja02 copy.JPG|Medium Beam Laser, official art
Large Beam Laser.jpg|Large Beam Laser, official art
File:Cobra Mk III beam lasers.jpg|Cobra Mk III beam lasers
</gallery>
{{WeaponNavbox}}
[[ru:Пучковый лазер]]
[[zh:Beam Laser]]
[[Category:Weapons]]
[[Category:Weapons]]

Latest revision as of 16:38, 29 November 2025

File:Beam Laser.png
Beam Laser (Class 3, Fixed)

Template:Quote The Beam Laser is an energy weapon that continuously emits a high-intensity laser beam for as long as it is fired or until it depletes its available energy capacitors. Beam Lasers are the most powerful of the three basic laser weapons, but also consume the most power, generate the most heat, and have the highest cost.

Usage

The Beam Laser inflicts thermal damage, making it very effective against shields and less effective against armour. Its maximum range is 3000m, but Damage Falloff begins after just 600m. Beam Lasers can be fired continuously for as long as sufficient weapons energy is available to feed them and siphon away the weapon's heat into the ship's cooling system. They are known for their high DPS compared to other lasers, at the cost of thermal waste and distributor draw.

A variant of the Beam Laser, the Retributor, is available as a Powerplay loyalty reward.

Specifications

Class Rating Mass (T) Integrity Power Draw (MW) Weapon Mode Damage or DPS Armour Pierce Rating Thermal Load/s Distributor Draw/Shot (MW) Value (CR)
1 E 2.00 40 0.62 Fixed 9.82 18 3.53 1.94 37,430
1 E 2.00 40 0.60 Gimbal 7.68 18 3.65 2.11 74,650
1 F 2.00 40 0.57 Turret 5.4 18 2.4 1.32 500,000
2 D 4.00 51 1.01 Fixed 15.96 35 5.11 3.16 299,520
2 D 4.00 51 1.00 Gimbal 12.52 35 5.32 3.44 500,600
2 E 4.00 51 0.93 Turret 8.83 35 3.53 2.16 2,099,900
3 C 8.00 64 1.62 Fixed 25.78 50 7.22 5.10 1,177,600
3 C 8.00 64 1.60 Gimbal 20.3 50 7.61 5.58 2,396,160
3 D 8.00 64 1.51 Turret 14.36 50 5.11 3.51 19,399,600
4 A 16.00 80 2.61 Fixed 41.38 60 9.93 8.19 2,396,160
4 A 16.00 80 2.57 Gimbal 32.68 60 10.62 8.99 8,746,160

Note: Because the Beam is continuous and can therefore not have a fire rate, the Damage is measured in DPS, which means their values are the same.

Engineering

This weapon can be modified by Engineers to enhance its abilities.

Modifications

The following modifications can be applied to this module:

Experimental Effects

The following Experimental Effects can be applied to this module:

Purchase Locations

Class Rating System Station
All All Shinrarta Dezhra Jameson Memorial
All All Brestla i Sola Prospect
All All Alrai Bounds Hub
All All Okinura Bennett Gateway
All All HIP 20277 Fabian City
All All Latuba Soukup City
All All Beta Comae Berenices Gresley Port
All All Ratraii Colonia Dream

Videos

Template:WeaponNavbox

ru:Пучковый лазер zh:Beam Laser