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[[File:System-Permits.png|thumb|300px|Permits]]
[[File:System-Permits.png|thumb|300px|Permits]]
'''Permits''' are needed in order to be able to travel to permit-locked [[star system]]s. [[Commander]]s can check what permits they have in their possession in the Permits section of the Status tab of the right [[HUD]] panel.
'''Permits''' enable travel to permit-locked [[star system]]s and landing on permit-locked planets. [[Commander]]s can check which permits they have in the Permits section of the Status tab on the right [[HUD]] panel.


== Overview ==
== Overview ==
A permit is a special access code that is downloaded into a [[Ships|ship's]] navigation computer, and it allows that ship to plot and execute a [[hyperspace]] [[Hyperdrive|jump]] to the corresponding permit-locked system. [[Commander]]s who lack the appropriate permit cannot enter a permit-locked system, and are also blocked from plotting any route in the [[Galaxy Map]] that passes through that system. Furthermore, [[Drake-Class Carrier|Fleet Carriers]] are barred from traveling to all permit-locked systems, regardless of whether their owners have the permit. Possession of a permit may be granted on a permanent or temporary basis.
A permit is a special access code that is downloaded to a [[Ships|ship's]] navigation computer. It allows that ship to plot and execute a [[hyperspace]] [[Hyperdrive|jump]] to the corresponding permit-locked system. [[Commander]]s who lack the appropriate permit cannot enter a permit-locked system, and are blocked from plotting a route in the [[Galaxy Map]] through that system. Furthermore, [[Drake-Class Carrier|Fleet Carriers]] are barred from traveling to all permit-locked systems, regardless of whether the owners have the permit. Possession of a permit is granted on a permanent or temporary basis.


The [[Pilots Federation]] holds the authority to place permit restrictions on systems, and will seal off systems at the request of a [[:Category:Factions|faction]], or in response to the presence of significant hazards or threats. Generally, it is up to the permit-holder faction for a restricted system to decide whether or not to distribute their permit to the public. Permit-holder factions who do allow distribution of their permits typically set specific criteria that commanders must satisfy in order to earn them. Permit-locked systems may offer [[List of Rare Commodities|exclusive commodities]], ship and module [[discounts]], or simply access to unique locations.
The [[Pilots Federation]] holds the authority to place permit restrictions on systems. It seals off systems at the request of a [[:Category:Factions|faction]], in response to the presence of significant hazards or threats. Generally, the permit-holder faction of a restricted system decides whether to distribute their permit to the public. Permit-holder factions that allow the distribution of their permits typically set specific criteria which commanders must satisfy to earn them. Permit-locked systems may offer [[List of Rare Commodities|exclusive commodities]], ship and module [[discounts]], or simply access to unique locations.
 
[[File:Permit Acquisition Opportunity.png|thumb|right|250px|Permit Acquisition Opportunity mission]]
In general, permits can be acquired through one of three methods:
*Achieving the required [[Ranks|rank]] in one of the professional fields tracked by the [[Pilots Federation]], or in the [[Federal Navy]] and [[Imperial Navy]], will unlock a permit.
*Earning a [[Reputation]] level of Allied with the minor faction that controls the permit's distribution will cause that faction to offer an invitation [[Mission Board|mission]] at a station in a system in close proximity to the permit-locked system where that faction has a presence. Completing the invitation mission will unlock the permit. Most of the factions that distribute permits in this manner have a specific [[megaship]] under permanent control to ensure that pilots seeking an invitation mission have a consistent place to access it.
*Some permits are awarded permanently or temporarily through [[Community Goals]] or participation in time-limited activities.
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==Notes==
==Notes==
*According to Drew Wagar, author of the official ''[[Elite Dangerous]]'' novels ''[[Elite: Reclamation]]'' and ''[[Elite Dangerous: Premonition]]'', there was originally intended to be an explanation in the game's narrative for why multiple areas of the galaxy required "Unknown Permits". One such permit-locked area near [[Barnard's Loop]] was also reserved for certain content that was apparently shelved or retconned out in late 2017, and subsequent narrative developments such as [[Aegis]] and [[Eagle Eye]] represented a change in direction from the original plans for the game.<ref>[https://forums.frontier.co.uk/threads/more-brilliant-planning-by-fdev-permit-locked-sectors-and-a-galnet-event.582862/page-2#post-9325364 Frontier Forums: More brilliant planning by Fdev.. Permit locked sectors and a Galnet Event, post #40]</ref><ref>[https://forums.frontier.co.uk/threads/more-brilliant-planning-by-fdev-permit-locked-sectors-and-a-galnet-event.582862/page-5#post-9326409 Frontier Forums: More brilliant planning by Fdev.. Permit locked sectors and a Galnet Event, post #99]</ref>
*According to Drew Wagar, author of the official ''[[Elite Dangerous]]'' novels ''[[Elite: Reclamation]]'' and ''[[Elite Dangerous: Premonition]]'', there was originally intended to be an explanation in the game's narrative for why multiple areas of the galaxy required "Unknown Permits". One such permit-locked area near [[Barnard's Loop]] was reserved for certain content that was apparently shelved or retconned out in late 2017. Subsequent narrative developments such as [[Aegis]] and [[Eagle Eye]] represented a change in direction from the original game plans.<ref>[https://forums.frontier.co.uk/threads/more-brilliant-planning-by-fdev-permit-locked-sectors-and-a-galnet-event.582862/page-2#post-9325364 Frontier Forums: More brilliant planning by Fdev.. Permit locked sectors and a Galnet Event, post #40]</ref><ref>[https://forums.frontier.co.uk/threads/more-brilliant-planning-by-fdev-permit-locked-sectors-and-a-galnet-event.582862/page-5#post-9326409 Frontier Forums: More brilliant planning by Fdev.. Permit locked sectors and a Galnet Event, post #99]</ref>


==References==
==References==

Latest revision as of 23:35, 10 August 2025

File:System-Permits.png
Permits

Permits enable travel to permit-locked star systems and landing on permit-locked planets. Commanders can check which permits they have in the Permits section of the Status tab on the right HUD panel.

Overview

A permit is a special access code that is downloaded to a ship's navigation computer. It allows that ship to plot and execute a hyperspace jump to the corresponding permit-locked system. Commanders who lack the appropriate permit cannot enter a permit-locked system, and are blocked from plotting a route in the Galaxy Map through that system. Furthermore, Fleet Carriers are barred from traveling to all permit-locked systems, regardless of whether the owners have the permit. Possession of a permit is granted on a permanent or temporary basis.

The Pilots Federation holds the authority to place permit restrictions on systems. It seals off systems at the request of a faction, in response to the presence of significant hazards or threats. Generally, the permit-holder faction of a restricted system decides whether to distribute their permit to the public. Permit-holder factions that allow the distribution of their permits typically set specific criteria which commanders must satisfy to earn them. Permit-locked systems may offer exclusive commodities, ship and module discounts, or simply access to unique locations.

File:Permit Acquisition Opportunity.png
Permit Acquisition Opportunity mission

In general, permits can be acquired through one of three methods:

  • Achieving the required rank in one of the professional fields tracked by the Pilots Federation, or in the Federal Navy and Imperial Navy, will unlock a permit.
  • Earning a Reputation level of Allied with the minor faction that controls the permit's distribution will cause that faction to offer an invitation mission at a station in a system in close proximity to the permit-locked system where that faction has a presence. Completing the invitation mission will unlock the permit. Most of the factions that distribute permits in this manner have a specific megaship under permanent control to ensure that pilots seeking an invitation mission have a consistent place to access it.
  • Some permits are awarded permanently or temporarily through Community Goals or participation in time-limited activities.

List of Permits

<tabview> Permits/Independent|Independent Permits/Federation|Federation Permits/Empire|Empire Permits/Alliance|Alliance Permits/Uninhabited|Uninhabited Permits/Region|Region Permits/Local|Local </tabview>

Notes

  • According to Drew Wagar, author of the official Elite Dangerous novels Elite: Reclamation and Elite Dangerous: Premonition, there was originally intended to be an explanation in the game's narrative for why multiple areas of the galaxy required "Unknown Permits". One such permit-locked area near Barnard's Loop was reserved for certain content that was apparently shelved or retconned out in late 2017. Subsequent narrative developments such as Aegis and Eagle Eye represented a change in direction from the original game plans.[1][2]

References

ru:Разрешение