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{{RoleInfobox
{{RoleInfobox
| image            = Orbis-Station-Planet-Type-6.png
| image            = Orbis Planet Type-6 Transporter.png
| risk              = Medium
| risk              = Medium
| reward            = Medium
| reward            = Medium
| timeinvestment    = Low
| timeinvestment    = Low
| suggestedships    = [[Hauler]]; [[Adder]]; [[Cobra MkIII]]; [[Asp Explorer]]; [[Python]]; [[Keelback]]; [[Type-10 Defender]]
| suggestedships    = [[Adder]]; [[Cobra MkIII]]; [[Diamondback Explorer]]; [[Asp Explorer]]; [[Python]]; [[Krait MkII]]; [[Type-8 Transporter]]; [[Type-10 Defender]]; [[Imperial Cutter]]
| suggestedupgrades = [[Heatsink Launcher]]; [[Power Plant]]; [[Thrusters]]
| suggestedupgrades = [[Heatsink Launcher]]; [[Power Plant]] (A-Rated); [[Thrusters]]; [[Cargo Rack]]; [[Passenger Cabin]]
}}
}}
'''Smuggler'''s are similar to [[trader]]s except that they sell goods where it is illegal, on the [[Black Market|black market]]. Smugglers have to use stealth, cunning, and special equipment to outwit the Police and sometimes military authorities, especially around [[station]]s, to sell their [[goods]] at a profit while escaping fines and a criminal record. Smugglers can also be a special case of [[courier]]s, where the player is asked to transport forbidden items.
'''Smugglers''' are similar to [[trader]]s except that they sell goods where it is illegal, on the [[Black Market|black market]]. Smugglers have to use stealth, cunning, and special equipment to outwit any local law enforcement and sometimes military authorities, especially around [[station]]s, to sell their [[commodities]] at a profit while escaping fines and a criminal record. Smugglers can also be a special case of [[courier]]s, where the player is asked to transport forbidden items.


When dealing in stolen items looted from wrecks or from piracy, smuggling is also essential as cargo is tagged and detection of stolen goods on a ship will carry consequences as well. For this reason, most [[pirate]]s are also typically skilled in smuggling items into stations.
When dealing in stolen items looted from wrecks or from piracy, smuggling is also necessary as cargo is tagged and detection of stolen goods on a ship will carry consequences as well. For this reason, most [[pirate]]s are also typically skilled in smuggling items into stations.


== How-to smuggle ==
== What to smuggle ==
Smuggling can be done in four ways, steal illicit cargo, pirate ships, transport wanted criminals or other secretive passengers, or buy goods that are allowed in one system and station, and sell it in another system where it is prohibited.
Smuggling usually involves the sale of two types of commodities: illegal commodities, which are prohibited in certain systems and stations by the laws of a specific minor faction, and stolen commodities, which have been tagged as having been criminally obtained from their legitimate owners. These commodities can be obtained from a variety of sources, such as salvaging wrecks, raiding [[Settlement]]s, pirating other ships, or even simply purchasing them from stations where they are not considered contraband. One commodity that is popular among smugglers are [[Imperial Slaves]], which can be purchased legally from stations under [[Empire|Imperial]] control, but are illegal in most other systems and can be sold on the black market for a decent profit.


Buying goods from one system to another is usually between [[Empire]] and independent stations using [[Imperial Slaves]], but other goods and commodities are also profitable.
Smugglers can also accept passenger contracts to illegally transport wanted criminals or other secretive individuals to locations where authorities are seeking them. Smuggling passengers has little practical difference from smuggling commodities other than the module used: commodities must be transported with [[Cargo Rack]]s and passengers must be transported with [[Passenger Cabin]]s.


'''''If you are caught transporting wanted criminals, the penalty is very severe.''''' If you are scanned with a criminal on board an immediate bounty is placed on you and if you are inside a station when that bounty gets placed it means instant death. Many commanders have lost their ship to space station cannons whilst transporting wanted criminals.
==Smuggling methods==
[[File:Smuggler-Type-6.jpg|thumb|250px|Smuggler Type-6]]
The goal is simple: enter the station without your hold being scanned by either players or police forces. There are multiple ways to get inside of a station without being scanned, which differ based on pilot skill, ship type, and station. It is far easier to smuggle in a smaller vessel, and larger ships will find the task to be not only difficult without detection, but extremely dangerous to the ship.
 
=== Security measures ===
Any station will keep track of all ships in its vicinity, regardless of stealth measures employed. Smugglers, like any other pilot, must request docking permission before attempting to land.
 
Police forces fly in small ships patrolling stations. They use [[Sensors]] to identify ships, and will target ships for a more detailed scan using their [[Manifest Scanner]], revealing any illegal cargo and/or passengers. Performing a manifest scan requires the patrol ship to deploy hardpoints and approach the target directly. The number of patrol ships will always depend on the security rating of the system you are in
 
At [[Starport|Starports]], police patrols fly around the [[Access Corridor]] in a looping pattern. Planetary installations have patrol ships flying around the surface near the space port. Planetary Port patrol ships regularly dock and undock with their station.
 
===Ship loadout===
The most important thing with smuggling is to get your ship under 20% heat to reduce the range at which other ships can scan you, making stealth much easier.
* Buy a heat efficient ship:
** An [[Asp Explorer]] has a reasonably good heat efficency and medium cargo capacity.
** The [[Diamondback Explorer]] is an excellent heat efficient ship and a good option if you're on a budget, but has less cargo space.
** The [[Python]] has a much larger cargo capacity, however quite costly, especially when it comes to optimising its power plant, which costs millions.
** The [[Imperial Cutter]] boasts the best heat efficiency and the largest cargo capacity in the game, making it an ideal choice for smuggling to stations with large landing pads. However, its high cost and rank requirement are significant drawbacks.
* Upgrade your power supply based on heat efficiency:
** Heat efficiency is measured in terms of per watt used. Turning your systems off to use less megawatts will generate less heat.
** A-rated power supplies are the most heat efficient, but can also be costly.
** All A-rated power supplies (A1, A4, A7 etc) have the same [[Power Plant#Specifications|heat efficiency]].
* If you have access to the following Engineer blueprints, they will aid your smuggling:
** Using a [[Low emissions Power Plant|Low Emissions Power Plant]] will significantly improve heat efficiency.
** For thrusters, choosing [[Drive Strengthening]] or [[Clean Thrusters|Clean Drive Tuning]] as a modification will reduce the thermal load produced by thrusters while maneuvering.
** [[Enhanced Low Power Shield Generator|Enhanced Low Power Shields]] have a reduced power draw.
**[[Shielded Frame Shift Drive|Shielded]] [[Frame Shift Drive]]s reduce thermal load when charging for a jump, while [[Increased Range Frame Shift Drive|Increased Range]] is more useful for longer routes.
* If you use shields to protect your hull from damage while docking (to prevent your passengers from complaining for example) the lightest powered shields will allow your ship to run cooler. This is based on power draw: a lower power shield is weaker, but will be cooler. It's more efficient in terms of shield strength per watt to use E or D rated shields, than to use those of class A.
* Reducing your system count will make "cool-running" (having every nonessential module disabled) much easier to initiate, since there is no shortcut to accomplish such a thing. [[Silent Running|Silent running]] is also possible, however you if take too long you ''will'' get cooked.
 
===Docking at Outposts and Planetary Ports===
Smuggling to outposts and planets is significantly riskier than smuggling to [[Starport|starports]]. When landing at an outpost, or on a planet, you do not have a mail-slot that stops your scan. To be un-scannable in these situations you must land and retract your ship underground. Outposts in general have low occurrences of patrol ships. If there are patrol ships, enter supercruise and return after a short while: it will be likely that the patrol ships will have left the area.


==Smuggling as a Player==
Patrol ships on high-gravity worlds fly cautiously, and often rely on their yaw and vertical thrusters to approach and scan ships. If you, the patrol ship and your landing pad are positioned correctly, you can fly past an approaching patrol ship before it completes its scan, gaining a short window of time to dock while the patrol ship is slowly turning around.
[[File:Smuggler-Type-6.jpg|thumb|250px|Smuggler Type-6]]
 
===Docking at Starports===
A guide to entering starports using [[stealth]]:
*At maximum range (7.5km) request docking clearance. Approach station from the side with the docking slot, as lined up as possible, and be sure that no large ships will be in your way. Be sure that you don't draw too close during this process.
*Disable every module except for [[Thrusters]]. [[Life Support]] can also be disabled if you have sufficient air capacity. Also do your best to reduce your heat to 20%: a [[Heatsink Launcher]] aids in this.
*Head towards the docking slot at speed. As soon as possible, engage [[Silent Running]] (Delete key by default, or from the [[HUD/Right|right panel]]). This closes the heat vents on your ship to help hide it, but makes heat build up inside; this is why we allowed the ship to cool. 'Ship Scan Detected' does not mean the scan was completed. Scanning takes a moment, and if you enter the docking ring or escape before it can be completed, the scan will fail (thus no [[fine]] or reputation loss).
*Enter the docking bay and slow down as quickly as you can. Your shields will be offline, so any impact can easily cripple or destroy you.
*Disable silent running. NPC ships do not scan you once you have entered the docking bay so you can take your time with landing.


The goal is simple: enter the station without your hold being scanned by either players or police forces. There are multiple ways to get inside of a station without being scanned, which differ based on pilot skill, ship type, and station. It is far easier to smuggle in a smaller vessel, and larger ships will find the task to be not only difficult without detection, but extremely dangerous to the ship.
A sufficiently-skilled pilot is able to accomplish the task of entering the station without any special preparations, by requesting docking at a distance and then entering the station at considerable speed. This method is, when performed by a skilled pilot, by far the fastest and most likely to succeed undetected, but carries the highest consequence when failed: impact with the station and immediate destruction.
* '''Ship loadout'''
** The important thing with smuggling is to get your ship under 20% heat, this reduces the range that other ships can scan giving you a larger window to fly through.
** Buy a heat efficient ship
*** Asp Explorer is optimal with it's excellent cool running and medium cargo capacity
*** Diamondback Explorer is also a good heat efficient ship and a good option if you're on a budget, but has less cargo space.
*** The Python has much larger cargo capacity, however the 7A power plant costs more than a fully A-Rated Asp Explorer.
** Upgrade your power supply based on Heat efficiency
*** Heat efficiency is measured in terms of Per Watt Used. Turning your systems off to use less MWatts will generate less heat.
*** A Rated power supplies are the most heat efficient.
*** All A Rated power supplies (A1, A4, A7 etc) have the same [[Power Plant#Specifications|heat efficiency]].
** If you have access the following Engineer blue prints, they will aid your smuggling
*** Low Emissions Power Plant (Roll high Heat Efficiency)
*** Clean Drive Tuning (Roll low: Power Draw)
*** Life support (secondary Roll: Low Power Draw)
*** Enhanced, Low Power Shields (Roll low: Power Draw)
** If you use shields to protect your hull from damage while docking (to prevent your passengers from complaining for example) the lightest powered shields will allow your ship to run cooler. This is based on power draw, the less power your shields use the cooler your ship will run, but conversely the weaker your shields will be. It's more efficient in terms of shield strength per Watt to use E or D rated shields, than to use A rated of a class below.
** Have as few systems as possible, every system you fit is another system to turn off before you dock and another system to turn on again once you are clear of the station.


* '''When at an Outpost station and on Planets'''
=== Tips ===
** When landing at an outpost, or on a planet, you do not have a mail-slot that stops your scan. To be un-scannable in these situations you must land and retract your ship underground. Outposts in general have low occurrences of patrol ships. If there are patrol ships, enter supercruise fly a little bit then return the chances are the patrol ships will have left the area. Planetary landings usually come supplied with patrol ships flying around the surface near the space port. The number will depend on the Security rating of the system you are in.
While in [[Silent Running|silent running]] if your ship starts to overheat you can pop a heat sink then head in the [[Access Corridor]] (mailslot) of a [[station]] to avoid scans. If there's a security vessel near the mailslot then it might be close enough to scan you. Pop a heatsink when scanned. Go in cold and fast reduces the chance that security can lock and scan your ship. Once past the letterbox you can go normal speed. Another method is to boost once and turn [[Flight Assist|flight assist]] off to drift inside.
** There is significantly more risk in smuggling to outposts and planets, it is preferred to smuggle to starport stations.
* '''When at a [[Starport]] station''' such as the [[Orbis]] or [[Coriolis]]:
**
*Note that there is significant controversy over the effectiveness of the following technique, given that law enforcement officers tend to fly with very high end scanning equipment, able to detect you when your heat levels are incredibly low*
** At maximum range (7.5km) request docking clearance. Approach station from the side with the docking slot, as lined up as possible, and be sure that no large ships will be in your way. Be sure that you don't draw too close during this process.
** Disable all but the following modules: Life Support, Thrusters. Allow your ship to cool below 20% heat if possible. A Heatsink Launcher aids in this.
** Head towards the docking slot at speed. As soon as possible, engage [[Silent Running]] (Delete key by default). This closes the heat vents on your ship to help hide it, but makes heat build-up inside; this is why we allowed the ship to cool. 'Ship Scan Detected' does not mean the scan was completed. Scanning takes a moment, and if you enter the docking ring or escape before it can be completed, the scan will fail (thus no [[fine]] or reputation loss).
** Enter the docking bay, disable silent running, and slow down as quickly as you can. Your shields will be offline, so any impact can easily cripple or destroy you. 
*'''A sufficiently-skilled pilot '''is able to accomplish the task of entering the station without any special preparations, by requesting docking at a distance and then entering the station at considerable speed. This method is, when performed by a skilled pilot, by far the fastest and most likely to succeed, but carries the highest consequence when failed: impact with the station and immediate destruction.


==Penalties==
==Penalties==
If [[System Authority Vessel|System Authority Vessels]] finish a scan on the player's ship while it is holding [[Illegal Goods|illegal]] or [[Stolen Goods|stolen]] cargo they will be [[fine]]d and their reputation with the [[star system]]'s controlling [[Factions|faction]] will drop. It is recommended to not smuggle in systems where the controlling faction is one that you want to continue to be friendly with.
Smuggling is a [[Crime & Punishment|crime]] that incurs penalties if the smuggler is caught. If [[System Authority Vessel]]s finish a scan on the player's ship while it is holding [[Illegal Goods|illegal]] or [[Stolen Goods|stolen]] cargo they will be [[fine]]d and their reputation with the [[star system]]'s controlling [[Factions|faction]] will drop. It is recommended to not smuggle in systems where the controlling faction is one that you want to continue to be friendly with.


'''''If you are caught transporting wanted criminals, the penalty is very severe'''''. If you are scanned with a criminal on board an immediate [[bounty]] is placed on you. If you are inside a [[station]] when that bounty gets placed it means instant death.
If a pilot is caught transporting wanted criminals, the penalty is very severe. Being scanned with a criminal onboard incurs an immediate [[bounty]]; if the pilot is inside a [[Starport]] or [[Asteroid Base]] and not docked at the time a bounty is placed, the station's interior defence turrets will fire upon their ship.


Smugglers could be affected by [[Crime & Punishment]].
==Notes==
* In the vast majority of cases, NPC ships will not be able to finish any scan they have started once you are inside of the docking ring, however, players can continue to scan you through the station if they so choose. It is also important to note that once landed and have entered the hangar, you are safe. You are scannable when you have touched-down on your pad, but not once you enter the hangar, which can be most efficiently done by pressing the top right most button in the station UI ("Go to hangar").


==Notes==
==See also==
* In the vast majority of cases, NPC ships will not be able to finish any scan they've started once you are inside of the docking ring, however, players can continue to scan you through the station if they so choose. It is also important to note that once landed and have entered the hangar, you are safe. You are scannable when you have touched-down on your pad, but not once you "enter hangar/go down".
== See also ==
* [[Crime & Punishment]]
* [[Crime & Punishment]]
* [[Interstellar Factors]]
* [[Interstellar Factors]]
* [[Bounty Hunter]]
* [[Bounty Hunter]]
* [[Pirate]]
* [[Pirate]]
==Videos==
==Videos==
<gallery hideaddbutton="true">
<gallery hideaddbutton="true">
File:Elite_Dangerous_How_To_Make_Money_Smuggling_The_Hauler
File:Elite Dangerous How To Make Money Smuggling The Hauler
File:%27Elite_Dangerous%27_Gamma_v1.04_-_Freebooter_(Flight_Assist_Off)
File:Elite Dangerous Odyssey - Smuggling Mission Playthrough
</gallery>
</gallery>


==References==
==References==
[https://forums.frontier.co.uk/showthread.php?t=81550 The current state of smuggling (and a guide to new players)]
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