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[[File:Flightsuit_combatsketch01.jpg|thumb|200px|Flight suit combat sketch]]
[[File:Elite-Dangerous-Odyssey Key-Art.png|thumb|300px|Commanders on a planet in ED: Odyssey]]
'''On Foot''' allows you to directly control your [[Commander|avatar]] in first person. Many activities are possible without a [[Ships|ship]] nor [[Vehicles|vehicle]]. This feature was introduced in ''[[Elite Dangerous: Odyssey|ED: Odyssey]]'' on 19 May 2021.


Space Legs refers to gameplay where players can walk around with extravehicular activity (EVA). This is a highly anticipated feature. It's unclear when space legs will be added to [[Elite Dangerous]]. [[Horizons]] was ruled out, so many people hope it will come during season 3. [[Multicrew]] and [[Holo-Me]] form the foundation for space legs features.
== Overview ==
On Foot activities allow players to interact with the [[galaxy]] in first person. Odyssey added 2 [[Pilots Federation]] [[ranks]]: Mercenary and Exobiologist. All players can disembark from their [[ships|ship]] inside a [[hangar]] or on a [[Planetary Landings|planetary surface]]. The accessible terrestrials are limited to planets and moons with zero or tenuous [[Atmosphere|atmospheres]]. Undertaking On Foot activities requires managing equipment such as [[Handheld Weapon|handheld weapons]], tools, [[:Category:Consumables|consumables]] and [[suits]]. [[Assets]], [[Goods]], and [[Data]] can be used to upgrade weapons and suits.


It's always been a core vision of [[David Braben]] that the player is a person in a real futuristic setting, not just a ship. Braben confirmed that [[Frontier Developments|Frontier]] is working on walking about features "Yes. We have ongoing work on planets, including atmospheres, planetary life, walking about and lots of other very exciting things for the future."<ref>[https://www.reddit.com/r/EliteDangerous/comments/4l4f3c/ask_him_anything_david_braben_cocreator_of_elite/d3k7yei/ Ask Him Anything: David Braben, co-creator of Elite, co-founder of the Raspberry Pi Foundation, and Frontier's head honcho]</ref>
=== Activities ===
There are many kinds of on foot activities such as PVE and PVP in a [[Conflict Zone (On Foot)|conflict zone]] on a planet's surface. Exploration and xenobiology on planets. Such as at a [[Thargoid Barnacle|Thargoid barnacle]], [[Thargoid Surface Site|surface site]] or [[Thargoid Spire|Spire]]. This can be done solo or with a [[Teams|team]]. Deathmatch between [[Commander|commanders]]. [[Settlement|Settlements]] have mechanics such as security controls, power, defenses. Stealth objectives can be reactivation or sabotage. Heist and theft missions to covertly steal objects. Some [[Assassin|Assassination]] missions require engineered suit and weapons to do it properly. There's [[Courier]] and [[Smuggler|Smuggling]]. Ship-to-ground and vs [[SRV]] combat. The 2 main career categories are [[Mercenary]] and [[Exobiologist|Exobiology]]. If you are the first person to land on an unexplored planetary body and disembark from your ship then you will receive credit from [[Universal Cartographics]] and an exploration bonus for making [[First Footfall]]. [[Operations]] are challenging multi-stage scenarios for squads or solo that occur on foot in [[Megaship|Megaships]] or [[Planets|planetside]] and with [[ships]] in space. You can join an Operation from anywhere in the galaxy. You're instantly transported to the location. Completion takes around 30 minutes to 1 hour.


In the Elite Dangerous Development Plan video, David Braben talks about walking on planets, animals, being a big game hunter. The ships have been designed with interiors in mind. For example walk around in ships, other people's ships, stations and vehicles in the future.<ref>[https://www.youtube.com/watch?v=EM0Gcl7iUM8 Elite: Dangerous Development Plan]</ref>
=== Missions ===
On Foot [[Mission Board|missions]] can be shared with all players who are in a [[Teams|Team]] by selecting the "Share" button on any mission transaction panel. Team members can individually accept or decline a shared mission invitation. Sharing a mission limits the rewards for participants to credits, reputation, or items, while the mission host retains the option to select an influence reward. If a mission involves obtaining a specific item, that mission item will be automatically moved the mission host's inventory when boarding a ship or departing the mission area. If a team member is critically injured and is holding a mission item, they will drop that item, allowing other team members to collect it and continue the mission.<ref>[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-update-5.584271/ Frontier Forums: Elite Dangerous: Odyssey Update 5]</ref>


During a Q&A at PAX East 2017, lead designer Sandro Sammarco said Space Legs is way off in the future.  
Missions have a timer that runs in real time. This could be a few hours to a few days. When close to the delivery target, it is possible to receive an additional mission objective by chance that requires you to complete the mission sooner than the timeout. This is additional, shorter timer occurs by chance. While on a mission you can go on a detour such as during a salvage mission you could land on another planet to collect samples from [[Fonticulua]] with the [[Genetic Sampler]] or inspect a minor wreckage.


"How will Telepresence and Multicrew work in the future with Space Legs and EVA gameplay? 'Just to set the record straight, Space Legs and EVA gameplay, that's way off in the future. That's a goal. I've talked to David and it's always been part of his core vision for what Elite really is, even from way back in the day, it's always been about you're a person in a real futuristic setting, not just a ship. However, I think it's also fair to say Space Legs is effectively dovetailing a whole new game into Elite. We take steps towards it, it's our end vision, but we're not there yet, we're... it's a long way off. And when it does, by the time, if we get there, if we manage it, I'm sure we'll have the time to sort out any consistencies that need to be sorted out." [68m04s]<ref>[https://www.youtube.com/watch?v=PhsH5U7tz4A&t=68m04s Elite Dangerous LIVE from PAX East part 2!]</ref>
Massacre missions are recommended to learn the [[settlement]] layouts, gather materials, and progress the [[mercenary]] rank. The gained experience makes stealth missions easier. Ships may chase you after completing such missions.


== Roadmap ==
Heist and theft missions requires stealing an object from a settlement. If it's covert then you cannot trigger alarms, and you can't kill anyone in the process. Opening a containment unit to get the target object always triggers the alarm. So you have to find the alarm control panel and disable the alarm systems first. It's quite profitable, roughly equal to scavenging.
Frontier has a roadmap with small, free updates in addition to expansions with significant new features and content which they intend to release. It mentions EVA in no particular order:<ref>[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1824c0b05a#Lifetime%20Exp Elite: Dangerous Newsletter #29]</ref>
* Walking around interiors and combative boarding of other ships
* Combat and other interactions with other players and AIs in the internal areas of star ports


== References ==
=== Roleplay ===
<references />
On foot [[roleplaying]] is more immersive because you are a character rather than the [[Ships|ship]]. The commander's physical appearance, suit and accessories are customizable via [[Holo-Me]]. [[Emotes]] in the [[HUD]] are used for nonverbal communication with other players, NPCs and your ship.
 
== Exobiology ==
[[File:Tussock Ignis.png|thumb|Exobiology|250x250px]]
{{Main|Exobiologist}}
Exobiology focuses on identifying and cataloguing [[species]] of flora and fauna on planetary surfaces with the [[Genetic Sampler]]. By assembling a complete organic sample from partial samples of 1 species, the complete sample can be redeemed at [[Vista Genomics]] for [[credits]]. The first player to log a particular species in a [[Galactic regions|galactic region]] will receive a discovery credit in the [[Codex]]. As the player documents more alien flora, they advance their Exobiologist rank. 
 
== Mercenary ==
[[File:ED Odyssey Mercenary On Foot.png|thumb|Mercenary|250x250px]]
{{Main|Mercenary}}
Mercenary work focuses on practically all instances of On Foot combat. This can range from accepting missions involving objectives at [[settlement]]s, which can involve both legal and illegal actions, to signing up with [[Frontline Solutions]] as a hired gun for a warring minor faction, to investigating remote points of interest and scavenging valuables from wrecks or smuggling caches. As the player kills more personnel and completes more missions, they advance their Mercenary rank.
 
== Equipment ==
[[File:Remlok-items-weapons-suit.png|thumb|Remlok store with items, weapons and suit|250x250px]]
 
To carry out On Foot activities, players have access to a selection of weapons, devices, and other personal gear. While On Foot, players also use a specialised [[HUD/Odyssey|HUD]] and the multifunctional InSight Hub personal info interface, which can be used to check the player's inventory, summon an [[Apex Interstellar Transport]] shuttle, activate [[Emotes]], and more. [[Handheld Weapon]]s and [[suits]] can be upgraded using [[Assets]], [[Goods]], and [[Data]], and they can also be [[Engineers|Engineered]].
 
Pre-upgraded and pre-engineered weapons and suits can be found at [[Pioneer Supplies]].<ref name=":5">[https://forums.frontier.co.uk/threads/odyssey-is-amazing.625347/ Odyssey is amazing!]</ref> They are 1-time purchase which means when someone buys it, that particular item is gone from the store (unlike the standard items which have unlimited stock).<ref name=":5" /> The unique items are refreshed every Thursday. You could search for unique gear at small backwater stations.<ref name=":5" />
 
===Handheld weapons===
{{Main|Handheld Weapons}}
 
{| class="wikitable sortable mw-collapsible" border="1"
!Name
!Type
!Damage
!Model
!Cost
!Manufacturer
!Notes
|-
|[[Karma AR-50]]
|Primary
|Kinetic
|Assault Rifle
|100,000 CR
|[[Kinematic Armaments]]
|
|-
|[[Karma C-44]]
|Primary
|Kinetic
|Carbine/SMG
|50,000 CR
|[[Kinematic Armaments]]
|
|-
|[[Karma P-15]]
|Secondary
|Kinetic
|Pistol
|75,000 CR
|[[Kinematic Armaments]]
|
|-
| [[Karma L-6]]
|Primary
|Explosive
|Rocket Launcher
|175,000 CR
|[[Kinematic Armaments]]
|
|-
|[[TK Aphelion]]
|Primary
|Thermal
|Assault Rifle
|100,000 CR
|[[Takada]]
|
|-
|[[TK Eclipse]]
|Primary
|Thermal
|Carbine/SMG
|50,000 CR
|[[Takada]]
|
|-
|[[TK Zenith]]
|Secondary
|Thermal
|Pistol
|75,000 CR
|[[Takada]]
|
|-
|[[Manticore Executioner]]
|Primary
|Plasma
|Marksman Rifle
|175,000 CR
|[[Manticore]]
|
|-
|[[Manticore Intimidator]]
|Primary
|Plasma
|Primary Weapon
|100,000 CR
|[[Manticore]]
|
|-
|[[Manticore Oppressor]]
|Primary
|Plasma
| Primary Weapon
|125,000 CR
|[[Manticore]]
|
|-
|[[Manticore Tormentor]]
|Secondary
|Plasma
|Secondary Weapon
|50,000 CR
|[[Manticore]]
|
|}
 
=== Tools ===
{{Main|Tools}}
 
{| class="wikitable sortable mw-collapsible" border="1"
!Name
! Type
!Cost
!Notes
|-
|[[Arc Cutter]]
|Secondary
|
|Slice open metal panels.
|-
| [[Energy Link]]
|Secondary
|
|Activate and deactivate devices and recharge suits. The electric discharge can also kill unshielded persons.
|-
|[[Genetic Sampler]]
|Secondary
|
|Collect and index samples from organisms.
|-
|[[Profile Analyser]]
|Secondary
|
|Scan targets for info and clone profiles.
|}
 
===Handheld Items===
{{Main|Items|Consumables}}
 
These are items that can be used by hand. [[Pioneer Supplies]] sells them as "consumables" which implies that these are generally single-use items.
 
{| class="wikitable sortable mw-collapsible" border="1"
!Name
!Type
!Category
!Cost
!Notes
|-
|[[E-Breach]]
|Hacker tool
|Consumables
|25,000 CR
|
|-
|[[Energy Cell]]
|Power source
|Consumables
|1,000 CR
|
|-
| [[Frag Grenade]]
|Explosive
|Consumables
|2,000 CR
|
|-
|[[Medkit]]
|Portable medical kit
|Consumables
|1,000 CR
|
|-
| [[Shield Disruptor]]
|Electromagnetic pulse
|Consumables
|2,000 CR
|
|-
| [[Shield Projector]]
|Shield grenade
|Consumables
|2,000 CR
|
|}
 
===Suits===
{{Main|Suits}}
 
{| class="wikitable sortable mw-collapsible" border="1"
!Name
!Manufacturer
!Type
! Tools
!Weapon Slots
!Cost
!Notes
|-
|[[Flight Suit]]
|[[Remlok]]
|Basic
|[[Energy Link]], [[Profile Analyser]]
|0 Primary
1 Secondary
|Free
|
|-
|[[Artemis Suit]]
|[[Supratech]]
| Exploration
|[[Energy Link]], [[Genetic Sampler]], [[Profile Analyser]]
|1 Primary
1 Secondary
|150,000 CR
|
|-
|[[Dominator Suit]]
|[[Manticore]]
|Combat
|[[Energy Link]], [[Profile Analyser]]
| 2 Primary
1 Secondary
|150,000 CR
|
|-
|[[Maverick Suit]]
|[[Remlok]]
|Scavenging
|[[Arc Cutter]], [[Energy Link]], [[Profile Analyser]]
|1 Primary
1 Secondary
|150,000 CR
|
|}
 
==NPC Personnel==
Various NPC personnel can be encountered at [[Settlement|settlements]] and [[Points of Interest|points of interest]]. Their role determines which weapons and tools they are carrying, and their level of security authorisation at the settlement.
{| class="sortable mw-collapsible article-table" border="1"
!Role
!Weapons
!Settlement<br />Authorisation Level
|-
|Administrator
| [[Karma P-15]] or [[TK Zenith]]
|3
|-
| Commando
|[[Karma AR-50]] or [[TK Aphelion]]
|
|-
|Enforcer
| [[Karma L-6]]
|
|-
|Pilot
|[[Karma P-15]]
|
|-
|Scientist
|[[Karma P-15]] or [[TK Zenith]]
|
|-
|Scout
|[[Karma C-44]] or [[TK Eclipse]]
|
|-
|Sharpshooter
|[[Manticore Executioner]]
|
|-
|Striker
|[[Manticore Intimidator]]
|
|-
|Worker
|[[Karma P-15]] or [[TK Zenith]]
|
|}
 
Most NPC personnel belong to a particular faction, though some may be representatives of [[Omnipol]], a special interstellar law enforcement agency that is independent of the Galactic Superpowers. Omnipol personnel wear distinct white-and-blue outfits with 'OMNIPOL' emblazoned across the chestpiece, as opposed to whichever faction livery they would normally sport.
 
== Storage ==
[[:Category:Consumables|Consumables]] and [[materials]] are stored in the [[Vehicles|vehicle]] that you use. [[Commodities]] are stored in the cargo hold of your [[Ships|ship]]. There's a limit to how much you can hold on your person. The rest gets stored on your ship and/or SRV. You can go to either to restock.<ref name=":6">[https://steamcommunity.com/app/359320/discussions/0/595136747144220496/&#x20;- Just began to play] - Elite Dangerous - Steam - 29 Dec 2024</ref>
 
Unlike commodities, you won't lose consumables if you die. However, if you get arrested then you'll lose the consumables and any [[E-Breach|E-breaches]] on your person. Restocking does not automatically restock your E-breaches, since it's illegal to carry them around. You'll get attacked if you're scanned and possess them. [[Pirate|Pirates]] also scan your ship for cargo.<ref name=":6" />
 
== Concourse ==
[[File:Concourse Tourist.png|thumb|250x250px|Concourse for tourists]]
{{Main|Concourse}}
The [[Concourse]] is a public area in [[Station]]s, [[Surface Port|Surface Ports]], certain [[Megaship|Megaships]] and [[Drake-Class Carrier|Fleet Carriers]]. You can disembark from your ship after [[docking]] and take an express lift directly to the Concourse. The Concourse is the only way to access certain services that are exclusive to On Foot activities:
 
*[[Apex Interstellar Transport]] - Local and interstellar shuttle service.
*[[Frontline Solutions]] - Sign up for local [[Conflict Zone (On Foot)|Conflict Zones]].
*[[Inter Astra]] - a shipyard service
*[[Pioneer Supplies]] - Buy, sell, and upgrade pilot equipment.
*[[Vista Genomics]] - Redeem organic samples obtained with the [[Genetic Sampler]].
 
== Points of Interest ==
{{Main|Points of Interest}}
 
A new series of [[Points of Interest]] designed around On Foot and SRV activities present additional opportunities for combat and scavenging.
 
*[[Active Power Source]]
*[[Artificial Structure]]
*[[Conflict Zone (On Foot)|Conflict Zone]]
*[[Crash Site (On Foot)|Crash Site]]
*[[Distress Beacon]]
*[[Impact Site]]
*[[Irregular Markers]]
*[[Minor Wreckage]]
*[[Surface Excavation]]
 
==Restrictions==
 
=== Disembark ===
Disembarking from a ship for On Foot activities is only possible on planets that fall within certain parameters. Ships cannot land on planets that have an [[atmosphere]] denser than 0.1 atm, and players cannot disembark onto planetary surfaces if the planet's gravity is 2.7 G or greater, or if the player's ship has a broken [[Ship Canopy|canopy]].
 
A planet that has a surface temperature greater than 800 K where it is lit by a star is hazardous to pilots, but it is still permitted to disembark on the planet's light side if desired. Be aware that pilots will suffer damage continuously while On Foot in hazardous temperatures until they board their ship, enter an SRV, or walk to the cooler dark side of the planet if the threshold is close enough to do so.
 
=== Camera view ===
On foot is designed exclusively for first person view. However, it is possible to view your character in third person by using the free camera mode of the [[camera suite]]. This enables viewing of your character in 3rd person, but there is no [[HUD]] display.
 
=== EVA ===
There's no Extravehicular Activity (spacewalk) in-game yet. However, if you walk on top of an active [[geyser]] it will shoot you high into the atmosphere or space.
 
==Development==
[[File:Elite-4-Character-Concept-Art-Edge-95-2001.png|thumb|200px|Character concept art, Edge Issue 95 (2001)]]
[[File:Elite Dangerous Atmospheric Escape.png|thumb|250px|EVA atmospheric escape]]
 
The first Elite 4 concept art in issue 95 of Edge magazine (March, 2001) included an early stage model of a female character with a weapon.<ref>[https://web.archive.org/web/20010407202845/http://www.frontier.co.uk/games/elite4/index.html Frontier: Games : Elite 4], through archive.org</ref>
 
Since the 2012 Kickstarter campaign there has been concept art of extravehicular activities. This ranges from people walking in a station to first person combat and ship repairs. There is a 3D blockout of a [[station]] with a 3D character holding a weapon. Docked ships are loaded with [[Cargo Cannister|cargo]] and flying [[drones]] carry cargo containers.
 
The [https://www.youtube.com/watch?v=8yd-m9AR7mY The Future of Elite: Dangerous] video (November 7, 2014) has 9 out of 10 people looking most forward to walking around in ships, space stations, planets etc.<ref>[https://www.youtube.com/watch?v=8yd-m9AR7mY YouTube: The Future of Elite: Dangerous]</ref>
 
It has always been a core vision of [[David Braben]] that the player is a person in a real futuristic setting, not just a ship.<ref name=":0" /> In the [https://www.youtube.com/watch?v=EM0Gcl7iUM8 Elite Dangerous Development Plan] video (December 14, 2012), Braben talks about walking on [[planets]], in [[ships]], other people's ships, [[Station|stations]], [[vehicles]] and being a big game hunter with animals. The [[ships]] have been designed with [[Ship Interiors|interiors]] in mind.<ref name=":4">[https://www.youtube.com/watch?v=EM0Gcl7iUM8 YouTube: Elite: Dangerous Development Plan]</ref> [[Multicrew]] and [[Holo-Me]] are the foundation for On Foot functionality.
 
===Roadmap ===
[[File:Anaconda-Walking-Pilot-Scale.png|thumb|250px|A walking pilot in a hangar with an Anaconda]]
Frontier has a roadmap with small, free updates in addition to expansions with significant new features and content which they intend to release. It mentions EVA in no particular order:<ref>[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1824c0b05a#Lifetime%20Exp Elite: Dangerous Newsletter #29]</ref>
*Walking around interiors and combative boarding of other ships
*Combat and other interactions with other players and AIs in the internal areas of star ports
 
Newsletter #32 confirms the following: ''"We plan to continue to significantly enhance the game via further expansions after the launch date, using the same incremental development philosophy that we’ve used so far. Major new features will include planetary landings and even walking around inside ships, stations, and planet surfaces with time."<ref name=":1">[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond Elite: Dangerous Newsletter #32]</ref>''
 
''"We also plan to allow you to get up out of your seat and walk around your ship. You can see the level of attention and thought that has already been given to the ship interiors."''<ref name=":1" />
 
''"Of course walking round your ship will be nice, but it is the just springboard for a very significant expansion of gameplay – you will be able to experience the inside of starports and interact with other players and AI characters, and even board other people’s ships in space and take them by force, as shown in this concept piece. Of course this will be further expanded to include walking around on the surfaces of planets too."''<ref name=":1" />
 
An interview on 13 June 2014: ''"Pryrios: When you say we will walk inside ships and stations, are you thinking in first person view or third person view over the shoulder? If it's third person view, are you planning on doing some character creator to make different characters for players?"''<ref name=":2">[http://nosuchwebpage.com/index.php?post_id=81 No Such Webpage.com: Live Chat David Braben]</ref>
 
''"David Braben: First person."''<ref name=":2" />
 
Development plan on the Kickstarter page (December 2014): ''"You will be able to walk around the spaceport, you will be able to see gold being loaded into someone else's ship, you will be able to sneak in and hide in amongst the cargo. All of those things are phenomenal game play opportunities where that ship might actually be the ship of another player, so just think where that all ends."''<ref name=":4" />
 
On 12 March 2015, [[David Braben]] said, ''"...as you can walk around inside your ships, things like leather upholstery are also things that we can do. It’s not a pay-to-win thing but actually makes your ship more shiny."''<ref>[https://www.rockpapershotgun.com/2015/03/12/david-braben-on-fan-anger-interview/ Rock Paper Shotgun: Interview: David Braben On Fan Anger And Expectations]
</ref>
 
On 20 March 2015, [[David Braben|Braben]] was asked about the long roadmap ahead and his reply was (at 5:20), ''"Well I'm very excited. I've said over a long time I'm very excited about some features that we will do down the road including things like landing on planets, walking around inside your spaceship, getting out of your spaceship, all of those things I think are very very exciting and obviously those are in the long-term roadmap."''<ref>[https://www.youtube.com/watch?v=JLpX1G5I5tQ&t=320s YouTube: Elite: Dangerous - David Braben Interview (5:20)]
</ref>
 
On 26 May 2016 during an AMA with David Braben, this question was asked: ''"Is there a small team doing any preliminary work on atmosphere landings / walking (in stations etc) currently being looked at? As it is almost there for walking in station..." ''Braben replied, ''"Yes. We have ongoing work on planets, including atmospheres, planetary life, walking about and lots of other very exciting things for the future."''<ref>[https://www.reddit.com/r/EliteDangerous/comments/4l4f3c/ask_him_anything_david_braben_cocreator_of_elite/d3k7yei/?st=j35wmw0a&sh=095f6542 reddit: Ask Him Anything: David Braben, co-creator of Elite, co-founder of the Raspberry Pi Foundation, and Frontier's head honcho]</ref>
 
On 8 April 2016, Braben reiterated that walking around will be a future update: ''“There was a lot of discussion prior to and during the Kickstarter project as to whether you should be able to walk around in your ship. We looked at that in great detail. Ultimately we decided the arbiter has to be, ‘Does it make the game more fun?’ Because it’s a lot of extra work and it brings in more constraints. It’s something we will do, but it’ll be in a future update because we need so many things on a human scale for that to be additive and enjoyable.”''<ref>[http://www.kotaku.co.uk/2016/04/08/the-making-of-elite-dangerous Kotaku: The Making of Elite: Dangerous (8 April 2016)] </ref>
 
[[File:Elite-Dangerous-Station-Space-Legs-Blockout-Concept.png|thumb|250px|On Foot blockout concept]]
On 10 March 2017 during a Q&A at PAX East, lead designer [[Sandro Sammarco]] said "Space Legs" were way off in the future: ''"How will Telepresence and Multicrew work in the future with Space Legs and EVA gameplay? 'Just to set the record straight, Space Legs and EVA gameplay, that's way off in the future. That's a goal. I've talked to David and it's always been part of his core vision for what Elite really is, even from way back in the day, it's always been about you're a person in a real futuristic setting, not just a ship. However, I think it's also fair to say Space Legs is effectively dovetailing a whole new game into Elite. We take steps towards it, it's our end vision, but we're not there yet, we're... it's a long way off. And when it does, by the time, if we get there, if we manage it, I'm sure we'll have the time to sort out any consistencies that need to be sorted out."''<ref name=":0">[https://www.youtube.com/watch?v=PhsH5U7tz4A&t=68m04s YouTube: LIVE from PAX East part 2! (1:08:04)]</ref>
 
On 11 April 2017 during the The Commanders Release Livestream (at 10:10), Braben confirmed that space legs is coming and is planned, but it's not imminent. A person in the chat asked, ''"Will we get space legs at some point? If yes don't say when, but answer with long, medium or short."'' Braben replied, ''"It's coming, but obviously it's not imminent, but it is coming and it is planned."''<ref>[https://www.youtube.com/watch?v=McJgSVJQGG8&t=610s YouTube: 2.3 - The Commanders Release (10:10)]</ref>
 
On 11 April 2017, Braben's closing statement of a Reddit AMA: ''"The future for Elite Dangerous is very exciting, including a whole raft of incredible features, yes including 'space legs' but so many more things too. We have such a great community, and we're really glad that you guys share our passion and support us."''<ref>[https://www.reddit.com/r/EliteDangerous/comments/64pp4c/ask_him_anything_david_braben_obe_fdev_ceo/ reddit: Ask Him Anything: David Braben OBE, FDev CEO]</ref><ref>[https://forums.frontier.co.uk/threads/master-brabens-closing-statement-from-the-reddit-ama-today-11-4-17.341940/ Frontier Forums: Master Brabens' closing statement from the Reddit AMA today. 11/4/17]
</ref>
 
[[File:Flightsuit_combatsketch01.jpg|thumb|250px|Flight suit combat sketch]]
On 4 October 2017 [[Zac Antonaci]] wrote, ''"Spacelegs (as the community are dubbing them) is something that David B and the development team are very excited by and it’s certainly high on the list of features they would like to make. However, as we’ve mentioned before, 'Spacelegs' is something further down the line. After 2.4 we’ll be focusing on the core gameplay experience so it’s not something that we will be announcing at Frontier Expo. I do have to say though, I truly hope that the community are excited by the content being revealed at FX."''<ref>[https://forums.frontier.co.uk/threads/frontier-expo-ed-speculation.381918/page-8#post-5990260 Frontier Forums: Frontier Expo ED Speculation, post #147]</ref>
 
On 27 January 2018, Sandro Sammarco said, ''"The team and I all see Space Legs as the feature we will love to add and are at the top of our specification, but it's something that will not happen in the Beyond season. We will talk more about it later."''<ref>[https://www.actugaming.net/elite-dangerous-interview-de-sandro-sammarco-lead-designer-126625/ ActuGaming: Elite Dangerous Beyond – Chapter One : Notre interview de Sandro Sammarco, Lead Designer] </ref><ref>[https://forums.frontier.co.uk/threads/elite-dangerous-2018-roadmap-regularly-updated.397639/page-10#post-6734711 <nowiki>Frontier Forums: Elite Dangerous 2018 Roadmap [Regularly Updated], post #187</nowiki>]</ref>
 
On 31 August 2018, Zac Antonaci posted an important community update on Frontier Forums with relevant information: "''A while ago, our development went from pre-production into full production on our next major milestone of Elite development. What that means in the simplest terms is that the team are actively working on the next major landmark which takes us into our next era for Elite. We aren’t going to be ready to talk about or announce any details for quite a while yet, it is early in the development and there is still a long way to go, but I can say that this is something that will be scheduled to release a considerable time after the final update in the [[Elite Dangerous: Beyond|Beyond series]]. We will have more details on exactly what this means and how the era will roll out after the release of Beyond – Chapter Four, but '''this does mark some exciting next steps''' and a continued commitment to the long term vision for the game and our community.''"<ref>[https://forums.frontier.co.uk/threads/important-community-update.444800/#post-6966016 Frontier Forums: Important Community Update]</ref>
 
When Wolvie said, ''"Thanks for the update Zac, it's good to hear some honest comments as things have been quiet for several months on the Focused Feedback. I'm a Beta Backer with Lifetime Expansion Pass and have always seen Elites development as a journey not a race, I'm looking forward to what comes next."''<ref>[https://forums.frontier.co.uk/threads/important-community-update.444800/page-4#post-6966175 Frontier Forums: Important Community Update, post #73]</ref>
 
Antonaci responded, ''"Thanks Wolvie, I hope you enjoy the [[Elite Dangerous: Odyssey|next leg of the journey]]."''<ref>[https://forums.frontier.co.uk/threads/important-community-update.444800/page-5#post-6966216 Frontier Forums: Important Community Update, post #98]</ref>
 
<gallery hideaddbutton="true">
File:Elite Dangerous Development Plan
File:The Future of Elite Dangerous
</gallery>
 
=== Commander Chronicles: Lift-Off===
On 26 June 2018, Frontier released the cinematic video [[Commander Chronicles]]: Lift-Off. This was the first demonstration of [[pilot]] walking animations using the ''Elite Dangerous'' engine. A Commander is shown walking across a [[station]] [[Landing Pad]], then using a lift to enter a [[Krait MkII]]. He enters the cockpit, where two other Commanders are waiting, sits in the primary pilot seat, and then controls the ship as it lifts off, departs the station, and jumps into [[hyperspace]].<ref>[https://www.youtube.com/watch?v=4M8ZeHZSZ3o YouTube: Commander Chronicles: Lift-Off]</ref>
 
<gallery hideaddbutton="true">
File:Commander Chronicles Lift-Off
</gallery>
 
===Mission Pack leak===
In October 2018, a few mission pack videos with standing and talking NPCs were discovered in the public test server movies folder.<ref name=":3">[https://www.reddit.com/r/EliteDangerous/comments/9ssavw/videos_in_the_beta_files/ reddit: Videos in the Beta Files]</ref>
 
There is one video with sound, which has an apparent mission-giver swaying back and forth, offering you an assignment you may be interested in, saying you should make your way to their command ship. There are also several silent videos of the same mission-giver seated talking to a camera briefly.<ref name=":3" />
 
===Odyssey reveal===
On 3 June 2020, Frontier Developments announced the game's second expansion, ''[[Elite Dangerous: Odyssey]]'', would release in Q1 2021. Among other key features, ''Odyssey'' included On Foot functionality, at the time referred to by the community and unofficially by the developers as "Space Legs". The name was coined over the years for the highly-anticipated feature. The pre-alpha trailer of ''Odyssey'' showed three Commanders in armoured space suits with weapons walking on foot across an arid terrestrial world with a presumably non-breathable atmosphere. The Commanders arrive at a small surface structure while an [[Anaconda]] touches down at an adjacent landing zone.<ref name="Odyssey">[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-announcement.546389/ Frontier Forums: Elite Dangerous: Odyssey Announcement]</ref> ''Odyssey'' was released on PC on 19 May 2021.<ref>[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-pc-launch-date.572921/ Frontier Forums: Elite Dangerous: Odyssey PC Launch Date]</ref> 
 
<gallery hideaddbutton="true">
File:Elite Dangerous Odyssey Announcement Trailer
File:Elite Dangerous- Odyssey - Starport Tour
</gallery>
 
=== Caspian Explorer Update ===
The free Caspian Explorer update released on 2 Dec 2025.<ref name=":7">[https://forums.frontier.co.uk/threads/elite-dangerous-caspian-explorer-update.643685/ Elite Dangerous | Caspian Explorer Update] - Frontier Forums - 2 Dec 2025</ref> This significantly improved the on-foot NPC combat behavior, and rebalanced suits & weapons.<ref name=":7" /> Here's a list of changes:
{| class="fandom-table"
|+
!'''Adjustments to On-Foot NPC Combat Behaviours'''<ref name=":7" />
!'''Rebalanced suits & weapons'''<ref name=":7" />
|-
|
*General Movement Speed:
** Introduced a haste system which controls NPCs movement speed. Maximum haste values make NPCs run faster than current speeds.
** NPCs will be more combat efficient, more decisive, and have better threat detection.
* Dodging Improvements:
** NPC will now prioritise dodging into cover if possible.
* Crouching Improvements:
** NPCs will crouch more often including behind cover, reloading, or to evade.
* Retreating/Cover Movement:
** Improved reaction time when an NPC needs to take cover.
** NPCs will make better use of cover and be less likely to stand in the open.
* Under Threat Behaviour Improvements:
** If the NPC is shot at or has low shield or health, they will attempt to take cover.
** Once their shield has returned, they will resume usual behaviours.
** This behaviour replaces the old "fleeing" behaviour entirely.
* Advance Towards Threat Behaviour:
** Strikers and Scouts may decide to advance under fire until they lose their shields entirely.
** Other NPCs are more likely to retreat under threat.
* Crime Scan Adjustments:
** Security will now crime scan from a longer range. This removes the short walk to the target.
** Security NPC will turn to face the target before starting.
* Grenade Behaviour Adjustments:
** Grenades are more often used against groups.
** Grenades are used to flush targets out from cover.
** NPCs will now use memorised and reported positions to better identify large groups of targets.
** Ensured that NPCs will no longer throw EMP grenades at targets with low shield proportion.
|
* Rebalanced NPCs suit and shield resistances to reduce the disparity between damage types vs shields and armour for suits/shields (this does not affect the player they are using the old resistances)
* Weapon changes:
** Improved stow and draw times for all weapons
** Adjusted weapon handling modification to account for new stow and draw times
** Decreased flight time on projectiles for:
*** Manticore Executioner
*** Manticore Tormentor
*** Manticore Oppressor
** Increased ammo for:
*** Karma AR-50
*** TK Eclipse
** Decreased ammo for:
*** Karma C-44
** Decreased reload speed for:
*** Karma L-6
|}
 
==See also==
*''[[Elite Dangerous: Odyssey]]''
* [[Planetary Landings]]
*[[Atmospheric Landings]]
 
==Videos==
<gallery hideaddbutton="true">
File:Elite Dangerous- Odyssey - Conflict Zones
File:Elite Dangerous - Exo-Biology
File:How To EVA in Elite Dangerous Odyssey
File:On Foot Combat - A Guide to Getting Started in Elite Dangerous Odyssey
File:REVIEW- Elite Dangerous - The Biggest Change to Odyssey Combat Yet
</gallery>


== Gallery ==
==Gallery==
<gallery>
<gallery>
Flightsuit_combatsketch01.jpg|Flight suit combat sketch
File:Flightsuit combatsketch01.jpg|Flight suit combat sketch
Stationinside_08.jpg|People inside a station
File:Stationinside 08.jpg|People inside a station
Elite Dangerous Station Walking.png|People walking in a station
File:Elite Dangerous Station Walking.png|People walking in a station
Elite Dangerous Atmospheric Escape.png|Elite Dangerous Atmospheric Escape
File:Station Interior Zorgon Peterson Artwork.png|Station Interior Zorgon Peterson Artwork
Elite Dangerous Exiting a Ship.png|Exiting a ship
File:Elite Dangerous Atmospheric Escape.png|Elite Dangerous Atmospheric Escape
Elite-Dangerous-Walking-in-Station.png|Walking in a station
File:Elite Dangerous Exiting a Ship.png|Exiting a ship
File:Elite-Dangerous-Ship-Interior-Concept.jpg|Ship Interior concept art
File:Beluga-Liner-Official-Art.png|Beluga Liner official art
File:Cobra-Walking-Pilot-Scale.png|Cobra and a walking pilot
File:Viper Mk III Pilot Hangar.png|Viper Mk III and pilot in hangar
File:Anaconda-Walking-Pilot-Scale.png|Anaconda and a walking pilot
File:Type-9 Heavy Walking Pilot.png|Type-9 and a walking pilot
File:Elite-Dangerous-Pilot-Cargo-Canisters-Art.png|Pilot and cargo canisters art
File:Pilot-Standing-Cobra-mk3.png|Pilot Standing in a Cobra Mk3
File:Elite-Dangerous-Station-Space-Legs-Blockout-Concept.png|Station space legs blockout concept
</gallery>
</gallery>
==References==
<references />
[[zh:{{PAGENAME}}]]
[[ru:Пеший игровой режим]]
[[Category:Elite Dangerous: Odyssey]]
[[Category:Guides]]
[[Category:Guides]]
[[Category:Gameplay]]

Latest revision as of 10:47, 23 October 2026

File:Elite-Dangerous-Odyssey Key-Art.png
Commanders on a planet in ED: Odyssey

On Foot allows you to directly control your avatar in first person. Many activities are possible without a ship nor vehicle. This feature was introduced in ED: Odyssey on 19 May 2021.

Overview

On Foot activities allow players to interact with the galaxy in first person. Odyssey added 2 Pilots Federation ranks: Mercenary and Exobiologist. All players can disembark from their ship inside a hangar or on a planetary surface. The accessible terrestrials are limited to planets and moons with zero or tenuous atmospheres. Undertaking On Foot activities requires managing equipment such as handheld weapons, tools, consumables and suits. Assets, Goods, and Data can be used to upgrade weapons and suits.

Activities

There are many kinds of on foot activities such as PVE and PVP in a conflict zone on a planet's surface. Exploration and xenobiology on planets. Such as at a Thargoid barnacle, surface site or Spire. This can be done solo or with a team. Deathmatch between commanders. Settlements have mechanics such as security controls, power, defenses. Stealth objectives can be reactivation or sabotage. Heist and theft missions to covertly steal objects. Some Assassination missions require engineered suit and weapons to do it properly. There's Courier and Smuggling. Ship-to-ground and vs SRV combat. The 2 main career categories are Mercenary and Exobiology. If you are the first person to land on an unexplored planetary body and disembark from your ship then you will receive credit from Universal Cartographics and an exploration bonus for making First Footfall. Operations are challenging multi-stage scenarios for squads or solo that occur on foot in Megaships or planetside and with ships in space. You can join an Operation from anywhere in the galaxy. You're instantly transported to the location. Completion takes around 30 minutes to 1 hour.

Missions

On Foot missions can be shared with all players who are in a Team by selecting the "Share" button on any mission transaction panel. Team members can individually accept or decline a shared mission invitation. Sharing a mission limits the rewards for participants to credits, reputation, or items, while the mission host retains the option to select an influence reward. If a mission involves obtaining a specific item, that mission item will be automatically moved the mission host's inventory when boarding a ship or departing the mission area. If a team member is critically injured and is holding a mission item, they will drop that item, allowing other team members to collect it and continue the mission.[1]

Missions have a timer that runs in real time. This could be a few hours to a few days. When close to the delivery target, it is possible to receive an additional mission objective by chance that requires you to complete the mission sooner than the timeout. This is additional, shorter timer occurs by chance. While on a mission you can go on a detour such as during a salvage mission you could land on another planet to collect samples from Fonticulua with the Genetic Sampler or inspect a minor wreckage.

Massacre missions are recommended to learn the settlement layouts, gather materials, and progress the mercenary rank. The gained experience makes stealth missions easier. Ships may chase you after completing such missions.

Heist and theft missions requires stealing an object from a settlement. If it's covert then you cannot trigger alarms, and you can't kill anyone in the process. Opening a containment unit to get the target object always triggers the alarm. So you have to find the alarm control panel and disable the alarm systems first. It's quite profitable, roughly equal to scavenging.

Roleplay

On foot roleplaying is more immersive because you are a character rather than the ship. The commander's physical appearance, suit and accessories are customizable via Holo-Me. Emotes in the HUD are used for nonverbal communication with other players, NPCs and your ship.

Exobiology

File:Tussock Ignis.png
Exobiology
Main article: Exobiologist

Exobiology focuses on identifying and cataloguing species of flora and fauna on planetary surfaces with the Genetic Sampler. By assembling a complete organic sample from partial samples of 1 species, the complete sample can be redeemed at Vista Genomics for credits. The first player to log a particular species in a galactic region will receive a discovery credit in the Codex. As the player documents more alien flora, they advance their Exobiologist rank.

Mercenary

File:ED Odyssey Mercenary On Foot.png
Mercenary
Main article: Mercenary

Mercenary work focuses on practically all instances of On Foot combat. This can range from accepting missions involving objectives at settlements, which can involve both legal and illegal actions, to signing up with Frontline Solutions as a hired gun for a warring minor faction, to investigating remote points of interest and scavenging valuables from wrecks or smuggling caches. As the player kills more personnel and completes more missions, they advance their Mercenary rank.

Equipment

File:Remlok-items-weapons-suit.png
Remlok store with items, weapons and suit

To carry out On Foot activities, players have access to a selection of weapons, devices, and other personal gear. While On Foot, players also use a specialised HUD and the multifunctional InSight Hub personal info interface, which can be used to check the player's inventory, summon an Apex Interstellar Transport shuttle, activate Emotes, and more. Handheld Weapons and suits can be upgraded using Assets, Goods, and Data, and they can also be Engineered.

Pre-upgraded and pre-engineered weapons and suits can be found at Pioneer Supplies.[2] They are 1-time purchase which means when someone buys it, that particular item is gone from the store (unlike the standard items which have unlimited stock).[2] The unique items are refreshed every Thursday. You could search for unique gear at small backwater stations.[2]

Handheld weapons

Main article: Handheld Weapons
Name Type Damage Model Cost Manufacturer Notes
Karma AR-50 Primary Kinetic Assault Rifle 100,000 CR Kinematic Armaments
Karma C-44 Primary Kinetic Carbine/SMG 50,000 CR Kinematic Armaments
Karma P-15 Secondary Kinetic Pistol 75,000 CR Kinematic Armaments
Karma L-6 Primary Explosive Rocket Launcher 175,000 CR Kinematic Armaments
TK Aphelion Primary Thermal Assault Rifle 100,000 CR Takada
TK Eclipse Primary Thermal Carbine/SMG 50,000 CR Takada
TK Zenith Secondary Thermal Pistol 75,000 CR Takada
Manticore Executioner Primary Plasma Marksman Rifle 175,000 CR Manticore
Manticore Intimidator Primary Plasma Primary Weapon 100,000 CR Manticore
Manticore Oppressor Primary Plasma Primary Weapon 125,000 CR Manticore
Manticore Tormentor Secondary Plasma Secondary Weapon 50,000 CR Manticore

Tools

Main article: Tools
Name Type Cost Notes
Arc Cutter Secondary Slice open metal panels.
Energy Link Secondary Activate and deactivate devices and recharge suits. The electric discharge can also kill unshielded persons.
Genetic Sampler Secondary Collect and index samples from organisms.
Profile Analyser Secondary Scan targets for info and clone profiles.

Handheld Items

Main article: Items

These are items that can be used by hand. Pioneer Supplies sells them as "consumables" which implies that these are generally single-use items.

Name Type Category Cost Notes
E-Breach Hacker tool Consumables 25,000 CR
Energy Cell Power source Consumables 1,000 CR
Frag Grenade Explosive Consumables 2,000 CR
Medkit Portable medical kit Consumables 1,000 CR
Shield Disruptor Electromagnetic pulse Consumables 2,000 CR
Shield Projector Shield grenade Consumables 2,000 CR

Suits

Main article: Suits
Name Manufacturer Type Tools Weapon Slots Cost Notes
Flight Suit Remlok Basic Energy Link, Profile Analyser 0 Primary

1 Secondary

Free
Artemis Suit Supratech Exploration Energy Link, Genetic Sampler, Profile Analyser 1 Primary

1 Secondary

150,000 CR
Dominator Suit Manticore Combat Energy Link, Profile Analyser 2 Primary

1 Secondary

150,000 CR
Maverick Suit Remlok Scavenging Arc Cutter, Energy Link, Profile Analyser 1 Primary

1 Secondary

150,000 CR

NPC Personnel

Various NPC personnel can be encountered at settlements and points of interest. Their role determines which weapons and tools they are carrying, and their level of security authorisation at the settlement.

Role Weapons Settlement
Authorisation Level
Administrator Karma P-15 or TK Zenith 3
Commando Karma AR-50 or TK Aphelion
Enforcer Karma L-6
Pilot Karma P-15
Scientist Karma P-15 or TK Zenith
Scout Karma C-44 or TK Eclipse
Sharpshooter Manticore Executioner
Striker Manticore Intimidator
Worker Karma P-15 or TK Zenith

Most NPC personnel belong to a particular faction, though some may be representatives of Omnipol, a special interstellar law enforcement agency that is independent of the Galactic Superpowers. Omnipol personnel wear distinct white-and-blue outfits with 'OMNIPOL' emblazoned across the chestpiece, as opposed to whichever faction livery they would normally sport.

Storage

Consumables and materials are stored in the vehicle that you use. Commodities are stored in the cargo hold of your ship. There's a limit to how much you can hold on your person. The rest gets stored on your ship and/or SRV. You can go to either to restock.[3]

Unlike commodities, you won't lose consumables if you die. However, if you get arrested then you'll lose the consumables and any E-breaches on your person. Restocking does not automatically restock your E-breaches, since it's illegal to carry them around. You'll get attacked if you're scanned and possess them. Pirates also scan your ship for cargo.[3]

Concourse

File:Concourse Tourist.png
Concourse for tourists
Main article: Concourse

The Concourse is a public area in Stations, Surface Ports, certain Megaships and Fleet Carriers. You can disembark from your ship after docking and take an express lift directly to the Concourse. The Concourse is the only way to access certain services that are exclusive to On Foot activities:

Points of Interest

Main article: Points of Interest

A new series of Points of Interest designed around On Foot and SRV activities present additional opportunities for combat and scavenging.

Restrictions

Disembark

Disembarking from a ship for On Foot activities is only possible on planets that fall within certain parameters. Ships cannot land on planets that have an atmosphere denser than 0.1 atm, and players cannot disembark onto planetary surfaces if the planet's gravity is 2.7 G or greater, or if the player's ship has a broken canopy.

A planet that has a surface temperature greater than 800 K where it is lit by a star is hazardous to pilots, but it is still permitted to disembark on the planet's light side if desired. Be aware that pilots will suffer damage continuously while On Foot in hazardous temperatures until they board their ship, enter an SRV, or walk to the cooler dark side of the planet if the threshold is close enough to do so.

Camera view

On foot is designed exclusively for first person view. However, it is possible to view your character in third person by using the free camera mode of the camera suite. This enables viewing of your character in 3rd person, but there is no HUD display.

EVA

There's no Extravehicular Activity (spacewalk) in-game yet. However, if you walk on top of an active geyser it will shoot you high into the atmosphere or space.

Development

File:Elite-4-Character-Concept-Art-Edge-95-2001.png
Character concept art, Edge Issue 95 (2001)
File:Elite Dangerous Atmospheric Escape.png
EVA atmospheric escape

The first Elite 4 concept art in issue 95 of Edge magazine (March, 2001) included an early stage model of a female character with a weapon.[4]

Since the 2012 Kickstarter campaign there has been concept art of extravehicular activities. This ranges from people walking in a station to first person combat and ship repairs. There is a 3D blockout of a station with a 3D character holding a weapon. Docked ships are loaded with cargo and flying drones carry cargo containers.

The The Future of Elite: Dangerous video (November 7, 2014) has 9 out of 10 people looking most forward to walking around in ships, space stations, planets etc.[5]

It has always been a core vision of David Braben that the player is a person in a real futuristic setting, not just a ship.[6] In the Elite Dangerous Development Plan video (December 14, 2012), Braben talks about walking on planets, in ships, other people's ships, stations, vehicles and being a big game hunter with animals. The ships have been designed with interiors in mind.[7] Multicrew and Holo-Me are the foundation for On Foot functionality.

Roadmap

File:Anaconda-Walking-Pilot-Scale.png
A walking pilot in a hangar with an Anaconda

Frontier has a roadmap with small, free updates in addition to expansions with significant new features and content which they intend to release. It mentions EVA in no particular order:[8]

  • Walking around interiors and combative boarding of other ships
  • Combat and other interactions with other players and AIs in the internal areas of star ports

Newsletter #32 confirms the following: "We plan to continue to significantly enhance the game via further expansions after the launch date, using the same incremental development philosophy that we’ve used so far. Major new features will include planetary landings and even walking around inside ships, stations, and planet surfaces with time."[9]

"We also plan to allow you to get up out of your seat and walk around your ship. You can see the level of attention and thought that has already been given to the ship interiors."[9]

"Of course walking round your ship will be nice, but it is the just springboard for a very significant expansion of gameplay – you will be able to experience the inside of starports and interact with other players and AI characters, and even board other people’s ships in space and take them by force, as shown in this concept piece. Of course this will be further expanded to include walking around on the surfaces of planets too."[9]

An interview on 13 June 2014: "Pryrios: When you say we will walk inside ships and stations, are you thinking in first person view or third person view over the shoulder? If it's third person view, are you planning on doing some character creator to make different characters for players?"[10]

"David Braben: First person."[10]

Development plan on the Kickstarter page (December 2014): "You will be able to walk around the spaceport, you will be able to see gold being loaded into someone else's ship, you will be able to sneak in and hide in amongst the cargo. All of those things are phenomenal game play opportunities where that ship might actually be the ship of another player, so just think where that all ends."[7]

On 12 March 2015, David Braben said, "...as you can walk around inside your ships, things like leather upholstery are also things that we can do. It’s not a pay-to-win thing but actually makes your ship more shiny."[11]

On 20 March 2015, Braben was asked about the long roadmap ahead and his reply was (at 5:20), "Well I'm very excited. I've said over a long time I'm very excited about some features that we will do down the road including things like landing on planets, walking around inside your spaceship, getting out of your spaceship, all of those things I think are very very exciting and obviously those are in the long-term roadmap."[12]

On 26 May 2016 during an AMA with David Braben, this question was asked: "Is there a small team doing any preliminary work on atmosphere landings / walking (in stations etc) currently being looked at? As it is almost there for walking in station..." Braben replied, "Yes. We have ongoing work on planets, including atmospheres, planetary life, walking about and lots of other very exciting things for the future."[13]

On 8 April 2016, Braben reiterated that walking around will be a future update: “There was a lot of discussion prior to and during the Kickstarter project as to whether you should be able to walk around in your ship. We looked at that in great detail. Ultimately we decided the arbiter has to be, ‘Does it make the game more fun?’ Because it’s a lot of extra work and it brings in more constraints. It’s something we will do, but it’ll be in a future update because we need so many things on a human scale for that to be additive and enjoyable.”[14]

File:Elite-Dangerous-Station-Space-Legs-Blockout-Concept.png
On Foot blockout concept

On 10 March 2017 during a Q&A at PAX East, lead designer Sandro Sammarco said "Space Legs" were way off in the future: "How will Telepresence and Multicrew work in the future with Space Legs and EVA gameplay? 'Just to set the record straight, Space Legs and EVA gameplay, that's way off in the future. That's a goal. I've talked to David and it's always been part of his core vision for what Elite really is, even from way back in the day, it's always been about you're a person in a real futuristic setting, not just a ship. However, I think it's also fair to say Space Legs is effectively dovetailing a whole new game into Elite. We take steps towards it, it's our end vision, but we're not there yet, we're... it's a long way off. And when it does, by the time, if we get there, if we manage it, I'm sure we'll have the time to sort out any consistencies that need to be sorted out."[6]

On 11 April 2017 during the The Commanders Release Livestream (at 10:10), Braben confirmed that space legs is coming and is planned, but it's not imminent. A person in the chat asked, "Will we get space legs at some point? If yes don't say when, but answer with long, medium or short." Braben replied, "It's coming, but obviously it's not imminent, but it is coming and it is planned."[15]

On 11 April 2017, Braben's closing statement of a Reddit AMA: "The future for Elite Dangerous is very exciting, including a whole raft of incredible features, yes including 'space legs' but so many more things too. We have such a great community, and we're really glad that you guys share our passion and support us."[16][17]

File:Flightsuit combatsketch01.jpg
Flight suit combat sketch

On 4 October 2017 Zac Antonaci wrote, "Spacelegs (as the community are dubbing them) is something that David B and the development team are very excited by and it’s certainly high on the list of features they would like to make. However, as we’ve mentioned before, 'Spacelegs' is something further down the line. After 2.4 we’ll be focusing on the core gameplay experience so it’s not something that we will be announcing at Frontier Expo. I do have to say though, I truly hope that the community are excited by the content being revealed at FX."[18]

On 27 January 2018, Sandro Sammarco said, "The team and I all see Space Legs as the feature we will love to add and are at the top of our specification, but it's something that will not happen in the Beyond season. We will talk more about it later."[19][20]

On 31 August 2018, Zac Antonaci posted an important community update on Frontier Forums with relevant information: "A while ago, our development went from pre-production into full production on our next major milestone of Elite development. What that means in the simplest terms is that the team are actively working on the next major landmark which takes us into our next era for Elite. We aren’t going to be ready to talk about or announce any details for quite a while yet, it is early in the development and there is still a long way to go, but I can say that this is something that will be scheduled to release a considerable time after the final update in the Beyond series. We will have more details on exactly what this means and how the era will roll out after the release of Beyond – Chapter Four, but this does mark some exciting next steps and a continued commitment to the long term vision for the game and our community."[21]

When Wolvie said, "Thanks for the update Zac, it's good to hear some honest comments as things have been quiet for several months on the Focused Feedback. I'm a Beta Backer with Lifetime Expansion Pass and have always seen Elites development as a journey not a race, I'm looking forward to what comes next."[22]

Antonaci responded, "Thanks Wolvie, I hope you enjoy the next leg of the journey."[23]

Commander Chronicles: Lift-Off

On 26 June 2018, Frontier released the cinematic video Commander Chronicles: Lift-Off. This was the first demonstration of pilot walking animations using the Elite Dangerous engine. A Commander is shown walking across a station Landing Pad, then using a lift to enter a Krait MkII. He enters the cockpit, where two other Commanders are waiting, sits in the primary pilot seat, and then controls the ship as it lifts off, departs the station, and jumps into hyperspace.[24]

Mission Pack leak

In October 2018, a few mission pack videos with standing and talking NPCs were discovered in the public test server movies folder.[25]

There is one video with sound, which has an apparent mission-giver swaying back and forth, offering you an assignment you may be interested in, saying you should make your way to their command ship. There are also several silent videos of the same mission-giver seated talking to a camera briefly.[25]

Odyssey reveal

On 3 June 2020, Frontier Developments announced the game's second expansion, Elite Dangerous: Odyssey, would release in Q1 2021. Among other key features, Odyssey included On Foot functionality, at the time referred to by the community and unofficially by the developers as "Space Legs". The name was coined over the years for the highly-anticipated feature. The pre-alpha trailer of Odyssey showed three Commanders in armoured space suits with weapons walking on foot across an arid terrestrial world with a presumably non-breathable atmosphere. The Commanders arrive at a small surface structure while an Anaconda touches down at an adjacent landing zone.[26] Odyssey was released on PC on 19 May 2021.[27]

Caspian Explorer Update

The free Caspian Explorer update released on 2 Dec 2025.[28] This significantly improved the on-foot NPC combat behavior, and rebalanced suits & weapons.[28] Here's a list of changes:

Adjustments to On-Foot NPC Combat Behaviours[28] Rebalanced suits & weapons[28]
  • General Movement Speed:
    • Introduced a haste system which controls NPCs movement speed. Maximum haste values make NPCs run faster than current speeds.
    • NPCs will be more combat efficient, more decisive, and have better threat detection.
  • Dodging Improvements:
    • NPC will now prioritise dodging into cover if possible.
  • Crouching Improvements:
    • NPCs will crouch more often including behind cover, reloading, or to evade.
  • Retreating/Cover Movement:
    • Improved reaction time when an NPC needs to take cover.
    • NPCs will make better use of cover and be less likely to stand in the open.
  • Under Threat Behaviour Improvements:
    • If the NPC is shot at or has low shield or health, they will attempt to take cover.
    • Once their shield has returned, they will resume usual behaviours.
    • This behaviour replaces the old "fleeing" behaviour entirely.
  • Advance Towards Threat Behaviour:
    • Strikers and Scouts may decide to advance under fire until they lose their shields entirely.
    • Other NPCs are more likely to retreat under threat.
  • Crime Scan Adjustments:
    • Security will now crime scan from a longer range. This removes the short walk to the target.
    • Security NPC will turn to face the target before starting.
  • Grenade Behaviour Adjustments:
    • Grenades are more often used against groups.
    • Grenades are used to flush targets out from cover.
    • NPCs will now use memorised and reported positions to better identify large groups of targets.
    • Ensured that NPCs will no longer throw EMP grenades at targets with low shield proportion.
  • Rebalanced NPCs suit and shield resistances to reduce the disparity between damage types vs shields and armour for suits/shields (this does not affect the player they are using the old resistances)
  • Weapon changes:
    • Improved stow and draw times for all weapons
    • Adjusted weapon handling modification to account for new stow and draw times
    • Decreased flight time on projectiles for:
      • Manticore Executioner
      • Manticore Tormentor
      • Manticore Oppressor
    • Increased ammo for:
      • Karma AR-50
      • TK Eclipse
    • Decreased ammo for:
      • Karma C-44
    • Decreased reload speed for:
      • Karma L-6

See also

Videos

References

  1. ↑ Frontier Forums: Elite Dangerous: Odyssey Update 5
  2. ↑ 2.0 2.1 2.2 Odyssey is amazing!
  3. ↑ 3.0 3.1 Just began to play - Elite Dangerous - Steam - 29 Dec 2024
  4. ↑ Frontier: Games : Elite 4, through archive.org
  5. ↑ YouTube: The Future of Elite: Dangerous
  6. ↑ 6.0 6.1 YouTube: LIVE from PAX East part 2! (1:08:04)
  7. ↑ 7.0 7.1 YouTube: Elite: Dangerous Development Plan
  8. ↑ Elite: Dangerous Newsletter #29
  9. ↑ 9.0 9.1 9.2 Elite: Dangerous Newsletter #32
  10. ↑ 10.0 10.1 No Such Webpage.com: Live Chat David Braben
  11. ↑ Rock Paper Shotgun: Interview: David Braben On Fan Anger And Expectations
  12. ↑ YouTube: Elite: Dangerous - David Braben Interview (5:20)
  13. ↑ reddit: Ask Him Anything: David Braben, co-creator of Elite, co-founder of the Raspberry Pi Foundation, and Frontier's head honcho
  14. ↑ Kotaku: The Making of Elite: Dangerous (8 April 2016)
  15. ↑ YouTube: 2.3 - The Commanders Release (10:10)
  16. ↑ reddit: Ask Him Anything: David Braben OBE, FDev CEO
  17. ↑ Frontier Forums: Master Brabens' closing statement from the Reddit AMA today. 11/4/17
  18. ↑ Frontier Forums: Frontier Expo ED Speculation, post #147
  19. ↑ ActuGaming: Elite Dangerous Beyond – Chapter One : Notre interview de Sandro Sammarco, Lead Designer
  20. ↑ Frontier Forums: Elite Dangerous 2018 Roadmap [Regularly Updated], post #187
  21. ↑ Frontier Forums: Important Community Update
  22. ↑ Frontier Forums: Important Community Update, post #73
  23. ↑ Frontier Forums: Important Community Update, post #98
  24. ↑ YouTube: Commander Chronicles: Lift-Off
  25. ↑ 25.0 25.1 reddit: Videos in the Beta Files
  26. ↑ Frontier Forums: Elite Dangerous: Odyssey Announcement
  27. ↑ Frontier Forums: Elite Dangerous: Odyssey PC Launch Date
  28. ↑ 28.0 28.1 28.2 28.3 Elite Dangerous | Caspian Explorer Update - Frontier Forums - 2 Dec 2025

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