Combat: Difference between revisions
Removed incorrect / outdated info that Odyssey is required for Elite I-V prestige ranks. |
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| reward = Medium | | reward = Medium | ||
| timeinvestment = Medium | | timeinvestment = Medium | ||
| suggestedships = [[Anaconda]]; [[Alliance Chieftain]]; [[Cobra Mk III]]; [[Cobra Mk V]]; [[Diamondback Scout]]; [[Eagle Mk II]]; [[Federal Corvette]]; [[Federal Assault Ship]]; [[Fer-de-Lance]]; [[Krait Mk II]]; [[Mamba]]; [[Python]]; [[Python Mk II]]; [[Type-10 Defender]]; [[Viper Mk III]]; [[Viper Mk IV]]; [[Vulture]] | | suggestedships = [[Anaconda]]; [[Alliance Chieftain]]; [[Cobra Mk III]]; [[Cobra Mk V]]; [[Diamondback Scout]]; [[Eagle Mk II]]; [[Federal Corvette]]; [[Federal Assault Ship]]; [[Fer-de-Lance]]; [[Kestrel Mk II]]; [[Krait Mk II]]; [[Mamba]]; [[Python]]; [[Python Mk II]]; [[Type-10 Defender]]; [[Viper Mk III]]; [[Viper Mk IV]]; [[Vulture]] | ||
| suggestedupgrades = [[Fighter Hangar]]; [[Frame Shift Drive Interdictor]]; [[Hull Reinforcement Package]]; [[Shield Generator]]; [[Thrusters]]; [[Chaff Launcher]]; [[Shield Cell Bank]]s; [[Bulkheads]]; Assorted Weapons | | suggestedupgrades = [[Fighter Hangar]]; [[Frame Shift Drive Interdictor]]; [[Hull Reinforcement Package]]; [[Shield Generator]]; [[Thrusters]]; [[Chaff Launcher]]; [[Shield Cell Bank]]s; [[Bulkheads]]; [[Shield Booster]]; Assorted Weapons | ||
}} | }} | ||
'''Combat''' is an archetypal pilot [[careers|career]] recognized by the [[Pilots Federation]]. Combat encompasses multiple sub-roles, such as [[Assassin]], [[Bounty Hunter]], [[Mercenary]], and [[Pirate]]. Increasing Combat rank requires destroying other [[ships]], and defeating pilots with higher Combat ranks rewards a greater amount of experience. Combat pilots typically use [[Hardpoint]]s equipped with weapons to disable a target's shield, and then deal damage directly to the hull until the target is destroyed. Combat can be undertaken alone, in a [[Wings|Wing]], or in [[Multicrew]]. | '''Combat''' is an archetypal pilot [[careers|career]] recognized by the [[Pilots Federation]]. Combat encompasses multiple sub-roles, such as [[Assassin]], [[Bounty Hunter]], [[Mercenary]], and [[Pirate]]. Increasing Combat rank requires destroying other [[ships]], and defeating pilots with higher Combat ranks rewards a greater amount of experience. Combat pilots typically use [[Hardpoint]]s equipped with weapons to disable a target's shield, and then deal damage directly to the hull until the target is destroyed. Combat can be undertaken alone, in a [[Wings|Wing]], or in [[Multicrew]]. | ||
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== Ranks == | == Ranks == | ||
[[File:Combat Elite icon.png|thumb|Combat Elite icon]] | [[File:Combat Elite icon.png|thumb|Combat Elite icon]] | ||
Combat rank is earned through ship kills. Every ship destroyed rewards a number of experience points that contribute to increasing Combat rank, and the amount of experience points that a ship is worth depends on the pilot's rank relative to the rank of the targeted ship. For example, a pilot with the rank of Harmless who kills an Elite ship will gain a large number of points, but a pilot with the rank of Deadly who kills a ship with a rank lower than Expert will receive no points at all. Furthermore, a Deadly pilot who kills an Elite ship will receive fewer points than the Harmless pilot who kills an Elite ship. Under this system, low-ranked pilots can climb ranks faster by destroying challenging opponents and accepting the risk that entails.<ref>[https://forums.frontier.co.uk/threads/answers-from-the-devs-2.167367/ Frontier Forums: Answers from the devs #2]</ref><ref>[https://forums.frontier.co.uk/threads/answers-from-the-devs-3.171025/ Frontier Forums: Answers from the Devs #3]</ref> | Combat rank is earned through ship and ground combat kills. Every ship destroyed rewards a number of experience points that contribute to increasing Combat rank, and the amount of experience points that a ship is worth depends on the pilot's rank relative to the rank of the targeted ship. For example, a pilot with the rank of Harmless who kills an Elite ship will gain a large number of points, but a pilot with the rank of Deadly who kills a ship with a rank lower than Expert will receive no points at all. Furthermore, a Deadly pilot who kills an Elite ship will receive fewer points than the Harmless pilot who kills an Elite ship. Under this system, low-ranked pilots can climb ranks faster by destroying challenging opponents and accepting the risk that entails.<ref>[https://forums.frontier.co.uk/threads/answers-from-the-devs-2.167367/ Frontier Forums: Answers from the devs #2]</ref><ref>[https://forums.frontier.co.uk/threads/answers-from-the-devs-3.171025/ Frontier Forums: Answers from the Devs #3]</ref> | ||
All prestige ranks above Elite (Elite I-V) were added by the release of ''[[Elite Dangerous: Odyssey|ED: Odyssey]]''.<ref>https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-patch-notes.575175/</ref> They are currently available to both Horizons and Odyssey players that use the v4.0+ client. | All prestige ranks above Elite (Elite I-V) were added by the release of ''[[Elite Dangerous: Odyssey|ED: Odyssey]]''.<ref>https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-patch-notes.575175/</ref> They are currently available to both Horizons and Odyssey players that use the v4.0+ client. | ||
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== Combat Tips == | == Combat Tips == | ||
[[File:Python Mk II vs Federal Corvette.jpg|thumb|Python Mk II vs Federal Corvette|250x250px]] | |||
Learning to use [[thrusters]], keeping the throttle in the blue, situational awareness, good pip control and learning to anticipate rather than react to a target's actions are valuable skills and habits. | Learning to use [[thrusters]], keeping the throttle in the blue, situational awareness, good pip control and learning to anticipate rather than react to a target's actions are valuable skills and habits. | ||
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== PvE Combat == | == PvE Combat == | ||
[[File:Fer-de-Lance Combat in Planetary Ring.png|thumb|Fer-de-Lance Combat in Planetary Ring|250x250px]] | |||
There are roughly 4 important parts for PvE (Player vs Environment): ships, outfitting, money making and flight.<ref>[https://www.reddit.com/r/EliteDangerous/comments/193smuz/comprehensiveish_guide_to_pve_combat_in_elite/ Comprehensive-ish guide to (PvE) Combat in Elite: Dangerous - by Asleep Round 4053] - 11 January 2024</ref> | There are roughly 4 important parts for PvE (Player vs Environment): ships, outfitting, money making and flight.<ref>[https://www.reddit.com/r/EliteDangerous/comments/193smuz/comprehensiveish_guide_to_pve_combat_in_elite/ Comprehensive-ish guide to (PvE) Combat in Elite: Dangerous - by Asleep Round 4053] - 11 January 2024</ref> | ||
=== Ship progression === | === Ship progression === | ||
The general ship progression goes | The general ship progression goes like this: | ||
# [[Viper Mk III]] | # [[Viper Mk III]] | ||
# [[Vulture]] | # [[Vulture]] | ||
# [[Kestrel Mk II]] | |||
# [[Alliance Chieftain|Chieftain]] | # [[Alliance Chieftain|Chieftain]] | ||
# [[Krait Mk II]] or | # [[Krait Mk II]] or [[Python Mk II]] | ||
# Big 3 | # The Big 3: [[Anaconda Mk II]], [[Federal Corvette|Corvette]] or [[Imperial Cutter|Cutter]] | ||
The list is optional. Almost any ship can do combat from the [[ | The list is optional. Almost any ship can do combat from the [[Sidewinder]] to the [[Type-10 Defender|Type-10]] so just do what you prefer, but if you need a new ship, this is a good progression. It's easy to underestimate the difference between flying a nimble small fighter and a less nimble medium ship with a greater surface area that catches more stray fire. Don't rush to the big ships, because clearing a [[Conflict Zone (Signal Source)|Conflict Zone]] (CZ) and [[Resource Extraction Site]] (HazRes) will be less efficient if you're unskilled. Then you have to repair and rearm after a few targets. | ||
If you are already rich '''do not''' buy a big ship with a ton of [[outfitting]], because the rebuy will be unnecessarily high and you won't have a good grasp of your skill. People tend to overestimate themselves and under estimate NPC’s-Even in a fully A’d out [[Anaconda]], an Elite [[Fer-de-Lance]] will tear down your [[Shield Generator|shields]] faster than you can think. Just start with a [[Viper Mk III]] or an [[Eagle]] (you will die often in one though) to learn combat and only then should you move on. As a general rule: Harmless or Mostly Harmless CMDR’s should stick to small ships only. Novice or Competent can move onto cheap (>20,000,000 CR) ships. Medium, Expert and above should be where you buy your first [[Krait Mk II]], [[Fer-de-Lance]], [[Python]] etc. | If you are already rich '''do not''' buy a big ship with a ton of [[outfitting]], because the rebuy will be unnecessarily high and you won't have a good grasp of your skill. People tend to overestimate themselves and under estimate NPC’s-Even in a fully A’d out [[Anaconda]], an Elite [[Fer-de-Lance]] will tear down your [[Shield Generator|shields]] faster than you can think. Just start with a [[Viper Mk III]] or an [[Eagle]] (you will die often in one though) to learn combat and only then should you move on. As a general rule: Harmless or Mostly Harmless CMDR’s should stick to small ships only. Novice or Competent can move onto cheap (>20,000,000 CR) ships. Medium, Expert and above should be where you buy your first [[Krait Mk II]], [[Fer-de-Lance]], [[Python]] etc. | ||
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For a shield tank; get [[Shield Cell Bank|Shield Cell Banks]] and [[Shield Booster|Shield boosters]]. Hull tanks should grab HRMs and MRMs. Adjust as needed if your modules are getting destroyed first or your hull goes first it might take a bit of playing with the ratio. | For a shield tank; get [[Shield Cell Bank|Shield Cell Banks]] and [[Shield Booster|Shield boosters]]. Hull tanks should grab HRMs and MRMs. Adjust as needed if your modules are getting destroyed first or your hull goes first it might take a bit of playing with the ratio. | ||
FSD should be | FSD should be A rated to get your ship to various locations, particularly [[engineers]]. | ||
=== Money making === | === Money making === | ||
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File:Elite Dangerous Combat Guide (Episode Two Pip Management) | File:Elite Dangerous Combat Guide (Episode Two Pip Management) | ||
File:Learning FA OFF (Elite Dangerous Combat Guides) | File:Learning FA OFF (Elite Dangerous Combat Guides) | ||
File:For Glory! - An Elite Dangerous Montage | File:For Glory! - An Elite Dangerous Montage | ||
File:Elite Dangerous Odyssey - -corvette duel- vs JORDOMAN1 | File:Elite Dangerous Odyssey - -corvette duel- vs JORDOMAN1 | ||
File:What a New Fully Engineered Python MK 2 Ship Looks Like In Elite Dangerous Odyssey - What Can It Do? | File:What a New Fully Engineered Python MK 2 Ship Looks Like In Elite Dangerous Odyssey - What Can It Do? | ||
File:Elite and Dangerous - Combat Cinematic | File:Elite and Dangerous - Combat Cinematic | ||
File:Day-1 Combat for Fun and Credits! - Elite Dangerous Money Early Game Guide 2025 | |||
File:Day-1 Combat for Fun and Credits! - Elite Dangerous Money Early Game Guide | File:Elite Dangerous - Top Tier Small Combat Ships | ||
File:Elite Dangerous - Top Tier Medium Combat Ships | |||
File:Elite Dangerous - Top Tier Large Ships | |||
</gallery> | </gallery> | ||