Combat: Difference between revisions
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| reward = Medium | | reward = Medium | ||
| timeinvestment = Medium | | timeinvestment = Medium | ||
| suggestedships = [[Anaconda]]; [[Alliance Chieftain]]; [[Diamondback Scout]]; [[Eagle | | suggestedships = [[Anaconda]]; [[Alliance Chieftain]]; [[Cobra Mk III]]; [[Cobra Mk V]]; [[Diamondback Scout]]; [[Eagle Mk II]]; [[Federal Corvette]]; [[Federal Assault Ship]]; [[Fer-de-Lance]]; [[Kestrel Mk II]]; [[Krait Mk II]]; [[Mamba]]; [[Python]]; [[Python Mk II]]; [[Type-10 Defender]]; [[Viper Mk III]]; [[Viper Mk IV]]; [[Vulture]] | ||
| suggestedupgrades = [[Fighter Hangar]]; [[Frame Shift Drive Interdictor]]; [[Hull Reinforcement Package]]; [[Shield Generator]]; [[Thrusters]]; [[Chaff Launcher]]; [[Shield Cell Bank]]s; [[Bulkheads]]; Assorted Weapons | | suggestedupgrades = [[Fighter Hangar]]; [[Frame Shift Drive Interdictor]]; [[Hull Reinforcement Package]]; [[Shield Generator]]; [[Thrusters]]; [[Chaff Launcher]]; [[Shield Cell Bank]]s; [[Bulkheads]]; [[Shield Booster]]; Assorted Weapons | ||
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'''Combat''' is | '''Combat''' is an archetypal pilot [[careers|career]] recognized by the [[Pilots Federation]]. Combat encompasses multiple sub-roles, such as [[Assassin]], [[Bounty Hunter]], [[Mercenary]], and [[Pirate]]. Increasing Combat rank requires destroying other [[ships]], and defeating pilots with higher Combat ranks rewards a greater amount of experience. Combat pilots typically use [[Hardpoint]]s equipped with weapons to disable a target's shield, and then deal damage directly to the hull until the target is destroyed. Combat can be undertaken alone, in a [[Wings|Wing]], or in [[Multicrew]]. | ||
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== Ranks == | == Ranks == | ||
[[File:Combat Elite icon.png|thumb|Combat Elite icon]] | [[File:Combat Elite icon.png|thumb|Combat Elite icon]] | ||
Combat rank is earned through ship kills. Every ship destroyed rewards a number of experience points that contribute to increasing Combat rank, and the amount of experience points that a ship is worth depends on the pilot's rank relative to the rank of the targeted ship. For example, a pilot with the rank of Harmless who kills an Elite ship will gain a large number of points, but a pilot with the rank of Deadly who kills a ship with a rank lower than Expert will receive no points at all. Furthermore, a Deadly pilot who kills an Elite ship will receive fewer points than the Harmless pilot who kills an Elite ship. Under this system, low-ranked pilots can climb ranks faster by destroying challenging opponents and accepting the risk that entails.<ref>[https://forums.frontier.co.uk/threads/answers-from-the-devs-2.167367/ Frontier Forums: Answers from the devs #2]</ref><ref>[https://forums.frontier.co.uk/threads/answers-from-the-devs-3.171025/ Frontier Forums: Answers from the Devs #3]</ref> | Combat rank is earned through ship and ground combat kills. Every ship destroyed rewards a number of experience points that contribute to increasing Combat rank, and the amount of experience points that a ship is worth depends on the pilot's rank relative to the rank of the targeted ship. For example, a pilot with the rank of Harmless who kills an Elite ship will gain a large number of points, but a pilot with the rank of Deadly who kills a ship with a rank lower than Expert will receive no points at all. Furthermore, a Deadly pilot who kills an Elite ship will receive fewer points than the Harmless pilot who kills an Elite ship. Under this system, low-ranked pilots can climb ranks faster by destroying challenging opponents and accepting the risk that entails.<ref>[https://forums.frontier.co.uk/threads/answers-from-the-devs-2.167367/ Frontier Forums: Answers from the devs #2]</ref><ref>[https://forums.frontier.co.uk/threads/answers-from-the-devs-3.171025/ Frontier Forums: Answers from the Devs #3]</ref> | ||
All prestige ranks above Elite (Elite I-V) were added by the release of ''[[Elite Dangerous: Odyssey|ED: Odyssey]]''.<ref>https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-patch-notes.575175/</ref> They are currently available to both Horizons and Odyssey players that use the v4.0+ client. | |||
{| class="article-table" border="1" | {| class="article-table" border="1" | ||
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|- | |- | ||
| Mostly Harmless | | Mostly Harmless | ||
| | | 25 Harmless Kills | ||
| "Mostly Harmless" Ship & Suit Decals | | "Mostly Harmless" Ship & Suit Decals | ||
|- | |- | ||
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| "Elite" (Combat) Ship & Suit Decals | | "Elite" (Combat) Ship & Suit Decals | ||
|- | |- | ||
! colspan="3"| | ! colspan="3"|Elite prestige ranks - Horizons/Odyssey v4.0+ required to progress | ||
|- | |- | ||
| Elite I | | Elite I | ||
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== Combat Tips == | == Combat Tips == | ||
[[File:Python Mk II vs Federal Corvette.jpg|thumb|Python Mk II vs Federal Corvette|250x250px]] | |||
Learning to use [[thrusters]], keeping the throttle in the blue, situational awareness, good pip control and learning to anticipate rather than react to a target's actions are valuable skills and habits. | Learning to use [[thrusters]], keeping the throttle in the blue, situational awareness, good pip control and learning to anticipate rather than react to a target's actions are valuable skills and habits. | ||
=== Flight Assist === | === Flight Assist === | ||
[[Flight Assist]] (FA) is a tool that is very useful especially to newer players, but disabling it opens up many new abilities for a pilot in combat. Turning Flight Assist off (" | [[Flight Assist]] (FA) is a tool that is very useful especially to newer players, but disabling it opens up many new abilities for a pilot in combat. Turning Flight Assist off ("FA Off") allows pilots to make sharper turns and more agile movements, and most importantly it allows pilots to decouple their flight vector from where they are aiming, which allows for much more unpredictable and evasive combat maneuvers. | ||
Flight Assist Off is essential for more boom and zoom style combat where the attacker needs to turn and gain distance at the same time so that the bad pitch rate is less of an issue. Without mastering FA-off, even something small like an [[Eagle MkII]] can be troublesome when flying with a sluggish ship if it is equipped with nothing but gimballed weapons.<ref name=":0">https://forums.frontier.co.uk/threads/is-fa-off-the-answer-for-combat-flying.459810/page-4</ref> | Flight Assist Off is essential for more boom and zoom style combat where the attacker needs to turn and gain distance at the same time so that the bad pitch rate is less of an issue. Without mastering FA-off, even something small like an [[Eagle MkII|Eagle Mk II]] can be troublesome when flying with a sluggish ship if it is equipped with nothing but gimballed weapons.<ref name=":0">https://forums.frontier.co.uk/threads/is-fa-off-the-answer-for-combat-flying.459810/page-4</ref> | ||
=== Pip Management === | === Pip Management === | ||
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=== Practice === | === Practice === | ||
It is recommended take a small [[ship]], such as a [[Viper MkIII]] or [[Imperial Courier]], and use it to practice combat and gain practical experience before tackling larger targets and bounty hunting for profit. Learning how to avoid mistakes in a cheaper ship can help a pilot to avoid mistakes in a more expensive one and pay for them at the rebuy screen. This can also help when flying larger ships, since pilots who start learning combat in larger ships tend to rely on their shields and firepower alone to overwhelm a target, and have no experience in avoiding incoming damage. This can be fatal in battles against well-armed foes.<ref name=":0" /> | It is recommended take a small [[ship]], such as a [[Viper MkIII|Viper Mk III]] or [[Imperial Courier]], and use it to practice combat and gain practical experience before tackling larger targets and bounty hunting for profit. Learning how to avoid mistakes in a cheaper ship can help a pilot to avoid mistakes in a more expensive one and pay for them at the rebuy screen. This can also help when flying larger ships, since pilots who start learning combat in larger ships tend to rely on their shields and firepower alone to overwhelm a target, and have no experience in avoiding incoming damage. This can be fatal in battles against well-armed foes.<ref name=":0" /> | ||
== Thargoid combat == | == Thargoid combat == | ||
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== PvE Combat == | == PvE Combat == | ||
[[File:Fer-de-Lance Combat in Planetary Ring.png|thumb|Fer-de-Lance Combat in Planetary Ring|250x250px]] | |||
There are roughly 4 important parts for PvE (Player vs Environment): ships, outfitting, money making and flight.<ref>[https://www.reddit.com/r/EliteDangerous/comments/193smuz/comprehensiveish_guide_to_pve_combat_in_elite/ Comprehensive-ish guide to (PvE) Combat in Elite: Dangerous - by Asleep Round 4053] - 11 January 2024</ref> | There are roughly 4 important parts for PvE (Player vs Environment): ships, outfitting, money making and flight.<ref>[https://www.reddit.com/r/EliteDangerous/comments/193smuz/comprehensiveish_guide_to_pve_combat_in_elite/ Comprehensive-ish guide to (PvE) Combat in Elite: Dangerous - by Asleep Round 4053] - 11 January 2024</ref> | ||
=== Ship progression === | === Ship progression === | ||
The general ship progression goes | The general ship progression goes like this: | ||
# [[Viper Mk III]] | # [[Viper Mk III]] | ||
# [[Vulture]] | # [[Vulture]] | ||
# [[Kestrel Mk II]] | |||
# [[Alliance Chieftain|Chieftain]] | # [[Alliance Chieftain|Chieftain]] | ||
# [[Krait Mk II]] or | # [[Krait Mk II]] or [[Python Mk II]] | ||
# Big 3 | # The Big 3: [[Anaconda Mk II]], [[Federal Corvette|Corvette]] or [[Imperial Cutter|Cutter]] | ||
The list is optional. Almost any ship can do combat from the [[ | The list is optional. Almost any ship can do combat from the [[Sidewinder]] to the [[Type-10 Defender|Type-10]] so just do what you prefer, but if you need a new ship, this is a good progression. It's easy to underestimate the difference between flying a nimble small fighter and a less nimble medium ship with a greater surface area that catches more stray fire. Don't rush to the big ships, because clearing a [[Conflict Zone (Signal Source)|Conflict Zone]] (CZ) and [[Resource Extraction Site]] (HazRes) will be less efficient if you're unskilled. Then you have to repair and rearm after a few targets. | ||
If you are already rich '''do not''' buy a big ship with a ton of [[outfitting]], because the rebuy will be unnecessarily high and you won't have a good grasp of your skill. People tend to overestimate themselves and under estimate NPC’s-Even in a fully A’d out [[Anaconda]], an Elite [[Fer-de-Lance]] will tear down your [[Shield Generator|shields]] faster than you can think. Just start with a [[Viper Mk III]] or an [[Eagle]] (you will die often in one though) to learn combat and only then should you move on. As a general rule: Harmless or Mostly Harmless CMDR’s should stick to small ships only. Novice or Competent can move onto cheap (>20,000,000 CR) ships. Medium, Expert and above should be where you buy your first [[Krait Mk II]], [[Fer-de-Lance]], [[Python]] etc. | If you are already rich '''do not''' buy a big ship with a ton of [[outfitting]], because the rebuy will be unnecessarily high and you won't have a good grasp of your skill. People tend to overestimate themselves and under estimate NPC’s-Even in a fully A’d out [[Anaconda]], an Elite [[Fer-de-Lance]] will tear down your [[Shield Generator|shields]] faster than you can think. Just start with a [[Viper Mk III]] or an [[Eagle]] (you will die often in one though) to learn combat and only then should you move on. As a general rule: Harmless or Mostly Harmless CMDR’s should stick to small ships only. Novice or Competent can move onto cheap (>20,000,000 CR) ships. Medium, Expert and above should be where you buy your first [[Krait Mk II]], [[Fer-de-Lance]], [[Python]] etc. | ||
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=== Outfitting === | === Outfitting === | ||
In general, a | In general, a PvE ship should have weapons that don't use much, if any, ammunition, do good sustain damage and are easy to use. However, if you do [[Mission Board|missions]] which require [[Assassin|assassinating]] a single powerful target, other options are more viable. | ||
Recommended is no more than 2 [[Module Reinforcement Package|Module Reinforcement Packages]] (MRP). [[Hull Reinforcement Package|Hull Reinforcement Packages]] are required for all combat ships, even shield tanks. And Military Grade Armour. If your shields go down, you want to survive to finish off the current ship or to escape. [[Sensors|A-rating sensors]] enable you to see and find targets at longer ranges. | Recommended is no more than 2 [[Module Reinforcement Package|Module Reinforcement Packages]] (MRP). [[Hull Reinforcement Package|Hull Reinforcement Packages]] are required for all combat ships, even shield tanks. And Military Grade Armour. If your shields go down, you want to survive to finish off the current ship or to escape. [[Sensors|A-rating sensors]] enable you to see and find targets at longer ranges. | ||
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For a shield tank; get [[Shield Cell Bank|Shield Cell Banks]] and [[Shield Booster|Shield boosters]]. Hull tanks should grab HRMs and MRMs. Adjust as needed if your modules are getting destroyed first or your hull goes first it might take a bit of playing with the ratio. | For a shield tank; get [[Shield Cell Bank|Shield Cell Banks]] and [[Shield Booster|Shield boosters]]. Hull tanks should grab HRMs and MRMs. Adjust as needed if your modules are getting destroyed first or your hull goes first it might take a bit of playing with the ratio. | ||
FSD should be | FSD should be A rated to get your ship to various locations, particularly [[engineers]]. | ||
=== Money making === | === Money making === | ||
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File:Elite Dangerous Combat Guide (Episode Two Pip Management) | File:Elite Dangerous Combat Guide (Episode Two Pip Management) | ||
File:Learning FA OFF (Elite Dangerous Combat Guides) | File:Learning FA OFF (Elite Dangerous Combat Guides) | ||
File:For Glory! - An Elite Dangerous Montage | File:For Glory! - An Elite Dangerous Montage | ||
File:Elite Dangerous Odyssey - -corvette duel- vs JORDOMAN1 | File:Elite Dangerous Odyssey - -corvette duel- vs JORDOMAN1 | ||
File:What a New Fully Engineered Python MK 2 Ship Looks Like In Elite Dangerous Odyssey - What Can It Do? | File:What a New Fully Engineered Python MK 2 Ship Looks Like In Elite Dangerous Odyssey - What Can It Do? | ||
File:Elite and Dangerous - Combat Cinematic | File:Elite and Dangerous - Combat Cinematic | ||
File: | File:Day-1 Combat for Fun and Credits! - Elite Dangerous Money Early Game Guide 2025 | ||
File:Elite Dangerous - Top Tier Small Combat Ships | |||
File:Elite Dangerous - Top Tier Medium Combat Ships | |||
File:Elite Dangerous - Top Tier Large Ships | |||
</gallery> | </gallery> | ||