Teams: Difference between revisions
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Nav-lock is short for 'Navigation lock'. You can 'slave' your ship's [[Frame Shift Drive]] to a Teammate's ship. | Nav-lock is short for 'Navigation lock'. You can 'slave' your ship's [[Frame Shift Drive]] to a Teammate's ship. | ||
The system is buggy since it's introduction and has never been fixed. While some players claim it works or worked for them consistently, many others say it either works erratically or not at all. It has several harsh requirements for it to work: | The system is buggy since it's introduction and has never been fixed. While some players claim it works or worked for them consistently, many others say it either works erratically or not at all. | ||
It has several harsh requirements for it to work properly: | |||
* Both ships must be inside a very small range, both in normal space and in [[Supercruise]]. In Supercruise especially, it is basically impossible to maintain the range, as the ship cannot fully stop there. | * Both ships must be inside a very small range, both in normal space and in [[Supercruise]]. In Supercruise especially, it is basically impossible to maintain the range, as the ship cannot fully stop there. | ||
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|Drop from Supercruise to normal space | |Drop from Supercruise to normal space | ||
|Drops into same normal space instance<br>Does not have to lower speed to drop. Does not take damage if dropping at high speed.<br>If ships are initially far away, pilot has to 1st manually fly close to the lead's location | |Drops into same normal space instance<br>Does not have to lower speed to drop. Does not take damage if dropping at high speed.<br>If ships are initially far away, pilot has to 1st manually fly close to the lead's location | ||
|A. Drops into their own empty normal space instance, far away from lead<br>Multiple follower ships can each end up in their own empty instances<br><br>B. Even when hundreds Ls away from lead, | |A. Drops into their own empty normal space instance, far away from lead<br>Multiple follower ships can each end up in their own empty instances<br><br>B. Even when hundreds Ls away from lead, drops on the spot into their own empty normal space instance | ||
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== Teammate Beacon Signal == | == Teammate Beacon Signal == | ||
When in normal space, you can activate your ship's beacon signal by navigating to the Functions tab, highlighting and selecting "Beacon." | When in normal space, you can activate your ship's beacon signal by navigating to the Functions tab, highlighting and selecting "Beacon." | ||
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= Notes = | = Notes = | ||
* Teams were introduced to ''[[Elite Dangerous]]'' as "Wings" in the 1.2 update. Wings were renamed to Teams in ''[[Elite Dangerous: Odyssey|ED: Odyssey]]'' in order to unify the feature across both ship and [[On Foot]] activities. | * Teams were introduced to ''[[Elite Dangerous]]'' as "Wings" in the 1.2 update. Wings were renamed to Teams in ''[[Elite Dangerous: Odyssey|ED: Odyssey]]'' in order to unify the feature across both ship and [[On Foot]] activities. | ||
= Videos = | = Videos = | ||
<gallery> | <gallery> | ||