Vulture: Difference between revisions
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| topspeed = 215 | | topspeed = 215 | ||
| maxtopspeed = 244 | | maxtopspeed = 244 | ||
| boostspeed = | | boostspeed = 349 | ||
| maxboostspeed = 397 | | maxboostspeed = 397 | ||
| jumprange = | | jumprange = 8.12 | ||
| maxjumprange = 22.36 | | maxjumprange = 22.36 | ||
| cargocapacity = 8 | | cargocapacity = 8 | ||
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| size8 = | | size8 = | ||
| reservedic = 1× Class 5 [[Military Compartment]] | | reservedic = 1× Class 5 [[Military Compartment]] | ||
}} | |scooptimised=No}} | ||
{{quote|Core Dynamics pushed its expertise to the limit when creating the Vulture, employing sophisticated techniques to integrate two large hardpoints into the ship's compact frame. The manufacturer also graced the Vulture with powerful lateral thrusters, allowing it to evade incoming fire while dealing significant damage, and making it particularly deadly in combat.|In-Game Description}} | {{quote|Core Dynamics pushed its expertise to the limit when creating the Vulture, employing sophisticated techniques to integrate two large hardpoints into the ship's compact frame. The manufacturer also graced the Vulture with powerful lateral thrusters, allowing it to evade incoming fire while dealing significant damage, and making it particularly deadly in combat.|In-Game Description}} | ||
The '''Vulture''' is a [[Ships|ship]] | The '''Vulture''' is a small [[Ships|ship]] produced by [[Core Dynamics]]. Featuring two large [[hardpoints]], the Vulture primarily serves as a heavy space-superiority fighter that packs serious firepower into a relatively small frame, offsetting its limited weapon count and unimpressive top speed. It excels in strike missions against larger, well-defended targets, and its nimble flight characteristics make it equally devastating against smaller targets. Although the Vulture has difficulty adapting to roles other than [[combat]] due to limited internal compartments, this has not stopped it from becoming a preferred personal [[Smuggler|transport]] for those who like to project a certain attitude in their dealings. Modified Vultures are also used as dropships by [[Frontline Solutions]] and other (para)military forces such as [[Omnipol]]. | ||
==Overview== | ==Overview== | ||
In combat, the Vulture is a powerful small-sized ship. It is capable of easily staying out of the firing range of tougher ships like [[Anaconda]]s or [[Python]]s and its two large hardpoints are capable of dishing out fairly heavy damage. Moreover, since class 3 weapons | In combat, the Vulture is a powerful small-sized ship. It is capable of easily staying out of the firing range of tougher ships like [[Anaconda]]s or [[Python]]s and its two large hardpoints are capable of dishing out fairly heavy damage. Moreover, since class 3 weapons tend to have a higher [[Armour Hardness#Armour Pierce Ratings|Armour-Pierce Rating]], this allows the Vulture to overcome the higher [[Armour Hardness]] generally found in larger ships. As such, the Vulture can be a capable anti-large-ship specialist, while smaller ships can be utterly dominated in seconds even without engineering. However, the low number of hardpoints means weapons such as [[Missile Rack|Missiles]], [[Mine Launcher|Mines]], [[Torpedo Pylon|Torpedoes]] or [[Railgun]]s are not viable as they have limited ammo capacities and are not all available in Class 3. This limits the Vulture to only conventional weaponry. As for weapon mount types, both fixed and gimballed mounts are viable, but turreted mounts are inadvisable due to their higher power consumption, lower damage and that they don't take advantage of the Vulture's agility. | ||
Defensively, the Vulture has impressive statistics on paper. It possesses the highest base shield and armour strengths out of all small sized ships, it has very good internal compartments, and it has four utility mounts, the same as larger ships such as Python and [[Federal Gunship]]. The Vulture's biggest defensive drawback is its limited power capacity, however, and this greatly limits viable loadout choices and requires smart [[module priority control]]. Another disadvantage of the Vulture is its speed, which is lower than most other small sized ships and even some medium sized ships. This makes it a struggle to catch up to targets and keep under fire. The Vulture's deficient speed is mitigated by formidable manoeuvrability, which is second only to the [[Eagle | Defensively, the Vulture has impressive statistics on paper. It possesses the highest base shield and armour strengths out of all small sized ships, it has very good internal compartments, and it has four utility mounts, the same as larger ships such as Python and [[Federal Gunship]]. The Vulture's biggest defensive drawback is its limited power capacity, however, and this greatly limits viable loadout choices and requires smart [[module priority control]]. Another disadvantage of the Vulture is its speed, which is lower than most other small sized ships and even some medium sized ships. This makes it a struggle to catch up to targets and keep under fire. The Vulture's deficient speed is mitigated by formidable manoeuvrability, which is second only to the [[Eagle]]. | ||
The Vulture suffers from overspecialization and is unsuited for any role other than combat. As an anti-[[Thargoid]] ship, it is effective against [[Thargoid Scout]]s, particularly when using turreted AX weaponry. However, its low number of hardpoints limits its use of additional weapons such as the [[Remote Release Flak Launcher]], leaving it without many options to deal with [[Thargoid Interceptor]]s. Furthermore, its cargo capacity is much lower than other ships in its price range, making it an extremely inefficient trader. However, its agility allows it to collect cargo more easily, even without [[Limpet Controller/Collector|Collector Limpets]]. Lastly, the Vulture has sub-par jump range with a maximum potential of 22.36 ly without engineering, the second-lowest of any small ship. This not only hampers its ability as an explorer, but also makes traveling to [[Interstellar Factors]] to clear bounties a chore. | The Vulture suffers from overspecialization and is unsuited for any role other than combat. As an anti-[[Thargoid]] ship, it is effective against [[Thargoid Scout]]s, particularly when using turreted AX weaponry. However, its low number of hardpoints limits its use of additional weapons such as the [[Remote Release Flak Launcher]], leaving it without many options to deal with [[Thargoid Interceptor]]s. Furthermore, its cargo capacity is much lower than other ships in its price range, making it an extremely inefficient trader. However, its agility allows it to collect cargo more easily, even without [[Limpet Controller/Collector|Collector Limpets]]. Lastly, the Vulture has sub-par jump range with a maximum potential of 22.36 ly without engineering, the second-lowest of any small ship. This not only hampers its ability as an explorer, but also makes traveling to [[Interstellar Factors]] to clear bounties a chore. | ||
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*''[x#] = Capacity'' | *''[x#] = Capacity'' | ||
*''(PAS) = Reserved solely for the [[Planetary Approach Suite]] or [[Advanced Planetary Approach Suite]]'' | *''(PAS) = Reserved solely for the [[Planetary Approach Suite]] or [[Advanced Planetary Approach Suite]]'' | ||
*''(M) = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], | *''(M) = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], [[Shield Cell Bank]], [[Guardian Shield Reinforcement Package]], [[Guardian Hull Reinforcement Package]], or [[Guardian Module Reinforcement Package]]'' | ||
==Notes== | ==Notes== | ||
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==Videos== | ==Videos== | ||
<gallery> | <gallery> | ||
File: | File:Raw Power - Elite Dangerous Vulture | ||
File: | File:A man stands in the darkness... Elite Dangerous Vulture ad | ||
File: | File:Vulture - Core Dynamics Elite Dangerous | ||
File:Multi- | File:Multi-crew Vulture Cinematic (GONE VIOLENT) | ||
File:The Vulture Elite Dangerous | File:The Vulture Elite Dangerous | ||
File:Vulture flight practice - Elite Dangerous | |||
</gallery> | </gallery> | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Vulture-ship-flying-sideview.png|Vulture ship flying sideview | |||
File:Vulture in Agriculture Station.jpg|Vulture with ship kit in Agriculture Station | |||
File:55a03fc3-a8c2-4801-8d7e-929cac0eec44.jpg|Vulture cockpit | File:55a03fc3-a8c2-4801-8d7e-929cac0eec44.jpg|Vulture cockpit | ||
File:KAk0vhG.png|Vulture Hud, slight limited visibility in the front due to the fenders around the cockpit | File:KAk0vhG.png|Vulture Hud, slight limited visibility in the front due to the fenders around the cockpit | ||
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File:Bp-vulture.png|Core Dynamics Vulture Blueprint | File:Bp-vulture.png|Core Dynamics Vulture Blueprint | ||
File:Vulture-Cockpit-Star-Rise.png|Vulture cockpit and star rise | File:Vulture-Cockpit-Star-Rise.png|Vulture cockpit and star rise | ||
Vulture | File:Vulture Canopy Breach.jpg|Vulture Canopy Breach | ||
</gallery> | </gallery> | ||
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[[ru:Vulture]] | [[ru:Vulture]] | ||
[[uk: Vulture]] | |||
[[zh:Vulture]] | |||
[[Category:Core Dynamics]] | [[Category:Core Dynamics]] | ||
[[Category:Fighters]] | [[Category:Fighters]] | ||