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| suggestedupgrades = [[Mining Laser]]; [[Refinery]]; [[Cargo Rack]]s; [[Limpet Controller/Collector|Collector Limpets]]; [[Limpet Controller/Prospector|Prospector Limpets]]; [[Abrasion Blaster]]; [[Pulse Wave Analyser]]; [[Seismic Charge Launcher]]; [[Sub-surface Displacement Missile]]
| suggestedupgrades = [[Mining Laser]]; [[Refinery]]; [[Cargo Rack]]s; [[Limpet Controller/Collector|Collector Limpets]]; [[Limpet Controller/Prospector|Prospector Limpets]]; [[Abrasion Blaster]]; [[Pulse Wave Analyser]]; [[Seismic Charge Launcher]]; [[Sub-surface Displacement Missile]]
}}
}}
'''Miners''' extract [[:Category:Metal commodities|metals]], [[:Category:Mineral commodities|minerals]], and other resources from [[asteroids]] and sell them for profit. Mining involves traveling to sites such as pristine [[Planetary Ring Systems|planetary rings]], identifying resource-rich asteroids, and using specialized [[Hardpoint]] [[module]]s to extract and collect their resources.
'''Miners''' extract [[:Category:Metal commodities|metals]], [[:Category:Mineral commodities|minerals]], and other resources from [[asteroids]] and sell them for profit. Mining involves traveling to sites such as pristine [[Planetary Ring Systems|planetary rings]], identifying resource-rich asteroids, and using specialized [[Hardpoint]] [[module]]s to extract and collect fragments.


To mine, pilots require three optional internal modules: a [[Refinery]] to refine collected resources into [[Commodities]] for sale, one or more [[Cargo Rack]]s to carry the refined Commodities, and one or more [[Mining Laser]]s, [[Abrasion Blaster]]s, [[Sub-surface Displacement Missile]]s, or [[Seismic Charge Launcher]]s. The [[Detailed Surface Scanner]], [[Limpet Controller/Prospector|Prospector Limpet]], and [[Pulse Wave Analyser]] can also be equipped to more easily locate ideal mining sites and valuable asteroids, and the [[Limpet Controller/Collector|Collector Limpet]] can be used to more efficiently gather raw resources. Miners who choose to delve inhabited systems rather than uncharted ones can purchase system data from [[Universal Cartographics]] or scan a [[System Signal Sources|Navigation Beacon]] in order to determine the quality of a system's asteroid clusters or planetary rings.
To mine, pilots require three optional internal modules: a [[Refinery]] to refine collected resources into [[Commodities]] for sale, one or more [[Cargo Rack]]s to carry the refined Commodities, and one or more [[Mining Laser]]s, [[Abrasion Blaster]]s, [[Sub-surface Displacement Missile]]s, or [[Seismic Charge Launcher]]s. The [[Detailed Surface Scanner]], [[Limpet Controller/Prospector|Prospector Limpet]], and [[Pulse Wave Analyser]] can also be equipped to more easily locate ideal mining sites and valuable asteroids, and the [[Limpet Controller/Collector|Collector Limpet]] can be used to more efficiently gather raw resources. Miners who choose to delve inhabited systems rather than uncharted ones can purchase system data from [[Universal Cartographics]] or scan a [[System Signal Sources|Navigation Beacon]] in order to determine the quality of a system's asteroid clusters or planetary rings.
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* The [[Krait MkII]] and [[Krait Phantom]] are more expensive medium options for mining, but can comfortably fit all necessary mining tools and modules. The larger MkII can also hold a fighter bay for added protection, while the Phantom is capable of outrunning any NPC, making them both a safe choice.
* The [[Krait MkII]] and [[Krait Phantom]] are more expensive medium options for mining, but can comfortably fit all necessary mining tools and modules. The larger MkII can also hold a fighter bay for added protection, while the Phantom is capable of outrunning any NPC, making them both a safe choice.
* The [[Python]] is medium ship with internal space to spare, allowing it to carry larger modules and a greater amount of cargo. It can also equip every tool as a class 2 hardpoint. Combined with its durability and relative agility for its size class, it is an ideal mining ship.
* The [[Python]] is medium ship with internal space to spare, allowing it to carry larger modules and a greater amount of cargo. It can also equip every tool as a class 2 hardpoint. Combined with its durability and relative agility for its size class, it is an ideal mining ship.
* The [[Type-9 Heavy]] was formerly one the best ships in the role, due to its huge cargo and internal size as well as its fighter bay and low price. However, the Beyond changes made it much less useful as its sluggish speed makes avoiding asteroid fragments difficult and its low mobility makes aiming mining tools frustrating. It also lacks the hardpoints to be as efficient as other options.
* The [[Type-9 Heavy]] was formerly one the best ships in the career, due to its huge cargo and internal size as well as its fighter bay and low price. However, the Beyond changes made it much less useful as its sluggish speed makes avoiding asteroid fragments difficult and its low mobility makes aiming mining tools frustrating. It also lacks the hardpoints to be as efficient as other options.
* The [[Type-10 Defender]] is also a viable ship, though it lacks maneuverability. It makes for a good Painite laser miner, as it has a large Power Distributor and a huge complement of hardpoints.
* The [[Type-10 Defender]] is also a viable ship, though it lacks maneuverability. It makes for a good Painite laser miner, as it has a large Power Distributor and a huge complement of hardpoints.
* The [[Anaconda]], [[Imperial Cutter]], and [[Federal Corvette]] all work perfectly. The Corvette in particular has both good mobility and high cargo capacity.
* The [[Anaconda]], [[Imperial Cutter]], and [[Federal Corvette]] all work perfectly. The Corvette in particular has both good mobility and high cargo capacity.
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* [[Detailed Surface Scanner]]
* [[Detailed Surface Scanner]]
** Aside from mapping the surfaces of planets, the Detailed Surface Scanner can also be used to identify mineral hotspots within planetary rings. Commanders can fire probes into the rings, which will then clearly display the areas worth investigating on your screen.<ref name=":0">https://forums.frontier.co.uk/showthread.php/454587-Content-Recap-Beyond-Chapter-Four-Livestream-Mining-and-Squadrons</ref>
** Aside from mapping the surfaces of planets, the Detailed Surface Scanner can also be used to identify mineral hotspots within planetary rings. Commanders can fire probes into the rings, which will then clearly display the areas worth investigating on your screen.<ref name=":0">[https://forums.frontier.co.uk/threads/content-recap-beyond-chapter-four-livestream-mining-and-squadrons.454587/ Frontier Forums: Content Recap: Beyond - Chapter Four Livestream - Mining and Squadrons]</ref>


* [[Pulse Wave Analyser]]
* [[Pulse Wave Analyser]]
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* [[Abrasion Blaster]]
* [[Abrasion Blaster]]
** A new hardpoint module with which Commanders can shoot at Surface Deposits, breaking them off for collection. Whether you do it manually, using the cargo scoop, or with limpets, you'll be able to collect the resources at your leisure.<ref name=":0" />
** A new hardpoint module with which Commanders can shoot at Surface Deposits, breaking them off for collection. Whether you do it manually, using the cargo scoop, or with limpets, you'll be able to collect the resources at your leisure.<ref name=":0" />


* [[Sub-surface Displacement Missile]] 
* [[Sub-surface Displacement Missile]]  
** This new [[hardpoint]] [[module]] is used for harvesting Sub-surface Deposits. Described as a 'drill on the end of a missile', this digs in to the rock at the point of impact. The cockpit interface will then show the displacement missile travelling through the rock. Holding down the trigger and releasing at a the optimal time displayed by the interface will allow you to recover valuable sub-surface minerals.<ref name=":0" />
** This new [[hardpoint]] [[module]] is used for harvesting Sub-surface Deposits. Described as a 'drill on the end of a missile', this digs in to the rock at the point of impact. The cockpit interface will then show the displacement missile travelling through the rock. Holding down the trigger and releasing at a the optimal time displayed by the interface will allow you to recover valuable sub-surface minerals.<ref name=":0" />
** Class 1 of this tool has extremely limited ammo, and it is recommended to use a Class 2 version if possible.
** Class 1 of this tool has extremely limited ammo, and it is recommended to use a Class 2 version if possible.
** Requires a fair amount of accuracy, so should be mounted on the most central placed hardpoint, if possible.
** Requires a fair amount of accuracy, so should be mounted on the most central placed hardpoint, if possible.


* [[Seismic Charge Launcher]]
* [[Seismic Charge Launcher]]
** Certain asteroids, as identified by the Fissures discovered on their surface, can be completely broken apart to reveal a treasure trove of resources. Commanders will place Seismic Charges within the Fissures at a particular charge level.<ref name=":0" />
** Certain asteroids, as identified by the Fissures discovered on their surface, can be completely broken apart to reveal a treasure trove of resources. Commanders will place Seismic Charges within the Fissures at a particular charge level.<ref name=":0" />
** The cockpit interface will give you an idea of how much destructive power the charges will hold, and Commanders will have to be careful to not go too far above or below that threshold, at the risk of losing valuable materials.<ref name=":0" />
** The cockpit interface will give you an idea of how much destructive power the charges will hold, and Commanders will have to be careful to not go too far above or below that threshold, at the risk of losing valuable materials.<ref name=":0" />
** A countdown for all the charges will display on screen, so Commanders are limited on the amount of time they have to set up the perfect controlled explosion.<ref name=":0" />
** A countdown for all the charges will display on screen, so Commanders are limited on the amount of time they have to set up the perfect controlled explosion.<ref name=":0" />
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This information can be found in the system map by targeting either the belt cluster or planet of interest. Planetary rings are labeled from inner to outer with descending letters starting from A.
This information can be found in the system map by targeting either the belt cluster or planet of interest. Planetary rings are labeled from inner to outer with descending letters starting from A.


Locations of planets with pristine metallic rings can be found [[List of Pristine Metallic Rings|here]] and on [http://edtools.ddns.net/ Pristine Metallics Distances Calculator] site, screenshots of many of those systems listed are [http://imgur.com/a/vEqgv#0 here] .
Locations of planets with pristine metallic rings can be found via the [https://edtools.cc/ Pristine Metallics Distances Calculator].


==Guide to Mining==
==Guide to Mining==
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=== Seismic Charges ===
=== Seismic Charges ===
[[File:Python-Mining-Asteroid-Explosion.png|thumb|250px|Python mining asteroid explosion]]
[[File:Python-Mining-Asteroid-Explosion.png|thumb|250px|Python mining asteroid explosion]]
Currently there's one type of [[Asteroids|asteroid]] with a distinct shape and size that can be detonated. It's a medium sized rock, roundish "teardrop" in shape -or a pointy edge on one side and a fat bottom on the other. With the [[Pulse Wave Analyser]] it should always show a bright, brilliant yellow glow even as you approach it. There are fissures on the surface. Use the [[Seismic Charge Launcher]] to place Seismic Charges within the fissures. Then explode it to reveal valuable [[minerals]].
Currently there's one type of [[Asteroids|asteroid]] with a distinct shape and size that can be detonated. It's a medium sized rock, roundish "teardrop" in shape -or a pointy edge on one side and a fat bottom on the other. With the [[Pulse Wave Analyser]] it should always show a bright, brilliant yellow glow even as you approach it. There are fissures on the surface. Use the [[Seismic Charge Launcher]] to place Seismic Charges within the fissures. Then explode it to reveal valuable [[minerals]].


===Fragmenting===
===Fragmenting===
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===Collecting===
===Collecting===
[[File:Asp-Explorer-Asteroid-minerals-limpet-collect.png|thumb|250px|Asp collects asteroid minerals]]
[[File:Asp-Explorer-Asteroid-minerals-limpet-collect.png|thumb|250px|Asp collects asteroid minerals]]
Collecting fragments can be done with a cargo scoop or a collector limpet drone.
Collecting fragments can be done with a cargo scoop or a collector limpet drone.


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Note that this table is updated infrequently, and it is strongly recommended to check third-party tools such as [https://eddb.io/commodity eddb.io] or [https://inara.cz/galaxy-commodities/ inara.cz] for the latest prices.
Note that this table is updated infrequently, and it is strongly recommended to check third-party tools such as [https://eddb.io/commodity eddb.io] or [https://inara.cz/galaxy-commodities/ inara.cz] for the latest prices.
{| class="article-table"
{| class="sortable article-table"
|+ 
|-
|-
!'''Minerals'''
!'''Minerals'''
!'''Galactic Average Price (CR/T)'''
!'''Galactic Average Price (CR/t)'''
!'''Available in Ring Type'''
!'''Available in Ring Type'''
!'''Extraction Method'''
|-
|-
|[[Void Opals]]
|[[Void Opals]]
|135,214
|135,284
|Icy
|Icy
|Core
|-
|-
|[[Low Temperature Diamonds|Low Temperature Diamond]]
|[[Low Temperature Diamonds]]
|106,288
|106,353
|Icy
|Icy
|Core, Laser
|-
|-
|[[Alexandrite]]
|[[Alexandrite]]
|272,130
|217,277
|Metal Rich, Icy, Rocky
|Metal Rich, Icy, Rocky
|Core
|-
|-
|[[Grandidierite]]
|[[Grandidierite]]
|254,333
|197,292
|Metal Rich, Icy
|Metal Rich, Icy
|Core
|-
|-
|[[Musgravite]]
|[[Musgravite]]
|245,479
|198,613
|Metal Rich
|Rocky
|Core
|-
|-
|[[Monazite]]
|[[Monazite]]
|237,936
|200,975
|Metal Rich, Rocky
|Metal Rich, Rocky
|Core
|-
|-
|[[Serendibite]]
|[[Serendibite]]
|222,540
|172,711
|Metal Rich, Rocky
|Metal Rich, Rocky
|Core
|-
|-
|[[Rhodplumsite]]
|[[Rhodplumsite]]
|208,115
|176,839
|Metal Rich
|Metal Rich
|Core
|-
|-
|[[Benitoite]]
|[[Benitoite]]
|194,647
|149,395
|Metal Rich, Rocky
|Metal Rich, Rocky
|Core
|-
|-
|[[Painite]]
|[[Painite]]
|52,985
|53,016
|Metallic, Metal Rich
|Metallic, Metal Rich
|Core, Laser (metallic rings only)
|-
|-
|[[Bromellite]]
|[[Bromellite]]
|30,422
|30,424
|Icy
|Icy
|Core, Laser
|-
|-
|[[Lithium Hydroxide]]
|[[Lithium Hydroxide]]
|5,644
|5,673
|Icy
|Icy
|Laser
|-
|-
|[[Bertrandite]]
|[[Bertrandite]]
|2,375
|18,817
|Metallic, Metal Rich
|Metallic, Metal Rich
|Laser
|-
|-
|[[Methanol Monohydrate Crystals]]
|[[Methanol Monohydrate Crystals]]
|2,282
|2,478
|Icy
|Icy
|Laser
|-
|-
|[[Indite]]
|[[Indite]]
|2,088
|11,389
|Metallic, Metal Rich, Rocky
|Metallic, Metal Rich, Rocky
|Laser
|-
|-
|[[Gallite]]
|[[Gallite]]
|1,821
|11,915
|Metallic, Metal Rich, Rocky
|Metallic, Metal Rich, Rocky
|Laser
|-
|-
|[[Coltan]]
|[[Coltan]]
|1,319
|6,163
|Metal Rich, Rocky
|Metal Rich, Rocky
|Laser
|-
|-
|[[Uraninite]]
|[[Uraninite]]
|836
|2,957
|Metal Rich, Rocky
|Metal Rich, Rocky
|Laser
|-
|-
|[[Methane Clathrate]]
|[[Methane Clathrate]]
|629
|1,650
|Icy
|Icy
|Laser
|-
|-
|[[Lepidolite]]
|[[Lepidolite]]
|544
|771
|Metal Rich, Rocky
|Metal Rich, Rocky
|Laser
|-
|-
|[[Rutile]]
|[[Rutile]]
|299
|2,083
|Rocky
|Rocky
|Laser
|-
|-
|[[Bauxite]]
|[[Bauxite]]
|120
|1,140
|Rocky
|Rocky
|-
|Laser
|}
{| class="sortable article-table"
!'''Metals'''
!'''Metals'''
!'''Galactic Average Price (CR/T)'''
!'''Galactic Average Price (CR/t)'''
!'''Available in Ring Type'''
!'''Available in Ring Type'''
!'''Extraction Method'''
|-
|-
|[[Platinum]]
|[[Platinum]]
|58,247
|58,263
|Metallic
|Metallic
|Core, Laser
|-
|-
|[[Palladium]]
|[[Palladium]]
|50,585
|50,639
|Metallic
|Metallic
|Laser
|-
|-
|[[Thorium]]
|[[Thorium]]
|11,860
|11,317
|Metallic
|Metallic
|Laser
|-
|-
|[[Gold]]
|[[Gold]]
|47,487
|47,610
|Metallic, Metal Rich
|Metallic, Metal Rich
|Laser
|-
|-
|[[Osmium]]
|[[Osmium]]
|45,180
|45,198
|Metallic, Metal Rich
|Metallic, Metal Rich
|Laser
|-
|-
|[[Praseodymium]]
|[[Praseodymium]]
|8,604
|8,620
|Metallic, Metal Rich
|Metallic, Metal Rich
|Laser
|-
|-
|[[Samarium]]
|[[Samarium]]
|25,851
|25,852
|Metallic, Metal Rich
|Metallic, Metal Rich
|Laser
|-
|-
|[[Silver]]
|[[Silver]]
|37,099
|37,223
|Metallic, Metal Rich
|Metallic, Metal Rich
|Laser
|-
|-
|[[Cobalt]]
|[[Cobalt]]
|3,481
|3,762
|Rocky
|Rocky
|-
|Laser
|}
{| class="sortable article-table"
!'''Chemicals'''
!'''Chemicals'''
!'''Galactic Average Price (CR/T)'''
!'''Galactic Average Price (CR/t)'''
!'''Available in Ring Type'''
!'''Available in Ring Type'''
!'''Extraction Method'''
|-
|-
|[[Tritium]]
|[[Tritium]]
|51,572
|36,825
|Icy
|Icy
|Laser
|-
|-
|[[Hydrogen Peroxide]]
|[[Hydrogen Peroxide]]
|917
|3,160
|Icy
|Icy
|Laser
|-
|-
|[[Liquid Oxygen]]
|[[Liquid Oxygen]]
|263
|1,474
|Icy
|Icy
|Laser
|-
|-
|[[Water]]
|[[Water]]
|120
|278
|Icy
|Icy
|Laser
|}
|}


=== Materials ===
===Materials===
This is a rough guide to which materials are available to mine. Materials cannot be sold for credits, but are used by [[Engineers]] and [[Technology Broker]]s and can be exchanged for powerful modifications and modules.
Most [[Raw Materials]] can be mined from asteroids in addition to planetary surface prospecting. Materials cannot be sold for credits, but are accepted by [[Engineers]] and [[Technology Broker]]s in exchange for powerful modifications and special modules. Those Materials that can be extracted from asteroids are listed in the table below.
{| class="article-table"
{| class="article-table"
|+ Elements
|+Raw Materials
|-
|-
|'''Class I'''
|'''Grade 1'''
|'''Class II'''
|'''Grade 2'''
|Class III
|'''Grade 3'''
|Class IV
|'''Grade 4'''
|-
|-
|[[Carbon]]
|[[Carbon]]
|[[Vanadium]]
|[[Niobium]]
|[[Yttrium]]
|-
|[[Phosphorus]]
|[[Chromium]]
|[[Chromium]]
|[[Arsenic]]
|[[Molybdenum]]
|[[Technetium]]
|-
|[[Sulphur]]
|[[Manganese]]
|[[Cadmium]]
|[[Cadmium]]
|[[Ruthenium]]
|-
|-
|[[Iron]]
|[[Iron]]
|[[Germanium]]
|[[Zinc]]
|[[Niobium]]
|[[Tin]]
|[[Mercury]]
|-
|[[Lead]]
|[[Manganese]]
|[[Selenium]]
|[[Selenium]]
|[[Molybdenum]]
|-
|-
|[[Nickel]]
|[[Nickel]]
|[[Vanadium]]
|[[Germanium]]
|[[Tungsten]]
|[[Tungsten]]
|[[Tin]]
|[[Tellurium]]
|-
|[[Rhenium]]
|[[Arsenic]]
|[[Mercury]]
|[[Polonium]]
|-
|-
|[[Phosphorus]]
|[[Lead]]
|[[Zinc]]
|[[Zirconium]]
|[[Zirconium]]
|[[Boron]]
|[[Boron]]
|-
|[[Antimony]]
|[[Rhenium]]
|
|
|
|-
|[[Sulphur]]
|
|
|
|}
|}


== Pirates and other miners ==
==Pirates and other miners==
[[File:Viper-MkIV-and-asteroid-minerals.png|thumb|250px|Viper MkIV and asteroid minerals]]
Miners are a popular target for piracy, and pirates can often be found lurking around planetary rings in inhabited systems, where they will attempt to scan any ship that arrives in their vicinity. If a scanned ship is carrying anything other than limpets, they will attack and try to seize its cargo. The danger posed by pirates can be prepared for in the following ways:
 
Pirates can be a problem. They occasionally do a fly-by and scan you. They might even attack. You can prepare for this eventuality in several different ways:
 
* If you have brought some defensive weaponry of your own it may be possible to turn the tables on your would-be attacker, earning yourself a bounty payout in the process. Of course, rigging your ship for combat might reduce your cargo space, so you would have to travel a lot more between your mining site and the station every time your cargo hold is full.
 
* Jumping away into supercruise or hyperspace is also an option if you find yourself outmatched, although it might be frustrating having to abandon valuable asteroids you may have discovered. It is also important to remember that asteroid rings establish a mass-locking effect on your frame shift drive, necessitating that you clear the asteroid field to a sufficient distance before your FSD will begin charging. Asteroid belt clusters will not lock your FSD, but retain enough local mass to disrupt low-energy jumps. It is also necessary to align towards a sensible escape vector before your computer will engage the jump.
 
* If you're in a system controlled by a non-anarchic faction, resource extraction sites are often patrolled by security forces mobilized to defend miners and engage any wanted ships they detect. Ensure your ship's computer is set to 'report crimes committed against me' to enable a swift security response.
 
* Additional tip - You can mine planetary rings anywhere, even completely outside a Resource Extraction Site (RES)- just get close in supercruise, then lower your speed to minimum before hitting the ring. Hitting the ring at this speed will cause you to drop out of supercruise at the ring with no damage although you will not have police protection (usually). Alternatively, in a RES, fly 30 or more km away from the RES marker. You will not see any NPCs spawn again unless you go closer. It does not seem to make any difference to the quality of rocks you mine.
* Fast ships, such as those in the Krait family of ships, are capable of outrunning pirates. In fact, any ship with a speed of over 450m/s will outrun any pirate. The only exception to this are opponents encountered during a wing mission, as these may be engineered.
* If your ship has the option a [[Fighter Hanger]] can be a good option for defense since most of your hardpoints will be being used on mining lasers. Simply deploy a fighter as soon as you arrive and use it or order a crewmember to defend yourself. This could make the [[Keelback]] a decent early option, but its low cargo space with a fighter bay may prove an issue.
 
It's kind of a dirty trick, but if you see other NPC miners out there zapping away, it's usually worth it to mine the rock they're currently working on. They seem surprisingly good-natured about you grabbing their spot, even. Be careful not to accidentally shoot or crash into them however as you may provoke them; or gain a bounty.
 
== Cooperative mining ==
A buddy and I have been fighting with ways to make deep core mining more efficient with the two of us. First we tried one of us with [[Seismic Charge Launcher|Seismic Charges]] while the other used the [[Abrasion Blaster]], but found once a prospector limpet is on a rock it really bugs it out for the other person (seismic charge graphic and countdown do not show etc).<ref name=":1">https://www.reddit.com/r/EliteDangerous/comments/a9pgdo/thanks_frontier_for_actually_making_coop_mining_a/</ref>
 
Then we finally settled on a efficient strategy. One of us would fly in a bare-minimum mining ship with decent speed and low-mass equipped to find and crack rocks while the other would have a larger [[ship]] filled with [[Collector Drone|collector limpets]] and a [[refinery]].
 
For the miner, I bought an [[Asp Scout]] since it has lower mass and the hardpoints/internals perfect for deep core and surface mining. I fitted dual [[Seismic Charge Launcher]]s just for the extra ammo (not sure if this works?). Here's my [https://coriolis.io/outfit/asp_scout?code=A0pataFaledfsjf43M3M3R3R2x-040344C0P42i.Iw1%2FkA%3D%3D.Aw1%2FkA%3D%3D..EweloBhBGA2H4FMCGBzANokMK5FAoA%3D%3D&bn=Miner%20for%20Collector Asp Scout Mining Build].


My buddy was just rolling in a [[Anaconda]] with the most collector limpets and cargo space he could fit in it, and a 4A [[refinery]].
*Miners can, if their ship has the capacity, bring along weapons and simply destroy the attackers, earning a bounty voucher in the process. Obviously, this reduces a ship's cargo space and therefore the time it can devote to a single mining session before it must leave and sell its cargo.
*Jumping to supercruise or hyperspace can escape pirates if they cannot be defeated or eluded, but this means losing time to spend on mining. Also note that planetary rings exert mass lock, preventing jumps until a ship has cleared them. Asteroid belt clusters are smaller and do not exert mass lock, but are far less lucrative to mine.
*Resource Extraction Sites in inhabited systems controlled by non-anarchy minor factions will usually be patrolled by security forces that will help defend miners and engage any wanted ships they detect. Ensure "Report crimes committed against me" in the right HUD panel is toggled on to enable a swift security response.
*While any location in a planetary ring can be mined, there is 25-100% bonus, depending on threat level, in the amount of material that can be mined from an asteroid within a 20km radius of a RES site. Pilots can enter a RES site then fly out to its edge, where no other ships will be active, to safely mine and enjoy the bonus.
*Any ship with a speed of over 450m/s will outrun all pirates except those with engineered ships, such as pirates encountered in Wing missions.
* Ships equipped with a [[Fighter Hangar]] can use [[Ship-Launched Fighters]] for protection if their hardpoints are occupied by mining tools. Simply deploy a fighter upon arrival and use it or order a crewmember to defend yourself. This could make the [[Keelback]] a decent early option for an armed miner, but its low cargo space with a fighter bay may prove an issue.


So here's our routine:
==Cooperative mining==
# Asp Scout finds the next deep core rock
Multiple ships or a [[Wing]] can cooperate to mine more efficiently by specializing each ship's loadout. For example, one pilot can fly a speedy, low-mass ship such as the [[Asp Scout]] equipped only with [[Seismic Charge Launcher]], [[Abrasion Blaster]]s, and [[Limpet Controller/Prospector|prospector limpets]] while the second pilot can fly a larger ship such as the [[Anaconda]] with ample cargo space, [[Limpet Controller/Collector|collector limpets]], and a [[Refinery]].<ref name=":1">[https://www.reddit.com/r/EliteDangerous/comments/a9pgdo/thanks_frontier_for_actually_making_coop_mining_a/ reddit: Thanks Frontier for actually making coop mining a thing now]</ref>
# Asp cracks rock and uses [[Abrasion Blaster]] to quick clean it from surface deposits
# Anaconda deploys all [[Collector Drone|collectors]] and [[Refinery|refines]] all ore
# As soon as all surface deposits are cleaned, the [[Asp Explorer]] flies on to find next deep core.
# Repeat until either A) [[Anaconda]] runs out of cargo which then we would go to the best selling [[station]] and split the cargo (not like this, though) or B) Asp is out/low of [[Prospector Limpet Controller|prospector limpets]], at which point the Anaconda can spare some. Or C) Out of [[Seismic Charge Launcher|Seismic charges]], which then requires a station trip to rearm.
So far it's been pretty successful. As long as I can have the next rock cracked by the time the Anaconda shows up we're golden. It's also an amazing sight seeing the collector limpets come pouring from the ship while I'm between the cracked 'roid plinking off surface ore.


=== Split Cargo ===
The miner ship should crack a suitable deep core asteroid, then use the Abrasion Blaster on any surface deposits. While the refinery ship collects and refines the ore, the miner ship can move on and locate another deep core asteroid with its prospector limpets. This process can be repeated until a ship runs out of cargo space, limpets, or ammunition. Cooperating pilots can then return to a station to split the cargo; take care to avoid jettisoning cargo for this purpose within a station's jurisdiction to avoid penalties for littering.<ref name=":1" />
Ore holder sits in open space away from anything with a beacon on. The smaller ship either jumps into the bigger ship or fits more cargo space. The smaller ship jumps to the bigger ship and the bigger jettisons as much tonnage as the smaller one can carry. The smaller ship jumps to a [[station]], sells/repeats.<ref name=":1" />


It's not so much the cargo space as it is the amount of collector limpets the smaller ship can control. The faster you can split cargo the better. The longest step of this whole process is waiting for your collectors to bring in cargo that was jettisoned. So I can deal with selling only 50T at a time as long as I can pick up that 50T within a reasonable time.
== SRV mining ==
[[File:ED SRV Scarab Commander Metallic Meteorite.png|thumb|Metallic Meteorite and commander with SRV]]
By using the [[Wave Scanner]] you can locate materials. The turret can blow it into chunks which are collectable by driving over it with the SRV's cargo scoop.


==Notes==
==Notes==
*Mining features were first added in the Beta 3 Update for ''[[Elite Dangerous]]'', which was released on October 28, 2014.
*Mining features were first added in the Beta 3 Update for ''[[Elite Dangerous]]'', which was released on October 28, 2014.
*Mining was greatly expanded with new features and modules by ''[[Elite Dangerous: Beyond]]'' Chapter Four (3.3), which was released on December 11, 2018.
*Mining was greatly expanded with new features and modules by ''[[Elite Dangerous: Beyond]]'' Chapter Four (3.3), which was released on December 11, 2018.
*Mining in [[Planetary Ring System]]s is always more efficient than mining Asteroid Belt clusters because rings contain vastly more asteroids. Use the System Map to identify rings with "Pristine Reserves", which guarantee more plentiful results.
*Mining in [[Planetary Ring Systems]] is always more efficient than mining Asteroid Belt clusters because rings contain vastly more asteroids. Use the System Map to identify rings with "Pristine Reserves", which guarantee more plentiful results.
*The material content (Low, Medium, High) does not affect the amount of metals, minerals or chemicals that the asteroid contains. Instead, focus on the concentration of a substance within the asteroid's fragments. If the fragments have a low concentration, near or below 15%, move on to another asteroid. Using Prospector Limpets can double the yield of asteroid fragments.
*The material content (Low, Medium, High) does not affect the amount of metals, minerals or chemicals that the asteroid contains. Instead, focus on the concentration of a substance within the asteroid's fragments. If the fragments have a low concentration, near or below 15%, move on to another asteroid. Using Prospector Limpets can double the yield of asteroid fragments.
*Even if cargo capacity is full, the Refinery can still be filled to 100% per slot. Upon selling a haul at a station, the full Refinery slots will complete processing and add additional units to the cargo hold, allowing the Refinery to be used as an overflow cargo space to a limited extent.
*Even if cargo capacity is full, the Refinery can still be filled to 100% per slot. Upon selling a haul at a station, the full Refinery slots will complete processing and add additional units to the cargo hold, allowing the Refinery to be used as an overflow cargo space to a limited extent.
*Asteroid fragments may drift and clip into other asteroids or chunks from a detonated asteroid, but Collector Limpets will still attempt to collect those fragments and will end up destroying themselves. If a player notices they are losing Collector Limpets with unusual frequency, this may be the cause, and the problematic fragment should be added to the exclusion list.
* Asteroid fragments may drift and clip into other asteroids or chunks from a detonated asteroid, but Collector Limpets will still attempt to collect those fragments and will end up destroying themselves. If a player notices they are losing Collector Limpets with unusual frequency, this may be the cause, and the problematic fragment should be added to the exclusion list.
*Activating [[Night Vision]] can be useful even when mining in bright areas. Night Vision allows asteroids and asteroid chunks to be seen through debris clouds caused by core mining and certain sections of rings.
* Activating [[Night Vision]] can be useful even when mining in bright areas. Night Vision allows asteroids and asteroid chunks to be seen through debris clouds caused by core mining and certain sections of rings.


== Videos ==
==Videos ==
<gallery>
<gallery>
File:Elite_Dangerous_Pilot_Training_-_Mining
File:New Mining Overview Elite Beyond 3.3
File:New_Mining_Overview_Elite_Beyond_3.3
File:UPDATED MINING TUTORIAL AND LOADOUT ELITE DANGEROUS CHAPTER 4 3.3 UPDATE
File:UPDATED_MINING_TUTORIAL_AND_LOADOUT_ELITE_DANGEROUS_CHAPTER_4_3.3_UPDATE
File:Elite Dangerous - How to Mine Void Opals for ~100 Million Credits per Hour
File:The_Complete_Beginner%27s_Guide_to_Mining_-_Elite_Dangerous_3.3
File:Advanced miners guide How to locate Mother lodes Elite Dangerous.
File:Elite_Dangerous_-_How_to_Mine_Void_Opals_for_~100_Million_Credits_per_Hour
File:Elite Dangerous 3.3 Beta 2 Mining - Boom!
File:Advanced_miners_guide_How_to_locate_Mother_lodes_Elite_Dangerous.
File:Elite Dangerous - Another way to look at it
File:Elite_Dangerous_3.3_Beta_2_Mining_-_Boom!
File:Elite Dangerous Deep core mining in an Anaconda
File:Elite_Dangerous_-_Another_way_to_look_at_it
File:Elite_Dangerous_Deep_core_mining_in_an_Anaconda
</gallery>
</gallery>


==Gallery==
==Gallery ==
<gallery>
<gallery>
File:Image_Weapon_Mining-Laser.jpg|A Mining Laser
File:Image_Weapon_Mining-Laser.jpg|A Mining Laser
Line 428: Line 444:
</gallery>
</gallery>


== References ==
==References==
<references />
<references />
[[ru:Разработка астероидов]]
[[ru:Разработка астероидов]]
[[Category:Commerce]]
[[Category:Commerce]]
[[Category:Guides]]
[[Category:Guides]]
[[Category:Roles]]
[[Category:Careers]]