Miner: Difference between revisions

Linked Fighter Hanger page for easier navigation to suggested equipment.
page link of wage scanner
(44 intermediate revisions by 19 users not shown)
Line 7: Line 7:
| suggestedupgrades = [[Mining Laser]]; [[Refinery]]; [[Cargo Rack]]s; [[Limpet Controller/Collector|Collector Limpets]]; [[Limpet Controller/Prospector|Prospector Limpets]]; [[Abrasion Blaster]]; [[Pulse Wave Analyser]]; [[Seismic Charge Launcher]]; [[Sub-surface Displacement Missile]]
| suggestedupgrades = [[Mining Laser]]; [[Refinery]]; [[Cargo Rack]]s; [[Limpet Controller/Collector|Collector Limpets]]; [[Limpet Controller/Prospector|Prospector Limpets]]; [[Abrasion Blaster]]; [[Pulse Wave Analyser]]; [[Seismic Charge Launcher]]; [[Sub-surface Displacement Missile]]
}}
}}
'''Miners''' extract [[:Category:Metal commodities|metals]], [[:Category:Mineral commodities|minerals]], and other resources from [[asteroids]] and sell them for profit. Mining involves traveling to potential sites in space, usually pristine [[Planetary Rings]], identifying specific resource-rich asteroids, and using various specialized [[Hardpoint]] [[module]]s to remove and collect their resources.
'''Miners''' extract [[:Category:Metal commodities|metals]], [[:Category:Mineral commodities|minerals]], and other resources from [[asteroids]] and sell them for profit. Mining involves traveling to sites such as pristine [[Planetary Ring Systems|planetary rings]], identifying resource-rich asteroids, and using specialized [[Hardpoint]] [[module]]s to extract and collect fragments.


In order to begin mining, pilots require three essential optional internal modules: a [[Refinery]] to refine collected resources into [[Commodities]] for sale, one or more [[Cargo Rack]]s to carry the refined Commodities, and one or more [[Mining Laser]]s, [[Abrasion Blaster]]s, [[Sub-surface Displacement Missile]]s, or [[Seismic Charge Launcher]]s. The [[Detailed Surface Scanner]], [[Limpet Controller/Prospector|Prospector Limpet]], and [[Pulse Wave Analyser]] can also be equipped to more easily locate ideal mining sites and valuable asteroids, and the [[Limpet Controller/Collector|Collector Limpet]] can be used to more efficiently gather raw resources. Miners who choose to delve inhabited systems rather than uncharted ones can purchase system data from [[Universal Cartographics]] or scan a [[System Signal Sources|Navigation Beacon]] in order to determine the quality of a system's asteroid clusters or planetary rings.
To mine, pilots require three optional internal modules: a [[Refinery]] to refine collected resources into [[Commodities]] for sale, one or more [[Cargo Rack]]s to carry the refined Commodities, and one or more [[Mining Laser]]s, [[Abrasion Blaster]]s, [[Sub-surface Displacement Missile]]s, or [[Seismic Charge Launcher]]s. The [[Detailed Surface Scanner]], [[Limpet Controller/Prospector|Prospector Limpet]], and [[Pulse Wave Analyser]] can also be equipped to more easily locate ideal mining sites and valuable asteroids, and the [[Limpet Controller/Collector|Collector Limpet]] can be used to more efficiently gather raw resources. Miners who choose to delve inhabited systems rather than uncharted ones can purchase system data from [[Universal Cartographics]] or scan a [[System Signal Sources|Navigation Beacon]] in order to determine the quality of a system's asteroid clusters or planetary rings.


Some miners prefer small, nimble ships for mining, as they are better at maneuvering around asteroids, in tight asteroid belts and rings at higher velocities. However others prefer larger ships such as the [[Python]], [[Imperial Clipper]], [[Federal Corvette]], [[Imperial Cutter]] and the [[Anaconda]], which are not as maneuverable, but can equip all the beneficial [[Limpet Controller]]s and carry a large number of limpets for their use, while still having room for cargo and shields, increasing efficiency. Additionally, the larger ships are better at defending themselves from [[pirate]]s while mining, though such threats can generally be avoided in the uncharted systems beyond human habitation centers.
Some miners prefer small, nimble ships for mining, as they are better at maneuvering around asteroids, in tight asteroid belts and rings at higher velocities. However others prefer larger ships such as the [[Python]], [[Imperial Clipper]], [[Federal Corvette]], [[Imperial Cutter]] and the [[Anaconda]], which are not as maneuverable, but can equip all the beneficial [[Limpet Controller]]s and carry a large number of limpets for their use, while still having room for cargo and shields, increasing efficiency. Additionally, the larger ships are better at defending themselves from [[pirate]]s while mining, though such threats can generally be avoided in the uncharted systems beyond human habitation centers.
Line 22: Line 22:
* The [[Krait MkII]] and [[Krait Phantom]] are more expensive medium options for mining, but can comfortably fit all necessary mining tools and modules. The larger MkII can also hold a fighter bay for added protection, while the Phantom is capable of outrunning any NPC, making them both a safe choice.
* The [[Krait MkII]] and [[Krait Phantom]] are more expensive medium options for mining, but can comfortably fit all necessary mining tools and modules. The larger MkII can also hold a fighter bay for added protection, while the Phantom is capable of outrunning any NPC, making them both a safe choice.
* The [[Python]] is medium ship with internal space to spare, allowing it to carry larger modules and a greater amount of cargo. It can also equip every tool as a class 2 hardpoint. Combined with its durability and relative agility for its size class, it is an ideal mining ship.
* The [[Python]] is medium ship with internal space to spare, allowing it to carry larger modules and a greater amount of cargo. It can also equip every tool as a class 2 hardpoint. Combined with its durability and relative agility for its size class, it is an ideal mining ship.
* The [[Type-9 Heavy]] was formerly one the best ships in the role, due to its huge cargo and internal size as well as its fighter bay and low price. However, the Beyond changes made it much less useful as its sluggish speed makes avoiding asteroid fragments difficult and its low mobility makes aiming mining tools frustrating. It also lacks the hardpoints to be as efficient as other options.
* The [[Type-9 Heavy]] was formerly one the best ships in the career, due to its huge cargo and internal size as well as its fighter bay and low price. However, the Beyond changes made it much less useful as its sluggish speed makes avoiding asteroid fragments difficult and its low mobility makes aiming mining tools frustrating. It also lacks the hardpoints to be as efficient as other options.
* The [[Type-10 Defender]] is also a viable ship, though it lacks maneuverability. It makes for a good Painite laser miner, as it has a large Power Distributor and a huge complement of hardpoints.
* The [[Type-10 Defender]] is also a viable ship, though it lacks maneuverability. It makes for a good Painite laser miner, as it has a large Power Distributor and a huge complement of hardpoints.
* The [[Anaconda]], [[Imperial Cutter]], and [[Federal Corvette]] all work perfectly. The Corvette in particular has both good mobility and high cargo capacity.
* The [[Anaconda]], [[Imperial Cutter]], and [[Federal Corvette]] all work perfectly. The Corvette in particular has both good mobility and high cargo capacity.
Line 38: Line 38:


* [[Collector Drone|Collector Limpet]]
* [[Collector Drone|Collector Limpet]]
** Automated collection massively improves profit per hour by collecting fragments automatically.  
** Automated collection massively improves profit per hour by collecting fragments automatically.
** Limpets have a set lifetime and will automatically collect items with no user input required.
** Limpets have a set lifetime and will automatically collect items with no user input required.
** Limpets need to be individually purchased at munition store (in the advanced maintenance tab) for 101 credit each limpet and will occupy your cargo rack (1T for each limpet).
** Limpets need to be individually purchased at munition store (in the advanced maintenance tab) for 101 credit each limpet and will occupy your cargo rack (1T for each limpet).
Line 51: Line 51:


* [[Detailed Surface Scanner]]
* [[Detailed Surface Scanner]]
** Aside from mapping the surfaces of planets, the Detailed Surface Scanner can also be used to identify mineral hotspots within planetary rings. Commanders can fire probes into the rings, which will then clearly display the areas worth investigating on your screen.<ref name=":0">https://forums.frontier.co.uk/showthread.php/454587-Content-Recap-Beyond-Chapter-Four-Livestream-Mining-and-Squadrons</ref>
** Aside from mapping the surfaces of planets, the Detailed Surface Scanner can also be used to identify mineral hotspots within planetary rings. Commanders can fire probes into the rings, which will then clearly display the areas worth investigating on your screen.<ref name=":0">[https://forums.frontier.co.uk/threads/content-recap-beyond-chapter-four-livestream-mining-and-squadrons.454587/ Frontier Forums: Content Recap: Beyond - Chapter Four Livestream - Mining and Squadrons]</ref>


* [[Pulse Wave Analyser]]
* [[Pulse Wave Analyser]]
Line 57: Line 57:


* [[Abrasion Blaster]]
* [[Abrasion Blaster]]
** A new hardpoint module with which Commanders can shoot at Surface Deposits, breaking them off for collection. Whether you do it manually, using the cargo scoop, or with limpets, you'll be able to collect the resources at your leisure.<ref name=":0" />
** A new hardpoint module with which Commanders can shoot at Surface Deposits, breaking them off for collection. Whether you do it manually, using the cargo scoop, or with limpets, you'll be able to collect the resources at your leisure.<ref name=":0" />


* [[Sub-surface Displacement Missile]] 
* [[Sub-surface Displacement Missile]]  
** This new [[hardpoint]] [[module]] is used for harvesting Sub-surface Deposits. Described as a 'drill on the end of a missile', this digs in to the rock at the point of impact. The cockpit interface will then show the displacement missile travelling through the rock. Holding down the trigger and releasing at a the optimal time displayed by the interface will allow you to recover valuable sub-surface minerals.<ref name=":0" />
** This new [[hardpoint]] [[module]] is used for harvesting Sub-surface Deposits. Described as a 'drill on the end of a missile', this digs in to the rock at the point of impact. The cockpit interface will then show the displacement missile travelling through the rock. Holding down the trigger and releasing at a the optimal time displayed by the interface will allow you to recover valuable sub-surface minerals.<ref name=":0" />
** Class 1 of this tool has extremely limited ammo, and it is recommended to use a Class 2 version if possible.
** Class 1 of this tool has extremely limited ammo, and it is recommended to use a Class 2 version if possible.
** Requires a fair amount of accuracy, so should be mounted on the most central placed hardpoint, if possible.
** Requires a fair amount of accuracy, so should be mounted on the most central placed hardpoint, if possible.


* [[Seismic Charge Launcher]]
* [[Seismic Charge Launcher]]
** Certain asteroids, as identified by the Fissures discovered on their surface, can be completely broken apart to reveal a treasure trove of resources. Commanders will place Seismic Charges within the Fissures at a particular charge level.<ref name=":0" />
** Certain asteroids, as identified by the Fissures discovered on their surface, can be completely broken apart to reveal a treasure trove of resources. Commanders will place Seismic Charges within the Fissures at a particular charge level.<ref name=":0" />
** The cockpit interface will give you an idea of how much destructive power the charges will hold, and Commanders will have to be careful to not go too far above or below that threshold, at the risk of losing valuable materials.<ref name=":0" />
** The cockpit interface will give you an idea of how much destructive power the charges will hold, and Commanders will have to be careful to not go too far above or below that threshold, at the risk of losing valuable materials.<ref name=":0" />
** A countdown for all the charges will display on screen, so Commanders are limited on the amount of time they have to set up the perfect controlled explosion.<ref name=":0" />
** A countdown for all the charges will display on screen, so Commanders are limited on the amount of time they have to set up the perfect controlled explosion.<ref name=":0" />
Line 85: Line 85:
This information can be found in the system map by targeting either the belt cluster or planet of interest. Planetary rings are labeled from inner to outer with descending letters starting from A.
This information can be found in the system map by targeting either the belt cluster or planet of interest. Planetary rings are labeled from inner to outer with descending letters starting from A.


Locations of planets with pristine metallic rings can be found [[List of Pristine Metallic Rings|here]] and on [http://edtools.ddns.net/ Pristine Metallics Distances Calculator] site, screenshots of many of those systems listed are [http://imgur.com/a/vEqgv#0 here] .<nowiki/>
Locations of planets with pristine metallic rings can be found via the [https://edtools.cc/ Pristine Metallics Distances Calculator].


==Guide to Mining==
==Guide to Mining==
Line 96: Line 96:
# Selling
# Selling


It is important to note that the first four processes can overlap during a mining session, and must be carefully managed in order to maximize efficiency and profit.  
It is important to note that the first four processes can overlap during a mining session, and must be carefully managed in order to maximize efficiency and profit.


=== Probing ===
=== Probing ===
Line 108: Line 108:
=== Seismic Charges ===
=== Seismic Charges ===
[[File:Python-Mining-Asteroid-Explosion.png|thumb|250px|Python mining asteroid explosion]]
[[File:Python-Mining-Asteroid-Explosion.png|thumb|250px|Python mining asteroid explosion]]
Currently there's one type of [[Asteroids|asteroid]] with a distinct shape and size that can be detonated. It's a medium sized rock, roundish "teardrop" in shape -or a pointy edge on one side and a fat bottom on the other. With the [[Pulse Wave Analyser]] it should always show a bright, brilliant yellow glow even as you approach it. There are fissures on the surface. Use the [[Seismic Charge Launcher]] to place Seismic Charges within the fissures. Then explode it to reveal valuable [[minerals]].
Currently there's one type of [[Asteroids|asteroid]] with a distinct shape and size that can be detonated. It's a medium sized rock, roundish "teardrop" in shape -or a pointy edge on one side and a fat bottom on the other. With the [[Pulse Wave Analyser]] it should always show a bright, brilliant yellow glow even as you approach it. There are fissures on the surface. Use the [[Seismic Charge Launcher]] to place Seismic Charges within the fissures. Then explode it to reveal valuable [[minerals]].


===Fragmenting===
===Fragmenting===
Line 117: Line 117:
===Collecting===
===Collecting===
[[File:Asp-Explorer-Asteroid-minerals-limpet-collect.png|thumb|250px|Asp collects asteroid minerals]]
[[File:Asp-Explorer-Asteroid-minerals-limpet-collect.png|thumb|250px|Asp collects asteroid minerals]]
Collecting fragments can be done with a cargo scoop or a collector limpet drone.
Collecting fragments can be done with a cargo scoop or a collector limpet drone.


Line 131: Line 130:
[[File:Diamondback-Mining.png|thumb|250px|Diamondback mining]]
[[File:Diamondback-Mining.png|thumb|250px|Diamondback mining]]


Once a fragment enters your cargo hold, it will be deposited in the [[refinery]]. It can be accessed on the right panel under cargo tab, then their is a refinery tab on the left column. The first bin is the depositing bin, where you will find your fragment. New minerals will attempt to drop into the refinery bins below. Depending on class your refinery will have between 1 and 10 of these bins.
Once a fragment enters your cargo hold, it will be deposited in the [[refinery]]. It can be accessed on the right panel under cargo tab, then there is a refinery tab on the left column. The first bin is the depositing bin, where you will find your fragment. New minerals will attempt to drop into the refinery bins below. Depending on class your refinery will have between 1 and 10 of these bins.


Items that appear in the depositing bin will automatically "stack" into the refinery bins below if a refinery bin that already contains that mineral exists. It will also drop into empty bins automatically. If no bin is available, you will have to vent your refinery (see next paragraph). This will happen until the bin reaches 100% at which point it will be emptied, the leftover mineral will remain in the depositing bin, and 1 ton of cargo (one unit of whatever mineral you have collected) appears in your cargo hold. Once your cargo hold is full, you can return to a station and sell your goods.
Items that appear in the depositing bin will automatically "stack" into the refinery bins below if a refinery bin that already contains that mineral exists. It will also drop into empty bins automatically. If no bin is available, you will have to vent your refinery (see next paragraph). This will happen until the bin reaches 100% at which point it will be emptied, the leftover mineral will remain in the depositing bin, and 1 ton of cargo (one unit of whatever mineral you have collected) appears in your cargo hold. Once your cargo hold is full, you can return to a station and sell your goods.
Line 142: Line 141:
Accepting Mining contracts at the Mission Board yields much more money for the mined commodities.
Accepting Mining contracts at the Mission Board yields much more money for the mined commodities.


[[Styx]] is an excellent example of where we see a massive drop in prices. It has both mining equipment for sale, is very close to the spawn point for new players, has mineable asteroid fields and is a refinery economy (means it will have a constant demand for minerals to refine), it is therefore going to be very popular to sell minerals there which is going to lead to a price drop due to a saturated market.
Styx is an excellent example of where we see a massive drop in prices. It has both mining equipment for sale, is very close to the spawn point for new players, has mineable asteroid fields and is a refinery economy (means it will have a constant demand for minerals to refine), it is therefore going to be very popular to sell minerals there which is going to lead to a price drop due to a saturated market.


Keep in mind that carrying valuable resources around attracts pirates and other players may also try to rob you. With mining lasers attached you will be less effective at defending yourself so don't lug rare metals around too long.
Keep in mind that carrying valuable resources around attracts pirates and other players may also try to rob you. With mining lasers attached you will be less effective at defending yourself so don't lug rare metals around too long.
Line 148: Line 147:
== Resource Availability and Values ==
== Resource Availability and Values ==
=== Commodities ===
=== Commodities ===
This is a rough table on which minerals, metals, and chemicals are most valuable to mine. These prices will be lower or higher depending on demand in the station you're selling to. It can be helpful to screenshot the nearest station's metal, mineral and chemical market prices to ensure highest profit, since varying demand of different resources can result in great variation of profit. Note that some stations can buy Void Opals for up to 1.6 million, and Low Temperature Diamonds for up to 1.2 million.
This is a table displaying the approximate market prices for mined minerals, metals, and chemicals. Most high value minerals, including Void Opals and Alexandrite, are gemstones that can only be obtained via core mining, while some such as Painite and Low Temperature Diamonds can be mined with lasers. Market prices for mined commodities vary depending on the economy type of a station and its level of demand for a specific good.
{| class="article-table"
 
|+ 
Note that this table is updated infrequently, and it is strongly recommended to check third-party tools such as [https://eddb.io/commodity eddb.io] or [https://inara.cz/galaxy-commodities/ inara.cz] for the latest prices.
{| class="sortable article-table"
|-
|-
!'''Minerals'''
!'''Minerals'''
!'''Galactic Average Price (CR/T)'''
!'''Galactic Average Price (CR/t)'''
!'''Available in Ring Type'''
!'''Available in Ring Type'''
!'''Extraction Method'''
|-
|-
|[[Void Opals]]
|[[Void Opals]]
|291,965
|135,284
|Icy
|Core
|-
|[[Low Temperature Diamonds]]
|106,353
|Icy
|Icy
|Core, Laser
|-
|-
|[[Alexandrite]]
|[[Alexandrite]]
|272,130
|217,277
|Metal Rich, Icy, Rocky
|Metal Rich, Icy, Rocky
|Core
|-
|-
|[[Grandidierite]]
|[[Grandidierite]]
|254,333
|197,292
|Metal Rich, Icy
|Metal Rich, Icy
|Core
|-
|-
|[[Musgravite]]
|[[Musgravite]]
|245,479
|198,613
|Metal Rich
|Rocky
|Core
|-
|-
|[[Monazite]]
|[[Monazite]]
|237,936
|200,975
|Metal Rich, Rocky
|Metal Rich, Rocky
|Core
|-
|-
|[[Serendibite]]
|[[Serendibite]]
|222,540
|172,711
|Metal Rich, Rocky
|Metal Rich, Rocky
|Core
|-
|-
|[[Rhodplumsite]]
|[[Rhodplumsite]]
|208,115
|176,839
|Metal Rich
|Metal Rich
|Core
|-
|-
|[[Benitoite]]
|[[Benitoite]]
|194,647
|149,395
|Metal Rich, Rocky
|Metal Rich, Rocky
|-
|Core
|[[Low Temperature Diamonds|Low Temperature Diamond]]
|57,443
|Icy
|-
|-
|[[Painite]]
|[[Painite]]
|40,504
|53,016
|Metallic
|Metallic, Metal Rich
|Core, Laser (metallic rings only)
|-
|-
|[[Bromellite]]
|[[Bromellite]]
|8.530
|30,424
|Icy
|Icy
|Core, Laser
|-
|-
|[[Lithium Hydroxide]]
|[[Lithium Hydroxide]]
|5,644
|5,673
|Icy
|Icy
|Laser
|-
|-
|[[Bertrandite]]
|[[Bertrandite]]
|2,375
|18,817
|Metallic, Metal Rich
|Metallic, Metal Rich
|Laser
|-
|-
|[[Methanol Monohydrate Crystals]]
|[[Methanol Monohydrate Crystals]]
|2,282
|2,478
|Icy
|Icy
|Laser
|-
|-
|[[Indite]]
|[[Indite]]
|2,088
|11,389
|Metallic, Metal Rich, Rocky
|Metallic, Metal Rich, Rocky
|Laser
|-
|-
|[[Gallite]]
|[[Gallite]]
|1,821
|11,915
|Metallic, Metal Rich, Rocky
|Metallic, Metal Rich, Rocky
|Laser
|-
|-
|[[Coltan]]
|[[Coltan]]
|1,319
|6,163
|Metal Rich, Rocky
|Metal Rich, Rocky
|Laser
|-
|-
|[[Uraninite]]
|[[Uraninite]]
|836
|2,957
|Metal Rich, Rocky
|Metal Rich, Rocky
|Laser
|-
|-
|[[Methane Clathrate]]
|[[Methane Clathrate]]
|629
|1,650
|Icy
|Icy
|Laser
|-
|-
|[[Lepidolite]]
|[[Lepidolite]]
|544
|771
|Metal Rich, Rocky
|Metal Rich, Rocky
|Laser
|-
|-
|[[Rutile]]
|[[Rutile]]
|299
|2,083
|Rocky
|Rocky
|Laser
|-
|-
|[[Bauxite]]
|[[Bauxite]]
|120
|1,140
|Rocky
|Rocky
|-
|Laser
|}
{| class="sortable article-table"
!'''Metals'''
!'''Metals'''
!'''Galactic Average Price (CR/T)'''
!'''Galactic Average Price (CR/t)'''
!'''Available in Ring Type'''
!'''Available in Ring Type'''
!'''Extraction Method'''
|-
|-
|[[Platinum]]
|[[Platinum]]
|19,756
|58,263
|Metallic
|Metallic
|Core, Laser
|-
|-
|[[Palladium]]
|[[Palladium]]
|13,295
|50,639
|Metallic
|Metallic
|Laser
|-
|-
|[[Thorium]]
|[[Thorium]]
|11,860
|11,317
|Metallic
|Metallic
|Laser
|-
|-
|[[Gold]]
|[[Gold]]
|9,401
|47,610
|Metallic, Metal Rich
|Metallic, Metal Rich
|Laser
|-
|-
|[[Osmium]]
|[[Osmium]]
|9,136
|45,198
|Metallic, Metal Rich
|Metallic, Metal Rich
|Laser
|-
|-
|[[Praseodymium]]
|[[Praseodymium]]
|8,604
|8,620
|Metallic, Metal Rich
|Metallic, Metal Rich
|Laser
|-
|-
|[[Samarium]]
|[[Samarium]]
|8,090
|25,852
|Metallic, Metal Rich
|Metallic, Metal Rich
|Laser
|-
|-
|[[Silver]]
|[[Silver]]
|4,777
|37,223
|Metallic, Metal Rich
|Metallic, Metal Rich
|Laser
|-
|-
|[[Cobalt]]
|[[Cobalt]]
|648
|3,762
|Rocky
|Rocky
|-
|Laser
|}
{| class="sortable article-table"
!'''Chemicals'''
!'''Chemicals'''
!'''Galactic Average Price (CR/T)'''
!'''Galactic Average Price (CR/t)'''
!'''Available in Ring Type'''
!'''Available in Ring Type'''
!'''Extraction Method'''
|-
|[[Tritium]]
|36,825
|Icy
|Laser
|-
|-
|[[Hydrogen Peroxide]]
|[[Hydrogen Peroxide]]
|917
|3,160
|Icy
|Icy
|Laser
|-
|-
|[[Liquid Oxygen]]
|[[Liquid Oxygen]]
|263
|1,474
|Icy
|Icy
|Laser
|-
|-
|[[Water]]
|[[Water]]
|120
|278
|Icy
|Icy
|Laser
|}
|}


=== Materials ===
===Materials===
This is a rough guide to which materials are available to mine. Materials cannot be sold for credits, but are used by [[Engineers]] and [[Technology Broker]]s and can be exchanged for powerful modifications and modules.
Most [[Raw Materials]] can be mined from asteroids in addition to planetary surface prospecting. Materials cannot be sold for credits, but are accepted by [[Engineers]] and [[Technology Broker]]s in exchange for powerful modifications and special modules. Those Materials that can be extracted from asteroids are listed in the table below.
{| class="article-table"
{| class="article-table"
|+
|+Raw Materials
<nowiki> </nowiki>Elements
|-
|-
|'''Class I'''
|'''Grade 1'''
|'''Class II'''
|'''Grade 2'''
|Class III
|'''Grade 3'''
|Class IV
|'''Grade 4'''
|-
|-
|[[Carbon]]
|[[Carbon]]
|[[Vanadium]]
|[[Niobium]]
|[[Yttrium]]
|-
|[[Phosphorus]]
|[[Chromium]]
|[[Chromium]]
|[[Arsenic]]
|[[Molybdenum]]
|[[Technetium]]
|-
|[[Sulphur]]
|[[Manganese]]
|[[Cadmium]]
|[[Cadmium]]
|[[Ruthenium]]
|-
|-
|[[Iron]]
|[[Iron]]
|[[Germanium]]
|[[Zinc]]
|[[Niobium]]
|[[Tin]]
|[[Mercury]]
|-
|[[Lead]]
|[[Manganese]]
|[[Selenium]]
|[[Selenium]]
|[[Molybdenum]]
|-
|-
|[[Nickel]]
|[[Nickel]]
|[[Vanadium]]
|[[Germanium]]
|[[Tungsten]]
|[[Tungsten]]
|[[Tin]]
|[[Tellurium]]
|-
|[[Rhenium]]
|[[Arsenic]]
|[[Mercury]]
|[[Polonium]]
|-
|-
|[[Phosphorus]]
|[[Lead]]
|[[Zinc]]
|[[Zirconium]]
|[[Zirconium]]
|[[Boron]]
|[[Boron]]
|-
|[[Antimony]]
|[[Rhenium]]
|
|
|
|-
|[[Sulphur]]
|
|
|
|}
|}


== Pirates and other miners ==
==Pirates and other miners==
[[File:Viper-MkIV-and-asteroid-minerals.png|thumb|250px|Viper MkIV and asteroid minerals]]
Miners are a popular target for piracy, and pirates can often be found lurking around planetary rings in inhabited systems, where they will attempt to scan any ship that arrives in their vicinity. If a scanned ship is carrying anything other than limpets, they will attack and try to seize its cargo. The danger posed by pirates can be prepared for in the following ways:
 
Pirates can be a problem. They occasionally do a fly-by and scan you. They might even attack. You can prepare for this eventuality in several different ways:
 
* If you have brought some defensive weaponry of your own it may be possible to turn the tables on your would-be attacker, earning yourself a bounty payout in the process. Of course, rigging your ship for combat might reduce your cargo space, so you would have to travel a lot more between your mining site and the station every time your cargo hold is full.
 
* Jumping away into supercruise or hyperspace is also an option if you find yourself outmatched, although it might be frustrating having to abandon valuable asteroids you may have discovered. It is also important to remember that asteroid rings establish a mass-locking effect on your frame shift drive, necessitating that you clear the asteroid field to a sufficient distance before your FSD will begin charging. Asteroid belt clusters will not lock your FSD, but retain enough local mass to disrupt low-energy jumps. It is also necessary to align towards a sensible escape vector before your computer will engage the jump.
 
* If you're in a system controlled by a non-anarchic faction, resource extraction sites are often patrolled by security forces mobilized to defend miners and engage any wanted ships they detect. Ensure your ship's computer is set to 'report crimes committed against me' to enable a swift security response.
 
* Additional tip - You can mine planetary rings anywhere, even completely outside a Resource Extraction Site (RES)- just get close in supercruise, then lower your speed to minimum before hitting the ring. Hitting the ring at this speed will cause you to drop out of supercruise at the ring with no damage although you will not have police protection (usually). Alternatively, in a RES, fly 30 or more km away from the RES marker. You will not see any NPCs spawn again unless you go closer. It does not seem to make any difference to the quality of rocks you mine.
* Fast ships, such as those in the Krait family of ships, are capable of outrunning pirates. In fact, any ship with a speed of over 450m/s will outrun any pirate. The only exception to this are opponents encountered during a wing mission, as these may be engineered.
* If your ship has the option a [[Fighter Hanger]] can be a good option for defense since most of your hardpoints will be being used on mining lasers. Simply deploy a fighter as soon as you arrive and use it or order a crewmember to defend yourself. This could make the [[Keelback]] a decent early option, but its low cargo space with a fighter bay may prove an issue.


It's kind of a dirty trick, but if you see other NPC miners out there zapping away, it's usually worth it to mine the rock they're currently working on. They seem surprisingly good-natured about you grabbing their spot, even. Be careful not to accidentally shoot or crash into them however as you may provoke them; or gain a bounty.
*Miners can, if their ship has the capacity, bring along weapons and simply destroy the attackers, earning a bounty voucher in the process. Obviously, this reduces a ship's cargo space and therefore the time it can devote to a single mining session before it must leave and sell its cargo.
*Jumping to supercruise or hyperspace can escape pirates if they cannot be defeated or eluded, but this means losing time to spend on mining. Also note that planetary rings exert mass lock, preventing jumps until a ship has cleared them. Asteroid belt clusters are smaller and do not exert mass lock, but are far less lucrative to mine.
*Resource Extraction Sites in inhabited systems controlled by non-anarchy minor factions will usually be patrolled by security forces that will help defend miners and engage any wanted ships they detect. Ensure "Report crimes committed against me" in the right HUD panel is toggled on to enable a swift security response.
*While any location in a planetary ring can be mined, there is 25-100% bonus, depending on threat level, in the amount of material that can be mined from an asteroid within a 20km radius of a RES site. Pilots can enter a RES site then fly out to its edge, where no other ships will be active, to safely mine and enjoy the bonus.
*Any ship with a speed of over 450m/s will outrun all pirates except those with engineered ships, such as pirates encountered in Wing missions.
* Ships equipped with a [[Fighter Hangar]] can use [[Ship-Launched Fighters]] for protection if their hardpoints are occupied by mining tools. Simply deploy a fighter upon arrival and use it or order a crewmember to defend yourself. This could make the [[Keelback]] a decent early option for an armed miner, but its low cargo space with a fighter bay may prove an issue.


== Coop mining ==
==Cooperative mining==
A buddy and I have been fighting with ways to make deep core mining more efficient with the two of us. First we tried one of us with [[Seismic Charge Warhead|Seismic Charges]] while the other used the [[Abrasion Blaster]], but found once a prospector limpet is on a rock it really bugs it out for the other person (seismic charge graphic and countdown do not show etc).<ref name=":1">https://www.reddit.com/r/EliteDangerous/comments/a9pgdo/thanks_frontier_for_actually_making_coop_mining_a/</ref>
Multiple ships or a [[Wing]] can cooperate to mine more efficiently by specializing each ship's loadout. For example, one pilot can fly a speedy, low-mass ship such as the [[Asp Scout]] equipped only with [[Seismic Charge Launcher]], [[Abrasion Blaster]]s, and [[Limpet Controller/Prospector|prospector limpets]] while the second pilot can fly a larger ship such as the [[Anaconda]] with ample cargo space, [[Limpet Controller/Collector|collector limpets]], and a [[Refinery]].<ref name=":1">[https://www.reddit.com/r/EliteDangerous/comments/a9pgdo/thanks_frontier_for_actually_making_coop_mining_a/ reddit: Thanks Frontier for actually making coop mining a thing now]</ref>


Then we finally settled on a efficient strategy. One of us would fly in a bare-minimum mining ship with decent speed and low-mass equipped to find and crack rocks while the other would have a larger [[ship]] filled with [[Collector Drone|collector limpets]] and a [[refinery]].
The miner ship should crack a suitable deep core asteroid, then use the Abrasion Blaster on any surface deposits. While the refinery ship collects and refines the ore, the miner ship can move on and locate another deep core asteroid with its prospector limpets. This process can be repeated until a ship runs out of cargo space, limpets, or ammunition. Cooperating pilots can then return to a station to split the cargo; take care to avoid jettisoning cargo for this purpose within a station's jurisdiction to avoid penalties for littering.<ref name=":1" />


For the miner, I bought an [[Asp Scout]] since it has lower mass and the hardpoints/internals perfect for deep core and surface mining. What's even better is with its two size 1 [[Abrasion Blaster]] hardpoints being so close together it's a guaranteed 2 minerals out of every surface material. I also fitted dual [[Seismic Charge Launcher|Seismic Charge Launchers ]]just for the extra ammo (not sure if this works?). Here's my [https://coriolis.io/outfit/asp_scout?code=A0pataFaledfsjf43M3M3R3R2x-040344C0P42i.Iw1%2FkA%3D%3D.Aw1%2FkA%3D%3D..EweloBhBGA2H4FMCGBzANokMK5FAoA%3D%3D&bn=Miner%20for%20Collector Asp Scout Mining Build].
== SRV mining ==
 
[[File:ED SRV Scarab Commander Metallic Meteorite.png|thumb|Metallic Meteorite and commander with SRV]]
My buddy was just rolling in a [[Anaconda]] with the most collector limpets and cargo space he could fit in it, and a 5A [[refinery]] (Definitely overkill).
By using the [[Wave Scanner]] you can locate materials. The turret can blow it into chunks which are collectable by driving over it with the SRV's cargo scoop.
 
So here's our routine:
# Asp Scout finds the next deep core rock
# Asp cracks rock and uses [[Abrasion Blaster]] to quick clean it from surface deposits
# Anaconda deploys all [[Collector Drone|collectors]] and [[Refinery|refines]] all ore
# As soon as all surface deposits are cleaned, the [[Asp Explorer]] flies on to find next deep core.
# Repeat until either A) [[Anaconda]] runs out of cargo which then we would go to the best selling [[station]] and split the cargo (not like this, though) or B) Asp is out/low of [[Prospector Limpet Controller|prospector limpets]], at which point the Anaconda can spare some. Or C) Out of [[Seismic Charge Warhead|Seismic charges]], which then requires a station trip to rearm.
So far it's been pretty successful. As long as I can have the next rock cracked by the time the Anaconda shows up we're golden. It's also an amazing sight seeing the collector limpets come pouring from the ship while I'm between the cracked 'roid plinking off surface ore.
 
=== Split Cargo ===
Ore holder sits in open space away from anything with a beacon on. The smaller ship either jumps into the bigger ship or fits more cargo space. The smaller ship jumps to the bigger ship and the bigger jettisons as much tonnage as the smaller one can carry. The smaller ship jumps to a [[station]], sells/repeats.<ref name=":1" />
 
It's not so much the cargo space as it is the amount of collector limpets the smaller ship can control. The faster you can split cargo the better. The longest step of this whole process is waiting for your collectors to bring in cargo that was jettisoned. So I can deal with selling only 50T at a time as long as I can pick up that 50T within a reasonable time.


==Notes==
==Notes==
*Mining features were first added in the Beta 3 Update for ''[[Elite Dangerous]]'', which was released on October 28, 2014.
*Mining features were first added in the Beta 3 Update for ''[[Elite Dangerous]]'', which was released on October 28, 2014.
*Mining was greatly expanded with new features and modules by ''[[Elite Dangerous: Beyond]]'' Chapter Four (3.3), which was released on December 11, 2018.
*Mining was greatly expanded with new features and modules by ''[[Elite Dangerous: Beyond]]'' Chapter Four (3.3), which was released on December 11, 2018.
* Asteroid fragments will display on the ship's radar as grey boxes.
*Mining in [[Planetary Ring Systems]] is always more efficient than mining Asteroid Belt clusters because rings contain vastly more asteroids. Use the System Map to identify rings with "Pristine Reserves", which guarantee more plentiful results.
* Use the System Map to find systems with asteroid belts or rings that have the description "Pristine Reserves" and "Metallic".
*The material content (Low, Medium, High) does not affect the amount of metals, minerals or chemicals that the asteroid contains. Instead, focus on the concentration of a substance within the asteroid's fragments. If the fragments have a low concentration, near or below 15%, move on to another asteroid. Using Prospector Limpets can double the yield of asteroid fragments.
* Mining in planetary rings is more effective as there are always plenty of nearby asteroids to choose from (unlike belts).
*Even if cargo capacity is full, the Refinery can still be filled to 100% per slot. Upon selling a haul at a station, the full Refinery slots will complete processing and add additional units to the cargo hold, allowing the Refinery to be used as an overflow cargo space to a limited extent.
* For maximum profit, focus on mining highly valued metals or minerals (like Painite, Platinum, Palladium or Low Temperature Diamonds).
* Asteroid fragments may drift and clip into other asteroids or chunks from a detonated asteroid, but Collector Limpets will still attempt to collect those fragments and will end up destroying themselves. If a player notices they are losing Collector Limpets with unusual frequency, this may be the cause, and the problematic fragment should be added to the exclusion list.
* Use collector drones to speed up efficiency.
* Activating [[Night Vision]] can be useful even when mining in bright areas. Night Vision allows asteroids and asteroid chunks to be seen through debris clouds caused by core mining and certain sections of rings.
* Use prospector drones to double the yield of asteroid fragments.
* If the asteroid's fragments have low concentration (below ±15%), don't waste your precious time and try a different one.
* Even if your cargo is full, you can still fill up the refinery to 100% per slot. When you return to a starport to sell your cargo, this frees up space and each full refinery slot will go into your cargo hold. Treat it as extra cargo space.
* Enabling Night Vision is useful especially when mining in the massive shadow of a planet.
* The material content (Low, Medium, High) does not affect the amount of metals, minerals or chemicals that the asteroid contains.
* Keep an eye on the fragments; in some cases, they will get themselves stuck inside the meteorites. This will make it so your collector limpets will launch themselves into the rock; destroying themselves. If you notice a drone die early quickly look out for this and add it to your exclusion list as soon as possible to avoid more limpet loses.
* You can craft additional limpets via [[synthesis]] and you are very likely to pick up the components for them while mining; however they are incredibly wasteful of [[Nickel]], which is a common engineering material. Use this only in a pinch such as seeing rare materials with no drones.
* If you are only mining for access to [[Selene Jean]]'s engineering then always go to planetary rings. You can still use prospector drones to increase yield but you will be instead looking for group asteroids so you can collect as much as possible as fast as possible as you generally won't be too concerned with profit in this scenario. In fact, more common ores may be desirable due to being able to refine them faster. Use as many collector limpet controllers as you can equip with as big of a refinery as possible as well to help out.
* Always avoid or run away from NPC pirates while carrying mining cargo unless piloting a ship that is combat capable or equipped with a [[Fighter Hangar]]. Pirates almost always use [[Limpet Controller/Hatch Breaker|Hatch Breaker Limpets]], which means dealing with them involves a high risk of partial or total cargo loss.


== Guides ==
==Videos ==
<gallery>
<gallery>
File:Elite_Dangerous_Pilot_Training_-_Mining
File:New Mining Overview Elite Beyond 3.3
File:New_Mining_Overview_Elite_Beyond_3.3
File:UPDATED MINING TUTORIAL AND LOADOUT ELITE DANGEROUS CHAPTER 4 3.3 UPDATE
File:UPDATED_MINING_TUTORIAL_AND_LOADOUT_ELITE_DANGEROUS_CHAPTER_4_3.3_UPDATE
File:Elite Dangerous - How to Mine Void Opals for ~100 Million Credits per Hour
File:The_Complete_Beginner%27s_Guide_to_Mining_-_Elite_Dangerous_3.3
File:Advanced miners guide How to locate Mother lodes Elite Dangerous.
File:Elite_Dangerous_-_How_to_Mine_Void_Opals_for_~100_Million_Credits_per_Hour
File:Elite Dangerous 3.3 Beta 2 Mining - Boom!
File:Advanced_miners_guide_How_to_locate_Mother_lodes_Elite_Dangerous.
File:Elite Dangerous - Another way to look at it
</gallery>
File:Elite Dangerous Deep core mining in an Anaconda
==Videos==
<gallery>
File:Elite_Dangerous_3.3_Beta_2_Mining_-_Boom!
File:Elite_Dangerous_-_Another_way_to_look_at_it
File:Elite_Dangerous_Deep_core_mining_in_an_Anaconda
</gallery>
</gallery>


==Gallery==
==Gallery ==
<gallery>
<gallery>
File:Image_Weapon_Mining-Laser.jpg|A Mining Laser
File:Image_Weapon_Mining-Laser.jpg|A Mining Laser
Line 435: Line 444:
</gallery>
</gallery>


== References ==
==References==
<references />
<references />
[[Category:Tutorial]]
[[ru:Разработка астероидов]]
[[Category:Commerce]]
[[Category:Guides]]
[[Category:Guides]]
[[Category:Commerce]]
[[Category:Careers]]
[[Category:Mining]]